User blog:Alpha Obelisk/Cards that need to be buffed

Hi, today I am going to tell my thoughts of  3 cards that are underpowered and need a buff.

RoyalRecruitsCard.png 1: Royal Recruits
'''Personally I really like Royal Recruits. They were too strong at 6 Elixir but 8 Elixir is too much. Why would I pay 8 Elixir when I could play Golem or P.E.K.K.A. Royal Recruits are very easily countered and you're basically playing Barbarians with shields for 8 Elixir. It's a good defensive troop, but expensive.'''

Buff/Rework Idea:
1. Reduce cost to 7 and damage reduced by 12% (Supercell's Twitter Poll Buff) why did ice wizard get chosen instead of Royal Recruits??

'''Buff idea 2: Increase Royal Recruits count from 6 to 8. Now it would be the same value as 6 Elixir recruits, each recruit worth 1 Elixir.'''

GiantSnowballCard.pngCard 2: Giant Snowball
'''Another underrated card. It's fun and useful, but it's kind of underpowered.'''

For 2 Elixir it can disrupt troops, useful for reducing damage of troops that are approaching your tower.

But Zap and Log are still much better options.

Buff/Rework Idea:
Increase damage by 21%. This should allow it to kill Goblins in one hit, which can also take out the Goblin Gang.



Card 3: Goblin Giant
'''For 6 Elixir it deals so little damage and attacks too slow, (It has even less DPS then 1 regular Goblin!!)  And has almost 1000 less HP then a regular Giant. The Spear Goblins on his back are a neat idea but are not that useful in large pushes.'''

Buff/Rework Idea:
'''Increase damage by 74%. (146 to 254 at tournament standard) This will let it do equal damage to a Royal Giant. After the October Balance Changes it has about the same HP as Royal Giant so it's like a melee Royal Giant.'''

OR, increase HP by 50%, which allows it to be very tanky and different from the other Giants.

The End.