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“These Barbarians have grown stronger through Evolution! Not only do they now have glorious hair, but they also gain extra Speed and Hitspeed with each attack”

The Barbarians' Evolution is a Common card that is unlocked 6 Evolution Shards. It spawns 5 Barbarians with hitpoints 10% higher than the originals. Every time they attack, their attack speed and movement speed increases by 35%. They wield long swords and have long blonde hair and moustaches. The Barbarians' Evolution costs 5 Elixir and requires 1 cycle to deploy.


  • When the Evolved Barbarians stack up their hitspeed, their DPS is somewhat equal to the Elite Barbarians', meaning they can easily destroy tanks like the Mega Knight or the P.E.K.K.A. on defense.
  • The Evolved Barbarians can be used as a substitute for Mini P.E.K.K.A and Elite Barbarians due to their extremely high DPS and pressure both offensively and defensively.
  • The Evolved Barbarians are notably bulkier than regular Barbarians. While they are still immediately defeated by Lightning, their higher hitpoints allow them to block 3 strikes and save more units from the spell. They can also save Musketeers, Wizards, Ice Wizards, Electro Wizards, and Little Princes, in addition to all units that regular Barbarians could save.
  • Despite their higher hitpoints Evolved Barbarians used defensively can still be fully countered with a Fireball or Poison and a 2-Elixir spell, like Giant Snowball and Rage. Offensively, a Fireball can still fully stop them if used early enough with the help of the Tower Princess. This is not the case with the Cannoneer.
    • Additionally, the Barbarians can also act as a bait for these counters, allowing you to use other cards that would be weak to Fireball and Poison, such as Zappies.
    • If the Evolved Barbarians survive, try supporting them with a tank in front to get some use out of them.
    • A Rocket can also defeat them, however it is a negative Elixir trade. It is best to be used if the Barbarians are assisted with another card.
  • Due to the amount of counters to Evolved Barbarians and most resulting in a positive Elixir trade for the opponent, it is ineffective to deploy a group of Barbarians without support in one lane, as they can be easily countered due to their slow speed and can leave the player vulnerable to a push in the other lane. However, if the opponent is extremely low on Elixir, or their best counters are out of rotation, they can be very effective at forcing the opponent to spend Elixir poorly, as they can quickly chop down cheap troops and will completely destroy a Crown Tower by themselves, regardless of tower troop.
  • Note that the Evolved Barbarians' rage does not stack with the Rage card, nor the Lumberjack's dropped Rage. As such, these cards should not be used alongside the Evolved Barbarians.
  • They are very effective against Hog Riders and Ram Riders. Not only do they deal a lot of damage to these troops, but their high mass and slight spread forces the Hog Rider and Ram Rider to go around them, extending their distance from the Crown Tower. Because of this, the Barbarians can easily defeat these units with no damage to the Crown Tower.
  • Splitting the Barbarians in the back can discourage the opponent from attacking either Crown Tower, due to the Barbarians' defensive presence, and spells will not have as much value. However, they are slow moving and as such, the opponent might deal some unnecessary damage before the Evolved Barbarians arrive on their target.
  • If Evolved Barbarians are very close to your Crown Tower, it’s advised to not place a troop on top of them as their high DPS will easily dispose of the troop and their rage will be activated, making them reach the Crown Tower faster than if a troop wasn’t placed. Instead, a spell, such as Fireball and The Log, should be used to damage them without accidentally increasing their DPS. Alternatively, the Ice Spirit and Electro Spirit can be used as they will sacrifice themselves and stun them briefly, with no risk of activating their rage.
  • A Bowler can stop them for a neutral Elixir trade. His attack will continuously knock them back, preventing them from attacking him and increasing their attack speed.
  • A mini tank, such as a Knight, placed in the top center of the player's side of the Arena can fully stop the Evolved Barbarians placed at the bridge with the help of the Cannoneer.
  • Buildings and troops utilizing area damage, such as the Bomber, Bomb Tower, Firecracker, and Executioner, can cripple or even completely stop the Evolved Barbarians for a neutral or positive Elixir trade. However, you must be careful as the opponent can use a Tornado or Freeze to immobilize or destroy the splash attacker, allowing the Evolved Barbarians to devastate the Crown Tower.
  • Despite being a swarm unit, Evolved Barbarians are fairly effective against an Electro Giant due to their high DPS and their moderately higher hitpoints compared to other swarm units, allowing them to survive the Electro Giant's reflected damage and defeat him for a +2 Elixir trade, but they will likely die in the process or have an insignificant amount of remaining health. Note that since the Barbarians will have little health remaining, any sort of damage dealt to them besides the Electro Giant's reflected damage will often nullify their defense, so the player should account for supporting troops or accompanying the Electro Giant as well.
  • They are very effective at defeating enemy tanks due to their numbers, high combined damage, and ability to tank most spells. Support troops will have trouble defeating them due to their combined hitpoints. If the combo happens to be any ground-based splash damage card + ground-based melee tank, wait for the troops to cross the river. As soon as they cross, immediately drop the Evolved Barbarians upon the splash card. They will surround and destroy it quickly before moving on to eliminate the now unsupported tank. This can result in a large positive Elixir trade. However, if there is more than one splash unit, the Evolved Barbarians are likely to be taken out immediately.
  • The Evolved Barbarians, if placed early enough, can surround the Crown Tower, making it less vulnerable to attacks from a Goblin Barrel. They can handle it quite well with only minimal damage done. However, this is a 5 Elixir investment so consider using it if you lack better counters.


