Version History

Throughout the course of time, Supercell has introduced updates to Clash Royale, fixing bugs, balancing Battles and/or introducing new Cards or features.

May Update (3/5/16)
New Levels
 * Legendary level cap: 5 (from 6).
 * Rare level cap: 11 (from 10).
 * Common level cap: 13 (from 12).
 * King level cap: 13 (from 12).

Rewards
 * Gold: Receive Gold for each win, even when your chest slots are full.
 * Crown Chest: Contains twice as much!
 * Super Magical Chest: Chance to drop doubled!
 * Giant and Magical Chests: Chance to drop increased!
 * Donations/Requests: Increases as you reach higher Arenas.
 * Card Shop: Legendary Cards can appear once you've reached the Legendary Arena (Arena 8).

6 New Cards
 * New Common Card: Fire Spirits.
 * New Rare Card: Furnace.
 * New Epic Card: Guards.
 * New Legendary Cards: Lava Hound, Miner and Sparky.

Card Balance
 * Mortar: Deployment time increased to 5 sec (from 3 sec), damage decreased by 10%.
 * Bomb Tower: Lifetime decreased to 40 sec (from 60 sec).
 * Elixir Collector: Hitpoints decreased by 20%.
 * Cannon: Hitpoints decreased by 11%.
 * Royal Giant: Range increased by 1.
 * Mirror: Common and Rare Cards mirrored 1 level higher.
 * Valkyrie: Will be affected by pushback (e.g. when hit by Fireball).
 * Mini P.E.K.K.A: Will be affected by pushback.

Other Changes
 * Reduced the amount of Epic Cards needed to upgrade from level 7 to level 8 to 200 cards (from 300).
 * You can now live spectating Friendly Battles.
 * You can now view replays from any arena in TV Royale. The replays are separated into many channels, one for each arena
 * Gold cap increased to 1,000,000 (from 500,000).
 * Range values (all units and buildings) fixed. Looks like that their range was decreased by 0.5 but their effective range is the same.
 * Info screens for some cards changed.
 * The Card Shop interface has been changed. Now cards are placed in a wooden box, with a goblin on top holding a watch. The watch may be the "countdown" for the card change.

Balance Changes (18/5/16)
Card Balance
 * Royal Giant: Damage decreased by 4%.
 * Freeze: Duration decreased by 1 sec.
 * Furnace: Elixir cost decreased to 4 (from 5), hitpoints decreased by 14% and lifetime decreased to 40 sec (from 50 sec).
 * Fire Spirits: Area Damage radius increased by 25%.
 * Guards: Hitpoints and damage increased by 8%.
 * Miner: Hitpoints increased by 6%.
 * Lava Hound: Hitpoints increased by 3% and Lava Pups Hitpoints increased by 9%.
 * Elixir Collector: Hitpoints decreased by 9%.
 * Knight: Hitpoints increased by 10%.
 * Bomber: Damage increased by 10%.
 * Cannon: Hitpoints decreased by 5%.
 * Tesla: Hitpoints increased by 5%.
 * Golem &amp; Golemite: Hitpoints increased by 5%.
 * Witch: Damage increased by 10%.
 * Skeletons: (affects Tombstone, Skeleton Army, Witch, Skeletons) Hitpoints and damage increased by 5%.
 * Tombstone: Hitpoints increased by 10%.

Other Changes
 * Epic and Legendary Cards XP fixed.

Balance Changes (21/6/16)
Card Balance
 * Hog Rider: Damage decreased by 6%.
 * Prince: Damage increased by 9%.
 * P.E.K.K.A: Damage increased by 8%.
 * Goblin Barrel: Goblin spawn time decreased to 1sec (from 1.2sec).
 * X-Bow: Deploy time decreased to 4sec (from 5sec), hitpoints increased by 18%.
 * Mortar: Deploy time decreased to 4sec (from 5sec).
 * Furnace: Lifetime increased to 50sec (from 40sec).
 * Guards: Removed pushback effect when their shields break.
 * Witch: Damage increased by 17%.
 * Lava Hound: Damage increased by 28%.
 * Skeletons: Spawns 3 (from 4).
 * Cannon: Hitpoints decreased by 8%.
 * Tesla: Hitpoints increased by 8%.

