Board Thread:Fun and Games/@comment-29604386-20180410193346/@comment-29604386-20180414135504

DESCRIPTION

 * A fearsome storm materialises out of the blue, striking down all airborne entities. Freezing rain, heavy snow and Ice Shards all work to reduce movement speed to make evacuation difficult. Eventually, all succumb to to the storm. Luckily, this can be avoided if you just get the hell out there!

ATTRIBUTES

 * Damage Type: physical, thermal


 * Class: terraformer


 * Build Time: 50


 * Severity Level 1: The wind strengthens to a point where slow to moderately-fast projectiles will now be blown off-course (turn 1)


 * Severity Level 2: Freezing rain begins to fall. Freezes entities for 3 posts after spending 2 turns inside the storm. (turn 3)


 * Severity Level 3: A piercing wind downs all but the sturdiest of air-borne entities and suppresses movement of unsheltered troops (turn 6)


 * Severity Level 4: Ice Shards and heavy snow replace the rain. Freezes entities for 5 posts after spending 1 turn inside the storm. May bury machines. (turn 10)


 * Severity Level 5: Ice formations rapidly change the landscape. Battle machines can now be entrapped permanently inside an icey catacomb. (turn 15)
 * Dissipation: The Storm fades away (turn 15)

TARGETS

 * Both sides are affected by the storm's effcets


 * Severity level 1 is a nuisance but hardly any damage is done


 * Severity level 2 can freeze over air-borne targets and add extra weight. It may build to point where it can no longer keep itself in the air. Evacuation should be considered at this point.


 * Severity level 3 effectively suppresses unsheltered troops and air-borne entities, making movement extremely difficult.


 * Severity Level 4 is a death sentence for all troops and moderately complex battle machines. get the hell out of the storm already!


 * Severuty Level 5 can entrap mega-builds. Forsake anything lost in the storm.*