Board Thread:Update Suggestions/@comment-29191679-20170107190500/@comment-25856498-20170627232954

EA takes over Clash Royale (this will be a long one so hang in there)

with the goal of making the game as P2W as possible. How?
 * 1) Chest unlock times are drastically increased, and so is the gem cost to unlock it (per unit time). For instance, a Silver Chest now takes 1 day to open and this costs 432 Gems (it would use to cost 144).
 * 2) Chest cycle is revamped so 99% of all Chests are Silver, and the remaining 1% is Golden. Magical and Giant Chests are absent from the cycle entirely but enter new 3000-chest long cycles.
 * 3) Epic and Legendary Chests are now only obtainable from the shop
 * 4) XP requirements to level up are increased tenfold, and the card requirements to level up a card are quadrupled (generally. For instance, to upgrade a card to level 2, you now require 10 cards instead of 2).
 * 5) Donations are revamped: cooldown for request increased to 1 day, and you can only request half as much; requesting Epics is disabled. The number of donations you can make to one request is halved, and the daily donation limit is reduced by 80%
 * 6) Chest contents are revamped; they contain half as much Gold and cards as before. Rare, Epic and Legendary factors are doubled so they are twice as rare as before.
 * 7) Free Chest is now only available once every 24 hours and cannot contain Gems
 * 8) Crown Chest requires 50 crowns to open and has a 50% chance of containing exactly 1 Gem
 * 9) Tournament Chests are only given out to the top 3 in a tournament
 * 10) Cost for entering Challenges are quadrupled and no free entries are ever given
 * 11) Challenges that feature a card require a special 24 wins (instead of 12) and no losses to win it, even if it's common
 * 12) Prices of everything in the shop is quadrupled (including prices involving real-world money), and Legendaries do not appear in the shop until 4K.