Board Thread:Fun and Games/@comment-33623809-20180521215620

Welcome, all, to the third season of Hurt and Heal, an immensely popular and fun forum game! Just like any other HnH thread, some standard rules apply (skip this part if you know them all): Anyways, with that out of the way, let's get into the new concepts!
 * You may only post once every 6 hours. Any post that does not meet this requirement will be deleted.
 * Users without any power-ups active can either x2 hurt, 2x heal or 1x hurt and 1x heal together.

Perks

 * Rage: Lasts 5 turns and allows the user to 5x hurt/heal any card. Cooldown: 1 day
 * Immortality: Card does not take any damage. Lasts for one day. Cooldown: 3 days
 * Poison: When a user attacks the affected card, it will take 1 extra damage. Cooldown: 1 day
 * Disable: Removes all perks from a card. This means any troop that is revived will die. This can be used only ONCE by any user.
 * Revive: Revives the selected card. Cooldown: 1 week
 * Unreachable: Nobody can hurt/heal a card. This can be used once by every user.
 * Bomb: A card takes 8x damage and all the cards around it take 3x damage. Cooldown: 2 days
 * Timebomb: Places a bomb on user's desired card and when that card is killed, it explodes if not defused in 5 messages after death, dealing 5x damage to all cards around it. Can not overlap. Cooldown: 2 days
 * Medkit: The opposite of poison: every time somebody hurts the selected card. it will be healed once. Lasts for 1 day. Cooldown: 1 day
 * Double Trouble: Gives the user the ability to 2x hurt/heal two different cards at one turn. You can also 1x hurt this card, 1x hurt that card, 1x heal this card, and 1x heal that card. Cooldown: 1 day
 * Rocket: Targeted card will have 1hp remaining after the hit. Cooldown: 3 days

Da Twist
Of course, that's not it. There's a few more things.

Cursed Cards
The top 3 cards of last season will be cursed and will consequently start with only 6hp. These cards are the P.E.K.K.A., Magic Archer, and Prince. The Prince will start with only 5hp.

Blessed Cards
The first 3 cards to die have an increased hp. This includes the Elite Barbarians, the Barbarian Hut, and the Tesla. The Elite Barbarians will start with 15hp and the rest 12.

Sudden Death
Once there are 5 competitors left, all perks are disabled.

Timebomb
A concept taken from the last thread, but deadlier. When a card has died a timebomb will explode, dealing 8 DMG to all cards around it. This can be stopped by a user typing "Defuse!" before 5 posts.

HP Tracker
 