Night Witch

"Summons Bats to do her bidding, even after death! And if you get too close, she isn't afraid of pitching in with her mean-looking battle staff."

Summary

 * The Night Witch will be unlocked from Frozen Peak (Arena 8).
 * She is a single-target melee troop with moderate hitpoints and high damage.
 * She summons 2 Bats every 5 seconds, similar to the rate at which a regular Witch summons Skeletons, in addition to summoning Bats upon death.
 * A Night Witch card costs 4 Elixir to deploy.

Strategy

 * She can't take out most ground troops that you would counter with the Witch effectively because of her melee, single target damage and inability to block ground-targeting troops with her Bats.
 * She can't attack air so Minions would be effective at taking her out. Also, Minions can easily kill her summoned Bats.
 * Her summoned Bats can kill many ground only troops and building-targeting air troops.

Trivia

 * The Night Witch has the same amount of hitpoints as a Bandit of equal level.
 * Unlike the regular Witch, her attack is melee, doesn't do area damage, and she can't attack air.

Please Note: This card's statistics may change before its launch.

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