Cards are what players use to deploy troops, spells, and buildings onto the battlefield. A certain category of troops, those being tower troops, aren't deployed, but are chosen before battle. Deploying cards costs Elixir, which is gradually gained during the battle. Cards are primarily obtained through buying them with Gold or Gems in the Shop, or through finding them or Wild Cards, which are used to upgrade cards, in different Chests. Cards can also be received through trading or through clan members donating cards to your requests. Duplicate cards obtained will fill up an upgrade meter. Once the meter is full, you can upgrade the card with Gold. All health and damage statistics are increased by roughly 10% per level. Cards that are able to spawn troops, such as Goblin Hut, Barbarian Hut, Furnace, and Graveyard, will also have their spawned troop level increased by 1 per level. Once a card is upgraded to the highest Level, finding extras in Chests or buying them from the Shop will result in extra Star Points and Elite Wild Cards. Some cards have the ability to Evolve into a stronger version of themselves with Card Evolution.
Types of Cards
There are four main types of cards: troops, spells, buildings, and tower troops. Generally, spells are temporary and can be cast anywhere in the battlefield (with the exception of The Log, Barbarian Barrel, and Royal Delivery), including on top of buildings, while buildings (which are stationary and decay over time) and troops (which can move) can only be spawned on the player's territory (with the exception of Miner and Goblin Drill). Pressing and holding on any spell before deploying it will show its Crown Tower damage (or Crown Tower Damage Per Second in some cases) and Duration if the spell has duration. Tower troops stay on the user's Crown Towers and attack opposing troops. There are also 5 card rarities: Common (represented by pale blue or dark blue), Rare (represented by orange or pale yellow), Epic (signified by magenta or purple), Legendary (signified by a rainbow gradient) and Champion (signified by aureolin). Each rarity has a different number of levels.
- Common cards have 16 different Levels, ranging from Level 1 to Level 16.
- Rare cards have 14 different Levels, ranging from Level 3 to Level 16.
- Epic cards have 11 different Levels, ranging from Level 6 to Level 16.
- Legendary cards have 8 different Levels, ranging from Level 9 to Level 16.
- Champion cards have 6 different Levels, ranging from Level 11 to Level 16.
Champion Cards
Champion cards share functions which are unique to their rarity.
- All Champion cards are troops, and when they are deployed, an ability icon will appear at the right-hand side of the player's screen. At any time, the player can tap the icon in order to activate their Champion's unique ability. Activating an ability costs a certain amount of Elixir. The abilities adhere to the server's 1 second deployment delay. After the ability's duration concludes, the abilities will go on a cooldown, which prevents them from being used for some time. The cooldown will instantly reset if the player's Champion dies, or if a new Champion gets placed.
- Only 1 Champion card can be present in a deck at any time.
- The most recent Champion card placed will be able to use its ability.
- Cloned Champion troops cannot use abilities. Activating an ability while a cloned Champion is on the arena will only trigger it for the original troop.
Ranges
Each troop and defensive building in Clash Royale has a range, specified in tiles.
- Cards that have a range of 0.8 tiles or less are classified as "Melee: Short". Should a card have less than 0.8 tiles of range, the table below will specify the exact numbers.
- Cards that have a range of 1.2 tiles are classified as "Melee: Medium".
- Cards that have a range of 1.6 tiles are classified as "Melee: Long".
- Cards with a range of 2 or more tiles are simply classified as being ranged.
