Board Thread:Update Suggestions/@comment-30811784-20170110200817/@comment-30040390-20170210181916

DarthVaderZombie wrote: Update:

Tornado: Elixir cost decreased to 2 (From 3), remove the damage

Tornado is quite OP against Skeletons

Miner:  Damage increased by 10%, Splash damage, Card rarity Epic not Legendary

He is quite weak to be an Legendary, not allot of people use him

Clone: Cloned Lumberjack, Giant Skeleton, Balloon and Lava Hound will not do a special ability after death

Cloned Giant Skeleton is quite OP because the bomb is exactly same, Lumberjack: NO RAGE!

Skeleton Army: Elixir cost increased to 4 again (From 3)

Skeleton is a very popular card in many decks simply because the cost and the value from it

Tombstone: After death 8 Skeletons will spawn instead of 4, Elixir cost increased to 4 (From 3)

Many OP, such strong. WOW No, keep the miner a legendary. Also, splash damage makes no sense. Increasing the damage makes sense, but 10 percent is too much, don't you think.

Wait, hold up. Clone is rarely used, and it needs a buff. You're NERFING it? No. Sure, cloned giant skeleton may be devastating, but even getting it to the tower in the first place is almost impossible. A cloned rage doesn't really do anything, given that it doesn't stack, so there is no point in nerfing that. Lava hound would be useless to clone given that it literally does barely any damage. Balloon, the bomb doesn't do much of an impact, except for maybe destroying a tower that has little HP left.

Skarmy is in no need of a nerf. It can be easily countered by any splash damage unit, and can

be countered by a zap and log for a...



I'm not sure about tombstone. It is pretty strong, but maybe just nerf the spawn time instead.