Board Thread:Fun and Games/@comment-32609364-20180402093443/@comment-31833197-20180405135636

GorgonzolaSW wrote: the new perks are stupid. Go back to the old hnh without buildings and the perks will be spells.

e.g:


 * Gob Barrel - deals additional 3 damage on the chosen target.


 * Graveyard - revives the last 10 troops killed. can be used once per season.


 * Barb Barrel - deals additional 2 damage to 3 chosen troops. The troops must be in one vertical line.


 * The Log - deals additional 1 damage to 3 chosen troops. they must be in two vertical lines next to each other.


 * Rage'n'heal - well everybody knows what rage and heal is


 * poison - heal blocker


 * Freeze - it can be casted once per week on some user. This user will lose his one turn - so instead of waiting 6 hours he waits 12. but he loses ONLY ONE turn.


 * Rocket - deals 5 damage to a chosen target.


 * Tornado - pulls 3 more troops into death bomb's radius, even if they're extremely far from it. so, just the timebomb blasts 3 other troops.


 * Zap - stuns. stun lasts for 6 hours and means the stunned troop can't receive any positive bonuses during it.


 * lightning - 3x zap, but lasts 3 hours. must be used on 3 targets.


 * arrows - covers a large radius, deals1 damage to a blocc of troops. I mean the troop in the middle, the troop above him, the troop below him, the troop placed right to him, teh troop placed left to him, and the troops placed diagonally towards him.


 * fireball - deals 2 damage to 4 troops that form a square. like in sudoku, ya know.


 * mirror - can copy one of teh already in use perks for you.


 * clone - can copy 3 already used perks, but you can use the cloned ones only for 1 hour.

2x hurt balloon

I prefer this way more H