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This page is about what cards are in general. To read more about the individual cards in Clash Royale, click here.
Cards-0

Cards are the only method of deploying troops, spells, and buildings onto the battlefield. Deploying cards costs Elixir, which is gradually gained during battle. Cards can be obtained through buying them with Gold in the Shop or finding them in assorted Chests. Duplicate cards obtained will fill up an upgrade meter. Once the meter is full, you can upgrade the card with Gold. All health and damage statistics are increased by roughly 10% per level. Cards that are able to spawn troops, such as the Goblin Hut and Witch, will have their spawned troop level increased by 1 per level.

Types of Cards

There are three main types of cards: troops, spells, and buildings. Generally, spells are temporary and can be cast anywhere in the battlefield, while buildings (which are stationary), troops (which can move) can only be spawned on your territory (with the exception of the Miner.)There are also 4 card rarities: Common (signified by grey or pale blue), Rare (signified by orange), Epic (signified by purple) and Legendary (signified by a rainbow). Each rarity has a different number of levels.

  • Common cards have 13 different levels.
  • Rare cards have 11 different levels, ranging from level 3 to level 13.
  • Epic cards have 8 different levels, ranging from level 6 to level 13.
  • Legendary cards have 5 different levels, ranging from level 9 to level 13.


Ranges

Each troop and defensive building in Clash Royale has a range, specified in tiles.

  • Cards that have a range of 0.8 tiles or less are classified as "Melee: Short". Should a card have less than 0.8 tiles of range, the table below will specify the exact numbers.
  • Cards that have a range of 1.2 tiles are classified as "Melee: Medium".
  • Cards that have a range of 1.6 tiles are classified as "Melee: Long".
  • Cards with a range of 2 or more tiles are simply classified as being ranged.

Card Comparison

Click a column header to sort a table. The levels of the cards in the tables below are those of the Tournament Standard Rules so that the statistics of the cards are comparable.

