Introduction
This is a simple trophy pushing deck that can counter most decks
Deck Information[]
- Deck Created by: "PEKKACHU"
- Minimum Recommended King Level: 9
- Maximum Recommended King Level: 13
- Arena Required: Miner's Mine (Wrong?)
- Average Elixir Cost: 3.6 (Wrong?)
- More Statistics: Go to Deck Builder
Card Roles[]
- Balloon: This is your primary win-condition.
- Heal Spirit: A support card that you pair with Balloon.
- Guards: A swarm card that can be used to take out mini tanks and counterpush.
- Hunter: your anti-air and primary tank killer.
- Prince: Tank and secondary tank killer
- The Log: Spell to cycle and take out small troops.
- Tornado: Can be used to activate King Tower or to pull other troops to the wrong lane
- Lightning: Your heavy spell used to take out Balloon counters
Strategy[]
- You mostly want to start off small with light pushes with Guards or Heal Spirit
- If your opponent plays a Golem or any heavy card you want to immediately counter push so they can't get any value
- you want to make sure that you have Lightning with your Balloon so you can counter other anti-air cards like Musketeer, Witch, or any of the wizards.
- If they have Minion Horde you want to bait out the horde with a prince or guards then use your Hunter to take them out and counter push with your Balloon and Heal Spirit.
- This decks only weakness is Deck:LavaLoon and Lava Hound style decks because you don't have any other anti-air other than the Hunter.