Board Thread:Update Suggestions/@comment-31561904-20161225025643/@comment-25856498-20170105124427

Will Warriors - A pair of warriors that have great cause, and a strong will to live.

They're not the hardest or strongest, but there's a catch to them: they will keep fighting so as long as at least one of them has health left. In other words, when one of the warriors' health reaches zero, he will keep fighting, dealing full damage, until the other warrior's health reaches zero, at which point they will be destroyed at the same time.

Troops will retarget if they reduce a warrior's health to zero.

They cost 4 Elixir to play, and come in pairs. They are a Rare card, with melee range and a movement speed of 75. They can only target ground.

At level 1, they have 375 health and do 105 damage every 1.4 seconds.

You can split push with them, but this will mean that the two towers will fire at both warriors at the same time. You can place one of them behind a tank, along with other supports. As long as the warrior behind the tank and supports stay alive, the other warrior can do damage to the other tower if ignored, even though its health will easily be reduced to zero by the tower.