Board Thread:Update Suggestions/@comment-30510141-20170620073939/@comment-28992768-20180304051931

Hi, I've been dead for like what... 1 month? Well Im back!

Prince: Hit Speed to 1.5sec from 1.4sec, Damage increased by 4%

I use Prince, but now everyone uses him and Im afraid of others calling my deck just because I use Prince, even though I've used since day 1.

Cannon Cart: Small Area Damage added (1.7tile radius)

So now in one hit, the Cart can take out 3 skeletons making him a bit more useful without buffing his shown stats, which by the way, he has awesome stats honestly.

Heal: Radius increased to 3.5 from 3, Heal Points decreased by 6%

Heal is never, but when it is and used right, its pretty devastating. Good with tanks and Lumberjacks imo. Other glass cannons too.

Flying Machine: Hitpoints increased by 8%, Hit Speed decreased to 0.9sec from 1sec, Damage decreased by 5%

Flying Machine is a very rare card to see. I think its good, but its super fragile, like Magic Archer fragile (Which is next btw).

Magic Archer: Damage increased by 4%, Hitpoints increased by 8%, Hit Speed to 1.1sec from 1sec

Good card, very balanced and fun to use, but is a bit IP if you ask me. The nerf isnt really all to bad either.

Ice Wizard: Danage increased by 5%, Hit Speed to 1.6sec, Frost Effect decreased by 5% (From 35% to 30%)

Ice Wizard is awesome, but is still very weak and underestimated. It needs a boost, but at the same time, its slowness effect is pretty strong, so i nerfed it a tad bit.