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The following is a list of some common phrases and abbreviations relating to Clash Royale.

While the wiki does not typically use many of these phrases in articles (with the exception of several pervasively common ones such as "tank" and "splash damage"), they can be common in videos, blogs, tutorials, community conversations, et cetera.

  • (#)-(#): A format commonly used in games and sports to denote scorelines or a player's win record. In Clash Royale it is commonly used to state the record of a challenge (e.g. 9-3 refers to having 9 wins and 3 losses). It can also be used to describe the outcome of a battle (e.g. 2-1 refers to scoring 2 crowns whilst conceding 1 crown to the opponent). Can also refer to a building's placement relative to the player's Princess Towers, with the first number denoting the distance the building should be from the bridge, and the second number denoting the horizontal distance the building should be from the player's defending Princess Tower.
  • (Emoji): Using Emoji characters to refer to certain cards. For example, 🌪 for Tornado.
  • 3M: Three Musketeers
  • A(#): Stands for whatever Arena the number is. For example, A3 means Arena 3 or Barbarian Bowl.
  • Aggro: Short for "aggravate". Refers to a card targeting an enemy unit, or causing a card to target an enemy unit.
  • AoE: Area of Effect. Can be used to describe a troop that deals area damage, such as the Wizard, or describe the range of a spell (e.g. "The Log has a linear AoE.")
  • Archetype: A playstyle. A deck which follows an archetype is known as a (Archetype) Deck. The main two deck archetypes are beatdown and control.
  • Attack Spammer: A troop that has a very fast hit speed. For example, the Lumberjack has a hit speed of 0.7 seconds, allowing him to quickly attack.
  • Baby D: Baby Dragon
  • Bait Deck: A deck built to coerce an opponent into playing a certain card, usually Zap or other spells, which is then exploited by the bait deck user in some way that would be very damaging to the opponent. For instance, a Zap-bait deck would likely consist of many units that are vulnerable to Zap, such as Skeletons and Inferno Tower, with the primary purpose being to force out the opponent's Zap (if they have it) on particular units so that other units will be able to attack without fear of being damaged by Zap before the opponent cycles back to the Zap. In 2v2, Baiting can also refer to tricking both opponents into using spells, resulting in a waste.
  • Barb Hut: Barbarian Hut
  • Barbs: Barbarians
  • Barrel: Can refer to either Goblin Barrel or Barbarian Barrel.
  • Barb Barrel: The more common abbreviation for the Barbarian Barrel.
  • Beatdown Deck: A deck with a primary focus on using investment to build large pushes that can destroy the opponent's Crown Towers in one fell swoop. These decks almost always carry a tank such as the Giant or Golem.
  • Big Spell: Refers to any damaging spell card that costs 4 Elixir or more. Sometimes referred to as large or heavy spells.
  • BowlYard: Refers to the Bowler + Graveyard combo. A much less common term to describe this combo is GravyBowl.
  • BM: Bad manners. Usually means spamming an emote, especially on winning. For example, a major BM would be saying "Thanks!" and spamming the laughing or crying emote while landing the finishing hit on an enemy Crown Tower.
  • BU: Balance Update. When Supercell makes changes to the statistics of certain cards in a maintenance break.
  • Buff: Making something (usually a card) better. This can come directly or indirectly, directly as in buffing the troop's statistics while indirectly as in making the troop's counter worse or adding a new cards that can be countered by it.
  • Bypass: Refers to a situation where a troop skips a building or distraction unit played by the opponent that would normally pull the troop towards it.
  • CC: Can refer to either Cannon Cart or Classic Challenge.
  • Chip Damage: Small increments of damage dealt to a Crown Tower, like that of a Goblin Hut's Spear Goblins when the tower is undefended.
  • Chip Deck: An archetype which involves doing repeated, small amounts of damage to the enemy tower, eventually destroying it. This exclusively focuses on defeating only one or two Princess Towers.
  • Clone Shifting/Clone Skipping: The act of cloning a troop to displace it for various purposes, such as to protect it from a spell, such as a Rocket, which would have hit the troop if it had moved a few more steps forward; or to bypass a defensive building that a troop would have targeted otherwise, and directly target a Crown Tower.
  • CoC: Clash of Clans, another game made by Supercell that is set in the same universe as Clash Royale and shares many of the same characters and other elements.
