Board Thread:Fun and Games/@comment-30811784-20170129141803/@comment-28992768-20170212160054

Actually, imo, 5/10 is a good set point. Same with 6/10 or 4/10. The Prince is seen in about 4/10 in legendary arena, so he isn't really in need of a buff or nerf. These statistics don't really show how good or bad a card is, because Royal Giant is seen 5/10 in legendary arena and is currently the most OP card, so it is in need of a nerf even though it has a good usage rate.

The Log is seen 7/10, needs a small nerf so it cant kill so many stuff.

Elite Barbarians is seen 9/10, needs a major nerff. That number is too big.

Hog Rider is used 19/20 games. Even though that's a huge usage rate, he is like the card that everyone uses be a use he is sort of like the default class or the special card. He is just not in need of a nerf.

Princess is used 3/10 games. She needs maybe a small buff/nerf to balance her out, like damage increased by 4%, splash radius decreased by 10%, Hit Speed decreased to 2.8sec from 3sec. She get used a lot more this way even though she is already almost a good card.

Knight is seen 1/10 games. I surprise lyrics see this a lot and they really hurt my deck badly, and all of the sudden everyone wants too buff him, I find that aggravating. A card with that much health at tourney standards is very OP for only 3 elixir.

Those are just a few examples of my counting usage rate system for clash royale (AKA CURSCR for short).