“Duplicates all friendly troops in the target area. Cloned troops are fragile, but pack the same punch as the original! Doesn't affect buildings.”
The Clone is an Epic card that is unlocked from the Miner's Mine (Arena 15). It is an air-targeting spell with a medium radius that spawns fragile duplicates of all troops within its area of effect behind the originals. It is a translucent, teal coloured liquid encased in a small oblong vial, and appears to be duplicating itself. It is the same as that spawned by the Santa Hog Rider. A Clone card costs 3 Elixir to deploy.
Strategy[]
For Battle Decks with this card, click here
- Unlike the Mirror, Clone duplicates every troop that enters its area of effect and can potentially cost less, but each cloned unit has just 1 hitpoint, with buildings and existing clones not subject to the effect. Mass unit spawning cards may spread out of the Clone's relatively small radius, resulting in the card not being fully cloned.
- Since cloned troops have only 1 hitpoint, any source of damage, such as Zap, The Log, Arrows, Giant Snowball or a Tornado can easily deal with them. This can create an Elixir advantage.
- Aside from most stats (which are dependent on Clone's Level) units also retain most unique effects of their originals:
- Shields can be cloned if they are still on the original unit. They will retain one hitpoint, and can still negate excess damage, therefore allowing the clone to survive one hit.
- Cloned units that spawn other troops, whether periodically (like the Witch) or upon death (like the Skeleton Barrel) will spawn cloned troops.
- Cloned units can still cause various death effects.
- A cloned Cannon Cart can drop a cloned cannon as a building after its shield has been broken. The cloned cannon has 1 hitpoint and will expire after 30 seconds per usual.
- A cloned Lumberjack drops a cloned Rage. If cloned during the death animation, it is possible to just clone the Rage dropped by him.
- A cloned Elixir Golem will still provide Elixir when defeated, at all of its forms.
- A Mother Witch will spawn cloned Cursed Hogs if she defeats cloned troops and she will spawn non-cloned Cursed Hogs if she defeats non-cloned troops. This happens regardless of whether the Mother Witch is cloned or not.
- However, in the case of death damage manifesting as bombs dropped by units such as Giant Skeleton or Balloon, the bomb cannot be cloned, though their clones will still drop a cloned bomb.
- Units with charging/dashing/jumping/grabbing attacks such as Dark Prince/Bandit/Mega Knight/Fisherman retain their respective abilities, and cloning them will not interrupt the original troop's actions. However, the cloned unit will not inherit the current status of the troop. Additionally, a jumping Mega Knight will not produce another clone that is already jumping, and it still needs to charge up its ability. The same can be somewhat applied to Sparky.
- A Sparky will be immune to stun effects while on the process of cloning. This can surprise an opponent who tries to stun her with an Electro Wizard. If you notice that the opponent uses both Sparky and Clone in their deck, wait for them to use the Clone on the Sparky before placing the Electro Wizard on top of her.
- Cloning a Golem during his long deploy process of 3 seconds will produce a cloned Golem that begins moving immediately.
- Cloned Ice Wizards and Mega Knights do not inflict spawn damage, and a cloned Electro Wizard will not spawn with a Zap.
- The Clone works well with the Witch, as it can gradually overwhelm the opponent with another set of spawned Skeletons if they do not counter it quickly.
- It is beneficial to Clone low hitpoint units since the drawback of the Clones only having a single hitpoint is usually negligible (e.g., a cloned Skeleton Army will still be OHKOed by a Zap). Additionally, many low hitpoint units come in larger numbers, exponentially increasing the value of the spell's effect. As such, the Skeleton Army is quite effective to Clone to potentially deal heavy damage. This should be done if counters to those cards are not in rotation.
- Wall Breakers can be cloned for a devastating effect if they are close enough to the Crown Tower. Since the clones are spawned close to it, the Tower would be unlikely to react in time and take massive damage as a result.
