Introduction
Have you ever thought that balloons are way too slow and easy to counter? Well, you have found the perfect deck for that very problem. This cycle deck was made by Youtuber B-Rad and it is the perfect deck for surprising opponents, taking down towers in the blink of an eye.
Deck Information[]
- Deck Created by: Stonks5557
- Minimum Recommended King Level: 7
- Maximum Recommended King Level: 11
- Arena Required: Electro Valley (Wrong?)
- Average Elixir Cost: 3 (Wrong?)
- More Statistics: Go to Deck Builder
Card Roles[]
- Balloon: This is your win condition. This is how you will surprise your opponent.
- Skeleton Barrel: This is how you'll break the game. Read how to do it below.
- Archers: This is your anti-air. You can also cycle them in the back.
- Knight: This is your mini-tank. Use him to defend against attacks.
- Inferno Tower: This is your main defense. Use it to counter tanks, mini-tanks, etc.
- The Log: This is your main small spell.
- Giant Snowball: This is your cycle/small spell.
- Skeletons: This is your cycle card. They can also be used to distract.
Strategy[]
- The strategy is simple; When you cycle to both your balloon and skeleton barrel, save up to 8 elixir. Once you have that, place down the barrel at the bridge, but put it back one or two tiles. Right after that, place down your balloon in front of the barrel. If you did it right, the two should make a line. This is when the fun begins. The barrel is significantly faster than the balloon, and when placed behind it, the barrel pushes the balloon forward way faster than it should ever go. It will most likely reach the tower without too much damage. Support the pair with whatever is at hand.
- If they counter the combo the first time, all is not lost. Once you do it enough times, you'd most likely have outcycled them and caught them with no anti-air counters. It is only a matter of time.
- Once you take out one tower, focus on defending your towers and making sure they don't get both of your princess towers. Occasionally put pressure by using the speedy balloon.
- If you lose two towers, you'll have a hard time winning. It is possible to angle the speedy balloon diagonally to attack the king tower, but it is much harder. You're much better off defending what you have after taking a tower.
- The Log can be substituted with Rage if you want the balloon to go even faster, though I'd prefer to keep it.