Clash Royale Wiki
Shield 2v2

2v2 is a battle mode in Clash Royale where two players play against two players. It is accessed through the Events tab. It can be played with a random teammate, a Clanmate or a Friend. 2v2 battles has Season Token as a reward without putting Trophies at risk. 2v2 is also sometimes used as a Special Event Challenge, and they are also playable in Friendly Battles.


  • 2v2 battles are battles between 2 teams of 2 players. All 4 players play simultaneously in 1 Arena, and each team attempts to win more Crowns than the opposing team to win the match, just like normal 1v1 battles.
  • 2v2 battles can be played with a friend, a clanmate, or a random teammate. It can also be played in Friendly Battles with clanmates.
  • In 2v2, the King's Tower has 2 cannons, is wider, has 2 Kings, has a special badge with 2 Crowns on it and it has about 20% more health than an equivalent level King's Tower. Both cannons have their own individual range.
  • Each Crown Tower will use the Tower Troop and Skin that each player picked. If one or two players picked Baby Goblins as Tower Troop (if available in the Event), the King's Tower of that side will become the Goblin Queen Tower, which counts the Goblin cards that player has deployed.
  • Cards and Crown Towers are automatically set to level 11.
  • Both players use separate decks. Elixir generation is slowed to 85% of the normal generation (roughly 1 Elixir every 3.6 seconds). During Double Elixir and Overtime, Elixir generation is decreased to 70% of the normal Overtime generation (1 Elixir every 1.8 seconds, and 1 Elixir every 1.2 seconds in Triple Elixir).
  • At the beginning of the battle, players can briefly see their teammate's deck, and during the battle they can see the teammate's current Cards in their hand. It is possible to work out how much Elixir the other player has by looking at the number beside their current hand of Cards.
  • They will also see where their teammates are hovering their Cards. This is very helpful in coordinating attacks and defenses, as well as designating who will respond to a situation, so Cards should always be dragged onto the Arena if time permits.
  • 2v2 battles do not award or deduct Trophies from players, but they do not award Victory Gold. 2v2 battles award Chests and count towards the Crown Chests if played from Event Tab.
  • All spells affect both players of a team. For example, a friendly Rage or Clone would enrage or duplicate all friendly troops within their radius, including a teammate's. Similarly, an opposing Freeze or damaging spell would freeze or damage both teammates' units.
    • However, an Elixir Collector will only generate Elixir for whoever plays it. The opposing team's Elixir Golem and all of its forms, when destroyed, only give Elixir for whoever destroys it; if a Crown Tower destroys a form of the Elixir Golem, each player is the owner of one Crown Tower and one single King's Tower (it becomes evident if two players picked different Tower Skins).
  • The Arena space behind a King's Tower is expanded, to have more space for deploying troops. However, there is less space between the sides of the King's Towers and the edges of the Arena.
  • Since the Twin King Tower is wider, some cards can accidentally activate the tower early, whereas in 1v1, they normally wouldn't. An example of this is Firecracker shrapnel if it aims straight at the Crown Tower will result in the additional shrapnel hitting the Twin King Tower.

Clan Battle[]

This section describes content that has been replaced or removed from the game. This information is kept here for historical purposes.
IMG 1209
  • Clan Battles were a special event which started with the Clan Battle Chest.
  • Clan Battles were triggered by a special button on the top-right corner of the Clans screen.
  • They worked like 2v2 Friendly Battles in the sense that they didn't drop rewards and were at tournament standard. Clan Battles, however, were played with a member of the same Clan against two opponents from a different Clan.
  • Clan Battles always took place in the Royal Arena.
  • Winning a Clan Battle would award one Clan Battle Win to the Clan Battle Chest, no matter how many Crowns were taken.
  • The Clan Battle Chest was a type of chest belonging to a Clan. It was similar to a Clan Chest in the sense that clanmates needed to co-operate in order to open it.
  • The Clan Battle Chest started every other Friday. All players in a Clan at the time had the opportunity to gather Clan Battle wins for the Clan Battle Chest.
  • Players were able to gather Clan Battle wins for three days. They would attempt to gather as many wins as possible in order to maximize the rewards for the Clan Battle Chest.
  • Once the players had enough Clan Battle wins for the maximum reward, or the three-day Clan Battle Chest event had elapsed, the Clan Battle Chest was be available for opening. The amount of Gold and cards offered do not differ between players, but its contents will differ depending on the Arena the player is in. For example, a player in Arena 7 will not be able to obtain cards from Arena 8 through the Clan Battle Chest.
  • The total number of wins was tallied in the Chest tab of the Clan info screen. There, players were ranked based on the number of wins the player had contributed. For this purpose, a Clan Battle win was shared between the two winning clanmates, so each win awarded both winning players with half a win each.
  • To earn the rewards from the Clan Battle Chest, a player must have remained in the Clan for the duration of the three days and must have contributed at least half a win to the Chest. A player that had just joined the Clan must have waited until the next Clan Battle Chest was available, regardless of any previous contributions.
  • If a Clan had earned the maximum reward, players could still play Clan Battles but without further rewards. Players with zero contribution were still ineligible for the Clan Battle Chest, even if they had contributed after that.
  • The n-th tier of a Clan Battle Chest required wins total and rewarded Gold and cards.
Clan Battle Chest Statistics
Chest Tier Clan Battle Wins Required Total Prize Guaranteed Cards
Increase from Previous Tier Cumulative Total Gold Cards
1 5 5 108 18 1 Rare
2 10 15 228 38 3 Rares
3 15 30 360 60 6 Rares
4 20 50 504 84 8 Rares
5 25 75 660 110 11 Rares + 1 Epic
6 30 105 828 138 13 Rares + 1 Epic
7 35 140 1,008 168 16 Rares + 1 Epic
8 40 180 1,200 200 20 Rares + 2 Epics
9 45 225 1,404 234 23 Rares + 2 Epics
10 50 275 1,620 270 27 Rares + 2 Epics