- Clone pairs well with the Mirror, as the Mirror duplicates troops and the Clone then clones them, multiplying their numbers exponentially. However, this is a fairly costly and therefore risky move as cloning and mirroring most singular units will not substantially mitigate their weaknesses (i.e., the combined units wouldn't be able to break through most things they couldn't break through before). Keep in mind that mirroring first and then cloning is usually more expensive, though 1/2 of them will have the full hitpoints, while cloning then mirroring is often cheaper, but spawns less units, and only 1/3 of them will have full hitpoints. When using Clone and Mirror, it would be best to mirror a card that costs only 3 Elixir and then clone it. This will now leave you with 4 of the selected troop for 10 Elixir. As stated above, it is best to use this technique with low-hitpoint troops.
- It is a good idea to clone troops attacking the enemy Crown Towers if the Crown Tower has locked onto a high hitpoint unit or a tank.
- The Clone spell can create devastating split pushes by cloning a set of Three Musketeers so that 2 are on 1 side and 4 are on the other.
- It is not recommended to clone a melee troop to fight against a ranged troop if the main troop is about to be defeated. However, a ranged troop can be cloned with less risk against a melee troop because it can offer damage to the enemy before being defeated.
- Cloning the Lava Hound is a very effective strategy. If the cloned copy is defeated, the Lava Pups will spring out and whether the Crown Tower was originally targeting the real copy or not, the Crown Tower will instantly transfer its target to the real copy (assuming it was still alive) and the Lava Pups will do heavy damage to the Crown Tower. However, this can be easily countered with Zap, Arrows, and Royal Delivery.
- In certain situations, cloning a troop with death damage can allow the original troop to break through defending troops easier. For example, a cloned Giant Skeleton could activate his bomb, allowing the original Giant Skeleton to defeat defending troops with much more ease. The defender should make sure that their defending troop can avoid the death damage.
- It is advisable not to clone the Elixir Golem. It can give the opponent a total of 8 extra Elixir. It is also advisable not to clone the Electro Giant, because he only counterattacks when he is attacked, which would only happen once due to his 1 hitpoint.
- Poison, Tornado and Arrows are extremely effective counters to any clone, as they hit multiple times in their respective areas of effect, effectively eliminating the threat caused by clones of Lava Hounds or shielded troops such as Guards. Earthquake can also be used to a limited extent, though beware that it can't hit air troops.
- However, a Skeleton Barrel has a 0.5 second delay between the Skeletons spawning and the Skeleton Barrel itself being defeated. As such, Tornado is not recommended to be used against a cloned Skeleton Barrel. Poison still works however, due to its longer duration.
- When a troop is cloned, the original troop will be displaced forward slightly. Cloning a troop in anticipation of a spell can allow the original to be unharmed if the spell's accuracy is somewhat off. This displacement can allow Clone to be used with building-targeting troops to bypass certain defensive building placements, by shoving the original troop so that it is closer to a Crown Tower. This can be devastating with certain troops like a Balloon. However, this tactic is less reliable when used on ground troops like Giants.
- The Ice Golem is a reliable way to defeat cloned troops. Simply sacrificing the Ice Golem to the cloned troops will trigger his death damage, wiping all the clones out.
- Champion cards can be cloned, but when you use its ability, only the non-cloned one will activate its ability.
- The Skeleton King's Skeletons spawned by his Soul Summoning ability cannot be cloned as they are considered cloned troops themselves.
- Evolved troops can be cloned but will produce their unevolved counterparts, though regular troops spawned by evolved ones, such as the Evolved Mortar's Goblins can still be cloned.
