User blog:SPEAR GOBLIN/Comments for "Wishes for future Balance Updates 20/1/2017"by SmartyPants264ClashRoyale

Here are a few major comments : 1.) I think you recycle a few BU ideas . 2.) Try rounding the decimals at the percantage to whole numbers to make it more clearer next time. 3.) Put full stop, please ...4.) It seems like you hate Fire Spirits and Furnace .5.) Btw where is the BU of January.

Knight

Damage Increase by 20% and Health Increased by 13.7% or 18.3 %

Why: The Knight is outclassed by other mini tanks like Valkyrie, Mini P.E.K.K.A, Miner, etc. So giving him a Hp and damage boost will help him.

- You tell this everywhere. Health increased by 15% is good but for the damage I don't think so he needs one.

Bomber

 Decrease the Bomber's hit speed decrease from 1.9 sec to 1.8 sec range increase to 5 from 4.5

Why: He is good but not good enough to compete with the other splash card and his sluggish hit speed means against barbarians 1 on 1 the barbarians still might have a chance to land a hit on the bomber.

- If perfect timing, Bomber can land two shot on the Crown Tower with the help of zap after this buff .Also , since its hit speed is decrease , its damage should be decrease like 2% too because it will be " fair " for low arena Archers player so that Bomber won't become the hard counter to Archers.

Balloon

Increase health by 4.8%

Why: This might not be a big buff but there have been so many clutch moments that a balloon is about to attack but then he dies.

-It is even good to let it die and drop the bomb(death damage) in front of the Arena Towers to damage both towers and troop.

Giant Skeleton

 Increase Giant skeleton's Health by 20% or 15%, damage by 16% or 8% and death damage by 5.6%

 Why: Because the Giant Skeleton cannot one hit kill goblins in tournament standards, for a walking melee tank it's health is too low and finally a minor death damage buff can kill the future executioner card in one blast. (Even these huge buff will give the Giant skeleton less health and damage of a giant).

- No comment, it is great.

<p style="font-weight:normal;font-size:14px;line-height:22px;"> Archers

<p style="font-weight:normal;font-size:14px;line-height:22px;"> Increase the Archer's damage by 5% and range to 5.5 tiles from 5 tiles

<p style="font-weight:normal;font-size:14px;line-height:22px;"> Why: So the Archers can one hit kill fire spirits.

<p style="font-weight:normal;font-size:14px;line-height:22px;"> -( As above no.4 )

<p style="font-weight:normal;font-size:14px;line-height:22px;">Tesla

<p style="font-weight:normal;font-size:14px;line-height:22px;"> Increase Tesla damage by 25% or 18%, health by 11.2% or 15.6% and range by 0.2 tiles

<p style="font-weight:normal;font-size:14px;line-height:22px;"> Why: So the Tesla can be a stronger counter to the Royal Giant.

<p style="font-weight:normal;font-size:14px;line-height:22px;"> -Yup, also if you see OJ video , there is a glitch about the HogTesla and the uneven reaction about the Tesla and the Royal Giant.

<p style="font-weight:normal;font-size:14px;line-height:22px;">Mortar

<p style="font-weight:normal;font-size:14px;line-height:22px;"> damage decrease by 2% but lifetime increased to 35 sec, health increase by 10% and hit speed decrease to 4sec

<p style="font-weight:normal;font-size:14px;line-height:22px;"> Why: The Mortar's needs a buff and it is significantly weaker than an x-bow.

<p style="font-weight:normal;font-size:14px;line-height:22px;"> -Good buff for siege and chip deck. IMO, Mortar need to be balance to the X-bow because the latter rose up into the meta some time ago.

<p style="font-weight:normal;font-size:14px;line-height:22px;">Goblins

<p style="font-weight:normal;font-size:14px;line-height:22px;"> Damage Increase by 10% or 20%

<p style="font-weight:normal;font-size:14px;line-height:22px;"> Why: So it can one shot spear goblins plus there are not a lot of goblins in the higher arenas :(

<p style="font-weight:normal;font-size:14px;line-height:22px;"> -10% is enough, do not let it two shot Archers.

<p style="font-weight:normal;font-size:14px;line-height:22px;">Musketeer and Three Musketeers

<p style="font-weight:normal;font-size:14px;line-height:22px;">Damage Increase by 15% or 10%

<p style="font-weight:normal;font-size:14px;line-height:22px;">Why: So the Musketeer can one shot Minions.

