Introduction
An amazing 4.0 elixir deck that has Splash Damage, Flying and Multiple Units
Deck Information[]
- Deck Created by: Yaye 0604 and YayeMaster
- Minimum Recommended King Level: 7
- Maximum Recommended King Level: 10
- Arena Required: Electro Valley (Wrong?)
- Average Elixir Cost: 3.9 (Wrong?)
- More Statistics: Go to Deck Builder
Card Roles[]
- Musketeer: Does a powerful kick of damage to destroy air troops and large tanks like Giants and Royal Giants
- Knight: A powerful defender for defending the Musketeer to help get a Crown Tower
- Bomber: Splash damage troop that easily rids skeleton armies and barbarians
- Witch: Splash damage to destroy pesky Minion Hordes.
- Poison: Good for towers and amazing defense on small weak troops
- Hog Rider: Targets towers, and is very powerful to destroy towers with the Knight
- Inferno Dragon: Protected by the Knight Musk, it wins by powering charges up to destroy towers
- Barbarians: Defend Bombers and Musketeers to win battles and take down a tower.
Strategy[]
- Place Barbarians around a Musketeer or a Bomber to take out a tower
- NOT a deck for Mega Knights, Princesses, or Bandits
- NEVER place the Inferno Dragon by itself. Everyone literally has Zap
- Place a Knight in the front, Bomber in the middle, and Musk in the back to take out towers
- NEVER use the deck if you are CERTAIN if they have a ROCKET
- You can replace the Inferno Dragon for Freeze if you want to.