Board Thread:Update Suggestions/@comment-28992768-20170416052631/@comment-25856498-20170428153416

The idea I have is not a card idea but more like a card genre.

Affinity Cards - They are a special type of card and has no particular rarity. You obtain Affinity Cards from Chests, but you can only earn them once (their drop rate is about half that of Rare cards). Once they are unlocked you will not see that card in the chest ever again.

Instead of collecting a certain number of copies to level up the Affinity Card, you must use the Affinity Card in battle in order to let it level up. Doing so earns experience for the Affinity Card, which when enough experience is gained, it will be upgradeable with Gold like any other card. Ladder, tournament and challenge matches all award experience for the Affinity Card provided that it is used. Any other type of battle (training camp, Clan Battle, Friendly Battle) will not award experience.

The experience gain is 2 for a win and 1 for a draw or loss.

There will be 10 levels for Affinity Cards, and they are, at level 1, equivalent to Common level 4 (and Rare level 2), with the upgrade costs and XP gains scaling accordingly. Consequently tournament standard for this type of card will be level 6. Requirements for tournament standard will be about 300-400 experience whilst getting it to max level will require about 5,500-6,500 experience total.