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IceSpiritCard
ZapCard
GoblinGangCard
MusketeerCard
HogRiderCard
ValkyrieCard
InfernoTowerCard
PoisonCard

Introduction

This is a Blazing Trifecta deck. It's a little more expensive then your average Trifecta decks, and doesn't even contain the Elixir Collector, but what you want to do is defend until the end, where you can build a big Valkyrie/Musketeer push with the Hog Rider. Counter pushing throughout the match also is essential.

This deck is a WIP because I need to see this against the meta and I'm not sure whether or not using Inferno Tower instead of Cannon or even the Elixir Collector is a good idea.

Deck Information[]

Deck Created by: A Plasma Monkey Fan
Minimum Recommended King Level: 10
Maximum Recommended King Level: 13
Arena Required: Jungle Arena (Wrong?)
Average Elixir Cost: 3.4 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Ice Spirit: The fairly popular utility card that is an all-rounder in freezing enemy troops or buildings, and does well when used with Hog Rider. On defense, the ability to freeze both ground and air troops comes in handy.
Zap: The Zap Spell is a famous spell card used in Hog Rider decks. This will allow your troops to give extra blows to their target with a mini-stun effect. You can use this in either ground or air units, buying you time to defend or push a certain tower.
Goblin Gang: An excellent support killer in both offense and defense. They can be used most of the time depending on the battle situation. Best used as a pressure card or assistance in taking out big ground pushes.
Musketeer: She might not be a splash damager, but her DPS is critical so ignoring her is a bad idea. Utilize this card as a main backup of your Hog Rider and Valkyrie combo. She will be in charge to kill any counter troops either air or ground. The Musketeer can also used in defense against beefy air or ground units.
Hog Rider: The deck's main demolisher. Pair him with any other available troop card(s). This will give him a stronger chance to do bigger damage against its target building or tower. Trick your enemy in utilizing this card to give them a hard time countering it.
Valkyrie: The Valkyrie's HP and AoE damage are impressive, making her a mini-tank that can be used anytime. She can fairly deal damage to Barbarians and can instantly kill any low HP set of troops. Does a good job against swarms like Guards or even Royal Recruits.
Inferno Tower: Sure, the Cannon is cheaper than the Inferno Tower, but the IT has more health, deals much more damage, and targets air. A Great card for defensive decks. This and the Goblin Gang synergize well.
Poison: Best used against a horde of troops. The Poison Spell drains the HP of those units inside it. Can be utilized in offense and sometimes defense. This spell is very essential for winning when making use of this deck.

Strategy[]

  • Your first play can be you placing the Valkyrie in the back, Musketeer in the back, or split Goblin Gang in the back.
  • Poison support troops when the opponent places them in the back. Zap can finish them off, and you chipped the tower.
  • As your Musketeer or Valkyrie moves forward, you can place your Hog Rider and either hold your Poison or place Goblin Gang. Pressure!
  • If you are facing a lot of ground troops, that will be the best time to utilize the Valkyrie. Make sure to use Goblin Gang or Musketeer as support to kill troops faster.
  • Once the 60-second mark starts, you will need to plan a concrete push strategy. Place your Valkyrie behind Crown Tower. Drop your Musketeer ahead near the tower and immediately place down your Hog Rider/Goblin Gang in the middle of these two. This trio is your main push. Once they are pushing, wisely put your Poison Spell to those counter troops. It is suggested that you drop it within the enemy's crown tower, defensive structure (if any) and troops. With this, you can annihilate them a lot easier. Prepare your Zap to clean any hindrance, giving your trio a huge chance to wreck a tower down.
  • Aggressive decks tend to pressure and distract Trifecta users, making them cast cards inappropriately. If you play against these kinds of players, calmly counter them as you wait for the right timing to deploy your trio. You might also be in trouble with the Royal Giant. Utilize the Inferno Tower to deal with this beefy tank. The Goblin Gang or Musketeer can also be dropped to continuously damage to it, while the Valkyrie can take out the support troops, while the Musketeer can take out Mega Minions and such.

Substitutions[]

Ice Spirit: They are no substitutions

Zap: You can substitute the Zap for Arrows or Giant Snowball

Goblin Gang: You can substitute the Goblin Gang for Skeletons, Skeletons Army, Guards, or Goblins.

Musketeer: You can substitute the Musketeer for Electro Wizard

Hog Rider: They are no substitutions

Valkyrie: They are no substitutions

Inferno Tower: You can substitute the Inferno Tower for Cannon

Poison: They are no substitutions

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