Thread:King Dragonhoff/@comment-36575600-20190704202608/@comment-26806340-20190704211152

Basically, there's a table of multipliers. Instead of taking the stats for each individual level and adding exactly 10% to calculate the next level, there's a multiplier table built-in (and pre-rounded down to the percent) that calculates the later levels based on the first level of every card. So for example, level 4 of a common card is level 1 times 133%, not 110% of level 3. After calculating based on the multiplier the health/damage figures are rounded down.