Board Thread:Fun and Games/@comment-28992768-20160902214401/@comment-28478783-20170122070241

Howitzer.

Turret that the user controls for its 1 minute lifetime. Anywhere the user taps on the opponent's side gets shot with a 95mm shell that has a wide area of effect. Has a reload time of 5 seconds. Has a knight piloting it that must be killed before it times out; once that happens, if that doesn't happen, the knight will leap from the turret and join the battle. Turret (and knight) are immune to spell damage, but not troop damage. Knight is lvl 9 and the turret has1200 health at lvl 1. Legendary. The knight will valiantly defend the turret from any melee troops that attack it.

Shells do a direct hit damage of 1,120 at level 1 (720 crown tower damage), with an area damage of 550 (crown tower damage of 300). Area splash is 7 tiles in diameter. Huge amound of pushback (9x that of a fireball).

Glitch upon spawning (30% of each deployment) may remove the reload time completely and make each shell deploy a graveyard in addition to doing damage. A second, less common glitch (5% of uses) leads to the Howitzer dealing 2,865,987,134,976,567 damage per shot, which crashes the game for the opponent, but not for the one who deployed the card. Most common glitch (53% of uses) is where the knight faces backwards, its deployment sound is played in reverse, and the knight faces away from the troops it is attacking while defending the Howitzer.

April Fools special: It fires a barrel of 10 lumberjacks and seven pairs of elite barbarians in each shot, along with a rage spell. An unintentional glitch  (occuring in 18% of shots)  might double the number of rage spells deployed with the troops.

And no, you cannot use it to destroy an opponent's Howitzer.

9 ELIXIR. Mirroring it WILL double its effect.