Clash Royale Wiki
Clash Royale Wiki


Introduction

(sorry if you find my English bad I'm not used to writing this kind of stuff) As we know the new clan war 2.0 introduced clan ships. In any river race people will try to take other clan's ships' defence down to stop them from advancing towards the finishing line. But few know that if you doesn't deal damage to the defence tower, they won't deploy units and will simply sit there and do nothing. So after discovering this I came up with a kinda stupid but actually working deck.

Deck Information[]

Deck Created by: HamburgerBoi
Minimum Recommended King Level: 8
Maximum Recommended King Level: 13
Arena Required: Miner's Mine (Wrong?)
Average Elixir Cost: 2.9 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Tower Troop:
Giant Skeleton: Not much to explain, the giant skeleton's famous for the huge death damage he deals with the bomb, and this is the way this deck deals damage to the enemy defence towers. They're tanky, that means they can also stall the enemy units for an extended period of time before they reach and one-shot the weak king's tower.
Clone: The main spell and the most important one in this deck. The use is to clone the giant skeletons when they reach a defence tower to multiply the death damage by 2 since you also clone the death bomb when you clone a giant skeleton.
Mirror: Another important card, this card is used to place an extra elixir collector before the timer hits the 1 minute mark or 8 elixir colllectors have been placed. It is also used to place an extra giant skeleton for more death damage.
Rage: this card is used on elixir collectors to make them produce elixir faster, using rage on giant skeletons for them to reach the defence towers faster is also an option.
Elixir Collector: Only way to get you enough elixir to start an expensive 16 elixir attack in the blink of an eye, it's paired with rage to produce more elixir for both offence and defence.
Skeletons: They're excellent for distraction, and since they cost a little they can be used to cycle the deck faster.
Heal Spirit: Also used to cycle the deck, this sprit can heal the giant skeletons for them to deal more chip damage to the tower before dying and dropping the bomb.
Tornado: This card can be replaced by any spell with a lower cost than 4, the reason I chose tornado is because it can pull enemy units into the bombs the giant skeletons drop and hopefully killing them along with dealing massive damage to the tower if not killing it.

Strategy[]

  • Very simple and easy to apply, just spam elixir collecter at the corners and rage them until you got 8 elixir collectors or there's 1 min left, remember to keep giant skeleton(and a mirror when there's only 1 min and 30 seconds left) in your hand and use tornado on nothing if you don't have anything to cycle the deck(on rare occasions that happens). When you reach the 1 min mark or 8 collector mark, place the giant skeleton and mirror it near the corner of the side you wish to attack, then clone it and cycle the deck with skeletons on the other side and heal spirit on the same side as the giant skeletons, now if you got rage then put it on the giant skeletons and try to cycle the deck for another clone, else just wait for the giant skeletons to reach a tower and use the tornado on the first troop the defence towers deploy to drag them into the giant skeletons, when the giant skeletond die they will drop their bombs(4 bombs if cloned once, 6 if cloned twice) and deal massive damage to everything in a fireball-sized radius.
  • DO NOT DEAL ANY DAMAGE TO THE DEFENCE TOWERS BEFORE YOU HAVE 6 ELIXIR COLLECTORS OR THERE'S ONLY 1 MINUTE LEFT if you did that then you've made a fatal mistake and will almost 100% lose(unless the enemy have very low level stuff)