Movement Speeds
Each troop in Clash Royale has a movement speed.
- Cards that have a speed of 30 are classified as "Very Slow".
- Cards that have a speed of 45 are classified as "Slow".
- Cards that have a speed of 60 are classified as "Medium".
- Cards that have a speed of 90 are classified as "Fast".
- Cards that have a speed of 120 are classified as "Very Fast".
Card Comparison
Note: the levels of the cards in the tables below are currently those of the Tournament Standard Rules (11).
Troops
|
|
Card |
Cost (Ability) |
Hitpoints (Base+Shield) |
Damage |
Attack Period (seconds) |
Damage Per Second |
Special Damage |
Range |
Count |
|---|---|---|---|---|---|---|---|---|---|
|
|
Archers | 3 | 304 | 112 | 0.9 | 124 | N/A | 5.00 | 2 |
|
|
Archer Queen | 5 (1) | 1,000 | 225 | 1.2 | 187 | N/A | 5.00 | 1 |
|
|
Baby Dragon | 4 | 1,152 | 161 | 1.5 | 107 | N/A | 3.50 | 1 |
|
|
Balloon | 5 | 1,679 | 640 | 2 | 320 | 240 (Death) | 0.10 (Melee: Short) | 1 |
|
|
Bandit | 3 | 906 | 194 | 1 | 194 | 389 (Dash) | 0.75 (Melee: Short) | 1 |
|
|
Barbarians | 5 | 670 | 192 | 1.3 | 147 | N/A | 0.70 (Melee: Short) | 5 |
|
|
Bats | 2 | 81 | 81 | 1.3 | 62 | N/A | 1.20 (Melee: Medium) | 5 |
|
|
Battle Healer | 4 | 1,717 | 148 | 1.5 | 98 | 200 (Spawn Healing) 100 (Healing per hit) | 1.60 (Melee: Long) | 1 |
|
|
Battle Ram | 4 | 967 | 286 | N/A | N/A | 573 (Charge) | 0.50 (Melee: Short) | 1 |
|
|
Berserker | 2 | 896 | 102 | 0.6 | 170 | N/A | 0.80 (Melee: Short) | 1 |
|
|
Bomber | 2 | 304 | 225 | 1.8 | 125 | N/A | 4.50 | 1. |
|
|
Boss Bandit | 6 (1) | 2,624 | 268 | 1.2 | 223 | 537 (Dash) | 0.80 (Melee: Short) | 1 |
|
|
Bowler | 5 | 2,081 | 289 | 2.5 | 115 | N/A | 4.00 (Projectile 7.5) | 1 |
|
|
Bush Goblins | N/A | 304 | 256 | 1.4 | 182 | N/A | 0.80 (Melee: Short) | 2 |
|
|
Cannon Cart | 5 | 1,809 | 212 | 0.9 | 236 | N/A | 5.50 | 1 |
|
|
Cursed Hog | N/A | 629 | 53 | 1.2 | 44 | N/A | 0.75 (Melee: Short) | 1 |
|
|
Dark Prince | 4 | 1440 (1,200+240) | 266 | 1.3 | 204 | 532 (Charge) | 1.20 (Melee: Medium) | 1 |
|
|
Dart Goblin | 3 | 261 | 156 | 0.8 | 195 | N/A | 6.50 | 1 |
|
|
Electro Dragon | 5 | 949 | 192 (x3) | 2.1 | 91 (x3) | N/A | 3.50 | 1 |
|
|
Electro Giant | 7 | 3,855 | 163 | 2.1 | 77 | 192 (Reflection, 128 to towers) | 1.20 (Melee: Medium) | 1 |
|
|
Electro Spirit | 1 | 230 | 99 (x9) | N/A | N/A | N/A | 2.50 | 1 |
|
|
Electro Wizard | 4 | 714 | 115 (x2) | 1.8 | 126 | 192 (Spawn) | 5.00 | 1 |
|
|
Elite Barbarians | 6 | 1,341 | 384 | 1.4 | 274 | N/A | 1.20 (Melee: Medium) | 2 |
|
|
Elixir Blob | N/A | 360 | 64 | 1.1 | 58 | N/A | 0.80 (Melee: Short) | 4 |
|
|
Elixir Golem | 3 | 1,569 | 253 | 1.1 | 230 | N/A | 0.80 (Melee: Short) | 1 |
|
|
Elixir Golemite | N/A | 762 | 128 | 1.1 | 116 | N/A | 0.80 (Melee: Short) | 2 |
|
|
Executioner | 5 | 1,280 | 168 (x2) | 2.4 | 140 | N/A | 4.50 (Projectile 7.5) | 1 |
|
|
Firecracker | 3 | 304 | 64 (x5) | 3 | 106 | N/A | 6.00 (Projectile 10) | 1 |
|
|
Fire Spirit | 1 | 230 | 207 | N/A | N/A | N/A | 2.50 | 1 |
|
|
Fisherman | 3 | 870 | 194 | 1.3 | 149 | N/A | 1.20 (Melee: Medium) | 1 |
|
|
Flying Machine | 4 | 614 | 171 | 1.1 | 155 | N/A | 6.00 | 1 |
|
|
Furnace | 4 | 727 | 179 | 1.8 | 99 | N/A | 6.00 | 1 |
|
|
Giant | 5 | 4,090 | 253 | 1.5 | 168 | N/A | 1.20 (Melee: Medium) | 1 |
|
|
Giant Skeleton | 6 | 3,617 | 276 | 1.4 | 197 | 535 (Death, 1070 to towers) | 0.80 (Melee: Short) | 1 |
|
|
Goblin Brawler | 4 | 1,080 | 337 | 1.1 | 306 | N/A | 0.80 (Melee: Short) | 1 |
|
|
Goblin Gang | 3 | 202/133 | 120/81 | 1.1/1.7 | 109/47 | N/A | 0.50 (Melee: Short)/5 | 3/3 |
|
|
Goblin Demolisher | 4 | 1300 | 186 | 1.1 | 169 | 404 (Death) | 5.00 | 1 |
|
|
Goblin Giant | 6 | 3,020 | 176/81 | 1.5/1.7 | 117/47 | N/A | 1.20 (Melee: Medium)/5 | 1 |
|
|
Goblin Machine | 5 | 2,150 | 212/304 (195 to towers) | 1.2/3.5 | 176/112 (56 to towers) | N/A | 1.20 (Melee: Medium)/2.5-5 | 1 |
|
|
Goblins | 2 | 202 | 120 | 1.1 | 109 | N/A | 0.50 (Melee: Short) | 4 |
|
|