  • Control Deck: A deck primarily focused on continually making positive Elixir trades, either with cheap units or a strong emphasis on defender's advantage in order to have an easier time on offense or defense. These decks usually accrue damage through punishment plays or counterpushes.
  • Counter (Card): A card that can efficiently trump another card. For example, Wizard counters Minion Horde, and Rocket counters Elixir Collector. Spells cannot truly be countered, as their effects are unavoidable, but some cards or strategies can weaken the value of their effects (i.e Arrows vs. Cloned units). See also: Hard counter, soft counter.
  • Counterpush: Also known as a counterattack. This form of push involves using leftover units from a defense to make the following push more threatening.
  • CR: Clash Royale.
  • CRL: Clash Royale League. See Esports.
  • Cups: Trophies
  • CW: Clan Wars
  • Cycle (noun): Refers to the order of cards in the player's or opponent's deck. A cycle that has an order of units that is awkward to attack or defend with is known as a "bad cycle".
  • Cycle (verb): To play cards with low Elixir costs in order to get desired cards back into the hand during battle more quickly.
  • Cycle Deck: An archetype that revolves around having both a low average Elixir cost, and a four card cycle with a low Elixir cost, allowing them to playing more cards for the same amount of Elixir. This helps the player to more quickly get to a specific card, and helps them to line up their card rotation appropriately with the opponent's.
  • (Number) Deck: A deck with an Average Elixir Cost of the number stated. For example, a "4.5 deck" has an Average Elixir Cost of 4.5.
  • Defender's Advantage: Refers to the free damage that the Crown Towers deal to enemy units. For example, defender's advantage allows an Ice Golem to counter an Electro Wizard.
  • DoT: Damage over Time.
  • DPH: Damage per Hit.
  • DPS: Damage per Second. Can also refer to a card whose main function is to deal high amounts of damage on defense; see Tank killer.
  • Dropping: Losing high amounts of trophies, whether intentionally or unintentionally.
  • Drop Trolling: To intentionally drop trophies and then use cards which are either at a higher level than expected for the Arena or cards unobtainable in that Arena with the goal of trolling players.
  • Dual Lane (card): Cards that can be split across both lanes to attack or defend, like Three Musketeers.
  • Dual Lane (deck): A deck centered around applying pressure to both enemy Princess Towers at once to spread the opponent's defenses thin, overwhelming them.
  • E-Barb(s) or EB: Elite Barbarians.
  • E-Drag: Electro Dragon.
  • Elixir trade: The increase/decrease in the amount of Elixir a player has versus their opponent after playing some cards. For example, suppose both players started with the same amount of Elixir, but then one of them used a Minion Horde, defeated with Arrows. This would mean that the first player used 5 Elixir to play their card while their opponent spent only 3 Elixir to defeat it, so the first player would then have less Elixir versus their opponent. This would be a positive Elixir trade of 2 (or a +2 Elixir trade) for the player that used Arrows.
  • Emote: Refers to the text or animations that can be displayed during a game by tapping the speech bubble. Usually refers to the animations.
  • Esports: Electronic Sports, i.e. video games played as competition.
  • E-wiz: Electro Wizard
  • Exe: Executioner
  • ExeNado: The Executioner + Tornado combo.
  • Fastest/Four Card Cycle: Refers to the least amount of Elixir a deck can spend in order to get back to a certain card. For example, a deck where the four cheapest cards are Dart Goblin, Skeletons, The Log, and Knight has a FCC of 9.
  • F2P: Free to Play. Somebody who has spent no money on the game.
  • Fireballie(s): Units that are either defeated by Fireball in one shot or survive with only a sliver of health, like a Magic Archer or Wizard. Sometimes extends to units that are defeated by a Fireball + Zap.
  • Floor: A common way to refer to one's Trophy count. For example, the 55th floor refers to 5,500-5,599 trophies.
  • FreezeLoon: The Balloon + Freeze combo
  • Gatekeeper/Goalkeeper: Players that have high Card levels but stay at low Trophy ranges, either intentionally or due to lack of skill.
  • GB or Gob Barrel: Goblin Barrel
  • Gemmer: A gem buyer. Someone who uses gems to accelerate their progress in the game. Someone who spends money on the game to get Gems. Also see P2W.