<p style="font-weight:normal;font-size:14px;line-height:22px;">-Agree, as a can-target-air troop , suprisely , air swarm is it counter card.

<p style="font-weight:normal;font-size:14px;line-height:22px;">Wizard

<p style="font-weight:normal;font-size:14px;line-height:22px;">Damage increase by 4% or 8% and Heath increase by 6% or 9%

<p style="font-weight:normal;font-size:14px;line-height:22px;">Why: A Minor buff but now the Wizard can one shot minions 4 levels higher and survive a fireball one level higher.

<p style="font-weight:normal;font-size:14px;line-height:22px;">- Aren't Wizard can one-shot Minions all the time ? Not really agree to the health buff because it will decrease the appearance of Fireball at medium arenas.

<p style="font-weight:normal;font-size:14px;line-height:22px;">Golem 

<p style="font-weight:normal;font-size:14px;line-height:22px;">Damage and death damage increase by 23.5% or 21% and Health increase by 3.15%

<p style="font-weight:normal;font-size:14px;line-height:22px;">Why: The Golem's dps comparing to the Giant is too low and I don't see a lot of golem users.

<p style="font-weight:normal;font-size:14px;line-height:22px;">&

<p style="font-weight:normal;font-size:14px;line-height:22px;">Golemites

<p style="font-weight:normal;font-size:14px;line-height:22px;">Damage and Death Damage increase by 20% or 10% and Health increase by 1.5%

<p style="font-weight:normal;font-size:14px;line-height:22px;">Why: Because the Golemites's stats should be divided by 5 from the golem's stats.

<p style="font-weight:normal;font-size:14px;line-height:22px;">-  No comments because I am not really a Golem user. Saying about Golem, I wish it's Elixir Cost decrease to 7 and decrease some health and damage.

<p style="font-weight:normal;font-size:14px;line-height:22px;">Miner

<p style="font-weight:normal;font-size:14px;line-height:22px;">Damage decrease by 6%, tunneling speed decreased by 10% and deploy time increase to 1.1sec (from 1 sec)

<p style="font-weight:normal;font-size:14px;line-height:22px;"> Why: So the Miner can do less chip damage and you have more time to plant your troops to defend against the miner.

<p style="font-weight:normal;font-size:14px;line-height:22px;"> -Damage is normal damage or CTD ? Btw I agree.

<p style="font-weight:normal;font-size:14px;line-height:22px;">Bowler

<p style="font-weight:normal;font-size:14px;line-height:22px;">Hit Speed decrease to 2.4 sec or 2.3 sec

<p style="font-weight:normal;font-size:14px;line-height:22px;">Why: So the bowler can compete with the executioner.

<p style="font-weight:normal;font-size:14px;line-height:22px;">-Good buff, this will balance the usage of both Bowler and Executioner.

<p style="font-weight:normal;font-size:14px;line-height:22px;">Lighting

<p style="font-weight:normal;font-size:14px;line-height:22px;">Elixir cost decrease from 6 to 5 and damage decrease by 7.6%

<p style="font-weight:normal;font-size:14px;line-height:22px;">Why: Too expensive.

<p style="font-weight:normal;font-size:14px;line-height:22px;">-( For the first quote )Not quite a good thing, this shift Lightning deeper in the meta.

<p style="font-weight:normal;font-size:14px;line-height:22px;">-(For the secong quote ) Ok, let cards weak to Firball at least survive the Lightning.

<p style="font-weight:normal;font-size:14px;line-height:22px;">Rocket

<p style="font-weight:normal;font-size:14px;line-height:22px;">Damage increase by 14.3% damage to crown towers decrease to 30% from 40%

<p style="font-weight:normal;font-size:14px;line-height:22px;">Why: So the Rocket can destroy an X-bow and less hut and rocket spamming.

<p style="font-weight:normal;font-size:14px;line-height:22px;">- " crown towers decrease to 30% from 40%" What ? Agree 90%.

<p style="font-weight:normal;font-size:14px;line-height:22px;">Ice Wizard

<p style="font-weight:normal;font-size:14px;line-height:22px;">Damage increase by 12% Health decrease by 5.2% or 2.2%

<p style="font-weight:normal;font-size:14px;line-height:22px;">Why: So the Ice Wizard can one shot skeletons but it has too much health still for 3 elixir.

<p style="font-weight:normal;font-size:14px;line-height:22px;">- As the only Wizard that can survive a Fireball-Zap combo, this half-buff-half-nerf BU will still make as a best-legendary-card.