Goblinstein | 5 (2) | 721 | 92 | 1.8 | 51 | 107 (Lightning Link, 46 to towers) | 5.50 | 1 |
|
|
Golden Knight | 4 (1) | 1,799 | 161 | 0.9 | 178 | 335 (x10) (Dashing Dash) | 1.20 (Melee: Medium) | 1 |
|
|
Golem | 8 | 5,120 | 312 | 2.5 | 124 | 225 (Death) | 0.75 (Melee: Short) | 1 |
|
|
Golemite | N/A | 1,039 | 84 | 2.5 | 33 | 99 (Death) | 0.25 (Melee: Short) | 2 |
|
|
Guardienne | N/A | 1,600 | 217 | 1.2 | 180 | N/A | 1.20 (Melee: Medium) | 1 |
|
|
Guards | 3 | 337 (81 + 256) | 117 | 1 | 117 | N/A | 1.60 (Melee: Long) | 3 |
|
|
Hog Rider | 4 | 1,697 | 317 | 1.6 | 198 | N/A | 0.80 (Melee: Short) | 1 |
|
|
Hunter | 4 | 885 | 84 (x10) | 2.2 | 381 | N/A | 4.00 (Projectile 6.5) | 1 |
|
|
Heal Spirit | 1 | 230 | 110 | N/A | N/A | 400 (Healing) | 2.50 | 1 |
|
|
Ice Golem | 2 | 1,315 | 84 | 2.5 | 33 | 84 (Death) | 0.75 (Melee: Short) | 1 |
|
|
Ice Spirit | 1 | 230 | 110 | N/A | N/A | N/A | 2.50 | 1 |
|
|
Ice Wizard | 3 | 688 | 89 | 1.7 | 52 | 84 (Spawn) | 5.50 | 1 |
|
|
Inferno Dragon | 4 | 1,295 | 35-422 | 0.4 | 87-1,055 | N/A | 3.50 | 1 |
|
|
Knight | 3 | 1,766 | 202 | 1.2 | 168 | N/A | 1.20 (Melee: Medium) | 1 |
|
|
Lava Hound | 7 | 3,581 | 53 | 1.3 | 40 | N/A | 3.5 | 1 |
|
|
Lava Pup | N/A | 217 | 81 | 1.7 | 47 | N/A | 1.60 (Melee: Long) | 6 |
|
|
Little Prince | 3 (3) | 698 | 99 | 1.2/0.8/0.4 | 83/124/248 | 256 (Royal Rescue) | 5.50 | 1 |
|
|
Lumberjack | 4 | 1,282 | 256 | 0.8 | 320 | 192 (Death, 58 to towers)) | 0.70 (Melee: Short) | 1 |
|
|
Magic Archer | 4 | 529 | 143 | 1.1 | 130 | N/A | 7.00 (Projectile 11) | 1 |
|
|
Mega Knight | 7 | 3,993 | 268 | 1.7 | 157 | 430 (Spawn) 537 (Jump) |
1.20 (Melee: Medium) | 1 |
|
|
Mega Minion | 3 | 837 | 311 | 1.5 | 207 | N/A | 1.60 (Melee: Long) | 1 |
|
|
Mighty Miner | 4 (1) | 2,250 | 40-409 | 0.4 | 100-1022 | 332 (Explosive Escape) | 1.60 (Melee: Long) | 1 |
|
|
Miner | 3 | 1,210 | 194 (49 to towers) | 1.3 | 149 (37 to towers) | N/A | 1.20 (Melee: Medium) | 1 |
|
|
Mini P.E.K.K.A. | 4 | 1,433 | 755 | 1.6 | 471 | N/A | 0.80 (Melee: Short) | 1 |
|
|
Minion Horde | 5 | 230 | 107 | 1.1 | 97 | N/A | 2.50 | 6 |
|
|
Minions | 3 | 230 | 107 | 1.1 | 97 | N/A | 2.50 | 3 |
|
|
Monk | 5 (1) | 2,214 | 140/422 | 0.8 | 175 | N/A | 1.20 (Melee: Medium) | 1 |
|
|
Mother Witch | 4 | 529 | 133 | 1 | 133 | N/A | 5.50 | 1 |
|
|
Monster | N/A | 2,385 | 128 | 1.5 | 85 | N/A | 1.20 (Melee: Medium) | 1 |
|
|
Musketeer | 4 | 721 | 217 | 1 | 217 | N/A | 6.00 | 1 |
|
|
Night Witch | 4 | 906 | 314 | 1.3 | 241 | N/A | 1.60 (Melee: Long) | 1 |
|
|
P.E.K.K.A. | 7 | 3,760 | 816 | 1.8 | 453 | N/A | 1.20 (Melee: Medium) | 1 |
|
|
Phoenix | 4 | 1,052 | 217 | 1 | 217 | 163 (Death) | 1.60 (Melee: Long) | 1 |
|
|
Reborn Phoenix | 4 | 1,052 | 217 | 1 | 217 | N/A | 1.60 (Melee: Long) | 1 |
|
|
Prince | 5 | 1,920 | 391 | 1.4 | 279 | 783 (Charge) | 1.60 (Melee: Long) | 1 |
|
|
Princess | 3 | 261 | 168 | 3 | 56 | N/A | 9.00 | 1 |
|
|
Ram Rider | 5 | 1,697 | 250/104 | 1.8/1.1 | 147/94 | 501 (Charge) | 0.80 (Melee: Short)/5.5 | 1 |
|
|
Rascal Boy | 5 | 1,940 | 217 | 1.5 | 144 | N/A | 0.80 (Melee: Short) | 1 |
|
|
Rascal Girl | 5 | 261 | 125 | 1 | 125 | N/A | 5.00 | 2 |
|
|
Royal Ghost | 3 | 1,210 | 261 | 1.8 | 145 | N/A | 1.20 (Melee: Medium) | 1 |
|
|
Royal Giant | 6 | 3,164 | 307 | 1.7 | 180 | N/A | 5.00 | 1 |
|
|
Royal Hogs | 5 | 837 | 74 | 1.2 | 61 | N/A | 0.70 (Melee: Short) | 4 |
|
|
Royal Recruits | 7 | 787 (547+240) | 133 | 1.3 | 102 | N/A | 1.60 (Melee: Long) | 6 |
|
|
Rune Giant | 4 | 2,662 | 120 | 1.5 | 80 | N/A | 1.20 (Melee: Medium) | 1 |
|
|
Skeleton Army | 3 | 81 | 81 | 1.1 | 73 | N/A | 0.50 (Melee: Short) | 15 |
|
|
Skeleton Barrel | 3 | 532 | 145 | N/A | N/A | 145 (Death) | 0.35 (Melee: Short) | 1 |
|
|
Skeleton Dragons | 4 | 560 | 161 | 1.9 | 84 | N/A | 3.50 | 2 |
|
|
Skeleton King | 4 (2) | 2,298 | 204 | 1.6 | 127 | N/A | 1.20 (Melee: Medium) | 1 |
|
|
Skeletons | 1 | 81 | 81 | 1.1 | 73 | N/A | 0.50 (Melee: Short) | 3 |
|
|
Sparky | 6 | 1,451 | 1,331 | 4 | 332 | N/A | 5.00 | 1 |
|
|
