User blog comment:GLeen1230/Balance Change ideas 15/11/@comment-26822753-20171119192741

I don't agree with P.E.K.K.A. From my experience, any number of large troops will take out a P.E.K.K.A before it can do much.

Honestly, ExeBarbs even works. Just something to delay the P.E.K.K.A, because against a swarm, its slow hit speed makes it dead.

She got buffed to 1 second for a reason, and she's more of a defensive unit that translates well into a counter push with nearly anything else. But Inferno Tower and Skeleton Army and all the popular cards still counter her, ESPECIALLY with Sparky roaming again.

I also disagree with Mega Knight. He's fine. He's really the epitomy of a tank: just something that you drop in front of everything else so your strong troops can do the damage. He himself has insanely low DPS but area damage because he's meant to be played as a swarm killer. The jumping 360 splash lets him get where he needs to be immediately.

The Lava Hound? Heck, it's too weak! The current meta is full of Inferno cards, Rockets, Executioners, everything that takes out any tank. None of the tanks should receive any changes (except probably the Royal Giant).

Overall, I think the tanks shouldn't be nerfed. A good push is enough to counter any defense, especially considering you can pile up more onto it.

(also no mention of the mega minion, sparky or ewiz rofl)