• Un legendary guy with a duck2

    The higher it is, the worse it is.

    Low DPS, speed (when not running), and attack speed make it an ineffective legendary, usually only getting one hit.

    High health, but low damage. Can chip towers quite a bit if not defended. Low DPS though.

    Very low damage, only good for defense and accompanying. Very bad, cant even chip towers effectively.

    Summons bats, but they get one-shotted. Decent damage, but can barely survive a fireball. Releases bats upon death.

    Always guarantees one hit (unless killed by spell when invisible), but has a low attack speed. Relatively high damage though.

    Very high range, but very low hp. Can easily kill swarms, and outranges towers.

    Yay! Free zap! Moderate hp and damage, can easily counter inferno dragons and towers, but b…

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  • Umpa401

    Top 10 strongest cards.

    September 7, 2020 by Umpa401

    So now I will do the top 10 most powerful cards in the game. If you see something confusing, feel free to leave a comment!

    1. 10: inferno tower.

    An annoying building, the inferno tower is certainly underrated and strong. It can kill any tank in its path, and the only real counter is lightning. Everything else just doesn’t work. The princess towers and/or supports will take care of everything else before they do much damage.

    1. 9: hunter.

    Like seriously, all the top decks are running hunter. This cards synergy with the recently buffed fisherman has driven its use rates insane.

    1. 8: skeleton dragons.

    This card DOMINATES the upper ladder and grand challenge meta. High DPS, splash damage, and SPELL BAIT make this card almost a must have in high leagues.

    1. 7: royal…
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  • DartingMonster


    September 4, 2020 by DartingMonster

    The Wiz vs Magic Archer:

    The Wizard is a 5 elixir Rare card unlocked in Arena 5, Spell Valley. He has a range of 5.5 tiles, speed of medium, and a hit speed of 1.4 seconds. A level 9 Wizard has 598 hitpoints and deals 232 damage per shot. 

    The Magic Archer is a 4 elixir Legendary card unlocked in Arena 5, Spell Valley. He has a range of 7 tiles, speed of medium, and a hit speed of 1.1 seconds. A level 9 Magic Archer has 440 hitpoints and deals 111 damage per shot. 


    1. Magic Archer's hit speed of 1.1 seconds makes it faster than the Wiz. 

    2. Magic Archer has 440 hit points, making it over 100 hit points weaker than the Wiz. 

    3. Magic Archer's insane range of 7 tiles outdistances the Wiz's 5.5 tiles. 

    4. Magic Archer costs 4 elixir, wh…

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  • DartingMonster


    September 1, 2020 by DartingMonster

    Here starts my new life as a blog poster on Clash Royale Fandom. I've been very active in several different Fandoms over the past five years, but I decided to find my new home here. I'm a very big fan of Clash Royale, and I hope that I can share some of my enjoyment with you guys. 

    First off, here's an issue that desperately needs addressing: the unfairness of Legendary Arena matchmaking. I'm a 4600 trophy player, so when I play matchmaking against players with 4700 trophies that have all maxed out cards, I have an issue. It's really difficult for me to battle against Level 13s all the time when my highest card is a Level 10 (my cards are severely underleveled). I really hope that this issue gets fixed. They should match you against players…

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  • Umpa401

    Ranking the legendaries.

    August 31, 2020 by Umpa401

    Nobody has done this in a while, so I’m gonna go ahead.

    1. 17: inferno dragon.

    In my previous blog post I ranked this card at number 8 worst in the game. It’s long charge up hinders it’s high damage ability, and 39 cards can prevent most or all tower damage. And on defense inferno tower has more health AND aggros all troops to it. Overall outclassed and ineffective.

    1. 16: ram rider.

    Hog rider has more DPS, higher health, costs less elixir, and is always moving at a very fast speed (whereas the ram rider only moves at that speed while charging). So you want to slow down your opponents push? Just use freeze.

    1. 15: mega knight.

    This card is countered by absolutely everything. Knight, bandit (if timed correctly), even fishermen can beat him. He can also ac…

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  • GrandWiz05

    Seeing as there is not much to do in the fandom recently, and I'm not motivated for another Battle Deck either, so I decided to write something about gameplay.

    The deck I'm playing with is P.E.K.K.A. Bridge Spam, which is this deck below. I'm playing with the original variation, and if I swap anything out I'll mention it later on.

