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“These Archers have been specifically trained by Archer Queen herself as her personal sharpshooters. They deal double Damage to far away enemies with Power Shot!”

The Archers' Evolution is a Common card that is unlocked with 6 Evolution Shards. It spawns 2 Archers with a range 1 tile further than the originals. If there are units between 4.5 and 6 tiles of the Evolved Archers, they will shoot their Power Shot, which deals 2x damage. They wield bows, bear team-colored capes, wear purple pants, and have their hair in a ponytail. The Archers' Evolution costs 3 Elixir and requires 2 cycles to deploy.

Strategy[]

  • For just 3 Elixir, the Evolved Archers have very high DPS with their Power Shot, good health, and can attack air, making them great for decks struggling against air troops and tanks.
  • To take advantage of the Power Shot, it is optimal to place the Evolved Archers approximately 6-7 tiles away from your opponent's troops. This will maximize the amount of time opposing troops are in the range of the Power Shot.
  • Another way to take advantage of the Power Shot is to pair the Evolved Archers with a mini-tank, such as a Knight or Valkyrie, to hold the opposing troops in place. This will prevent them from walking out of the Power Shot range.
  • Due to the Evolved Archers having the same hitpoints as the regular Archers, the Evolved Archers can be destroyed by Arrows for an equal Elixir trade.
  • When placed properly, the Barbarian Barrel and The Log can fully counter the Evolved Archers for a +1 Elixir trade.
  • The Cannoneer can 1 shot them and the Dagger Duchess can quickly defeat them. Allowing you to ignore the Evolved Archers under certain circumstances. This cannot be applied to the same value with the Tower Princess.
  • The Evolved Archers have great offensive synergy with the Miner. The Miner will take hits from the Crown Tower, allowing the Evolved Archers to hit it from the bridge without getting hit themselves. Even if the Miner is defeated, the Evolved Archers will still be attacking the Crown Tower, doing immense damage to the Crown Tower and applying pressure to the opponent.
  • Similarly, the Evolved Archers also has incredible synergy with the X-Bow when placed correctly. Because the X-Bow has a hard time with taking out large tanks, the Evolved Archers, when placed far away from the X-Bow, can greatly assist in taking out tanks, such as Goblin Giant, so the X-Bow can easily connect the opposing Crown Tower. This is especially helpful with Royal Giant, as he is a good counter to the X-Bow.
  • However, when placed close to the X-Bow, the Evolved Archers will not be much of a help as they won't be able to take advantage of their Power Shot nearly as much and will aid in giving your opponent immense Fireball and Rocket value.
  • Like the Dart Goblin and Magic Archer, they are extremely effective against buildings. They have a longer range than some of the buildings, meaning they'll take no damage, and since they cannot move, the Evolved Archers will always attack them with their Power Shot attack. Even against the Tesla, the Evolved Archers will still be in Power Shot range, allowing them to deal significant damage to the Tesla. Even if they don't outrange the building, they can deal a significant amount of damage to it. Rendering the building useless as a defense.
  • The Evolved Archers have great synergy with the Tornado. If opposing troops come too close to the Evolved Archers for them to use their Power Shot, the player can use a Tornado to pull them away, allowing them to activate their Power Shot attacks again.
    • On the other hand, the player can also use the Tornado to negate the Power Shot advantage. However, this is a large Elixir investment for such a move, so this should be done only if the Tornado can gain additional value.
  • The Evolved Archers are great at assisting in reducing the effectiveness of push as a last resort by placing the Evolved Archers behind the Crown Tower to activate their Power Shot. Additionally, they can be used to make a formidable counter push - even by themselves - dealing a large amount of chip damage if ignored. For example, combining the Evolved Archers with Arrows, Rage, or Giant Snowball can heavily reduce the damage dealt by a Lava Hound and Balloon push for a +5 or +6 Elixir trade respectively, maintaining your own Elixir for a potentially devastating counter push.

Statistics

Evolved Archer Attributes

Cost
Elixir
Hit Speed
Damage Speed
Speed
Speed
Deploy Time
Deploy Time
Range
Range
Projectile Speed
Speed
Target
Targets
Count
Troop Count
Transport
Transport
Type
Type
Rarity
Rarity
3 0.9 sec Medium (60) 1 sec 6 600 Air & Ground x2 Ground Troop Common

Evolution Attributes

Cycles
Cycles
Power Shot Range
Range
2 4.5-6

Card Statistics

Level
Level
Hitpoints
Hitpoint
Damage
Damage
Power Shot Damage
Boost
Damage Per Second
DPS
Power Shot Damage Per Second
DPS
1 119 42 84 46 93
2 130 46 92 51 102
3 143 50 101 55 112
4 158 55 111 61 123
5 173 61 122 67 135
6 190 67 134 74 148
7 209 73 147 81 163
8 229 81 162 90 180
9 252 89 178 98 197
10 277 97 195 107 216
11 304 107 215 118 238
12 334 118 236 131 262
13 367 129 259 143 287
14 403 142 284 157 315
15 442 156 312 173 346

History[]

2023

  • The Archers' Evolution card was added to the game on 6/11/2023, in the November 2023 Update.
  • On 13/12/2023, the Tower Troop Update, decreased the Evolved Archers' Power Shot damage to 170% of their damage (from 200%).

2024

  • On 3/1/2024, a Balance Update, decreased the Evolved Archers' range to 6 tiles (from 6.5 tiles) and decreased their minimum Power Shot range to 4.5 tiles (from 5 tiles).
  • On 14/5/2024, a Balance Update, increased the Evolved Archers' Power Shot damage to 200% of their damage (from 170%), but removed their hitpoints boost.

Gallery[]

Trivia[]

  • The word "Archer" comes from the Latin "arcus", meaning bow. The practice of archery was first developed in Africa by the later Middle Stone Age (approx. 70,000 years ago). It is documented as part of warfare and hunting from the classical period until the late medieval period when it was made obsolete by the increased use of firearms.
    • The bow that Archers use in battle is a recurve bow.
  • Even though the card spawns 2 Archers, the card render displays only 1 Archer.
  • It's unknown why the Archer has a small pouch on her belt, though it's most likely there to store supplies such as bowstrings and water.
  • Despite wearing a quiver filled with arrows, the Archer doesn't take the arrows out of her quiver when performing an attack.
  • The Archers' Evolution is the subject of 2 Emotes.
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