“Defensive building. Shoots cannonballs with deadly effect, but cannot target flying troops.”
The Cannon is a Common card that is unlocked from the Barbarian Bowl (Arena 3). It spawns a single-target, ground-targeting, medium-ranged, building with moderate hitpoints and moderate damage. A Cannon card costs 3 Elixir to deploy.
Strategy[]
For Battle Decks with this card, click here
- The Cannon can be used defensively behind or beside Crown Towers to help defend against melee troops.
- As with any defense, it is generally not wise to play the Cannon proactively, as this may, for example, allow an opposing Dart Goblin or Musketeer to out-range it, destroy it, and then proceed to attack the player's Tower, gaining both an Elixir and damage advantage. The player can, however, place the Cannon while the ranged troop is in the range of the Cannon to prevent ranged troops from out-ranging it.
- Since Cannons cannot attack air troops, ranged units like Flying Machine or Baby Dragon can destroy it somewhat safely. However, given its low 3 Elixir cost, the Cannon can be used as a distraction against air troops, which gives your tower more time to shoot them down.
- The Cannon is often best placed in the radius of the user's Crown Towers, to prevent flying troops such as Minions from destroying it without any issues. As such, if a Cannon is ever placed out of range of the Crown Towers, the attacking player can use air troops to destroy the cannon unhindered.
- The Cannon can take down Barbarians or a Hog Rider when placed in the center of the player's side, gaining an Elixir advantage. A Cannon combined with a Mini P.E.K.K.A. or Inferno Dragon can wreak havoc on high-hitpoint troops.
- The Cannon can also be a great cheap distraction for dangerous troops like the Prince and the Balloon.
- It is best used against tanks; place it 4 tiles away from the river and two tiles away from the Crown Tower to pull it with the maximum distance.
- For troops that only target buildings except for the Battle Ram, place it 4 tiles from the river and 3 tiles away from the Crown Tower.
- The building will need to be placed 4 tiles from the river and 2 tiles from the Crown Tower if the opponent executes an edge jump with a Hog Rider, Royal Hogs, or a Ram Rider.
- The player can use it to aggro building-target only troops after it crosses the bridge, but only if it hasn't travelled more than 2 tiles from the bridge, or it will go straight to the Crown Tower.
- If a Balloon is placed on the very edge, you have to place it 4 tiles from the river and 1 tile from the Crown Tower. If a Balloon is placed on the very edge in front you can place it 3 tiles away from the river and 2 tiles away from the Crown Tower. If a Balloon is placed right on the path, you can do the usual building place (4 tiles from the river and 3 tiles from the Crown Tower). The Lava Hound behaves slightly different: if it's placed on the very edge it has to be 3 tiles away from the river and 1 tile from the Crown Tower. And if it is placed on the path the player must place it 4 tiles away from the river and 2 tiles away from the Crown Tower.
- These building placement rules apply to all buildings; even though the Tesla is smaller than most buildings, the same rules still apply.
- For troops that only target buildings except for the Battle Ram, place it 4 tiles from the river and 3 tiles away from the Crown Tower.
Statistics

Cost![]() |
Hit Speed![]() |
First Hit Speed![]() |
Deploy Time![]() |
Lifetime![]() |
Range![]() |
Projectile Speed![]() |
Target![]() |
Type![]() |
Rarity![]() |
---|---|---|---|---|---|---|---|---|---|
3 | 0.9 sec | 0.9 sec | 1 sec | 30 sec | 5.5 | 1000 | Ground | Building | Common |
Level![]() |
Hitpoints![]() |
Damage![]() |
Damage per second![]() |
Hitpoints lost per second![]() |
---|---|---|---|---|
1 | 322 | 83 | 92 | 10.7 |
2 | 354 | 91 | 101 | 11.8 |
3 | 389 | 100 | 111 | 12.9 |
4 | 428 | 110 | 122 | 14.2 |
5 | 470 | 121 | 134 | 15.6 |
6 | 515 | 132 | 146 | 17.1 |
7 | 566 | 146 | 162 | 18.8 |
8 | 621 | 160 | 177 | 20.7 |
9 | 682 | 175 | 194 | 22.7 |
10 | 750 | 193 | 214 | 25 |
11 | 824 | 212 | 235 | 27.4 |
12 | 904 | 233 | 258 | 30.1 |
13 | 994 | 256 | 284 | 33.1 |
14 | 1,091 | 281 | 312 | 36.3 |
15 | 1,197 | 308 | 342 | 39.9 |
Card Mastery
Type | Level/Tier | Objective | Reward |
---|---|---|---|
Damage Dealer ![]() |
1 | Deal a total of 67,500 Damage to enemy Troops or buildings | 200 Cannon cards 25 ![]() |
2 | Deal a total of 200,000 Damage to enemy Troops or buildings | 2,000 ![]() 25 ![]() | |
3 | Deal a total of 335,000 Damage to enemy Troops or buildings | 150 ![]() 25 ![]() | |
Troop Destroyer ![]() |
1 | Destroy 210 enemy Troops | 3,000 ![]() 100 ![]() |
2 | Destroy 600 enemy Troops | 200 ![]() 100 ![]() | |
3 | Destroy 1,050 enemy Troops | 5,000 ![]() 100 ![]() |
History[]
2016
- The Cannon card was added with Clash Royale's game launch on 4/1/2016.
