Board Thread:Update Suggestions/@comment-30811784-20170110200817/@comment-28992768-20170225162513

Smarty Pants 264 Clash Royale wrote: I think the damage is fine for the Electro Wizard maybe a 0.5 tile range increase so he has a 5.5 tile range like his wizard brothers

Maybe you can buff the Musketeer's damage by 10% so she can one shot minions or decrease her hit speed to 1 sec so she can deal with swarms slightly better.

The Wizard should get a 4% damage buff and a 6% or 9% health buff. The damage buff is so a lv 7 wizard can kill lv 11 minions instead of leaving them left with 1 health. The Health buff is so he can survive a fire ball one level higher this will make him stronger on ladder gameplay but keep him almost the same at tournament standard level gameplay

The Ice Wizard needs a 10% damage buff so he can one shot skeletons

The Golem's death damage explosion should be as big as a fireball so he can clip more troops

The Dart Goblin needs a 10% health buff and a 6% damage buff. The Health buff makes him slightly better at ladder while the 6% damage buff will let him kill minions in 2 hits.

Archers need to one shot fire spirits

Fire spirits should have the same damage as zap

The Furnace's lifetime should decrease to 40 sec

Sparky's splash radius should increase to 3 tiles like a Giant skeleton

Giant skeleton needs a 15% health buff, a 8% damage buff and a 6% death damage buff (The death damage buff does not really affect anything except for the Executioner)

Mortar needs an attack speed of 3.5sec and a 10% health buff

Bomb Tower's hit speed should be reduced to 1.3 or 1.4sec

Dark Prince needs a 10% health buff for his shield (so his shield can survive one more hit from the crown tower) and a 7% damage buff so he can kill musketeers and Electro Wizards in 3 hits) his splash radius should have a 1.8 tile splash radius.

Prince needs a 4.4% damage buff and a 5% health buff

P.E.K.K.A needs a 8% health buff and a 8% damage buff

Clone's radius would increase to 4 from 3

Arrows radius would increase from 4 to 4.5 or 5 tiles

Tesla needs a 10% health and damage buff

Knight needs a (It's pretty obvious for the buffs I would give the Knight)

Tesla is a good card already, dont change it just so it can be extreme cancer. It kills the crap out of my deck.

Knight doesnt need a buff, maybe a buff/nerf would be good.

I agree with the Arrows, they should have a bigger radius. Maybe 4.5 would be good.

Clone, i sort of agree with, but it needs to be 3.5, not 4

Pekka is actually OP now and used a lot more often. The health is the problem, it needs a buff/nerf. Like, Hitpoints decreased 5%, damage increased by 5%.

Prince, DO NOT USE DECIMALS, SUPERCELL NEVER USES DECIMALS. Also his hit speed should be changed along with the dark prince, not damage or health.

Dark Prince, agreed. All those in favor, say I.

Bomb Tower does need a buff and a 1.4 sec hit speed would be pretty good.

Mortar, NO just NO!!! Mortar needs a buff/nerf, not a buff.

Everyone! Please note that these are balance changes. Do not create unbalanced cards and that is usually done by only buffing or nerfing a card. Elites Barbs for example. Buff/nerf is better because it actually is a balance between good and bad