Board Thread:Update Suggestions/@comment-28992768-20170416052631/@comment-24928690-20170417075506

Zephyr Wizard (Legendary): A legendary Wizard who walks on ground at first, but "charges" via flying at high speeds, readying a tornado around him which is then released by the Adept sending it at the nearest enemy causing them to be pulled in by a slightly less powerful tornado. Afterwards, the Wizard will descend onto ground (Unless if over the river, in which case the Wizard will automatically be pushed back to a random side of the river).

The Wizard's basic attacks act as mini-Fireballs, being able to push enemies away in a 360-degree direction for 0.5 tiles. "One of the Wizard's many mythical cousins. This one believes that he can fly, and so can others with his trademarked "Flying 101" classes."

Statistics (Up to tournament standards):

Health: 640

Area Damage: 50

Tornado Damage: 52

Tornado Duration: 3s

Tornado Radius: 5 tiles

Attack Speed: 1.6s

Damage per Second: 

Movement Speed: Medium / Very Fast

Elixir Cost: 5

Targets: Ground and Air

Range: 6

Found in Hog Mountain.