Deck:Bomb Rush Bluff

Strategy
Basically, if they run cycle, stall and then arrow. If they run beatdown, wait for key cards such as Witch, Mega Knight or Wizard to make an appearance before rushing. After that, keep on rushing. Jobs a good'n.

Also, if there happens to be a Lava Hound literally spam laugh emotes and rush the other side asap. But it might be wise to save the arrows. For minions or lava pups.

Speaking of emotes, the enemy can't react if they are responding to your emotes.

Rush the Tower
If you do not rush the tower asap, then you lose. I guarantee it. The first rush is always the strongest, because just like the SPANISH INQUISITION, nobody expects it.
 * Ice Golem+Balloon+Rage
 * Lumberjack+Balloon+Rage
 * Ice Spirit+Lumberjack+Rage
 * Ice Spirit+Lumberjack+Spear Goblins+Rage
 * Ice Spirit+Spear Goblins+Rage
 * Literally any combination of Ice Golem, Ice Spirit, Lumberjack, Balloon, Rage and Spear Goblin as long as it does not exceed 12 Elixir. That's right, 12 Elixir because you don't have to play rage straight away.

Bluff then Crush
After the first two rushes, you will only encounter the strongest defences. Perhaps you will destroy them on the 3rd or 4th but there is no guarantee. So you have to be snekky snek. Bait the main defences. There's no harm in throwing a bottle of rage at if it looks like the damage will be good.
 * Ice Spirit+Lumberjack
 * Ice Spirit+Spear Goblins
 * Adapt to the situation.