<p style="font-weight:normal;font-size:14px;line-height:22px;">Tombstone

<p style="font-weight:normal;font-size:14px;line-height:22px;">Health Increase by 25% or 17%

<p style="font-weight:normal;font-size:14px;line-height:22px;">Why: So it can survive chip damage.

<p style="font-weight:normal;font-size:14px;line-height:22px;">-Again, 15% is enough , don't make it's health like the Furnace or even the Goblin Hut.

<p style="font-weight:normal;font-size:14px;line-height:22px;">Mega Minion

<p style="font-weight:normal;font-size:14px;line-height:22px;">Health Decrease by 5%, damage increase by 5% but increase hit speed to 1.5sec

<p style="font-weight:normal;font-size:14px;line-height:22px;">Why: Just to make the Mega Minion more manageable.

<p style="font-weight:normal;font-size:14px;line-height:22px;">-Ok, nice one.

<p style="font-weight:normal;font-size:14px;line-height:22px;">Baby Dragon

<p style="font-weight:normal;font-size:14px;line-height:22px;">Hit Speed Decrease to 1.4sec or 1.5sec, damage increase by 5% and health increase by 6.3%

<p style="font-weight:normal;font-size:14px;line-height:22px;">Why: Flying push over needs a buff.

<p style="font-weight:normal;font-size:14px;line-height:22px;">-This " cute " area-damage card need a buff ( so that it won't stuck in the Skarmy ) to not just make it " cute " but " good area damage flying troop ".

<p style="font-weight:normal;font-size:14px;line-height:22px;">Guards

<p style="font-weight:normal;font-size:14px;line-height:22px;">Damage and Health increase by 6.5%

<p style="font-weight:normal;font-size:14px;line-height:22px;">Why: So at tournament standards, they have exactly 90 Hp and 90 damage.

<p style="font-weight:normal;font-size:14px;line-height:22px;">- Again, which health ?

<p style="font-weight:normal;font-size:14px;line-height:22px;">Prince

<p style="font-weight:normal;font-size:14px;line-height:22px;">Health Increase by 4.6% and damage increase by 6.2%

<p style="font-weight:normal;font-size:14px;line-height:22px;">Why: Prince should one shot Witches with a charged strike.

<p style="font-weight:normal;font-size:14px;line-height:22px;">- Good luck dealing with the Skeletons by the Witch !

<p style="font-weight:normal;font-size:14px;line-height:22px;">Dark Prince

<p style="font-weight:normal;font-size:14px;line-height:22px;">Damage increase by 3.5% or 14% and Health increase by 2.9%

<p style="font-weight:normal;font-size:14px;line-height:22px;">Why: So the Dark Prince can take out the Guard's shield in one normal hit.

<p style="font-weight:normal;font-size:14px;line-height:22px;">-Again, it can in TLS.

<p style="font-weight:normal;font-size:14px;line-height:22px;">P.E.K.K.A

<p style="font-weight:normal;font-size:14px;line-height:22px;">Damage increase by 9.9% or 14.9%, health increase by 3.85% or 7.7% and deploy time decrease to 2sec

<p style="font-weight:normal;font-size:14px;line-height:22px;"> Why: P.E.K.K.A is not very strong in the meta.

<p style="font-weight:normal;font-size:14px;line-height:22px;"> -After this BU, it takes two-shot to a TLS Crown Tower.

<p style="font-weight:normal;font-size:14px;line-height:22px;">Valkyrie

<p style="font-weight:normal;font-size:14px;line-height:22px;">Damage increase by 4.5 %

<p style="font-weight:normal;font-size:14px;line-height:22px;"> Why: So The Valkyrie can defeat barbarians in 3 swings.

<p style="font-weight:normal;font-size:14px;line-height:22px;"> - 2% is enough already.

<p style="font-weight:normal;font-size:14px;line-height:22px;">Bomb Tower

<p style="font-weight:normal;font-size:14px;line-height:22px;">Hit speed decrease to either 1.4 sec or 1.3sec

<p style="font-weight:normal;font-size:14px;line-height:22px;"> Why: So this card can kill swarms and elite barbarians faster.

<p style="font-weight:normal;font-size:14px;line-height:22px;"> - It already can kill swarms ...

<p style="font-weight:normal;font-size:14px;line-height:22px;">Fire Spirits

<p style="font-weight:normal;font-size:14px;line-height:22px;">Health decreased by 2%

<p style="font-weight:normal;font-size:14px;line-height:22px;">Why: So the crown tower can one shot them.

