Introduction
This is a very cheap Balloon Miner deck that utilises the power and value of spawner buildings to take towers. However, since this deck was made by me on a thought challenge, it is rather lacking in some areas and therefore not that recommended in ladder battles.
Deck Information[]
- Deck Created by: Hydrazine24
- Minimum Recommended King Level: 9
- Maximum Recommended King Level: 13
- Arena Required: Electro Valley (Wrong?)
- Average Elixir Cost: 3.3 (Wrong?)
- More Statistics: Go to Deck Builder
Card Roles[]
- Miner: A reliable win condition that also happens to be a mini-tank. You can use it alone to attack towers for light chip damage, or use it in conjunction with one or more of your many spawners (or Balloon) to dish out immense damage to towers.
- Balloon: Another win condition that can be used to damage down towers (much more quickly than Miner). However, this win condition is costly and requires extensive tanking, so be sure to use it along with Miner or Ice Golem for more of its health to be preserved, increasing the possibility of it connecting to your opponent’s towers. It can also be used along with troops spawned by your spawners, with the Balloon tanking for the cheap spawned troops to clump up and dish out more damage.
- Goblin Hut: Your most expensive spawner building. Play this at the back of the arena if spawning for offense, or play this in the middle of the arena for slightly worse offensive pushes but better defense.
- Furnace: Another spawner building. Use it like Goblin Hut. However, this building is rather more offense-orientated than defensive.
- Tombstone: Your cheapest spawner building. It has very low offensive capabilities, but an indispensable defense addition. Use it to kite air troops, distract tanks and perhaps use it along with your other spawners and a tank for that tiny chance that its spawned skeletons can reach your opponent’s towers, dealing additional damage (which is worth it for the cheap cost of this building).
- Ice Golem: Your second mini-tank. Use it for kiting troops while defending, or use it to attack in conjunction with Balloon or with the various troops spawned by your spawners.
- Zap: A cheap spell that resets troops, towers, and clears a path for your pushes to succeed more easily.
- Giant Snowball: Another cheap spell, this time one that knockbacks and freezes troops instead of stunning them temporarily. Use this on defense or to clear a path for your Balloon.