  • The mode of 2v2 was first introduced as Clan Battles in the March 2017 Update. The first Clan Battle Chest event started on 24/3/2017.
    • On the same day, a maintenance break, fixed issues where the game would crash when spectating a Clan Battle.
  • On 3/4/2017, a maintenance break, increased the requirements of wins by 150%. The sizes of the Clan Battle Chests stayed unchanged.
  • On 12/6/2017, the June 2017 Update, expanded the 2v2 mode, adding a temporary 2v2 button adjacent to the normal Battle button, allowing players to play matches with players from outside the player's Clan, as well as the player's friends from the Friend list. This mode of play also allowed play with clanmates as it did previously, and allowed players to obtain Chests without playing 1v1 Arena matches. This feature lasted for a week, as a probationary test for 2v2.
    • This 2v2 mode no longer uses friendly rules; Crown Towers and Card Levels are no longer adjusted to tournament standards.
    • This update unified the Clan Chest and the Clan Battle Chest, as both ladder matches and 2v2 matches contribute Crowns to the Chest. If two players from the same clan pair up, the Crowns they gain count for both players, resulting in double contribution.
  • On 30/6/2017, the 2v2 button was made available for the entire month of July, retaining the same functionality as it did in the earlier probationary period. This allowed players to play 2v2 matches outside of Clan Battles. This button was then removed on 1/8/2017.
  • On 21/8/2017, the 2v2 mode was made available outside of Clan Battles once more, permanently this time.
  • On 9/10/2017, the Epic Quests Update, added a post-battle chat in 2v2 battles as well as the ability to rematch (play another match) with the co-mate. It also allowed teaming up with clanmates or friends to play 2v2 Special Event Challenges.
  • On 12/10/2017, an Optional Update, allowed players to play 2v2 Challenges with their friends or Clanmates, even when they have completed their Challenge or have a different Challenge ongoing.


  • On 25/4/2018, the Clan Wars Update, allowed players to see their teammate's current cards in hand by tapping their teammate's name. The same update also added an in-game ban from 2v2 when a player would leave their 2v2 battle. Starting from this update, 2v2 would now appear in Collection Day in Clan Wars.
  • On 27/6/2018, an Optional Update, fixed an issue causing the player's 2v2 partner's "card hovering" to disappear when Emotes are muted.
  • On 5/9/2018, the September 2018 Update, allowed players to see their teammate's current Elixir and allowed spectators to see which player is placing which card. It also allowed players to join a clanmate's 2v2 Collection Day battle even if they have already done their own Collection Day battles.
  • On 5/12/2018, the December 2018 Update, added the ability to send a friend request to teammates after a 2v2 battle.


  • On 15/4/2019, the April 2019 Update, extended the duration of Overtime in 2v2 battles to 3 minutes (from 1 minute).
  • On 1/7/2019, the July 2019 Update, changed the Twin King Tower so that it is shown as 2 different King Towers instead of a larger one. This was done to account for the newly introduced Tower Skins unlockable through Pass Royale.
  • On 30/9/2019, the End of September 2019 Update, moved 2v2 to Party mode. The 2v2 matchmaking was also changed to consider card and King Tower Level when searching for an opponent. It also fixed a crash when canceling a 2v2 battle.
  • On 1/10/2019, a maintenance break, improved 2v2 matchmaking times.
  • On 7/10/2019, a maintenance break, improved 2v2 matchmaking times with friends.
  • On 30/11/2019, an Optional Update, fixed an issue where players were stuck on 2v2 matchmaking. Some players still had the same issue, so a maintenance break happened on 3/12/2019, to address it.


  • On 10/9/2020, an Optional Update, fixed a bug where players could enter a 2v2 match with a deck that had less than 8 cards.
  • On 18/11/2020, the Clan Wars Improvement Update, made it so that Pass Royale color codes will now displayed correctly for spectators in 2v2 Battles.



  • On 27/6/2022, the Summer 2022 Update, added a badge that showed the number of 2v2 victories that the player had done.
  • On 11/8/2022, a maintenance break, adjusted 2v2 matchmaking to better match players based on card and King levels.


  • On 27/3/2023, the Losers Update, moved 2v2 to the Events tab, and removed the Chests, Crowns and Victory Gold rewards from it. It also fixed a crash when sending Emotes after a 2v2 battle ended and fixed an issue where Arrows dealt double damage to King Towers in 2v2. The same update also made it so that 2v2 would now use Friendly Rules.
  • On 18/4/2023, a maintenance break, fixed 2v2 Battles awarding incorrect Season Token amount.
  • On 19/6/2023, the Card Evolution Update, allowed 2v2 to award Chests and Crowns, and readded the Play Again button.


Twin King's Tower

Hit Speed
Damage Speed
1 sec 7 Air & Ground
Damage per second
1 2,880 50 x2 50 x2
2 3,082 53 x2 53 x2
3 3,283 57 x2 57 x2
4 3,485 60 x2 60 x2
5 3,716 64 x2 64 x2
6 3,975 69 x2 69 x2
7 4,234 73 x2 73 x2
8 4,522 78 x2 78 x2
9 4,810 83 x2 83 x2
10 5,271 91 x2 91 x2
11 5,789 100 x2 100 x2
12 6,365 110 x2 110 x2
13 6,999 121 x2 121 x2
14 7,690 133 x2 133 x2