Dark Prince

"The Dark Prince deals area damage and lets his spiked club do the talking for him - because when he does talk, it sounds like he has a bucket on his head."

Summary

 * The Dark Prince is unlocked from the Royal Arena (Arena 7).
 * He is a moderate hitpoint, melee troop that deals splash damage, making him effective against hordes of ground troops, and has a shield in addition to his normal health.
 * A Dark Prince card costs 4 Elixir to deploy.
 * The Dark Prince takes appearance as a man in black armor, with his shining blue eyes, eyebrows, and nose visible, and a part of his neck as well. He carries a spiked club and wooden shield and rides a pony the same breed as its counterpart.
 * Like the Prince, when the Dark Prince rushes, he will charge, gaining increasing speed. When the Dark Prince charges and attacks a target, he will do 2x damage to the target and any troops surrounding him in a 360 degree blow like that of the Valkyrie while immediately losing the speed bonus.
 * The Dark Prince can regain the movement speed bonus if he starts to move again.
 * It takes him about 3 seconds of movement to start his charged attack.
 * Note that his charge attack is all directions like a Valkyrie, but his normal attack is a normal splash hit like a Wizard or Baby Dragon.

Strategy

 * When fighting an opposing Dark Prince, an effective counter is to place a unit to withstand its charge attack, such as a Knight.
 * However, unlike the Prince, a high hitpoint troop is much more effective to counter the Dark Prince than deploying low hitpoint units to counter the card, as the Dark Prince deals area damage. Even if the player surrounds him, his 360 degree charge attack will kill them all.
 * Excess damage from destroying The Dark Prince's shield will not affect his new hitpoints.
 * For instance, if the Dark Prince has 200 shield hitpoints, and a Lightning does 650 damage to him, the extra 450 damage will be completely negated.
 * The same concept applies to Guards, as they also have shields.
 * The Dark Prince is effective at stopping the Prince's charge attack. Due to his shield having a separate health bar from himself, it will absorb the Prince's charging attack, keeping the Dark Prince alive.
 * Even though the Dark Prince deals notably less damage than the Prince, it is a good idea to take care of him before he reaches the tower as he can deal over 500 damage to the player's tower, depending on the level.
 * When defending against a Dark Prince, keep in mind that his charge strike will deal damage in a 360 degree radius, so it is effective to use a Zap to stun him and then surround him with troops such as Goblins or Barbarians.
 * An attacking Dark Prince in affiliation with the Prince is immensely effective. The Dark Prince can eliminate opposing low hitpoint troops while the Prince charges towards the enemy Tower, unhindered. This is known as the Double Prince combo and is also frequently used with the P.E.K.K.A.
 * This strategy can be killed with large swarms of troops or by luring the troops across to the other tower. This lets them be attacked on both sides by towers, can completely change the tower they're attacking, and is also pretty amusing!
 * The player can counter the Double Prince Combo with a tank + a high-damage troop combo.
 * The player can counter the P.E.K.K.A. Double Prince Combo with a cycle deck or by being very aggressive; however, they will need to adjust your playstyle or splash units will defeat you easily.

History

 * The Dark Prince was added to the game on 2/29/16 with the March Update.
 * On 3/23/16, a Balance Update decreased the Dark Prince's charge speed by 13%.
 * The Dark Prince info text changed with the May Update.
 * It used to say, "Dealing area damage with each swing and double after charging, the Dark Prince is a formidable fighter. To harm his squishy core, break his shield first."
 * On 4/7/16, the Tournaments Update increased the Dark Prince's damage by 8%, and made him unaffected by pushback.
 * On 8/24/16, a Balance Update increased the Dark Prince's damage by 7.5%.

Trivia

 * The Dark Prince has notably fewer hitpoints than the Prince of equal level, which is strange due to his heavy armor. Note, however, that the Dark Prince is protected by a shield.
 * However, even if the shield hitpoints are added, the Dark Prince still has fewer hitpoints than the Prince of equal level.
 * Similar to the Knight and Mega Minion, the Dark Prince's shield and mace fall to the ground when they are both respectively destroyed.
 * The Dark Prince's voice and battle cry are muffled. This is most likely because he wears a full-face helmet.
 * Also, his description says that "when he does talk, it sounds like he has a bucket on his head".
 * The Dark Prince and its counterpart ride the same breed of horse, as stated on Clash Royale's Official Website
 * He seems to wear a chain mail similar to the Knight's under his armor.
 * Dark Prince and the Guards are the only 2 cards to have a shield along with their own health.
 * The Dark Prince and the Valkyrie are the only melee troops that deal area damage.
 * The Prince and Dark Prince are the only troop cards in the game that have varying attack damage and speed (not including death damage like that of the Giant Skeleton).
 * The Dark Prince is the only card other than death damage cards to have two types of attack; a normal splash like the Wizard, and a 360 degree one like the Valkyrie.
 * Dark Prince and Prince are brothers, as stated in the game.

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