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Introduction
Just like chemotherapy, it is a minor annoyance early on in single elixir but insanely painful to go against later, in overtime.
Deck Information[]
- Deck Created by: DartDartPopper
- Minimum Recommended King Level: 7
- Maximum Recommended King Level: 15
- Arena Required: Miner's Mine (Wrong?)
- Average Elixir Cost: 4 (Wrong?)
- More Statistics: Go to Deck Builder
Card Roles[]
- Tower Princess:
- Executioner: First Evo and just a broken card. Evo exe + Nado nukes any push
- Knight: Second Evo and a solid mini-tank
- Graveyard: Win con
- Guards: Distraction, here mainly cuz of boss bandit
- Tornado: Doubles as a small spell and win con counter (hog/loon) and works well with bowler and exe to group up troops
- Freeze: Utility card that is mainly used with graveyard/idrag on offense. Can be used defensively when needed.
- Bowler: Ranged unit providing knockback and AoE while having a good amount of health.
- Inferno Dragon: Anti-air and tank-killer, can tank for graveyard well.
Strategy[]
- The sheer amount of defense in this deck is insane. They spam swarms? Bowler/exe + nado. Put boss bandit in the bridge? Guards. Massive GobG sparky push? Exe + nado + idrag + freeze then counter push.