User blog comment:Smarty Pants 264 Clash Royale/Wishes for future Balance Updates 6/1/2018/@comment-28992768-20180106203502

When balancing, cards should be judged by win rate, not usage rate, unless the usage rate is super low. If you look at Bomber rn, it has the highest win rate, 64%, but a low usage rate. It's actually pretty good, just undermined because it can be fragile, but overall, its stats are better than dart goblin. The problem with him is his hit speed, but i think it makes since to have it at 1.9sec; no higher, no less.

Prince has an awesome win rate, and an increasing usage rate.

Mortar has an awesome win rate, and sadly, an increasing usage rate. DONT BUFF IT! Cycle will rise even higher than it is rn.

I also don't like the Skeleton balance as it changes too many interactions and also buffs the Witch, ome of the most annoying cards, especially in lower arenas where Giant+Witch is game.

Take old experiences with cards in account too. Certain strategies can make a card powerful, there for buffing may make it unbeatable, ex. Golem+NW is strong (but not strong against my deck) and buffing the night witch immensely can break the game, but i do agree with your buff anyways, maybe instead of Prince's range tho, change it to be more like Guards which, tell me if im wrong, its a tad bit shorter than Prince's by about 0.5 tiles.

Anyways hope this was helpful.