Spear Goblins | 2 | 133 | 81 | 1.7 | 47 | N/A | 5.00 | 3 |
|
|
Spirit Empress | 6/3 | 1,192/1,244 | 307 | 1.4/1.1 | 219/279 | N/A | 5.00/1.20 (Melee: Medium) | 1 |
|
|
Suspicious Bush | 2 | 81 | N/A | N/A | N/A | N/A | 0.80 (Melee: Short) | 1 |
|
|
Three Musketeers | 9 | 883 | 204/314 | 1.2 | 170/261 | N/A | 6.00/1.60 (Melee: Long) | 3 |
|
|
Valkyrie | 4 | 1,907 | 266 | 1.5 | 177 | N/A | 1.20 (Melee: Medium) | 1 |
|
|
Wall Breakers | 2 | 330 | 350 | N/A | N/A | N/A | 0.50 (Melee: Short) | 2 |
|
|
Witch | 5 | 839 | 135 | 1.1 | 122 | N/A | 5.50 | 1 |
|
|
Wizard | 5 | 755 | 281 | 1.4 | 200 | N/A | 5.50 | 1 |
|
|
Zappies | 4 | 529 | 117 | 2.1 | 55 | N/A | 4.50 | 3 |
Defensive Buildings
|
|
Card |
Cost |
Hitpoints |
Lifetime |
Damage |
Attack Period (seconds) |
Damage per Second |
Special Damage |
Range |
|---|---|---|---|---|---|---|---|---|---|
|
|
Bomb Tower | 4 | 1,356 | 30 | 222 | 1.8 | 138 | 222 (Death) | 6 |
|
|
Cannon | 3 | 824 | 30 | 212 | 1 | 212 | N/A | 5.5 |
|
|
Cannon Cart (broken) | 5 | 824 | 30 | 212 | 0.9 | 235 | N/A | 5.5 |
|
|
Inferno Tower | 5 | 1,748 | 30 | 43-847 | 0.4 | 107-2,117 | N/A | 6 |
|
|
Mortar | 4 | 1,369 | 30 | 266 | 5 | 53 | N/A | 3.5-11.5 |
|
|
Tesla | 4 | 1,152 | 30 | 220 | 1.1 | 200 | N/A | 5.5 |
|
|
X-Bow | 6 | 1,600 | 30 | 43 | 0.3 | 143 | N/A | 11.5 |
Passive Buildings
|
|
Card |
Cost |
Hitpoints |
Special Damage |
Lifetime |
|---|---|---|---|---|---|
|
|
Barbarian Hut | 6 | 1,164 | N/A | 30 |
|
|
Elixir Collector | 6 | 1,070 | N/A | 93 |
|
|
Goblin Cage | 4 | 780 | N/A | 20 |
|
|
Goblin Drill | 4 | 1,313 | 84 (Spawn, 26 to towers) | 10 |
|
|
Goblin Hut | 4 | 1,180 | N/A | 30 |
|
|
Phoenix Egg | N/A | 240 | N/A | 4.3 |
|
|
Tombstone | 3 | 529 | N/A | 30 |
Damaging Spells
|
|
Card |
Cost |
Damage |
Crown Tower Damage |
Radius |
|---|---|---|---|---|---|
|
|
Arrows | 3 | 366 (122x3) | 93 (31x3) | 3.5 |
|
|
Barbarian Barrel | 2 | 230 | N/A | 4.5 Range, 2.6 Width |
|
|
Earthquake | 3 | 243 (81x3) (858 (283×3) to Buildings) | 159 (53x3) | 3.5 |
|
|
Fireball | 4 | 688 | 207 | 2.5 |
|
|
Freeze | 4 | 148 | 35 | 3 |
|
|
Giant Snowball | 2 | 179 | 54 | 2.5 |
|
|
Goblin Curse | 2 | 210 (35X6) | 60 (10X6) | 3 |
|
|
Lightning | 6 | 1057 | 286 | 3.5 |
|
|
Poison | 4 | 736 (92x8) | 184 (23x8) | 3.5 |
|
|
Rage | 2 | 179 | 54 | 3 |
|
|
Rocket | 6 | 1484 | 371 | 2 |
|
|
Royal Delivery | 3 | 437 | N/A | 3 |
|
|
The Log | 2 | 268 | 44 | 10.1 Range, 3.9 Width |
|
|
Tornado | 3 | 84 | 27 | 5.5 |
|
|
Vines | 3 | 306 (153×2) | 76 (38×2) | 2 |
|
|
Void | 3 | 1020 (340×3)/480 (160×3)/228 (76×3) | 144 (48×3)/72 (24×3)/48 (16×3) | 2.5 |
|
|
Zap | 2 | 192 | 58 | 2.5 |
Spawners
|
|
Card |
Type |
Cost (Ability) |
Troop Spawned |
Spawn Count and Period |
Maximum Troops Spawned |
|---|---|---|---|---|---|---|
|
|
Barbarian Barrel | Spell | 2 | Barbarians | Upon breaking | 1 |
|
|
Barbarian Hut | Building | 6 | Barbarians | 3 every 15 seconds and 1 upon death | 8 |
|
|
Battle Ram | Troop | 4 | Barbarians | Upon breaking or death | 2 |
|
|
Elixir Golem | Troop | 3 | Elixir Golemites | Upon death | 2 |
|
|
Elixir Golemite | Troop | N/A | Elixir Blobs | Upon death | 2 |
|
|
Furnace | Troop | 4 | Fire Spirits | 1 every 7 seconds | N/A |
|
|
Goblin Barrel | Spell | 3 | Goblins | Upon breaking | 3 |
|
|
Goblin Cage | Building | 4 | Goblin Brawler | Upon death | 1 |
|
|
Goblin Curse | Spell | 2 | Goblins | When a unit in the radius dies | N/A |
|
|
Goblin Drill | Building | 4 | Goblins | Every 3 seconds and 2 upon death | 6 |
|
|
Goblin Giant | Troop | 6 | Spear Goblins | Upon death | 2 |
|
|
Goblin Hut | Building | 4 | Spear Goblins | 1 every 2.1 seconds and 1 upon death | 14 |
|
|
Golem | Troop | 8 | Golemites | Upon death | 2 |
|
|
Graveyard | Spell | 5 | Skeletons | Every 0.5 seconds | 13 |
|
|
Lava Hound | Troop | 7 | Lava Pups | Upon death | 6 |
|
|
Little Prince | Troop | 6 (3+3) | Guardienne | After using ability | 1 per ability |
|
|
