Clash Royale Wiki


  • Players win a battle by obtaining more Crowns than the enemy. This is done by destroying the opponent's Crown Towers.
  • If the player destroys the opponent's King's Tower, they get 3 Crowns, as the other 2 Crown Towers will be automatically destroyed as well, resulting in an automatic win.
  • The battle ends when:
    • A player gets 3 Crowns. This can be done instantly by destroying the opponent's King's Tower.
    • A player has more Crowns than their opponent at the end of the normal 3 minute period.
    • A Crown Tower is destroyed in Overtime (with certain exceptions below).
    • The time limit (Battle and Overtime) runs out, and none of the above has occurred. This results in a tiebreaker. A tiebreaker is when all Crown Towers rapidly lose health until the one with the lowest health is destroyed.
      • If both players' towers have identical health, the tiebreaker would be skipped and the match would be counted as a draw. In this condition, neither side wins or loses trophies.
      • Once a single Crown Tower is destroyed, the game ends with the player who has the most Crowns as the winner.
      • In Clan Wars, if a Duel ends in a stalemate (both players have the same amount of Tower hitpoints after a tiebreaker), a coin flip will then decide the winner.
  • Winning multiplayer battles earns the player Trophies, while losing battles loses trophies. Trophies allow the player to unlock new Arenas and reach higher Leagues.
    • New Arenas unlock new Cards and have increasing Chest and Trophy Road Rewards, Victory Gold, and Donation & request limits.
    • In Victory Challenges, a win will count as progress towards completing the challenge. By achieving wins, players increase the rewards that they earn at the end of the challenge.
    • In Global Tournaments and Special Event Challenges, winning a certain number of times can also allow players to obtain one-time rewards.


  • Players square off in live competition on maps dotted by 6 buildings; 3 for each player: 2 Crown Towers and 1 King's Tower.
  • The objective of the battle is for the player to destroy the other player’s Crown Towers (the big towers with Crowns on them) while protecting their own.
  • A player may do this by deploying troops, buildings, and spells from a deck of Cards (drawn from a Battle Deck that they've created or drafted in Draft modes) anywhere within an allowable area on the field - their territory. Their territory is the non-red space on the map . More Cards are collected by unlocking Chests won in battle or bought in the Shop, which in turn will unlock new Cards that the player can add to their Battle Deck and/or level up the Cards they already have.
  • Each card requires a certain amount of Elixir to deploy, but the player's Elixir regenerates, so they are only moments away from deploying the next troop or spell.
  • In the event of taking down a Crown Tower, territory on the opponent's side becomes available for the player to deploy their Cards on. However, the opponent can still play cards in captured areas. Royal Recruits require both opposing Crown Towers to be destroyed in order to be placed on the opponent's side.
  • While battling, the player can communicate through Emotes, small messages that can be accessed by the speech bubble icon next to the deck. These include text messages like "Thanks!" or "Wow!", and emoji-like pictures such as a raging or laughing King face. Next to the Emotes, there is also a button to mute them. Muting emotes will prevent the player from seeing any Emotes that their opponent or spectators send, but they will also not be able to send any Emotes back unless the player unmutes them.
  • Using Elixir wisely is key to success. When a player has more Elixir than the other, this is called an "Elixir advantage". Having this advantage will give the player more flexibility when attacking or defending. However, this advantage can shift very quickly if the advantaged player overcommits and allows the disadvantaged player to defend for a good Elixir trade.