    For building placement I'll use abbreviation because I'm lazy, so read this blog for that.

    My King Tower level is 12.

    Below is the deck my opponent is running and his Card level. His King Tower level is 13.

    At the time this game commence, my trophy count is 5199 and his is 5193.

    Starting off, I have Minions, Zap, Battle Ram and P.E.K.K.A. in my starting hand.

    My opponent has Fireball, Cannon, Hog Rider and Musketeer in …

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  • Umpa401

    I don’t think I have to explain much. Just counting down the most horrible cards in existence.

    1. 10: Zappies.

    Even after their recent buffs, Zappies are still horrible. There slow, die easily, and the only card that there meant to defeat that they actually can is the rather useless inferno dragon, which has exactly 35 other counters (yes I counted them all). In addition, there the least used card right now.

    As for inferno tower, they can only stop it if it’s placed near the river. Otherwise, the towers take them out.

    As for sparky, it’s collision radius is so small that even if it’s surrounded, it will destroy two of them, and the supports take care of the rest.

    1. 9: furnace.

    This card is just so damn lousy, and spells can deny most of its value. Wh…

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  • Fun Animator


    August 6, 2020 by Fun Animator

    The Jump card is unlocked from the Jungle Arena (Arena 9). It is a spell that makes friendly troops in its area of effect target buildings only. A Jump card costs 2 Elixir to cast. The Jump is a bright green potion packed in a large bottle similar to its Clash of Clans counterpart.

    • The Jump can be used to make heavy hitters that get distracted easily like a Prince or a P.E.K.K.A. go directly to the Princess Tower and deal some heavy damage to it.
    • Not only does the Jump works with heavy hitting troops, but also with smaller swarms like Goblin Gang or Skeleton Army to prevent the opponent from stopping them with a tanky troop.
    • Thanks to its wide radius and long duration, the Jump can affect a massive amount of troops even if they are a bit scat…

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  • AesDragon

    The term win condition can refer to three things;

    1: The end goal (Take more towers or deal more damage than your opponent)

    2: The means to that end goal (i.e build up a massive push from the back to single handedly take down their tower)

    3: The centerpiece to the means (using the example above, you can achieve the means using Golem + spell resistant support troops)

    People usually mean the third definition when referring to win conditions. But what exactly does being the centerpiece to a deck mean?

    The win condition's role in a deck is to... well, secure the win. If a win condition is removed from a deck, the deck as a whole suffers considerably. It may still be able to defend well, but it doesn't mean much if it can't make use of the Elixir of…

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  • GrandWiz05

    This blog is to visualise the placement of Tornado for King Tower activation.

    One of the main purpose of Tornado is to activate King Tower, in order to gain an edge on defence with the extra source of damage.

    Due to the rework of Tornado, many interaction regarding Tornado and troops have changed. This blog will show some of the placement and requirement for King Tower activation against different troops.

    Once the Electro Wizard is near the red tile, cast Tornado. You will recieve 1.5 attack from him in return of a King Tower activation.

    You should attemp King Tower activation in it's second phase, where it split into two Elixir Golemites. Since there are two of them, they will obstruct each other's path when being pulled by the Tornado and fa…

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  • Cedricx98

    In all MOBA, the "A" letter stands for Arena. Clash Royale is a sort of MOBA game, adjusted and converted onto the mobile device. 

    Knowing all the ins and out of every particular Arena in Clash Royale, can make a huge difference. Today we'll try to touch this topic. 

    The Arena is a 32 tiles long and 18 tiles wide battleground, with a river in the middle. The River is crossed by two bridges, which are two-tiles wide on arenas 1-6 and 8-9, and three-tiles wide on other arenas. 

    Along with grabbing more trophies for wins, you will climb higher and higher. Being on the higher Arena means several benefits, which we'll talk about as we go. 

    Technically and mechanically, the arenas don't differ that much from one another. The key elements like the R…

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  • GrandWiz05

    This blog is to visualise the placement of buildings.

    Generally, placement is referred to as X-Y.

    X is the distance from the river, and Y is the distance from the Princess Tower under attack/being referred to,

    To clear any confusion, a 4-1 placement in this lane is referred to as a 4-4 placement on the opposite lane.

