User blog:Captain GLeen Du Grande/Ranking the rare cards (October 2018)

The rare cards are much more different than before,the changes have heavily influenced most of their ranking, I’m going to rank them all again, like before, the worst rare card to the best. Starting from the worst, 25

24. HealHealCard.png
........

I uh..... I cannot believe heal didn’t reach last place in my last ranking. It’s bad, please, just don’t use heal no matter what (except draft), I think it’s obvious I don’t need to explain about this one

23. Barbarian HutBarbarianHutCard.png
Yeah, just don’t

RG meta is NOT helping Barb Hut, right now, I’m pretty sure Goblin Hut and Furnace are much better than the Barbarian Hut.

While Barb Hut does decently in some situations, the heavy 7 elixir cost made it unworthy. Using it can basically mean giving opponents advantage as it’ll just help opponents push opposite lane Or give RG the advantage to destroy it

With that being said I think it can provide value, but it’s just way too expensive. Not worth it guys.

22. Flying Machine FlyingMachineCard.png
I’m not a huge fan of this machine, I feel like Musketeer is a much better option for 4 elixir. It has lower stats than her. Dying to fireball just not good

The flying Machine can’t distract some ground troops, which can be problematic since troops will just go for the tower. It’s DPS is just low, and I think it’s not a good alternative to the Musketeer.

It does have a slight advantage to air pushes though! But 1 advantage is just not enough to prove that this mech is worthy enough

21. Bomb TowerBombTowerCard.png
I wasn’t surprised to see bomb tower still weak despite the previous reworks, but I think right now Bomb Tower is getting a bit more attention.

Bomb Tower is still the worst defensive building in my opinion, while being 4 elixir is definitely so much better than before, it still doesn’t have enough damage. The HP is lowered as well, I do like the idea of nerfing the HP for a lower cost, but I think it deserves some of it back

The old bomb tower has an advantage on its HP, so I’d say give like 8% back, as well as even more damage boost, then Bomb Tower will be viable

The next one is surprising though........

20. Inferno Tower InfernoTowerCard.png
I never thought Inferno Tower would be at the bottom 5, but now, I don’t think it’s just the Inferno Dragon being so good, not only Tesla’s popularity as well, but also Cannon’s massive improvement just made it super problematic for the Inferno Tower.

The inferno tower is too easily countered. Zap is just so popular, and the fact that Inferno Tower is so ineffective against swarms just made it so weak

Cannon and Tesla also cost less, so right now Inferno Tower is so unreliable. Lightning is just making it worse

19. Tombstone TombstoneCard.png
Definitely nowhere near a bad card, in fact I will say Tombstone is decent

No matter what, the skeletons can cause annoyance to single target units, the 4 Skeletons upon destruction is just making things worse

Despite the fact the skeletons can just be dealt with by a zap (while no skeletons will spawn upon destruction caused by Bowler, Log and Barb Barrel), it’s still very annoying. However as the meta is favouring Cannon, it’s not easy for Tombstone to completely return

18. Dart Goblin DartGoblinCard.png
I personally think Princess usually offer more value than Dart Goblin, right now Dart Goblin seemed to struggle

Despite the fast move and hit speed, swarm meta usually helps Princess more since her splash damage is much more effective, even in log bait, people rather not use log against it comparing to Princess as he must be targeted to attack whereas Princess can safely hit from the bridge

There isn’t much meta decks for it as well, so overall he just struggles a bit

17. Mini PEKKAMiniPEKKACard.png
It’s been quite a while since I saw Mini P.E.K.K.A. being used a lot, ever since Knight being OP, I rarely see him comparing to the Mini tanks

Knight just provides too much value before he got killed in February 2018, unfortunately for Mini PEKKA, Dark Prince completely took over the Knight and made things much worse. Valkyrie’s domination is hurting him much more.

He provides lots of damage but he’s too easily distracted by swarms, and he’s much more fragile than the Prince, who’s probably one of the best cards right now. I think Mini PEKKA should get a buff, I’d rather see him being completely OP for a short period of time rather than being a bit weak for years.

16. ZappiesZappiesCard.png
Zappies are supposed to be the top 10 before, but I think it’s obvious to tell that the mechanic change is a nerf

As you can obviously tell, the 1st attack has slowed down significantly, which can actually be problematic since it’s easier to stop 1 zappy before they attack, especially noticeable from the Prince.

However, with the correct placement Zappies can still perma stun a target, which is why they still deserved to be in 16th, it’s just much trickier. It also made E-Wiz a lot worse than before.

15. Elixir Collector ElixirCollectorCard.png
The only 2 decks I’d use Elixir Collector are Golem and 3 Musketeers decks

While Golem is still amazing, 3 Musketeers have noticeably fallen a bit, Elixir Collector’s role is to provide enough elixir after using a heavy card, which really helps Golem and 3 Musketeers

I don’t think that actually hurt it too much, but it’s just not the best card right now, I think it can offer lots of value, but some spells can lower the elixir it provides