Talk:Deck Builder/@comment-24974588-20161222062551

I used this deck to get to Legendary as a 9 with level 8 Commons, level 6 Rares, level 3 Epics, and level 1 Legendaries:

- Lava Hound

- Inferno Dragon

- Miner

- Barbarians

- Skeleton Army

- Zap

- Arrows

- Mega Minion

What you do for the main push is start Hound in the back corner, then wait until it gets to the bridge in order to best counter the enemy. You would usually follow with Mega Minion and Inferno Dragon. Defend with Arrows to take out minion horde and other troops like that. Use zap for low hitpoint troops such as skeleton army. Send the Miner out if the enemy puts down Wiz, Musk, or Ice Wiz when it has been distracted by the hound. Barbs and Skeleton Army are for defense and distraction. Barbs can take out Elite Barbs and Hogs very well, which are common up high. Skeleton Army is great at distracting anything that gets past your defenses and can also take out Hogs or Elite Barbs if the enemy doesn't have a counter such as Fire Spirits or Arrows/Zap. Once double elixir hits if you haven't taken a tower, start the hound and immediately follow with Inferno Drag and Mega Minion and cycle through, taking out their defense ASAP with Miner and spells. If you have taken a tower, start the hound on their territory in the far corner near their king tower. Quickly follow with mega minion and inferno drag and continue to cycle through. I have had two hounds, two inferno drags, and two mega minions before. It overwhelms them and is very hard to counter. Inferno Towers are hard to deal with, but you can use Zap to help. I normally use this as a chip deck when dealing with infernos, my only goal to get the Inferno Drag, Mega Minion, and Lava Pups to to tower to do some damage and trying my best to defend. It doesn't work all the time and takes a bit of time to get down, but like I said, it got me to legendary after I figured it out. Good luck!