User:Smarty Pants 264 Clash Royale

Hello, Royal Clashers I am just a super smart Knight that is friendly. I also play Clash Of Clans. I decided to make this account because DarthDave99 inspire me so thank you DarthDave99. I also make blogs so check them out if you have the time or patience

Here are some polls you can fill out if you want to

Do you agree that the Knight needs a 13.7% health buff and a 20% damage increase? Yes Yes but a slightly weaker buff no he is fine

Do you agree that the Wizard needs a 6% health buff and a 4% damage increase and a 1.5 attack speed? Yes Yes but a slightly weaker buff no he is fine

Do you agree that the Tesla needs an 11.2% health buff and a 25% damage increase Yes Yes but the damage is too high no it's fine

Do you agree that the Bomber needs a 4.5% health nerf, 2% damage increase, hit speed 1.8 sec (from 1.9 sec) and range increase to 5 tiles Yes Yes but a weaker buff no he is fine

Do you agree that the Musketeer needs a 2.9% health nerf and a 10% damage increase (she will still survive a fireball of equal level) Yes no she is fine

Do you agree that the Lighting needs a 7.6% damage nerf but its cost will decrease to 5 elixir Yes no it's fine

Do you agree that the Mega Minion needs a 5% health nerf Yes Yes but decrease its health by 8.7% no it's fine

Do you agree that the Arrows needs 4.5% damage buff and a 60% faster travel speed? Yes Yes but traveling speed should increase by 30% no it's fine

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My Battle Decks
Deck Type: Snowball

Giant: Tank and Spank, Starting a push

Ice Wizard: Defend against swarms and slow down hog riders + counter push

Tesla: Takes down tanks, mini tanks or use as distracting

Guards: Defend against splash units and single target units then turned into a counter push

Bomber: deals with pesky barbarians and goblins

Mega Minion: Either use as a defensive unit turned into a counter push or build up a snowball push

Witch: Supports Giant or distract towers and troops with her skeletons

Zap: Weaken minions

Weaknesses: Three musketeers, Lighting and Rocket

Battle Deck 2 Hog Cycle Remix

Deck Type: Damage buildup/Chip Damage

Hog Rider: Pig push with other ground troops

Goblins: Support Hog, damage zapped troops, defend against hard hitters, cycle

Spear Goblins: same with Goblins except can pull melee troops into the kill zone and target air

Log: Push back units as well as taking care of pesky princess (fireball can be substitute)

Zap: destroy low health troops and reset Sparky's charge attack

Inferno Tower: take down annoying tanks (can be substitute with a tombstone)

Minions: defeat mini tanks that cannot target air and balloons

Ice Spirit: Freeze any low health troops, reset sparky, zap+Ice Spirit combo

Weaknesses: Wizard, Bomb tower, Witch

I can't really think of a deck so can you give me an idea of a deck in my message wall thank you (Knight must be included in this deck)

My Card Reviews

Inspired by SomeRandomGiantUser

Training Camp (My Best Friend the Knight)
Arrows: 7/10 Decent but travels way to slow

Bomber: 7/10 This underrated skeleton can cause a lot of problems to hordes but I feel like they should 1 shot archers.

Archers: 8/10 They are also balanced and are better for defense comparing to spear goblins. But they should do as much damage as a tournament standard arena tower at lv 9

Knight: OVER 9000/10 THIS CARD IS AMAZING but he really needs a 20% damage boost and a 13.7% health boost

Fireball: 8/10 Great spell that can take out or wound pesky glass canons

Musketeer: 5/10 Really needs a 10% damage boost and a 2.9% health decrease I mean how can that gun not deal enough damage to one shot a minion ?!

