User:SomeRandomGiantUser

Ice to meet you. I am a fellow player of Clash Royale. I am a Free to Play casual gamer that is pretty good. I know some strategies. The only cards I lack are the legendary cards. Got to upgrade my Lumberjack to lvl 2. I just upgraded my Ice Wizard.undefinedMy clan Warlords PHL is a Filipino clan. Leader is Siangyanyow. Currently at 3500 trophies.

My Battle Deck
This is my current deck. As you can see in my profile, my fave card is the Giant. He's my only Lvl 8 rare and only rare above lvl 6 actually. Bowler,Valkyrie, and Three Musketeers are the weaknesses of this deck(If used correctly that is :P). This deck has no surefire way of dealing with the likes of Three Musketeers. Ice Golem is pretty good.

Card Rating
Here is where you see what I think about the cards in Clash Royale. Keep in mind that it's all my opinion. Feel free to click on the links to the cards.

Training Camp

 * Arrows: 9/10. Super useful in almost every situations! Counters Minion Horde and Princess. But I prefer poison still. In fact I don't use arrows in my deck anymore.
 * Bomber: 9/10. Am I the only one here in this wiki who finds him cute? He's real good in supporting Giants and dealing with Barbs, Archers, Gobs, Spear Gobs. His only weaknesses are his low Hp and can't attack air. Such an underrated card.
 * Archers: 8/10. Replaced them with minions once I got to Arena 7. Great for defense.
 * Knight: 6/10. A decent card, but is outclassed by many things, such as the Miner or Valkyrie. Seriously needs a buff.
 * Fireball: 8/10. Hard counters Three Musketeers, a 9-Elixir card, for 4 Elixir!. I hate it if it is used against me.
 * Musketeer: 8/10. Was one of my fave cards when I was in Lower arenas and even in Arena 5. Stopped using her once I got to Arena 6. Mine is underleved.
 * Mini P.E.K.K.A.: 9/10. A great high DPS troop. Easily distracted. Should never be ignored.
 * Giant: 10/10. My favorite card. He is such an Awesome Tank for just 5 elixir. Nerfed Hitponts made him less tanky though but he's still alright.
 * Prince: 7/10. Awesome in low arenas. Meh in High Arenas. The first Epic I ever got.
 * Baby Dragon: 7/10. After the buff, this thing shoots as fast as the Wizard and is now more useful. I currently use it. May become more popular once Inferno Dragon is released :)
 * Skeleton Army: 6/10. This thing got Buffed. Hooray!!! Now made viable in higher arenas. Arrowing them isn't a positive elixir trade anymore. But Zap can deal with them more easily. The Skeleons spawned don't get oneshotted by Spear Goblins, Witches or Ice Wizards in tourney standards. Tried it out. Awesome.
 * Witch: 10/10. Great support card, and does surprisingly high damage if left alone. The 2nd Epic I ever got and is my only lvl 4 Epic card.

Goblin Stadium

 * Goblins: 6/10. They were pretty good. Considering I used them in lower arenas to push to arena 5.
 * Spear Goblins: 6/10. They do a lot of chip damage for their cost. Stopped using them once I got to Arena 5.
 * Valkyrie: 10/10. Rating her this because she is a great card. I don't use her in my deck coz mine is underleveled. She wrecks my Witch and Bomber and Ice Wizard. :( Unless of course, I have Lumberjack supporting them then she'll get axed. :)
 * Goblin Hut: 7/10. I used to be a dirty Goblin Hut user. Hehe.
 * Lightning: 4/10. Annoying when people use it to finish my Tower off. Only few people use this.
 * Goblin Barrel: 8/10. A pretty good card after its buff. Sadly, I only have it at lvl 3.

Bone Pit

 * Skeletons: 8/10. Stopped using it after it was nerfed. Still pretty good though. I used this card in my Giant Deck but replaced this card with Lumberjack as soon as I got him.
 * Minions: 9/10. A great counter card. Good used defensively and for counterpushing.
 * Tombstone: 5/10. No use for this so. Meh.
 * Bomb Tower: 2/10. I find it annoying. I like the Bomber but hate this.
 * Giant Skeleton: 6/10. Great defensive unit. Not so good with offense(unless you somehow managed to get this thing to the enemy's tower)
 * Balloon: 7/10 I used this card in lower arenas before. Packs such a punch but pretty easy to deal with.(unless enemy send a tank such as Giant) I sometimes have trouble dealing with Giantloon users or LavaLoon users for that matter because Minions are my only high damage anti-airs. Ice Wizard helps me against said combos with Balloon.

Barbarian Bowl

 * Barbarians: 7/10. Awesome defensive card. Sometimes ruins my pushes.
 * Cannon: 5/10. I don't use buildings so got nothing to say.
 * Rocket: 2/10. Annoying. Really hate it if used against me.
 * Barbarian Hut: 1/10. Once used, you become vulnerable to pushes. Also I hate spawners. So annoying.
 * Rage: 6/10. Don't use this card but I love the rage effect. Timed right, rage can help your push annihilate the enemy. Indirectly using rage via Lumberjack. Though the Rage now has reduced effect during the September update, rage was buffed overall. Lower risk now that it cost a measly 2 elixir! Now when you time it wrong, you suffer less.
 * X-Bow: 2/10. This card sucks. Only a skilled player uses this to show off.

