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The following is a list or glossary of some common phrases, terminology, and abbreviations relating to Clash Royale.

While the wiki does not typically use many of these phrases in articles (with the exception of several pervasively common ones such as "tank" and "splash damage"), they can be common in videos, blogs, tutorials, community conversations, battle deck pages, et cetera.

  • (#)-(#): A format commonly used in games and sports to denote score lines or a player's win record. In Clash Royale it is commonly used to state the record of a Challenge (e.g. 9-3 refers to having 9 wins and 3 losses). It can also be used to describe the outcome of a battle (e.g. 2-1 refers to scoring 2 crowns whilst conceding 1 Crown to the opponent). Can also refer to a building's placement relative to the player's Crown Towers, with the first number denoting the distance the building should be from the bridge, and the second number denoting the horizontal distance the building should be from the player's defending Crown Tower.
  • (Emoji): Using Emoji characters to refer to certain cards. For example, 🌪 for Tornado.
  • 3M: Three Musketeers
  • A(#): Stands for whatever Arena the number is. For example, A3 means Arena 3 or Barbarian Bowl.
  • AEC: Average Elixir Cost.
  • Alternative: A card that has a similar or identical playstyle as another card.
  • Anti-Air: A card that is good against Air units, like Musketeer and Ice Wizard.
  • Anti-META: A card or deck particularly good at countering the META. Example: Guards gaining popularity to counter the omnipresent Mini P.E.K.K.A..
  • Anti-Tank: A card that is good against Tanks, like Mini P.E.K.K.A. and Hunter.
  • AQ: Archer Queen
  • Aggro: Short for "aggravate". Refers to a card targeting an enemy unit, or causing a card to target an enemy unit. Sometimes their target can be resetted with the use of cards with the use of cards that have a Stun or a Knockback effect like Zap or The Log.
  • AoE: Area of Effect. Can be used to describe a certain troop that deals area damage, such as the Wizard, or to describe the range of a certain spell (e.g. "The Log has a linear AoE.")
  • Archetype: A play style. A deck which follows an archetype is known as a (Archetype) Deck. Decks in an archetype can have different cards but use similar tactics.
  • Assist: A card that primarily improves offensive and defensive plays and has almost no value on its own, like Skeletons or Rage.
  • Attack Spammer: A troop that has a very fast hit speed. For example, the Lumberjack has a hit speed of 0.8 seconds, allowing him to quickly attack.
  • Baby D/BDrag/BBD: Baby Dragon
  • Bait Deck: A deck built to coerce an opponent into playing a certain card, usually Zap or other spells, which is then exploited by the bait deck user in some way that would be very damaging to the opponent. For instance, a Zap-bait deck would likely consist of many units that are vulnerable to Zap, such as Skeletons and Inferno Tower, with the primary purpose being to force out the opponent's Zap (if they have it) on particular units so that other units will be able to attack without fear of being damaged by Zap before the opponent cycles back to the Zap. Can also be used for baiting out cards other than spells like using a Prince to bait out a P.E.K.K.A. so that the Giant can attack unguarded. In 2v2, baiting can also refer to tricking both opponents into using spells, resulting in a waste.
  • Barb Hut: Barbarian Hut
  • Barbs: Barbarians
  • Barrel: Can refer to either Goblin Barrel or Barbarian Barrel or sometimes the Skeleton Barrel.
  • Barb Barrel: The more common abbreviation for the Barbarian Barrel.
  • Beatdown Deck: A deck with a primary focus on using investment to build large pushes that can destroy the opponent's Crown Towers in one fell swoop. These decks almost always carry a tank such as the Giant or Golem.
  • Big Spell: Refers to any damaging spell card that costs 4 Elixir or more. Sometimes referred to as large or heavy spells.
  • BowlYard: Refers to the Bowler + Graveyard combo. A much less common term to describe this combo is GravyBowl.
  • BM: Bad manners. Usually means spamming an emote, especially on winning. For example, a major BM would be saying "Thanks!" and spamming the laughing or crying emote while landing the finishing hit on an enemy Crown Tower.