Mother Witch | Troop | 4 | Cursed Hogs | When a unit with the curse dies | N/A |
|
|
Night Witch | Troop | 4 | Bats | 2 every 5 seconds and 1 upon death | N/A |
|
|
Phoenix Egg | Troop | N/A | Phoenix | Upon death due to lifetime | 1 |
|
|
Royal Delivery | Spell | 3 | Royal Recruits | Upon breaking | 1 |
|
|
Skeleton Barrel | Troop | 3 | Skeletons | Upon death | 7 |
|
|
Skeleton King | Troop | 4 (2) | Skeletons | After using ability | 16 per ability |
|
|
Suspicious Bush | Troop | 2 | Bush Goblins | Upon breaking or death | 2 |
|
|
Tombstone | Building | 3 | Skeletons | 2 Every 4 seconds and 4 upon death | 20 |
|
|
Witch | Troop | 5 | Skeletons | 4 Every 7 seconds | N/A |
Tower Troops
|
|
Card |
Health |
Damage |
Attack Period (seconds) |
Damage per Second |
Range |
|---|---|---|---|---|---|---|
|
|
Cannoneer | 2,616 | 320 | 2.2 | 145 | 7.5 |
|
|
Dagger Duchess | 2,768 | 107 | 0.50/1.40 | 214/76 | 7.5 |
|
|
Royal Chef | 2,703 | 109 | 1 | 109 | 7.5 |
|
|
Tower Princess | 3,052 | 109 | 0.8 | 136 | 7.5 |
Please note that some cards have been omitted from these tables due to their unique abilities that would make it difficult to compare them to other cards.
Card Evolution
Card Evolution is a feature that allows specific Cards to evolve and become a more powerful version of themselves after a certain number of Cycles. Cycles are the amount of times the original card must be in your hand to obtain the Card Evolution. If a card requires 2 Cycles to evolve, every 3rd of that card would be its Card Evolution. This can be easily tracked as once you deploy the card, a diamond above the card art will be filled in the next time it comes into your hand. Every card with an Evolution takes 6 Evolution Shards or Wild Shards to be able to use it in battle. When a Card Evolution is deployed, a special deploy sound will play while a purple light temporarily shines down on them. When you obtain a Card Evolution in a match, a guitar rift will play. All Card Evolutions have a special ability that the original card doesn't have. In addition to the ability, some have increased stats to compensate for their low appearance in matches.
Evolution Comparison
For each Evolution's ability, check out their individual pages.
Evolutions
|
|
Card |
Cost |
Cycles |
Overall Cost |
Stat Boosts |
|---|---|---|---|---|---|
|
|
Archers | 3 | 2 | 9 | +1 tile Range |
|
|
Baby Dragon | 4 | 2 | 12 | N/A |
|
|
Barbarians | 5 | 1 | 10 | +10% Hitpoints |
|
|
Battle Ram | 4 | 2 | 12 | N/A Barbarians: +10% Hitpoints |
|
|
Bats | 2 | 2 | 6 | +50% Hitpoints |
|
|
Bomber | 2 | 2 | 6 | N/A |
|
|
Cannon | 3 | 2 | 9 | N/A |
|
|
Dart Goblin | 3 | 2 | 9 | N/A |
|
|
Electro Dragon | 5 | 1 | 10 | N/A |
|
|
Executioner | 5 | 1 | 10 | N/A |
|
|
Firecracker | 3 | 2 | 9 | N/A |
|
|
Furnace | 4 | 2 | 12 | N/A |
|
|
Giant Snowball | 2 | 2 | 6 | +1 second Slowdown |
|
|
Goblin Barrel | 3 | 2 | 9 | +1 Barrel |
|
|
Goblin Cage | 4 | 1 | 8 | N/A |
|
|
Goblin Drill | 4 | 2 | 12 | N/A |
|
|
Goblin Giant | 6 | 1 | 12 | N/A |
|
|
Hunter | 4 | 2 | 12 | N/A |
|
|
Ice Spirit | 1 | 2 | 3 | +0.5 tiles Splash Radius |
|
|
Inferno Dragon | 4 | 2 | 12 | N/A |
|
|
Knight | 3 | 2 | 9 | N/A |
|
|
Lumberjack | 4 | 2 | 12 | N/A |
|
|
Mega Knight | 7 | 1 | 14 | N/A |
|
|
Mortar | 4 | 2 | 12 | -1 second Attack Period |
|
|
Musketeer | 4 | 2 | 12 | N/A |
|
|
P.E.K.K.A. | 7 | 1 | 14 | N/A |
|
|
Royal Ghost | 3 | 2 | 9 | N/A |
|
|
Royal Giant | 6 | 1 | 12 | N/A |
|
|
Royal Hogs | 5 | 2 | 15 | N/A |
|
|
Royal Recruits | 7 | 1 | 14 | N/A |
|
|
Skeleton Army | 3 | 2 | 9 | +1 Skeleton |
|
|
Skeleton Barrel | 3 | 2 | 9 | +1 Barrel +25% Hitpoints +64% Death Damage |
|
|
Skeletons | 1 | 2 | 3 | N/A |
|
|
Tesla | 4 | 2 | 12 | N/A |
|
|
Valkyrie | 4 | 2 | 12 | N/A |
|
|
Wall Breakers | 2 | 2 | 6 | N/A |
|
|
Witch | 5 | 1 | 10 | N/A |
|
|
Wizard | 5 | 1 | 10 | N/A |
|
|
Zap | 2 | 2 | 6 | N/A |
Merge Tactics
Cards in Merge Tactics have different stats from their regular counterparts to accommodate for the mode.
