User blog comment:GLeen1230/Balance change ideas for March/April 2018/@comment-33560940-20180226171917

So, here are my thoughts:

Buffs:

1. agree

2. agree

3. agree

4. agree

5. hmm... I guess I'll agree with this as well.

6. the problem with furnace is not it's life time, the problem with furnace is that after it spawns a wave of fire spirits, it just stands there like a training dummy, meaning that units like hog or giant are free to destroy it without punishment. I think it should spawn fire spirits a bit faster.

Nerfs:

1. WHOAWHOAWHOA calling tornado a "mistake" is going overboard, don't you think? It really seems like you've been triggered by tornado, but the argument of it "killing a balloon without even letting the death damage reach" is just plain stupid, because why would you send a balloon alone?

I mean, I AM a hog user, and tornado IS a hog counter, but even if my opponent has 'nado, it doesn't really help 'em. if they activate the king tower, it's not the end of the world. you can still win.

2. golem needs a health nerf, golemites need a health and damage buff. enough said.

3. kind of agree.

4. they could make it so miner has to dig for a longer period of time, so you could have more time to understand where this mister "goodbye pump" is going.