Board Thread:Fun and Games/@comment-26446612-20161007223306/@comment-30834075-20170408235834

404 found wrote: (facepalm)

heres an idea about Endless Mode

other bosses gets included in here.

complete list of bosses and waves:

Goblin Guard: wave 5

Bomber Lord: wave 10

Barbarian King: wave 15

the PEKKAs: wave 20

Grand Warden: wave 25

Electric Golem: wave 30

Overlord: wave 35

Ice Lord: wave 40

Temple Overlord: wave 45

Rolling Terror: wave 50

Bronze and Silver teams, and the Mega PEKKA: wave 55

Improbability Drive: wave 60

.....

wave 100: ALL OF THEM AT ONCE

to compensate against the Zerg Rush, you get advantages.

1. your deck contains every card in the game. yes, even the ones you get from the bosses.

2. your elixir production is equal to the wave level divided by 10.

3. entire Clans can participate, but then each player will have his elixir production divided by 1.5 to compensate.

4. Sparkys placed by friendlies will start with full charge and may or may not be a Prototype. Tesla stuns. your side will have 4 conjoined King Towers and 6 Arena Towers. oh could you imagine them all at once lol

Anyways, of the coming of the new Hog Mountain, I made another boss,

here we go!

The Elemental Hog Rider

It holds the barrier between hog mountain and legendary arena.

The battle starts with a normal battle, until suddenly, the other side of the arena explodes, destroying the princesses and king towers that were there before.

Then, a giant stone trophy slams onto the ground where the king tower was, with the elemental hog rider on top.

He slams down his hammer, and the arena turns green with lush trees and the flowing river, along with him.

Appearance: A bigger hog rider with 2 hammers, and a coloured aura depending on his element.

The hog rider wears a crown, with 4 colours on it, one for earth, one for fire, one for air and one for water. (green, red, white, blue)

2 hog rider statues appear where the princesses were, and pour some sort of green liquid into the hollow trophy.

Then, the elemental hog rider jumps in.

BLAM!

the trophy rises and becomes and on the side sprouts a skull imbued into it.

The skull opens it's mouth, and the trophy starts turning green.

Earth deck: Goblin, Spear Goblin, Arrows, Giant, Golem, Clone, Mini PEKKA, Mirror, all at maximum level

His elixir production is always at 1.2 in this phase.

the 2 hog rider statues emit a green shield around them, along with the trophy.

The trophy turns around and now it displays a golden leaf on it.

4 holes at the top of the trophy open up, each glowing a different colour.

Then, the battle starts.

The timer appears with 10:00

The shields will do several things.

If it's damaged, the damage will be reduced by 50%, and 10% of the total damage will be reflected back onto the troop that damaged it.

If a spell damages it, the damage is reduced by 80%, and a green mirrored version of the spell comes and hits your king tower, without activating the cannon.

The hog rider statues can emit up to 5 green lazer beams with the same radius as an inferno tower. (basically a multi-hit inferno tower).

Hog Statue:

150 DPS per beam

3500 HP

When one statue is defeated, the other will move to the middle, and it's stats double.

(except the range).

Once both are done for, the trophy activates, and it can be damaged.

Trophy:

10,000 HP

It has multiple abilities

1. It's leaf glows a bright green, and a ton of green leaves rain from the ceiling, damaging any troop on their half by 250. It does this about every half minute.

2. The leaf glows a bright purple, and the enemy's elixir production is set to 2.5 for 10 seconds.

It will do this periodically.

3. The leaf glows a bright red, and a gigantic rage spell appears covering the whole arena for 5 seconds.

It will do this every 30-75 seconds.

You need to beat this all in 10 minutes.

When it is defeated, the arena is wiped of all troops, and the timer resets back to 10 minutes.

The green glowing hole stops glowing, and the hole shuts.

The trophy turns around and reveals a blue elixir.

Then, the trophy turns blue, along with the arena.

The arena turns blue, with the 2 sides being surrounded by water, like 2 islands. Palm trees and sand will take over, and the water phase starts.

Water deck: Zap, Lightning, Witch, Tesla, Ice Wizard, Ice spirts, Clone Spell, Bandit

The hog statues will come back, along with the shield, the battle from here is basically the same, except for the abilitys.

The trophy may:

1. Glow blue, and summon 5 Ice wizards around the trophy

2. Glow red, and summon the clone spell on any evil troops after 20 seconds

3. Glow green, and heal all of their troops by 500 HP

(if that exceeds their hp limit, it recovers them to max)

All the towers have 1000 more hp.

Once thats done, the blue hole shuts, and the arena turns white, like being in the clouds.

The trophy cracks a bit.

The trophy turns around to reveal a cloud figure, and the battle begins.

Air deck: Frost Spirts, E. Wizard, Minion Horde, Baby Dragon, Balloon, Tesla, Elixir Collector, Tornado

The same will happen again, but with different abilities.

The trophy also cracks more.

1. Glow gray, and a heavy mist will cover the trophy's side, making it impossible to see anything except the health.

2. Glow blue, and a giant tornado sucks ALL troops, enemy or not next to the arena towers, then a rocket blows everything up by doing 1500 damage to every troop.

3. Glow red, and the trophy pours the green liquid onto their troops, healing them by 150.

After this, the trophy will turn around, show a fire symbol, and the arena will transform again, looking somewhat like pekkas playhouse after, but with more lava.

Fire deck: Fire Spirts, Fireball, Bomb Tower, PEKKA, Royal Giant Lava Hound, Rage, Inferno Dragon, Inferno Tower

This time theres no abilities, but something differnet happens.

3 hog rider statues pop up, in a wall formation guarding the trophy.

When 1 is killed, the others double stats.

when 2 are killed, the others double stats again.

when all are killed, the trophy explodes it's green liquid, and cracks to the point where it's almost destroyed. It's red hole is sealed away, and the green liquid  turns into red liquid, surrounding the trophy in a big fat red blob.

Eventually, they'll all form together to create an ultra big hog rider.

The timer is set at 4 minutes, and the deck is not used anymore.

It's stationary at the base, but has powerful stats.

HP: 20,000

ATK: 300, multi-hit in a 4 tile radius.

Attack Speed: every 2 seconds

Attack animation: he pulls up his hammer, and brings it down with an almighty shockwave for 4 tiles.

Range: anywhere 10 tiles near him.

He has 1 ability:

Summon

Spawns 2 hog riders, assisted by minion hordes.

If the time in the elemental phases run out, the trophy shoots its liquid at your king, instakilling it.

If the time in the final phase runs out, he jumps and crushes your king, instakilling it.

Once he is defeated, he explodes into a ton of elixir.

The trophy is all that remains, a huge stone trophy.

It has 1 HP.

Destroy it however you want.

Once it dies, it cracks entirely, and explodes, leaving a key to the legendary arena as the finale.

(feedback? :D)