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RageCard
FreezeCard
CloneCard
ZapCard
GoblinCurseCard
VoidCard
EarthquakeCard
PoisonCard

Introduction

a lot of broken glass.

Deck Information[]

Deck Created by: skibidirizzz
Minimum Recommended King Level: 1
Maximum Recommended King Level: 15
Arena Required: Miner's Mine (Wrong?)
Average Elixir Cost: 2.8 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Rage: Defense + potentially help with goblins spawned with goblin curse
Freeze: offense to help goblins
Clone: Help the
Zap: stun + anti skarmy/bat/gob barrel
Goblin Curse: win condition(sorry its all the way here) spawns a lot of goblins. Always use this card with lightning or void, because the damage multiplier is really high here. Goblin curse + poison/lightning/both = bye bye golem push.
Void: anti valkyrie/mini pekka
Earthquake: anti spawner
Poison: anti gravy + anti 3M + anti golem push + anti mega knight.

Strategy[]

  • Cycle void on your opponents crown tower because it has decent damage to it and is very annoying because every void = 3x shakes of the screen, which makes already-hard-to-play decks impossible to use.
  • Whenever your opponent place a skarmy, use goblin curse and rage, and create a goblin army which can take out a tower in around 5 seconds. If its goblin gang, then curse + void.
  • Earthquake/void any building immediately. This deck is a psychologically offensive deck.
  • if you see a lumberjack coming, place curse and void.
  • If you see pekka in the back, then quit
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