Board Thread:Fun and Games/@comment-29646689-20170809191617/@comment-30811784-20170903104312

Here's the propert count and shop

Hint Shop

Minor Hint - 4 Elixir

Major Hint - 8 Elixir

Master Hint - 16 Elixir

Equipped Perks

Headstart II - Gain 4 Elixir at the start of each riddle

Elixir Pump II - Gain 2 Elixir for every 6 wrong guesses

Hint Hunter I - Gain 1 Minor Hint for every 10 wrong guesses

Eliminator I - Eliminates 1 wrong answer for every 5 wrong guesses

Double Dip I - Once per riddle per player, a player can make 2 guesses before a verdict by the riddle maker (if both guesses are wrong, only 1 Elixir is generated, however both guesses count toward other perks)

Owned Perks

Bargain I - All hints and abilities cost 10% less

Backup Pump I - Generates 1 Elixir for every 3 hours in interriddle (max 10)

Owned Items

Laboratory I - Unlocks new levels for existing perks, abilities and items

Elixir Storage I - Increases the Elixir cap to 150

Perk Shop

Bargain II - All hints and abilities cost 20% less - 60 Elixir

Hint Hunter II - Gain 1 Minor Hint for every 8 wrong guesses - 80 Elixir

Ability Shop

Elixir Doubler I - Unlocks the Elixir Doubler Ability, which can be activated for 10 Elixir to double Elixir generation for the next 24 hours (cooldown 7 days) - 50 Elixir

Low Ball I - Unlocks the Low Ball Ability, which can be activated for 5 Elixir to halve the cost of hints for the next 24 hours (cooldown 3 days) - 40 Elixir

Chopper I - Unlocks the Chopper Ability, which eliminates half of the remaining choices for 1 Elixir per choice eliminated (cooldown 3 riddles) - 50 Elixir

Item Shop

6th Perk Slot - Allows players to equip 6 perks at once - 125 Elixir

Elixir Storage II - Increases the Elixir cap to 200 - 120 Elixir