User:Farm River

undefined I am Farm River a clash royale player. I am at level 9 at arena 8.

Just got. ..

 * Got Bowler, Dark Prince and Poison (Dark Prince and poison from the shop and Bowler from the crown chest.)
 * Second legendary (Lumberjack) from the first LEGENDARY CHEST.
 * First legendary (Princess) from a CROWN CHEST.
 * Got a Super Magical from the battle due to inclusion in the chest cycle. Got Golem, Guards, Ice Spirits and the new Mega Minion.
 * My First Epic Chest from the battle, still opening.
 * Got to Royal Arena and got 2 cards.
 * Upgraded many cards: Minion Horde - Level 8, Valkyrie - Level 6, Bomber - Level 8, Fire Spirits - Level 8, Mortar - Level 7, Mirror - Level 2, Arrows - Level 8
 * Got to Level 8 and a Mirror.
 * I left The Warriors 12 Clan and joined Gilas Pilipinas.
 * Upgraded my Barbarians and zap to level 8. and Furnace to level 5
 * Got 4th magical chest. it contains bunch of gold, cards, rares and 3 balloons and I upgrade it to level 2
 * Another Giant Skeleton got in free chest.
 * Rage spell also got. Two more and it's level 3
 * Got a Giant skeleton, upgraded to level 2
 * got Baby Dragon in free chest. Just 3 cards to upgrade to level 3.
 * My third giant chest. But too bad it doesn't contain epic.