Battle Deck

  • The Battle Deck is the rotation of Cards the player has in battle.
    A Battle Deck
  • To change these, the player must tap the Card they wish to add into their Battle Deck and tap, 'Use', before tapping the Card that the player would like removed from theirBattle Deck. After tapping 'Use', they can also rearrange the Cards in the Deck by dragging them around like apps on a home screen. This can be used to arrange Cards by rarity or Elixir cost if one wishes so.
  • Under the cards in the Deck, it will display the average Elixir cost of all the cards. Occasionally, this can come in handy when deciding if a Deck is suitable. For example, a Deck with an average of 3.5 Elixir that is semi-powerful will allow for the deployment of cards more often to counter enemy offences and proceed with an offensive strategy, as compared to a Deck with an average cost of 4.7 Elixir. However, the 3.5 Deck may be less powerful than the 4.7 Deck. A Deck with an average cost of below 3.5 Elixir is a very flexible deck—the player will need more planning.
  • The Battle Deck consists of 8 Cards, so choose only the ones that will be used, otherwise the redundant Card will waste a Card slot. Be sure to choose cards that can work together and will cover each other's weaknesses, like including powerful single-target units like the Prince, area damage Cards like the Bomber, and air-attacking troops like the Musketeer.
  • The first Card in a Battle Deck will be able to evolve in battle, provided that the player has collected all Evolution Shards required to unlock it.
  • In a Battle Deck, only 1 Champion card can be used at a time.
  • In battle, 4 of the 8 Cards in the player's Battle Deck will be available to play in most cases. The first 4 Cards will be randomly selected at the start of the battle. In addition to the 4 Cards that are readily available to play, there is a fifth Card in the "Next" slot. Once the player has played a Card, the card in the "Next" slot will replace the Card that was just played. In turn, another Card will take the place in the "Next" slot. The player should consider not only the 4 Cards in their hand but also the 5th Card in the "Next" slot when planning an attack.
    • An exception to this are the Elixir Collector and Mirror cards, which will never appear at the start of the battle.
  • If multiple Cards are played in quick succession, new Cards won't immediately fill the hand. When a new card enters the "Next" slot, it will have a 2-second cool down before it can enter the hand (this cooldown is reduced to 1 second when Elixir production is doubled).
  • Once a Card is played, it will not reappear until 4 Cards from the player's Battle Deck have been drawn. In practice, this means that the player will redraw each Card after playing exactly any 3 other Cards after it. Some Decks carry many low-cost Cards in order to rotate to others more quickly, giving them more control over the tempo of a match when used correctly.
    • Champion cards will not reappear until after they have died and 4 cards have been drawn from the player's Battle Deck. Their absence from the card rotation while alive can be taken advantage of to get to wanted cards quicker, commonly known as a 3 card Champion cycle.
  • Cards with an evolution will spawn their evolved counterparts after a certain cycles threshold is met. One cycle is gained for every time the regular card is played. Once the threshold is fulfilled, the evolved card can be played on the field instead of its regular counterpart. Using Mirror on the regular card has no effect on the cycles.
  • The player can save up to 3 Battle Decks using the numbered buttons in the top right corner of the battle deck interface, up to 5 if they are Level 7 or above, and up to 10 if they are Level 17 or above. The selected Deck is the one that will be taken into battle, so check it out before starting a match.

Combat and Damage

  • Troops will automatically engage the nearest enemy of their target category if any such enemies are in its aggro range. The aggro range varies by troop and is not revealed in the troop's official stats. Once engaged, the troop will automatically follow and attack that target as long as possible. If no target is found, they will advance towards the nearest enemy Crown Tower.
  • Buildings function just like troops do, but they are stationary and have a lifetime. This means they will gradually lose health after their deploy time is finished, even when not being attacked.
  • If a card does Area Damage, it can affect multiple targets at once. "Point" damage (known simply as "Damage" in the card's info screen) is dealt to a single target.
  • Any negative effect the player deals (damage, slowing down, immobilization, pushback, dragging in) will not affect their own troops or buildings and will affect both opponents in 2v2 mode. Because of this, firing ranged weapons, bombs, or spells into a melee fight can be a very powerful and effective strategy. Similarly, any positive effect the player deals (enraging, cloning, healing) will not affect the opponent's troops or buildings and will affect their teammate's troops or buildings as well.
  • It is entirely possible that two opposing troops defeat each other simultaneously. This usually happens when two of the same troop, both with the same level, encounter each other.
  • Some spells deal damage when they are played. They deal reduced damage to Crown Towers, and the amount of damage depends on the spell. The Miner also deals reduced damage to Crown Towers and is the only troop that does so. Similarly, the Goblin Drill deals reduced damage to Crown Towers and is the only building that does so. Electro Giant and Monk will also do reduced damage to Crown Towers with their Reflection Damage/ability but their regular attacks will still deal full damage. Similarly, the Phoenix and the Evolved Firecracker will also do reduced damage to Crown Towers with their Death Damage and Spark Damage respectively, but their regular attack will still deal full damage.
  • When playing a spell, the player must aim it correctly. Most spells have a cast time before they hit, so hitting moving targets can get tricky.
  • Crown Towers will attack enemies; the area they cover is different depending on where they are in the Arena. This gives the defender an additional edge in the fighting.
    • The Crown Towers have ranges that extend up to a point just before the river in the middle of the Arena. They are active from the start of the match until they are destroyed.
    • The player's King Tower will also attack enemies, but only after it is damaged, or a Crown Tower is destroyed. It takes several seconds for the King to pull out his cannon and start shooting. Despite having a cannon, it has shorter range than the Crown Towers, but more hitpoints.


