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MiniPEKKACard
MusketeerCard
ZapCard
FireballCard
IceGolemCard
SkeletonsCard
IceSpiritCard
ElectroSpiritCard

Introduction

This is a fast cycle deck. Don’t ask me how I knew about these cards even if I am in Builder’s Workshop

Deck Information[]

Deck Created by: DartDartPopper
Minimum Recommended King Level: 10
Maximum Recommended King Level: 13
Arena Required: Frozen Peak (Wrong?)
Average Elixir Cost: 2.4 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Mini P.E.K.K.A.: The Mini P.E.K.K.A. is the main card of the deck. He can be used as a punish card due to his fast movement speed and high damage. He isn’t that tanky in his armor, but he is a formidable card in terms of DPS. He is useful against pretty much anything. ALWAYS pair him with a spirit. He can counter prince, knight, cannon cart, mega knight, and yeah.
Musketeer: Your anti air. She has very high damage and has more health than what you may expect. She attacks quickly (though Lumberjack attacks faster.). She acts like a moving crown tower with significantly less health, more damage and slightly slower hit speed. Many people has a dumbness so big that they think that one musketeer can defeat a skarmy, so use a spirit to counter swarms and not the Musketeer. However, she seems decent against small swarms.
Zap: Your small spell. It can reset Inferno troops, clear skarmies and cycle. Very versatile indeed
Fireball: Your heavy spell. Perfect against 3M and the Pump. It also counters the annoying troop. You can also use it to take down low HP crown towers.
Ice Golem: The best mini tank. He has a extremely high health to elixir cost ratio (more than the giant) and can kite units like the P.E.K.K.A. and the Giant Skeleton. However, he does ‘little damage to crown towers. He also can counter skarmy if you do not have zap. You can also pair him with the mini P.E.K.K.A. so he can tank for the mini P.E.K.K.A. and wipe skarmies.
Skeletons: One of your 4 cycle cards. Pair them with mini P.E.K.K.A. to destroy P.E.K.K.A. for a +1 elixir trade and a Mini P.E.K.K.A. for a counterpush. They can stall sparky and executioner for a while. You can also use it to pull the princes. It can be used offensively with Mini P.E.K.K.A. or Ice Golem.
Ice Spirit: A very good spirit. Pair him with the Skeletons to take out a large chunk of the enemy princess towers. A prediction ice spirit works well so it can freeze pulling troops, especially the Knight.
Electro Spirit: Very good spirit, but watch out, it can wake up the enemy king tower.

Strategy[]

  • Pair Mini P.E.K.K.A. with Electro Spirit or Ice spirit.
  • Ice spirit and skeletons can take out many mini tanks.
  • Do not act first.
  • Try to find out how to opponent counters you Mini P.E.K.K.A. If they use swarms, use predictive zap. If they pull them with a Knight instead, use a predictive ice spirit.
  • Use Mini P.E.K.K.A. to punish.

Substitutes[]

Mini P.E.K.K.A.[]

You can substitute Mini P.E.K.K.A. with hog rider.

Musketeer[]

Two good substitutes are enter flying machine and the wizard. The former flies while the latter splashes but decreases your cycle speed.

Zap[]

Can be substituted with The Log or Giant Snowball.

Fireball[]

Poison against the annoying Spawner decks.

Ice Golem[]

None

Skeletons[]

None

Ice Spirit[]

None

Electro Spirit[]

You can substitute Electro Spirit with Heal Spirit

Card Uses[]

These are extra ways to use these cards. This is IMPORTANT.

Mini PEKKA[]

The heart of the deck. High damage means high damage to the enemy crown towers, and high speed means little time to react. You can use it to pull troops if ice golem is unavailable or the troop in question moves fast.

Dealing with Golem[]

Golem is hard to counter, it will guaranteed at least 600 damage to your princess tower most of the time. It also attacks only buildings, so if you have Mini P.E.K.K.A. and an army of spirits near it, it will ignore them and go STRAIGHT to the tower. Mini P.E.K.K.A. can half the damage taken.

Golem NW[]

The night witch must be dealt with first. Send spirits to kill the bats.

Ice Golem[]

This is one of the most important cards in this deck. You can kite slow units, as I said earlier. It can be used to counter swarms as well due to its death damage. It can defeat a Valkyrie for a +2 elixir trade.

Kiting with Ice Golem[]

P.E.K.K.A.[]

Wait for the P.E.K.K.A. to go some distance then kite her.

IceGolemKiting

Purple tile= P.E.K.K.A., Cyan tile= Ice Golem

Valkyrie[]

To kite a Valkyrie, use the same method you would to kite a P.E.K.K.A.

Matchups[]

Really Balanced Deck[]

Easy matchup as the only way they can counter a mini P.E.K.K.A. push is the Mega Knight. Once they place the mega knight, ‘’immediately attack the other lane.

3/10

P.E.K.K.A. Bridge Spam[]

7/10

Try to prevent them from spamming P.E.K.K.As on multiple lanes but instead force them to defend. Use mini P.E.K.K.A. for Bandit. Why is this 7/10, you ask? Well, it is VERY HARD to kill Royal Ghost, Mini P.E.K.K.A. will die because he gets distracted by battle ram.

Lavaloon[]

9/10

This matchup is insanely hard. You have no way other than Musketeer to destroy their lava loon push.

2.6 Hog Cycle[]

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