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Introduction
At first, this deck does not seem like much. The Prince seems easily countered. But once you harness the power of the battle ram, everything changes. Paired up with the baby dragon, it can pack quite a punch. Of course, if you do not have bandit, then you can always switch it out for princess or goblins, I have found that works pretty well too. This deck has gotten me from Frozen Peak all the way to Challenger 3 in less than a month.
Deck Information[]
- Deck Created by: Ryan the great
- Minimum Recommended King Level: 7
- Maximum Recommended King Level: 13
- Arena Required: Electro Valley (Wrong?)
- Average Elixir Cost: 3.5 (Wrong?)
- More Statistics: Go to Deck Builder
Card Roles[]
- Tower Troop:
- Battle Ram: The battle ram is the core damager of the deck. Left unprotected it can almost kill a tower.
- Zap: This card is for resetting charging or inferno units/towers. Also good for horde control.
- Prince: Tank/damage dealer
- Goblins: Chip damage and cycle card
- Valkyrie: Horde control and to kill ranged units
- Inferno Dragon: Tank killer
- Skeleton Army: Horde for killing slow hitting and non aoe (area of effect) units
- Baby Dragon: Air unit and horde control
Strategy[]
- Start off the game with some quick single unit rushes to see what counters the opponent has. Save elixir until max.
- When the opponent places a high elixir cost card, use your battle ram to destroy their tower.
- When one tower is gone, try to go for the two crown, as the opponent may play more defensively.
- Try to have a major push on one tower and a smaller, secondary push on the other to attempt to get 2 towers. Your opponent may not see that coming.
- Be warned that stun cards such as the electro-wizard are good counters to this. To negate that effect, pair in a Bandit to take it out.
- Remember, timing is key in this deck!
Conclusion[]
I would feel like this is one of the best decks out there. Go ahead, try the deck out. See where you get in a week.








