Clash Royale Wiki
Clash Royale Wiki


MysteryCard
DarkPrinceCard
InfernoDragonCardEvolution
MysteryCard
MegaMinionCard
RoyalGhostCard
ZapCard
PoisonCard
GraveyardCard

Introduction

Inspired by Youtuber challenge, Mega Knight's nerf, Eclogronio, unlocking the Royal Ghost, and simply searching up on YouTube "Clash Royale Royal Ghost Graveyard" and finding Chief Pat and other videos, with the help of Deck Shop Pro, I made up my new 1v1 deck! I even use this in 2v2, the difference is that I no longer use Electro Wizard, Mega Knight, or Ice Spirit. My old 2v2 deck with those cards is called Dark Ice Flurry, but I abandoned that.

My previous 1v1 deck was Mega Knight Battle Ram, but RIP Mega Knight.

Deck Information[]

Deck created by: A Plasma Monkey Fan
Minimum recommended King Level: 11
Maximum recommended King Level: 13
Arena Required: Spooky Town (Wrong?)
Average Elixir Cost: 3.4 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Tower Troop:
Dark Prince: A good splank that can be used as a Mini Tank, Splasher, or dropped at the bridge when the Opponent lacks elixir
Inferno Dragon: An excellent tank killer that can wipe out Giants and the other big guys. Watch out for swarms!
Ice Golem: This and Zap are the utility cards here. Cheap and effective at tanking and kiting
Mega Minion: I always use the Mega Minion. I didn't really bother trying to replace him, but I did say Hunter might be better... Not sure. Mega Minion is a support killer and is decent behind Dark Prince.
Royal Ghost: Assassinate small swarms, cheap cost, is deadly on offense... You know the drill.
Zap: Take out swarms, reset Infernos, and make troops retarget! It's Zap!
Poison: Take out pumps, wipe out fireballies, and splash a push with orange souls to show that this card is great
Graveyard: The win condition. Use when the opponent's counters aren't available or when opponent has low elixir. A good card that can heavily damage the arena tower.
Graveyard placement screenshot

Strategy and Tips[]

  • Never send Graveyard alone, unless you want to lose, or if the opponent has low Elixir and you know the counters aren't at hand.
  • Even though you have good splash for Three Musketeers, make sure it's bye-bye every time you see an Elixir Collector by using Poison on it. Try to chip both Musketeers and Elixir Collector, if not, then choose the Elixir Collector as you can use Ice Golem, Dark Prince, Royal Ghost, and Zap against them.
  • Whenever you see a Golem, do a Royal Ghost + Graveyard or Dark Prince + Royal Ghost so the opponent has to spend elixir on the other lane. Then place Inferno Dragon. Again, use Poison against Elixir Collector... Speaking of which...
  • Though this is rare, you can do a Poison + Graveyard combo if the Collector is near the tower you want to attack. Either it will murder Swarms or chip the defending troops and Tower.
  • Royal Ghost shouldn't be used on defense unless absolutely necessary. You have Ice Golem, Mega Minion, and Dark Prince thankfully, and I'm sure you know how to use the card.
  • Giant isn't really a problem. You can use Royal Ghost, Dark Prince, Ice Golem, and Mega Minion for support, and Inferno Dragon for Giant. If you don't have Inferno Dragon in hand, Mega Minion can take care of the Giant.

Substitution and Replacements[]

  • Dark Prince: They are no substitutions.
  • Inferno Dragon: They are no substitutions.
  • Ice Golem: You can substitute the Ice Golem for Knight.
  • Mega Minion: You can substitute the Mega Minion for Electro Wizard if having a second flying troop doesn't really give you an advantage.
  • Royal Ghost: They are no substitutions.
  • Poison: You can substitute the Poison for Fireball.
  • Graveyard: They are no substitutions.
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Conclusion[]

Thanks for reading.