User blog comment:LucasH181/Wishes for Future Update - December 2016/@comment-30620690-20161128210850

Nice update suggestions! These are my thoughts:

I feel like the Giant nerf is too much...12% off HP means one less hit for a counter (Say, Musketeer/Mega Minion), and the DMG nerf will definitely make it underused. Maybe not even used at all. The nerf shouldn't be too much.

Again, the hog rider shouldn't have that much damage nerfed, but it should probably be around the 5-10% range.

Royal Giant is unique in its way with its range. It provides unique gameplay, so I think the RG range should always stay the same.

Too much Sparky nerf. Sparky damage shouldn't be decreased by that much. Although the hit speed is decreased, I feel like Sparky in itself provides many unique decks that allows its players to let it charge and hit the tower. However, it seems like a good idea for a "Mini Sparky" with the nerfs listed. Decrease a bit of HP and elixir, and it might work!

Decreasing the Crown Tower damage would change the balance of the card, because Lightning is already more popular than the Rocket. Rocket shouldn't receive a nerf.

There are quite a few cards to counter Three Musketeers...(Log&Fire Spirits, Zap&Valk, Fireball Archers) Shouldn't really be nerfed.