Board Thread:Update Suggestions/@comment-29279962-20161013071713/@comment-29396184-20161209094812

MagmaHound wrote: How I feel Clan Wars would be implemented into Clash Royale:

Two clans of similar size (the difference of size can be no more than 10) and trophy count (difference between trophy count cannot be more than 1000) will face off against one another.

Unlike Clan Wars in Clash of Clans, there is no Preparation Day of any sort; instead merely a period of perhaps 1-6 hours.

Battle Day would carry on as normal and lasts 24 hours. Tournament Rules would apply to the war.

Any two players from both clans can be matched up, regardless of the trophy difference between one another. However, players with low trophy counts can win more "War Trophies" - that will be explained in a bit.

Each player can only battle a maximum of 10 times in the war. In the screen with the Battle button on it, there will be a counter tracking the number of players online in the other clan. The Battle button will be grayed out if that number is 0, since you have no chance to find a match against the opposing clan if that happens.

At the beginning of the Clan War, each clan is given 500 War Trophies. These War Trophies are given to and fro depending on results of each match, in a zero-sum method: for any amount of War Trophies that one clan gains, the opposing clan loses that same amount of War Trophies.

As stated earlier, players with lower trophy counts facing players with higher trophy counts can win more War Trophies. However, this difference is smaller than seen in ladder play, to prevent players from intentionally dropping trophies to gain an advantage in Clan Wars.

For example, a match between two players with the same trophy count awards 30 trophies to the winner and deducts 30 from the loser; likewise, it will result in 30 War Trophies being awarded to the clan that the winning player played for. However, increase the trophy difference to a point where the underdog would win 40 trophies in a ladder match. If it was a Clan War match, it would only be a gain of 35 War Trophies.

The number of Crowns earned in each battle is tracked for both clans, as a potential tiebreaker.

At the end of the Battle Day, the clan with more War Trophies wins the war. If they still have 500 War Trophies, then the number of Crowns earned in all the battles is used instead. If even that does not separate the two Clans, the war is considered to be a draw.

The war will end prematurely if all 1000 War Trophies are owned by one of the clans at any one time.

Prizes are split between the clans. For every War Trophy earned by the Clan, each member of the winning clan receives 8 Gold and 0.8 Cards, while each member of the losing clan receives 4 Gold and 0.4 Cards. In the case of a draw, each member of the clan receives 2500 Gold and 250 cards. Decimals will be rounded up.

This is just a concept and I feel like things might get smoothed out if SC ever decides to implement Clan Wars. There is only one problem if a clan just battle once and wins that means for the whole war they can not participate and win at the end and that will be heavily abused