Board Thread:General Discussion/@comment-29191679-20160825143918

Hey guys. I've crafted a new deck to replace BarLoon recently, and it has gotten me REALLY far:



This deck can counter most Legendaries such as Ice Wizard, Miner, Sparky and Lumberjack. In the span of two weeks, I have gone from Arena 4 (1100-1399 Trophies) to Arena 6 (1700-1999 Trophies). That's right. I got to Arena 6 today, so that's a gain of around 600 trophies! If you're ever stuck in Arena 4 or 5, take this deck for a spin, and you'll definitely keep it for a while.

Your push should consist of PEKKA, Witch, Musketeer (Optional but reccomended), and once they get to the tower, Rage.

Skeleton Army, Minion Horde and Tesla can be placed down immediately if you don't have both PEKKA and Witch in your starting hand.

My opponents have rage-quit after losing a tower to this deck in the x2 Elixir stage.

If your opponent uses this deck, keep in mind that it can counter itself without the need to use the same push! Simply drop the fireball on the push, then use Minion Horde on top of the Witch to counter an opponent using this deck.

But if you want your deck to survive an opponent with the same deck, you need to lure out their Minion Horde. This sometimes doesn't take any cards at all, for your opponent may drop it as a disposable card. Once your opponent deploys the Horde, push the other lane.

I've tested it out and WiPe can defeat Double Prince PEKKA pushes. The trick is, the Witch kills whatever PEKKA can't, every time. But you will probably have to force a draw, since PEKKA will always get destroyed.

The Tesla is an important component of this deck. It is used to distract (or destroy) tower-targetters such as Balloons while your push is being sent out into the opposite lane. I place it so that it can be targetted by both lanes.

That's it for my Arena 4-5 deck. Take it for a spin and destroy some players! 