Board Thread:Update Suggestions/@comment-29279962-20161013071713/@comment-25856498-20161214134253

Mirage Spell - When cast, all enemy units within the spell's radius will see an illusion. Each unit in the radius has their own illusion within the spell's radius, which appears similar to a hologram.

As a result of these illusions, they will attempt to attack the illusions. Since the illusions are not real, the affected units will hit nothing until the spell expires.

Single target units will hit nothing and become totally harmless. However, area damage units will be able to hit your units, provided that your units were close enough to their illusion.

Troops that only deal damage once, such as Fire Spirits, will destroy themselves in an attempt to attack the illusion.

A notable exception: charging units (Prince, etc.) will charge right through their illusion and leave the radius of the spell, thus being unaffected by the spell.

3 Elixir Epic, with a radius of 4. At level 1, it lasts for 3.5 seconds and this increases by 0.2 seconds every level up.