    All buildings are 3x3 with the only exception being Tesla and the Cannon Cart without it's shield, which are 2x2.

    Spawners have a larger collision radius (size), so they will be attract building targeter sooner and further. See AesDragon's Blog on that for more information.

    All building at 4-X placement can be attacked by an opposing Magic Archer at the river.

    All spawner in the 4-X placement can be attacked by an opposing Dart Gobli…

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  • Umpa401

    What is “ladder”?

    July 15, 2020 by Umpa401

    Hey there!

    Most clashers are familiar with the term “ladder”. But new clashers may be like WTF are you talking about!?!?

    Basically, ladder is another name for the reward road, but different parts of the ladder have different meta’s ( decks, playstyle, etc.).

    There are three parts of ladder, each devided into different sections

    Low ladder(0-2300 trophies)

    Low ladder is a proving ground for new players, and is devided into 3 sections:

    Low low ladder (0-1000 trophies).

    This is the first 3 arenas, where you face things like Knight-archers combo, witch is hard to deal with if you don’t have fireball ( morale of the story, use fireball).

    Mid-low ladder (1000-1600 trophies)

    Getting to P.E.K.K.A.’s playhouse and beyond is a big milestone (1000 trophies!!!!…

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  • AesDragon

    Hello! This is a little info series detailing stats in Clash Royale that are not easily accessible to the player. Essentially, these are stats that aren't told to the player via the card info screens. Last week, we looked at the travel speeds of all projectile. In this blog post, we will be going over flight height and pushback distance.

    You're probably wondering how flight height and pushback distance are related. Well... they aren't. The reason I'm including two unrelated mechanics is because it's started to get to the point where there either aren't really any more to go over that would be worth creating a whole blog post for (both of the mechanics in this posting only apply to about a dozen untis), or the stats aren't understood well en…

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  • GrandWiz05

    In my previous guides, I mentioned how important it is to identify their decks during single elixir time. One way to do this, is by looking at some of the key cards.

    Here is a list of win condition, and some cards commonly paired with them. The closer a card is to the front, the more likely it represent such win condition is in play. For example, a Battle Healer almost guaranteed an Elixir Golem deck.

    (I'm not linking the all of the cards, it is too much effort)


    Golem: Night Witch, Mega Minions, Baby Dragon, Lightning

    Lava Hound: Tombstone, Guards, Balloon, Barbarians, Flying Machine, Minions

    Elixir Golem: Battle Healer, Night Witch, Electro Dragon

    Royal Giant: Fisherman, Furnace, Lightning

    Giant: Sparky, Mega Minions, Prince, Dark Princ…

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  • AesDragon

    Hello! This is a little info series detailing stats in Clash Royale that are not easily accessible to the player. Essentially, these are stats that aren't told to the player via the card info screens. Last week, we looked at the collision radius of all units. In this blog post, we will be going over projectile travel speeds. Thanks to GrandWiz05 for suggesting the initial topic of spell travel speeds.

    I'm sure I don't have to define what speed is, so let's change the question for this week. If you don't understand what I'm talking about, here's an example. On the Ice Spirit page, the card stats table says that it has a Very Fast (120) speed. But what exactly does the number "120" mean? Is it a somewhat arbitrary number like mass? The answer…

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  • AesDragon

    Hello! This is a little info series detailing stats in Clash Royale that are not easily accessible to the player. Essentially, these are stats that aren't told to the player via the card info screens. Last week, we looked at the mass of all troops. In this blog post, we will be going over the collision radius of all units.

    This is talked about even less than last week's topic, mass, which isn't too unexpected as the effects of collision radius are fairly minute in a match. Collision radius is how large a unit's collision is. Basically, the size of a unit. Having a bigger collision radius means troops will target you slightly earlier, since you'll be into their sight range just a bit faster. This isn't necessarily a bad thing, though. It als…

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  • Magical Energy123

    Let's get one thing straight; I will explain all the basic interactions from arena one, to arena 3. After, that, you will not need any help understanding BASIC principles.

    Splashers are troops that can hit more than one unit at a time. As an example, lets say a splasher is hitting one troop. Anyone touching the radius of splash ( identified by a little red circle that will dissapear after 0.8 seconds ) will also take damage. The Valkyrie will damage troops all around her.