Troops

Card
RarityIcon
Cost
Elixir
Health (+Shield)
Icons stats hp
Damage
Icons stats dmg
Hit Speed (seconds)
Icons stats dmg speed
Damage per Second
Icons stats dmg dps
Spawn/Death Damage
Death damage
Range
Icons stats range
Count
Icons stats troop count
Archers3252891.274052
Baby Dragon41,0161331.58803.51
Balloon51,3967983266272 (Death)0.1 (Melee: Short)1
Bandit3750160116000.75 (Melee: Short)1
Barbarians55551591.411300.7 (Melee: Short)4
Bats267671.16001.2 (Melee: Medium)5
Battle Ram4756220N/AN/A00.5 (Melee: Short)1
Bomber33982711.9142051
Bowler51,5962392.595051
Cannon Cart5742 (+742)168116805.51
Dark Prince41,030 (+199)2061.315801.2 (Melee: Medium)1
Dart Goblin32161000.714206.51
Electro Dragon5790159 (x3)2.175 (x3)03.51
Electro Wizard459096 (x2)1.853 (x2)159 (Spawn)51
Elite Barbarians69703011.717701.2 (Melee: Medium)2
Elixir BlobN/A316521.3400(Melee: short)4
Elixir Golem31,2672111.316200.75 (Melee: Short)1
Elixir GolemiteN/A6331051.3800(Melee: short)2
Executioner51010140(x2)2.458 (x2)04.5 (maximum Range of 6.5)1
Fire Spirits291178N/AN/A023
Fisherman38001601.510601.2 (Melee: Medium)/61
Flying Machine45101421.1129061
Giant53,2752111.514001.2 (Melee: Medium)1
Giant Skeleton62,7931721.5114957 (Death)0.8 (Melee: Short)1
Goblin Brawler48532641.124000.8 (Melee: Short)1
Goblin Gang3167/11099/671.1/1.790/390/00.5 (Melee: Short)/53/2
Goblin Giant62,5401461.78501.2 (Melee: Medium)1
Goblins2167991.19000.5 (Melee: Short)3
Golem84,2562592.5103259 (Death)0.75 (Melee: Short)1
GolemiteN/A864532.52153 (Death)0.25 (Melee: Short)2
Guards390 (+199)901.18101.6 (Melee: Long)3
Hog Rider41,4082641.616500.8 (Melee: Short)1
Hunter469669 (x10)2.231 (x10)041
Ice Golem2994702.52870 (Death)0.75 (Melee: Short)1
Ice Spirit119091N/AN/A02.51
Ice Wizard3590751.74005.51
Inferno Dragon41,07030-3500.475-87503.51
Knight31,3821671.213901.2 (Melee: Medium)1
Lava Hound73,150451.334021
Lava PupN/A17945145026
Lumberjack41,0602000.825000.7 (Melee: Short)1
Magic Archer449096196071
Mega Minion36952581.616101.6 (Melee: Long)1
Mega Knight73,3002221.8123444 (Spawn)1.2 (Melee: Medium)1
Mini P.E.K.K.A.41,1295981.833201.2 (Melee: Medium)1
Miner31,0001601.213301.2 (Melee: Medium)1
Minions31908418401.6 (Melee: Long)3
Minion Horde51908418401.6 (Melee: Long)6
Musketeer45981811.1164061
Night Witch47502601.517301.6 (Melee: Long)1
P.E.K.K.A.73,1256781.837601.2 (Melee: Short)1
Prince51,6153251.423201.6 (Melee: Long)1
Princess3216140346091
Ram Rider51,461220/861.8/1.1122/7800.8 (Melee: Short)/5.51
Rascal Boy51,5151101.57300.8 (Melee: Short)1
Rascal Girl52161101.1100052
Royal Ghost31,0002161.81200Melee: Medium1
Royal Giant62,5442541.7149051
Royal Hogs5695561.24600.7 (Melee: Short)4
Royal Recruits7440 (+199)1011.37701.6 (Melee: Long)6
Skeletons1676716700.5 (Melee: Short)3
Skeleton Army3676716700.5 (Melee: Short)15
Skeleton Barrel3636110N/AN/A110 (Death)0.35 (Melee: Short)1
Sparky61,2001,1004275051
Spear Goblins2110671.739053
Three Musketeers95981811.1164063
Valkyrie41,6542211.613801.2 (Melee: Medium)1
Wall Breakers2275325N/AN/A00.5 (Melee: Short)2
Witch56961111.1100051
Wizard55982341.416705.51
Zappies4440701.64304.53

Defensive Buildings

Card
RarityIcon
Cost
Elixir
Health
Icons stats hp
Lifetime
Icons stats deploy time
Damage
Icons stats dmg
Hit Speed
Icons stats dmg speed
Damage per Second
Icons stats dmg dps
Range
Icons stats range
Bomb Tower41,126351841.61156
Cannon37423016711675.5
Inferno Tower51,4083035-7040.487-1,7606
Mortar41,219302205443-11.5
Tesla4954351901.11725.5
X-Bow61,33040260.2510411.5

Passive Buildings

Card
RarityIcon
Cost
Elixir
Health
Icons stats hp
Lifetime
Icons stats deploy time
Barbarian Hut71,93660
Elixir Collector688870
Furnace41,00350
Goblin Hut51,29350
Goblin Cage480020
Tombstone342240

Damaging Spells

Card
RarityIcon
Cost
Elixir
Damage
Icons stats dmg
Crown Tower Damage
Crown tower damage
Radius
Icons stats radius
Arrows3243864
Barbarian Barrel2219N/A5 Range, 2.6 Width
Earthquake361 (x3) (244 [x3] to Buildings)61 (x3)3.5
Fireball45722012.5
Freeze495343
Giant Snowball2159492.5
Lightning68773073.5
Poison46002163.5
Rocket61,2324322
The Log22408411.1 Range, 3.9 Width
Tornado3140N/A5.5
Zap2159562.5

Spawners

Most cards on this spawner table have been mentioned in the above tables with additional information.