Card Comparison
Note: the levels of the cards in the tables below are currently those of the Tournament Standard Rules (11) and account for 1-Star troops.
Cards
| Card |
Cost |
Hitpoints |
Damage |
Attack Period (seconds) |
Range |
|---|---|---|---|---|---|
| Archer Queen | 5 | 849 | 90 | 1.25 | 4 |
| Bandit | 4 | 828 | 82 | 1.11 | 1 |
| Barbarian | 2 | 840 | 96 | 1 | 1 |
| Dart Goblin | 3 | 634 | 80 | 0.83 | 5 |
| Electro Giant | 3 | 1,309 | 87 | 1.42 | 4 |
| Elixir Collector | 0 | 800 | 0 | 0 | 0 |
| Executioner | 3 | 763 | 120 x2 (240) | 2 | 4 |
| Goblin | 2 | 420 | 108 | 0.66 | 1 |
| Goblin Machine | 4 | 1,137 | 82 | 1 | 1 |
| Golden Knight | 5 | 1,200 | 140 | 1.25 | 1 |
| Inferno Tower | 0 | 800 | 20 | 0.5 | 3 |
| Mega Knight | 4 | 1,499 | 99 | 1.66 | 1 |
| Mini P.E.K.K.A. | 2 | 577 | 207 | 1.66 | 1 |
| Monk | 5 | 1,500 | 80 | 0.9 | 1 |
| Mortar | 0 | 600 | 240 | 2.5 | 6 |
| Musketeer | 3 | 922 | 138 | 1.66 | 3 |
| P.E.K.K.A. | 3 | 1,309 | 360 | 2.5 | 1 |
| Prince | 3 | 872 | 163 | 1.42 | 1 |
| Princess | 4 | 620 | 123 | 2 | 6 |
| Royal Ghost | 4 | 828 | 114 | 0.83 | 1 |
| Royal Giant | 2 | 1,062 | 96 | 1.66 | 4 |
| Skeleton | 0 | 600 or 177 | 72 or 28 | 1.43 | 1 |
| Skeleton Dragon | 2 | 420 | 96 | 1.25 | 4 |
| Skeleton King | 5 | 1,400 | 180 | 2 | 1 |
| Spear Goblin | 2 | 360 | 180 | 1.66 | 3 |
| Tesla | 0 | 800 | 60 | 0.71 | 2 |
| Valkyrie | 3 | 1,269 | 127 | 1.66 | 1 |
| Witch | 4 | 818 | 130 | 2 | 4 |
| Wizard | 2 | 462 | 92 | 1.25 | 4 |
| X-Bow | 0 | 600 | 200 | 0.3 | 8 |
History
2016
- 42 cards were present in Clash Royale's game launch on 4/1/2016, with 14 Common cards, 14 Rare cards and 14 Epic cards.
- On 2/2/2016, the February 2016 Update added Level caps for Friendly Battles and Tournaments: King's Tower: 8; Common: 8; Rare: 6; Epic: 3.
- On 29/2/2016, the March 2016 Update added the Legendary rarity, capped at Level 1 in Friendly Battles. The update also added 6 new cards immediately: Royal Giant, Three Musketeers, Dark Prince, Poison, Ice Wizard, and Princess.
- On 3/5/2016, the May 2016 Update added 6 new cards immediately: Fire Spirits, Furnace, Guards, Lava Hound, Miner, and Sparky. The update also changed the maximum Levels for King's Tower and Cards: King's Tower: 13 (from 12); Common: 13 (from 12); Rare: 11 (from 10); Legendary: 5 (from 6). The number of Epic cards needed to upgrade from Level 7 to Level 8 was also reduced to 200 cards (from 300). The Gold cost to upgrade them was also increased for Levels 2-8. It also gave Gem refunds for every card over the cap for players who had already collected their Epic or Legendary cards past the post-upgrade cap.
- On 18/5/2016, a Balance Update fixed the Experience gained from upgrading Epic and Legendary cards.
- On 4/7/2016, the Tournaments Update added 4 new cards immediately: Ice Spirit, Bowler, The Log, and Lumberjack.
- On 19/9/2016, the September 2016 Update added the Mega Minion immediately. The update also added 3 new cards over time: Inferno Dragon, Ice Golem, and Graveyard.
