“Arrows pepper a large area, damaging all enemies hit. Reduced damage to Crown Towers.”
The Arrows is a Common card that is unlocked from the Training Camp (Tutorial). It is an area-damage, air-targeting spell with a large radius and low damage that launches three volleys in a row. An Arrows card costs 3 Elixir to deploy.
Strategy[]
For Battle Decks with this card, click here
- Arrows are extremely effective against large swarms of low health troops such as the Minion Horde, Skeleton Army, Bats or Goblin Gang. They cost 1 more Elixir than Zap, but they have a larger area of effect and also deal more damage, being able to fully defeat Minions up to 5 Levels higher than themselves.
- The spell can be used to finish off buildings that are extremely low on hitpoints. However, this is generally discouraged unless another vulnerable unit is played in the area so that it isn't a negative Elixir and value trade.
- Even though Arrows has a short but noticeable travel time, its large area of effect means it is unlikely to completely miss any target. The separate volleys give the spell a slight area denial effect and allow the spell to be played preemptively to instantly destroy any swarms played, making it useful in supporting single-targeting units like the Prince or the Mini P.E.K.K.A.
- Arrows synergize well with Graveyard on offense. The damage of all three waves is able to defeat Archers or Minions by itself for 1 less Elixir than a Poison, which gives the player more Elixir to spare while allowing more Skeletons to stay alive and deal damage to the Crown Tower. Generally, the player should deploy Arrows reactively to these units, as the opponent might take note of this and deploy their troops right after the three Arrow waves.
- Arrows are a neutral but very reliable counter to a Goblin Barrel. When the opponent throws the Goblin Barrel, the player should fire their Arrows right when or slightly before the Goblins spawn, and they will be instantly destroyed. Arrows are particularly useful versus opponents who like to mix up their Goblin Barrel placements in an attempt to make the defender miss with their spell; the Arrows' radius denies all realistic fake-out attempts.
- An effective tactic is to deploy less valuable swarm cards to bait an opponent into using their Arrows on them, and then deploying more threatening swarm cards like the Goblin Barrel or Minion Horde when the spell is out of their hand. However, if the opponent has other area damage spells or troops, such as the Zap, Fireball, or Wizard, this may simply end up feeding them several positive Elixir trades, so these counters should also be baited out or the player should only deploy their more threatening swarms when the opponent does not have enough Elixir to deploy a counter.
- A full burst of Arrows eliminates a Princess or Dart Goblin up 2 Levels higher and a Bomber, a Firecracker, Archers, and Wall Breakers up to 1 Level higher. Two volleys eliminate Minions, Spear Goblins, Goblins, and all the Spirit cards, while a single volley is enough to take out Skeletons and Bats.
- Arrows is a hard counter against Clone. Its multiple attacking waves will wipe out the cloned units as well as any possible death spawns from them, though certain cloned troops will avoid being defeated, such as the Skeleton Barrel, which has a spawn delay after it is defeated, so the Skeletons still need to be addressed.
- Arrows can be used to defeat the Lava Pups spawned from a Lava Hound, the Elixir Blobs spawned from an Elixir Golem, or the Phoenix's Egg. For the Elixir Golem, it will allow the user to immediately claim the Elixir be defeating all of the Elixir Blobs at once, for the Lava Hound, it will make addressing a tanking unit much easier without the Lava Pups being tanked for, and for the Phoenix, it will prevent it from respawning. In the case of the Lava Pups and the Phoenix Egg, the first wave can be used on a low health Lava Hound or Phoenix, because the Lava Pups and Phoenix Egg can be defeated in 2 of the 3 waves.
- Depending on what the player needs in their deck, they may substitute the Arrows with other similar cards.
- This card is very similar to The Log in function with certain differences. While the Arrows card is more expensive, it has the ability to damage air troops and hits a larger area, dealing more damage if all three waves hit the targets. However, Arrows doesn't have the knockback or the unique rectangular radius that The Log does.
