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This page is about what cards exactly are in general. To read more about the individual cards in Clash Royale, click here.
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Cards are the only method of deploying troops, spells, and buildings onto the battlefield. Deploying cards costs Elixir, which is gradually gained during battle. Cards are primarily obtained through buying them with Gold or Gems in the Shop, or through finding them in Chests. Cards can also be received through trading or through clan members fulfilling requests. Duplicate cards obtained will fill up an upgrade meter. Once the meter is full, you can upgrade the card with Gold. All health and damage statistics are increased by roughly 10% per level. Cards that are able to spawn troops, such as the Goblin Hut and Graveyard, will have their spawned troop level increased by 1 per level.

Types of Cards

There are three main types of cards: troops, spells, and buildings. Generally, spells are temporary and can be cast anywhere in the battlefield (with the exception of The Log, Barbarian Barrel, and Royal Delivery), while buildings (which are stationary and decay over time) and troops (which can move) can only be spawned on the player's territory (with the exception of the Miner and Goblin Drill). There are also 5 card rarities: Common (signified by grey or pale blue), Rare (signified by orange), Epic (signified by purple), Legendary (signified by a rainbow gradient) and Champion (signified by a bright yellow). Each rarity has a different number of levels.

  • Common cards have 14 different levels, ranging from level 1 to level 14.
  • Rare cards have 12 different levels, ranging from level 3 to level 14.
  • Epic cards have 9 different levels, ranging from level 6 to level 14.
  • Legendary cards have 6 different levels, ranging from level 9 to level 14.
  • Champion cards have 4 different levels, ranging from level 11 to level 14.

Champion Cards

Champion cards share functions which are unique to their rarity.

  • All Champion cards are troops, and when they are deployed, an ability icon will appear at the righthand side of the player's screen. At any time, the player can tap the icon in order to activate their Champion's unique ability. Activating an ability costs a certain amount of Elixir. The abilities adhere to the server's 1 second deployment delay. After the ability's duration concludes, the abilities will go on a cooldown, which prevents them from being used for some time. The cooldown will instantly reset if the player's Champion dies.
  • Additionally, Champions do not adhere to the regular card cycle rules. While the player's Champion is present on the arena, the Champion's card will be kept out from the cycle until the Champion dies. Thus, it is impossible for there to be more than 1 player-aligned Champion to be active at any time. Once the Champion dies, the Champion will be added back to the card cycle. They will return to the player's hand after 3 cards are played.
  • Only 1 Champion card can be present in a deck at any time.
  • Champions are "immune" to Mirror. If the player's last played card was a Champion, the Mirror will ignore it and repeat the card played before the Champion card.
  • Cloned Champions cannot use abilities. Activating an ability while a cloned Champion is on the arena will only trigger it for the original troop.

Ranges

Each troop and defensive building in Clash Royale has a range, specified in tiles.

  • Cards that have a range of 0.8 tiles or less are classified as "Melee: Short". Should a card have less than 0.8 tiles of range, the table below will specify the exact numbers.
  • Cards that have a range of 1.2 tiles are classified as "Melee: Medium".
  • Cards that have a range of 1.6 tiles are classified as "Melee: Long".
  • Cards with a range of 2 or more tiles are simply classified as being ranged.

Card Comparison

Click a column header to sort a table. Note: the levels of the cards in the tables below are currently those of the Tournament Standard Rules (11).

