Board Thread:Fun and Games/@comment-26446612-20161007223306/@comment-25856498-20161013115531

The Abomination - An extremely large suit of armor, resembling a PEKKA. However, it is more of a giant robot than a PEKKA, fought at PEKKA's Playhouse.

The battle takes place in a special area, where you will have a single King's Tower going up against this 40-foot high monster of a robot! The backmost 10 tiles in your area will be normal ground, but the rest of the area is just filled with lava and two very long bridges which the Abomination walks on. The deployable area is the 10 tiles in your area i.e. the area with normal ground.

The Abomination starts at the very back of the area, walking on two metal bridges. With the left foot forward, it moves forward very slowly, alternating between advancing its right foot and its left foot 6 tiles forward every 15 seconds, for an overall movement of 3 tiles forward every 15 seconds. Nothing, not even the Log, can knock it back, but its movement can be stalled.

If it gets within 5 tiles of your King's Tower, it will charge up for 5 seconds, after which it takes a swing, destroying it instantly in one hit. So you can only allow a maximum of 7 movements (its left foot starts 3 tiles ahead of the right foot, which in turn is flush with the back of the Arena), before the Abomination will swing and take you down.

It has a total of 10,000 health - surprisingly weak for such a behemoth - but it has many different immunities and abilities.

Immunities:
 * It takes no damage from any electric-based attacks, and it will not get stunned by them. Ice-based attacks will still slow or stun the Abomination, however, if used on the correct leg. If used on the wrong leg (the leg that would not be used in the next movement), then the ice attacks have no effect aside from normal damage.
 * Damaging Spells simply do nothing to the Abomination due to its extremely heavy armor! The Miner and Goblin Barrel will still work at full damage capacity, however.

Abilities:
 * The Abomination, when it moves forward, will crush any ground units in its path, killing them instantly. Air troops come off a little better, taking some knockback in addition to 250 damage.
 * The Abomination can shake its foot rapidly, dealing 200 knockback damage to any melee units so that they can only get one hit off before they get knocked back 4 tiles, if they survive. It will not be used while the Abomination is moving.
 * The Abomination has a cannon that it uses to eliminate troops. It fires once every 2 seconds, dealing 250 damage per shot. This cannon is permanently active.
 * The Abomination can also cause a rain of loose parts to pelt troops, dealing 300 damage to all units, when it reaches 75%, 50% and 25% health. This ability takes 3 seconds, and stalls its movement by the same amount of time.

If you defeat the behemoth Abomination, you get one step closer to beating PEKKA's Playhouse. After the storyline, the Abomination can be fought again, this time new and improved in these ways:
 * The movement occurs once every 12 seconds.
 * It now starts with 12,500 health.
 * It is now fully immune to ice-based attacks.
 * Charging up the final swing takes 3 seconds.
 * Its abilities, aside from the insta-kill crush, will deal 50% more damage.
 * The Abomination now rains parts when it reaches 80%, 60%, 40%, 20%, and 10% health.