Introduction
A balloon win condition deck that has great damage. Similar to miner control, you can put balloon poison so that they can't put swarms.
Deck Information[]
- Deck Created by: josephgg
- Minimum Recommended King Level: 7
- Maximum Recommended King Level: 10
- Arena Required: Serenity Peak (Wrong?)
- Average Elixir Cost: 4 (Wrong?)
- More Statistics: Go to Deck Builder
Card Roles[]
- Balloon: Win Condition: This is used to take out the tower, as the name suggests.
- Zap: Light Spell: The zap is used to clear out any swarms and to reset troops.
- Poison: Heavy Spell: The poison stops the enemy from putting minion horde and other swarms.
- Lumberjack: Mini Tank: The lumberjack does a lot of damage, and also have over 1000 health, making it good as a mini tank.
- Guards: Swarm: The guards with their shields can withstand any spell, so unlike skeleton army, they can just die to arrows.
- Inferno Dragon: Tank Killer: The inferno dragon, unlike other tank killers, can completely stop mega knight and pekka because of the fact that they can't attack air.
- Wizard: Support: The wizard(can be swapped with magic archer) is used to get area damage to support the balloon.
- Witch: More Support: The witch can do lots of damage and also distract, making her very viable, especially because of her rework.
Strategy[]
- Use balloon and wizard to clear out any troops that the enemy tries to defend with.
- Using the witch behind the balloon can also give you a good chance to counterpush.
- When you push with non-area damage troops, make sure to put poison so they can't place swarms down.
- If any tanky units like mega knight come in, put down inferno dragon for a positive +3 elixir trade.
- Due to the guards' shields, use then to deal extra damage to troops like valkyrie and mega knight, as they will absorb one hit more.