Clash Royale Wiki
Clash Royale Wiki


MysteryCard
BattleHealerCard
ValkyrieCardEvolution
InfernoDragonCard
ElectroSpiritCard
RageCard
MirrorCard
MinionsCard
TeslaCard

Introduction

This deck is for real annoying because of undying valkyrie. get valkyrie evolution or don't play this deck

Deck Information[]

Deck created by: skibidirizzz
Minimum recommended King Level: 1
Maximum recommended King Level: 15
Arena Required: Miner's Mine (Wrong?)
Average Elixir Cost: 2.9 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Tower Troop:
Battle Healer: main support troop, use with mirror to create an insane healing aura for valkyrie and firecracker. This card together with mirror literally feels like cheating. It is possible to stack a large number of healers on the arena to make your opponent rage quit.
Valkyrie: win con. on defense, evolved valkyrie can shut down entire pushes easily due to its 360 splash, increased damage and hitpoints, its tornado effect, and its ability to hit air troops. it can completely shut down every single ground troop except evolved mega knight one on one easily, and it can also shred the support troops before they can even inflict any significant damage, making it THE BEST defensive card in game.
Inferno Dragon: support troop + anti air. an inferno drag with the help of minions or a hidden tesla can shut down a lavaloon or a golem push easily due to its ramping damage.
Electro Spirit: cycle + anti swarm + stun completely shuts down skarmy, gob barrel, dart goblin, minions, fire cracker, goblin gang and wall breakers.
Rage: a.k.a. heroin, very freaky that it deals the same damage as zap. It can give your tower princess and valkyrie a bit seizure.
Mirror: mirror the healer on offense, mirror the tesla on defense. no question asked.
Minions: air defense plus support.
Tesla: spell resistant building.

Strategy[]

  • if you have read this far, you must have valkyrie evolution.
  • Don't play aggressive first; wait for your opponent's move. If its a +6 investment in the back, punish with little prince

+ valkyrie on the other lane. this push can take out a crown tower really quickly. if your opponent play bridgespam, defend with valkyrie + minions or tesla at center and ice spirit ready 2 go. use rage on both tesla and tower if the push gets too big. if your opponent's like nah whatever, then push with valkyrie to force a response

  • play defensive until you cycle out your valkyrie evolution. Then try to get healer and mirror ready, place your valkyrie right behind your opponent's push if there is any, then drop healer and mirror it to support valkyrie. This push is strong enough to three crown by itself if the opponent doesn't have a big troop (pekka, mega knight, golem, etc.) on defense. If they do, then thats what inferno drag is for. Use it to take out any tank fast. drop rage the second valkyrie connect with the tower.
  • If you didn't grab a tower because the defense is completely rigged (e.g. rocket+mirror), then just repeat. if its triple elixir time, then start spamming healer, valkyrie, and inferno dragon.