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“Burps fireballs from the sky that deal area damage. Baby dragons hatch cute, hungry and ready for a barbeque.”

The Baby Dragon is an Epic card that is unlocked from P.E.K.K.A's Playhouse (Arena 6). It spawns a fast, area-damage, air-targeting, short-ranged, air troop with high hitpoints and moderate damage. The Baby Dragon is a small, green baby dragon with short, stubby, team-colored wings. A Baby Dragon card costs 4 Elixir to deploy.

Strategy[]

For Battle Decks with this card, click here

  • It can be countered by any air-targeting troop if it is distracted by another unit. If the Baby Dragon is surrounded by troops that are not one-shot by it, such as Minions or the Minion Horde, it will be taken out very quickly since it takes multiple hits to defeat them.
  • The Baby Dragon's area damage allows it to effectively support and protect tanks such as the Giant and the Giant Skeleton from swarms. This is more effective due to its ability to fly, allowing it to attack without endangering itself to as many cards. However, because the Baby Dragon doesn't do much damage per attack, players should consider supporting it with other, high damage per second troops.
  • A lone Baby Dragon is quite easy to counter due to its low damage and relatively short attacking range. Musketeer and Mega Minion are the most effective due to their high damage per second and similar Elixir cost to the Baby Dragon.
    • A lone Hunter can also counter a Baby Dragon of the same level, provided that he is placed directly below it. This placement would allow him to two-shot the Baby Dragon.
    • If the Baby Dragon has locked onto a tanky troop or building, frailer troops such as the Spear Goblins, Minions or Archers can safely deal considerable damage to it, possibly also taking it down.
    • If the support of a Crown Tower is available, even tanks that do not target air units can soak the Baby Dragon's hits and allow the Crown Tower to take it down.
  • If split, Archers can take it out as the Baby Dragon will not splash on to the second Archer. This can also work with Spear Goblins; however, this requires incredibly precise timing and, in most cases, another card is required, usually resulting in a negative Elixir trade.
  • The Inferno Tower and the Inferno Dragon are reliable counters to the Baby Dragon. Because the Infernos' damage intensifies over time against higher health units, they will take down the Baby Dragon without taking much damage in return. Although this is not a positive Elixir trade, the former will often still stay alive long enough to defend a few other troops, while the latter can be used for a counterattack.
  • If the opponent has placed a tank in front of the Baby Dragon, an Inferno card will burn straight through both of them, negating the combo for a major Elixir advantage. If using the Inferno Dragon, place it so that it targets the Baby Dragon first, and then the tank, to maximize the amount of health the Inferno Dragon will have remaining. This is not necessary with the Inferno Tower as its lifetime means it will decay soon regardless.
  • The Tesla can counter the Baby Dragon easily, although one should prioritize using it to tackle dangerous building-targeting troops if they are present.
  • A Tombstone can distract the Baby Dragon long enough for the Crown Tower to take it out.
  • The Baby Dragon pairs well with Spear Goblins. The Baby Dragon's high health and fast speed allow the Spear Goblins to damage a Crown Tower while the Baby Dragon tanks the Crown Tower's shots.
  • Despite its low damage output, it is not wise to ignore a lone Baby Dragon on a Crown Tower since it can inflict substantial chip damage.
  • It is effective to pair the Baby Dragon with the Prince since most common counters to the latter are easily decimated by the former. However, large swarms such as the Skeleton Army can still defeat the Prince due to the Baby Dragon's slow hitspeed and rather small splash radius. In addition, the combo is countered by separating the duo, since they have different movement speeds and ranges.
  • The Baby Dragon can weaken Barbarians, allowing the player's Crown Towers to take care of them.
  • Pairing the Baby Dragon with the Inferno Dragon is a good idea since the Baby Dragon takes care of small swarms while the Inferno Dragon takes down high health units; this is known as the Double Dragon Combo. However, this combo is vulnerable to some ranged troop cards like the Wizard, Minion Horde, Electro Wizard, or spells like Rocket.
  • By placing a Baby Dragon at the leftmost or rightmost side of the Arena, it will be able to ignore buildings placed in the centre of the Arena, thereby reducing the effectiveness of kiting.
  • When using this to support a Slow or Medium speed troop, such as a Giant, it is best to place the Baby Dragon a good distance behind the tank. Otherwise, the Baby Dragon will outpace them, and will get targeted first by the Crown Tower, which weakens the combo.
  • The Baby Dragon pairs well with the Balloon. Not only does it protect the Balloon for air swarms like Bats, but its high speed and mass can push the Balloon closer to the Crown Tower, making it arrive there earlier. However, an Inferno Tower or a tank + Anti-Air combo can counter this push, as the Baby Dragon's damage is not enough to take out anything bulkier than swarms in two shots
    • The Baby Dragon does not do enough damage to stop a lone Balloon from reaching the Crown Tower, so it is not recommended to use it unless there are other cards supporting the Balloon, like Minions.
  • Occasionally, the Baby Dragon can be used to snipe a defensive building on the enemy side. The Baby Dragon has decent range and can fly, allowing it to attack the building without being exposed into the opposing Crown Towers.
  • The Baby Dragon can be used as a tank for more fragile units like Skeletons spawned from a Graveyard. Use this after your Baby Dragon has defended against something and is going for a counterattack.
  • The Baby Dragon has a limited area of effect with its attack. A Tornado can mitigate this, allowing it to hit more troops at once. This is more effective when it also hits an enemy Crown Tower, especially if opposing air troops are pushed towards the Crown Tower by the Tornado.

