Board Thread:Update Suggestions/@comment-30811784-20170110200817/@comment-26822753-20170605094753


 * Night Witch: Elixir cost nerfed to 5

"The Night Witch offers way too much value for 4 Elixir. She can destroy an entire Golem by herself!"


 * Golem & Golemites: Golem health & damage reduced by 30%, Golemite health & damage increased by 15%, Golemite spawn time set to 0.1 seconds after a Golem's death, Elixir cost nerfed to 9

"The Golem itself is a bit too strong (especially for 8 Elixir), and while the Golemites can clutch wins, there isn't much point in them. We hope to turn this around. The delayed spawn time only helps to get the enemy tower to lock on to another nearby card while the Golemites do work."


 * Elite Barbarians: Health decreased by 10%

"The Elite Barbarians have too much health right now, especially considering how hard they hit. A health decrease will turn them into glass cannons, but we will still keep their damage."


 * Hog Rider: Health decreased by 10%

"Hog Rider only costs 4 Elixir, hits very hard, is very fast and will almost always land a strong hit on the enemy's building. This nerf should help your Skeleton Armies destroy Hog Riders before the Zap comes."


 * Three Musketeers: Elixir cost nerfed to 10, deploy time increased to 2 seconds

"Three Musketeers hit incredibly hard because there are three Musketeers dropped whenever this card is played. This should help opponents deal with Three Musketeers without worrying about a Zap for two seconds or so. A two second deploy time should leave less margin for error when dropping Fireballs, and it should help the Three Musketeers' dropper support them a bit better with their new Elixir cost."