Board Thread:Update Suggestions/@comment-30811784-20170110200817/@comment-28992768-20170114185734

Here's my official list of balance changes I want to see in the January balance. By time it comes out, Executioner probably won't be out still. So I'm not adding it to the list and nine of the other future cards. There will only be 9 balances since I can't have too many.

Archers- Hitpoints decreased by 8%

They're a little annoying and I noticed a sudden increase in usage. Very odd.

Goblins- Hitpoints increased by 2%, Damage decreased by 5%

Even though goblins are annoying sometimes, the new goblin gang can easily be killed by a zap of the same level. So this buff should make arrows more used and zap less used since it is used in almost every deck.

Arrows- Arrow Speed increased by 30%

Idk if this will be good enough but it should be faster than fireball now. This is so arrows are better to kill stuff like skeletons and goblins since the buff above has canceled out zap. This should make it more comparable to zap.

Musketeer- Hitpoints increased by 6%, Damage decreased by 3%

Fireball can take it out so easily, it's almost overpowered, so this should make it to where a damaged musketeer will not instantly die by a fireball. The damage decrease was just to make it even.

Bomber- Hitpoints decreased by 8%

They're new balances for him made him too op for 3 elixir. It's pretty crazy when a lvl 4 prince actually needs to 2 swipe a lvl 11 bomber. Which in my arena, that happens a lot. I also don't like how in tourney standards, arrows can't kill it.

Ice Wizard- Damage increased by 4%

It's crap in friendly and tourney battles. It has also lost a lot of fame and on most lists, it's not even in the top 3 best legendaries. It should be number 1 or 2.

Dart Goblin- Hitpoints increased by 10%, Damage increased by 2%, Speed decreased to Fast

It shouldn't be zappable. Thus will make it even better even though it's already goid. But I want to make it better than Mega Minion, or should I say, Meta Minion. Damage increase is just to make it a little flashy but it's not really needed. It also shouldn't be very fast, this would probably make it better in a way, so you can have time to build up elixir to protect the dart goblin.

Knight- Hitpoints decreased by 11%

To powerful and tanky, very annoying to deal with since a defense knight can kill my lvl 8 mini pekka.

Mini P.E.K.K.A- Hitpoints increased by 7%

Even though he's REALLY GOOD already, he has the nickname glass cannon, which is not a good name.