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InfernoTowerCard
SkeletonArmyCard
GiantCard
TombstoneCard
MiniPEKKACard
ValkyrieCard
FireSpiritCard
FireballCard

Introduction

This is a really good deck against Tank + Zap decks. To help me out with this one in the strategy, I've come across my cousin, Positive Elixir Barter and my brother, Positive Elixir Gain. They're gonna help me out in the Strategy box.

Deck Information[]

Deck Created by: Opheuchus
Minimum Recommended King Level: 6
Maximum Recommended King Level: 10
Arena Required: P.E.K.K.A's Playhouse (Wrong?)
Average Elixir Cost: 3.6 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Inferno Tower: The Inferno Tower is one of your two tank killers. It doesn't have much hitpoints to begin with, so it's also a good way to tank s Mortar or take out an X-Bow. The Inferno Tower can also be used as a tank for a tank and spank combo
Skeleton Army: Skeleton Army complements the Inferno Tower very well. If there's an incoming Royal Giant, and they have no splash support or flying swarms, using Inferno Tower to distract the Royal Giant plus Skeleton Army will force your opponent to Zap one of the two. Either way, you can always take advantage of the Inferno Tower's lifetimer or counter attack with the Skeleton Army.
Giant: If there is a splash support, you need a tank and spank combo. A Giant is a great way to defend the push since he has reliable hitpoints. He can tank while the Skeleton Army spanks. The Giant can also push on offense, but he has a weakness where this deck doesn't have that much ranged support. Defense is a playstyle that is not for everybody.
Tombstone: Tombstone is a great Zap bait for countering Elite Barbarians. Aside from having to pull the Elite Barbarians to the side with Tombstone, then pull the slower supporting Valkyrie with a Mini P.E.K.K.A., Skeleton Army will finish off the Elite Barbarians if they Zap the Tombstone's residual Skeletons.
Mini P.E.K.K.A.: The Mini P.E.K.K.A. is a great synergy with Giant, since he can spank while the Giant tanks all those glass cannons. You do need to use Fire Spirits to clean up any pesky Witch and Night Witch spawns, but the Mini P.E.K.K.A. is often capable of one-shotting most glass cannons.
Valkyrie: Valkyrie. She's good at countering ground swarms because of her 360 degree splash. She can also spank while the Giant tanks because she does decent damage. She's also effective at taking out ranged units like Musketeer or Wizard and offer more oncoming threats by counterattacking. She can also counter Goblin Barrel very effectively.
Fire Spirit: Fire Spirits also are a good way at supporting the Inferno Tower. Minions counter Inferno Tower from targeting the tank, so Fire Spirits will take out those creatures. They can also take out Skeleton Barrel, but only if the Skeletons pop first. The Goblin Barrel will get crushed by the Spirits, but try to switch to Valkyrie then back because you should assume everyone is running Zap.
Fireball: Fireball is better than nothing at cycling the Princess Tower and getting value on glass cannons. It's a good alternative to win the game if you just can't get through.

Strategy[]

Positive Elixir Barter's Advice "The Mini P.E.K.K.A. is also a good way to complement a Valkyrie since the Valkyrie can cover for the Mini P.E.K.K.A's swarm weakness and tank a Night Witch's bats. However, if you don't have Valkyrie in rotation, replacing Fireball with Poison solves this weakness and it does do slightly more damage than Fireball.

For this deck, I'd recommend to keep on defending and cycle the Princess Tower with Fireball."


Positive Elixir Gain's Advice "Elite Barbarians are cool to use, but NOT COOL to face against. Always assume everyone is running Elite Barbarians and always save your Tombstone + Skeleton Army defense for them. Skeletons output so much damage. I'd recommend using Tombstone before the Skeleton Army because unlike Skeleton Army, Tombstone is not a better counterattack, unless you want to go for the gusto and use Giant to support. It's still a pretty effective support, though.

A great way to use this deck is rush hard if they drop a tank in the opposite lane. Don't stretch your elixir thin though, because Inferno Tower + Skeleton Army costs 8 Elixir."


A great way to use this deck is to make Positive Elixir Trades with your cards, then go for a really big counterattack. You need to be able to count they're elixir and track their rotation because you don't know if they have a good defense to counter your attack, then turn it into a really big snowball push. You'd get three-crowned instantly.

Try it for yourself. It's a really good way to use a Control Deck. If you are a control player, this deck is really good to try out.

P.S, don't say one of me is enough.

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