Introduction
This deck is in my opinion the best deck to climb arenas 4 and 5 and consistently win games.
Deck Information[]
- Deck Created by: TheGoldenDonut
- Minimum Recommended King Level: 1
- Maximum Recommended King Level: 15
- Arena Required: Electro Valley (Wrong?)
- Average Elixir Cost: 3.9 (Wrong?)
- More Statistics: Go to Deck Builder
Card Roles[]
- Musketeer: Useful for defending against any push with air units, also good with chip damage.
- Valkyrie: Useful for defending against hordes and pushing.
- P.E.K.K.A.: Use this card if the enemy has a very large push with a large unit, like another P.E.K.K.A.
- Skeleton Army: A last resort if you can't place your P.E.K.K.A down and need to stop a large unit.
- Goblin Cage: The building of this deck. Use it to lure giants and stall the enemy.
- Arrows: Counters Goblin Barrel and large enemy hordes.
- Goblin Barrel: Your first half of your win condition. Place this down whenever you think the enemy doesn't have their spell in cycle.
- Miner: Your second half of your win condition. The same as Goblin Barrel. You can also use it to counter Princess and other ranged attacker.
Strategy[]
- TBA