- For the same Elixir cost, the Royal Delivery can be used in placed of the Arrows for defense against swarms. It has slightly higher damage, and also comes with a Royal Recruit to assist with further defense against bulkier troops. However, unlike the Royal Delivery, Arrows can also be used for offensive purposes and they have a larger radius.
- Another alternative is the Giant Snowball. Like Arrows, it can be used offensively and defensively against swarms and knock back and slow down bulkier units for 1 less Elixir. However, much like the other spells, it has a smaller radius, deals less damage, and also travels slower to its target.
- A more expensive alternative is the Fireball. Much like Arrows, it is effective against swarms, but it deals a lot more damage, being able to handle bulkier swarms better like Barbarians. However, Fireball is slower than Arrows, and has a smaller radius.
- If the player is more interested in spells that do not deal their damage immediately, they may want to use Earthquake or Poison in the place of Arrows. The former has the same Elixir cost and has the added benefit of increased damage to buildings, while the latter has much higher damage for only 1 more Elixir.
- Arrows may cripple some other fragile units like Skeleton Dragons, Zappies, Mother Witch, and the Magic Archer. While the spell will not defeat them alone, it will bring them low enough so that using other spells like Zap will finish them off. However, this results in a negative Elixir trade, so make sure that you hit additional units with them with either spell.
- While Arrows are unable to destroy a Tombstone and its spawned Skeletons, if its hitpoints are low enough, Arrows will be able to defeat its spawned Skeletons. Use this in case you want to allow a building targeting troop to continue proceeding towards the Crown Towers without having to worry about the Skeletons.
- Even though Arrows do little damage to the Inferno Dragon, it deals enough damage to enable the Tower Princess to eliminate the Inferno Dragon before it can deal its maximum damage. It can prove to be a handy alternative if the player does not have the Zap, Fireball, Tornado, or Giant Snowball in their hand, possibly saving the Tower Princess from massive damage.
- The Arrows can be combined with Golden Knight's ability to fully elimnate certain troops. The combination can eliminate anything up to a Little Prince. Consider using these combinations when you want to allow the Golden Knight to continue towards the Crown Tower without being distracted by those troops.
- Although a Monk can reflect Arrows, he will not fully reflect the spell unless he is in or within 2 tiles of the exact center of the casting area for the spell; if this isn't the case, some arrows may still kill some of the troops he is nearby.
Statistics
Cost |
Radius |
Target |
Type |
Rarity |
---|---|---|---|---|
3 | 4 | Air & Ground | Spell | Common |
Level |
Area Damage |
Crown Tower Damage |
---|---|---|
1 | 48 x3 (144) | 12 x3 (36) |
2 | 52 x3 (156) | 13 x3 (39) |
3 | 58 x3 (174) | 15 x3 (45) |
4 | 63 x3 (189) | 16 x3 (48) |
5 | 70 x3 (210) | 18 x3 (54) |
6 | 76 x3 (228) | 19 x3 (57) |
7 | 84 x3 (252) | 21 x3 (63) |
8 | 92 x3 (276) | 23 x3 (69) |
9 | 101 x3 (303) | 26 x3 (78) |
10 | 111 x3 (333) | 28 x3 (84) |
11 | 122 x3 (366) | 31 x3 (93) |
12 | 134 x3 (402) | 34 x3 (102) |
13 | 148 x3 (444) | 37 x3 (111) |
14 | 162 x3 (486) | 41 x3 (123) |
15 | 178 x3 (534) | 45 x3 (135) |
Card Mastery
Type | Level/Tier | Objective | Rewards |
---|---|---|---|
Damage Dealer |
1 | Deal a total of 65,000 Damage to enemy Troops or buildings | 200 Arrows cards 25 |
2 | Deal a total of 195,000 Damage to enemy Troops or buildings | 2,000 25 | |
3 | Deal a total of 325,000 Damage to enemy Troops or buildings | 150 25 | |
Troop Destroyer |
1 | Destroy 420 enemy Troops | 3,000 100 |
2 | Destroy 1,200 enemy Troops | 200 100 | |
3 | Destroy 2,100 enemy Troops | 5,000 100 | |
No Escape |
1 | Hit 12 Troops with a single deploy a total of 50 times | 100 150 |
2 | Hit 12 Troops with a single deploy a total of 150 times | 125 150 | |
3 | Hit 12 Troops with a single deploy a total of 300 times | 150 150 |
History[]
2016
- The Arrows card was added with Clash Royale's game launch on 4/1/2016.
