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SkeletonsCard
MirrorCard
CloneCard
ElixirGolemCard
RageCard
ElixirCollectorCard
HealSpiritCard
IceSpiritCard

Introduction

Boat defenses have always needed to be more powerful then players to make up for their lack of human intelligence. They have way more health, shoot faster, gain elixir at an incredibly rapid rate, and have a pre-activated middle tower. Meanwhile, all you have when attacking is your trusty war deck and a low-health king tower. This deck will allow you to destroy all three towers if you're fast enough (hopefully). Follow the strategy, and as soon as one tower is down and you are given bonus victory time, you've (probably) won. Even better, card levels hardly matter!

Deck Information[]

Deck Created by: Worrier CR
Minimum Recommended King Level: 1
Maximum Recommended King Level: 15
Arena Required: Miner's Mine (Wrong?)
Average Elixir Cost: 2.3 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Skeletons: Cycle Card
Mirror: Play pump/egolem a second time
Clone: Clone your egolems
Elixir Golem: Win Condition
Rage: Boost your pumps/egolems
Elixir Collector: Gain elixir faster
Heal Spirit: Cycle Card
Ice Spirit: Cycle Card

Strategy[]

  • Cycle (make sure to only play skeletons, heal spirit and ice spirit since they don't connect, connecting will cause the boat defense to spawn units, which this deck is not made for defending against) until you can play Elixir Collector + Mirror + Rage. Place the pumps on the left side of your king tower, horizontally aligned. Use rage to speed up the collection speed. Cycle back to the pump, mirror and rage it. These pumps should be placed directly in front of the other two pumps. Rage all four of them. Cycle back once more, but this time, place only one pump, directly above the top-left pump. Now it's time to attack! Quickly rage your five pumps, deploy an elixir golem on the left lane in front of your king tower, then mirror and clone. Cycle as fast you can and place another egolem + mirror, then one more egolem + mirror + clone. Rage them when the first one connects. The sheer DPS should quickly eliminate the towers despite being attacked by defending units, even ones like P.E.K.K.A. or Wizard. Building targeters like Hog Rider will be distracted hacking away at elixir pumps while your cycle cards can help eliminate them (skeletons attack, ice spirit stuns, and heal spirit repairs your pumps), assuming you attacked the side that you stacked pumps on first. As the left tower explodes and destroys your egolems, giving you another minute of time, it's time to repeat the process again! No, actually the egolems are still alive. How? They have multiple stages! The elixir golemites and their mirrors and clones will proceed to destroy the middle tower. Any defensive building will be quickly mauled, Bomb Tower or not. You should only worry about Bomb Tower when the second tower breaks, splitting your egolemites into droplets. Here, you have to look out for a few things. First, remember to place some pumps on the right lane as well. You need to ensure building targeters get distracted and can still be taken out by defending units. Second, you droplets can still take out the third and final tower, but if there is a defending Bomb Tower, Bomber, Wizard, or other high damage splash unit, you might not be successful. If this happens, don't fret. This deck has no viable defense against big pushes, so you'll just have to wait until tomorrow, or use a different war deck to finish it off. But this deck is (usually) an instant win. https://www.youtube.com/watch?v=1hWTZRMzo0M
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