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“Defensive building. Shoots cannonballs with deadly effect, but cannot target flying troops.”

The Cannon is a Common card that is unlocked from the Barbarian Bowl (Arena 3). It spawns a single-target, ground-targeting, medium-ranged, building with moderate hitpoints and moderate damage. It appears as a large dark metal barrel mounted on a four-legged wooden mount with a metal plate and a crude, with two team-colored ridges, one midway and the other at the rear. A Cannon card costs 3 Elixir to deploy.

Strategy[]

For Battle Decks with this card, click here.

  • The Cannon can be used defensively behind or beside Crown Towers to help defend against melee troops.
  • As with any defense, it is generally not wise to play the Cannon proactively, as this may, for example, allow an opposing Magic Archer, Dart Goblin, Princess, Evolved Archers, Furnace, or Musketeer to outrange it, destroy it, and then proceed to attack the player's Tower, gaining both an Elixir and damage advantage. The player can, however, place the Cannon while the ranged troop is in the range of the Cannon to prevent ranged troops from out-ranging it.
  • Since Cannons cannot attack air troops, ranged units like Flying Machine, Skeleton Dragons, Electro Dragon, Inferno Dragon, or Baby Dragon can destroy it somewhat safely. However, given its low 3 Elixir cost, the Cannon can be used as a distraction against air troops, which gives your tower more time to shoot them down.
  • The Cannon is often best placed in the radius of the user's Crown Towers, to prevent flying troops such as Minions, Bats, Phoenix, or Mega Minion from destroying it without any issues. As such, if a Cannon is ever placed out of range of the Crown Towers, the attacking player can use air troops to destroy the Cannon unhindered.
  • The Cannon can take down Barbarians, Royal Recruits, Dark Prince, Skeleton Army, Goblin Gang, and Hog Rider when placed in the center of the player's side, gaining an Elixir advantage. A Cannon combined with a Mini P.E.K.K.A., Lumberjack, Mighty Miner, Monk, Night Witch, Hunter, or Inferno Dragon can wreak havoc on high-hitpoint troops.
  • The Cannon can also be a great cheap distraction for dangerous troops like the Prince, Elite Barbarians, P.E.K.K.A, Mega Knight, Royal Giant, Sparky, Giant Skeleton, Golem, and the Balloon.
  • It is best used against tanks; place it 4 tiles away from the river and two tiles away from the Crown Tower to pull it with the maximum distance.
    • For troops that only target buildings except for the Battle Ram, place it 4 tiles from the river and 3 tiles away from the Crown Tower.
      • The building will need to be placed 4 tiles from the river and 2 tiles from the Crown Tower if the opponent executes an edge jump with a Hog Rider, Royal Hogs, Prince, Dark Prince, or a Ram Rider.
      • The player can use it to aggro building-target only troops after it crosses the bridge, but only if it hasn't travelled more than 2 tiles from the bridge, or it will go straight to the Crown Tower.
      • If a Balloon is placed on the very edge, you have to place it 4 tiles from the river and 1 tile from the Crown Tower. If a Balloon is placed on the very edge in front, you can place it 3 tiles away from the river and 2 tiles away from the Crown Tower. If a Balloon is placed right on the path, you can do the usual building place (4 tiles from the river and 3 tiles from the Crown Tower). The Lava Hound behaves slightly different: if it's placed on the very edge it has to be 3 tiles away from the river and 1 tile from the Crown Tower. And if it is placed on the path the player must place it 4 tiles away from the river and 2 tiles away from the Crown Tower.
      • These building placement rules apply to all buildings; even though the Tesla is smaller than most buildings, the same rules still apply.

Statistics

Cost
Elixir
Hit Speed
Damage Speed
First Hit Speed
Damage Speed
Deploy Time
Deploy Time
Lifetime
Time
Range
Range
Projectile Speed
Speed
Target
Targets
Type
Type
Rarity
Rarity
3 1 sec 1 sec 1 sec 30 sec 5.5 1000 Ground Building Common
Level
Level
Hitpoints
Hitpoint
Hitpoints lost per second
Time
Damage
Damage
Damage per second
DPS
1 322 10.7 83 83
2 354 11.8 91 91
3 389 12.9 100 100
4 428 14.2 110 110
5 470 15.6 121 121
6 515 17.1 132 132
7 566 18.8 146 146
8 621 20.7 160 160
9 682 22.7 175 175
10 750 25 193 193
11 824 27.4 212 212
12 904 30.1 233 233
13 994 33.1 256 256
14 1,091 36.3 281 281
15 1,197 39.9 308 308
16 1,316 43.9 339 339

Card Mastery

Type Level/Tier Objective Reward
Damage Dealer
Damage Dealer
1 Deal a total of 67,500 Damage to enemy Troops or buildings 200 Cannon cards
25 Experience
2 Deal a total of 200,000 Damage to enemy Troops or buildings 2,000 Gold
25 Experience
3 Deal a total of 335,000 Damage to enemy Troops or buildings 100 Gems
25 Experience
Troop Destroyer
Troop Destroyer
1 Destroy 210 enemy Troops 3,000 Gold
100 Experience
2 Destroy 600 enemy Troops 200 Common Wild Card
100 Experience
3 Destroy 1,050 enemy Troops 5,000 Gold
100 Experience