Statistics

Cost
Elixir
Hit Speed
Damage Speed
Speed
Speed
Deploy Time
Deploy Time
Range
Range
Splash Radius
Radius
Target
Targets
Count
Troop Count
Transport
Transport
Type
Type
Rarity
Rarity
4 1.5 sec Fast (90) 1 sec 3.5 1.2 Air & Ground x1 Air Troop Epic
Level
Level
Hitpoints
Hitpoint
Area Damage
Area Damage
Damage per second
DPS
6 720 100 66
7 792 110 73
8 871 121 80
9 957 133 88
10 1,051 146 97
11 1,152 160 106
12 1,267 176 117
13 1,389 193 128
14 1,526 212 141
15 1,677 233 155

Card Mastery

Type Level/Tier Objective Reward
Damage Dealer
Damage Dealer
1 Deal a total of 160,000 Damage to enemy Troops or buildings 20 Baby Dragon cards
75 XP
2 Deal a total of 480,000 Damage to enemy Troops or buildings 6,000 Gold
75 XP
3 Deal a total of 800,000 damage to enemy Troops or buildings 150 Gem
75 XP
Troop Destroyer
Troop Destroyer
1 Destroy 420 enemy Troops 9,000 Gold
125 XP
2 Destroy 1,200 enemy Troops 20 Epic Wild Card
125 XP
3 Destroy 2,100 enemy Troops 15,000 Gold
125 XP
No Escape
No Escape
1 Hit 12 Troops with a single deploy a total of 80 times 100 Banner Token
175 XP
2 Hit 12 Troops with a single deploy a total of 240 times 125 Banner Token
175 XP
3 Hit 12 Troops with a single deploy a total of 480 times 150 Banner Token
175 XP

History[]

2016

  • The Baby Dragon card was added with Clash Royale's game launch on 4/1/2016.
  • On 29/2/2016, the March 2016 Update, changed the Baby Dragon so that it would no longer stop its attack if its target dies during the attack animation. It also decreased the Baby Dragon's sight range to 5.5 tiles (from 6 tiles).
  • On 3/5/2016, the May 2016 Update, fixed the "range bug" and decreased the Baby Dragon's range to 3 tiles (from 3.5 tiles), but its effective range remained unchanged.
  • On 24/8/2016, a Balance Update, decreased the Baby Dragon's attack time interval to 1.6 seconds (from 1.8 seconds) and its first attack time interval to 0.3 seconds (from 0.5 seconds).

2017

  • On 13/2/2017, a Balance Update, increased the Baby Dragon's range to 3.5 tiles (from 3 tiles).

2018

  • On 6/8/2018, a Balance Update, decreased the Baby Dragon's attack time interval to 1.5 seconds (from 1.6 seconds), but allow it to be knocked back.
  • On 5/9/2018, the September 2018 Update, changed it so that Epic cards start at Level 6 and end at Level 13 (from 1 to 8). It also changed the Baby Dragon's card description. It used to read "Flying troop that deals area damage. Baby dragons hatch cute, hungry and ready for a barbeque."

2019

2020

  • On 5/5/2020, a Balance Update, decreased the Baby Dragon's hitpoints by 6.5%.
  • On 30/7/2020, a maintenance break, changed the Baby Dragon's card render.

2021

2022

  • On 26/10/2022, the 2022 Quarter 3 Update, moved the Arena to unlock the Baby Dragon from Bone Pit to P.E.K.K.A's Playhouse. It also added the No Escape Card Mastery task for the Baby Dragon.

2023

Gallery[]

Trivia[]

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