User:Ragelike1134

Honestly, I'm not that good at clash royale.

I'm just an under achiever.

And I have lots of progress made.

Confidence

Skills I Need to get through Royal

 * Keeping track of opponent's cards more precisely
 * Keeping track of opponent's elixir precisely
 * Knowing more efficient combos

My Profile/Stats
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Card and Arena Ratings
Note: I'm trying not to steal credit for nicknames. (I'm coming up with my own nicknames)

Also, negative ratings are the most throat cancerous ones in my opinion.

The easiness of each arena is on how I had experience with the arena. Opinions may differ.

Training Camp:
This is the tutorial and is pretty straightforward simple. The king will show you how to play. Also, the cards (most of them) are meant to be used in the lower arenas. TOO INSANELY EASY ARENA

Card Ratings:
Archers: 87/100 Pretty good for defense as they do decent damage, can't be 1 shot by Arrows, cheap for only 3 elixir, and can target air. It's OK for offense, as it is meant to be having something tank for it.

Arrows: 89/100 Very useful for taking out swarms. Also is 3 elixir and not as slow as Fireball. But partly outclassed by shock and Tornado.

CANCEROUS MUSTACHE: -500/100 COMPLETE CANCER FOR 3 ELIXIR!!! TOO CHEAP FOR TOO MUCH HEALTH!!! CHEAP PUSHSTOPPER AND IS A CYCLE CARD TO MAKE THINGS EVEN WORSE!!

Larry Bomber: 60/100 Crucial in the lower arenas because it is one of your only splash damage troops. Otherwise just don't use it due to the low health and the fact that it can't target air. GARBAGE

Giant: 86/100 One of the best tanks in the game. Has good health for a tank and does good damage. All for 5 elixir.

Fireball: 83/100 A more expensive Arrows that does much more damage but has a smaller radius. Good for wrecking pushes.

Musketeer: 83/100 A more expensive Archers for more DPS and health. Pretty good but I would choose Archers because it is more versatile.

Shrunken P.E.K.K.A.: 92/100 OP because of the damage, the speed, and the partly low elixir cost. I'd say the best card in training camp. Also one of the coolest looking troops in the game. Tank killer.

Lance Master: 85/100 Very OP in the lower arenas because of how much more health it has and how much more damage it can do. But I still use Shrunken P.E.K.K.A. over this. Even if both are same level. And I love the range it has.

Larry Army: 95/100 I consider it suicidal NOT to use him in most glass cannon decks. ALL BECAUSE OF THE DEFENSE CAPABILITY IT HAS. TOO OP TO BE EXPLAINED. But now it is vulnerable to lots of cards

The Witch of AIDS: -999/100 THE MOST CANCEROUS GROUND TROOP IN THE GAME. EXPLAINS WHY SHE SPAWNS LARRYS.

Hatched Drake: 85/100 Pretty good for an all purpose troop. Most of the use is in the lower arenas though.

GOBLIN STADIUM
A pretty average arena. Getting through it will have a problem, you don't know how good people can be. But otherwise, it's a pretty easy arena. Lots of noobs. Most of the cards are pretty mediocre. Some are good. EASY ARENA

Card Ratings:
Knife Goblins: 82/100 A good card, can defend and is pretty much one of your only swarm troops in Goblin Stadium if you don't get Larry Army. Also can do chip damage due to the speed. Also pretty cheap. Has a lot of replacements though. Pretty zap-bait.

Spear Goblins: 0/100 Does too low damage. Has too many cards that outclass this thing. Sucks at air defense. Looks ridiculous. Worst troop ever.

Spear Goblin's house: 75/100 A decent spawner. Yet outclassed by Furnace. Chip damage, and has some defensive capability in it. Yet, Furnace does this better fir a cheaper elixir cost. But, Furnace has less health.

Fidget Spinner: 85/100 Defensive, 360 degree attack, tank. All that can be used to wreck melee pushes. Can counter and counterpush all ground swarms. Even though I hate it when people use this to defend, it counters and counterpushes The Witch of AIDS which balances things out.

It's Raining Goblins: 83/100 Good at chip damage if used itself but can be OP if used with a tank. Annoying though. And another reason the need to rebuff shock.

The 3 Bolts: 87/100 A great card for wrecking pushes and can stop pumps while doing 250 damage to the tower. The radius is huge so it is perfect for stopping buildings and if any, troops in the radius. And don't forget the speed and stun.

