Board Thread:Update Suggestions/@comment-34241117-20190131172536

Hello all! I am new to this wiki, but I shall be quite active, and I shall start a series of suggestions on some ideas I have for the game! Off we go!

Thunderstorm:

This will be a big spell in a bottle, costing 5 elixir. A rare card found in the Spell Valley arena. Upon placing this card, a "storm cloud" of 6x6 tiles will spawn, and rain down zaps everywhere in its area! Think graveyard spell, but instead of skeletons spawning, zaps would. This would be a perfect counter to graveyard spell, any mob cards, can stop charging princes, and basically used to cover most any attack, acting almost like a poison cover.

Giant Hog: The name sounds questionable, and the C.R team is free to change it XD but it is a large, hairy pig with a helmet and big tusks. It will be an epic card, found on hog mountain. Costs 6 elixir, but boasts 1300 health, does 220 damage. It can charge up a speed, and rush forward, adding another 100 damage upon impact. It will attack anyone and anything, and will have a tiny area of effect. It can attack everything in front of it for 1 tile forward and one tile to the sides. Meaning, it could kill 3 skeletons at a time in a skeleton army, maybe 4, but skeleton army is still a fair counter to it.

Gem Golems/or/Emerald Golem:

This is a personal favorite :) I thought up of this myself, and I really like it! Hope you do too.

Anyways, this will be a 'golem' the size of a golemite, and will spawn in twos. It will be made of stone and gems, and cannot be gotten in any arena! :O It can only be purchased in a store for a grand total of 20 gems, and upon recieving it, it will not be a rare, common, legendary, nothing. It will have a green outline, and you can boast to your friends that you have it! Each golem will do 100 damage per hit, and can be mini tanks, with 450 health each, totalling to a total of 900 health. Upon death, they will crumble down into a small pile of stones which do nothing, but act like a building. Each stone pile will have 200 health, which isn't much but might buy you a precious second or two.

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Crumbler:

This is going to be a short, black grindstone sort of a building. It costs 4 elixir, and is a common card, found in pekkas playhouse. It has 1000 health, and has a range of 3 tiles to every side of it, and is originally a 2x2 building. It will shake and the ground around it too. It will do 100 damage every second, and will have a 13% speed decrease. All ground units will get damaged and slowed by it, but no air units will be affected.

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Dragon Egg:

It will be a 3 elixir card, and will act like a building. Found in Spell Valley (as Im pretty sure only wizards could take care of it) it will just sit and do nothing. It will slowly break, and other troops will run over to it and attack it as they do. Once it breaks, one tiny dragon will spawn. He will not be able to fly yet, and will have 400 health and do 150 damage, area damage. He will spit out a series of 2 fireballs (each doing 75 damage) and deal area damage. If possible, he will be quite fast, as fast as a mini pekka, jumping forward.

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Bone Cauldron:

Found in the newly added "Spooky Town" this will be a 5 elixir card. A black cauldron building! A 2x2, boiling witchy-looking cauldron! It will spawn skeletons by 3s, and will spawn them fairly quickly. (Spawns 3 skeletons every 3 seconds) basically, a much better version of the tombstone, but more costly. Upon destrouction, (as it is a building) it will spill out a bunch of boiling water and bones, which will do 300 damage to any enemy troop in a 4x4 area, because boiling water is VERY hot!

Thats it guys! Hipe you liked this and perhaps one day, some of these cards could be added in! See you all! I really love this game, kudos helps! 