Giant is a primary trait in Merge Tactics. When multiple
Giant troops are on the field, they receive decreased damage.
Effects[]
“Giants take less damage”
Giant troops will take less damage from all sources.
“[2] -40%”
When 2
Giant troops are on the field, they take -40% damage.
Strategy[]
- The
Giant trait is useful for increasing the player's chances of confronting high-damage or high-attack speed troops, like Goblin, Mini P.E.K.K.A., P.E.K.K.A., Princess, and Monk. It can also help against
Brutalist,
Clan,
P.E.K.K.A, and
Ranger for those same reasons, though
Brutalist's hitpoints reduction after 4 marks will bypass
Giant's damage reduction. - The effect on Electro Giant makes him a better tank for the player's set-up while also increasing the time he has to activate his electric field. Royal Giant can benefit more from the damage reduction against set-ups that use
Assassin, Executioner, Princess, or Mortar. - The
Giant trait can also be combined with other traits to give the player a bigger advantage:
- With Royal Giant's
Ranger trait, he and other
Ranger troops gain an attack speed boost every time they attack up until 25 attacks, making them attack faster and faster, being better at defeating enemy units. - With Electro Giant's
Superstar trait, he and other
Superstar troops will have a portion of their ability bars filled, permitting them to use their abilities more often. Electro Giant can also continuously re-cast his ability after one singular ability usage, with each re-cast increasing his electric field radius, allowing him to stun and damage units further away.
- With Royal Giant's
History[]
2025
- The
Giant trait was added to the game in a Seasonal Update on 24/11/2025, with 2 troops available, those being Royal Giant and Electro Giant.
Trivia[]
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