  • In order to win, the player must destroy more Crown Towers than their opponent.
  • If the opponent's King Tower is destroyed, the player wins automatically.
    • It is entirely possible, but very rare, for the player and the opponent to destroy each other's King's Tower at exactly the same time, resulting in a 3-Crown draw.
    • Usually, the player must destroy at least 1 of the Crown Towers in order to proceed to damaging the King Tower.
      • This doesn't happen if two buildings are placed in front of the King's Tower, as a building targeting troop such as a Balloon will target the King's Tower after destroying these two buildings. This puts the opponent at a disadvantage as the Death Damage of a Balloon or a hit landed by a Hog Rider can activate the King's Tower, once again giving a significant advantage.
      • The player can also directly target the King's Tower with the Rocket (or any other spell that is able to deal damage to the King Tower, or with a Miner or Goblin Drill), though this usually won't destroy it. The spells do reduced damage to Crown Towers.
  • The game will continue for 3 minutes. When the timer reaches 0, then the player who has destroyed more Crown Towers wins. Under normal circumstances, Elixir generation is doubled after the first two minutes.
    • If both players have destroyed an equal number of Crown Towers or none of the Crown Towers have been destroyed at the 3-minute mark, a two-minute overtime with sudden death starts, with the last minute using triple Elixir rate. In overtime, the first player to destroy any Tower immediately wins.
    • It sometimes (although extremely rarely) happens that both players destroy a Crown Tower at exactly the same moment in overtime. In this case, the overtime continues.
    • If the overtime also runs out, the game will end with a tiebreaker. In the tiebreaker, all towers rapidly lose health until one is destroyed, meaning that the player owning the Crown Tower with the least amount of health loses the game.
    • If both players' towers have identical health when overtime ends, the tiebreaker is skipped and the match is counted as a draw, except in Clan Wars Duels. Neither player will gain or lose any of their Trophies, nor will they receive any Chests or Gold for the game. In Clan Wars Duels, a coin flip will randomly decide the winner to break this type of tie.
  • After a multiplayer battle, the Crowns earned go towards the player's Crown Chest, if they have one available, which needs 5 or 10 Crowns to be opened. The contents of the Crown Chest depend on the arena in which it is opened, regardless of where the last Crown was earned.
  • The winner of a multiplayer battle will receive Trophies, Gold, and a Chest. If the player does not have a free Chest slot, they will not receive a Chest. They can still receive Gold, however. If the player has already won 20 times throughout the course of the day, they will not receive Gold for subsequent wins until the next day.
    • In a Tournament, the winner will receive Gold, but will not receive a Chest.
    • In a Victory Challenge, the winner does not receive anything directly, however their win will count as progress towards completing the challenge, as well as increase their rewards at the end of the challenge. If the win is the final win needed to complete a challenge, the Challenge Chest will immediately be available for opening. In Special Event Challenges, the winner might be able to claim a one-time reward.
    • In Party Mode, the winners do not receive any Trophies, but they will still receive a Chest and Gold if applicable.
    • In Clan Wars, the winner will receive double the Gold than the loser, as well as Medals to progress in the River Race. Medals can only be gained during Battle Days, while Gold can be obtained at any day.



  • Battles and Decks have been in the game since Clash Royale's game launch on 4/1/2016.
  • On 2/2/2016, the February 2016 Update, removed the Gold battle cost.
  • On 29/2/2016, the March 2016 Update, introduced the Deck Slots allowing the players to save up to 3 Decks.
  • On 3/5/2016, the May 2016 Update, allowed users to rearrange cards in their Battle Decks by dragging them around after tapping the 'Use' button on a card not in the deck.
  • On 4/7/2016, the Tournaments Update, allowed players to sort their card collection by Elixir, Arena, or Rarity. The same update removed the "Elixir overcharge", also dubbed as the "Eleventh Elixir" and made it so that cards no longer deselect when Double Elixir time begins. It also made it so that the Player Profile will show the last used Battle Deck from any battle.
  • On 1/11/2016, the November 2016 Update, changed the Overtime music to techno music.


  • On 13/3/2017, a maintenance break, removed the Elixir bars from spectating a match.
  • On 24/3/2017, a maintenance break, readded the Elixir bars to spectating.
  • On 3/4/2017, a maintenance break, increased the number of times players could use the taunt button per game to 100 (from 14).
  • On 12/6/2017, the June 2017 Update, allowed players which are Level 8 or higher to save up to 5 Decks. It also allowed players to copy decks from TV Royale and shared replays.
  • On 9/10/2017, the Epic Quests Update, allowed players to share and copy decks from outside the game.


