User:MagmaHound/Testing

=Arrow Launcher=



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"The Arrow Launcher shoots a load of Arrows great distances, devastating a lot of troops at once, but has a substantial reload time. Reduced Crown Tower damage."

Summary

 * The Arrow Launcher is a Building card unlockable from the Builder's Workshop (Arena 6).
 * Every 10 seconds, the Arrow Launcher launches Arrows to the area with the highest troop density, inflicting area damage.
 * It has a blind spot in which it cannot fire Arrows into.

Strategy

 * The Arrow Launcher is a long-ranged defense and thus can be placed far back, behind Arena Towers.
 * It is not recommended to use it against lone, high-health troops like Giants or PEKKAs as the Arrows deal very little damage to them.
 * Like the X-Bow, it can be used to outrange Crown Towers, however this is not recommended as the Arrows' reduced damage to Crown Towers mean that the damage per second of the Arrow Launcher against Crown Towers are very low.
 * An Arrow Launcher that is not tampered with can fire 4 volleys in its lifetime, which saves 6 Elixir (4 Arrows spells would cost 12 Elixir).
 * Note that the Arrow Launcher cannot fire in an emergency situation, such as a newly deployed Minion Horde dropped after the Arrow Launcher fires, while normal Arrows can.
 * Rockets can easily make short work of the Arrow Launcher. In a pinch, Fireballs and Lightning will do severe damage to Arrow Launchers too.
 * Arrow Launchers are not recommended for emergency defense, as it takes 4 seconds to deploy.
 * If you see an active Arrow Launcher, attack with high hitpoint troops so the Arrows deal minimal damage.
 * Hog Riders and any other fast melee troops can enter the blind spot quickly, which allows them to take down the Arrow Launcher with no resistance from the Arrow Launcher.

Trivia

 * The Arrow Launcher is the card with the slowest hit speed, at 10 seconds.
 * It is one of two buildings to have a blind spot, the other being the Mortar.

= Unobtainable =

"The Unobtainable class of cards is the most elusive rarity EVER to grace Clash Royale. While they are there, you stand almost no chance in obtaining them at all. And collecting multiple would definitely be nothing more than a dream."

Summary

 * Unobtainable is the fifth level of Rarity in Clash Royale.
 * It is much rarer than even the Legendary cards, being 25 times rarer than cards, 500 times rarer than  cards, 10,000 times rarer than  cards and 100,000 times rarer than  cards.
 * You cannot find them in the Shop, nor can you find them in Free Chests, Silver Chests, Gold Chests, Giant Chests or Crown Chests. They can only be found within Magical Chests and Super Magical Chests won from battles.
 * Magical Chests and Super Magical Chests purchased from the Shop will never contain an Unobtainable. This is to prevent gemmers from obtaining Unobtainables rather quickly.
 * For this reason, it is very unlikely for anyone to obtain an Unobtainable card. The probability of winning an Unobtainable card from a Magical Chest is very roughly 1 in 1,000.
 * The first Unobtainable card can be found in the Legendary Arena, aka Arena 8.
 * If you somehow max out an Unobtainable, and even keep 1 spare copy of that Unobtainable, extra Unobtainable cards will be converted to 500,000 Gold each, which instantly maxes out your Gold.

=Lava Hound=



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"The Lava Hound is an elusive aerial tank, that has a big tanky body and a big ego. While it does little damage on its own, its horde of Lava Pups within it will certainly cause havoc after its death!"

Summary

 * The Lava Hound is a troop that can be found in the Legendary Arena (Arena 8).
 * It has extremely high hitpoints, but deals little damage.
 * Upon death it does a large amount of explosive damage, and releases a large amount of Lava Pups.
 * It is an Unobtainable card.
 * While it does fly, it preferentially targets buildings, just like the Balloon.

Strategy

 * The Lava Hound can be used as an air tank to absorb a large amount of damage. It can serve as a good cover for Balloons to devastate buildings.
 * Lava Hounds are unable to target air troops, so Minions can do serious damage to them. Watch out as the death damage will kill the Minions.
 * The resulting Lava Pups are also able to target air troops.
 * Your best chance at taking down this monstrosity would be to use an Inferno Tower. Its high damage against a single target can finish it off quick. It also creates a decent Elixir profit.
 * You can also distract anti-air troops using a Lava Hound, and occupy them for a decent amount of time. This allows you to use other troops like Minions to clear them out and clear the way to the Towers.
 * A Lava Hound will not provide effective cover against Arrows and Fireballs, so be careful.