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ThreeMusketeersCard
ElixirCollectorCard
MinerCard
KnightCard
ZapCard
TheLogCard
IceSpiritCard
SkeletonsCard

Introduction

WARNING: this deck is extremley high skill capped. If you are not confident in your ability to play 3 musks, then DON'T. You will lose trophies. I made it to 5k in 2017 w/ this deck, but that would be because I practiced A LOT.

Deck Information[]

Deck Created by: SCRUB_LORD
Minimum Recommended King Level: 8
Maximum Recommended King Level: 13
Arena Required: Miner's Mine (Wrong?)
Average Elixir Cost: 3.4 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Three Musketeers: Musks would be your kill card (as well as maybe miner)
Elixir Collector: Use this to build elexir
Miner: Tower chip damage and a tank for your musks
Knight: Tank for musks, as well as defense
Zap: Useful spell, as well as cycle card
The Log: Useful spell, as well as cycle card
Ice Spirit: Useful on defense, as well as cycling
Skeletons: Cycling, as well as defense

Strategy[]

  • Simply cycle cards down until you can put down a collector
  • Try to not place your 3 musks until double elixir is rlly close (or you know you have an elixir advantage)
  • If need be, place your 3musks right in front of your king tower for defense
  • When attempting a push, split your musks in the back. use a tank on each side (miner or knight), and your spells to support.
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