Introduction
An amazing starter deck that is very good to use and is pretty useful with trophy pushing. Don't rush me and delete this deck because I need time to think what should I write, it will have the best cards but the only problem is there is a legendary card, inferno dragon but he's very easy to find and use he is not that rare.
Don't judge me that I added knight to this deck, knight is a strong common card and a good cheap mini tank and the spell for this deck is arrows, the defensive building is goblin hut, mini P.E.K.K.A and battle ram are your main win conditions baby dragon is your area damage troop and hunter is your main high damage troop.
Deck Information[]
- Deck Created by: ScaryNinja564
- Minimum Recommended King Level: 5
- Maximum Recommended King Level: 9
- Arena Required: Electro Valley (Wrong?)
- Average Elixir Cost: 3.9 (Wrong?)
- More Statistics: Go to Deck Builder
Card Roles[]
- Battle Ram: Win condition.
- Mini P.E.K.K.A.: Anti-Glass Cannon, Anti-Tank, Counterpush, Mini Tank
- Knight: Anti-Glass Cannon, Mini Tank,
- Inferno Dragon: Anti-Air, Anti-Tank.
- Baby Dragon: Anti-Swarm, Counterpush.
- Arrows: Anti-Swarm, Offensive Spell.
- Goblin Hut: Anti-Building Targeter, Setup.
- Hunter: Anti-Swarm, Anti-Tank.
Strategy[]
- Pair the Battle Ram with the Mini P.E.K.K.A and you will wreck your enemy, just place the Battle Ram on a side and the Mini P.E.K.K.A on a side and you will wreck your enemy but Royal Recruits break this combo, this is where the Hunter comes for aid.
- If the opponent has a knockback unit or a building, try to bait them out of their hand with your other cards, to let your Battle Ram connect to the Tower.
- Good units to play at the start in the back are Knight, Hunter, and Inferno Dragon, since they are slower and can help you build a big push.
- Use the Knight to take out ranged troops or tank for Hunter, Inferno Dragon, or the Tower.
- Inferno Dragon is your main tank killer to kill P.E.K.K.A, Giant, and the Mega Knight because of his damage stages and he is the only legendary card in this deck so don't worry when using this deck there will be no issues with legendary cards which are legendary. Be careful of stun effects and knockback when using it to defend.
- Hunter works as an alternative to the Inferno Dragon, and also can handle swarms like Skeleton Army and Barbarians.
- Baby Dragon and Mini P.E.K.K.A. are good units to play reactively at the bridge to support an attack since they move quickly.
- Playing Battle Ram closer to the edge of the arena may allow it to bypass some building placements, like a 4-3 Tesla.
- Try to attack and defend at the same time. For example, you can place your Battle Ram in the other lane to prevent the opponent from taking out your defenders, lest they allow their tower to be taken down for a cheap cost.
- If the opponent's tower is at low health, try to chip it down slowly with Goblin Huts rather than going in with an all out push, since otherwise you will often be overshooting the tower damage you can get for your Elixir.
- The Goblin Hut is great as a first play in the middle to defend both lanes. Can also lure spells when placed behind a Princess Tower.
- In situations where the opponent is low on Elixir, you can rush with Battle Ram.
- You may use Prince instead of Hunter to make it an attacking deck.