Upcoming Balance Update (4/7/16)
Card Balance Game Mode
 * Skeleton Army: Skeleton count increased to 21 (from 20)
 * Goblin Barrel: Elixir cost decreased to 3 (from 4), Goblin deploy time increased to 1.2sec (from 1sec), removed impact damage
 * Giant Skeleton: Damage increased by 20% (doesn’t affect Death Damage)
 * Dark Prince: Damage increased by 8%
 * Bomber: Damage increased by 9%
 * Wizard: Attack speed increased to 1.6sec (from 1.7sec)
 * Inferno Tower: Hitpoints increased by 6%
 * Elixir Collector: Now affected by slowing and speed up effects (Poison, Freeze, Zap, Rage, Ice Wizard)
 * Tombstone: Hitpoints increased by 9%
 * Bomb Tower: Hitpoints increased by 6%
 * Along with the balance changes, Tournaments will be coming.

New Arena

 * Added new Arena, Frozen Peak, unlocks at 2300 Trophies.

New Cards

 * New Common Card, Ice Spirit
 * New Epic Card, Bowler
 * 2 New Legendary Cards, the Lumberjack and The Log

Minor Update (3/3/16)

 * Bug fixes

Balance Changes (23/3/16)
Card Balance
 * X-Bow: Range decreased to 12 (from 13).
 * Tesla: Hit speed decreased to 0.8 sec (from 0.7 sec) and lifetime decreased to 40 sec (from 60 sec).
 * Cannon: Lifetime decreased to 30 sec (from 40 sec).
 * Princess: Hitpoints decreased by 10%.
 * Ice Wizard: Damage increased by 5%.
 * Prince: Charge speed decreased by 13%.
 * Dark Prince: Charge speed decreased by 13%.
 * Valkyrie: Hitpoints and damage increased by 10%.
 * Royal Giant: Damage increased by 20%.
 * Giant: Damage increased by 5%.
 * Rage: Gives 40% movement and attack speed boost (from 35%), duration decreased by 20%.
 * Poison: Damage increased by 5%.
 * Mirror: Legendary Cards mirrored 1 level lower.
 * Three Musketeers: Cost decreased to 9 (from 10).
 * Archers: Quicker initial attack (like Spear Goblins).
 * Balloon: Hitpoints increased by 5%.
 * Witch: Damage increased by 5%.

Clash Royale Global launch for iOS and Android Update (2/3/16)

 * Bug fixes

New Cards, New Arena and Multiple Battle Decks Update (29/2/16)
6 New Cards
 * New Common Card: Royal Giant.
 * New Rare Card: Three Musketeers.
 * New Epic Cards: Dark Prince, Poison.
 * New Card Rarity: Legendary...

New Arena, Chests & More
 * Arena: Builder's Workshop (unlocks at 1700 Trophies, moving the Royal Arena to 2000).
 * Chests: Giant Chest and Super Magical Chest.
 * Deck Slots: Save multiple Battle Decks.

Even More New Stuff
 * Training Camp: Opponents scale up to 3500 Trophies.
 * Localization: 14 new in-game languages (French, German, Spanish, Italian, Dutch, Norwegian, Portuguese, Russian, Turkish, Traditional Chinese, Simplified Chinese, Japanese, Korean, Arabic).
 * (iOS) 3D Touch: Gives quick card info.

Balance & Other Changes
 * Zap: Now stuns target for 1 second, damage reduced by 6%.
 * Giant Skeleton: Hitpoints increased by 11%, bomb timer increased to 3 seconds (from 1 second).
 * Tesla: Hitpoints decreased by 5%.
 * Rage: Effect falls off after 2 seconds, when affected troops leave the Rage area.
 * Combat Mechanics: Troops will be harder to distract.
 * Troops won't be pulled from their lane as easily by buildings; buildings will need to be positioned a bit closer.
 * Troops won't target and move towards units that attack them from far away.
 * Card Donation: Rare Cards give 10 experience (from 5 experience).
 * Replay Controls: Show and hide replay controls by tapping the screen.
 * Area Damage: Troops and buildings that deal area damage won't stop their attack if their target dies during the attack animation.
 * Mirror: Fixed to correctly cost your previous card +1 Elixir.

Legendary Arena, Seasons and Tournament Rules Update (2/2/16)
Legendary Arena & Seasons
 * Legendary Arena: Unlocks at 3000 Trophies.
 * Seasons: Every two weeks, players above 3000 Trophies will be reset to 3000 and all deducted Trophies will be awarded as Legend Trophies!

Tournament Rules
 * Tournament Rules: Friendly Battles now use the all-new "Tournament Standard" level caps for truly fair-play matches! The level caps are: King & Crown Towers 8, Common Cards 8, Rares 6, Epics 3 and overtime lasts for 3 minutes. Have fun organizing your own tournaments!