    Single-target troops are troops that can only target one at a time. Just to show you how many there are, I will list SOME. Knight, P.E.K.K.A. Night Witch, Miner, Prince, Goblins, Skeletons, Minions, Inferno Dragon, Inferno Tower, Barbarians, Cannon, Rascal Boy, Musketeer, a…

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  • AesDragon

    Hello! This is a little info series detailing stats in Clash Royale that are not easily accessible to the player. Essentially, these are stats that aren't told to the player via the card info screens. Last week, we looked at the first attack speed of all units. In this blog post, we will be going over the mass of all troops.

    Mass is not often talked about too much in Clash Royale, despite the fact that it can have large effects on the outcome of a match. Mass dictates how a troop's collision interacts when making contact with another troop. For example, lots of Hog Rider players will put a tank in front of it before pushing, such as an Ice Golem. If you put a Goblin behind that Ice Golem instead, it wouldn't be pushed nearly as fast, despite…

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  • AesDragon

    Hello! This is a little info series detailing stats in Clash Royale that are not easily accessible to the player. Essentially, these are stats that aren't told to the player via the card info screens. Last week, we looked at the sight range of almost all cards. In this blog post, we will be going over the first attack speed of all units.

    Most players are actually aware of first attack speed intuitively. Here's an example. Balloon has an attack speed of 3 seconds. So... every 3 seconds, if it's targeted onto a unit, it'll drop its bomb, right? But there's a little caveat. You probably also know that when the Balloon first makes contact with a building, it'll drop its bomb almost instantly (spoilers: it's 0.2 seconds). That is an extreme exam…

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  • AesDragon

    Hello! This is a little info series detailing stats in Clash Royale that are not easily accessible to the player. Essentially, these are stats that aren't told to the player via the card info screens. Last week, we looked at the area damage radius of all non-spell cards. In this blog post, we will be going over the sight range of (almost) all cards.

    Sight range may just seem like a troop's attack range, but there's more to it than that. If sight range was identical to attack range, then technically, all Melee: Short cards would only be able to see troops less than a tile away from them, and wouldn't be able to be pulled by... well, almost anything. On the contrary, they'd need to be placed right next to an enemy troop if you wanted them to …

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  • Laukachai

    Hi, this is Laukachai again, and here's part 2 of how to max your account FAST!

    5. Be Active and play ladder

    Play ladder as you will get trophies and progress on the trophy road.

    The last reward before you reach Arena 7 gives you a Legendary Chest, the last reward before you reach Arena 13 and Ultimate Champion gives you a Legendary King's Chest. Higher Arenas have better rewards!

    6. Never waste gems

    Don't buy emotes!!! These are cosmetics and there is no advantage in progression. You should buy Trade tokens+ coins+ chests special packs.

    7. Pass Royale (optional)

    Pass Royale includes 4 Trade Tokens, 40000 Gold, and many cards. This will make you progress faster.

    Read more >
  • AesDragon

    Hello! This is going to be a little info series detailing stats in Clash Royale that are not easily accessible to the player. Essentially, these are stats that aren't told to the player via the card info screens. This first part will talk about the area damage radius of all non-spell cards (a spell card's effect radius is also its splash radius, if it does damage). But first, we have to understand what area damage is.

    All three terms are used interchangeably in the Clash Royale community, the most common term being "splash damage", but they all mean the same thing; they refer to cards that can deal damage to multiple units with one attack (this is important for later). Take for example, the Valkyrie versus the Knight. Put both of them on top…

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  • Laukachai

    Hi, I am a Clash Royale player with 4955 trophies and I will talk about how to max your account quicker.

    1. Use Gold and Gems wisely

    You should focus on upgrading the cards that you use at your deck and not upgrade too many cards that you never use.

    Use gems to buy fortune chest when the card is on the daily fortune because it will give you a higher chance of getting the cards that you actually want.

    2. Join an active clan and donate cards

    Donating cards give you experience and coins, which helps to increase your King Level and more coins to upgrade cards. You should also request a card that you want to max out every day. Trade Tokens help you max your cards by giving others cards that you do not need. Please note that the amount is equal to on…

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  • GhostRoboX5

    Here are the additional card stats that are not included:

    The sight range of a troop determines how “far” a troop can see, controlling their aggro range.

