Deck:Babyloon + Hog Rage Double Push



Archers- Can be used as an opening play. Useful for chip damage and air defense.

Rage- for Babyloon + Rage or Hog + Rage

Balloon- Offensive Babyloon Push

Musketeer- Air defense and chip

Baby Dragon: Defensive splash, Babyloon push

Witch- Used as a swarm to counter troops like prince. Can be replaced with Skeleton Army.

Hog Rider- Hog + Rage push or chip damage

I chose witch over skeleton army because after countering a push using a  witch, you can use it to power up a push (hog + witch or witch + musketeer).

This deck might seem too offensive, but if you have a hand that is too offensive (e.g. Balloon, Hog, Rage, Archers) all you have to do is quickly dump one of those offensive cards (hog or balloon) on an open lane and force your opponent to defend. This will give you some damage on the opponent's tower and time to charge up elixir and get a better hand.

Inferno towers can be used to counter the pushes in this deck.

If used to counter Babyloon:

Zap the inferno tower. This should at least allow the balloon's death bomb to get near enough to the opponent's tower to damage it. You should be able to get 2 hits off using the baby dragon.

If used to counter Hog+ Rage:

the hog should kill it or do a lot of damage to it. If it doesnt kill, just wait for the tower to die.