Deck:Giant-Executioner ft. Inferno Dragon Deck

Strategy

 * If you have the Giant in your hand then drop it at the back of your King Tower. Once it reaches the bridge then drop a Musketeer or Executioner behind it. Don't try to drop an Inferno Dragon early in the match, observe your opponent first. Sometimes you'll end up without the Giant, so if Minions is available then you can drop it to cycle your deck.
 * The are players that make a Hog Rider/Knight at the very start of the match, so counter it with Skeleton Army. But if your opponent used a zap or arrow then use the Musketeer/Executioner and Minions to avoid huge damage to your tower. If possible, make it a counter-push. Before the Musketeer/Executioner reaches the bridge, drop a Giant to serve as your tank.
 * If you manage to make a Giant-Executioner/Musketeer push then ready your zap for horde troops or for resetting inferno dragon/tower in case your opponent have one. As much as possible, do not drop a Freeze unless you are sure that you can take down the tower. Freeze will serve as surprise for the opponent.
 * Your opponent will surely have counter, so even if your first push fails then you can just repeat the steps, of course with adjustments. If you see your opponent create a huge push and drop something like Lava Hound, Golem, or Giant behind then you will use the Inferno Dragon. In this kind of battle, you will play defensive and make it a counter-push. While playing defensive, use Skeleton Army, Minions, Musketeer, and Executioner efficiently.
 * Once you observe your opponent's playstyle then you can carefully add the Inferno Dragon to your push. If the Inferno Dragon locked on to a tower then use Freeze if needed to make sure it will get destroyed. You can also try to create another push on the other line if you see a chance.