Statistics
Cost |
Clone Hitpoints |
Clone Shield Hitpoints |
Radius |
Target |
Type |
Rarity |
---|---|---|---|---|---|---|
3 | 1 | 1 | 3 | Friendly Troops | Spell | Epic |
Level |
Cloned Common Level |
Cloned Rare Level |
Cloned Epic Level |
Cloned Legendary Level |
Cloned Champion Level |
---|---|---|---|---|---|
6 | 6 | 6 | 6 | 9 | 11 |
7 | 7 | 7 | 7 | 9 | 11 |
8 | 8 | 8 | 8 | 9 | 11 |
9 | 9 | 9 | 9 | 9 | 11 |
10 | 10 | 10 | 10 | 10 | 11 |
11 | 11 | 11 | 11 | 11 | 11 |
12 | 12 | 12 | 12 | 12 | 12 |
13 | 13 | 13 | 13 | 13 | 13 |
14 | 14 | 14 | 14 | 14 | 14 |
15 | 15 | 15 | 15 | 15 | 15 |
Mirrored Cloned Champions
Because mirroring a Clone and using on a Champion gets you a Level 16 Champion, it is possible to have these statistics in the game. Hitpoints are not shown since cloned Champions still have 1 Hitpoint.
Card |
Damage |
Damage per second |
Special Damage | |
Archer Queen | 360 | 300 (Cloak: 540) | N/A | |
Golden Knight | 256 | 284 | 496 (Dashing Dash) | |
Little Prince | Little Prince | 160 | 133/200/400 | 640 (Royal Rescue) |
Guardienne | 320 | 266 | N/A | |
Mighty Miner | 64/320/640 | 160/800/1,600 | 534 (Explosive Escape) | |
Monk | 224 | 280 | 672 (Combo Damage) | |
Skeleton King | 328 | 205 | N/A |
Card Mastery
Type | Level/Tier | Objective | Reward |
---|---|---|---|
Magnificent, Aren't They? |
1 | Clone a total of 400 friendly Troops | 20 Clone cards 75 |
2 | Clone a total of 1,200 friendly Troops | 6,000 75 | |
3 | Clone a total of 2,000 friendly Troops | 150 75 | |
Damage Dealer |
1 | Deal a total of 140,000 Damage to enemy Troops or buildings | 9,000 125 |
2 | Deal a total of 395,000 Damage to enemy Troops or buildings | 20 125 | |
3 | Deal a total of 690,000 Damage to enemy Troops or buildings | 15,000 125 |
History[]
2016
- The Clone card was added to the game on 9/12/2016.
2017
- On 13/3/2017, the March 2017 Update, made it so that the would no longer reset charge attacks of troops. While it will no longer reset charge attacks of the original troops, the clones spawn without being charged, retaining its behavior prior to this change.
- On 12/6/2017, the June 2017 Update, decreased the cloning time to 0.5 seconds (from 0.8 seconds).
2018
- On 25/4/2018, the Clan Wars Update, allowed the Clone to be placed on the river.
- On 20/6/2018, the Summer 2018 Update, increased the Clone's area radius to 4 tiles (from 3 tiles). It also moved the Arena to unlock the Clone from Frozen Peak to Electro Valley.
- On 5/9/2018, the September 2018 Update, changed it so that Epic cards start at Level 6 and end at Level 13 (from 1 to 8).
- On 1/10/2018, a Balance Update, fixed a bug where troops that were spawned after their parent troops died could not be cloned.
2019
- On 28/1/2019, the January 2019 Update, made the cloned troops spawn behind the original troops instead of to the right.
- On 15/4/2019, the April 2019 Update, decreased the Clone's area radius to 3 tiles (from 4 tiles).
- On 1/7/2019, the July 2019 Update, removed the Clone from all Draft selections.
2020
- On 31/8/2020, the Clan Wars II Update, made it so that cloned troops can no longer be healed.
- On 10/9/2020, an Optional Update, made it so that a cloned Skeleton Barrel would now function correctly.
2021
- On 7/6/2021, the Summer 2021 Update, moved the Arena to unlock the Clone from Electro Valley to Legendary Arena.
- On 27/10/2021, the Champions Update, increased the Level cap of all cards to 14 (from 13). It also fixed unintended interaction with Goblin Drill and Clone.