  • Bot: Robot, referring to players that are played by an AI. Most commonly seen in lower Arenas, where human players are less common.
  • Bridge: The narrow piece of land connecting the allied and opponent sides of the Arena. Some Arenas like Arenas 7 and 10 have wider bridges than others.
  • Bridge Spam Deck (BS): A deck that focuses on punishing the opponent's Elixir over commitments with fast, cheap punish cards like Bandit or high damage cards like P.E.K.K.A. and Battle Ram.
  • BU: Balance Update. When Supercell makes changes to the statistics of certain cards in a maintenance break.
  • Broken: A term used in reference to a card when it has a lot of unintented mechanics that can be considered bugs. A lot of the time, those bugs can make the card appear much stronger than it should be. An infamous example is Executioner during launch.
  • Buff: When a balance change strengthens a certain card, or a balance discussion that request a card to be strengthened. It can be a direct one like being affected on the card itself or indirect which could be making its synargies better or its checks, counters or alternatives worse or introducing a new card that is countered by it.
  • Bug/Glitch: A mistake in the code that causes the affected element to behave in an unintented way.
  • Busted: A term used in reference to a card when it is much, much stronger than it should be. An infamous example is Archer Queen during launch.
  • Bypass: Refers to a situation where a troop skips a building or distraction unit played by the opponent that would normally pull the troop towards it.
  • CC: Can refer to either Cannon Cart or Classic Challenge.
  • Chain Pull: Using multiple cards to lure a troop farther from its destination.
  • Champ: Champion cards.
  • Cheese: Getting through easily, usually an exploit. An example is using Goblin Barrel, Mirrored Goblin Barrel and Clone on the opponent's King's Tower.
  • Chest Cycle: The order in which chests can be obtained from winning battles in 1v1 and Party Modes.
  • Chip Damage: Small increments of damage dealt to a Crown Tower, like that of a Goblin Hut's Spear Goblins when the tower is undefended.
  • Chip Deck: An archetype which involves doing repeated, small amounts of damage to the enemy tower, eventually destroying it. This exclusively focuses on defeating only one or two Crown Towers.
  • Clan Hopping: An act where a member constantly changes clans, never dedicating to one clan.
  • Clash of Clans/CoC Base: A deck that is mostly, or completely made out of building cards.
  • Clickbait: Flashy titles and thumbnails that are considered irrelevant to the video. Usually used in Youtube.
  • Clone Shifting/Clone Skipping: The act of cloning a troop to displace it for various purposes, such as to protect it from a spell, such as a Rocket, which would have hit the troop if it had moved a few more steps forward; or to bypass a defensive building that a troop would have targeted otherwise, and directly target a Crown Tower.
  • CoC: Clash of Clans, another game made by Supercell that is set in the same universe as Clash Royale and shares many of the same characters and other elements.
  • Combo: Combination
  • Control Deck: A deck primarily focused on continually making positive Elixir trades, either with cheap units or a strong emphasis on defender's advantage in order to have an easier time on offense or defense. These decks usually accrue damage through punishment plays or counterpushes.
  • Counter (Card): A card that can efficiently trump another card. For example, Wizard counters Minion Horde, and Rocket counters Elixir Collector. Spells cannot truly be countered, as their effects are unavoidable, but some cards or strategies can weaken the value of their effects (i.e Arrows vs. Cloned units). See also: Hard counter, soft counter.
  • Counterpush: Also known as a counterattack. This form of push involves using leftover units from a defense to make the following push more threatening.
  • CR: Clash Royale.
  • CRL: Clash Royale League. See Esports.
  • Cups: Trophies
  • CW: Clan Wars
  • CW1: Clan Wars 1
  • CW2: Clan Wars 2, the newer iteration.
  • Cycle (noun): Refers to the order of cards in the player's or opponent's deck. A cycle that has an order of units that is awkward to attack or defend with is known as a "bad cycle".
  • Cycle (verb): To play cards with low Elixir costs in order to get desired cards back into the hand during battle more quickly.