    Troops with 5.0 tiles sight range:

    Pekka, Giant Skeleton, Sparky

    Troops with 5.5 tiles sight range:

    Knight, Archer, Goblin, Minion, Witch, Skeleton, Valkyrie, Bomber, Baby Dragon, Mini Pekka, Wizard, Prince, Spear Goblin, Ice Wizard, Dark Prince, Guards, Lava Hound, Lava Pup, Lumberjack, Ice Spirit, Fire Spirit, Miner, Bowler

    Troops with 6.0 tiles sight range:


    Troops with 7.0 tiles sight range:

    Golem, Golemite

    Troops with 7.5 tiles sight range:

    Royal Giant, Giant

    Troops with 7.7 tiles sight range:


    Troops with 9.5 tiles sight range:

    Hog Rider, Princess

    The speed of a unit determines how …

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  • Silentwalker123

    Myth buster

    April 25, 2020 by Silentwalker123

    This will explain most logic in the game, since there are magics in there clash universe I will use it to explain myths, although these are just my opinion but there are closer to the truth.

    • One tiny cute snowball can freeze an enemies
      • Explanation: well he is an ice spirit after all.

    • Zap can stun them even they are electric type troops
      • Explanation: this due to electric overload.

    Explanation: perhaps he is riding a minecart and pretending to dig.

    • She is anarmored female troop, but had a high health, she even survives the rocket falling in the sky.
      • Explanation: Read the dark elixir storage's description, it says that the dark elixir is 3x powerful than regular elixir, valkyries are dark elixir troops, therefore, the valkyrie consumes the dark elixi…

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  • Larry army

    Hello again! It’s been more than two years since I’ve written a blog post. This blog post is not a guide or anything official by Supercell, but just P.E.K.K.A. theories by me, a Clash Royale/Clash of Clans fan.

    The size fits perfectly(without the original armour). In this case we will ignore the fact that PEKKA is a female. Both the PEKKA and the Mega Knight are tanks and cost the same. Their difference in damage, hitpoints and hit speed might be caused by the different suit of armour. The inability to jump in the PEKKA suit might also be due to the weight of the PEKKA armour(the sounds PEKKA makes emphasises the weight). The Knight might be skilled in using both swords and maces.

    Although the size does not fit, the PEKKA might also be power…

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    Guess who's back and making blogs!

    Anyways, there hasn't been a legendary ranking in forever, so I decided to provide an update on legendary rankings.

    I don't play CR anymore but I do watch plenty of videos 

    Let's start!

    17. Fisherman

    The worst legendary in my opinion. He can bait but his stats are horrible and he can't target air which makes him outclassed by princess and magic archer. He can pull troops but his average health makes him quick to die. His deploy time is a huge disadvantage and his attack speed is pretty disappointing considering his low damage and low health. Some buffs need to be made as on offense and defense this card is easy to counter. It is safe to say that its usage rate of 0.7% has to deal with these incompetent stats.

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  • JreenGohn

    Meta or not?

    March 9, 2020 by JreenGohn

    I'm probably not the best player on this wiki (4655 cups), but I would still share my personal experience with meta decks or not.

    Personally, I use a half meta deck, and I make the halfmeta deck even more off meta, however it works fine for me.

    I see many players playing meta decks, and most of them I beat them.

    Some meta decks is weird and I don't quite support it like PEKKA Ram, I don't understand how it works and dealt with different decks. My own design deck (You can check it at battle decks page : Lumberjack loon) is designed to dealt with every deck, or at least most. (Even though some aren't so successful). 

    If you use meta decks, no offense but I think you should make some changes to it so that you can dealt with every deck, then you w…

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  • SirKing Henry

    As far as card types go, it's more than troops spells and buildings. I am going to talk about different kinds of card types (Strength, Splash, Fast, Slow, Damage, Shock, Inferno/Damage Acc, Grouped, Target Types, Ranged/Melee) and most importantly, how to use them. Obviously, they overlap. For example, the P.E.K.K.A. is Damage and Slow and Strength. Often, different types are paired up such as Slow and Damage. The following text generally applies to troop cards and occasionally building cards. For your strategy to be successful you need to understand different cards' strengths and weaknesses. For example... Distraction. That is of course very basic, but it is still very important.

