User:Dogerium

Hi there, ! Welcome to my wikipage, this is where I share my decks and other stuff like that.

Decks:
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AVERAGE ELIXIR COST: 3.6 [ MAIN DECK ]

- Lavahound ( 7 Elixir )

The core of this deck, the Legendary Lavahound is a colossal, flying, magmatic rock-shaped doggo. You use him to tank for all of the squishy yet damaging units in this deck, and its lava pups can take down a tower in mere moments. Pair him with poison and it'll be near impossible to stop. Just watch out for 3 Musketeers, they will die to your poison but most of the time your Lavahound will be shredded.

- Balloon ( 5 Elixir )

The balloon is a fierce card that can blow up even the mightiest of towers. However, it's hitpoints are quite moderate so you'll need the Lavahound to tank for him.

- Poison ( 4 Elixir )

Many people don't realize this, but literally every single Lavahound counter, except spells and the Inferno Tower, can be taken out just by using Poison, or Poison + Zap. It's so satisfying when people panic and put every single one of their counters in a circle, only to have them all melt under your poison.

- Mini P.E.K.K.A. ( 4 Elixir )

The Mini P.E.K.K.A. is a total beast when it comes to tank removal. It's average cost, paired with the fact that spells cannot kill it and it's high damage make for a powerful defensive card. However, it can be used on offense, too!

- Archers ( 3 Elixir )

An underrated card, the Archers are a great defense for practically everything, and unlike Spear Goblins, they cannot be zapped. Don't forget the fact that they do way more damage. However, they can be arrowed if they're one level lower than the enemy's arrows.

- Minions ( 3 Elixir )

Minions are flying gargoyles that cannot be zapped and deal insane damage for a 3 elixir cost card. Your secondary defensive option if your Mini P.E.K.K.A. is out.

- Zap ( 2 Elixir )

Everyone knows zap, and everyone loves it. You won't need arrows in this deck because you've already got the poison. Use it to kill goblins and such, and don't forget about those Inferno Towers. And Poison + Zap kills every Lavahound counter, except for Inferno Tower and spells.

- Ice Spirit ( 1 Elixir )

Another underrated card, it offers insane value for just 1 elixir, meanwhile also helping with cycling faster, which is a problem for most expensive decks. Mini P.E.K.K.A. + Ice Spirit makes so that Royal Giants and Giants can't damage your towers at all. Ice Spirits also counter Fire Spirits in a 1v1. The 2 second freeze can help you defeat pushes you otherwise couldn't stop.

- STRATEGY:

First off, you might call me a madman for not including an Elixir Collector in a Lavahound deck, but trust me, I hate the Elixir Collector. It's so easily countered because of the poison and miner meta, and it leaves you even more prone to attacks. It also limits your defense and offense.

The strategy is simple. Start with a Lavahound in the corner of the arena, away from the King Tower if you've got the Lavahound, Balloon and Poison in your hand. Defend against counterpushes using the Mini P.E.K.K.A and Ice Spirit, but also with the Minions and Archers. Place Balloon behind the Lavahound once it reaches the bridge and get ready to drop the poison, or the zap if it's an inferno tower. If you don't have enough for Poison and Balloon, then just use minions (and afterwards Archers if the Minions fireballed, arrowed, splashed by a Wizard, etc.)

This deck becomes WAY more powerful in Overtime, as defending will be much more easier and your pushes will be much bigger, being able to fit Lavahound, Balloon, Archers, Minions, Poison and Zap in the same push.

To kill Royal Giants, use your Mini P.E.K.K.A, but you can also throw an Ice Spirit in there if you want to take no damage at all.

May God have mercy on those who enter your battle with Sparky decks, as this deck has Ice Spirit and Zap in it.

Ice Spirits can also counter Fire Spirits in a 1v1 and the 2 second freeze can destroy pushes you otherwise couldn't.

If you're desperate to keep your Lavahound and Balloon alive, you can also throw a Zap alongside the Poison so that they will take minimal damage.

This deck becomes even more powerful in Tournaments, because Minions won't get 1 shot by level 11 zap, Archers won't get 1shot by level 10 arrows, Ice Spirit won't get 1shot by level 11 zap, and from what I've seen, less people run viable Lavahound air defenses.

- THIS DECK IS STRONG AGAINST: Payfecta, Trifecta, Sparky, Royal Giant, Giant, Miner

- THIS DECK IS WEAK AGAINST: Golem, + P.E.K.K.A PDP (If you don't know how to counter it)

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AVERAGE ELIXIR COST: 3.6 [ MAIN DECK ]

- Lavahound ( 7 Elixir )

The core of this deck, the Legendary Lavahound is a colossal, flying, magmatic rock-shaped doggo. You use him to tank for all of the squishy yet damaging units in this deck, and his lava pups can take down a tower in mere moments. Pair him with poison and he'll be near impossible to stop.

- Poison ( 4 Elixir )

Many people don't realize this, but literally every single Lavahound counter, except spells and the Inferno Tower, can be taken out just by using Poison, or Poison + Zap. It's so satisfying when people panic and put every single one of their counters in a circle, only to have them all melt under your poison.

