Board Thread:Update Suggestions/@comment-29279962-20161013071713/@comment-25856498-20161111142001

Death Spirit - The spawn of Death itself, it attempts to latch itself onto a single troop, killing themselves in the process. Success on their part will give the victim unbearable pain and they will take damage until they are dead.

A troop that becomes victim of the Death Spirit will, under normal circumstances, die within 10 seconds, after taking a small amount of impact damage. The damage per second they take is equal to their maximum health divided by 10, rounded up to the nearest integer. However, there are certain exceptions; troops with health that are too low will suffer a set minimum damage per second instead, and troops with health that are too high will suffer a set maximum damage per second instead. In effect, there are lower and upper bounds to the Death Spirit's damage per second.

The Death Spirit's persisting damage over time will not be carried over to subtroops such as Golemites or Lava Pups.

Troops with shields will have their shield health worn down rather than their normal health if a Death Spirit attacks them.