Board Thread:Fun and Games/@comment-32609364-20180402093443/@comment-28070587-20180405134854

the new perks are stupid. Go back to the old hnh without buildings and the perks will be spells.

e.g:


 * Gob Barrel - deals additional 3 damage on the chosen target.


 * Graveyard - revives the last 10 troops killed. can be used once per season.


 * Barb Barrel - deals additional 2 damage to 3 chosen troops. The troops must be in one vertical line.


 * The Log - deals additional 1 damage to 3 chosen troops. they must be in two vertical lines next to each other.


 * Rage'n'heal - well everybody knows what rage and heal is


 * poison - heal blocker


 * Freeze - it can be casted once per week on some user. This user will lose his one turn - so instead of waiting 6 hours he waits 12. but he loses ONLY ONE turn.


 * Rocket - deals 5 damage to a chosen target.


 * Tornado - pulls 3 more troops into death bomb's radius, even if they're extremely far from it. so, just the timebomb blasts 3 other troops.


 * Zap - stuns. stun lasts for 6 hours and means the stunned troop can't receive any positive bonuses during it.


 * lightning - 3x zap, but lasts 3 hours

2x hurt balloon