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BattleRamCard
ZapCard
BanditCard
WitchCard
TheLogCard
GuardsCard
MusketeerCard
PoisonCard


Deck Information[]

Deck Created by: Matthew B YT
Minimum Recommended King Level: 10
Maximum Recommended King Level: 13
Arena Required: Rascal's Hideout (Wrong?)
Average Elixir Cost: 3.4 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Battle Ram: Used for dealing damage to the opponents' crown towers/buildings.
Zap: Used for dealing with weak/weakened troops or for resetting troops.
Bandit: Used for defense and for pairing up with the Battle Ram.
Witch: Used for supporting teammate's pushes and for defense.
The Log: Used for dealing with weak/weakened ground troops or for resetting charging troops.
Guards: Mainly used for defense.
Musketeer: Used for supporting your teammate's pushes/
Poison: Used for dealing damage to the opponents' crown towers/ troops, or for defense against Graveyard.

Strategy[]

  • In the beginning of the battle, place a Battle Ram at the bridge to surprise your enemies. They'll have to waste elixir for just one troop. At times, it might get lucky and actually make it to the tower, causing almost as much damage as a prince. You can also place a Bandit behind it to back it up. She can charge at troops that are in range of her dash and distract them while the Battle Ram charges for the nearest building.
  • I faced with a lone troop heading towards the tower, like a , place some Guards on top or near the troop to distract it.
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