Deck:Icey Miner Chip Cycle

Good Chip Cycle Deck. Can mess with P.E.K.K.A decks quite well. Weak to Log based decks. Average elixir: 2.8

Main strategy:
Overwhelm the opponent by spamming troops. Can make some decent positive elixir trades.

Roles:
Miner: Chip damage and to crush Princesses

Ice Wizard: Take care of splanks, tanks, mini-tanks or mini swarms

Zap: Used to take care of minions or skarmy. Resets inferno towers as well (I overlevelled it from Frozen Peak lvl 11)

Ice Spirit: Used to delay troops by freezing them. Goes great with miner or barrel

Spear Goblins: Used to take care of remaining minions/ skeletons or mini-tanks

Goblin Barrel: Used as the main damage dealer. Goes well with Miner. Miner tanks while they do the damage. Weak to arrows and Log.

Skeleton Army: Used to take out pesky Princes or Hog Riders. Mainly a swarm card or a card to secure the win (If you do win)

Inferno Tower: Absolutely my favourite building in the game. Great damage to a single target by increasing its damage overtime. Great card to wreck tanks.

Weaknesses:
Any splash spells or troops can destroy this deck as there are only 2 tanks. Log based decks can cause a nuinsance to the player using this deck.