Board Thread:Fun and Games/@comment-33362273-20180507151754/@comment-29646689-20180511204414

Oh I don't think so, overpowered entity.

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I will be copying things from a Random Forum Fight in another wikia to help me out.

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Upgrades
/begin repost

I send the power level of the shields and everything of the Imperial Fleet units to 11.

For context:

an Executor (19km dreadnought) shield can survive 2 Imperial-2s (1.8km each) hitting it at faster than light. That's the unupgraded one.

After an upgrade, it can survive a hit from another Executor.

And at this point, the shields of Starkiller Base and the other Superweapons can survive the rest of the Imperial Fleet hitting it at faster than light and lose no more than 2%.

This boost affects all objects that are made by the Sith Empire, Galactic Empire, or the First Order. including points the Starkiller Base.

-- 1. Imperial-3 Star Destroyer, Resurgent Star Cruiser: received Point Defense, bridge is much less prominent, over 100,000 weakpoints fixed, less trenches to be attacked.

2. Executor Star Dreadnought: removed cityscape, added more weapons. Bridge buried into ship body to be less visible.

3. ships with Superlasers: made Superlaser more efficient. Eclipse Star Dreadnought received more weapons and engines.

4. Mandator 4 Star Dreadnought: massively reduced bridge visibility, added field of turbolasers and Point Defense on both sides, removed weak point, Orbital Cannons built into long axis.

5. All Destroyer class and above ships: built-in axial Orbital Cannon capable of breaching most shields and dealing between 10 and 500 megatons of explosive damage. Can be fired in bursts.

6. Some dreadnoughts: built in axial superlaser capable of vaporizing planets.

7. TIE fighter series: pilot pit made more aerodynamic with window on top. large solar panels collapsed into itself and made into airfoil wings. Additional wingtip laser cannons, as well as small Hyperdrive. Advanced models also have S-foils like the ones on the ARC-170. TIE Bomber receives enlarged ship body, with bomb bay tube underneath. TIE Heavy Bomber receives 2 bomb bay tubes to the left and right of the ship body, connecting it to wings. TIE Super Bomber has 2 double bomb bay tubes instead. TIE Defender has smaller third non-airfoil wing above the 2 given for extra firepower.

8 skipped.

9. Lucrehulk droid fighter carrier, Venator star carrier, other fighter carriers: additional point defense and turbolasers.

10. All capital ships: Added projectile weapons e.g. mass drivers, railguns, gauss guns, giant rotary cannons. Added missiles e.g. anti-starfighter missile pods, nuclear missile tubes (limited by ship size), EMP missile launchers. Added additional energy weapons e.g. long range lasers, plasma proton and EMP torpedo launchers, ElectroCannons. Made bridge and shield generator far less exposed. Shield generators uses Mon Calamari blueprints allowing for 200% shield strength. Multiple redundant shields.

11. Death Stars: less trenches, more weapons and Point Defense, increased energy storage and regeneration for quick shots. and no exhaust ports. --

/end repost

the Imperial Fleet notices its enemies. All weapons fire. fighters deployed.

Note: the Imperial Fleet can be seen here. The fleet composition for this part is a lot of all the capital ships along with both Death Stars, the ISS Arc Hammer, and the ISS Emperor's Eye.