Board Thread:Update Suggestions/@comment-28780293-20160714094656/@comment-28835272-20160827030954

Aftershock

After years of experimenting, scientists have finally found out how to make things repeat... repeat.... repeat...

Elixir cost: 10

Rarity: Common

Damage Per Hit: 620

CT damage: 248

Targets: ALL

Radius: 3

Cast Time: 2 sec

Troop Hit Count: +1 for each aftershock.

This spell is special. Like a lightning spell, it will deal massive damage to 3 units. But then, RNG takes over.

After the first strike, the game will roll a number (using RNG) and determine whether or not an aftershock will occurr. Aftershocks deal the same damage as a regular strike. For each time an aftershock occurs, increase the difficulty to get one by 50% and increase the amount of targets it can hit by 1. When it stops raining aftershocks,