Board Thread:Update Suggestions/@comment-30811784-20170110200817/@comment-29396184-20170225105048

I think the damage is fine for the Electro Wizard maybe a 0.5 tile range increase so he has a 5.5 tile range like his wizard brothers

Maybe you can buff the Musketeer's damage by 10% so she can one shot minions or decrease her hit speed to 1 sec so she can deal with swarms slightly better.

The Wizard should get a 4% damage buff and a 6% or 9% health buff. The damage buff is so a lv 7 wizard can kill lv 11 minions instead of leaving them left with 1 health. The Health buff is so he can survive a fire ball one level higher this will make him stronger on ladder gameplay but keep him almost the same at tournament standard level gameplay

The Ice Wizard needs a 10% damage buff so he can one shot skeletons

The Golem's death damage explosion should be as big as a fireball so he can clip more troops

The Dart Goblin needs a 10% health buff and a 6% damage buff. The Health buff makes him slightly better at ladder while the 6% damage buff will let him kill minions in 2 hits.

Archers need to one shot fire spirits

Fire spirits should have the same damage as zap

The Furnace's lifetime should decrease to 40 sec

Sparky's splash radius should increase to 3 tiles like a Giant skeleton

Giant skeleton needs a 15% health buff, a 8% damage buff and a 6% death damage buff (The death damage buff does not really affect anything except for the Executioner)

Mortar needs an attack speed of 3.5sec and a 10% health buff

Bomb Tower's hit speed should be reduced to 1.3 or 1.4sec

Dark Prince needs a 10% health buff for his shield (so his shield can survive one more hit from the crown tower) and a 7% damage buff so he can kill musketeers and Electro Wizards in 3 hits) his splash radius should have a 1.8 tile splash radius.

Prince needs a 4.4% damage buff and a 5% health buff

P.E.K.K.A needs a 8% health buff and a 8% damage buff

Tesla needs a 10% health and damage buff