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GolemCard
WizardCard
ValkyrieCard
SkeletonsCard
FireSpiritCard
SpearGoblinsCard
CannonCard
GiantSnowballCard


Deck Information[]

Deck Created by: Aiden
Minimum Recommended King Level: 1
Maximum Recommended King Level: 15
Arena Required: Hog Mountain (Wrong?)
Average Elixir Cost: 3.3 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Golem: Card to cycle and win condition. Heavy tank and can be used for defensive kite.
Wizard: Support for golem against swarms and defense.
Valkyrie: Support for golem and defense agains ground swarms and medium-health troops.
Skeletons: Kite and defense.
Fire Spirit: Counter to low-health swarms and kite.
Spear Goblins: Support for Golem and can be used for countering air troops and kiting.
Cannon: Tower to pull opposing tower chasers.
Giant Snowball: Stun spell and counter to swarms.

Strategy[]

  • Try to cycle the Golem as much as you can and support with Spear Goblins or Wizard. Giant Snowball swarms and try to kite away tanks, since this deck doesn't have a large swarm. Valkyrie to counter large ground swarms and can be used as a counter to medium-health troops. Skeletons to kite and Fire Spirit to counter low-health swarms.
  • For log bait, try to get your opponent to log your Skeletons, Spear Goblins, and Fire Spirit and then play the Wizard as support for the Golem. Try to stack up the Skeletons, Spear Goblins, and Fire Spirit for a push if your opponent doesn't log or zap them. Valkyrie is used for swarm counter on both occasions.
Thanks

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Conclusion[]

Thanks for reading.

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