User blog:Smarty Pants 264 Clash Royale/Balance Changes On My Card Ideas 1

Hello everyone so in my Card Ideas Update 1 I said that I was going to balance or rework some of my card ideas in the future so here you go.

Blunderbuster : (Splash Radius increase from 60° to 75°)
Why: I think her splash radius is a bit too small so this buff will allow her to hit more troops with a shot.

[Speed: Medium] [Range: 4] [Splash Radius: 75°] [Targets: Ground and Air] [Cost: 4] [Rarity: Rare] [Hit Speed: 1.5sec]

Lv1: Health: 375 Damage: 150 DPS: 100

Lv 7: Health: 660 Damage: 264 DPS: 176

Lv 11: Health: 960 Damage: 384 DPS: 256

Giant Snowball : (Explosion Size: 3 to 2.5)(Travel Distance: 14 to 12)(Damage: 200 to 175)
Why: After getting some constructive criticism from Sharp Elite I take a look at the Giant Snowball again and I realized that this card provides too much defensive value so I gave this card some nerfs.

[Travel Speed: Same as The Long] [Travel Distance: 12] [Explosion Size: 2.5] [Width: 3.6] [Cost: 3] [Rarity: Rare] [Slowdown time: 3sec]

Lv:1 Damage: 175 Damage to Crown Towers: 70 Ice Golem Level: 1

Lv:7 Damage: 308 Damage to Crown Towers: 123 Ice Golem Level: 7

Lv:11 Damage: 448 Damage to Crown Towers: 179 Ice Golem Level: 11

Raging Tower : (Range: from 5 to 6)(Cost from 4 to 3)(Lifetime: 45sec to 50sec)
Why: Because the Raging Tower is too expensive for its cost and it is more of a support card than an actual defensive card since it only becomes useful if there are nearby troops.

 [Lifetime: 50sec] [Range: 6] [Targets: Ground and Air] [Cost: 3] [Rarity: Epic] [ Rage effect: 35% ]

Lv:1 Health: 850

Lv:4 Health: 1130



Lv:8 Health: 1640



Well those are some of my balance changes for my card ideas tell me if you agree or disagree please comment nicely