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BalloonCard
SkeletonsCard
MusketeerCard
MinerCard
IceGolemCard
BombTowerCard
TheLogCard
GiantSnowballCard


Deck Information[]

Deck Created by: EmmygreenStick
Minimum Recommended King Level: 9
Maximum Recommended King Level: 12
Arena Required: Electro Valley (Wrong?)
Average Elixir Cost: 2.9 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Balloon: Your main win condition.
Skeletons: It could be used as a cycle card or a distraction for cards like Mini Pekka.
Musketeer: Your anti-air unit, though occasionally it could be a good synergy with Balloon.
Miner: Use this to tank for the Balloon, but also use it for taking out buildings on the opponent's side.
Ice Golem: Use this as a distraction card or a cycle card.
Bomb Tower: Your main building (and your only building) to distract units that only target buildings.
The Log: Your main spell to take out ground swarms, and a cycle card.
Giant Snowball: Your second main spell to take out ground swarms, while being your main spell to take out anti-air swarms, such as Minion Horde. It could also be used as a cycle card.

Strategy[]

  • The only real advice I can give is to cycle all your cycle cards at the beginning to get Balloon and Miner, and then play both of the cards. Make sure the princess tower is aiming for the Miner, so the Balloon can get more hits.
    • If you have Giant Snowball in your hand, then that's even better, since you could slow down anti-air troops on the other side, such as Wizard, Minions, Minion Horde, or Executioner.
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