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PrinceCard
SkeletonArmyCard
GoblinBarrelCard
BabyDragonCard
HunterCard
MiniPEKKACard
ArrowsCard
BarbariansCard

Introduction

Here is a deck that can serve you well for Multiple Arenas. It can offer you a quick and decisive win, or sometimes holding out against your opponent. This deck is surprisingly still useful in arena 8, and still gives me fast victories.

Deck Information[]

Deck Created by: Master Killer and Gamergotgames
Minimum Recommended King Level: 3
Maximum Recommended King Level: 8
Arena Required: Hog Mountain (Wrong?)
Average Elixir Cost: 3.9 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Prince: Used to bring down princess towers and/or the king tower. If a Blitz fails, this can be used to wear down single troops/attack towers.
Skeleton Army: A distraction for troops without splash damage, or to overwhelm the crown towers if necessary. Can be used as a defensive against troops like the Giant if the Blitz fails.
Goblin Barrel: Either a distraction on princess/king tower, or a way to deal extra damage while the towers are distracted by other troops. May or may not be able to whittle down crown towers.
Baby Dragon: Can be used after a princess tower is defeated, or to attack air troops. May be used as well to attack single units that may be causing trouble for other troops.
Hunter: Anti air troop, just in case. May also be used in attacking troops like the Skeleton Army.
Mini P.E.K.K.A.: Can be used to quickly deal heavy damage to structures and crown towers. If necessary, may be used to deal damage to units with high health.
Arrows: Used for dealing damage to troops like the Skeleton Army. Can be changed with Rocket or Fireball to deal more damage to crown towers.
Barbarians: Used to protect other troops and to deal damaged to crown towers.

Strategy[]

  • Try to deploy troops after your elixir bar maxes out, unless the opponent attacks first.
    • Attack as soon as possible, and with as many troops as possible to quickly take out a princess tower.
  • Depending on which cards are dealt to you, you can manage a quick victory.
    • Using a Prince and a Goblin Barrel may work if the opponent doesn't react at first.
    • Prince and Barbarians can work especially well together, but may leave you undefended.
    • Mini P.E.K.K A. plus any other card can yield interesting results, depending on what the opponent does..
  • Save the Hunter for air units-especially units like the Baby Dragon (or use the Baby Dragon to fight air units).
  • You can replace cards depending on your arena and card levels, if you want.
    • Skeleton Army can be replaced by a Minion Horde if wanted, but is not recommended.
    • Hunter can be replaced by a Musketeer, but it removes splash damage. Can be good when fighting against air units with high health.
    • Arrows can be replaced with the Rocket or Fireball to deal extra damage to crown towers.
  • Be prepared to go defensive if you couldn't bring down the king tower.

Side Notes[]

This deck can be used in the very first arena (Goblin Stadium) if you replace the Barbarians with a Giant and managed to unlock the other cards. If so, it may help you quickly advance.

As of now, this deck can still bring quick victories in Arena 8 (Frozen Peak).

If you don't get a quick victory, be ready to go on the defensive!

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