  • Cycle Deck: An archetype that revolves around having both a low average Elixir cost, and a four card cycle with a low Elixir cost, allowing them to playing more cards for the same amount of Elixir. This helps the player to more quickly get to a specific card, and helps them to line up their card rotation appropriately with the opponent's.
  • DCed: Disconnected.
  • Death Nova: The Ice Golem’s death damage and death slow effect.
  • (#) Deck: A deck with an Average Elixir Cost of the number stated. For example, a "4.5 deck" has an Average Elixir Cost of 4.5.
  • Defender's Advantage: Refers to the free damage that the Crown Towers deal to enemy units. For example, defender's advantage allows an Ice Golem to check an Electro Wizard.
  • DoT: Damage over Time.
  • DP: Dark Prince or the double prince combo.
  • DPH: Damage per Hit.
  • DPS: Damage per Second. Can also refer to a card whose main function is to deal high amounts of damage on defense; see "Tank killer".
  • Drill: Goblin Drill.
  • Dropping: Losing high amounts of trophies, whether intentionally or unintentionally.
  • Drop Trolling: To intentionally drop trophies and then use cards which are either at a higher level than expected for the Arena or cards unobtainable in that Arena with the goal of trolling players. This is now impossible because you cannot drop arenas anymore. However, level trolling is still possible.
  • Dual Lane (card): Cards that can be split across both lanes to attack or defend, like Three Musketeers.
  • Dual Lane (deck): A deck centered around applying pressure to both enemy Crown Towers at once to spread the opponent's defenses thin, overwhelming them.
  • Ebarb(s) or EB: Elite Barbarians. A less common but jokingly incorrect term is Ebarns.
  • EDrag: Electro Dragon.
  • EGiant: Electro Giant
  • EGolem: Elixir Golem
  • Elixir Leak: The action of unintentionally or purposely keeping 10 Elixir on the Elixir bar. When the Elixir bar is at 10 Elixir, it cannot produce any extra Elixir until at least 1 Elixir is spent on a card.
  • Elixir Overcharge: Refers to the mechanic where the Elixir could be produced over 10 Elixir that built up after the elixir bar becomes full, allowing players to store up to 0.9 Elixir. This is the 11th Elixir and it was a common issue in the past.
  • Elixir trade: The increase/decrease in the amount of Elixir a player has versus their opponent after playing some cards. For example, suppose both players started with the same amount of Elixir, but then one of them used a Minion Horde, defeated with Arrows. This would mean that the first player used 5 Elixir to play their card while their opponent spent only 3 Elixir to defeat it, so the first player would then have less Elixir versus their opponent. This would be a positive Elixir trade of 2 (or a +2 Elixir trade) for the player that used Arrows. Same applies on the opposite approach. For example a Wizard defeated with Rocket would be a negative Elixir trade of 1 (or a -1 Elixir trade) for the player that used Rocket.
  • Emergency Balance: A balance change that had to be done as soon as possible because said card was extremely effective or ineffective, infamous examples are the Archer Queen and the Electro Giant.
  • Emote: Refers to the text or animations that can be displayed during a game by tapping the speech bubble. It usually refers to the animations.
  • ESpirit: Electro Spirit.
  • Esports: Electronic Sports, i.e. video games played as competition.
  • Evo: Evolution.
  • Ewiz: Electro Wizard.
  • Exe: Executioner.
  • ExeNado: The Executioner + Tornado combo, which is known for being highly effective at countering large attacks.
  • F2P: Free to Play. Somebody who has spent no money on the game.
  • Fair Play: The principles of fair play and safe play that discourage bullying. Usually associated with sports.
  • Fastest/Four Card Cycle: Refers to the least amount of Elixir a deck can spend in order to get back to a certain card. For example, a deck where the four cheapest cards are Dart Goblin, Skeletons, The Log, and Knight has a FCC of 9.
  • Features: Special things the game lets you do, such as request feature, clan feature, even tournament tab is a feature.
  • Feeder Clan: A clan that is associated with another clan. Usually a part of clan families or alliances.