Card Balance
 * Arrows: Damage decreased by 4%.
 * Freeze: Radius decreased to 3 (from 4), duration increases by 0.3 seconds per level (from 0.4 seconds).
 * Wizard: Damage decreased by 7%.
 * Barbarians: Hitpoints decreased by 4%.
 * Bomber: Attack speed increased to 1.9 seconds (from 2 seconds).
 * Golem: Hitpoints, damage and death damage increased by 43%. Golemite: Hitpoints, damage and death damage decreased by 43%.
 * P.E.K.K.A.: Hitpoints decreased by 13%, cost decreased to 7 (from 8).
 * X-Bow: Hitpoints decreased by 15%, only targets ground (from air & ground).
 * Inferno Tower: Lifetime decreased to 45 seconds (from 60 seconds), re-targeting 50% slower.
 * Cannon: Cost decreased to 3 (from 6), range to 6 (from 7), lifetime to 40 seconds (from 60 seconds) and hitpoints decreased by 55%.
 * Mortar: Cost decreased to 4 (from 6), damage decreased by 40%, lifetime to 20 seconds (from 40 seconds) and range decreased to 12 (from 13).
 * Mirror: Level of mirrored Common Cards increased by 4 and mirrored Rare Cards by 2.
 * Bomb Tower: Attack speed increased to 1.7 seconds (from 1.8 seconds).
 * Barbarian Hut:  Hitpoints increased by 10%.
 * Elixir Collector: Production speed increased to 9.8 seconds (from 9.9 seconds).

Other Changes
 * Battle Cost: Removed the Gold cost for Battles and Friendly Battles.
 * Chest Gold: To keep the Gold economy intact and compensate for the free Battles, chests give slightly less Gold.
 * Death Damage: Balloon, Giant Skeleton and Golem death damage is now shown on their card info screens.
 * Notifications: Classier in-game notification pop-ups.
 * Local Notifications: New card request available, Crown Chest available and second Free Chest available notifications.
 * Push Notifications: New "A Clanmate's battle is now featured in TV Royale!" notification.
 * Bugs: Stuck Witches, iMessage issues and many more fixes.

Chest Rewards & Card Balance (9/2/16)
Card Balance
 * Mini P.E.K.K.A.: Hitpoints increased by 3%.
 * Valkyrie: Attack speed increased to 1.5 seconds (from 1.6 seconds).
 * Giant: Hitpoints increased by 5%.
 * Tombstone: Spawns 4 Skeletons when destroyed (from 6 Skeletons).
 * Mortar: Lifetime increased to 30 seconds (from 20 seconds).
 * Bomb Tower: Attack speed increased to 1.6 seconds (from 1.7 seconds).
 * Musketeer: Damage decreased by 25% and Elixir cost reduced to 4 (from 5 Elixir).
 * Tesla: Damage increased by 7%.
 * X-Bow: Deployment time increased to 5 seconds (from 3 seconds).
 * Zap: Damage increased by 6%.

Other Changes
 * Arena 3-7 Chests: Now contain more cards and Gold, cost a few more Gems, but are overall better value! (changed on 2/5).

Global Softlaunch on Android (16/2/16)
Available for Android in Canada, Hong Kong, Australia, Sweden, Norway, Denmark, Iceland, Finland and New Zealand.

Balance Changes (19/2/16)
Card Balance
 * Spells (Fireball, Arrows, Rocket, Zap, Lightning, Goblin Barrel impact): Damage to Crown Towers reduced by 20%.
 * Tombstone: Lifetime decreased to 40 seconds (from 60 seconds).
 * Inferno Tower: Hitpoints decreased by 6% and lifetime decreased to 40 seconds (from 45 seconds).
 * Musketeer: Damage increased by 11%.
 * Golem &amp; Golemite: Hitpoints decreased by 5%.
 * Skeletons (affects Tombstone, Skeleton Army, Witch, Skeletons): Hitpoints and damage increased by 11%.
 * Witch: Damage increased by 3%.

Global Softlaunch on iOS (4/1/16)
Available for iOS in Canada, Hong Kong, Australia, Sweden, Norway, Denmark, Iceland, Finland and New Zealand.

Balance Changes Update (11/1/16)
Card Balance
 * Prince: Health decreased by 4%.
 * Goblin Barrel: Goblin level decreased by 1.
 * Witch: Skeleton level decreased by 1.
 * Mortar: Lifetime decreased to 40 seconds.

Other Changes Historique des versionsSpiel-Updates
 * XP required to get from level 8 to 9 increased by 25%.
 * One new replay is published to TV Royale every hour.
 * Bug fixes.