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HogRiderCard
IceSpiritCard
PoisonCard
InfernoTowerCard
MegaMinionCard
DarkPrinceCard
TornadoCard
ZapCard

Introduction

This is the first time I've created a page so I'm sorry if its not really informative; this is my original deck and it works really well even if it is very under-levelled.

Deck Information[]

Deck Created by: ThugRider
Minimum Recommended King Level: 7
Maximum Recommended King Level: 13
Arena Required: Miner's Mine (Wrong?)
Average Elixir Cost: 3.3 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Hog Rider: Its your main chip damage weapon.
Ice Spirit: Ice spirit; just spam at bridge with hog and place accordingly in defense
Poison: Poison just destroys wizard, witch and other medium to low health troops. If place right with other cards, it can be game-winning
Inferno Tower: Inferno Tower. Death Ray. And there goes the Pekka.
Mega Minion: Mega Minion. High dps, can be used to dark prince and ice spirit for defense and offense
Dark Prince: Dank prince, splash, shield and charge. Really versatile and can be played with pretty much anything in the deck
Tornado: Tornado. Activate King Tower. Tornado + Dank Prince= A purple graveyard. Tornado. A poem by ThugRider.
Zap: Zap. Self-Explanatory. Zap.

Extensive card roles and strategies[]

Hog Rider

This is your main chip damage weapon. Just pair this up at the bridge with either Ice Spirit or Zap (Or both to kill the minion horde) and free damage baby. The best thing about it is that it really draws out whatever the opponent has, sometimes even causing them to over-spend and there's more free damage.

Ice Spirit

This is one of the cycle cards and it holds a key role in both offense and defense. In offense pairing this up with Hog or the Dank prince + mega minion combo will do massive damage, contrary to what the opponent might think. In defense, if there's e barbs at bridge, ice spirit, if there's inferno d, ice spirit, if there's a bloody mess around your tower, ice spirit; just do it.

Poison

Yes, its the poison. I remember when poison slowed down the opponent speed and attack speed; if that was still in clash royale, this deck would be meta. Poison is just poison, if you dont know how to use poison, then whenever you see inferno tower, princess or a bunch of troops in a certain spot, poison. It will most likely poison them to death.

Inferno Tower

Inferno Tower. Death Ray. And there goes the Pekka.

Mega Minion

Mega Minion. In this deck it actually holds both an offensive and defensive purpose, unlike the defense-orientated use in most other decks. When paired up with dark prince and ice spirit, it has the utmost power in defense, taking out swarm, air, etc. Though it might not completely stop a full size tank push, there will most likely be any pushes like that will come your way, as the constant chip pressure will stop them from doing so. When mega minion is on defense, it will mostly likely survive with minimal damage (as dark prince will tank it out and also survive), and it will switch into a counter push. If you are lucky the dark prince will make it to the tower and the mega minion has all the damage he wants.

Dark Prince

The Dank Prince. The thing that makes it so good is that has both a shield and an area damage. When it dashes, it can kill an entire goblin gang if positioned directly in-front (in most cases, at the bridge). It is pretty the most versatile card in this deck. I mean, e barbs, pfft dank prince, what's that a goblin barrel is coming, pfft dank prince, the rest is just dank prince.

Tornado

Tornado. Activate King Tower. Tornado + Dank Prince= A purple graveyard. Tornado. A poem by ThugRider.

Zap

Zap. Self-Explanatory. Zap.

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