This page is about what cards are in general. To read more about the individual cards in Clash Royale, click here.
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Cards are the only method of deploying troops, spells, and buildings onto the battlefield. Deploying cards costs Elixir, which is gradually gained during battle. Cards can be obtained through buying them with Gold in the Shop or finding them in assorted Chests. Duplicate cards obtained will fill up an upgrade meter. Once the meter is full, you can upgrade the card with Gold. All health and damage statistics are increased by roughly 10% per level. Cards that are able to spawn troops, such as the Goblin Hut and Witch, will have their spawned troop level increased by 1 per level.

Types of Cards

There are three main types of cards: troops, spells, and buildings. Generally, spells are temporary and can be cast anywhere in the battlefield, while buildings (which are stationary), troops (which can move) can only be spawned on your territory (with the exception of the Miner.)There are also 4 card rarities: Common (signified by grey or pale blue), Rare (signified by orange), Epic (signified by purple) and Legendary (signified by a rainbow gradient). Each rarity has a different number of levels.

  • Common cards have 13 different levels, ranging from level 1 to level 13.
  • Rare cards have 11 different levels, ranging from level 3 to level 13.
  • Epic cards have 8 different levels, ranging from level 6 to level 13.
  • Legendary cards have 5 different levels, ranging from level 9 to level 13.


Ranges

Each troop and defensive building in Clash Royale has a range, specified in tiles.

  • Cards that have a range of 0.8 tiles or less are classified as "Melee: Short". Should a card have less than 0.8 tiles of range, the table below will specify the exact numbers.
  • Cards that have a range of 1.2 tiles are classified as "Melee: Medium".
  • Cards that have a range of 1.6 tiles are classified as "Melee: Long".
  • Cards with a range of 2 or more tiles are simply classified as being ranged.

Card Comparison

Click a column header to sort a table. The levels of the cards in the tables below are those of the Tournament Standard Rules so that the statistics of the cards are comparable.

