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KnightCard
LumberjackCard
BalloonCard
InfernoDragonCard
ArrowsCard
TheLogCard
SkeletonArmyCard
BatsCard

Introduction

LumberLoon my style! Win your way through mid ladder with this deck.

Deck Information[]

Deck Created by: Wiki: YesNoOkMaybeIDK Clash: Anthonydaboss
Minimum Recommended King Level: 10
Maximum Recommended King Level: 13
Arena Required: Serenity Peak (Wrong?)
Average Elixir Cost: 3.3 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Knight: Can be used to counter cards with more HP like beefy tanks
Lumberjack: Part of LumberLoon - Useful in countering small mini tanks and swarm cards
Balloon: Use with lumberjack in LumberLoon - win condition
Inferno Dragon: Use this to kill tanks and mini tanks
Arrows: This is your small spell to kill swarms
The Log: Another small spell - if the enemy has an air swarm save arrows for it
Skeleton Army: Use this to counter win conditions and high damage enemies
Bats: Use this to defeat air cards and mini tanks

Strategy[]

  • Offense

Try to bait out your opponents air cards by cycling Bats, Knight, Inferno Dragon and Lumberjack in the back. Then after you do that go in for lumberjack-balloon and snag a tower.

  • Defense

If a mid HP win condition is thrown at you from the bridge you can counter that with Skeleton Army. If they make a type of beat down push, place Knight in the back and use Inferno Dragon to counter. Lumberjack can also be used as well to get Rage damage + effect. Spam cards can be defeated by Knight, lumberjack, Bats or Skeleton Army.

Countering Cards[]

Knight dropped in the center to get both towers on it. Lumberjack and Bats also work to effectively block it from connecting. Inferno Dragon alone works but the Mega Knight would still get jump damage, on the other hand you can counter push by adding a LumberLoon to the Inferno Dragon for a good 4 for 7 trade.

Once it reaches the bridge, Knight or lumberjack to the side a bit. Make sure it is not in front because if they click the ability your card will get pushed and will still try to target the little prince.

Inferno Dragon counters it pretty solidly. Lumberjack and Knight also make work of it while also having some damage on tower.

This one is tricky to do, place the Inferno Dragon at the center when the Electro Giant gets a little across the bridge. Doing this will cause the Inferno Dragon to connect with the giant without getting zapped/reset.

Card Substitutions[]

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