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GolemCard
WitchCard
IceWizardCard
WizardCard
ElixirCollectorCard
MinionHordeCard
HogRiderCard
ZapCard

Introduction

You need all this cards to work. You will when in this deck 80% of a time.

Deck Information[]

Deck Created by: Harry Potter VS
Minimum Recommended King Level: 1
Maximum Recommended King Level: 15
Arena Required: Miner's Mine (Wrong?)
Average Elixir Cost: 4.8 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Golem: Place collector down as soon as you get it.
Witch: Minion Horde is for Baby Dragon, Sparkies, and Tanks.
Ice Wizard: Use Zap for swarm decks and to reset Sparky.
Wizard: Use Hog Rider to distract troops and to get a little more tower damage.
Elixir Collector: So this is your push. Get to 10 elixir and place the golem behind the King Tower.
Minion Horde: Then, place the witch behind the golem. The witch can take out air troops while their attacking the golem.
Hog Rider: You should put the wizard down when the witch and golem gets to the bridge.
Zap: And after that, You can either place the ice wizard or minion horde. That will make a almost unstoppable push.

Strategy[]

  • Put the Elixir Collector Down First
  • Minion Horde for Tanks and Baby Dragons
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