Witch

"Summons skeletons, shoots destructo beams, has glowing pink eyes that unfortunately don't shoot lasers."

Summary

 * This card is unlockable from the Training Camp (Tutorial).
 * Every three seconds, the Witch will passively summon a group of three Skeletons.

Strategy

 * The Witch should be placed far behind high hitpoints troops such as the Giant so that it can have enough time to summon its Skeletons and provide offensive support.
 * The Witch's Skeletons can be taken out easily. Make sure you have a group of distracting troops to keep the Witch from being targeted.
 * It is highly unrecommended to spawn the Witch next to the player's Crown Tower, as a single Lightning can take out the Witch and damage the Crown Tower.

Trivia

 * On 11/01/16, the Balance Update decreased the Witch's spawned Skeletons level by 1.
 * As a result of the update, the screen showed when upgrading a Witch to Level 2, still shows the previous skeleton level, pre-update.
 * On 19/2/16, the Balance Update increased her damage by 3%.
 * There was a bug with the Witch where it can be trapped in a corner of your territory by any buildings, such as the Goblin Hut or Barbarian Hut, which players utilize to use the Witch as an additional spawner, before the building trapping the Witch is destroyed and she can continue on as a normal troop.
 * However, the early February update fixed the 'Stuck Witch' bug.
 * When fully levelled, the Witch can summon level 13 Skeletons, the highest level of Skeletons upgradeable being level 12.
 * The Goblin Barrel shares the same trait, except it spawns Goblins upon the spell's impact.