BONE PIT
A easier arena due to the fact that you know how to play the game better and they have better cards. Hello Larry. OP epics. Somewhat cool looking arena. VERY EASY ARENA

Card Ratings:
1-elixir Larries: 87/100 Very cheap, great distractor, and summons a reasonable amount of larries to defend against most single target troops or distract them. Pair this up with a tank and you have got ground area damage troops covered. (Unless the troop you are defending happens to be a Valkyrie. Also known to be zap bait and a great distractor.

Flying Daves: 83/100 Pretty good until you get Meta Knight. Defensive, cheap, good damage, and it flies. Far less annoying to use and far less cancerous than the throat cancer horde. Only cancerous if requires 3 shots for the tower to kill it. Reason I named it the Flying Daves is because Minions on Despicable Me that fly. (I chose my favorite minion)

Larry's Grave: 87/100 OP for distractions during defense and can defend pretty well. Stops most tanks and stalls Spark Shooter on Wheels. The 4 larries that spawn out is just overwhelming for tanks and high damage/single target troops to deal with.

Useless Larry Tower: 10/100 USELESS. EXPENSIVE. AND ANOTHER BUILDING THAT CAN'T TARGET AIR FOR 5 ELIXIR. Rather use Giant Bomber or Giant Wizard. Annoying though. WORST CARD IN THE GAME.

Giant Larry with a BOMB: 90/100 OP. TANK. ROCKET-LIKE BOMB. All this in 1 6-elixir card makes this thing one of the best tanks ever. The only 2 things I don't like about this Larry is the fact that he gets easily distracted and I feel like is health is kinda low but nevertheless, use him correctly and take crowns.

Larry in a Balloon: 90/100 OP. HUGE damage. Much easier to get to a tower than a Giant Larry with a BOMB. And the bomb is good. (but not as the one that Giant Larry has. And I sometimes find it annoying when I encounter this used with combos. But I love this thing and it brings the tower down. But it is kind of easily countered. But cancer if put on the side of the arena and/or used with trolly spells.

BARBARIAN BOWL
The arena where you can't really use most of that cards that much. They are all annoying but when I use it, I end up regretting it. OK arena. Love the intro sound they make though. Good luck getting through the end of the arena. SOMEWHAT EASY ARENA

Card Ratings:
Invaders: 80/100 OK depending on how it it used. I use it for counterpushing but what makes this thing kind of unusable is the fact that it is easily countered. This is only good on defense though.

Basic Gun Tower: 87/100 Pretty good and versatile for a building. Stalls Ebola Invaders, counters Hog Rider, etc. And it is a push-staller. Although it looks and sounds weak, it is only 3 elixir.

Invader Tent: 20/100 TOO EXPENSIVE. SPAWNS INVADERS TOO SLOW. TOO BAD. YET TOO ANNOYING.

Nuke: 40/100 WORST SPELL IN THE GAME. Too slow, too expensive, and doesn't do enough splash damage. Outclassed by the 3 Bolts. The damage though, is high.

Crossbow: 75/100 Only good in some cases. OP if used in tower-taking while defending it. But I'd consider it a "noob" card. OK though.

Cancerous Rage Quit Spell: -10/100 Cheap. And really annoying if used correctly. Used for trolling. Nerf the boost for fire rate. Worst card in the game.

P.E.K.K.A.'S PLAYHOUSE
Love this arena. The cards are good. (EXCEPT FOR THE AIR-BORNE CANCER HORDE) The arena look is just cool with the dark volcano theme. The intro sound needs a change though. With the right deck, this arena is an EXTREMELY EASY ARENA.

Card Ratings:
Hidden Tesla: 82/100 Decent building. Counters air troops, hides, and has more damage, health than the Basic Gun Tower for only 1 elixir more. But the cost is expensive and makes it less versatile than the Basic Gun Tower. I still choose the Basic Gun Tower though.

AIRBORNE CANCER HORDE: -∞/100 COMPLETE CANCER! DOES TOO MUCH DAMAGE AND DOESN'T HAVE ENOUGH COUNTERS!!! AND I HATE ITS DEFENSE SOOOOOOOOOOOOOOOOOOOOO MUCH THAT THEY NEED TO MAKE A 3 ELIXIR ZAP TO 1 SHOT THIS CANCER-BORNE HORDE FOR A CHRISTMAS PRESENT!!!!! ALL THE CURRENT COUNTERS ARE TOO SLOW!!!!!!! AND COUNTERS TOO MUCH!!!!!!! I rest my case.

