![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Introduction
A Deck based on lots of defense and bridge spam. With battle ram as your main win condition, 2 buildings for defense, skeletons for cycling, and musketeer, knight and mega knight for support and more defense.
Deck Information[]
- Deck Created by: JJGarica2005
- Minimum Recommended King Level: 6
- Maximum Recommended King Level: 15
- Arena Required: Electro Valley (Wrong?)
- Average Elixir Cost: 3.8 (Wrong?)
- More Statistics: Go to Deck Builder
Card Roles[]
- Tower Troop:
- Cannon: Defensive Building (Evolution Option)
- Battle Ram: Your main win condition as bridge spam or punishment for your opponent (Evolution Highly Recommended!)
- Knight: Used for defense, or split lane pressure. (Evolution Option)
- Skeletons: Usually just used for cycling but can be used to distract things like P.E.K.K.A to help out the Inferno.
- Inferno Tower: Second Defensive Building. Ideal for taking out tanks, or helping towers with air cards.
- Musketeer: Used for defense of both air and ground cards. Also acts as a support card.
- Arrows: The spell of the deck. Really useful for killing goblin gangs and skeleton armies and allowing the battle ram to connect to the tower.
- Mega Knight: Used for killing huge pushes and putting split lane pressure on your opponent.
Strategy[]
The Battle Ram being the main condition should be bridge spammed to apply constant pressure on the opponent. The knight should be placed for defense or to be a mini tank for a push. (In 2x elixir a good strategy to place a knight and mega knight on one lane and the battle ram on the other as usually the opponent will have little elixir to defend the battle ram.) The buildings are for defense and can seriously aid in countering huge pushes. The arrows are usually there to kill swarms, so the battle ram makes it to the tower. The musketeer acts as your main air counter and as extra defense or can be used in the back of pushes for support. The mega knight acts as a secondary win condition and makes your opponent spend elixir defending it, which allows you to catch them off guard and have a battle ram connection. Or can be used to deal with strong cards like Ebarbs or other mega knights.