  • Fireballie(s): Units that are either defeated by Fireball in one shot or survive with only a sliver of health, like a Magic Archer or Wizard.
  • Floor: A common way to refer to one's Trophy count. For example, the 55th floor refers to 5,500-5,599 trophies.
  • FreezeLoon: The Balloon + Freeze combo
  • Frozen Vortex: Being stuck in Frozen Peak for a long time.
  • Gatekeeper/Goalkeeper: Players that have high Card levels but stay at low Trophy ranges, either intentionally or due to lack of skill.
  • GB or Gob Barrel: Goblin Barrel
  • GC: Goblin Cage or Grand Challenge.
  • Gemmer: A gem buyer. Someone who uses gems to accelerate their progress in the game. Someone who spends money on the game to get Gems. Also see P2P.
  • Ghost: Royal Ghost
  • Giant Bomb: The bomb dropped by a Giant Skeleton when it gets defeated.
  • GK: Golden Knight
  • Glone: The Golem + Clone combo. Usually paired with Night Witch.
  • Glone Soldier: A Glone user.
  • Glass Cannon: A relatively low-hitpoint but high-damage troop, such as the Musketeer or Mini P.E.K.K.A.. Could also be an attack spammer (Lumberjack).
  • Glass Cannon (deck): A deck with strong pushes but relatively weak defense. Also know as Hyper Offense.
  • Gobs/Stab Gobs: Goblins
  • Gob Gang: Goblin Gang
  • Gob Giant: Goblin Giant
  • Gob Hut: Goblin Hut
  • Goison: The Giant and Poison combo. Generally refers to the old state of the game when Poison was able to slow down enemy units more significantly.
  • Good Stats for Cost: Knight, usually a meme for its high health and damage for its lowly 3 Elixir Cost, originating from Heartstone.
  • Good Manners: When somebody uses emotes to show good sportsmanship and appreciate the opponent’s play, even with your loss.
  • GravyBowl: The Graveyard and Bowler combo
  • Greedycell: A term used to describe the heavy monetizing methods of Supercell, which can sometimes cause backlash from the community. Also see P2W.
  • GY or Grave: Graveyard
  • Hard Counter: A troop, spell, or building that soundly defeats another troop, spell, or building without any outside assistance. Usually, this should also be a positive or neutral Elixir trade. For example, Lightning hard counters the Three Musketeers, and Skeleton Army hard counters the P.E.K.K.A.
  • Hero/Heroes: Another term for Champion cards.
  • (#)HKO: Referring for the number of hits that a card requires to defeat another one. For 1 hit, the term can be also change to OHKO.
  • Hogquake: Hog Rider + Earthquake
  • Hound: Lava Hound
  • Horde: Abbreviation for Minion Horde. The more uncommon abbreviation is MH.
  • HR or Hog: Hog Rider. "Hogs" refers to Royal Hogs.
  • HT/Highest: Highest Trophies. Also referred to as PB (personal best).
  • Hybrid Deck: An archetype which involves combining two or more archetypes into one.
  • IceBow: A deck with Ice Wizard and X-Bow
  • IceNado: The Ice Wizard + Tornado combo.
  • Ice Wiz or IW: Ice Wizard
  • ID: Inferno Dragon
  • IG: Ice Golem
  • ImpossiBow: The new META where X-Bow use is just impossible.
  • Inferno: Refers to either the Inferno Tower or Inferno Dragon, usually the former.
  • Inferno Drag: Inferno Dragon
  • Investment: The act of playing a card (usually a troop) far back on the player's side so that when it reaches the bridge, the player has more Elixir available to support it. Also known as Setup.
  • Kill Zone: The region where both Crown Towers or all three (or four in terms of firepower in 2v2) Crown Towers can target.
  • Kite: The act of luring troops to the other lane entirely by distracting them with another unit.
  • KOTH/KOF: King of the Hill, an Esports mode where two teams of three players aim to knock out all players of the opponent team. The abbreviation "KOF" comes from the video game The King of Fighters, which this mode resembles.
