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Introduction
This deck is kind of a fast cycle deck. It works well in mid-ladder when everyone is using Mega Knight since the Inferno Dragon counters it. (I don't know how good it is in high ladder I used this from arena 10 to 13)
Deck Information[]
- Deck Created by: Nerfminer741
- Minimum Recommended King Level: 9
- Maximum Recommended King Level: 13
- Arena Required: Serenity Peak (Wrong?)
- Average Elixir Cost: 3.5 (Wrong?)
- More Statistics: Go to Deck Builder
Card Roles[]
- Tower Troop:
- Hog Rider: The Hog Rider is used in combos with other cards in this deck (see other card roles) It is the main win condition in this deck.
- Inferno Dragon: Inferno Dragon is used to counter tanks (e.g. Mega Knight, Electro Giant, golem) It can also be used to support the Hog Rider against cards that have moderate-high hitpoints (e.g. Mega Knight)
- Night Witch: Night Witch can be pushed by the hog rider to get a few hits on the tower before dying, but spawning ~8 bats which the Hog Rider tanks for and if your opponent doesn't have anything to counter both, you will take their tower.
- Hunter: Hunter can also be pushed by the Hog Rider and gets a few hundred damage on the tower. It can also be used to counter cards your opponent places that have a moderate amount of hitpoints. It can also be used for defense if you put the hunter on top of troops so that all of the bullets hit.
- Miner: Miner can be used to tank for goblin barrel to take out the enemy tower if it only has a few hundred health left. It can also be used to take out troops like Magic Archer so your push can deal more damage.
- Goblin Barrel: Goblin Barrel is mostly paired with Miner in this deck. As said in the Miner role, the Goblin Barrel can help take out a few hundred health on a tower.
- Skeleton Army: Skeleton Army can be used to counter single target troops. It can also be used to counter building targeting troops. It can also be used as support for a push or even damage if the opponent doesn't use something to counter the Skeleton Army.
- Arrows: Arrows can also be used to support a push if the opponent places down any swarm cards. It can be used as defense if the opponent uses a tank and Skeleton Army so an Inferno Dragon can take down the tank.
Strategy and Tips[]
- When going against an Electro Giant, place the Inferno Dragon 3 tiles to the left/right of the Electro Giant so the Inferno Dragon isn't in the range of the Electro Giant's damage reflection/stun.
- If you have any of the 4 elixir cards with Hog Rider, wait until you have 10 elixir, then push one of the ground troops with Hog Rider, or if you have Inferno Dragon, put that first, then Hog Rider.
- If you have Hunter/Night Witch, Hog Rider, and Inferno Dragon on the starting hand, put the Inferno Dragon on one side, and push the Hunter/Night Witch on the other side.
- If you counter a push, use Hog Rider to tank for anything that survived and do a counter push.

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Conclusion[]
Thanks for reading.