Deck:Megaprince Beatdown-Control Hybrid

Early Game

 * In the early game you want to make positive trades and play somewhat passively. For example, if they push with wizard, mini pekka, and giant, you should drop your mega knight on them and make a counter push with mega knight tanking for a support troop while defending successfully if they push the other side.
 * The absolute best starting move is to not play any. This deck is made for counter pushing.
 * Starting with a megaknight or electro dragon is not advised, as electro dragon is needed for sparky or inferno dragon. and megaknight is needed to stop big pushes or hog rider
 * Generally, play as passively as possible and try to figure out the cards they have and what cards you need to counter it.

Mid Game

 * Once you know all your opponent's cards, play a megaknight at the back. Wait for the megaknight to pass the arena tower then play a electro dragon if they have inferno dragon. inferno tower, or sparky. If they don't then play a baby dragon and play prince afterwards.
 * Rinse and repeat until double elixir.

Late Game( Double elixir/ overtime)

 * Play a megaknight at the back. Wait for the megaknight to pass the arena tower then play a electro dragon, then a lumberjack, then a prince, then finally your baby dragon. Play another megaknight or prince if your push hasn't been stopped yet. At this point, you will 3 crown your opponent 80 percent of the time.