  • KT:: King Tower
  • L: Loss
  • Ladder: Standard multiplayer battles that take place in Arenas for Trophies.
  • Lane: Each of the two halfs that leads to the Crown Towers.
  • Lane Switch: The action of attacking the second Crown Tower before the first one was demolished.
  • Lavaclone: The Lava Hound + Clone combo.
  • LavaLoon: The Lava Hound + Balloon combo.
  • LavaMiner: Lava Hound + Miner Combo.
  • Larry: Another way of saying Skeleton. The name is a reference to a Clash of Clans commercial.
  • Lean: Elixir.
  • Lean Golem: Elixir Golem
  • Ledoot/Doot: Another way of saying Skeleton.
  • Legend/Leg/Leggie: Referring to Legendary. This could be referring to the card rarity, the Arena, etc.
  • LH: Lava Hound
  • L-Jack/LJ: Lumberjack
  • LKC: Legendary King's Chest
  • Logbait: A deck archetype comprised of many cards that are instantly/nearly defeated by The Log.
  • Loggables: Units that are defeated by The Log in one shot, like the Dart Goblin, Rascal Girls, Goblins or Princess. Sometimes extends to units that are left with only a sliver of health after being spelled, like Archers or Wall Breakers.
  • Losing Streak: Losing many times in a row
  • Loon: Balloon
  • LumberLoon: The deadly Lumberjack and Balloon combo.
  • Lure: To distract a troop to another area during a battle.
  • Lv or Lvl: Level, usually of a Card or player (King Level).
  • Macro: Game knowledge about the entire situation of the match like knowing when to set up an attack, how many Hitpoints they need to sacrifice on their Crown Towers and other to get the desired victory.
  • Mana: Another way to say Elixir.
  • Meme deck: Used to describe a deck whose sole purpose is to troll or have fun with, and not meant to be used in a real match.
  • META: Stands for Most Effective Tactics Available. Used to describe a particular type of Battle Deck as being strong in the game's current state. For example, a balancing update may improve a card to the extent that it and suitable accompanying cards are adopted by many players into their decks, resulting in that deck type becoming the new "meta". A META can be influenced by balance changes but can also be infuenced without them.
  • Meta Minion: The Mega Minion being a META card, especially in the Goison era.
  • MLC: Short for Mega Lightning Chest.
  • MH: Minion Horde
  • Micro: Game knowledge about individual mechanics for cards like card to card interactions and precise timings and placements for your cards to ensure an optimal outcome.
  • Midladder: The area in Ladder from 5k trophies to 7.5k trophies.
  • Midladder Deck: A deck infamous for having an abundance of a card(s) that are mostly annoying yet average or underwhelming, such as the Witch or Mega Knight.
  • Mini Tank or Semi Tank: A cheaper and moderate or moderately high-hitpoint troop, such as the Knight or Ice Golem.
  • Missed Rocket: The act of deploying a Rocket on an opponent target but missing it, resulting in a waste of Elixir, which is an unlucky move. This became more popular when the Youtuber Chief Pat missed some Rockets in some videos of him using Rocket.
  • MP: Mini P.E.K.K.A.
  • Mirroring/Cloning: Duplicating a card through the Mirror or a Clone spell, respectively.
  • MK: Mega Knight
  • MM: Matchmaking or Mega Minion
  • MMiner: Mighty Miner
  • Moison: Miner + Poison Combo.
  • MU: Matchup
  • Multi Drop: The action where two cards are placed simultaneously in the Arena by the same player, which is possible because of the game’s multitouch ability.
  • Musket/Muskie/Musk: Musketeer
  • Nado: Tornado
  • Naked: Adjective describing the act of deploying a win condition without support from other cards.
  • Naked Graveyard: The act of deploying a lone Graveyard directly on the enemy's Tower. This is notable because this is usually an ineffective move.
  • Negative Gems: Having a negative amount of Gems. This can happen by canceling a purchased offer after the purchased Gems have been spent.