P.E.K.K.A.'s Playhouse

 * Tesla: 6/10. Cannon becomes the superior choice after all the Tesla nerfs.
 * Minion Horde: 8/10. Great counter card but trades poorly with arrows. Will thrash the enemy tower if you actually manage to get them there. Better used defensively and for counterpushing.
 * Hog Rider: 8/10. Great offensive card. Don't use him anymore though. I did use him in arena 5 though. My Hog Rider is currently underleveled.
 * Inferno Tower:3/10. Annoys me coz my deck revolves around the Giant and this thing roasts him. My counter to this is Zap or Ice Sprit to reset charge and minions to help Giant take it out.
 * Freeze: 4/10. Annoying. Was never good at using it. Needs element of surprise to use it well.
 * P.E.K.K.A.: 8/10. Too easily distracted for a 7 Elixir Card but is an utter brute if used correctly. Had a nice P.E.K.K.A deck when I was at arena 6.
 * Lava Hound: 6/10. It deserves some recognition. It is a Pain to deal with if paired with the right support troops. I don't have this card. I personally find it annoying and it is such a pain to deal with especially with balloon.
 * Inferno Dragon: 7/10. Good Anti-Tank and can destroy a Crown Tower fairly easily. Should NEVER be ignored. Swarms wreck it though but people can just pair it with a splash troop to compensate for this. Works well with Tanks as well as counters them so a combo with this would be Tank plus Splash plus this.

Spell Valley

 * Zap: 10/10. Despite the nerf, It's still very good. Not as versatile though. :(
 * Fire Spirits: 5/10. Just could not find use for it in my deck. Is it because I don't use Hog Rider?
 * Wizard: 6/10. Decent DPS but I prefer Witch and even Bomber over him. No offense cuz.
 * Furnace: 5/10. Like the Fire Spirits, I could not find use for it. But based on experience, this is a spawner against spawners.
 * Poison: 8/10. It's actually been long since I have used Poison in my deck. I don't use it anymore. I used an Ice Giant deck that didn't include Poison. Poison ruins my pushes. Was OP with Giant. Glad this card got nerfed. Now less of a pain to deal with as it can't slow troops anymore.
 * Mirror: 6/10. I only use this card in friendly challenges such as if we agree to only use epic cards. Pretty amazing after the buff.
 * Ice Wizard: 10/10. Despite the nerf he's still good. The nerf was reasonable as he was too tanky for the cost of 3 elixir. My 2nd Legendary card! Awesome for defense and support. He's a great overall card.
 * Graveyard: ?/10. Awaiting new content.

Builder's Workshop

 * Mortar: 0/10. Is underpowered.
 * Elixir Collector: 5/10. Is good but like I said, I do not use buildings.
 * Golem: 8/10. Super Tanky but costs a whopping 8 Elixir. Provides amusement in Friendly Battles. Golem decks now made more powerful now that its Death Damage now hits air. :)
 * The Log: 6/10. After the buff made on it, it has much more versatility. It can even reset the charges of the Prince and Dark Prince.
 * Sparky: 5/10. Make a bad mistake, and you lose when your enemy is using a Sparky deck. Make the right plays and it's gg for them. In short, Sparky is easily countered but if you make a mistake, you are open to being 3-Crowned. Works well with Giant and Wizard. It should NEVER be ignored.
 * Miner: 7/10. Still good even after the nerf. My third Legendary card. Him appearing in my free chest was a shocker. I only use him in friendly battles coz I don't find much use for him anywhere else.

Royal Arena

 * Royal Giant: 4/10. After the nerf, he sucks.
 * Three Musketeers: 7/10. I sometimes panic against this. I never used this card myself as it is such a High Risk card. Also, I couldn't cycle fast with this expensive card.
 * Mega Minion : 9/10. My Mega Minion is still underleveled.(yes I did not buy special offer) My say on it is that just like regular minions, it is a great counter card. So far the best counter to a lone Lava Hound as you can't arrow it. Fireball/Poison is a negative elixir trade plus it doesn't even kill Mega Minion. Awesome defense then you can use it for a counterpush. Unlike regular minions, it can be used to deal with the likes of Wizard.
 * Dark Prince: 7/10. Pretty good. Valk is better though. Also have him underleveled.
 * Guards: 7/10. Great defense card. However, just like most of my epics, are underleveled.
 * Princess: 7/10. Nerfed but still ok. I don't have her but I even if I do, I don't feel like I'm gonna use her in Arena battles. I may use her in friendly or Tournament battles. I don't really know.

Frozen Peak

 * Ice Spirit: 10/10. A very strong card. I sometimes support my pushes with this. Love it when I have Giant, Witch, and Lumberjack in place plus this and a Valk is used to counter this push. Ice Spirit freezes the Valk long enough for the Witch and Lumberjack to whittle down her hitpoints, she still gets a swing though but at least my push is still there. Helps my support troops against defensively placed Barbs, can reset Inferno Tower charge. So much value for just 1 elixir!
 * Ice Golem: 7/10. It's a good card used as a cheap distraction and for stalling enemies and is a real cheap mini-tank so good for Tank and Spank. You want the perfect cheap distraction/staller/kiter? This is your guy. Pair it with Inferno to stop pushes hard. Used it myself just now. Starting to love it. Must be my love for icy things. Hahahahaha.
 * Bowler: 8/10. Extremely strong on defense but weak offensively. Provides amusement in friendly battles. Made more versatile but less powerful after getting reworked as he now costs 5 elixir with a bit less hp and damage. The only thing preventing me from using it is the fact I only have him at lvl 2. Did I forget to mention this can help wreck my pushes if placed at the right position?
 * Lumberjack: 10/10. My 1st Legendary Card. Does a heck ton of damage and even more after the speed buff plus spills rage upon death. He is a great offensive card. I use him to setup for Wombo Combos. The Spilled Rage was nerfed but he's still good nonetheless.