Board Thread:Fun and Games/@comment-26446612-20161007223306/@comment-29279962-20170529063751

SomeRandomGiantUser wrote: Strange Gasses.

In this special exhibition, you fight in spell valley and it seems that the spell-brewing Wizards have accidentally spilled chemicals causing random clouds to appear in the arena. These clouds will affect only troops and it will affect both your troops and your opponent's.

How it works is that there will be two clouds in each side of the arena. As in there will be clouds on your side and on your opponent's side.

Each cloud has a 3-tile radius and affects troops indescriminately.

Every 5 seconds, the clouds disappear and then reappear with a different color and in a different area.

Golden Cloud- Heals for 75 HPS to all troops in it(It's a mini heal spell)

Red Cloud-Amplifies damage dealt by 15%(troops in it do more damage)

Green Cloud- Amplifies damage taken by 15%(troops in it are more vulnerable)

Blue Cloud- Slows by 35%(The slow may help for snowballing sometimes.)

Purple Cloud- Speeds up by 35%(Rage Juice spilled? And it isn't the Lumberjack's fault this time)

Orange Cloud- Damages for 75 DPS to all troops in it(Same as Poison)

Black Cloud- Deals 100 damage and stuns troops in it for 0.5 seconds every 1.8 seconds(Basically a thunder cloud so beware its electric power)

Sparky would become useless when she gets caught in a Black Cloud so don't use her here. Same for Inf Drag. EDIT: To counteract the negative fogs, both sides are equipped with a Neutralizer Spell that can clear fog and prevent them from coming back for 8 seconds. This special spell is for free but has a 16 second cooldown. It is a Special card. It will always be in your hand along with the 4 regular cards at your hand. It's easy to tell if somebody used it. White mist covers the user's side of the arena upon use meaning there won't be any colored fog there while the White Mist lasts. Which is for 8 seconds.