Troops

Card
Rarity
Cost
Elixir
Health (+Shield)
Hitpoint
Damage
Damage
Hit Speed (seconds)
Damage Speed
Damage per Second
DPS
Spawn/Death Damage
Death Damage
Range
Range
Count
Count
Archers 3 252 89 1.2 74 0 5 2
Baby Dragon 4 957 133 1.5 88 0 3.5 1
Balloon 5 1,396 798 3 266 272 (Death) 0.1 (Melee: Short) 1
Bandit 3 750 160 1 160 0 0.75 (Melee: Short) 1
Barbarians 5 555 159 1.4 113 0 0.7 (Melee: Short) 5
Bats 2 67 67 1.1 60 0 1.2 (Melee: Medium) 5
Battle Healer 4 1,425 123 1.5 82 0 1.6 (Melee: Long) 1
Battle Ram 4 756 220 N/A N/A 0 0.5 (Melee: Short) 1
Bomber 3 398 271 1.9 142 0 5 1
Bowler 5 1,596 239 2.5 95 0 5 1
Cannon Cart 5 742 (+742) 168 1 168 0 5.5 1
Dark Prince 4 1,030 (+199) 206 1.3 158 0 1.2 (Melee: Medium) 1
Dart Goblin 3 216 100 0.7 142 0 6.5 1
Electro Dragon 5 790 159 (x3) 2.1 75 (x3) 0 3.5 1
Electro Giant 8 3,591 159 2.1 75 0 1.2 (Melee: Medium) 1
Electro Wizard 4 590 96 (x2) 1.8 53 (x2) 159 (Spawn) 5 1
Elite Barbarians 6 970 301 1.7 177 0 1.2 (Melee: Medium) 2
Elixir Blob N/A 299 52 1.3 40 0 0.8 (Melee: Short) 4
Elixir Golem 3 1,196 211 1.3 162 0 0.75 (Melee: Short) 1
Elixir Golemite N/A 598 105 1.3 80 0 0.8 (Melee: Short) 2
Executioner 5 1010 140 (x2) 2.4 58 (x2) 0 4.5 (maximum Range of 6.5) 1
Firecracker 3 252 53 (x5) 3 17 (x5) 0 6 1
Fire Spirits 2 91 178 N/A N/A 0 2 3
Fisherman 3 800 160 1.3 106 0 1.2 (Melee: Medium)/7 1
Flying Machine 4 510 142 1.1 129 0 6 1
Giant 5 3,275 211 1.5 140 0 1.2 (Melee: Medium) 1
Giant Skeleton 6 2,793 172 1.5 114 957 (Death) 0.8 (Melee: Short) 1
Goblin Brawler 4 853 279 1.1 240 0 0.8 (Melee: Short) 1
Goblin Gang 3 167/110 99/67 1.1/1.7 90/39 0/0 0.5 (Melee: Short)/5 3/2
Goblin Giant 6 2,540 146 1.7 85 0 1.2 (Melee: Medium) 1
Goblins 2 167 99 1.1 90 0 0.5 (Melee: Short) 3
Golem 8 4,256 259 2.5 103 259 (Death) 0.75 (Melee: Short) 1
Golemite N/A 864 53 2.5 21 53 (Death) 0.25 (Melee: Short) 2
Guards 3 90 (+199) 90 1.1 81 0 1.6 (Melee: Long) 3
Hog Rider 4 1,408 264 1.6 165 0 0.8 (Melee: Short) 1
Hunter 4 696 69 (x10) 2.2 31 (x10) 0 4 1
Heal Spirit 1 191 91 N/A N/A 0 2.5 1
Ice Golem 2 994 70 2.5 28 70 (Death) 0.75 (Melee: Short) 1
Ice Spirit 1 190 91 N/A N/A 0 2.5 1
Ice Wizard 3 590 75 1.7 40 0 5.5 1
Inferno Dragon 4 1,070 30-350 0.4 75-875 0 3.5 1
Knight 3 1,452 167 1.2 139 0 1.2 (Melee: Medium) 1
Lava Hound 7 3,150 45 1.3 34 0 3.5 1
Lava Pup N/A 179 75 1.7 44 0 1.6 (Melee: Long) 6
Lumberjack 4 1,060 200 0.8 250 0 0.7 (Melee: Short) 1
Magic Archer 4 440 111 1.1 100 0 7 1
Mega Minion 3 695 258 1.6 161 0 1.6 (Melee: Long) 1
Mega Knight 7 3,300 222 1.7 123 444 (Spawn) 1.2 (Melee: Medium) 1
Mini P.E.K.K.A. 4 1,129 598 1.8 332 0 0.8 (Melee: Short) 1
Miner 3 1,000 160 1.2 133 0 1.2 (Melee: Medium) 1
Minions 3 190 84 1 84 0 1.6 (Melee: Long) 3
Minion Horde 5 190 84 1 84 0 1.6 (Melee: Long) 6
Musketeer 4 598 181 1.1 164 0 6 1
Night Witch 4 750 260 1.5 173 0 1.6 (Melee: Long) 1
P.E.K.K.A. 7 3,125 678 1.8 376 0 1.2 (Melee: Medium) 1
Prince 5 1,669 325 1.4 232 0 1.6 (Melee: Long) 1
Princess 3 216 140 3 46 0 9 1
Ram Rider 5 1,461 220/86 1.8/1.1 122/78 0 0.8 (Melee: Short)/5.5 1
Rascal Boy 5 1,515 110 1.5 73 0 0.8 (Melee: Short) 1
Rascal Girl 5 216 110 1.1 100 0 5 2
Royal Ghost 3 1,000 216 1.8 120 0 1.2 (Melee: Medium) 1
Royal Giant 6 2,544 254 1.7 149 0 5 1
Royal Hogs 5 695 59 1.2 49 0 0.7 (Melee: Short) 4
Royal Recruits 7 440 (+199) 101 1.3 77 0 1.6 (Melee: Long) 6
Skeletons 1 67 67 1 67 0 0.5 (Melee: Short) 3
Skeleton Army 3 67 67 1 67 0 0.5 (Melee: Short) 15
Skeleton Barrel 3 540 110 N/A N/A 110 (Death) 0.35 (Melee: Short) 1
Skeleton Dragons 4 440 142 1.7 83 0 3.5 2
Sparky 6 1,200 1,100 4 275 0 5 1
Spear Goblins 2 110 67 1.7 39 0 5 3
Three Musketeers 9 598 181 1.1 164 0 6 3
Valkyrie 4 1,654 221 1.6 138 0 1.2 (Melee: Medium) 1
Wall Breakers 2 275 325 N/A N/A 0 0.5 (Melee: Short) 2
Witch 5 696 111 1.1 100 0 5 1
Wizard 5 598 234 1.4 167 0 5.5 1
Zappies 4 440 96 2.1 45 0 4.5 3

Defensive Buildings

Card
Rarity
Cost
Elixir
Health
Hitpoint
Lifetime
Time
Damage
Damage
Hit Speed
Damage Speed
Damage per Second
DPS
Range
Range
Bomb Tower 4 1,126 25 184 1.6 115 6
Cannon 3 742 30 167 1 167 5.5
Inferno Tower 5 1,408 30 35-704 0.4 87-1,760 6
Mortar 4 1,219 30 220 5 44 3-11.5
Tesla 4 954 35 190 1.1 172 5.5
X-Bow 6 1,330 40 26 0.25 104 11.5

Passive Buildings

Card
Rarity
Cost
Elixir
Health
Hitpoint
Lifetime
Time
Barbarian Hut 7 1,452 50
Elixir Collector 6 888 70
Furnace 4 884 50
Goblin Hut 5 844 40
Goblin Cage 4 800 20
Tombstone 3 422 40

