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Introduction
a (somewhat) aggressive deck with battle ram as it's main win condition,not really sure what category of deck this falls into but it's the deck I main
Deck Information[]
- Deck Created by: mini pekka
- Minimum Recommended King Level: 1
- Maximum Recommended King Level: 15
- Arena Required: Electro Valley (Wrong?)
- Average Elixir Cost: 3.5 (Wrong?)
- More Statistics: Go to Deck Builder
Card Roles[]
- Tower Princess: a good all-round tower troop, that's why it's in this deck
- Battle Ram: main win condition,pair this with another troop for nice tower damage
- Witch: ranged crowd control and anti-air,summons can be used for distraction
- Dark Prince: mini tank and melee crowd control,can also be used to push cards to speed them up
- Goblin Gang: swarm card and anti-air,good in defense
- Miner: mini tank,can be used to assassinate troops on the enemy side or used defensively like a knight (although not recommended)
- Mega Minion: flying anti air,may be used to as a mini tank (although not recommended) or to eliminate other flying troops
- Giant Snowball: small spell used to quickly eliminate hordes on enemy side,can also be used to counter goblin barrels
- Mini P.E.K.K.A.: high damage mini tank used to efficiently take down most enemy win conditions
Strategy[]
- there isn't really a coherent strategy,so basically just "ramdom bulls**t,go!", despite this I will list some synergies and combinations because why not
- if you place a battle ram/dark prince and then place a mini pekka Infront of it,the mini pekka will be pushed with the battle ram/dark prince's charge
- by placing witch and goblin gang together on defense, you can create a big horde to distract P.E.K.K.A.S or Sparkies
- by placing a miner near the enemy crown tower and a battle ram, you can distract the crown tower and any troops that they place so the battle ram hits the tower








