Board Thread:Update Suggestions/@comment-29279962-20161013071713/@comment-29279962-20161107120632

MagmaHound wrote: Anyways, here's an idea:

Bulkhead - This troop has a hard front, but its back is fragile as glass.

It has a huge amount of health for its cost. Hitting it from the front will deal normal damage, but hitting it from the back will deal 12x damage to it. Spells propagated from the King's Tower such as Fireball, while the bulky front is facing your tower, will do normal damage. Spells that come from the sky such as Zap and Lightning will do normal damage, with the exception of Poison which harms the whole body and so does 12x damage. Tornado will harm its whole body and also deal 12x damage.

It is slow and does moderately low damage even by attacking it with its hard head, but your towers will take forever to finish it off on their own. A great counter would be to surround it with troops. While troops at the front will do normal damage, the troops at the back will do enormous damage to it. You can also drop troops such that it moves away from the tower and exposes its back to let the tower deal the 12x damage.

Once it is destroyed, it will explode and cause a small amount of death damage. This death damage will not harm air troops.

"The Bulkhead has a front harder than a Golem's body, but expose its back and you can knock it down easily! Once finally downed, it will shatter into pieces, damaging anyone nearby."

Interesting. Front nearly impervious. Back is super vulnerable.