Board Thread:Update Suggestions/@comment-28780293-20160714094656/@comment-25856498-20160808155331

Inkling - A blob of ink. When moving to attack, it is a flat puddle that slows down enemies that pass over it (deals no damage in the process). Only cards that can attack the arena floor can hit the Inkling in this form.

While in attack, it rises and attacks, dealing minor damage as well as slow the target, and is vulnerable to all attacks. It has no target priority, but it will not attack anything that can't target it in its puddle form.

List of cards it won't be attacked by in its puddle form: Knight, Archers, Giant, Musketeer, Mini PEKKA, Prince, Witch, Skeleton Army, Goblins, Spear Goblins, Valkyrie, Goblin Hut, Goblin Barrel, Skeletons, Tombstone, Giant Skeleton (though affected by death damage), Balloon (affected by death damage), Barbarians, Cannon, Barbarian Hut, X-Bow, Hog Rider, PEKKA, Lava Hound, Fire Spirits, Wizard, Furnace, Ice Wizard, Golem (affected by death damage), Sparky, Royal Giant, Three Musketeers, Guards, Dark Prince, Ice Spirit, Lumberjack.

Special exceptions: Tesla and Inferno Tower can detect its presence. Miner will plow through the Inkling and destroy it if it wanders through its path, The Log rolls straight through and destroys it. Any buildings on the above list, as well as non-defensive buildings (i.e. Elixir Collector), will be targeted by the Inkling.

Common 3 Elixir. Does 50 damage per hit (1.3 sec hit speed), and has 130 health at level 1. Slowdown at all levels is a constant 40%.