  • Nerf: When a balance change weakens a certain card, or a balance discussion that requests a card to be weakened. It can be a direct one like being affected on the card itself or indirect which could be making its synergies worse or its checks, counters or alternatives better or introducing a new card that counter it.
  • Noob: An inexperienced or low-ability player, usually used as an insult to someone's skills. Comes from the word “newbie”.
  • NW: Night Witch
  • OG: Original gangster. Referring to players that are playing the game from very early on.
  • OP: Overpowered, too powerful. Usually used to refer to cards that are over-centralizing in a meta.
  • One-shot/Instakill: When an attack fully defeats another unit in one blow.
  • Overleveling/Overleveled, or Overupgrading: A practice of excessively leveling up certain cards relative to the player's Experience level, usually Common or Rare cards, in order to gain an advantage in ladder matches. For Clan Wars, overleveled Clan Cards are those with level advantage in the League (e.g. level 12 Cards in Gold League).
  • Overused or OU: When a card is used very frequently and in a lot of decks.
  • Outplayed: Another word for "did better than".
  • P2P: Short for "Pay to Play", a term used for players who spend money on the game.
  • P2W: Short for "Pay to Win", an unflattering term for people who spend money on the game.
  • PB: Abbreviation for Personal Best, which is the player's highest Trophies.
  • PET: Abbreviation for Positive Elixir Trade. See Elixir trade above.
  • Pig Push: Dropping the Hog Rider at the edge of the river, with the purpose of avoiding any distracting buildings.
  • Pigs: Another word for Royal Hogs.
  • Poaching: An act where a member from a certain clan exits in order to find another clan, where the player will subtly coax other players into joining the previous clan, gaining extra members.
  • Pocket: The small space in the enemy's area between the Crown & King Towers after one Crown has been taken.
  • PoL: Short for Path of Legends.
  • Pork Push: Pushing something forward with a Hog Rider or Royal Hogs.
  • Power Creep: When the standard for balanced cards raises to the point where balanced cards become outclassed by other cards or they struggle against the general battle department. Commonly associated with the introduction of new cards.
  • Prediction (Spell): A spell that is played preemptively to anticipate the deployment of opposing cards, and is usually used to support an offensive push. For instance, a prediction Zap may be played over an area where an attacking player thinks an opposing Skeleton Army will be deployed, in the hopes of destroying the Skeleton Army before it can ruin the player's push.
  • Pro: Professional.
  • Pulling: To lure a card into a certain area in the Arena, usually where multiple towers can target it, in order to distract it and kill. It can also refer to the act of drawing a troop towards the King's Tower in attempts of activating it prematurely.
  • Pump: Refers to either the Elixir Collector, or to use the Elixir Collector.
  • Punishment: The act of immediately threatening an opponent's Crown Towers in response to an opponent's lack of Elixir, or a lack of a specific card in their hand (i.e. The Log vs. Goblin Barrel).
  • Pups: The Lava Pups that spawn after the Lava Hound is defeated.
  • Push: Refers to a card or cards used in an attempt to get damage on the enemy's Crown Towers. Pushes can be "big" or "small", depending on how much Elixir is spent.
  • Pushing: To amass a lot of units, forming an offensive squad to destroy enemy Crown Towers.
  • Queen: Archer Queen
  • RageLoon: The Balloon + Rage combo.
  • RG, Royal GG, or Royal G: Refers to the Royal Giant, or less commonly, the Royal Ghost or Rascal Girls.
  • RGV: Real Gold Value. A term describing the value of a Chest if all its Cards are converted to Gold by either donation or overflowing. For example, an Arena 12 Silver Chest with 135 Gold, 2 Rares and 16 Commons has RGV 315.
  • RNG: Random number generator. Referring to a mechanic that is randomly generated, such as the spawning pattern of a Graveyard.
  • RocketNado: The Rocket + Tornado combo, which is executed by first deploying Rocket and then deploying Tornado at its destination in order to clump up separated troops.
  • Rodent:: A cheap troop with relatively low health, such as the Bomber or Archers.