Troops

Card
Rarity
Cost
Elixir
Health (+Shield)
Hitpoint
Damage
Damage
Hit Speed (seconds)
Damage Speed
Damage per Second
DPS
Spawn/Death Damage
Death Damage
Range
Range
Count
Count
Archers 3 304 107 1.1 97 0 5 2
Archer Queen 5 1,000 225 1.2 188 0 5 1
Baby Dragon 4 1,152 160 1.5 107 0 3.5 1
Balloon 5 1,680 640 2 320 240 (Death) 0.1 (Melee: Short) 1
Bandit 3 907 193 1 193 0 0.75 (Melee: Short) 1
Barbarians 5 670 192 1.4 137 0 0.7 (Melee: Short) 5
Bats 2 81 81 1.3 62 0 1.2 (Melee: Medium) 5
Battle Healer 4 1,717 148 1.5 98 0 1.6 (Melee: Long) 1
Battle Ram 4 911 286 N/A N/A 0 0.5 (Melee: Short) 1
Bomber 2 332 222 1.8 123 0 4.5 1
Bowler 5 2,080 288 2.5 115 0 4 1
Cannon Cart 5 892 (+892) 212 1 212 0 5.5 1
Cursed Hog N/A 520 44 1.2 36 0 0.75 (Melee: Short) 1
Dark Prince 4 1,200 (+240) 248 1.3 190 0 1.2 (Melee: Medium) 1
Dart Goblin 3 260 131 0.7 187 0 6.5 1
Electro Dragon 5 950 192 (x3) 2.1 91 (x3) 0 3.5 1
Electro Giant 7 3,536 163 2.1 77 0 1.2 (Melee: Medium) 1
Electro Spirit 1 230 99 N/A N/A 0 2.5 1
Electro Wizard 4 713 110(x2) 1.8 122 192 (Spawn) 5 1
Elite Barbarians 6 1,341 384 1.4 274 0 1.2 (Melee: Medium) 2
Elixir Blob N/A 360 63 1.3 48 0 0.8 (Melee: Short) 4
Elixir Golem 3 1,441 254 1.3 195 0 0.75 (Melee: Short) 1
Elixir Golemite N/A 720 127 1.3 98 0 0.8 (Melee: Short) 2
Executioner 5 1,280 169 (x2) 2.4 141 0 4.5 (Projectile 6.5) 1
Firecracker 3 367 77 (x5) 3 128 0 6 (Projectile ~3) 1
Fire Spirit 1 230 227 N/A N/A 0 2.5 1
Fisherman 3 871 193 1.3 148 0 1.2 (Melee: Medium)/7 1
Flying Machine 4 614 171 1.1 155 0 6 1
Giant 5 4091 254 1.5 169 0 1.2 (Melee: Medium) 1
Giant Skeleton 6 3,600 267 1.4 191 534 (Death, x2 to towers) 0.8 (Melee: Short) 1
Goblin Brawler 4 853 279 1.1 240 0 0.8 (Melee: Short) 1
Goblin Gang 3 202/133 120/81 1.1/1.7 109/48 0/0 0.5 (Melee: Short)/5 3/2
Goblin Giant 6 3,147 176 1.5 117 0 1.2 (Melee: Medium) 1
Goblins 2 202 120 1.1 109 0 0.5 (Melee: Short) 3
Golden Knight 4 2,000 160 0.9 177 0 1.2 (Melee: Medium) 1
Golem 8 5,120 312 2.5 124 224 (Death) 0.75 (Melee: Short) 1
Golemite N/A 1,040 49 2.5 19.6 99 (Death) 0.25 (Melee: Short) 2
Guards 3 81 (+240) 121 1 121 0 1.6 (Melee: Long) 3
Hog Rider 4 1,696 318 1.6 198 0 0.8 (Melee: Short) 1
Hunter 4 838 84(x10) 2.2 381 0 4 1
Heal Spirit 1 231 110 N/A N/A 0 2.5 1
Ice Golem 2 1197 84 2.5 33 84 (Death) 0.75 (Melee: Short) 1
Ice Spirit 1 230 110 N/A N/A 0 2.5 1
Ice Wizard 3 688 90 1.7 53 84 (Spawn) 5.5 1
Inferno Dragon 4 1294 36-423 0.4 90-1057 0 3.5 1
Knight 3 1666 202 1.2 168 0 1.2 (Melee: Medium) 1
Lava Hound 7 3,811 54 1.3 42 0 3.5 1
Lava Pup N/A 216 90 1.7 53 0 1.6 (Melee: Long) 6
Lumberjack 4 1,282 242 0.8 302 0 0.7 (Melee: Short) 1
Magic Archer 4 440 111 1.1 100 0 7 (Projectile 11) 1
Mega Knight 7 3,993 268 1.7 157 429 (Spawn) 1.2 (Melee: Medium) 1
Mega Minion 3 837 311 1.6 194 0 1.6 (Melee: Long) 1
Mighty Miner
Miner 3 1,210 193(58) 1.2 160 (48 to Towers) 0 1.2 (Melee: Medium) 1
Mini P.E.K.K.A. 4 1,361 720 1.8 450 0 0.8 (Melee: Short) 1
Minions 3 230 102 1 102 0 1.6 (Melee: Long) 3
Mother Witch 4 532 133 1.1 121 0 5.5 1
Musketeer 4 720 218 1 218 0 6 1
Night Witch 4 907 314 1.5 209 0 1.6 (Melee: Long) 1
P.E.K.K.A. 7 3,760 816 1.8 453 0 1.2 (Melee: Medium) 1
Prince 5 1,920 392 1.4 280 0 1.6 (Melee: Long) 1
Princess 3 261 169 3 56 0 9 1
Ram Rider 5 1,767 266/104 1.8/1.1 148/95 0 0.8 (Melee: Short)/5.5 1
Rascal Boy 5 1,830 133 1.5 89 0 0.8 (Melee: Short) 1
Rascal Girl 5 261 133 1.1 121 0 5 2
Royal Ghost 3 1,210 261 1.8 145 0 1.2 (Melee: Medium) 1
Royal Giant 6 3,072 307 1.7 181 0 5 1
Royal Hogs 5 837 74 1.2 61 0 0.7 (Melee: Short) 4
Royal Recruits 7 532 (+240) 133 1.3 102 0 1.6 (Melee: Long) 6
Skeletons 1 81 81 1 81 0 0.5 (Melee: Short) 3
Skeleton Barrel 3 532 133 N/A N/A 133 (Death) 0.35 (Melee: Short) 1
Skeleton Dragons 4 532 161 1.9 85 0 3.5 2
Skeleton King 4 2,300 205 1.6 128 0 1.2 (Melee: Medium) 1
Sparky 6 1,452 1,331 4 333 0 5 1
Spear Goblins 2 133 81 1.7 48 0 5 3
Three Musketeers 9 598 181 1.1 164 0 6 3
Valkyrie 4 1,908 267 1.6 178 0 1.2 (Melee: Medium) 1
Wall Breakers 2 331 392 N/A N/A 0 0.5 (Melee: Short) 2
Witch 5 838 134 1.1 122 0 5.5 1
Wizard 5 720 281 1.4 201 0 5.5 1
Zappies 4 530 116 2.1 55 0 4.5 3

