Clash Royale Wiki
Advertisement


BalloonCard
IceWizardCard
IceSpiritCard
TombstoneCard
FireSpiritCard
ArrowsCard
SkeletonArmyCard
MegaMinionCard

Introduction

A low elixir balloon deck.

Deck Information[]

Deck Created by: Terror Trident
Minimum Recommended King Level: 1
Maximum Recommended King Level: 15
Arena Required: Spooky Town (Wrong?)
Average Elixir Cost: 2.8 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Balloon: Balloon: Used to destroy towers. The win condition for the deck. Immediately deployed in the other lane when an opponent plays a high-cost card in the back so that support troops such as a wizard must be played.
Ice Wizard: Ice Wiz: Good defensive card. Can be combined with tombstone for great defense against hog rider, giant, PEKKA, and other tanks.
Ice Spirit: Ice Spirit: Cycle card to keep cost low. Can reset inferno tower and inferno dragon.
Tombstone: Tombstone: Distraction for inferno towers. A great defense against mini PEKKA, prince, hog rider, ram rider, royal hogs, giant and more.
Fire Spirit: Fire Spirits: Low cost anti-air splash. Can be played on both offense and defense. Place behind balloon to stop minions, bats, spear goblins, musketeer, and even magic archer.
Arrows: Arrows: Counters many swarms and goblin barrel. Can stop minions and bats from countering balloon.
Skeleton Army: Skeleton Army: Ground swarm. Extremely effective against giant, prince, mini PEKKA, and other single-target troops.
Mega Minion: Mega Minion: High-damage anti air. Mainly used for defense.

Strategy[]

Advertisement