Deck Information[]
- Deck Created by: RockHardJohnson
- Minimum Recommended King Level: 9
- Maximum Recommended King Level: 13
- Arena Required: Electro Valley (Wrong?)
- Average Elixir Cost: 3.1 (Wrong?)
- More Statistics: Go to Deck Builder
Card Roles[]
- Witch: Can be used in many different ways, personally I used it to counter things like the double prince push, scarmys. Very useful can be used in pushes counter-pushes and defence, the key card of this deck.
- Dark Prince: Used as an offensive card, if possible I would advise to use first to see what type of deck the opponent has, and to also deal a bit of damage on the tower.
- The Log: Very useful card can easily counter scarmy or any type of weak cards very useful for pushing enemies backwards,
- Zap: Same as the log however targets air as well, I’d recommend at least level 9 zap before you use it in this deck. If your zap is a low level, poison or earthquake is a good replacement.
- Baby Dragon: Mostly used to distract or in a push. Best to use as a tank for cards like bomber.
- Archers: One of the most useful cards in this deck, can be used in pushes or defence, A true jack of all trades.
- Bomber: Really useful for fending off weak cards in bunches like, goblin gang, or scarmy. Good for pushes if used with a tank.
- Princess: Can be useful is positioned behind your tower or on the front line. However if swarmed can easily be damaged, so use a tank like baby D with it.
Strategy[]
- When the game starts wait till you get to 10 elixir then place a princess or Dark prince in the front line.
- It a tank like mega knight it placed put a witch to the side to lure it away then attack with a dark prince.