User blog comment:Dogerium/Card Ratings: Arena 0-8 ( Edition 2 )/@comment-24642271-20161021211832/@comment-24642271-20161022021538

Umm, just a little thing about the shutting down Wizard. Of course no compatent player will place Barbs or Minions in front of a Wiz. But sometimes on defence, when those units come across to your side, Wizard eliminates them easily. Plus, it is not too uncommon for people to surprise place a Wizard when someone just places the Minions or Barbs to counter a push. And How is surrounding the Wizt any different with Musketeer countered by guards. I mean, yes Wizard can be surrounded easily, but so can the Musketeer. And its extra range isn't going to really save it that much when that happens,

Inferno Dragon's medium speed actually works well for me because then I can put a tank in front of it without worrying about the iDragon racing infront of it. Unlike the BD, who constantly runs infornt of my troops. Plus is it decent at killing Inferno Dragon decks as well.

Baby Dragon's damage is poor for its level but its decent health means it is pretty good at tankinga few hits for your backend troops to get more damage onto the tower. That can change games more times than you know.

Lightning vs Rocket is really dependent on the type of push. If the push is a tank and a few backend units, Lightning is easier to use. If it is a swarm of troops, then Rocket is the better choice. Against Three Musketeers, Lightning is probably the better option. Against a Skekton Army...well you decide.

As for Sparky, against the huts it is actually really good. And there are many decks that can bait the Zap so that the Sparky isnt frozened by it. Of course, Sparky is countered by surrounding her, so palce units to counter that. Or just use her on defence to spot powerful pushes. That works well too.