  • RPS Meta: A meta which runs on a "rock-paper-scissors" aspect where one part of the meta counters the second, the second counters the third and the third counters the first: for example, single target high damage -> moderate HP and splash damage -> low HP swarm.
  • RR: Ram Rider or Royal Recruits though can refer to River Race.
  • Recruit(s): Royal Recruits
  • Rush: An aggressive attack which consists of a unit or units played at the bridge. Cards that can quickly reach the enemy tower and pose a threat, such as Wall Breakers or a Hog Rider, are effective cards to rush with.
  • RWC: Royal Wild Chest.
  • Salt: Frustation, usually for infamous cards or decks. An example is the comment section here, comparing X-Bow decks to a life threatening disease (cancer).
  • SC: Supercell. The company that created and maintains Clash Royale.
  • Scout: Using a card at the start of the match on the bridge, to identify your opponents deck. This is usually done with cheap ranged cards like Spear Goblins or Princess.
  • Siege Deck: An archetype using X-Bow or Mortar (the two buildings which can directly attack the enemy's towers) as the main method of damaging the enemy's Crown Towers.
  • SimCity: A deck that utilizes spawners such as Goblin Hut or Furnace.
  • Skarmy: Skeleton Army
  • Skellies: Skeletons
  • SK: Skeleton King
  • Small Spell: Refers to all damaging spells that cost 3 Elixir or less. Also referred to as cheap spells.
  • SMC: Super Magical Chest
  • Smurf: An alt of a very skilled player that uses their skill advantage to new players.
  • Snowball: Refers to either the Giant Snowball card, or the action to place a card at the back and then amass a push over time, just like how snowballs amass snow over time.
  • Soft Counter or Check: A troop, spell, or building that counters another card in only one of two ways. One, it only counters the card with the assistance of another defender, such as a Crown Tower. For example, The Log vs. Rascals will defeat the Rascal Girls, who deal high damage per second and can attack air troops. However, the Rascal Boy can still tank for other troops and will deal chip damage if ignored. Two, it has a unique effectiveness in stalling, crippling, denying, or devaluing a card, without fully defeating it. For example, the Ice Golem vs. a P.E.K.K.A. The Ice Golem will kite a P.E.K.K.A. into the other lane for an extended period of time for only 2 Elixir, but the P.E.K.K.A. will still have a fair amount of its health left.
  • Spamming: The act of constantly placing cards down.
  • Spawner: A card that spawns troop(s) periodically after it is deployed. Usually used to refer to the buildings that spawn troops, such as the Goblin Hut, but can also refer to troops like Witch and Night Witch.
  • Spawner Deck: A deck focused around placing many troop spawning cards, overwhelming the enemy over time. This takes advantage of how a spawner over time generates enough troops so that their normal costs far exceed the cost of the spawner, creating an Elixir advantage if the spawner is left alone. This advantage is drastically amplified in Rage Challenges.
  • Spear Gobs: Spear Goblins.
  • Speedy Balloon: A combo involving the Balloon + Skeleton Barrel combo. Created by content creator B-Rad.
  • Splash (Damage): The act or attribute of dealing damage to all units in a specific area, e.g. the Wizard's fireball.
  • Splash Card/Splasher, AoEer, or Anti-Swarm: A card which does area damage. Also used to refer to a deck's main area damage card.
  • SplashNado: A collective term for the combination of splash units and Tornado (ExeNado, WizNado, etc.)
  • Splashyard: A deck type which involves using a splash unit in combination with the Graveyard. Also usually invokes a control archetype involving counterpushing by combining Graveyard with surviving units.
  • Splank: Short for "splash tank". A troop with medium to high hitpoints which deals area damage, denying tank killers that are compromised of swarms. Splash tanks include Bowler, Executioner, or Valkyrie. Only one true splash tank exists in the game, that being Mega Knight.
  • Squishies: Refers to units who have somewhat low health compared to their Elixir cost or damage, like a Princess.
  • Stab: This term itself is the attacking manner of Goblins, but can also refer to this troop, to distinguish from Spear Goblins.