    This is when you use a strong card (such as a Giant or Valky…

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  • Nerffan101101

    Hello and welcome to

    PhatGuys card workshop!

    Today we will be making the card the crazed wizard!

    Let's start with the stats

    Rarity: Legendary

    Elixir Cost: 4-5

    HP: 361

    Base Damage: 35

    Area Damage: 6%

    Chance of Electro: 20%

    Chance of Snow: 20%

    Movement speed: Fast

    Attack speed: 1.2 sec

    Range: 5.5 tiles

    Poison Spell level: 9

    Description: "The 3 wizards crazed cousin! He deals very low base damage, but when fighting a higher health unit, he damages by percent! He has a chance of throwing an electrified or frozen shot! But be careful when using him, since he has low health!"

    The first thing you might notice is that he has very low health. He can die in 5 shots from the tower, but he is very unique in that his ability is that he damages in percent. On lower hea…

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  • Nerffan101101

    Zap REWORK Idea

    October 20, 2019 by Nerffan101101

    Hello and welcome to:

    Phatguy's card workshop! Today we will be exploring an idea I had for quite some time and it is the 1 elixir zap rework!

    Here is how it works:

    Elixir goes from 2-->1

    Damage will get a 30% nerf from 159 to 111 at tournament standards

    Stun will go from 0.5 sec-->0.4 sec

    Zap will go from Common to Rare and will be changed from arena 4-11

    Card will get a brighter glow on the card picture 

    To compensate for the common loss of arena 4, bats will be put there instead.

    To compensate for the common loss of arena 5, we will mage a new card, the Enraging spell!

    Here is the Description.

    "Alchemists were trying to make a rage spell, but they accidentally dropped in a poison spell. The card poisons enemy units but also increases their attack …

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  • Nerffan101101

    New card idea

    September 12, 2019 by Nerffan101101

    Hello everyone and welcome to

    PhatGuys Card Workshop!

    Today I will be explaining a card idea I have. It is the Gunship/Airship! It is an epic 7 elixir 1600hp tornament standard unit that spawns 2 royal recruits of the same level upon death. It has range of 4 tiles and deals damage at tornament standards of double the same level skeleton barrel. It is unlocked in builders workshop and deals damage equal to the flying machine of the same level. It has 2 cannons on either sides of th ship and both cannons can rotate 225 degrees each. Ill explain. The card in some ways resembles the goblin giant as the actual airship travels towards the tower and the cannnons attack anything within there range and rotation. The reason I chose exactly 225 degrees…

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  • Eno b 194

    Alphas pain

    July 17, 2019 by Eno b 194

    Alphas pain is looking for active members and members to donate 300+donations a week we take part in back to back wars looking for active over level 8 or level 8 members to join come join and let's us destroy our opponents in war 

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  • Musajawad2003

    I think the clash royale developers should make the normal chests (silver and gold chests) should include way more rewards than they do.

    The game now has so many cards, its really hard to upgrade all your cards up to max level. I think a normal gold chest should atleast have like 2000 gold and like 20-30 rares and should have about 100 cards in them. 

    Having more cards and coins in chests will benefit all f2p players as they will be able to upgrade cards way quicker and versing over-leveled players wont be a problem anymore because everyone will have the same leveled cards.

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  • Invader Tom

    ==Recently ever since I came back to Clash Royale, I have noticed somethings; there have been many new cards added, which is great. The problem is that a lot of these cards are lacking in creativity, and seem to be just... armored or altered versions of currently existing cards. (Barbarians = Elite Barbarians, Electro Wizard = Ice Wizard/Wizard, Battle Ram = Hog Rider x Barbarians, etc). So it is my goal here to provide unique, and fresh cards that are balanced and creative. I will attempt to create new cards daily, so check back once a day!



    • The Ballista is an 10 Elixir Legendary Card that can be unlocked in Arena 10 (Hog Mountain).
    • Its starting health is 700 HP at Level 9, and 1,400 HP at L…

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  • Parkour2906
    • Hunter
    • With less than 1/3rds health, no need to defend against him. 
    • Unsupported: Fireball, Ice Spirits, Skeletons (surround), Bats (surround), Bandit (4.5 tiles away), Skarmy (surround), Barbarian Barrel, Tornado, Tombstone
    • Basically, if he's unsupported, use cheap cards to distract him but if he's in a combo, a giant skeleton or a tank card will get the job done. Choose your cards wisely depending on the situation.


