Board Thread:Fun and Games/@comment-28992768-20171107173527/@comment-25856498-20171120125909

I somewhat lost count of the Backup Pump so I'll just say that Backup Pump generated 20 Elixir (as its capacity). There's another +4 from Headstart.

New: Abilities can be bought straight at level 2 (of course with an added price). The level 1 ability is still available; purchasing a level 1 ability will reduce cost of level 2 (since level 2 ability is a bundle of buying level 1 and 2 at the same time).

Hint Shop

Minor Hint - 7 Elixir

Major Hint - 14 Elixir

Master Hint - 28 Elixir

Equipped Perks

Headstart II - Gain 4 Elixir at the start of each riddle

Elixir Pump II - Gain 2 Elixir for every 6 wrong guesses

Hint Hunter II - Gain 1 Minor Hint for every 8 wrong guesses

Eliminator II - Eliminates 1 wrong answer for every 4 wrong guesses

Backup Pump I - Generates 1 Elixir every 12 hours regardless of whether or not a riddle is in play

Double Dip I - Once per riddle per player, a player can make 2 guesses before a verdict by the riddle maker (if both guesses are wrong, only 1 Elixir is generated, however both guesses count toward other perks)

Owned Perks

Bargain I - All hints and abilities cost 10% less

Owned Items

Laboratory I - Unlocks new levels for existing perks, abilities and items

Elixir Storage II - Increases the Elixir cap to 200

6th Perk Slot - Allows players to equip 6 perks at once

Perk Shop

Bargain II - All hints and abilities cost 20% less - 60 Elixir

Ability Shop

Elixir Doubler I - Unlocks the Elixir Doubler Ability, which can be activated for 10 Elixir to double Elixir generation for the next 24 hours (cooldown 7 days) - 40 Elixir

NEW: Elixir Doubler II - Unlocks the Elixir Doubler Ability, which can be activated for 8 Elixir to double Elixir generation for the next 24 hours (cooldown 6 days) - 100 Elixir

Low Ball I - Unlocks the Low Ball Ability, which can be activated for 5 Elixir to halve the cost of hints for the next 24 hours (cooldown 3 days) - 32 Elixir

Chopper I - Unlocks the Chopper Ability, which eliminates half of the remaining choices for 1 Elixir per choice eliminated (cooldown 3 riddles) - 40 Elixir

Skip I - Unlocks the Skip Ability, which replaces the current riddle with a new one at the cost of 10 Elixir (Headstart perk won't activate and most other perks will reset) - 40 Elixir

Item Shop

Laboratory II - Unlocks more new levels for existing perks, items and abilities - 125 Elixir

Cat - A prestige item: the player who bought it will gain 2 Elixir for each of their guesses, in addition to a 2% discount on all items in the Shop, excluding the Cat itself - 150 Elixir

Riddle: "You don't want to hear from this unit"