Board Thread:Fun and Games/@comment-26446612-20161007223306/@comment-25856498-20170303113110

Tight Time - A special exhibition battle.

In this match, your towers are rigged to be destroyed once the game timer reaches zero (unless otherwise destroyed by enemy forces), causing you to instantly lose if that happens. And you start these matches with 50 seconds - not a lot of time, considering the enemy is likely to make their first play only after about 15 seconds. Your goal is to destroy the enemy's King Tower, which is the only way to stop the timer from ending your attempt. Fortunately, Elixir generation is increased.

However, by playing in a way that appeals to the crowd, you will gain additional time so that your towers can last longer against the timer. There are several ways to increase the timer:

You play at tournament standards, while your opponent may have a higher level than you (level 10 or 11). Also, the later opponents use cards that are less likely to be countered with a positive Elixir trade in your favor. Can you beat the clock?
 * 1) Deploy a high-Elixir card (costing 6 or more). A 6 Elixir card increases the timer by 2 seconds, a 7 Elixir card by 4, an 8 Elixir card by 6 and a 9 Elixir card by 8.
 * 2) Cause crazy damage to the enemy units, creating positive Elixir trades. A small positive Elixir trade is better than nothing and awards you 3 seconds while a larger Elixir trade (+3 or more) gives you 7.
 * 3) Play spells well. For example, using a Fireball to damage two powerful enemy units and the tower could buy you 7 seconds. Or, you could Freeze a tower and an entire defending Skeleton Army while your Hog Rider damages the tower for 5 extra seconds.
 * 4) Cause damage to enemy towers. Dealing 500 or more damage in one push against a tower rewards you with a minimum of 4 seconds. Destroying a Crown Tower awards 15 seconds.