Evolved Barbarians Attributes

Hit Speed
Damage Speed
Deploy Time
Deploy Time
Troop Count
5 1.3 sec Medium (60) 1 sec Melee: Short (0.7) Ground x5 Ground Troop Common

Evolution Attributes

Boost Duration
1 3 sec +35%

Card Statistics

Damage per second
Boosted damage per second
1 288 75 57 77
2 316 82 63 85
3 348 90 69 93
4 383 99 76 102
5 420 109 83 113
6 460 120 92 124
7 506 132 101 137
8 555 144 110 149
9 610 159 122 165
10 671 174 133 180
11 737 192 147 199
12 809 210 161 218
13 889 231 177 239
14 976 254 195 263
15 1,071 279 214 289



  • The Barbarians's Evolution card was added to the game on 19/6/2023, in the Card Evolution Update.
  • On 21/6/2023, a maintenance break, fixed the deploy sound effects of the Evolved Barbarians.
  • On 24/8/2023, a maintenence break, decreased the Evolved Barbarians attack speed boost to 35% (from 50%).
  • On 3/10/2023, a Balance Update, decreased the Evolved Barbarians' hitpoints to 125% of the originals' (from 130%) and removed the Evolved Barbarians' damage boost.
  • On 23/10/2023, the End of October 2023 Update, fixed a bug where the Evolved Firecracker would activate the Evolved Barbarians' rage with each attack.


  • On 14/5/2024, a Balance Update, increased the Evolved Barbarians' attack speed boost to 3 seconds (from 2 seconds), and decreased the Evolved Barbarians' hitpoints to 110% of the originals' (from 125%).



  • The Barbarian's Evolution may be based on Samson, a man that appeared in the Bible, and was shown to have above average strength, due to his longer hair.
  • The word "Barbarian" comes from "barbaros", which is the Greek word for uncivilized. Dating back to the ancient Greek times, the Greeks referred to non-Greek people as barbarians because the language they spoke sounded to Greeks like gibberish represented by the sounds ";".
  • The Barbarian's Evolution resembles the Super Barbarian from Clash of Clans.
  • Even though the card spawns 5 Barbarians, the card render displays only 1 Barbarian.
  • The Elite Barbarians share the same sound effects as Barbarians, only at a lower pitch. This is evident when they are under a slowdown effect (for example, due to being hit with a Giant Snowball or by an Ice Wizard), where Barbarians will make the Elite Barbarians' sounds. Similarly, Elite Barbarians under a Rage will make the Barbarians' sounds. However, the Barbarian's Evolution will make the Elite Barbarians' sound effects when their own rage ability is active.
  • The Barbarian's Evolultion is featured on the card renders of the Zap's Evolution.
  • It is said that Barbarians cannot function without their swords. This is referenced a few times:
    • The Duelist Decoration saying "Swords. Barbarians don't enter the Arena without them!"
    • The Raged Barbarian's description in Clash of Clans which says "Why is he so angry, speedy, and vicious? Nobody's brave enough to ask. Maybe it's because he can't find his sword?"
    • In the Clash-A-Rama episode "Ballad of the Barbarian", a Barbarian was depressed because he lost his sword.
  • There is a Loading Screen Hint that says: "Don't feed Barbarian after midnight." This is a reference to Gremlins.
  • The Barbarians' Evolution is the subject of an Emote.