User blog:AssassinOnDisguise/Epic Cards Ranking

So....there are 21 Epics in the game, which is as same as amount of the Rare cards in game. Here i'm going to rank them from worst to best.

PLEASE NOTE, THIS IS JUST MY OPINION!!!



21. Clone
Clone is just plain bad. Clone is very expensive for its value, and all of its good counters (Tornado, Poison, pretty much any splash) are very popular cards. It just doesn't work in almost every deck. Only in Golem and Lava Hound decks it works well.



20. Mirror
I have a hard time deciding either this or Clone should be in the last place, but this is slightly better IMO. Mirror can copy very powerful cards like Battle Ram after you baited out their hard counters, but if they have other counters. You're just putting yourself in Elixir disadvantage.



19. Guards
Although they have spell resistant shield, that doesn't make them good enough in defense. It's because of their weak DPS, and how hard to level them up since they are an Epic card.



18. X-Bow
Tough to master, this card takes high skill to use efficiently, it costed heavy 6 Elixir and it can be distracted easily by high-hitpoint troops. But if it locks to your Arena Tower....



17. Giant Skeleton
This card is useless on offense, you are lucky enough if you can get it to the tower. That's why this is better on defense, but still i think this quite sucks.



16. Rage
Good cheap support spell, but the fact that it only give 0.5 second increase each upgrade, there is no point to upgrade it. And the spell can be used indirectly via Lumberjack. But still not a bad card at all, it is less risky than Clone.



15. Freeze
Risky and expensive, but if used right can be very rewarding. Very good on clan battles. This spell is the best friend of Balloon and Hog Rider.



14. Poison
When it loses the slowing capability, it get kicked out from the meta, and was one of the worst spell in the game. But the buff that makes it kill Skeletons in 1 tick (Since Graveyard is kinda popular) revived this dead spell. Now it is good for suprise, but Fireball sometimes do a better job in most situations.



13. Prince
Sorry GLeen...But i think Prince isn't that great, especially with popular Electro Wizard around. It can be countered easily, but can crush towers in seconds if he somehow manages to get there.



12. Dark Prince
Nice support card, i think this is better than Prince since he has more capabilities. He has the best sound effect of any troops, can counter troops like Bowler, mini-tanks, glass cannons pretty well. But he still doesn't have enough damage and radius, increasing both of them will be the best buff to him.



11. Lightning
This spell kinda sucks in most decks. It costs 6 Elixir and can target only 3. But if used with right decks, gosh, this is so powerful. I don't really know if this needs buff, nerf, or both.



10. Goblin Barrel
Very powerful, for 3 Elixir they can damage a lot. But still, there are many counters which makes it kinda difficult to use. But if used correctly, they can take down a tower.



9. Witch
Witch is very powerful due to the most recent buff. She is great on defense and support, her Skeletons are perfect for distraction, but the Witch deals too low damage, making her ineffective against air pushes. She also quite fragile.