Night Witch

"Summons Bats to do her bidding, even after death! And if you get too close, she isn't afraid of pitching in with her mean-looking battle staff."

Summary

 * The Night Witch will be unlocked from Frozen Peak (Arena 8).
 * She is a single-target melee troop with moderate hitpoints and high damage.
 * She summons 2 Bats every 5 seconds, similar to the rate at which a regular Witch summons Skeletons, in addition to summoning four Bats upon death.
 * A Night Witch card costs 4 Elixir to deploy.

Strategy

 * She can't take out most ground troops that you would counter with the Witch effectively because of her melee, single target damage and inability to block ground-targeting troops with her Bats.
 * She can't attack air so Minions would be effective at taking her out. Also, Minions can easily kill her summoned Bats.
 * Her summoned Bats can kill many ground only troops and building-targeting air troops.
 * Pairing the Night Witch with a Miner is a good idea as when the Night Witch dies the Miner can tank hits from the arena tower while the bats that spawned immediately from the Night Witch's death will deal massive damage to the arena tower.
 * A Poison is effective for taking out a Night Witch. If timed correctly, not only will the Poison do severe damage to the Night Witch, it will also eliminate all the spawned Bats in a single pulse. If it destroys the Night Witch as well, it will also be able to destroy the Bats spawned on death.

Trivia

 * The Night Witch has the same amount of hitpoints as a Bandit of equal level.
 * Unlike the regular Witch, her attack is melee, doesn't do area damage, and she can't attack air.

Please Note: This card's statistics may change before its launch.

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