Archers

"A pair of lightly armored ranged attackers. They'll help you take down ground and air units, but you're on your own with hair coloring advice."

Summary

 * The Archers are unlocked from the Training Camp (Tutorial).
 * It summons two single-target, medium-ranged Archers with medium hitpoints and low damage.
 * An Archers card costs 3 Elixir to deploy.
 * They wield a bow and bear an aqua-blue/red (color depends on side of Arena) cape and an emerald green dress.

Strategy

 * Archers are effective at supporting high hitpoint troops, such as Giants.
 * They can be used effectively to counter low hitpoint troops like Minions, Spear Goblins, and Goblins.
 * Placed properly and with the help of Crown Towers, they can also counter slightly higher hitpoint cards like the Mini P.E.K.K.A.
 * Archers can be countered with small troops and the defensive support of the player's Crown Towers. Wait for the Archers to come to the player's territory, then spawn low hitpoint troops to distract them.
 * If Archers have anything in front of them, they can easily do over 500 damage to the tower. Even without support, they can do around 250 damage, depending on the level of the Archers.
 * Combined with the Zap, they can easily eliminate a Minion Horde, which can usually survive a Zap. However, Spear Goblins are a better option for that as they result in an elixir advantage.
 * Archers and Bombers work very well behind tanks.
 * They are similar to Spear Goblins since both are cheap ranged troops, but Archers have slightly better stats in every way except for speed and quantity, for 1 extra Elixir.

History

 * On 23/3/16, a Balance Update made their initial attack quicker (like Spear Goblins).
 * On 3/5/16, the May Update fixed the "range bug" and decreased the Archers' range to 5 (from 5.5) but their effective range is unchanged.
 * On 24/8/16, a Balance Update increased the Archers' damage by 2%.
 * Before this update, level 9 or level 13 Archers used to take 3 shots to kill an equal level Goblin instead of 2 when they are at the same level.
 * On 19/9/16, the September Update changed the description slightly. It used to say: "A pair of unarmored ranged attackers. They'll help you with ground and air unit attacks, but you're on your own with coloring your hair."
 * Currently, all troops that are described as "unarmored" can be one-shot by Arrows of equal level, but the "lightly armored" Archers will have a little HP left.

Trivia

 * She sports an unusual magenta colored haircut, which is included as a joke in her description.
 * Sometimes, the player will hear the original Archer deployment sound from Clash of Clans when Archers are placed.
 * A level 13 Archer can survive a hit from a level 1 and 2 Mini P.E.K.K.A. A level 12 can survive a hit from a level 1 Mini P.E.K.K.A.
 * Unlike their counterparts from Clash of Clans, their cape is blue/red instead of green.

Archers Bogenschützen Лучницы Arcieri