  • Ghost: Royal Ghost
  • Glass Cannon: A relatively low-hitpoint but high-damage troop, such as the Musketeer or Mini P.E.K.K.A. Could also be an attack spammer (Lumberjack).
  • Glass Cannon (deck): A deck with strong pushes but relatively weak defense.
  • Gobs: Goblins
  • Gob Gang: Goblin Gang
  • Gob Hut: Goblin Hut
  • Goison: The Giant and Poison combo. Generally refers to the old state of the game when Poison was able to slow down enemy units.
  • GravyBowl: The Graveyard and Bowler combo
  • GY or Grave: Graveyard
  • Hard Counter: A troop, spell, or building that soundly defeats another troop, spell, or building without any outside assistance. Usually, this should also be a positive or neutral Elixir trade. For example, Lightning hard counters the Three Musketeers, and Skeleton Army hard counters the P.E.K.K.A.
  • Hound: Lava Hound
  • Horde: Abbreviation for Minion Horde. The more uncommon abbreviation is MH.
  • HR or Hog: Hog Rider. "Hogs" refers to Royal Hogs.
  • HT/Highest: Highest Trophies. Also referred to as PB (personal best).
  • Hybrid Deck: An archetype which involves combining two or more archetypes into one.
  • IceNado: The Ice Wizard + Tornado combo.
  • Ice Wiz or IW: Ice Wizard
  • ID: Inferno Dragon
  • IG: Ice Golem
  • Inferno: Refers to either the Inferno Tower or Inferno Dragon, usually the former.
  • Investment: The act of playing a card (usually a troop) far back on the player's side so that when it reaches the bridge, the player has more Elixir available to support it.
  • Kill Zone: The region where both Princess Towers or all three (or four in terms of firepower in 2v2) Crown Towers can target.
  • Kite: The act of luring troops to the other lane entirely by distracting them with another unit.
  • KOTH/KOF: King of the Hill, an Esports mode where two teams of three players aim to knock out all players of the opponent team. The abbreviation "KOF" comes from the video game The King of Fighters, which this mode resembles.
  • Ladder: Standard multiplayer battles that take place in Arenas for Trophies.
  • LavaLoon: The Lava Hound + Balloon combo.
  • Larry: Another way of saying Skeleton.
  • Ledoot/Doot: Another way of saying Skeleton.
  • Legend/Leg/Leggie: Referring to Legendary. This could be referring to the card rarity, the Arena etc...
  • LH: Lava Hound
  • L-Jack/LJ: Lumberjack
  • LKC: Legendary King's Chest
  • Loggables: Units that are defeated by The Log in one shot, like the Dart Goblin or Rascal Girls. Sometimes extends to units that are left with only a sliver of health after being spelled, like Archers or Wall Breakers.
  • Losing Streak: Losing many times in a row
  • Loon: Balloon
  • LumberLoon: Lumberjack and Balloon combo.
  • Lure: To distract a troop to another area during a battle.
  • Lv or Lvl: Level, usually of a Card or player (King Level).
  • Meta: Most Effective/Efficient Tactic Available. Used to describe a particular type of Battle Deck as being strong in the game's current state. For example, a balancing update may improve a card to the extent that it and suitable accompanying cards are adopted by many players into their decks, resulting in that deck type becoming the new "meta".
  • MLC: Short for Mega Lightning Chest.
  • MH: Minion Horde
  • Mini Tank or Semi Tank: A moderate or moderately high-hitpoint troop, such as the Knight or Ice Golem.
  • MP: Mini P.E.K.K.A.
  • Mirroring/Cloning: Duplicating a card through the Mirror or a Clone spell, respectively.
  • MK: Mega Knight
  • MM: Matchmaking or Mega Minion
  • Musket/Muskie/Musk: Musketeer
  • Nado: Tornado
  • Naked Graveyard: The act of deploying a lone Graveyard directly on the enemy's Tower. This is notable because this is usually an ineffective move.
  • Nerf: To make something (usually a card) worse, either directly, such as decreasing the stats of a card) or indirectly, such as increasing the stats of a counter card or introducing new cards that counter it.
  • Noob: An inexperienced or low-ability player, usually used as an insult to someone's skills.