Defensive Buildings

Card
Rarity
Cost
Elixir
Health
Hitpoint
Lifetime
Time
Damage
Damage
Hit Speed
Damage Speed
Damage per Second
DPS
Range
Range
Bomb Tower 4 1,356 30 222 1.6 139 6
Cannon 3 896 30 212 0.9 236 5.5
Cannon Cart (unshielded) 5 742 30 176 0.9 195 5.5
Inferno Tower 5 1,749 30 42-848 0.4 105-2,120 6
Mortar 4 1,472 30 266 5 53 3-11.5
Tesla 4 1152 30 230 1.2 191 5.5
X-Bow 6 1,600 30 41 0.3 136 11.5

Passive Buildings

Card
Rarity
Cost
Elixir
Health
Hitpoint
Lifetime
Time
Barbarian Hut 7 1,166 40
Elixir Collector 6 1070 65
Furnace 4 848 33
Goblin Cage 4 742 20
Goblin Drill 4 1,440 9
Goblin Hut 5 848 31
Tombstone 3 530 30

Damaging Spells

Card
Rarity
Cost
Elixir
Damage
Damage
Crown Tower Damage
Tower Damage
Radius
Radius
Arrows 3 122 x3 37 x3 4
Barbarian Barrel 2 241 N/A 5 Range, 2.6 Width
Earthquake 3 82 x3 (287 to Buildings) 54 x3 3.5
Fireball 4 689 207 2.5
Freeze 4 115 35 3
Giant Snowball 2 192 58 2.5
Lightning 6 1056 317 3.5
Poison 4 91 x8 28 x8 3.5
Rocket 6 1484 446 2
Royal Delivery 3 362 N/A 3
The Log 2 290 87 10.1 Range, 3.9 Width
Tornado 3 168 58 5.5
Zap 2 192 58 2.5