    • Royal Recurits
    • Use something to distract them to the middle and use a swarm card or something depending on the situation.


    • Magic Archer
    • If he's unsupported, use a high-damage card diagonally to avoid him hitting the tower behind it. You can also use ranged cards like musketeers while distracting him with something like an ice golem.

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  • Docta Clash

    No Legendary Decks

    March 24, 2019 by Docta Clash

    Hi! I play clash royale and have 4600 trophies. I have seen a lot of people on this website looking for decks with no legendaries. So I have decided to post one. I will probably do this often so check out my profile every once and a while to see if I posted another one. Royale Giant Deck

    1. Royale Giant

    2. Lightning

    3. Barbarian Barrel

    4. Wizard

    5. Zap

    6. Skeleton Army

    7. Furnace

    8. Mega Minion

    A good opening move is to place a funace in the center. It can get a lot of value and can force the opponent to make a move. Another good opening move is to place a mega minion in the back just to get things started. In single elixer, If you have some left over cards from defence, you can create a royale giant push. Basically everything in this deck can supp…

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  • Type: Sparky

    Ignore this

    February 6, 2019 by Type: Sparky

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  • Waaaaaaaaaasuup

    NOTE: I’m doing this because I got inspired by Captain GLeen Du Grandes blog posts, so I’m going to do one.

    Number 15: pretty obviously, the Magic Archer is the worst legendary, and not just that, but one of the worst cards in the game! With its very low attack and HP, and the only thing it can brag being its longer arrows, it deserves a rank demotion.

    Number 14: definitely not surprising, the Sparky is 2nd to worst. Not a bad card, but it can be countered so easily, and it’s near impossible getting it to use its immense power on a tower. It can be countered by zap, E-Wizard, many tanks, rocket, etc.

    Number 13: Night Witch. I know that so many people love her, but in my opinion, she got nerfed to death. The only partially good thing about her…

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  • Waaaaaaaaaasuup


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  • Captain GLeen Du Grande

    You know, the legendary cards are really interesting, they all have their unique ability, and that’s what made them legendary. I’m gonna rank them all again (considering they’re legendary, I’m gonna rank them more often than others.). Again, starting from the worst legendary, to the best

    There’s still only 15 legendary cards

    RIP Magic Archer, originally Magic Archer was considered as a very high skill cap card, skilled players absolutely dominated with him.

    But now, supercell has killed it by nerfing it’s retargeting speed and initial attack speed, and that’s something because Magic Archer is ranked EVEN LOWER than Sparky (who was supposed to be dead last), right now Magic Archer is the worst legendary by far

    Look at that, Sparky has around 1%…

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  • Captain GLeen Du Grande

    Ok, so apparently supercell finally did something with the Royal Giant. While the Royal Giant actually remained a bit weak, it’s proven that he’s definitely a whole lot better than he originally was. Which is nice cause supercell finally did something to make it viable in top ladder/grand challenges as well as making sure he doesn’t get too overpowered in mid ladder.

    Right now, I do believe supercell need to do something about the Elite Barbarians. It’s the same thing as the old Royal Giant, it’s hated by the lower arenas, but they’re so awful in top ladder/grand challenges, like it really could be the worst common card right now next to the Royal Recruits. Here’s the problem with the Elite Barbarians.

    I do not believe their damage is an iss…

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  • Captain GLeen Du Grande

    Hey guys, so I’ve been inactive for an month, recently Smarty Pants 264 Clash Royale made a blog post about where has he been, so now I’m gonna make mine’s to explain what happened

    Where have I been

    2 months ago, I started boarding school. Now I need to spend more time on my studies , so I have less time on the wiki, that’s why I’ve been inactive for a whole month. There’s some great moments for sure, that’s why I don’t have time to participate . I’m mostly active on reddit right now

    Will I return to Clash Royale

    Yes, but nowhere as active as before. The problem is Clash is dying, which made people decline it for a bit. Now that Brawl Stars is going global, I’m assuming lots of people will turn to brawl. But good news: when this game goes glob…

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  • Smarty Pants 264 Clash Royale

    Hey everyone it has been quite a while since I have been here but I'll try to explain it

    Where I have been

    I have been living life like normal but I did manage to improve my workload and basically it's like a normal person sometimes I have good moments sometimes I have bad moments but overall it's going decently but if any of you are curious where I am right now I am mainly active in discord. 