<p style="font-weight:normal;font-size:14px;line-height:22px;">-( Standing on your side ) And prevents pressure(chip damage).

<p style="font-weight:normal;font-size:14px;line-height:22px;">Furnace

<p style="font-weight:normal;font-size:14px;line-height:22px;">Either the cost increase to 5 elixir or decrease the life time to 40sec (from 50sec)

<p style="font-weight:normal;font-size:14px;line-height:22px;">Why: I just hate this card more than(you spell it wrong) Elite barbarians.

<p style="font-weight:normal;font-size:14px;line-height:22px;">-At the intro of Furnace, it is 5 Elixir. It usage is at the bottom of the rank.

<p style="font-weight:normal;font-size:14px;line-height:22px;">Tornado

<p style="font-weight:normal;font-size:14px;line-height:22px;">Damage increase by 15%

<p style="font-weight:normal;font-size:14px;line-height:22px;">Why: Minions should get killed by a tornado.

<p style="font-weight:normal;font-size:14px;line-height:22px;">-3% is enough ...(lazy because of keep adjusting)

<p style="font-weight:normal;font-size:14px;line-height:22px;">Skeletons

<p style="font-weight:normal;font-size:14px;line-height:22px;">Troop count increased to 4 again

<p style="font-weight:normal;font-size:14px;line-height:22px;">Why: Ice Spirit is such a popular card for 1 elixir and Ledoot needs to come back to make the skeletons great again.

<p style="font-weight:normal;font-size:14px;line-height:22px;">-TBH, I start playing CR after the Skeleton nerf so I can't really understand how good it will be if it's 4 Skeleton.

<p style="font-weight:normal;font-size:14px;line-height:22px;"> Arrows

<p style="font-weight:normal;font-size:14px;line-height:22px;">Damage increase by 4.5% and travel speed increase by 20 or 30%

<p style="font-weight:normal;font-size:14px;line-height:22px;">Why: Because in the higher arena with log, zap and tornado arrows is becoming weaker.

<p style="font-weight:normal;font-size:14px;line-height:22px;">- Agree, this is really call a BU.

<p style="font-weight:normal;font-size:14px;line-height:22px;">Freeze

<p style="font-weight:normal;font-size:14px;line-height:22px;">Cost decrease to 3 elixir, duration decreased to 3 sec at lv 1. Leveling up the Freeze spell will increase it's duration by  0.4sec instead of  0.3sec

<p style="font-weight:normal;font-size:14px;line-height:22px;"> Why: So Freeze spells can be more versatile.

<p style="font-weight:normal;font-size:14px;line-height:22px;"> -Glancing at all your BU, this is the best. Although it will make HogFreeze regrow, it is a very good idea to buff.

<p style="font-weight:normal;font-size:14px;line-height:22px;">Elite Barbarians

<p style="font-weight:normal;font-size:14px;line-height:22px;">Damage decrease by 4%, health decrease by 4%, 8% or 10% and hit speed increase to 1.5sec (from 1.4 sec)

<p style="font-weight:normal;font-size:14px;line-height:22px;"> Why: Meta that's it. To make it more managable to defend and decrease its powerfulness of attack.

<p style="font-weight:normal;font-size:14px;line-height:22px;"> -(As above)

<p style="font-weight:normal;font-size:14px;line-height:22px;"> Dart Goblin

<p style="font-weight:normal;font-size:14px;line-height:22px;"> Damage increase by 6% and health increase by 10% or 14%

<p style="font-weight:normal;font-size:14px;line-height:22px;"> Why: Needs to kill minions in 2 hits.

<p style="font-weight:normal;font-size:14px;line-height:22px;"> -With the health increase, it will squeeze the 3rd hit in the Dart Gob vs Crown Tower 1 vs 1 situation.

<p style="font-weight:normal;font-size:14px;line-height:22px;"> Sparky

<p style="font-weight:normal;font-size:14px;line-height:22px;"> AOE increase to radius of a fireball or Freeze and hit speed decrease to 4.5 sec (from 5 sec)

<p style="font-weight:normal;font-size:14px;line-height:22px;"> Why: This card is too easy to kill.

<p style="font-weight:normal;font-size:14px;line-height:22px;"> -...

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<p style="font-weight:normal;font-size:14px;line-height:22px;">

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<p style="font-weight:normal;font-size:14px;line-height:22px;">