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Introduction
This is a deck I used back in the day when Mirror was Arena 5... I used it to crash down Arenas 5, 6 and 7. It is a partially Quick-Cycle deck including a whole air attack and thus it's name. Only beware the Witches and you'll do fine. Always support the Balloon. Did I mention it also counts with ZapBait? Mainly for oldschool players who are not past Arena 6 but have Mirror.
Deck Information[]
- Deck Created by: SuicideBoy
- Minimum Recommended King Level: 5
- Maximum Recommended King Level: 8
- Arena Required: Miner's Mine (Wrong?)
- Average Elixir Cost: 3.3 (Wrong?)
- More Statistics: Go to Deck Builder
Card Roles[]
- Tower Troop:
- Balloon: Your main push. Use it while defended by Wizard, Baby Dragon or Minions.
- Minion Horde: A land tank destroyer. Also to support Balloon.
- Baby Dragon: The main purpose of this card is to support the Balloon.
- Mirror: Mirror. Used to destroy ZapBaiters and also to kill hordes. May be used to double Balloon if you care to risk your Elixir.
- Wizard: To support Balloon but can also be used in case someone dares to use some Huts or simply to defend your towers from some Giant pushes.
- Fire Spirit: These kamikase guys are to kill single troops that do not deal ranged area damage. They deal quite some damage.
- Zap: Self Explanatory.
- Skeleton Army: To defend mostly but also to erradicate P.E.K.K.A.s and other tanks.
Strategy[]
- Put your Balloon quickly along one of three supports.
- If you start with none of those, cycle through Zap, Mirror, Fire Spirits or Skeleton Army.
- If the opposing player sends a push from the back, try to erradicate using wizard and Fire Spirits.
- Try to focus on both towers first, because if you go directly for the king you'll run out of elixir and you won't be able to defend.
- Beware the Witch.