- On 1/11/2016, the November 2016 Update added 4 new cards over time: Tornado, Elite Barbarians, Clone, and Electro Wizard.
- On 15/12/2016, the December 2016 Update added 4 new cards over time: Dart Goblin, Executioner, Battle Ram, and Goblin Gang.
2017
- On 13/3/2017, the March 2017 Update added 4 new cards over time: Bandit, Heal, Night Witch, and Bats. The same update also added a "Tournament Level" button for the players to see a card's stats for the Tournament Standard level.
- On 12/6/2017, the June 2017 Update added 4 new cards over time: Cannon Cart, Mega Knight, Flying Machine, and Skeleton Barrel.
- On 12/12/2017, the Electrifying Update added 2 new cards immediately: Hunter and Zappies. The update also added 3 new cards over time: Royal Ghost, Magic Archer, and Barbarian Barrel.
2018
- On 11/5/2018, the Rascals were added to the game as part of the Rascals Draft Challenge's final reward.
- On 20/6/2018, the Summer 2018 Update added 2 new cards immediately: Royal Hogs and Giant Snowball. The update also added Royal Recruits over time.
- On 3/9/2018, a Balance Update increased the number of cards players can hold after maxing it out (or collecting enough to max it out).
- On 5/9/2018, the September 2018 Update added the Goblin Giant immediately. The update also changed how cards' Levels were numbered, such that all cards of equal Level have similar Levels of strength: Rare, Epic, and Legendary cards are now unlocked at Level 3, 6 and 9 respectively, and all three max out at Level 13.
- On 27/10/2018, the Electro Dragon was added to the game as part of the Electro Dragon Draft Challenge's final reward.
- On 21/12/2018, the Ram Rider was added to the game as part of the Ram Rider Draft Challenge's final reward.
2019
- On 14/2/2019, the Wall Breakers were added to the game as part of the Wall Breakers Draft Challenge's final reward.
- On 15/4/2019, the April 2019 Update added the Earthquake immediately. The update also added the Goblin Cage over time.
- On 4/7/2019, the Fisherman was added to the game as part of the Fisherman Draft Challenge's final reward.
- On 10/10/2019, the Elixir Golem was added to the game as part of the Elixir Golem Draft Challenge's final reward.
- On 26/11/2019, the End of November 2019 Update revamped the card info screens, with a video of the card in action being shown.
- On 2/12/2019, the Battle Healer was added to the game as part of the Battle Healer Draft Challenge's final reward.
2020
- On 6/1/2020, the Firecracker was added to the game as part of the Firecracker Draft Challenge's final reward.
- On 2/3/2020, the Royal Delivery was added to the game as part of the Classic Royale Challenge's final reward.
- On 2/4/2020, a maintenance break removed the Heal from the game, replacing it with the Heal Spirit.
- On 6/7/2020, the Skeleton Dragons were added to the game as part of the Skeleton Dragons Draft Challenge's final reward.
- On 5/10/2020, the Electro Spirit and Electro Giant wer added to the game as part of the Electro Spirit Draft Challenge and Electro Giant Draft Challenge's respective final rewards.
- On 7/12/2020, the Mother Witch was added to the game as part of the Mother Witch Draft Challenge's final reward.
2021
- On 12/6/2021, the Goblin Drill was added to the game as part of the Goblin Drill Draft Challenge's final reward. This update also renamed the Fire Spirits card to Fire Spirit.
- On 27/10/2021, the Champions Update added the Champion rarity alongside 3 Champion cards: Golden Knight, Archer Queen, and Skeleton King. The update also changed cards' the maximum Level to 14 (from 13), as well as the Tournament Standard Level to 11 (from 9). The card and Gold requirements to upgrade cards past Level 11 was also decreased. All players that had already collected their cards past Level 11 received card refunds for every card at that Level, depending on the card rarity and Level.
2022
- Starting from 7/2/2022, certain Special Challenges would have new temporary cards available.
- On 30/3/2022, the Miner Update added the Mighty Miner immediately.
- On 27/6/2022, the Summer 2022 Update added a badge that showed the sum of the player's card levels.
- On 26/10/2022, the 2022 Quarter 3 Update added 2 new cards immediately: Monk and Phoenix. It also made it so that any player can unlock Champion cards through Arenas (from requiring King Level 14).
2023
- On 19/6/2023, the Card Evolution Update allowed cards to Evolve, improving their stats and giving them new abilities. The update also changed the cards' maximum Level to 15 (from 14). It also made it so that cards would award players with Elite Wild Cards instead of Gold when the card is at Level 14.
- On 6/11/2023, the November 2023 Update added the Little Prince immediately.
- On 13/12/2023, the Tower Troop Update added tower troop cards, as well as changing the Princess Tower into a tower troop, the Tower Princess.
2024
- On 1/1/2024, the January 2024 Update added the Cannoneer immediately.
- On 1/4/2024, the April 2024 Update added the Dagger Duchess immediately.
- On 6/5/2024, the May 2024 Update added the Void immediately.
- On 17/6/2024, the Goblin World Update added the Goblin Curse, Goblin Machine, and Goblin Demolisher immediately.
- On 30/7/2024, the Goblin Queen's Journey Changes Update added the Suspicious Bush immediately.
- On 7/10/2024, the October 2024 Update added the Goblinstein immediately.
- On 16/12/2024, the 2024 Quarter 4 Update added the Royal Chef immediately.
2025
- On 6/1/2025, the January 2025 Update added the Rune Giant immediately.
- On 3/2/2025, the February 2025 Update added the Berserker immediately.
