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ArrowsCard
HogRiderCard
WizardCard
DarkPrinceCard
GoblinBarrelCard
SkeletonArmyCard
ElectroWizardCard
LumberjackCard

Introduction

This is the deck i used from the moment i unlocked all 8 cards of the deck. Even before that i used these cards because each of them is important to the deck and they all work great together. This is not an easy deck to master, it's even kinda hard. You will need 2 legendaries and 3 epics and you may want all of the cards in the deck to be at a high level, which means a lot of practicing, and it also requires skill and quick thinking. But. when you will master the deck, you will realize how amazing and fun it can be to play with this deck and wou will quickly climb up in the ladder. The deck provides very powerful offense and defense. You will usually get at least one crown using this deck.

Deck Information[]

Deck Created by: Liamking123
Minimum Recommended King Level: 9
Maximum Recommended King Level: 14
Arena Required: Serenity Peak (Wrong?)
Average Elixir Cost: 3.8 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Arrows: Small spell, however in high levels it can do a fine damage. Use mainly in defense to take out swarms, but it can also be used to take out towers with low hp, a trait that is very useful and important in close battles. You can save it for times when you want to attack a tower and you know the opponent has a swarm, or when you feel you're getting overwhelmed by low-hp troops. You can also use it against low-to-medium hp buildings
Hog Rider: Win condition, a card with high damage and moderately high damage-per-second which will almost always hit the tower at least one time. This card will usually be one of your main offensive cards but it can also be used against offensive buildings like X-bow and Mortar. Using it with a Lumberjack (in front of the hog rider), a Goblin Barrel, a Dark Prince or a Wizard will make very powerful attacks.
Wizard: An important part of the defensive cards of the deck, high damage-per-second and hitpoints that can take out swarms easily and protect against cards like Skarmy or Minion Horde. It's also useful against low hp troops like the Princess, Archers or Rascles. You may also use it behind one of the offensive cards to protect the offensive card and the Wizard will even do a decent damage to the tower. You can also use it against air tanks like Balloon and Lava Hound.
Dark Prince: High dps, the shield is also useful to protect it from powrful attacks like a Sparky blast or a P.E.K.K.A hit. With its charge damage, it can make a noticeable damage to the tower or even take half-hp towrs all by itself. It can also be used in defense thanks to its area damage to protect against small ground swarms and low hitpoint troops, and also it can almost kill a Mega Knight and other tanks with the help of a princess tower.
Goblin Barrel: Offensive spell and another win condition, if the opponent doesn't have a Log, Arrows or any other area damage spell, it will make a high damage to the tower quickly. If it's a clsse fight, you may use it as much as possible (unless the opponent has a counter in hand) to take off low hp towers.
Skeleton Army: A very important defensive card, use it to protect against almost all types of tanks and mini tanks (it's useful even against area damage tanks like Mega Knight). However, try to realize first if the opponent has an area-damage spell.
Electro Wizard: A defensive card which can also make good attacks. Use it to protect against cards like Sparky, Inferno Dragon (and tower, if used as a back-up in an attack), Witch and swarms(using its deploy damage) and melee medium-hp troops from distance, like Knight and Valkyrie.
Lumberjack: A card with very high dps, can be used both offensively and defensively. In offense, use it as a mini-tank and you can also use an another offensive card to provide a powrful attack, it's reccomended to put it before the second offensive card so the second card will have the rage effect after the tower will kill the Lumberjack. In defense, use it against building-targeted tanks and mini tanks or against low-to-medium hp troops, and also against high-hp troops with low/medium dps like Knight, Valkyrie and Battle Healer.

Strategy[]

As said before, this deck requires a lot of skill and high card levels, but once you will practice this deck and master it, you will easily realize these useful strategies and combos:

  • Note that this deck, like every other deck, has 8 cards, but since Dark Prince, Lumberjack, Wizard and Electro Wizard can all be used both in offense and in defense, you actually have 6 cards for offense and 6 for defense. Always when you use a card, decide if in your current situation you should use it offensively or defensively.
  • The deck is built around combos. Every single card of the 8 works great with the other 7 if you use them correctly. Here are some powerful combos:

Offense

    • Dark Prince + Hog Rider- The 2 mini-tanks against a tower, the Hog used directly against the tower and the Dark Prince is there to help against swarms and attack the tower.
    • Lumberjack + Hog rider + Goblin Barrel- This is an extremely powerful attack against the crown tower, however the cost of this attack is 12, which will leave your elixir bar completely empty (you can't even cast all three at once). Therefore, i reccommend on choosing two of these since all 3 options you will have will make the same effect, only with lower damage. However, if you use Goblin Barrel it's reccommended to place it after the tower is focused on lumber/hog, so the Goblins will make more damage.
    • Lumberjack + Dark Prince- Place the Lumberjack in front of the dark prince and let him die before Dark Prince. The lumberjack will put its rage and the Dark Prince will have a very high dps, able to take off a tower (after the prevoius damage the attack made).
  • OTHER STRATEGIES SOON
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