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MusketeerCard
ValkyrieCard
PEKKACard
SkeletonArmyCard
GoblinCageCard
ArrowsCard
GoblinBarrelCard
MinerCard

Introduction

This deck is in my opinion the best deck to climb arenas 4 and 5 and consistently win games.

Deck Information[]

Deck Created by: TheGoldenDonut
Minimum Recommended King Level: 1
Maximum Recommended King Level: 15
Arena Required: Electro Valley (Wrong?)
Average Elixir Cost: 3.9 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Musketeer: Useful for defending against any push with air units, also good with chip damage.
Valkyrie: Useful for defending against hordes and pushing.
P.E.K.K.A.: Use this card if the enemy has a very large push with a large unit, like another P.E.K.K.A.
Skeleton Army: A last resort if you can't place your P.E.K.K.A down and need to stop a large unit.
Goblin Cage: The building of this deck. Use it to lure giants and stall the enemy.
Arrows: Counters Goblin Barrel and large enemy hordes.
Goblin Barrel: Your first half of your win condition. Place this down whenever you think the enemy doesn't have their spell in cycle.
Miner: Your second half of your win condition. The same as Goblin Barrel. You can also use it to counter Princess and other ranged attacker.

Strategy[]

  • TBA
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