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ArrowsCard
KnightCard
MinionHordeCard
HogRiderCard
WizardCard
SkeletonArmyCard
MinerCard
GoblinBarrelCard

Introduction

This is another deck that I use. On DeckShop, the ratings of this deck are all GODLY! If you like this deck, feel free to copy it!

Deck Information[]

Deck Created by: 1nthestarsRBLX
Minimum Recommended King Level: 8
Maximum Recommended King Level: 12
Arena Required: Electro Valley (Wrong?)
Average Elixir Cost: 3.6 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Arrows: Arrows takes out air and ground swarms. It's good to have a spell like this in your deck.
Knight: Knight is your melee defense. Not only can it take out some really annoying cards (ex. Musketeer), it can also act as a tank in offense.
Minion Horde: Minion Horde is your air tank. They can take out high HP ground troops if your opponent has no air defense card. Without an air defense card, these minions can get really annoying.
Hog Rider: Hog Rider is your first win condition. It has a good amount of HP and DPS. Use it wisely though, as it has many counters.
Wizard: Wizard is also good at destroying ground and air swarms. It can lower the health of many tanks and mini-tanks.
Skeleton Army: Skeleton Army is good at swarming single-target-attacking troops. You can also use it to bait your opponent's spells!
Miner: Miner can be used as a win condition, a tank, or a distraction. Miner pops up anywhere on the map, allowing for a surprise attack!
Goblin Barrel: Goblin Barrel is another win condition. It can deal a lot of damage, but the goblins can be killed easily. (See strategy #1)

Tips[]

  • Deploy Miner at the tower and put Goblin Barrel straight after. Miner will act as a tank and Goblin Barrel will deal lots of damage.
  • Make sure you have arrows in your hand if you deploy Hog Rider (to counter Skeleton Army).
  • Wizard + Knight is an AMAZING combo for me. You should try it too!
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