Freeze

"Freezes troops and buildings, making them unable to move or attack. Everybody chill."

Summary

 * The Freeze is unlockable from the P.E.K.K.A's Playhouse (Arena 4).
 * It is a special Spell that prevents all enemy units and buildings inside its radius that were placed before the freeze from moving or attacking.

Strategy

 * The Freeze can be used in combination with Balloons to deal immense damage to buildings and Crown Towers. The Freeze spell should be cast once the Balloon approaches the Crown Tower, disabling any enemy troops deployed to assist the Crown Tower and the Tower itself.
 * It can also be used in affiliation with the Hog Rider. If executed properly, the Hog Rider can inflict immense damage to the Crown Tower during the Freeze spell's duration.
 * It can also be used defensively to stop incoming troops such as the P.E.K.K.A, which can be devastating if it reaches your Arena Towers.
 * The Freeze Spell's radius is just big enough to touch two towers at once. You can use this to your advantage if you have already gotten one crown tower. When your troops come to destroy another, cast the Freeze spell in between the two towers, disabling both of them!

Trivia

 * On 2/2/16, the February Update decreased its radius to 3 (from 4) and reduced its duration upgrade by 0.3 seconds per level (from 0.4 seconds).
 * A Future update will decrease its duration by 1sec.
 * The Freeze has the exact same characteristics as its Clash of Clans counterpart.
 * Its card picture is the same as of in CoC.
 * Frozen entities will also turn bright cyan.
 * Troops frozen by the Freeze will remain frozen even if they are pushed out of the Freeze Spell's radius.

GelFrost