Board Thread:Fun and Games/@comment-28992768-20160902214401/@comment-29646689-20170122223056

Madness Rush

spawns the following:

Hank: carries 2 TMPs (5 damage each, very fast firing rate) and a sword (100 damage, medium speed). attacks melee range targets with sword and knocks back half a tile each swing of 180 degrees. when attacking buildings prefer gun over sword.

Sanford: carries an AK (15 damage, fast) and a hook on a rope (50 damage, like a Grappler, stuns enemies. single target.

Deimos: carries an M16 (15 damage, fast)

The Auditor: carries a DarkSaber (200 damage, slow) that he swings in a 90 degree arc. cannot be damaged by projectiles e.g. arena tower arrows or Musketeer balls.

Jeb: carries a REALLY big sword (150 damage, medium) and 2 Desert Eagles (20 damage each, medium). Special Ability: every 10 seconds, charge up a shield. it will absorb the next 20 projectiles fired at him, and shoot them back with equal damage.

the Zombie Clown: carries a Stop sign (250 damage, slow, knockback 2 tiles). Special Ability: every 10 seconds, charges 1 super attack that 1shot highest HP troop on the field.

10 elixir legendary. mirror not allowed.