Battle Ram

"Two Barbarians holding a log charge at the nearest building, dealing significant damage if they connect; then they go to town with their swords!"

Summary

 * The Battle Ram will be unlocked from the Builder's Workshop (Arena 6).
 * It is a single-target, melee troop with both moderate hitpoints and damage. It targets buildings over other units.
 * Like a Prince or Dark Prince, it will charge towards its target, and deals double damage if it hits its target whilst charging.
 * Once the Battle Ram has hit a target or loses all its hitpoints, it will break and reveal two Barbarians underneath.
 * A Battle Ram card costs 4 Elixir to deploy.

Strategy

 * If you are running a Golem/Lava Hound-based deck, the Battle Ram can be used to destroy the opposing defensive buildings, allowing your tanks to go straight to the Crown Towers.
 * It is best used with tanky slow troops like the Valkyrie because the tank will take the hits while the Ram destroys defensive buildings and attack the tower.
 * Zap can stun and reset the charge attack of the Battle Ram.
 * Tombstone will make short work of this card because after they demolish the Tombstone, the 2 Barbarians have to fight off the resulting swarm of Skeletons.
 * Huge swarms like Skeleton Army and Minion Horde will destroy this card easily but be careful of splash troops.
 * The Battle Ram can significantly lower the Crown Towers' hitpoints, as the remaining Barbarians can tank for other troops.
 * The Ice Wizard can cripple the Battle Ram by slowing it down as the Battle Ram charges.
 * Pairing this card with very fast units can push the Battle Ram faster so it reaches the Crown Tower faster.
 * Ice Spirit and Goblins can take down the Battle Ram with ease as the Ice Spirit freezes the Battle Ram while the Goblins deal massive damage to the Battle Ram.

Trivia

 * The Barbarians that carry the ram are 2 levels higher than the ram itself.
 * Just like all charged attack troops, the Battle Ram's charge can be reset by Zap, Freeze, Lightning, Ice Spirit, The Log, Electro Wizard, or even your own Clone.
 * It's one of the 4 cards associated with Barbarians, the others being Barbarians, Elite Barbarians, and Barbarian Hut.
 * 2 Barbarians are worth 2.5 Elixir, meaning the ram is only 1.5 Elixir without Barbarians.
 * It's one of three cards that have a charge, the other two being the Prince and Dark Prince.
 * However, the Battle Ram is the only card that charges at buildings and is the only Rare card to charge.
 * Icronicly, the Battle Ram is the only card with a charge to only charge at buildings.

Please Note: This card's statistics are subject to change before its launch.