  • NW: Night Witch
  • OP: Overpowered, too powerful. Usually used to refer to cards that are overcentralizing in a meta.
  • One-shot/Instakill: When an attack fully defeats another unit in one blow.
  • Overleveling/Overleveled: A practice of excessively leveling up certain cards relative to the player's Experience level, usually Common or Rare cards, in order to gain an advantage in ladder matches. For Clan Wars, overleveled Clan Cards are those with level advantage in the League (e.g. level 12 Cards in Gold League).
  • P2P: Short for "Pay to Play", a term used for players who spend money on the game.
  • P2W: Short for "Pay to Win", an unflattering term for people who spend money on the game.
  • PB: Abbreviation for Personal Best, which is the player's highest Trophies.
  • PET: Abbreviation for Positive Elixir Trade. See Elixir trade above.
  • Poaching: An act where a member from a certain clan exits in order to find another clan, where the player will subtly coax other players into joining the previous clan, gaining extra members.
  • Pocket: The small space in the enemy's area between the Princess & King Towers after one Crown has been taken.
  • Prediction (Spell): A spell that is played preemptively to anticipate the deployment of opposing cards, and is usually used to support an offensive push. For instance, a prediction Zap may be played over an area where an attacking player thinks an opposing Skeleton Army will be deployed, in the hopes of destroying the Skeleton Army before it can ruin the player's push.
  • Pulling: To lure a card into a certain area in the Arena, usually where multiple towers can target it, in order to distract it and kill. It can also refer to the act of drawing a troop towards the King's Tower in attempts of activating it prematurely.
  • Pump: Refers to either the Elixir Collector, or to use the Elixir Collector.
  • Punishment: The act of immediately threatening an opponent's Crown Towers in response to an opponent's lack of Elixir, or a lack of a specific card in their hand (i.e The Log vs. Goblin Barrel).
  • Pups: The Lava Pups that spawn after the Lava Hound is defeated.
  • Push: Refers to a card or cards used in an attempt to get damage on the enemy's Crown Towers. Pushes can be "big" or "small", depending on how much Elixir is spent.
  • Pushing: To amass a lot of units, forming an offensive squad to destroy enemy Crown Towers.
  • QP: Quest Points.
  • RageLoon: The Balloon + Rage combo.
  • RG, Royal GG, or Royal G: Refers to the Royal Giant, or less commonly, the Royal Ghost.
  • RGV : Real Gold Value. A term describing the value of a Chest if all its Cards are converted to Gold by either donation or overflowing. For example, an Arena 12 Silver Chest with 135 Gold, 2 Rares and 16 Commons has RGV 315.
  • RPS Meta: A meta which runs on a "rock-paper-scissors" aspect where one part of the meta counters the second, the second counters the third and the third counters the first: for example, single target high damage -> moderate HP and splash damage -> low HP swarm.
  • Rush: An aggressive attack which consists of a unit or units played at the bridge. Cards that can quickly reach the enemy tower and pose a threat, such as Wall Breakers or a Hog Rider, are effective cards to rush with.
  • SC: Supercell. The company that created and maintains Clash Royale.
  • Siege Deck: An archetype using X-Bow or Mortar (the two buildings which can directly attack the enemy's towers) as the main method of damaging the enemy's towers.
  • Skarmy: Skeleton Army
  • Skellies: Skeletons
  • Small Spell: Refers to all damaging spells that cost 3 Elixir or less. Also referred to as cheap spells.
  • SMC: Super Magical Chest
  • Snowball: Refers to either the Giant Snowball card, or the action to place a card at the back and then amass a push over time, just like how snowballs amass snow over time.
  • Soft Counter: A troop, spell, or building that counters another card in one of three ways. One, it only counters the card with the assistance of another defender, such as a Princess Tower. For example, Skeletons vs. Bandit. Two, it prevents most, but not all of the value that can be gained by the enemy card. For example, The Log vs. Rascals will defeat the Rascal Girls, who deal high damage per second and can attack air troops. However, the Rascal Boy can still tank for other troops and will deal chip damage if ignored. Three, it has a unique effectiveness in stalling, crippling, denying, or devaluing a card. For example, the Ice Golem vs. a P.E.K.K.A. The Ice Golem will kite a P.E.K.K.A. into the other lane for an extended period of time for only 2 Elixir, but the P.E.K.K.A. will still have a fair amount of its health left.
