Talk:Witch/@comment-44418743-20191115161645/@comment-44418743-20191123203822

Well Ask Google, you are obviously my favorite kind of opponent, one who just follows along with the herd. You aren't thinking outside the box, but instead you choose to assume that what the mass of players is raving about must be best. Take the rocket for example, why does it even need synergy with the giant? I have other cards for that purpose. The rocket plays its own special role in the deck, primarily as a game clincher, but when needed for defense/offense.

Rage is hardly for noobs, since players don't get it until Hog Mountain. And you say that it has no defensive value. That's correct, but then I don't play defensively, so there's no problem there. I'm guessing this is why you say 3 crowns are difficult after reaching 4k. You must have a defensive deck. I'm well above 4k, and I still 3-crown 45% of my battles. I attribute it to the fact that my deck is a 100% offensive deck. There is no defense built in, no silly buildings, no wimpy low elixir throwaway cards. All 6 troop cards in my deck are able to (and have) taken a tower down on their own, but that's not how I play them. As I said before I have 8 available attack formations using the 6 cards. I think another thing that benefits my deck, is the fact that no card costs more than 5 elixir. Except of course for the rocket, but as I said it's just for ending the game.

You say you've never heard of 'attacking both lanes', but then you go on to mention 'split lane' decks. They are one and the same, and a very effective early game strategy. It's all about creating weaknesses to exploit.

Well, Ask Google, keep following the herd, I hope to see you on the battle field sometime.