Board Thread:Update Suggestions/@comment-28382623-20160619162033

Hello! I want to share my ideas for a new arena and cards! Some cards will be in other arenas.

Earthquake Spell

[Epic Card]

Found in Spell Valley

[Elixir Cost: 4]

[Radius: 3.5 or 4]

Stuns enemies for 2 seconds and does low damage in a large radius, Reduced damage to crown towers.

lv1: DMG: 150 Crown Tower DMG: 56

lv2: DMG: 162 Crown Tower DMG:60

lv3: DMG: 174: Crown Tower DMG: 66

lv4: DMG: 190 Crown Tower DMG:70

lv5: DMG: 201 Crown Tower DMG; 73

lv6: DMG: 214 Crown Tower DMG:77

lv7: DMG: 230 Crown Tower DMG: 81

lv8 DMG: 242 Crown Tower DMG: 85

Will reset Sparky's timer. Kinda OP though

Description: BOOM! The earthquake spell stuns enemies for two seconds in a large radius and deals damage to them! Reduced damage to crown towers.

Skeleton Trap (40 second lifetime)

Found in Builder's Workshop 

[Common] Elixir Cost: 3 or 4 (maybe 3.5?)

Cannot be seen by enemy. When a enemy troop steps on the trap, 4 skeletons pop out and start attacking the enemy. Fliers do not activate the trap. basically a weird tombstone

Every level of the trap is the same level of the skeleton that pops out.

Description: These skeletons are here to give you a hug, as long as you can find them. 4 skeletons hide in a spring trap and deal damage to enemies when the trap is activated.

Spike Trap (60 second lifetime)

Found in Builder's Workshop

(Rare or Epic)

Elixir  (5 elixir) 

'''Cannot be seen by enemies. This trap deals damage and slows down enemies that step on it.'''

lv1: 30 dmg/sec

lv2:45 dmg/sec

lv3/ 50 dmg/ sec

lv4: +5 dmg/sec everytime

'''Thanks 4 reading! I know spike trap is a bit overpowered''' 