Damaging Spells

Card
Rarity
Cost
Elixir
Damage
Damage
Crown Tower Damage
Tower Damage
Radius
Radius
Arrows 3 101 x3 31 x3 4
Barbarian Barrel 2 200 N/A 5 Range, 2.6 Width
Earthquake 3 68 x3 (204 x3 to Buildings) 68 x3 3.5
Fireball 4 572 172 2.5
Freeze 4 95 29 3
Giant Snowball 2 159 48 2.5
Lightning 6 877 264 3.5
Poison 4 75 x8 23 x8 3.5
Rocket 6 1,232 370 2
Royal Delivery 3 362 N/A 3
The Log 2 240 72 11.1 Range, 3.9 Width
Tornado 3 140 48 5.5
Zap 2 159 48 2.5

Spawners

Card
Rarity
Type
Type
Cost
Elixir
Troop Spawned
Troop
Spawn Speed
Time
Maximum Spawned
Count
Barbarian Barrel Spell 2 Barbarians Upon Breaking 1
Barbarian Hut Building 7 Barbarians Every 12 seconds and upon death 10
Battle Ram Troop 4 Barbarians Upon Breaking or Death 2
Furnace Building 4 Fire Spirits Every 10 Seconds 12
Goblin Barrel Spell 3 Goblins Upon Impact 3
Goblin Cage Building 4 Goblin Brawler Upon Death 1
Goblin Giant Troop 6 Spear Goblins Upon Death 2
Goblin Hut Building 5 Spear Goblins Every 4.5 Seconds and Upon Death 11
Golem Troop 8 Golemites Upon Death 2
Graveyard Spell 5 Skeletons Every 0.5 Seconds 16
Lava Hound Troop 7 Lava Pups Upon Death 6
Night Witch Troop 4 Bats Every 7 Seconds and Upon Death N/A
Skeleton Barrel Troop 3 Skeletons Upon Death 7
Tombstone Building 3 Skeletons Every 2.9 Seconds and Upon Death 18
Witch Troop 5 Skeletons Every 7 Seconds N/A
Royal Delivery Spell 3 Royal Recruits Upon Breaking 1

Please note that some cards have been omitted from these tables due to their unique abilities that would make it difficult to compare them to other cards.

History

Trivia

  • You are guaranteed to get 1 Epic during the tutorial.
  • The chest you get is based on the arena in which you battle in, not your current one. You will always fight in the higher arena (Example: if a player from Arena 5 is matched with a player from Arena 4, then they will fight in Spell Valley, which is Arena 5). This means that you can get cards from an Arena that you have not reached yet.
  • Epics can only be requested once every Sunday; Legendary Cards cannot be donated or requested.
  • If your card has reached the max level, each card received will give you a certain amount of Gold. This also holds true if you have enough cards to upgrade to the max level but haven't upgraded it yet. For example, when the upgrade meter of a level 12 Common card reaches "5000/5000", each additional card will be converted to 5 Gold.
    • Every Common collected over the maximum gives 5 Gold.
    • Every Rare gives 50 Gold.
    • Every Epic gives 500 Gold.
    • Every Legendary gives 20,000 Gold.
  • In the Japanese language setting, Epic Cards are called Super Rare Cards while Legendary Cards are called Ultra Rare Cards, the terms often used in card collection games. In the Korean language setting, Epic Cards are called Heroic Cards.

Statistics

Level Number of Cards Required for Upgrade^
Common Rare Epic Legendary
1 1 N/A N/A N/A
2 2 N/A N/A N/A
3 4 1 N/A N/A
4 10 2 N/A N/A
5 20 4 N/A N/A
6 50 10 1 N/A
7 100 20 2 N/A
8 200 50 4 N/A
9 400 100 10 1
10 800 200 20 2
11 1,000 400 50 4
12 2,000 800 100 10
13 5,000 1,000 200 20
Total 9,586 2,586 386 36
Level Gold Required for Upgrade
Common Rare Epic Legendary
1 N/A N/A N/A N/A
2 5 N/A N/A N/A
3 20 N/A N/A N/A
4 50 50 N/A N/A
5 150 150 N/A N/A
6 400 400 N/A N/A
7 1,000 1,000 400 N/A
8 2,000 2,000 2,000 N/A
9 4,000 4,000 4,000 N/A
10 8,000 8,000 8,000 5,000
11 20,000 20,000 20,000 20,000
12 50,000 50,000 50,000 50,000
13 100,000 100,000 100,000 100,000
Total 185,625 185,600 184,400 175,000
Level XP Gained from Upgrade
Common Rare Epic Legendary
1 N/A N/A N/A N/A
2 4 N/A N/A N/A
3 5 N/A N/A N/A
4 6 6 N/A N/A
5 10 10 N/A N/A
6 25 25 N/A N/A
7 50 50 25 N/A
8 100 100 100 N/A
9 200 200 200 N/A
10 400 400 400 250
11 600 600 600 600
12 800 800 800 800
13 1,600 1,600 1,600 1,600
Total 3,800 3,791 3,725 3,250

^ The Total count of cards does not count the Unlock cards as they can be used to upgrade a card to the next level. You can even donate or trade away the only non-Legendary card to unlock it and still be able to use the card at the lowest level.

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