- Guards ( 3 Elixir )

One of the best epics in the game, Guards are cheap, spell resistant skeletons that are great in the current meta.

- Mini P.E.K.K.A. ( 4 Elixir )

The Mini P.E.K.K.A. is a total beast when it comes to tank removal. It's average cost, paired with the fact that spells cannot kill it and it's high damage make for a powerful defensive card. It's also one of the main offensive parts of this deck.

- Mega Minion ( 3 Elixir )

Mega Minion is a card that is awesome for defense, and it's nigh impossible to remove it once it's behind a tank. There's also the fact that most of his counters are negative trades when behind a tank and most of his counters also get countered by him. Fun Fact: It can only die to +2 levels higher fireballs.

- Minions ( 3 Elixir )

Minions are flying gargoyles that cannot be zapped and deal insane damage for a 3 elixir cost card. Your secondary defensive option if your Mini P.E.K.K.A. is out.

- Zap ( 2 Elixir )

Everyone knows zap, and everyone loves it. You won't need arrows in this deck because you've already got the poison. Use it to kill goblins and such, and don't forget about those Inferno Towers. And Poison + Zap kills every Lavahound counter, except for Inferno Tower and spells.

- Ice Spirit ( 1 Elixir )

Another underrated card, it offers insane value for just 1 elixir, meanwhile also helping with cycling faster, which is a problem for most expensive decks. Mini P.E.K.K.A. + Ice Spirit makes so that Royal Giants and Giants can't damage your towers at all. Ice Spirits also counter Fire Spirits in a 1v1. The 2 second freeze can help you defeat pushes you otherwise couldn't stop.

- STRATEGY:

First off, you might call me a madman for not including an Elixir Collector in a Lavahound deck, but trust me, I hate the Elixir Collector. It's so easily countered because of the Poison and Miner meta, and it leaves you even more prone to attacks. It also limits your defense and offense.

The strategy is simple. Start with a Lavahound in the corner of the arena, away from the King Tower if you've got the Lavahound, Mega Minion and Poison in your hand. Defend against counterpushes using the Mini P.E.K.K.A and Ice Spirit, but also with the Minions and Guards. Place Mega Minion and a few other troops behind the Lavahound once it reaches the bridge and get ready to drop the poison, or the zap if it's an inferno tower.

This deck becomes WAY more powerful in Overtime, as defending will be much more easier and your pushes will be much bigger, being able to fit nearly every card in your deck in the same push.

To kill Royal Giants, use your Mini P.E.K.K.A, but you can also throw an Ice Spirit in there if you want to take no damage at all.

May God have mercy on those who enter your battle with Sparky decks, as this deck has Ice Spirit and Zap in it.

Ice Spirits can also counter Fire Spirits in a 1v1 and the 2 second freeze can destroy pushes you otherwise couldn't.

If you're desperate to keep your push, you can also throw a Zap alongside the Poison so that they will take minimal damage.

This deck becomes even more powerful in Tournaments, because Minions won't get 1 shot by level 11 zap, Guards won't break to zaps, Ice Spirit won't get 1shot by level 11 zap, and from what I've seen, less people run viable Lavahound air defenses.

- THIS DECK IS STRONG AGAINST: Payfecta, Trifecta, Sparky, Royal Giant, Giant, Miner, Golem

- THIS DECK IS WEAK AGAINST: [ UNKNOWN ]

Card Ratings:
S - Ice Wizard, Miner, Poison, Mini P.E.K.K.A, Giant, Elixir Collector, Zap, Guards, Ice Spirit

A - Lavahound, Princess, Hog Rider, Valkyrie, 3 Musketeers, Inferno Tower, Mega Minion, Minions, Bowler

B - Lumberjack, Prince, Balloon, Valkyrie, Fireball, Furnace, Musketeer, Goblins, Fire Spirits, Barbarians, Minion Horde

C - The Log, Goblin Barrel, Dark Prince, Witch, P.E.K.K.A, X-Bow, Lightning, Spear Goblins, Arrows, Tesla, Cannon, Mortar, Skeletons, Archers

D - Baby Dragon, Giant Skeleton, Freeze, Goblin Hut, Rage, Tombstone, Bomber, Royal Giant, Rocket, Sparky

F - Skeleton Army, Mirror, Wizard, Bomb Tower, Barbarian Hut, Knight

Fun Facts:
undefined My first clan was X-Shire Royals, and my second is Old Times Sake.

Skeleton Army was my starter epic.

I've gotten my Lavahound in an Arena 6 Golden Chest on August 2, 2016, 12:24.

I got my first Super Magical Chest in Arena 8 on August 20, 2016 5:26. ( SMC Opening: https://youtu.be/ei7EX2ih5sA )

I've gotten to 2999 and dropped down not once, but twice. But I did manage to get in Legendary Arena at one point.

I've reached 12-1 in my first Grand Challenge. ( Grand Challenge Chest Opening: https://www.youtube.com/watch?v=hGs6M-c4mBI)

I was F2P untill the release of the arena packs, then I got the A8 and A9 offer.

I own Lavahound and Sparky. Sparky is a letdown, I hate him.