Board Thread:Update Suggestions/@comment-28780293-20160714094656/@comment-29901291-20160816195246

Inferno Wizard: "This Wizard took the head of an Inferno Tower and made it into a staff. Now he is one of the most honored Wizards."

Look: Level 4 Wizard from CoC.

Rarity: Crystal. Cost: 6 Elixir. Single Target.

Target: Any.

Range: 6.5

Speed: Medium.

Damage: 50-1,500, 100-2,000, 150-2,500.

HP: 300, 600, 1,000.

Strategy: Place behind a Giant, or a high level Knight. Back up with Spear Goblins so he doesn't get seperated from his tank. Inferno Wizard damage is NOT reset by Zap.

Support should be Spear Goblins and an Ice Wizard. If you do this, use a Knight. If you use a Giant, use only a Witch, Wizard or Ice Wizard.

Using a Giant and a Witch/Wizard with the Inferno Wizard costs: 16. Knight, Spear Goblins and Ice Wizard costs: 13. The cheapest strategy for the Inferno Wizard is: Knight, Ice Wizard: 12.

Defending against Inferno Wizard: A lone one is easily countered by Goblins. For Giant and Witch/Wizard, the best defending strategy is: Use Inferno to deal with Giant. Then use Knight and Spear Goblins. You will get a 6 Elixir advantage.

For Knight, Ice Wizard and Inferno Wizard, use a Mini Pekka to deal with the Knight. Then use Goblins and Zap the Inferno Wizard. For the Ice Wizard, use Knight. You will get a 4 Elixir advantage.

When Inferno Wizard dies, he summons 2 Lava Pups and 2 Fire Spirits.