    Will I ever get back into Clash Royale?

    Although I do still enjoy talking about Clash Royale it's very unlikely I would ever return back to playing simply because my device's screen has issues where I can't touch one half of the screen and even if I do manage to fix it or get a new one I wouldn't have the same interest and passion as I did before maybe t…

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  • Mllejodiegrace

    Great news: Clash Royale is a nominee for the Google Play Fan Favorite Game of 2018! This award puts the power in the communities’ hands, allowing fans like the ones on this wiki to vote for and support their favorite game. The voting for the Fan Favorite Game Award runs through November 26.

    Cast your ballot now on Google Play. Check out the full list of nominees below.

    Join Trainers across the globe who are discovering Pokémon as they explore the world around them. Pokémon GO is the global gaming sensation that has been downloaded over 800 million times and named "Best Mobile Game" by The Game Developers Choice Awards and "Best App of the Year" by TechCrunch.…

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  • Captain GLeen Du Grande

    Finally, we’ve got the legendary cards, which are the rarest cards, the legendary cards are so unique that really nothing can replace the uniqueness, so since they’re all very unique, I have to say: this is the hardest list I have to make, but let’s start with the worst legendary

    As usual, Sparky is definitely dead last.

    However, I will say Sparky is actually nowhere near awful, Sparky is overall decent as a card, but as a legendary, it just sucks

    Why? Sparky is way too easy to counter, as most cards with stun or freeze are really popular, as well as Rocket being an amazing counter, Sparky rarely has a chance to unleash her insane damage to a target, and even if it did, it just wasted to small swarms

    I think Sparky is ok, but it’s just the wor…

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  • Alpha Obelisk

    Hi, today I am going to tell my thoughts of  3 cards that are underpowered and need a buff.

    Personally I really like Royal Recruits. They were too strong at 6 Elixir but 8 Elixir is too much. Why would I pay 8 Elixir when I could play Golem or P.E.K.K.A. Royal Recruits are very easily countered and you're basically playing Barbarians with shields for 8 Elixir. It's a good defensive troop, but expensive.

    1. Reduce cost to 7 and damage reduced by 12% (Supercell's Twitter Poll Buff) why did ice wizard get chosen instead of Royal Recruits??

    Buff idea 2: Increase Royal Recruits count from 6 to 8. Now it would be the same value as 6 Elixir recruits, each recruit worth 1 Elixir.

    Another underrated card. It's fun and useful, but it's kind of underpowe…

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  • Captain GLeen Du Grande

    The rare cards are much more different than before,the changes have heavily influenced most of their ranking, I’m going to rank them all again, like before, the worst rare card to the best. Starting from the worst, 25


    I uh..... I cannot believe heal didn’t reach last place in my last ranking. It’s bad, please, just don’t use heal no matter what (except draft), I think it’s obvious I don’t need to explain about this one

    Yeah, just don’t

    RG meta is NOT helping Barb Hut, right now, I’m pretty sure Goblin Hut and Furnace are much better than the Barbarian Hut.

    While Barb Hut does decently in some situations, the heavy 7 elixir cost made it unworthy . Using it can basically mean giving opponents advantage as it’ll just help opponents push o…

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  • Captain GLeen Du Grande

    The last balance change has been announced, and since then Epic cards also changed a lot, here’s my updated ranking of the epic cards

    Note it’s all based on my opinion

    Clone has been in the very bottom for quite some time, is clone ever been good?

    Cloned troops is too weak to do anything, for 3 elixir, it’s too easily countered. 1 poison, tornado, any damage spell actually, say goodbye to your clones

    It can offer some niche value sometimes, but we do have the Rage which is less risky and possibly more rewarding. And Rage isn’t that high in my list either so.....

    Is it even worth the +1 elixir?!

    NO! NOT AT ALL! DON’T BOTHER WASTING 1 EXTRA ELIXIR FOR MIRROR! I’d rather use the last card’s weaker alternative than spending 1 extra elixir. The only …

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