User blog:SgtZaitsev69/Balancing Cards

So....Let's talk about the "cancer" of this game.
The rising issue I have noticed with this game is the community. Quite frankly, I'd have to say a good 45% of it, actively contributes to the problem of Clash Royale. but I'm not here to preach, I'm here to throw in my two cents when it comes to balancing overused and "cancerous".

WORK IN PROGRESS

Royal Giant- Hitpoints nerf, damage buff, elixer cost decreased.
The Royal Giant usage has fallen over the last few months, but that doesn't mean he hasn't become any less strong.

His damage is pathetic, but he can tank almost as well as an equal level Giant, which is ridiculous. I'm suggesting a major hitpoints nerf. Perhaps 20 or 25%, to compensate for his damage buff, perhaps 5 or 10%. Combined with his new Elixer Cost: 5,  this would make him more suited to take out BUILDINGS, which is his job, to clear the way for the beefier tanks to pass. If he survives, he can get a few pot-shots on the Crown Tower, but his hitpoints would make him dangerous to play offensively, as he will now be easier to counter.

Elite Barbarians- Hitpoints nerf, speed nerf, elixer cost decreased
The Elite Barbarian's damage isn't what pisses off the community, it's their speed. Keeping their insane damage, makes them powerful on defense.

A speed nerf, maybe 25%, or something, to make them as fast as a Knight, so they are more defensive in purpose. A hitpoints nerf to match Barbarians. However, the huge loss of offensive potential, I would say they should have the cost of 4 elixer.