Card
RarityIcon
Type
CardTypeIcon
Cost
Elixir
Troop Spawned
Icons stats troop
Spawn Speed
Icons stats deploy time
Maximum Spawned
Icons stats troop count
Barbarian BarrelSpell2BarbariansUpon Breaking1
Barbarian HutBuilding7BarbariansEvery 14 Seconds10
Battle RamTroop4BarbariansUpon Breaking or Death2
FurnaceBuilding4Fire SpiritsEvery 10 Seconds12
Goblin BarrelSpell3GoblinsUpon Impact3
Goblin Cage Building 4 Goblin Brawler Upon Death 1
Goblin GiantTroop6Spear GoblinsUpon Death2
Goblin HutBuilding5Spear GoblinsEvery 4.5 Seconds11
GolemTroop8GolemitesUpon Death2
GraveyardSpell5SkeletonsEvery 0.5 Seconds16
Lava HoundTroop7Lava PupsUpon Death6
Night WitchTroop4BatsEvery 7 Seconds and Upon DeathN/A
Skeleton BarrelTroop3SkeletonsUpon Death7
TombstoneBuilding3SkeletonsEvery 2.9 Seconds and Upon Death18
WitchTroop5SkeletonsEvery 7 SecondsN/A

Please note that some cards have been omitted from these tables due to their unique abilities that would make it difficult to compare them to other cards.

History

Trivia

  • You are guaranteed to get 1 Epic during the tutorial.
  • The chest you get is based on the arena in which you battle in, not your current one. You will always fight in the higher arena (Example: if a player from Arena 5 is matched with a player from Arena 4, then they will fight in Spell Valley, which is Arena 5). This means that you can get cards from an Arena that you have not reached yet.
  • Epics can only be requested once every Sunday; Legendary Cards cannot be donated or requested.
  • If your card has reached the max level, each card received will give you a certain amount of Gold. This also holds true if you have enough cards to upgrade to the max level but haven't upgraded it yet. For example, when the upgrade meter of a level 12 Common card reaches "5000/5000", each additional card will be converted to 5 Gold.
    • Every Common over the maximum gives 5 Gold.
    • Every Rare gives 50 Gold.
    • Every Epic gives 500 Gold.
    • Every Legendary gives 20,000 Gold.
  • In the Japanese language setting, Epic Cards are called Super Rare Cards while Legendary Cards are called Ultra Rare Cards, the terms often used in card collection games. In the Korean language setting, Epic Cards are called Heroic Cards.

Statistics

Level Number of Cards Required for Upgrade^
Common Rare Epic Legendary
11N/AN/AN/A
22N/AN/AN/A
341N/AN/A
4102N/AN/A
5204N/AN/A
650101N/A
7100202N/A
8200504N/A
9400100101
10800200202
111,000400504
122,00080010010
135,0001,00020020
Total9,5862,58638636
Level Gold Required for Upgrade
Common Rare Epic Legendary
1N/AN/AN/AN/A
25N/AN/AN/A
320N/AN/AN/A
45050N/AN/A
5150150N/AN/A
6400400N/AN/A
71,0001,000400N/A
82,0002,0002,000N/A
94,0004,0004,000N/A
108,0008,0008,0005,000
1120,00020,00020,00020,000
1250,00050,00050,00050,000
13100,000100,000100,000100,000
Total185,625185,600184,400175,000
Level XP Gained from Upgrade
Common Rare Epic Legendary
1N/AN/AN/AN/A
24N/AN/AN/A
35N/AN/AN/A
466N/AN/A
51010N/AN/A
62525N/AN/A
7505025N/A
8100100100N/A
9200200200N/A
10400400400250
11600600600600
12800800800800
131,6001,6001,6001,600
Total3,8003,7913,7253,250

^ The Total count of cards does not count the Unlock cards as they can be used to upgrade a card to the next level. You can even donate or trade away the only non-Legendary card to unlock it and still be able to use the card at the lowest level.

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