User:Smarty Pants 264 Clash Royale

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My Battle Decks Giant: Tank and Spank, Starting a push

Bomber: deals with pesky barbarians and goblins

Knight: Tank and Spank, Knight+Goblin push and defeats Miner

Wizard: Defeats minion horde and barbarians

Goblins: Cheap distraction, defeat princess, supports Knight

Zap: Weaken minions

Ice Wizard: Defend against swarms and slow down hog riders + counter push

Battle Deck 2 Hog Cycle Remix

Hog Rider: Pig push with other ground troops

Goblins: Support Hog, damage zapped troops, defend against hard hitters, cycle

Spear Goblins: same with Goblins except can pull melee troops into the kill zone and target air

Fire Spirits: Anti minions, Goblins and Heavily cripple Barbarians

Zap: destroy low health troops and reset Sparky's charge attack

Tombstone: Substitution for the cannon

Minions: defeat mini tanks that cannot target air and balloons

Ice Spirit: Freeze any low health troops, reset sparky, zap+Ice Spirit combo

Battle Deck 3 Giant, Sparky, Witch

Giant: Tank

Sparky: Always use her with the giant

Ice Spirit: Freezes troops or buildings so Sparky can have a better chance surviving

Wizard: Defence against Minions, Barbarians and goblins and supports Giant and Sparky

Arrows: Swarms

Goblins: distraction, cycle bait zap and defeat glass cannons

Minions: Place at the edge of the bridge so when the Giant gets pulled by the building the minions can fly towards the tower and damage it while the crown tower is distracted on the Giant and use zap to zap spear goblins and defeat mini tanks that can target only ground

Cannon: Defend against Hog Rider and Giant

My Card Reviews

Training Camp (My Best Friend the Knight)
Arrows: 7/10 The Arrows are balanced and they need no tweaks.

Bomber: 7/10 This underrated skeleton can cause a lot of problems to hordes but I feel like they should 1 shot archers.

Archers: 8/10 They are also balanced and are better for defense comparing to spear goblins.

Knight: OVER 9000/10 THIS CARD IS AMAZING but he really needs a 20% damage boost and a 13.7% health boost

Fireball: 7/10 Decent spell that can take out or wound pesky glass canons

Musketeer: 5/10 Really needs a 10% damage boost and a 2.9% health decrease I mean how can that gun not deal enough damage to one shot a minion ?!

Mini P.E.K.K.A.: 7/10 Good for taking out tanks out or glass canons but I would use the knight over this

Giant: 8/10 Very tough and not even the 5% damage nerf can take it down

Prince: 7/10. My first epic but I haven't found a use for him yet :(

Baby Dragon: 2/10. Flying pushover you need a damage and health buff >:(

Skeleton Army: 3/10. This was the last epic I got. I even unlock sparky before this army. But really needs a lv buff maybe about stats of a lv 4 skeleton at lv 1?

Witch: 6/10. My Witch is under leveled but wow this thing is so tough to fight against

Goblin Stadium (my favourite Arena)
Goblins: 10/10 These pesky fighters are amazing they do a lot of damage and they can take out glass canons and mini tanks very quickly

Spear Goblins: 7/10 Chip Damage and synergise well with Zap

Valkyrie: 6/10 She was good but Knight all the way

Goblin Hut: 7/10 Goblin party

Lightning: 0/10 Worst Epic in the game reduce the cost from 6 to 5

Goblin Barrel: 5/10 Might not be a goblin barrel user but hey this is a really fun card to use

Bone Pit (Wait how many people died in that arena??)
Skeletons: 5/10 Poor man's version of the goblins but with a cheaper cost

Minions: 8/10 They are pretty useful for taking out mini tanks and bomb towers

Tombstone: 9/10 This Tombstone can somehow contain 20 skeletons but they are better then the cannon

Bomb Tower: 4/10 Not very useful for me

Giant Skeleton: 6/10 needs a 10% health buff and a 9% damage buff to make it better

Balloon: 7/10 This game really wants me to use balloons since I have enough cards for tournament standard balloons

Barbarian Bowl (where spawners are born)
Cannon: 6/10 Still Prefer the Tombstone over this

Barbarians: 7/10 they are good for defence but I always seem to fail using barbarians

Rocket: 5/10 Rocket users don't stand a chance against me

Barbarian hut: 3/10 Still better then Furnace

Rage: 6/10 the rage is now more versatile with this balance

X-Bow: 4/10 The X-bow is too weak for damage

P.E.K.K.A's play house (Hog Riderrrr)
Tesla: 8/10 Pretty much pay 1 extra elixir to be better then the cannon in everything but make it one shot goblins

Minion Horde: 4/10 They are too risky for me to use

Hog Rider: 9/10 the most balanced offensive card

Inferno tower: 5/10 Without zap or freeze this thing is very annoying

P.E.K.K.A: 6/10 I don't use her but she is very tough but I wonder how does a P.E.K.K.A has less health than a Giant in tournament standards?!

Freeze: 8/10 Hog+Freeze never gets old even with the nerfs

Spell Valley (2 of the best commons are in this arena)
Zap: 10/10 As long the Zap has a stun mechanic it will always be one of my favourite spells

Fire Spirits: 8/10 They are very useful they can take out many swarms except for skeleton army

Wizard: 5/10 The Wizard is too weak so increase his damage by 4% and his health by 6%

Furnace: -99999999/10 I hate this spawner it is the bane to all of my decks and it does more chip damage to an arena tower in tournament standards then a goblin hut for a cheaper cost.

Poison: 4/10 Useful when you are using it but annoying when it is used against you

Mirror: 4/10 if you want to make the mirror useful how about plays the same card you use for the same elixir cost

Ice Wizard: 4/10 This card has still too much health how about 575 hp at lv 1 it will still survive a lv 7 fireball and increase it's damage by 11.5% to balance out the huge health nerf

Builder's Workshop (Heavy decks are born)
Mortar: 4/10 This card is too weak how about increase it's damage by 2% it's health by 10% and it's lifetime to 40 sec

Elixir Collector: 3/10 very annoying to face against since I don't use high damage spells in my deck

Golem: 6/10 really needs a damage buff how about lv 1 golem has 250 damage and golemites have 50 damage

The Log: 6/10 Let it one shot archers

Sparky: 8/10 it is balanced but people just don't know how to handle her

Miner: 6/10 he is pretty balanced except decrease his damage by 6%