  • On 25/4/2018, the Clan Wars Update, allowed players to sort their card collection by Rarity in descenting order. It also allowed players to share decks in their Clan, and copy deck from their clan.
  • On 20/6/2018, the Summer 2018 Update, increased the duration of Overtime in 1v1 battles above 4,000 Trophies to 3 minutes (from 1 minute). It also allowed players to copy their War Decks to their battle decks.
  • On 5/9/2018, the September 2018 Update, allowed players to sort their card collection by Level.


  • On 3/7/2019, a maintenance break, restored Overtime to 3 minutes.
  • On 30/9/2019, the End of September 2019 Update, added Tiebreakers to battles with the exception of 1v1 battles. The text for the last 10 seconds countdown was also changed to be transparent.
  • On 4/11/2019, a Balance Update, made it so that Tierbreakers would now be present in 1v1 battles.
  • On 26/11/2019, the End of November 2019 Update, reduced the duration of the Overtime period to 2 minutes (from 3 minutes), but increased the Elixir generation rate in the last minute to be tripled (from doubled). It also made it so that cards were dealt to the player's hand faster and respond faster depending on the Elixir generation.
  • On 28/11/2019, a maintenance break, fixed an issue where players were stuck on an infinite Tiebreaker.
  • On 30/11/2019, an Optional Update, fixed an issue where the Tiebreaker would freeze.


  • On 31/8/2020, the Clan Wars II Update, added a new "Magic Button" in certain deck building modes, randomly creating a deck when tapped. It also added new deck sharing options were added, such as the ability to copy and paste between regular decks and Clan War decks.
  • On 10/9/2020, an Optional Update, fixed an issue where copying a War deck would give an error message.
  • On 4/12/2020, a maintenance break, fixed a bug where players could enter a battle with a deck with less than 8 Cards.


  • On 30/3/2021, the 2021 Quarter 1 Update, added the Magic Button to regular battle decks. It also fixed a bug with copying and pasting decks.
  • On 7/6/2021, the Summer 2021 Update, allowed players which are Level 8 or higher to save up to 10 Decks. It also lowered the Level requirement to save up to 5 decks from Level 8 to Level 3. In addition, a bug where a card's deployment would lag if it was played as soon as it was dealt to the player's hand was fixed.
  • On 27/10/2021, the Champions Update, allowed players to rearrange their decks by holding and dragging cards. It also increased the delay between Emote uses in battle.


  • On 30/3/2022, the Miner Update, removed the Crown counter during battle, making it only appear when a Crown Tower has been destroyed. It also allowed players to paste decks to Tournaments and Challenges.
  • On 27/6/2022, the Summer 2022 Update, added 4 additional deck slots exclusive for Duels. It also allowed players to delete a deck in Special Event Challenges, and made it so that it would remember the last deck used if the player uses the Continue feature. In addition, it fixed a few bugs with deck creating, such as the Magic Button assigning more than one Champion card in a deck.
  • On 26/10/2022, the 2022 Quarter 3 Update, added a Deck Explorer that allowed players to find decks in-game. It also fixed an issue where trying to place a Champion card into an invalid slot in your Deck canceled the placement, forcing a player to re-select the Champion card, and fixed a drag glitch.


  • On 19/6/2023, the Card Evolution Update, changed decks so that the first card slot in a deck can be a card evolution. It also added a live-preview in the Deck Explorer for the Decks being shown.
  • On 23/10/2023, the End of October 2023 Update, fixed a bug where the Deck Explorer would crash when watching replays.
  • On 21/12/2023, an Optional Update, fixed a bug where it was impossible to drag a card in the deck builder after selecting it.


  • A player can use Emotes up to 100 times per game. However, they can't use it anymore than 100 times to prevent spamming.
  • In the tutorial, it is possible for the player to use a deck with less than 8 Cards if they do not have enough unique cards unlocked. However, an 8-card deck is required to play multiplayer.
  • It is possible to drag more than 1 card onto the field at once, by using more than one finger. This means that, if the player had the required Elixir, they could play 4 cards at once, although this is somewhat awkward to do, especially on smaller devices, and not very practical.
  • While battling, pressing and holding a Card will show some statistics about the card, such as the Damage and (shield) Hitpoints of a troop and the damage and Crown Tower damage of a spell.
  • The theme of Overtime is a slowed down remix of the Clash of Clans battle theme.
  • According to TV Royale, the number of battles that happened in 2018 was 36 billion.