- On 2/2/2016, the February 2016 Update, decreased the Cannon's cost to 3 Elixir (from 6 Elixir), decreased its range to 6 tiles (from 7 tiles), decreased its lifetime to 40 seconds (from 60 seconds), and decreased its hitpoints by 55%.
- On 23/3/2016, a Balance Update, decreased the Cannon's lifetime to 30 seconds (from 40 seconds).
- On 3/5/2016, the May 2016 Update, increased the Common card Level cap to 13 (from 12) and decreased its hitpoints by 11%. The update also fixed the “range bug”, which decreased the Cannon's range to 5.5 tiles (from 6 tiles) but its effective range was unchanged.
- On 18/5/2016, a Balance Update, decreased the Cannon's hitpoints by 5%.
- On 21/6/2016, a Balance Update, decreased the Cannon's hitpoints by 8%.
2018
- On 20/6/2018, the Summer 2018 Update, fixed a bug where the Cannon would occasionally stop shooting at the edge of its range.
2019
- On 1/7/2019, the July 2019 Update, increased the Cannon's damage by 32%, but increased its attack time interval to 1 second (from 0.8 seconds) and its first attack interval to 1 second (from 0.8 seconds).
- On 30/9/2019, the End of September 2019 Update, added an extra Star Level.
2020
- On 3/3/2020, a Balance Update, increased the Cannon's damage by 5%.
2021
- On 7/6/2021, the Summer 2021 Update, decreased the Cannon's attack time interval to 0.9 seconds (from 1 second) and its first attack time interval to 0.9 seconds (from 1 second).
- On 27/10/2021, the Champions Update, increased the Level cap of all cards to 14 (from 13).
2022
- On 4/10/2022, a Balance Update, decreased the Cannon's hitpoints by 8%.
2023
- On 19/6/2023, the Card Evolution Update, increased the Level cap of all cards to 15 (from 14).
2024
- On 30/10/2024, a maintenance break, added a card render to the Cannon's card info screen.
Gallery[]
Trivia[]
- The Cannon is 1 of 7 buildings which first existed in Clash of Clans, the others being Mortar, Tesla, Goblin Hut, Inferno Tower, Elixir Collector, and X-Bow.
- The Cannon resembles the old Level 4 Cannon from Clash of Clans.
- While not available as a building in Squad Busters, the Cannon reappears there when spawned by a Cannon Spell.
- The Cannon, along with the Tombstone, are the cheapest buildings, costing 3 Elixir.
- Among all buildings that can attack, the Cannon is tied with Tesla for the shortest range of all buildings, with a range of 5.5 tiles.
- The Cannon is one of the first building cards to be featured in a Trainer's deck, alongside the Goblin Hut, Tombstone, Bomb Tower, Inferno Tower, and Barbarian Hut.
- The Cannon is 1 of 22 cards that has had its Elixir cost changed, the others being Bomber, Fire Spirit, Royal Recruits, Mortar, Musketeer, Three Musketeers, Heal, Bomb Tower, Barbarian Hut, Furnace, Elixir Collector, Skeleton Army, P.E.K.K.A., Wall Breakers, Electro Giant, Bowler, Goblin Barrel, Barbarian Barrel, Rage, Fisherman, and the Monk.
- The Cannon, the Mortar, and the P.E.K.K.A were the first cards whose Elixir cost was changed since the February 2016 Update.
- Out of all cards whose Elixir cost was changed, the Cannon has had the largest change in Elixir, with a change of 3 Elixir.
- The Cannon shares the first part of its description with the Tesla.
- Although Cannons themselves can only target ground troops, the King Tower's cannon can target both air and ground troops. This might be because the cannon is elevated on the tower.
- The Cannon is unavailable in multiple special game modes. More specifically:
- It is 1 of 20 cards that is unavailable in Mirror mode, the others being Minions, Mortar, Tesla, Goblin Hut, Tombstone, Bomb Tower, Inferno Tower, Barbarian Hut, Furnace, Elixir Collector, Freeze, Clone, X-Bow, Golden Knight, Skeleton King, Archer Queen, Mighty Miner, Little Prince, and the Monk.
- It is unavailable in The Floor is Healing sub-mode of the Global Spell game mode, much like other building cards, as well as the Cannon Cart.
- The Cannon has received the largest percentage debuff to a singular upgradeable stat out of all cards in the game, with a 55% hitpoints decrease in the February 2016 Update.
- The initial balance change for Cannon on the 4/10/2022 balance changes was a 14% hitpoints decrease, but it was lowered to 8% last minute.
- Before the Cannon's card release, the Cannon's hitpoints were increased by 42%.