- On 7/4/2025, the April 2025 Update added the Boss Bandit immediately.
- Starting from 30/6/2025 with the 2025 Quarter 2 Update, Merge Tactics would have variants for certain cards to accommodate for the game mode.
- On 7/7/2025, the July 2025 Update added the Spirit Empress immediately.
- On 1/9/2025, the September 2025 Update added the Vines immediately.
- On 24/11/2025, the Level 16 Update increased the Level Cap of all cards to 16 (from 15). The card and Gold requirements to upgrade cards past Level 11 was also decreased.
Trivia
- The idea of card games originated from China during the ninth century AD, as a result of the usage of woodblock printing technology. Later, it passed towards the Middle East and Europe and took many forms.
- Epic Cards can only be requested once every Sunday; Legendary and Champion Cards cannot be donated or requested.
- In the Japanese language setting, Epic Cards are called Super Rare Cards while Legendary Cards are called Ultra Rare Cards, the terms often used in card collection games. In the Korean language setting, Epic Cards are called Heroic Cards.
- Despite Epic Chests only being able to give Epic Cards, an Epic Chest may not give any Epic Cards. This can happen if the player does not have any Epic Cards unlocked and this Chest is opened in Arenas where no Epic Cards can be unlocked. It can also happen with Legendary Chests.
- Even though a deck can only have 1 Champion Card at a time, there have been cases of multiple Champion Cards within a deck. In these scenarios, using the ability would use it for both Champion Cards.
Statistics
| Card Level |
Number of Cards Required for Upgrade^ | ||||
|---|---|---|---|---|---|
| Common | Rare | Epic | Legendary | Champion | |
| 1 | 1 | N/A | N/A | N/A | N/A |
| 2 | 2 | N/A | N/A | N/A | N/A |
| 3 | 4 | 1 | N/A | N/A | N/A |
| 4 | 10 | 2 | N/A | N/A | N/A |
| 5 | 20 | 4 | N/A | N/A | N/A |
| 6 | 50 | 10 | 1 | N/A | N/A |
| 7 | 100 | 20 | 2 | N/A | N/A |
| 8 | 200 | 50 | 4 | N/A | N/A |
| 9 | 400 | 100 | 10 | 1 | N/A |
| 10 | 800 | 200 | 20 | 2 | N/A |
| 11 | 1,000 | 300 | 30 | 4 | 1 |
| 12 | 1,500 | 400 | 50 | 6 | 2 |
| 13 | 2,500 | 550 | 70 | 9 | 5 |
| 14 | 3,500 | 750 | 100 | 12 | 8 |
| 15 | 5,500 | 1,000 | 130 | 14 | 11 |
| 16 | 7,500 | 1,400 | 180 | 20 | 15 |
| Total | 23,087 | 4787 | 597 | 68 | 42 |
| Card Level |
Gold Required for Upgrade | ||||
|---|---|---|---|---|---|
| Common | Rare | Epic | Legendary | Champion | |
| 1 | N/A | N/A | N/A | N/A | N/A |
| 2 | 5 | N/A | N/A | N/A | N/A |
| 3 | 20 | N/A | N/A | N/A | N/A |
| 4 | 50 | 50 | N/A | N/A | N/A |
| 5 | 150 | 150 | N/A | N/A | N/A |
| 6 | 400 | 400 | N/A | N/A | N/A |
| 7 | 1,000 | 1,000 | 400 | N/A | N/A |
| 8 | 2,000 | 2,000 | 2,000 | N/A | N/A |
| 9 | 4,000 | 4,000 | 4,000 | N/A | N/A |
| 10 | 8,000 | 8,000 | 8,000 | 5,000 | N/A |
| 11 | 15,000 | 15,000 | 15,000 | 15,000 | N/A |
| 12 | 25,000 | 25,000 | 25,000 | 25,000 | 25,000 |
| 13 | 40,000 | 40,000 | 40,000 | 40,000 | 40,000 |
| 14 | 60,000 | 60,000 | 60,000 | 60,000 | 60,000 |
| 15 | 90,000 | 90,000 | 90,000 | 90,000 | 90,000 |
| 16 | 120,000 | 120,000 | 120,000 | 120,000 | 120,000 |
| Total | 365,625 | 365,600 | 364,400 | 355,000 | 335,000 |
| Card Level |
XP Gained from Upgrade | ||||
|---|---|---|---|---|---|
| Common | Rare | Epic | Legendary | Champion | |
| 1 | N/A | N/A | N/A | N/A | N/A |
| 2 | 4 | N/A | N/A | N/A | N/A |
| 3 | 5 | N/A | N/A | N/A | N/A |
| 4 | 6 | 6 | N/A | N/A | N/A |
| 5 | 10 | 10 | N/A | N/A | N/A |
| 6 | 25 | 25 | N/A | N/A | N/A |
| 7 | 50 | 50 | 25 | N/A | N/A |
| 8 | 100 | 100 | 100 | N/A | N/A |
| 9 | 200 | 200 | 200 | N/A | N/A |
| 10 | 400 | 400 | 400 | 250 | N/A |
| 11 | 600 | 600 | 600 | 600 | N/A |
| 12 | 800 | 800 | 800 | 800 | 800 |
| 13 | 1,600 | 1,600 | 1,600 | 1,600 | 1,600 |
| 14 | 2,000 | 2,000 | 2,000 | 2,000 | 2,000 |
| 15 | 50,000 | 50,000 | 50,000 | 50,000 | 50,000 |
| 16 | 200,000 | 200,000 | 200,000 | 200,000 | 200,000 |
| Total | 255,800 | 255,791 | 255,725 | 255,250 | 254,400 |
