User blog:SpacefighterX/My opinion on all cards in the game

1 to 10 1 means worst 10 means best

6-skeletons

9-ice spirit

8.5-goblins

4-spear goblins

9-fire spirits

10-zap

9-bats

8-archers

9.5-arrows (basically a more expensive zap that can take out minions)

6.5-bomber

10-knight

8-minions

4.5-cannon

5-skeleton barrel (got nerfed from 8 to 6 skeletons really ruins the card IMO)

9.5-goblin gang

8-tesla

5-mortar

8-barbarians (main reason is because is can defeat elite barbs)

8.5-minion hoard

8- elite barbarians (cancer)

8- royal giant (cancer #2)

8-ice golem

8-tombstone

8.5-mega minion

7.5-dart goblin (nice counter to inferno tower though)

4.5-heal (who uses this card)

9.5-fireball

8.5-mini P.E.K.K.A.

8-musketeer

8.5-valkyrie (knight is better IMO)

9.5-hog rider

9-furnace(SOOOOOOOO ANNOYING)

8.5--Battle ram

7.5-flying machine(flying musketeer)

7.5-zappies

8-giant

5-goblin hut

5-bomb tower(waste of 5 elixir)

9.5-inferno tower

8-wizard

8.5-rocket(i hate it when i miss the rocket)

8.5-elixir collector

5-barbarian hut

7-3 musketeers(can be countered easily but if used rights😱😱)

5.5-mirror(only should be used when it needs to otherwise whos paying 2 elixir for skeletons)

-100000000000000000-rage(GARBAGE DOES LIKE ALMOST NO BOOST sorry for all rage users i know im overreacting)

8-Skeleton army(countered by every spell)

9-goblin barrel(if the goblins are one level higher then your tower it could do over 1000 damage but in general it does about 600 damage)

9-tornado(annoying it could pull miners and hogs)

7.5-guards(skarmy is better)

3-clone(if you have a  cheap spell like log zap or arrows  it can destroy all of the clones)

8.5-baby dragon(has average everything)

6-freeze

9-poison

9-dark prince

9-prince'

8-hunter

8-witch

8.5-balloon(gets destroyd by inferno tower)

8.5-bowler

10-executioner

7-cannon cart

8-lightning(a rocket with a wider range but targets only 3 cards)

5.5-giant skeleton(waste of 6 elixir)

6-xbow(went from awesome to meh)

8-P.E.K.K.A(when was tha last time it made it to your tower)

9-golem(it goes great with many cards like night witch and lumberjack and graveyard)

10-log

8-ice wizard(needs damage buff)

9.25-miner9chip damage troop)

9-princess(awesome range  though it needs a DPS buff)

9-bandit(even if it is at very low health it can get a dash damage shot at the tower)

9.25-royal ghost(it was sooo OP... until that nerf)

9.5-inferno dragon(flying inferno tower)

9.9-Electro wizard(the reason its 9.9 because it can be taken out by a fireball one level higher than it)

9-lumberjack

8.75-Night wotch

???-magic archer( i havent used it much so that that many decks with it were made yet)

8.75-graveyard(got nerfed but with the right cards it is very dangerous except if there is poison)

3-sparky(goblins can counter her it is trash[sorry sparky users])

4-lava hound(can be countered easily by inferno tower and dragon again sorry lava hound users)

8.5-MK(would be 9.75 but it got nerfed badly)

Again it is all my opinion so dont get mad if you disagree with my rankings