  • Spamming: The act of constantly placing cards down.
  • Spawner: A card that spawns troop(s) periodically after it is deployed. Usually used to refer to the buildings that spawn troops, such as the Goblin Hut, but can also refer to troops like Witch and Night Witch.
  • Spawner Deck: A deck focused around placing many troop spawning cards, overwhelming the enemy over time. This takes advantage of how a spawner over time generates enough troops so that their normal costs far exceed the cost of the spawner, creating an Elixir advantage if the spawner is left alone. This advantage is drastically amplified in Rage Challenges.
  • Spear Gobs: Spear Goblins.
  • Splash (Damage): The act or attribute of dealing damage to all units in a specific area, e.g. the Wizard's fireball.
  • Splash Card/Splasher: A card which does area damage. Also used to refer to a deck's main area damage card.
  • SplashNado: A collective term for the combination of splash units and Tornado (ExeNado, WizNado, etc.)
  • Splashyard: A deck type which involves using a splash unit in combination with the Graveyard. Also usually invokes a control archetype involving counterpushing by combining Graveyard with surviving units.
  • Splank: Short for "splash tank". A troop with medium to high hitpoints which deals area damage. Splash tanks include Bowler, Executioner, or Valkyrie.
  • Squishies: Refers to units who have somewhat low health compared to their Elixir cost or damage, like a Princess.
  • Stab: This term itself is the attacking manner of Goblins, but can also refer to this troop, to distinguish from Spear Goblins.
  • Starting Hand: Refers to the four cards dealt to the player at the beginning of the match.
  • Tank: A high-hitpoint troop, such as the Giant or Golem.
  • Tank Killer: A card with high DPS, allowing them to take down high health troops in a shorter amount of time. Some examples are Lumberjack and Mini P.E.K.K.A..
  • TD: Touchdown, referring to the game mode, or to score a touchdown in this mode.
  • To be at (trophies): How many Trophies someone is at without actually saying Trophies.
  • Threat: Refers to a card's potential to deal damage to an enemy tower, typically if it is left ignored. All win conditions are threats, but not vice versa; there are some cards that can deal a lot of damage unchecked, but it is difficult to get that damage to begin with, such as Prince or Elite Barbarians.
  • Tilt: A losing streak. A player that is on a losing streak is "tilting".
  • Tourney: Tournament
  • Toxic: Behaviour that is considered to be negative or unsportsman like. Can also refer to a card or playstyle that is considered irritating by many players such as the Elite Barbarians.
  • Trash can (on wheels): A nickname for Sparky which makes fun of her for various reasons.
  • Trolling: The deliberate act of annoying someone else. Some common in-game examples are using many Emotes, or playing cards inefficiently on purpose (i.e using a Fireball on nothing when the opponent's Crown Tower would be destroyed by it).
  • Trophy Pushing: Playing continuous games on the ladder with the intent to end at a higher Trophy count than before.
  • Trifecta: A push consisting of three key cards. The original Trifecta was Hog Rider, Valkyrie and Musketeer.
  • TS: Tournament Standard.
  • Underleveled: To have cards at a level lower than what is to be expected at that player's level or Trophy range. For Tournaments and Challenges, this refers to cards below Tournament Standard. For Clan Wars, underleveled Clan Cards are those with level disadvantage in the League (e.g. level 10 Cards in Gold League).
  • Valk: Valkyrie.
  • Value Trade: How much overall is obtained out of plays. For example, one player drops a Furnace behind their Princess Tower. The other player decides to Rocket them both. This would be a negative Elixir trade of 2, but a positive value trade because they have both destroyed the Furnace and dealt chip damage to the Princess Tower.
  • Winning Streak: Winning many times in a row.
  • Win Condition: An essential card in a battle deck that is the main way of dealing damage against Crown Towers and winning, such as a Giant. The main attributes of a win condition are that it targets buildings only and can consistently reach and deal damage to a tower. Some win conditions can have only one of the two qualities. Certain cards that normally wouldn't be considered win conditions can be used as one if they are supported well, such as X-Bow.
  • Win Trading: The trading of trophies between players that is set up between two players in which one is designated to lose to help the other player gain high trophies.
  • WizNado: Wizard + Tornado
  • Yard: Graveyard
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