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MusketeerCard
KnightCard
BomberCard
WitchCard
PoisonCard
HogRiderCard
InfernoDragonCard
BarbariansCard

Introduction

An amazing 4.0 elixir deck that has Splash Damage, Flying and Multiple Units

Deck Information[]

Deck Created by: Yaye 0604 and YayeMaster
Minimum Recommended King Level: 7
Maximum Recommended King Level: 10
Arena Required: Electro Valley (Wrong?)
Average Elixir Cost: 3.9 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Musketeer: Does a powerful kick of damage to destroy air troops and large tanks like Giants and Royal Giants
Knight: A powerful defender for defending the Musketeer to help get a Crown Tower
Bomber: Splash damage troop that easily rids skeleton armies and barbarians
Witch: Splash damage to destroy pesky Minion Hordes.
Poison: Good for towers and amazing defense on small weak troops
Hog Rider: Targets towers, and is very powerful to destroy towers with the Knight
Inferno Dragon: Protected by the Knight Musk, it wins by powering charges up to destroy towers
Barbarians: Defend Bombers and Musketeers to win battles and take down a tower.

Strategy[]

  • Place Barbarians around a Musketeer or a Bomber to take out a tower
  • NOT a deck for Mega Knights, Princesses, or Bandits
  • NEVER place the Inferno Dragon by itself. Everyone literally has Zap
  • Place a Knight in the front, Bomber in the middle, and Musk in the back to take out towers
  • NEVER use the deck if you are CERTAIN if they have a ROCKET
  • You can replace the Inferno Dragon for Freeze if you want to.
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