Mini P.E.K.K.A.: 7/10 Good for taking out tanks out or glass canons but I would use the knight over this

Giant: 8/10 Very tough and not even the multiple nerf can take it down

Prince: 7/10. My first epic but I haven't found a use for him yet :(

Baby Dragon: 2/10. Flying pushover you need a damage and health buff >:(

Skeleton Army: 8/10. The new update really gave the skeleton army the buff it needs to be a good card

Witch: 6/10. My Witch is under leveled but wow this thing is so tough to fight against

Goblin Stadium (my favourite Arena)
Goblins: 10/10 These pesky fighters are amazing they do a lot of damage and they can take out glass canons and mini tanks very quickly

Spear Goblins: 7/10 Chip Damage and synergise well with Zap

Valkyrie: 6/10 She was good but Knight all the way

Goblin Hut: 7/10 Goblin party

Lightning: 0/10 Worst Epic in the game reduce the cost from 6 to 5

Goblin Barrel: 5/10 Might not be a goblin barrel user but hey this is a really fun card to use

Bone Pit (Wait how many people died in that arena??)
Skeletons: 5/10 Poor man's version of the goblins but with a cheaper cost

Minions: 8/10 They are pretty useful for taking out mini tanks and bomb towers

Tombstone: 9/10 This Tombstone can somehow contain 20 skeletons but they are better then the cannon

Bomb Tower: 4/10 Not very useful for me

Giant Skeleton: 6/10 needs a 10% health buff and a 9% damage buff to make it better

Balloon: 7/10 This game really wants me to use balloons since I have enough cards for tournament standard balloons

Barbarian Bowl (where spawners are born)
Cannon: 6/10 Still Prefer the Tombstone over this

Barbarians: 7/10 they are good for defence but I always seem to fail using barbarians

Rocket: 5/10 Rocket users don't stand a chance against me

Barbarian hut: 3/10 Still better then Furnace

Rage: 6/10 the rage is now more versatile with this balance

X-Bow: 4/10 The X-bow is too weak for damage

P.E.K.K.A's play house (Hog Riderrrr)
Tesla: 8/10 Pretty much pay 1 extra elixir to be better then the cannon in everything but make it one shot goblins

Minion Horde: 4/10 They are too risky for me to use

Hog Rider: 9/10 the most balanced offensive card

Inferno tower: 5/10 Without zap or freeze this thing is very annoying

P.E.K.K.A: 6/10 To make a P.E.K.K.A a true brute how about increase her damage to 585 and health at 2700 at lv 1

Freeze: 8/10 Hog+Freeze never gets old even with the nerfs

Spell Valley (2 of the best commons are in this arena)
Zap: 10/10 As long the Zap has a stun mechanic it will always be one of my favourite spells

Fire Spirits: 8/10 They are very useful they can take out many swarms except for skeleton army

Wizard: 5/10 The Wizard is too weak so increase his damage by 4% and his health by 6%

Furnace: -99999999/10 I hate this spawner it is the bane to all of my decks and it does more chip damage to an arena tower in tournament standards then a goblin hut for a cheaper cost.

Poison: 4/10 Useful when you are using it but annoying when it is used against you

Mirror: 4/10 if you want to make the mirror useful how about plays the same card you use for the same elixir cost

Graveyard: 6/10 It may be expensive but if used in the correct time you can easily deal over 1000+ damage

Ice Wizard: 4/10 This card has still too much health how about 575 hp at lv 1 it will still survive a lv 7 fireball and increase it's damage by 11.5% to balance out the huge health nerf

Builder's Workshop (Heavy decks are born)
Mortar: 4/10 This card is too weak how about increase it's damage by 2% it's health by 10% and it's lifetime to 40 sec

Elixir Collector: 3/10 very annoying to face against since I don't use high damage spells in my deck

Golem: 6/10 really needs a damage buff how about lv 1 golem has 250 damage and golemites have 50 damage

The Log: 6/10 Let it one shot archers

Sparky: 7/10 it is balanced but people just don't know how to handle her

Miner: 6/10 he is pretty balanced except decrease his damage by 6%

Royal Arena (The Royal Scumbag)
Royal Giant: 4/10: He is easier to manage after the nerf but still annoying

Mega Minion: 6/10: He is alright but I prefer regular minions since they can take down musketeers

The Three Musketeers: 5/10: This card can easily 3 crown many players if used correctly but it is also so expensive

Dark Prince: 6/10: He needs a slight damage buff so he can knock off the guard's shield in one regular hit

Guards: 7/10: Defensive goblins that's it

Princess: 7/10: I got nothing

Frozen Peak (Nice Ice Spirit)
Ice Spirit: 8/10: Nerf the health by 5%

Ice Golem: 5/10: Great for kiting and distracting but Increase it's health to 700 at lv 1

Bowler: 6/10: Make it one shot archers

Lumberjack: 7/10: Increase the damage by 5% but decrease his health by 6.6%