Clash Royale Wiki
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BalloonCard
HealSpiritCard
GuardsCard
HunterCard
PrinceCard
TheLogCard
TornadoCard
LightningCard

Introduction

This is a simple trophy pushing deck that can counter most decks

Deck Information[]

Deck Created by: "PEKKACHU"
Minimum Recommended King Level: 9
Maximum Recommended King Level: 13
Arena Required: Miner's Mine (Wrong?)
Average Elixir Cost: 3.6 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Balloon: This is your primary win-condition.
Heal Spirit: A support card that you pair with Balloon.
Guards: A swarm card that can be used to take out mini tanks and counterpush.
Hunter: your anti-air and primary tank killer.
Prince: Tank and secondary tank killer
The Log: Spell to cycle and take out small troops.
Tornado: Can be used to activate King Tower or to pull other troops to the wrong lane
Lightning: Your heavy spell used to take out Balloon counters

Strategy[]

  • You mostly want to start off small with light pushes with Guards or Heal Spirit
  • If your opponent plays a Golem or any heavy card you want to immediately counter push so they can't get any value
  • you want to make sure that you have Lightning with your Balloon so you can counter other anti-air cards like Musketeer, Witch, or any of the wizards.
  • If they have Minion Horde you want to bait out the horde with a prince or guards then use your Hunter to take them out and counter push with your Balloon and Heal Spirit.
  • This decks only weakness is Deck:LavaLoon and Lava Hound style decks because you don't have any other anti-air other than the Hunter.
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