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“Defensive building that houses a Bomber. Deals area damage to anything dumb enough to stand near it.”

The Bomb Tower is a Rare card that is unlocked at Spell Valley (Arena 4). It spawns an area-damage, ground-targeting, long-ranged, building with high hitpoints and moderate damage. When defeated, it drops a bomb which explodes after 3 seconds, dealing damage. The building is made of wood and has a team-coloured stripe of paint on it, with a Bomber located at the top. A Bomb Tower card costs 4 Elixir to deploy.

Strategy[]

For Battle Decks with this card, click here

  • The Bomb Tower deals similar damage per hit and similar damage per second to the Bomber, so it is effective at dealing with all grounded swarms or clumped up troops. Since it is a building, it is better than a Bomber at stalling tanks like a Giant.
  • The Bomb Tower's range is decently long at 6 tiles. Thus, it cannot be sniped by Musketeer across the river.
  • The Bomb Tower pairs well with the Mighty Miner on defense. The Mighty Miner will destroy high hitpoint units, like Golem, while the Bomb Tower will wipe out swarms of ground troops. Additionally, both of them have high hitpoints, helping them withstand multiple attacks on defense.
    • Mini P.E.K.K.A. is a similar, but less effective troop because of the Mini P.E.K.K.A.'s lower hitpoints.
  • The Bomb Tower can be effectively placed in the radius of the player's Crown Tower. It will attract most enemy troops, and any opposing offensive troops attacking the Bomb Tower will also be targeted by the defending the Crown Tower.
  • When using the Bomb Tower to defend against a Lava Hound push, it is more effective to place the Bomb Tower directly within the Lava Hound's path, rather than trying to pull it and its support troops away. Doing this increases the odds that the Lava Hound and its aerial support troops will get hit by the death bomb.
  • Even though the Bomb Tower cannot hit air troops, sending them in alone to try and take down a Bomb Tower is ill-advised, as they will also have to bear the attacks of one or both of the opponent's Crown Towers in addition to any countermeasures the opponent deploys.
    • If waiting for its lifetime to drain naturally is not an option, cards that can outrange the building, like Dart Goblin, are more effective since they will not be in range of the opponent's Crown Towers.
    • Ranged air troops like a Baby Dragon are also very effective against a lone Bomb Tower, as their range is long enough where they are generally safe from the Crown Towers.
  • The Bomb Tower is a very effective counter against a Hog Rider and swarm push, as it will be able to eliminate the swarms and damage the Hog Rider at the same time while also distracting the latter.
  • The Bomb Tower is a great counter to Hog Rider and Earthquake decks. While it cannot fully counter a Hog Rider and Earthquake, it can withstand the Earthquake with its high hitpoints and severely damage the Hog Rider to where a low-Elixir card, like an Ice Spirit, is enough to prevent all damage from the Hog Rider.
  • Though not all damage is prevented, the Bomb Tower can be a great counter to the Elixir Golem. It can wipe out the golemites and blobs with it’s high hitpoints can help it tank hits from support units and the Elixir Golem. However, it’s recommended to pair it with a single target unit to wipe out the Golem form of the Elixir Golem.
  • The Bomb Tower can be used to counter Elite Barbarians for a positive Elixir trade. However, if the Elite Barbarians are at a higher Level than the Bomb Tower, the defender would also need to play another card (e.g. Skeletons) to distract and effectively counter them.
  • The Bomb Tower's high health means that if timed correctly, the Bomb Tower can nearly take out a Royal Giant despite its somewhat low damage per second. This may be ineffective against a Royal Giant that's supported with back-end units unless they are ground swarms.
  • The Bomb Tower is also capable of distracting and/or destroying troops that have moderate hitpoints, like the Mini P.E.K.K.A. and the Knight, thanks to its high health pool. It can also take out low to moderate hitpoint ranged troops, such as the Witch, Musketeer, and the Wizard. With assistance of the Crown Tower, the Bomb Tower can defeat high hitpoint troops such as the Valkyrie or Bowler.
  • With the help of two or more Crown Towers, it is able to fully counter the Mega Knight. The Bomb Tower must be placed 4 tiles from the river and 2 tiles from a Crown Tower to pull the Mega Knight into the range of the second Crown Tower.
  • The Bomb Tower synergizes well with Tornado. The Tornado can not only clump up all troops in an incoming push so that the Bomb Tower can hit all of them, but it can also be used to pull units into the Bomb Tower's death bomb.
  • Very rarely, the Bomb Tower can be used offensively to attack troops that are next to the Crown Towers if one of them has been destroyed. The Bomb Tower has an attack radius large enough that it can hit troops whose hitboxes are touching the Crown Towers and hit the Crown Towers simultaneously. This can be a very unexpected way to finish off a Crown Tower in Sudden Death.
  • An unusual but powerful defensive combination is the Ice Wizard, Bomb Tower, and Tornado. The Tornado can group a push together for the splash damage of the Bomb Tower and Ice Wizard to hit them all. The Ice Wizard will slow the push down, wiping out air swarms while the Bomb Tower will repeatedly damage the push. However, this combination is rather expensive at 10 elixir, and can give spell value to your opponent.
  • The Bomb Tower's counterpart is the Tesla. For the same elixir cost, the Tesla can target air, has more damage per second and can hide when not attacking. However, the Bomb Tower has splash damage and more health. If the player needs anti-air, they should use the Tesla. However, if the player already has sufficient anti air, then they can benefit from the Bomb Tower's higher health and splash damage.
    • Additionally, the Tesla is a Common card, making it easier to upgrade than the Bomb Tower.

