Clash Royale Wiki
Advertisement


KnightCard
MegaMinionCard
TombstoneCard
ArchersCard
FireSpiritCard
TornadoCard
SkeletonArmyCard
MortarCard

Introduction

A modified version of a deck gifted by woody, cheap and effective, the bane of lower leveled players. However beware of beat down decks.

Deck Information[]

Deck Created by: TheBedrockEmerald
Minimum Recommended King Level: 8
Maximum Recommended King Level: 13
Arena Required: Miner's Mine (Wrong?)
Average Elixir Cost: 2.9 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Knight: This is your tank, distracts for defense, can be used for a small push.
Mega Minion: Quite defensive as well, who doesn't know how to use mega minion?
Tombstone: Yet another defensive card, remember to place it when a threat is coming, if taken out place scarmy
Archers: Offense/ defense card placed behind knight. Best keep a little ways back as they have a good dps and will defend well, skeletons have serious trouble against them
Fire Spirit: Blasts enemies with high damage, usually save them for gob barrel and minions
Tornado: The replacement for zap quite a defensive spell, used to activate king tower
Skeleton Army: The replacement for minipekka to give more value in tombstone quite offensive/ defensive
Mortar: The star of the deck, place when you have an elixer advantage, this deck has to be extremely defensive, if one of your towers is damage quite abit push the other side. 1-2 shots on the tower is what your goal is

Strategy[]

  • Play it slow and play mostly defensive.
  • If one of your towers gets low, switch sides.
  • With the addition of Tornado, attempt to activate your King Tower to be even more defensive.
Advertisement