Board Thread:Fun and Games/@comment-28992768-20170505142519/@comment-25856498-20170518004222

The History of the Skeleton Army

In the villages of Clash of Clans, the tales of powerful attacking strategies circulated well amongst all the chiefs and villagers. One notable attacking strategy was massed Witches; at one point they seemed to have the capability to overpower any village.

Chiefs analysed replays of the carnage caused by massed Witches, and found out that the key to the attack was the massed Skeletons that overwhelmed pretty much all the defenses on the village. The Witches themselves took up a lot of space and did little damage; yet their summoned Skeletons did all the talking for them, it seemed.

One of the Skeletons from a Skeleton Trap overheard the chief saying he wanted to do a massed Witch attack of his own, citing the power of Skeletons en masse. Not only did he get a morale boost hearing that, he was inspired. He decided to round up a horde of Skeletons, and call it the Skeleton Army. The two Skeletons that were inside the Skeleton Trap with him agreed and helped him gather up Skeletons.

Within a few days the three Skeletons had managed to recruit 17 others, for a total of 20. Among them was Larry, the personality that seemed to be the face of Skeletons. The Skeleton Army was born. They then decided to show thei power, or so it seems, in the Arena. They then became one of the original entrants into the Arena.

Their entry, contrary to their expectations, were underwhelming. They were overpowered by just about anything; Arrows, Bomber and Valkyrie were among their early threats. Even single-target troops such as a few Minions had no problem thinning them out for the Arena Tower to finish. Despite them having the highest damage capability of any card at the time, many Kings criticised their many weaknesses. Pretty much any other card could take them out in one hit. They had niche uses, but they were overshadowed by other swarm armies such as the Barbarians or the Minion Horde.

Their power was seen to be so pathetic that their quartet counterparts had sympathy on them. One of the quartet had an argument with the others and decided to leave. With nothing else to do, the lone Skeleton decided to join the Skeleton Army. This Skeleton would be known as Ledoot, and unknowingly, he would become another face of the Skeleton race.

Even with Ledoot's assistance, the Skeleton Army went nowhere. Larry decided that action had to be taken ASAP if they wanted to remain competitive in the Arena. So he devised an intensive training programme for the other Skeletons, to make them fight harder and stronger, and maybe even match the Skeleton trio that had eclipsed them.

Five of the Skeletons, including Ledoot, couldn't take the rigorous training and so they left the army. But of those that did, they found a massive increase in power. For instance, they could now survive blows from the Spear Goblins and Ice Wizard, two of the lowest-damaging troops known to the Arena. More importantly, they could stand up against the Skeleton trio from which Ledoot joined.

Turns out, this increase in power was what they needed. Suddenly the Kings lauded the Skeleton Army as heroes. They had improved their damage capability compared to before but were now seen to be much stronger than before. The Skeleton trio became less and less popular, waning to the new and improved Skeleton Army.

All was well, at least for a while. Having fought in the army for very long, one of the Skeletons had decided to retire, before his bones broke from repeated pummeling and steamrolling. The Skeleton Army trudged on despite this loss.

(At the same time, the Skeleton trio gained a fourth member. This fourth member was rumoured to be Ledoot, but it was definitely not the Skeleton that retired.)

A few months later, another Skeleton followed suit and retired from the Army. Despite this second setback, the Skeleton Army remained rather popular amongst players of all levels.