Bandit

"The Bandit dashes to her target and delivers an extra big hit! While dashing, she can't be touched. The mask keeps her identity safe... and gives her bonus cool points!"

Summary

 * The Bandit is unlocked from the Jungle Arena (Arena 9) or a Legendary Chest.
 * She is a troop that has the ability to dash to nearby targets, dealing double damage if she hits a target with her dash. She is immune to damage while dashing.
 * A Bandit card costs 3 Elixir to deploy.
 * She has white hair, wears a mask, and wields a blackjack.

Strategy

 * You can force the Bandit to target weak units, such as Skeletons by placing said weak units in front of your stronger units in order to prevent her from unleashing her dash attack on your stronger units.
 * The Bandit cannot dash towards targets that are within 4 tiles of her. Take advantage of this and place melee troops to prevent her from using her dash.
 * Without the dash, she has moderate attack damage and can be countered with any mini-swarm with hitpoints higher than an equivalent level Goblin.
 * The Bandit's invulnerability while dashing should not be overestimated. She can still take damage while charging up for a dash. The Bandit's charge prior to her dash attack can also be reset with a stunning attack or Freeze.
 * The Bandit is very effective against units that are spread out as her dash attack can easily cover the distance between the troops and deal double damage.
 * If one of the enemy's Princess Towers is down, you can place the Bandit on the enemy's side and she will attack the other Princess Tower very quickly.
 * From your side of the Arena, the Bandit can dash to and attack buildings like the Cannon or Inferno Tower that are 3 tiles from the river.
 * The Bandit can dash through boulders and The Log without getting knocked back.
 * Goblins or Skeletons can shut down the Bandit for a positive Elixir trade.

History

 * The Bandit card was added to the game on 24/3/17.
 * The Bandit was once available in the Bandit Draft Challenge which started on 17/3/17. In this challenge, gameplay was similar to a regular Draft Challenge, except that one of the players was able to choose who would use the Bandit. If the player achieved 12 wins, they obtained the Bandit early. However, this was not exploitable like the Electro Wizard Tournament as the Bandit Draft Challenge had one-time rewards.
 * On 12/6/17, a Balance Update increased the Bandit's hitpoints by 4%, and initiated her dash ability quicker.

Trivia

 * She does the same damage per hit as an equal leveled Miner, but she doesn't do reduced damage to crown towers.
 * The Bandit's personal name is Juno, as is revealed if the language is set to Japanese.
 * Her dash damage does less than the charge attacks of Prince, Dark Prince, and Battle Ram, but she has a faster move speed and invulnerability.
 * The Bandit is the only card in the game with the "dash attack" ability.

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