Introduction
This is a variation of the LavaLoon that requires you to take every possible remaining troop from defense and convert it into a mini-counterpush whenever possible. With the LavaLoon push, it is incredibly aggressive and it applies as much pressure as possible on your opponent.
Deck Information[]
- Deck Created by: swordofelites
- Minimum Recommended King Level: 9
- Maximum Recommended King Level: 13
- Arena Required: Serenity Peak (Wrong?)
- Average Elixir Cost: 4 (Wrong?)
- More Statistics: Go to Deck Builder
Card Roles[]
- Lava Hound: The Lava Hound functions as your win condition (Main tank) and can be used to distract enemy troops. Deploy him in the square closes to the middle behind the King's Tower. This allows it to properly tank area damage troops like the Wizard and Executioner.
- Balloon: The Balloon is your win condition (Main Damage Dealer). Once the tower has targeted onto the Lava Hound, deploy it all the way towards the side on the Lava Hound. IMPORTANT: Make sure that it is not directly on the bridge, or directly below it so it will make a straight line. It is important to have it be on the space that has an obstacle in the arena. For example, in Classic Legendary Arena, there are several golden chains on the outer side of the bridges. Place the Balloon directly below the chains. By doing this, it prevents most center buildings (like a 3-4 Inferno Tower) from distracting the Balloon.
- Inferno Dragon: The Inferno Dragon is your tank buster, so use him for DPS on counter attacks. Use the Inferno Dragon on defense in order to kill heavy units (like the Golem or P.E.K.K.A.) and then transform it into a counter attack using it with the Baby Dragon to tank, or use it as a tank and place the Spear Goblins or Minions to deal damage.
- Baby Dragon: The Baby Dragon is your Support and Mini Tank. Use it to counter a push with swarm cards, and then transform it into a tank for a counter push with the Spear Goblins, Inferno Dragon, Minion, or Lumberjack for applying DPS. The Baby Dragon has a variety of functions, and if you don't have Arrows in your hand, you could even use it with the main LavaLoon push to take out swarms such as the Minion Horde.
- Spear Goblins: The Spear Goblins are your Anti-Air/Swarm. You can use them to take down troops like Balloons. It's best to use them if they are a lot higher level then the other troops, and they should be the highest level troop in this deck. This allows them to take down enemy air and to properly swarm them. If you are facing a lot of air-based decks, you can replace them with Archers, and if you face mainly ground-based decks, use the Skeleton Army instead.
- Arrows: The Arrows are defensive anti-swarm (if you don't have the Baby Dragon in hand) and aggressive support card to take out flying swarms when using the LavaLoon push. This is best used as a support spell to take down any swarms that may be distracting or killing your pushes.
- Lumberjack: The Lumberjack is a defensive DPS and a mini tank. Use him on the defensive and then convert it into a small counter push by placing Spear Goblins or Minions behind. In Triple Elixir, deploy the LavaLoon combo at the bridge to take advantage of the dropped Rage. If you do not have the Lumberjack, you can replace him with a Mini P.E.K.K.A..
- Minions: Lastly, the Minions are a defensive swarm/swarm DPS unit. Treat these like Flying Goblins that can tank. Use them as DPS for a counter push with the Lumberjack, Inferno Dragon, or Baby Dragon. On defense, use them to deal damage to ground targeting troops like the Knight.
Strategy and Tips[]
- As stated in the Lava Hound section, ALWAYS deploy the Lava Hound behind the King Tower as close the center as possible, and, as stated in the Balloon section, never deploy the Balloon directly at the bridge, and instead place it behind where the chains would be in Legendary Arena. The blue squares drawn on the image to the right shows where the Balloon should be deployed.
- If you have neither of the win conditions in your hand when the game starts, you can always wait until you have 6 or 7 Elixir and deploy the Lumberjack and Spear Goblins or Minions at the bridge as a quick push. If the enemy does not counter this, it typically results in heavy damage dealt if not a lost Princess Tower.
- As the name suggests, you must be very aggressive with this deck. Your first goal is going to be to grab one tower first, even if you must take heavy damage on your own (this means to add more troops onto your push. If they have a push that could result in a complete loss, like a Giant Sparky combo, then defend it instead of going all in and convert the remaining troops into a huge counter push).
- Once you have taken down a Princess Tower, attempt to take down another one before Double Elixir. If the other Princess Tower has less than a third of its original HP left, attempt to rush it and simply convert into a push for the King Tower when you take it down. Otherwise, start a huge push for the King Tower.
- This deck can be treated like a Lava Hound beatdown deck, especially in Triple Elixir, which is when your main goal is to get as many Inferno Dragons and Balloons on the field as possible while having a Lava Hound tanking.