Talk:The Log/@comment-25093516-20160715200818

Zap:

- Can be cast anywhere

- Almost instant cast speed

- Hits air and ground troops

- Stun effect can change entire games- forces troops to retarget, resets inferno etc.

The Log:

- Rolls at a decent pace- zap is instant

- Slight knockback- outclassed by zap stun effect

Can roll towards the tower- zap can go anywhere on the map

Positive trade with princess- By 1 elixir.

Can hit grounds troops- but not air. This makes it somewhat redundant as minions will wreck you, forcing you to run an air splasher (Wizard and Baby dragon are both pretty bad anyway...) or zap and arrows too. This wastes a slot which could go to a good defensive card or an offensive one.