Hog Rider: 90/100 A perfect card for rushing. Only targets towers and does a free over 1000 damage if left alone. Combined with Suicidal Lumps of Coal and/or the Yeti, or any other splash damage troop, it is OP.

Inferno Laser Tower: 86/100 Tank killer in a building. I'd say Inferno Drake deos a better job for it but it doesn't attract troops. This thing only lasts for 40 sec which I hate but is the only concern I have for this card. Zap bait though. Except, Inferno Drake does a better job at that too.

OVERSIZED P.E.K.K.A.: 75/100 Annoying but OP. Strong and has really good stats, just too slow. And can defend well and counter push pretty well after. Tanky though.

Freeze: 67/100 OK. Just is a card that I find annoying. Like freezing my defenses so that it can get TONS of extra hits. Supercell should make this card more of an all purpose card rather than an annoying tower-stopper.

Inferno Drake: 87/100 A pretty good counterpushive card. Does lots of damage over time. Yet very vulnerable. Though I would use it for defense instead of offense. Gets too easily distracted. Needs a range buff so it can snipe buildings.

Volcano King Dragon: 90/100 Great tank. Not too expensive and has those lava pups. Ad the lavaloon is OP but cancer. Use it as a tank for a ranged troop that targets air is another way to use this card.

SPELL VALLEY
An arena where there are lots of crucial and OP cards. The most versatile arena cards ever. It's a somewhat easy arena that I consider easier than Barbarian Bowl. And the intro sound is somewhat cool. It has a decent look. SOMEWHAT EASY ARENA

Card Ratings:
Shock: 100/100 THE MOST IMPORTANT CARD IN THE GAME. It controls my deck. And is very cheap, fast, and stuns. If not for this card, My deck would be harder to use. And is actually balanced. And it at least has a good reason to be in the meta.

Suicidal Lumps of Coal: 90/100 Another important card either for defense or supporting pushes. Does nearly fireball damage if the 3 spirits manage to land on something. Also, if overlevelled, can do chip damage. Needs to do only 50% damage to crown towers.

Fireball Thrower: 89/100 A card that outclasses the Hatched Drake. Its a cure to CANCER. And is great at supporting tanks. It is a glass cannon with the dps of a Gunwoman. Only problem is that it is outclassed by the Boomerang Thrower.

SLC Oven: 90/100 A great defensive building that can also be used to start, stop, or boost pushes. Although the fact that it does chip damage is really annoying, the Suicidal Lumps of Coal should do less damage to towers. It spawns Suicidal Lumps of Coal at a decent rate and has a good amount of health. Needs a nerf tho.

Imatater: 75/100 Only good for getting high level cards. Though I would use it more if it didn't have the +1 elixir thing. But can be useful in crushing bait decks. I only use it to access high level cards.

Toxic Puddle: 85/100 A good spell for either taking out Airborne Cancer Hordes, crippling pushes, or offensively with a great offensive card. I like it of how it stays up for a while and it means no Airborne cancer horde.

Shard Thrower: 82/100 A good card. It's only use is to support troops. Since it does too low damage, I suggest a rate of fire buff to make it better at countering Larry Army. Since it slows, it is ideal to pair this with an attacking unit to slow the tower down. Or defensively, it will make troops slower causing them to take more time to reach your tower. Best paired with Zap Wizard.

Larry's Yard: 90/100 A great card for offense. Supported with a tank, it can deal tons of damage without getting shocked, fireballed, arrow rained, etc. It acts well as a distractions as it can pull units from one part of the yard to the other.It can deal a devastating amout of damage. But is hard to use.

BUILDER'S WORKSHOP
A hard arena where your clash skills begin to develop. This is where all the easy ends. It has cards that are OK, some are good, others aren't. But since cards here are hard to use, it is a hard arena with people from Royal Arena dropping back with the cancer cards. Get through this arena and you will be a true Clash Royale player. Coolest looking arena until the new legendary came out. Sound is OK. HARD ARENA

Card Ratings:
Mortar: 60/100 Complete Trash. Even if Mortar Cycle is OP, its cancer and an unskilled way of gaining trophies.

Larry Barrel: ??? Seems pretty zap-bait.

Elixir Collector: 75/100

About Me:
5 Things I like: Primal Peashooters, Night Witches, Game Engines, Lamb Cumin, Windows 10

5 Things I dislike: Big Wave Beach, Rage Spells, Rip-offs, Lyrics, Malware