  • Starting Hand: Refers to the four cards dealt to the player at the beginning of the match.
  • Sus Bush: Suspicious Bush.
  • Swarm: A card that spawns multiple troops at once, like Goblins and Barbarians.
  • Synergy: A card that is good when combined with another card.
  • Tank: A high-hitpoint troop, such as the Giant or Golem.
  • Taunt: The text that can be displayed during a game by a game by tapping the speech bubble or after a 2v2 battle.
  • TD: Touchdown, referring to the game mode, or to score a touchdown in this mode.
  • Tech: Technique.
  • Tesbow: X-Bow + Tesla Combo.
  • To be at (trophies): How many Trophies someone is at without actually saying Trophies.
  • Threat: Refers to a card's potential to deal damage to an enemy tower, typically if it is left ignored. All win conditions are threats, but not vice versa; there are some cards that can deal a lot of damage unchecked, but it is difficult to get that damage to begin with, such as Prince or Elite Barbarians.
  • Tilt: A losing streak. A player that is on a losing streak is "tilting".
  • Tourney: Tournament.
  • Toxic: Behavior that is considered to be negative or unsportsman like. Can also refer to a card or playstyle that is considered irritating by many players such as the Elite Barbarians.
  • Trash can (on wheels): A nickname for Sparky which makes fun of her for various reasons. Originates from a loading screen hint which states that "calling Sparky a "trash can on wheels" hurts her feelings".
  • Trifecta: A push consisting of three key cards. The original Trifecta was Hog Rider, Valkyrie and Musketeer.
  • Trolling: The deliberate act of annoying someone else. Some common in-game examples are using many Emotes, or playing cards inefficiently on purpose (i.e. using a Fireball on nothing when the opponent's Crown Tower would be destroyed by it).
  • Trophy Pushing: Playing continuous games on the ladder with the intent to end at a higher Trophy count than before.
  • True Blue/True Red: The game isn't a grid-based one, it has a map underneath that determines the direction troops will take, and the players side are determined by the game even though you are always blue. This is True Blue and True Red, and it was a common issue in the past.
  • TS: Tournament Standard.
  • Underleveling/Underleveled or Underupgrading: To have cards at a level lower than what is to be expected at that player's level or Trophy range. For Tournaments and Challenges, this refers to cards below Tournament Standard. For Clan Wars, underleveled Clan Cards are those with level disadvantage in the League (e.g. level 10 Cards in Gold League).
  • Underused or UU: When a card is used not so frequently in only a select few decks.
  • Valk: Valkyrie.
  • Value Trade: How much overall is obtained out of plays. For example, one player drops a Furnace behind their Crown Tower. The other player decides to Rocket them both. This would be a negative Elixir trade of 2, but a positive value trade because they have destroyed the Furnace which is a very annoying card if left alone and did a bit of damage to the Crown Tower.
  • VC: Voice Chat. Communicating with another player through voice in an external application, for coordination purposes. such as in 2v2 battles.
  • W: Win.
  • WB: Wall Breakers.
  • Wi-Fi Monster: The symbol that appears when you have a questionable connection and is generally considered unlucky.
  • Winning Streak: Winning many times in a row.
  • Win Condition: An essential card in a battle deck that is the main way of dealing damage against Crown Towers and winning, such as a Giant. The main attributes of a win condition are that it targets buildings only and can consistently reach and deal damage to a Tower. Some win conditions can have only one of the two qualities. Certain cards that normally wouldn't be considered win conditions can be used as one if they are supported well, such as X-Bow.
  • Win Trading: The trading of trophies between players that is set up between two players in which one is designated to lose to help the other player gain high trophies or score higher in a Global Tournament. This is against Supercell’s Terms of Service and can result in an account getting banned from the game.
  • WizNado: Wizard + Tornado.
  • WWV: Wizard + Witch + Valkyrie Combo, commonly used in low Arenas.
  • Yard: Graveyard.
  • Zard: Wizard.
  • Zeroused or ZU: When a card is almost never used, to the point when it has a 0% use rate.
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