Spawners

Card
Rarity
Type
Type
Cost
Elixir
Troop Spawned
Troop
Spawn Speed
Time
Maximum Spawned
Count
Barbarian Barrel Spell 2 Barbarians Upon breaking 1
Barbarian Hut Building 7 Barbarians 2 Every 11 seconds and 2 upon death 10
Battle Ram Troop 4 Barbarians Upon breaking or death 2
Furnace Building 4 Fire Spirits Every 6 seconds and 1 upon death 6[confirmation needed]
Goblin Barrel Spell 3 Goblins Upon impact 3
Goblin Cage Building 4 Goblin Brawler Upon death 1
Goblin Drill Building 4 Goblins Every 3 seconds and 2 upon death 5
Goblin Giant Troop 6 Spear Goblins Upon death 2
Goblin Hut Building 5 Spear Goblins Every 4 seconds and 3 upon death 10
Golem Troop 8 Golemites Upon death 2
Graveyard Spell 5 Skeletons Every 0.5 seconds 16
Lava Hound Troop 7 Lava Pups Upon death 6
Night Witch Troop 4 Bats Every 5 seconds N/A
Skeleton Barrel Troop 3 Skeletons Upon death 7
Tombstone Building 3 Skeletons 2 Every 4 seconds and 4 upon death 18
Witch Troop 5 Skeletons 4 Every 7 seconds N/A
Royal Delivery Spell 3 Royal Recruits Upon breaking 1

Please note that some cards have been omitted from these tables due to their unique abilities that would make it difficult to compare them to other cards.

History

Trivia

  • The chest you get is based on the Arena in which you battle in, not your current one. You will always fight in the higher arena (Example: if a player from Arena 5 is matched with a player from Arena 4, then they will fight in Spell Valley, which is Arena 5). This means that you can get cards from an Arena that you have not reached yet.
  • Epics can only be requested once every Sunday; Legendary and Champion Cards cannot be donated or requested.
  • If your card has reached the max level, each card received will give you a certain amount of Gold. This also holds true if you have enough cards to upgrade to the max level but haven't upgraded it yet. For example, when the upgrade meter of a level 14 Common card reaches "5000/5000", each additional card will be converted to 5 Gold.
    • Every Common collected over the maximum gives 5 Gold.
    • Every Rare gives 50 Gold.
    • Every Epic gives 500 Gold.
    • Every Legendary gives 20,000 Gold.
    • Every Champion gives 40,000 Gold.
  • In the Japanese language setting, Epic Cards are called Super Rare Cards while Legendary Cards are called Ultra Rare Cards, the terms often used in card collection games. In the Korean language setting, Epic Cards are called Heroic Cards.

Statistics


Card Level
Level
Number of Cards Required for Upgrade^
Common Rare Epic Legendary Champion
1 1 N/A N/A N/A N/A
2 2 N/A N/A N/A N/A
3 4 1 N/A N/A N/A
4 10 2 N/A N/A N/A
5 20 4 N/A N/A N/A
6 50 10 1 N/A N/A
7 100 20 2 N/A N/A
8 200 50 4 N/A N/A
9 400 100 10 1 N/A
10 800 200 20 2 N/A
11 1,000 400 40 4 1
12 1,500 500 50 6 2
13 3,000 750 100 10 8
14 5,000 1,250 200 20 20
Total 12,087 3,287 427 43 31
Card Level
Level
Gold Required for Upgrade
Common Rare Epic Legendary Champion
1 N/A N/A N/A N/A N/A
2 5 N/A N/A N/A N/A
3 20 N/A N/A N/A N/A
4 50 50 N/A N/A N/A
5 150 150 N/A N/A N/A
6 400 400 N/A N/A N/A
7 1,000 1,000 400 N/A N/A
8 2,000 2,000 2,000 N/A N/A
9 4,000 4,000 4,000 N/A N/A
10 8,000 8,000 8,000 5,000 N/A
11 15,000 15,000 15,000 15,000 N/A
12 35,000 35,000 35,000 35,000 35,000
13 75,000 75,000 75,000 75,000 75,000
14 100,000 100,000 100,000 100,000 100,000
Total 240,625 240,600 239,400 230,000 210,000
Card Level
Level
XP Gained from Upgrade
Common Rare Epic Legendary Champion
1 N/A N/A N/A N/A N/A
2 4 N/A N/A N/A N/A
3 5 N/A N/A N/A N/A
4 6 6 N/A N/A N/A
5 10 10 N/A N/A N/A
6 25 25 N/A N/A N/A
7 50 50 25 N/A N/A
8 100 100 100 N/A N/A
9 200 200 200 N/A N/A
10 400 400 400 250 N/A
11 600 600 600 600 N/A
12 800 800 800 800 800
13 1,600 1,600 1,600 1,600 1,600
14 2,000 2,000 2,000 2,000 2,000
Total 5,800 5,791 5,725 5,250 4,400

^ The Total count of cards includes the Unlock cards as they can be used to upgrade a card to the next level. You can even donate or trade away the only non-Legendary or Champion card to unlock it and still be able to use the card at the lowest level.

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