Talk:Guards/@comment-35062804-20180713063744

swarm cards rated by me (1 for really good and last for it freaking sucks dammit)

1.Goblin gang (they're like a more offensive skarmy)

2.Tombstone (when it blows up it spawns larries so it count's as a swarm).

3. Bats (like cheaper version of minions, less reliable but can save your tower from balloons and stuff in emergencies, also  good for finishing off stuff like Knight and valkryie)

3. Skeletons (these things deserve a medal for brave kiting, right after ice golem gets one)

4.Guards (the shields make it so much better on defens so your opponent can't just zap em).

5.Skarmy (Fragile but massive dps if your opponent has nothing, can also catch them off guard by raging at the last second for offense).

6. Barbarians (These are really good, just need a speed buff).

7. Goblins (would be rated higher if they could kill hog rider without it getting a single hit, still very good)

8. Spear goblins (I hate these, target air and have some good chip damage but they can't even survive zap).

9.Graveyard (Don't even get me started on how weak this is).

10. Minion horde (They are a good card, I just think they're cancer because I can never counter them well, Plus mine are underlevelled, only level 10, So I'm not using them yet).

(Sorry if I forgot anything)