Thread:UnofficiallyRed/@comment-33560940-20180228120748/@comment-33560940-20180302075303

It depends on what deck you are playing, and HOW you are playing. rushing for the 3 crown is a horrible idea - they will just defend it, and then you get 2 pushes from 2 different sides. also, you can't stop your opponent from placing a golem - the one thing about beatdown is that a beatdown player may just give you one of his towers, and then use all of his saved elixir for a MONSTER push. it is still possible to defend, but...

Basically, to play against golem, you need to know when to spend your elixir and on what. it's not something that can be explained - it comes with skill (And CWA videos)

You need to know how far buildings can pull the golem, you need to learn to kite units away from the golem, you need to know whether you can defend, or whether you need to pressure your opponent so that he wastes his supports on the hog. if you manage to bait out a mega minion - that is already a huge advanatge.

for example, in cycle decks (such as 2.6 hog cycle), you can cycle your defences as crazy: when you see the golem, you can send a lone hog to get a lot of damage, then you cycle a musketeer behind your king: if they kill it with a spell, you can cycle to your musketeer at sanic speeds, and they won't have their spell in cycle. then, you pull the golem with a cannon, and keep kiting the princes with ice golems, skeletons and ice spirits. also, you throw fireballs at the supports.

If you are playing, say, lavaloon, you want to go same lane as the golem: the hound will tank the mega minion and the baby dragon, and the balloon will wreck their tower, meaning you only have to deal with the golem and the princes. when playing lavaloon, You CAN"T defend the golem pushes without damage, so you always want to go for the 2 crown.