History[]

2016

  • The Cannon card was added with Clash Royale's game launch on 4/1/2016.
  • On 2/2/2016, the February 2016 Update, decreased the Cannon's cost to 3 Elixir (from 6 Elixir), decreased its range to 6 tiles (from 7 tiles), decreased its lifetime to 40 seconds (from 60 seconds), and decreased its hitpoints by 55%.
  • On 23/3/2016, a Balance Update, decreased the Cannon's lifetime to 30 seconds (from 40 seconds).
  • On 3/5/2016, the May 2016 Update, increased the Common card Level cap to 13 (from 12) and decreased its hitpoints by 11%. The update also fixed the “range bug”, which decreased the Cannon's range to 5.5 tiles (from 6 tiles) but its effective range was unchanged.
  • On 18/5/2016, a Balance Update, decreased the Cannon's hitpoints by 5%.
  • On 21/6/2016, a Balance Update, decreased the Cannon's hitpoints by 8%.

2018

  • On 20/6/2018, the Summer 2018 Update, fixed a bug where the Cannon would occasionally stop shooting at the edge of its range.

2019

  • On 1/7/2019, the July 2019 Update, increased the Cannon's damage by 32%, but increased its attack time interval to 1 second (from 0.8 seconds) and its first attack interval to 1 second (from 0.8 seconds).
  • On 30/9/2019, the End of September 2019 Update, added an extra Star Level.

2020

2021

  • On 7/6/2021, the Summer 2021 Update, decreased the Cannon's attack time interval to 0.9 seconds (from 1 second) and its first attack time interval to 0.9 seconds (from 1 second).
  • On 27/10/2021, the Champions Update, increased the Level cap of all cards to 14 (from 13).

2022

  • On 4/10/2022, a Balance Update, decreased the Cannon's hitpoints by 8%.

2023

2024

  • On 30/10/2024, a maintenance break, added a card render to the Cannon's card info screen.
  • On 15/11/2024. the Cannon's Evolution was added.

2025

  • On 4/3/2025, a Balance Update, increased the Cannon's attack time interval to 1 second (from 0.9 second).

Gallery[]

Trivia[]

  • The word "Cannon" comes from the Akkadian word "𒄀" (qanû), meaning reed. Cannons were invented in China during the twelvth century. It was most likely developed in parallel or as an evolution of an earlier gunpowder weapon called the fire lance. Cannons were used for warfare by the late thirteenth century in the Yuan dynasty and spread throughout Eurasia in the fourteenth century. During the late Middle Ages, large and small cannons were developed for siege and field battles. The cannon replaced prior siege weapons such as the trebuchet. After the late Middle Ages, most large cannons were abandoned in favor of greater numbers of lighter, more maneuverable field artillery.
  • The Cannon is 1 of 7 buildings which first existed in Clash of Clans, the others being Mortar, Tesla, Goblin Hut, Inferno Tower, Elixir Collector, and X-Bow.
    • The Cannon resembles the old Level 4 Cannon from Clash of Clans.
  • While not available as a building in Squad Busters, the Cannon reappears there when spawned by a Cannon Spell.
  • The Cannon, along with the Tombstone, are the cheapest buildings, costing 3 Elixir.
  • Among all buildings that can attack, the Cannon is tied with Tesla for the shortest range of all buildings, with a range of 5.5 tiles.
  • The Cannon is one of the first building cards to be featured in a Trainer's deck, alongside the Goblin Hut, Tombstone, Bomb Tower, Inferno Tower, and Barbarian Hut.
  • The Cannon is 1 of 23 cards that has had its Elixir cost changed, the others being Bomber, Fire Spirit, Royal Recruits, Mortar, Musketeer, Three Musketeers, Heal, Goblin Hut, Bomb Tower, Barbarian Hut, Furnace, Elixir Collector, Skeleton Army, P.E.K.K.A., Wall Breakers, Electro Giant, Bowler, Goblin Barrel, Barbarian Barrel, Rage, Fisherman, and the Monk.
    • The Cannon, the Mortar, and the P.E.K.K.A were the first cards whose Elixir cost was changed since the February 2016 Update.
    • Out of all cards whose Elixir cost was changed, the Cannon has had the largest change in Elixir, with a change of 3 Elixir.
  • The Cannon shares the first part of its description with the Tesla.
  • Although Cannons themselves can only target ground troops, the King Tower's cannon can target both air and ground troops. This might be because the cannon is elevated on the tower.
  • The Cannon is unavailable in multiple special game modes. More specifically:
  • The Cannon has received the largest percentage debuff to a singular upgradeable stat out of all cards in the game, with a 55% hitpoints decrease in the February 2016 Update.
  • The Cannon has had balance changes that were planned for it but were not added to the game. More specifically:
  • Before the Cannon's card release, the Cannon's hitpoints were increased by 42%.