Introduction
This is a stupid deck I made because I was bored and it actually is hyper annoying for your opponents with amazing defense and a 2.4 cycle, meaning that you can spam away and outcycle your opponent's spells. I actually beat 2.6 Hog, Logbait, 3.0 X-Bow, and Lavaloon on 5600+ trophies with this deck. However, playing this deck means that rounds can go from a minute long (your opponent ragequits) or your opponent stays and the round ends at the near end of overtime to tiebreaker.
Deck Information[]
- Deck Created by: Cornmflaek
- Minimum Recommended King Level: 9
- Maximum Recommended King Level: 14
- Arena Required: Serenity Peak (Wrong?)
- Average Elixir Cost: 2.4 (Wrong?)
- More Statistics: Go to Deck Builder
Card Roles[]
- Goblin Barrel: Your win condition (obviously).
- Skeletons: A general distraction/cycle card. Use this to cycle back to your barrel after your opponent plays a spell on the last barrel you played.
- Ice Spirit: A versatile spirit, use this for defense (especially for air units) and the same purpose as the skeletons.
- Inferno Tower: This building should be played when a tank is crossing the bridge to your side, or for air defense. If any hordes are placed to distract the tower, instantly go for a fire spirit or one of your spells.
- Fire Spirit: Same purpose as ice spirit
- The Log: A general small spell with great versatility. Play this as a cycle or defensive purposes. You can also use this to chip away at the tower's health.
- Royal Delivery: This unexpected drop simply destroys hordes, cleanses the arena of cards that die to rocket (can even defend sparky on its own sometimes), amazing for defense and can be used as a last minute air defense. Be wary of your timing though, it takes about 3 seconds to land.
- Guards: Spawns skeletons with shields, long range spears, and better damage output. Simply amazing for defense and takes care of so much win conditions and secondary win conditions. Can also be used to bait out your opponent's spells.
Strategy[]
- To play this deck properly, you must pay attention to what cards your opponent plays. For example, if they play Goblin Barrel, then play your log and then when the log comes back to cycle, keep it there until they play barrel again.
- You can swap out skeletons or guards out for a spell like fireball if you want to.
- Try not to spam mindlessly like an idiot frantically trying to cycle back to their goblin barrel. Instead, know what cards you are using to cycle and keep some cards in your slot if you know you need them. Otherwise, your opponent would punish you by playing a card like prince at the bridge after you wasted your skeletons.
- Play goblin barrel with a distraction like ice spirit to tank a few shots for your goblins. If your opponent plays log, quickly play a few frivolous cards to get back to your barrel. Congrats, you just outcycled their log and now they have no response (one of my opponents had to lightning my goblins heheheha)