Statistics

Bomb Tower Attributes

Cost
Elixir
Hit Speed
Damage Speed
Deploy Time
Deploy Time
Lifetime
Time
Range
Range
Splash Radius
Radius
Projectile Speed
Speed
Target
Targets
Type
Type
Rarity
Rarity
4 1.8 sec 1 sec 30 sec 6 1.5 500 Ground Building Rare

Bomb Attributes

Death Damage Splash Radius
Radius
Deploy Time
Deploy Time
Target
Targets
3 3 sec Air & Ground

Card Statistics

Level
Level
Hitpoints
Hitpoint
Area Damage
Area Damage
Damage per second
DPS
Death Damage
Death Damage
Hitpoints lost per second
Time
3 640 105 58 105 21.3
4 704 115 63 115 23.4
5 774 127 70 127 25.8
6 851 139 77 139 28.3
7 934 153 85 153 31.1
8 1,024 168 93 168 34.1
9 1,126 184 102 184 37.5
10 1,235 202 112 202 41.1
11 1,356 222 123 222 45.2
12 1,491 244 135 244 49.7
13 1,638 268 148 268 54.6
14 1,798 295 163 295 59.9
15 1,977 324 180 324 65.9

Card Mastery

Type Level/Tier Objective Reward
Damage Dealer
Damage Dealer
1 Deal a total of 100,000 Damage to enemy Troops or buildings 100 Bomb Tower cards
50 XP
2 Deal a total of 305,000 Damage to enemy Troops or buildings 4,000 Gold
50 XP
3 Deal a total of 510,000 Damage to enemy Troops or buildings 150 Gem
50 XP
Troop Destroyer
Troop Destroyer
1 Destroy 490 enemy Troops 6,000 Gold
125 XP
2 Destroy 1,400 enemy Troops 100 Rare Wild Card
125 XP
3 Destroy 2,450 enemy Troops 9,000 Gold
125 XP

History[]

2016

  • The Bomb Tower card was added with Clash Royale's game launch on 4/1/2016.
  • On 2/2/2016, the February 2016 Update, increased the Bomb Tower's attack time interval to 1.7 seconds (from 1.8 seconds).
  • On 9/2/2016, the Chest Rewards & Card Balance Update, increased the Bomb Tower's attack time interval to 1.6 seconds (from 1.7 seconds).
  • On 29/2/2016, the March 2016 Update, changed the Bomb Tower so that it would no longer stop its attack if its target dies during the attack animation.
  • On 3/5/2016, the May 2016 Update, increased the Rare card Level cap to 11 (from 10), and decreased the Bomb Tower's lifetime to 40 seconds (from 60 seconds). This update also fixed the "range bug" and decreased the Bomb Tower's range to 6 tiles (from 6.5 tiles), but its effective range was unchanged.
  • On 4/7/2016, the Tournaments Update, increased the Bomb Tower's hitpoints by 6%.

2017

  • On 13/3/2017, the March 2017 Update, increased the Bomb Tower's projectile speed to 500 (from 300).

2018

  • On 20/6/2018, the Summer 2018 Update, moved the Arena to unlock the Bomb Tower from Bone Pit to Hog Mountain. It also fixed a bug where the Bomb Tower would occasionally stop shooting at the edge of its range.
  • On 6/8/2018, a Balance Update, decreased the Bomb Tower's cost to 4 Elixir (from 5 Elixir), but also decreased its lifetime to 35 seconds (from 40 seconds) and its hitpoints by 33%.
  • On 5/9/2018, the September 2018 Update, changed it so that Rare cards start at Level 3 and end at Level 13 (from 1 to 11).
  • On 1/10/2018, a Balance Update, increased the Bomb Tower's damage by 5%.

2019

  • On 4/3/2019, a Balance Update, allowed the Bomb Tower to deal Death Damage.

2020

  • On 2/6/2020, a Balance Update, decreased the Bomb Tower's lifetime to 25 seconds (from 35 seconds).

2021

  • On 30/3/2021, the 2021 Quarter 1 Update, decreased the Bomb Tower's death damage by 50%.
  • On 7/6/2021, the Summer 2021 Update, moved the Arena to unlock the Bomb Tower from Hog Mountain to Spooky Town.
  • On 6/9/2021, the 2021 Quarter 3 Update, increased the Bomb Tower's lifetime to 30 seconds (from 25 seconds).
  • On 27/10/2021, the Champions Update, increased the Level cap of all cards to 14 (from 13).

2022

  • On 3/6/2022, a maintenance break, added a card render to the Bomb Tower's card info screen.
  • On 26/10/2022, the 2022 Quarter 3 Update, moved the Arena to unlock the Bomb Tower from Spooky Town to Spell Valley.

2023

  • On 19/6/2023, the Card Evolution Update, increased the Level cap of all cards to 15 (from 14).
  • On 3/10/2023, a Balance Update, increased the Bomb Tower's attack time interval to 1.8 seconds (from 1.6 seconds).

Gallery[]

Trivia[]

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