- On 2/2/2016, the February 2016 Update, decreased the Arrows' damage by 4%.
- On 19/2/2016, a Balance Update, decreased the Arrows’ Crown Tower damage to 40% of the full damage (from 50%).
- On 3/5/2016, the May 2016 Update, increased the Common card Level cap to 13 (from 12).
2017
- On 13/3/2017, the March 2017 Update, increased the Arrows' projectile speed to 800 (from 600).
- On 12/12/2017, the Electrifying Update, decreased the Arrows’ Crown Tower damage to 35% of the full damage (from 40%).
2018
- On 25/4/2018, the Clan Wars Update, allowed the Arrows to be placed on the river.
- On 1/10/2018, a Balance Update, fixed a bug where troops that were spawned after their parent troops died would be immune to spell damage.
- On 12/12/2018, an Optional Update, fixed an issue where the Arrow's Star Levels used the sound effects of the Goblin Barrel.
2019
- On 3/6/2019, a Balance Update, increased the Arrows' projectile speed to 1100 (from 800).
- On 26/11/2019, the End of November 2019 Update, decreased the Arrows' damage by 58%, but made them shoot three volleys of arrows instead of one, with the total damage being overall increased. It also added a card render to the Arrows' card info screen.
2020
- On 4/8/2020, a Balance Update, decreased the Arrows' Crown Tower damage to 30% of the full damage (from 35%).
2021
- On 27/10/2021, the Champions Update, increased the Level cap of all cards to 14 (from 13).
2022
- On 27/6/2022, the Summer 2022 Update, added the No Escape Card Mastery task for the Arrows.
- On 26/10/2022, the 2022 Quarter 3 Update, changed the Arrows to deal damage in multiple 1.4-tiles areas, instead of one 4-tiles area. This was done to prevent the Monk from deflecting the entire volley of arrows. Its effective area radius remained unchanged.
- On 27/10/2022, a maintenance break, readded the missing visual effects for Arrows' Star Levels.
2023
- On 27/3/2023, the Losers Update, fixed an issue where Arrows dealt double damage to King Towers in 2v2.
- On 19/6/2023, the Card Evolution Update, increased the Level cap of all cards to 15 (from 14).
2024
- On 6/8/2024, a Balance Update, decreased the Arrows' Crown Tower damage to 25% of the full damage (from 30%).
Gallery[]
Trivia[]
- The Arrows are 1 of 10 cards associated with archery, with the others being Archers, Tower Princess, X-Bow, Princess, Magic Archer, Super Magic Archer, Super Archers, Archer Queen, and the Little Prince.
- In the Japanese and Vietnamese language settings of the game, the Arrows' name translates to "Rain of Arrows".
- The Arrows are 1 of 7 cards that is already unlocked for the player when they start playing the game, the others being Minions, Archers, Knight, Tower Princess, Giant, and Fireball.
- The Arrows are one of the first spell cards to be featured in a Trainer's deck, alongside the Zap, Fireball, and Rocket.
- The Arrows are one of the first spells to be featured in a Loading Screen, alongside the Fireball and Rocket.
- The Arrows are one of the first spell cards to receive a card render, alongside the Rocket and Barbarian Barrel.
- The Arrows' card render is identical to its card image.
- The Arrows are the subject of certain cosmetics in the game. More specifically:
- The Arrows were featured in the winning decks of multiple Clash Royale Tournaments. More specifically:
- The Arrows were featured in the winning deck of the Clash Royale Helsinki Tournament, by a player called Jason.
- The Arrows were featured in the winning deck of the Clash Royale League 2023 Tournament, by a player called Mugi.
- The Arrows were featured in the winning deck of the Clash Royale League 2024 Tournament, by a player called Mohamed Light.
- Before the Arrows' card release, the Arrows' damage was increased by 9%.