- On 1/11/2021, an Optional Update, fixed a bug where cloned troops that spawn troops after their parent troops died spawned non-cloned troops.
2022
- On 30/3/2022, the Miner Update, added a card render to the Clone's card info screen.
- On 26/10/2022, the 2022 Quarter 3 Update, moved the Arena to unlock the Clone from Legendary Arena to Miner's Mine.
2023
- On 19/6/2023, the Card Evolution Update, increased the Level cap of all cards to 15 (from 14).
- On 13/11/2023, a Minor Update, fixed some bugs such as using Clone during the spawn timer pushed a troop forward, spawning two Guardiennes when used at the right moment Little Prince using Royal Rescue, and Goblin Giant spawning spooky, floating, and bodyless Spear Goblins.
Gallery[]
Trivia[]
- The word "Clone" comes from the Greek "klonos", meaning branch.
- The Clone is 1 of 7 spells which first existed in Clash of Clans, the others being Earthquake, Heal, Lightning, Freeze, Poison, and Rage.
- In Clash of Clans, the container for Clone resemble spells that take up 2 housing space (although the Clone takes up 3 housing space), whereas in Clash Royale, the container for the Clone resemble spells that take up only 1 housing space.
- Unlike its Clash of Clans counterpart, the Clone only produces one clone of a troop regardless of its size with an indefinite lifespan while in Clash of Clans, a single troop may produce multiple clones that are just as strong as the original, but is limited by a certain amount of housing space and they despawn after some time.
- In the French, Italian, and Arabic language settings of the game, the Clone's name translates to "Cloning". In the German and Chinese language settings of the game, the Clone's name translates to "Clone Spell". In the Korean, Persian, and Vietnamese language settings of the game, the Clone's name translates to "Cloning Magic", "Simulation", and "Replication" respectively.
- The Clone is 1 of 7 spells which have team-colored rings on their radius, the others are Earthquake, Freeze, Poison, Rage, Tornado, and Graveyard.
- It is 1 of 3 bottled spells to have a card render, just like Zap and Earthquake as well, featuring a Barbarian holding it on his hand.
- The upgrades work like that of a Mirror. When leveling up the Clone, the cloned cards' Level will be increased. Along with the Mirror, Clone is the only card, which has a stat that does not increase at all levels. In its case, it is the Cloned Legendary Level and Cloned Champion Level stats.
- The Clone is unavailable in multiple special game modes. More specifically:
- It is 1 of 2 cards that is unavailable in Draft, the other being Mirror.
- It is 1 of 20 cards that is unavailable in Mirror mode, the others being Minions, Cannon, Mortar, Tesla, Goblin Hut, Tombstone, Bomb Tower, Inferno Tower, Barbarian Hut, Furnace, Elixir Collector, Freeze, X-Bow, Golden Knight, Skeleton King, Archer Queen, Mighty Miner, Little Prince, and the Monk.
- It is 1 of 4 cards that is unavailable in Triple Draft, the others being Three Musketeers, Giant Skeleton, and Mirror.
- It is 1 of 2 cards that is unavailable in Mega Draft, the other being Mirror.
- It is 1 of 3 cards that cannot be set on Defense Towers in Clan Wars, the others being Elixir Collector and Mirror.
- Clone is the only spell that cannot affect buildings. However, you can have a cloned building via a Cannon Cart.
- Troops that fall from the sky when spawning do not fall from the sky when cloned.
- A cloned Star Leveled unit will have the golden level number and skin.
- The Card Mastery task "Magnificent, Aren't They?" is a reference to a quote mentioned in Star Wars Attack of the Clones, when Obi-Wan Kenobi was inspecting the mysterious clone army.
- By using Mirror on a Clone and using it on a Champion, it is actually possible to get a Level 16 Champion.
- Before the Clone's card release, the Clone was made able to allow cloned troops to spawn troops after death.