 * Got a Freeze card and upgrade it to level 2

Cards Ratings

 * 1) Knight (7/10) - Good shield for wizards and musketeers, but outraged by Prince and Guards.
 * 2) Archers (8/10) - Good against baby dragon, but outraged by musketeer and princess.
 * 3) Bomber (10/10) - Absolutely impressive. Takes out larry and green,mean hordes. Can't target air troops but it's worthwhile to 3 elixir cost.
 * 4) Arrows (9/10) - Great for defeating hordes and princesses. Also for finishing crown tower.
 * 5) Giant (10/10) - Good for offense AND defense. Slow but durable and decent for 5 elixir cost.
 * 6) Musketeer (9/10) - Good to defeat Baby dragon, but it's outclassed by wizard. A powerful substitute to archers.
 * 7) Mini P.E.K.K.A. (9/10) - Great counter to land-building targeting troops, and in offensive because of high damage and fast speed.
 * 8) Fireball (8/10) - It is versatile spell, defeats larrys, goblins, barbs, musketeers, wizards and witches. But it's slow deploy time makes me choose zap than this.
 * 9) Witch (10/10) - One of the best cards in the game, great to counter low and swarm troops, and medium health like mini pekka and prince.
 * 10) Baby Dragon (8/10) - A decent support to troops like Balloon, and has are damage and fair damage. But one bad thing is it's attck speed is slow.
 * 11) Prince (7/10) - Like giant it is strong himself and really great if paired or if opponent has no elixir. But bad if not paired. It is vulnerable to huge hordes.
 * 12) Skeleton Army (7/10) - Found more useful due to it's balance change that it is now 3 elixir cost and number decreased to 16. Now more a good trade because It is almost equal to 5 skeleton cards (costing 5 elixir).
 * 13) Goblins (9/10) - Great defensive card, can take out witches, musketeers, knights, mini pekkas, pig riders and even giant larrys.
 * 14) Spear Goblins (9/10) - Great support troop for giants and hogs. Can defeat balloons, mega minions and skeleton armies.
 * 15) Valkyrie (9/10) - Good against witches, wizards, musketeers and 21-larrys! But bad against minions. But still really good troop.
 * 16) Goblin Hut (7/10) - Great offensive, but can be rocketted and fireballed.
 * 17) Lightning (6/10) - Now it's much worser than it's COC version. But It could defeat Three Musketeers, witches and sparky. I really like it's coc version because it targets buildings in circle.
 * 18) Goblin Barrel (7/10) - Countered by spells so use giants for offensive.
 * 19) Minions (9/10) - Fairly good, defeats pesky bombers and valks and even 21-larrys.
 * 20) Skeletons (9/10) - It's relatively weak for it's 1 elixir cost. Really good against hogs and distracting troops.
 * 21) Bomb Tower (8/10) - Moderate defense, takes out barbs and witches as well as skeletons. Can be swarmed by Minion Horde or balloon.
 * 22) Tombstone (7/10) - Can counter hogs, but bad against wizards and AoE troops.
 * 23) Balloon (10/10) - It's an great madness behind a giant and witch, and often causes my victories due to this+giant combo.
 * 24) Giant Skeleton (10/10) - Absolutely best skeleton card other than witch and balloon. Can blow up troops (especially hordes) within radius upon death so it is the best defensive card ever.
 * 25) Barbarians (8/10) - Fair card, can takes hog riders and princes, however, they are bad against AoE troops.
 * 26) Cannon (8/10) - Fairly good card, takes out hogs. Too bad to counter hordes, giants, musketeers and princes.
 * 27) Rocket (8/10) - The best way to spawner destruction. Can take out big hordes. Too bad I have my giant larry and bad against too fast troops like hogs.
 * 28) Barbarian Hut (6/10) - Good for offense. But it's really bad for early time. Use this on double elixir instead.
 * 29) Rage (8/10) - Become more useful due to decreased cost to two elixir even it nerfs.
 * 30) X-Bow (3/10) - Really annoying. Can be swarmed by larrys and minions.
 * 31) Minion Horde (7/10) - Better offense and defense card. Too bad it can be zapped and arrowed.
 * 32) Tesla (8/10) - Good defense, better than cannon, can target air troops, but like cannon, it can be swarmed.
 * 33) Hog Rider (10/10) - The best offensive card. Too quick for the barbs to slice it. Has decent damage, health and affordable cost.
 * 34) Inferno Tower (10/10) - The best defensive card ever. Can take out pesky giants, Pekkas, golems, baby dragons, balloons, lava hounds, valkyries, giant skeletons, hog riders and royal giants. Too bad it can be swarmed. But prepare my zap and arrows.
 * 35) P.E.K.K.A. (7/10) - No longer good unlike before, due to easy distraction.
 * 36) Freeze (9/10) - The chiller. Stops troops and buildings for a better offense. A really decent card for 4 elixir.
 * 37) Lava Hound (8/10) (Not got yet) - Like Pekka, it is the big tank, combined with balloon and minions makes this a deadly Lavaloonion combo. but it's expensive and too bad for minion horde.
 * 38) Fire Spirits (9/10) - Can take out barbs but it's too fragile for a two elixir cost. Now more useful because it can kill minion horde for small cost.
 * 39) Zap (10/10) - Defeats armies of larry and pesky goblins. Weakens minion horde for a 3 elixir trade.
 * 40) Wizard (10/10) - I'd use this rather than musketeer, can defeat baby dragon, valkyrie, and hordes. Just a combination of bomber and musketeer.
 * 41) Furnace (7/10) - Really good but it can be fireballed and too low lifetime.
 * 42) Poison (8/10) (Not got yet)- A substitute to arrows. But their attack is not quick as zap.
 * 43) Mirror (7/10) Not so bad, but the mirrored card costs more unlike the original.
 * 44) Mortar (5/10) - Pretty sucks, but it can take out a horde in a few hits except minions. Can be an offensive card because it can target crown towers.
 * 45) Elixir Collector (9/10) - Really good building, it can give you 2 elixir without being fireballed.
 * 46) Royal Giant (8/10) - Great ranged and high damage troop, but slightly fragile and little bit expensive.
 * 47) Three Musketeers (7/10) - May be targeted by spells and really expensive, but it can take down balloons and Lava hounds, and great for offense.
 * 48) Golem (7/10) - It's stronger than Giant, but I rather use giant than this. May have slower attack speed so I prefer giant.
 * 49) Guards (9/10) - Effective counter to sparky, mini pekka and prince. Really great in supporting troops and have shield so it can survive spells.
 * 50) Mega Minion (8/10) - Great counter to balloon, but has fragile hitpoints. However, it has great damage so it can also defeat moderate troops but also vulnerable to musketeers and even spear goblins.
 * 51) Ice Spirit (8/10) - Although can freeze it's target, the damage was not that high compared to fire spirits.
 * 52) Princess (10/10) - Great card, range, area damage, and elixir cost at all.
 * 53) Dark Prince (7/10) - Weaker than prince but has a shield. Outraged by valkyrie.
 * 54) Bowler (9/10) - Great troop for defense, as well as supporting high tanks like giant and golem. Can be more powerful substitute to bomber.
 * 55) Lumberjack (8/10) - A liked troop to counter hog riders and giants, may also leave rage spell for offense, but not good for defense especially if hordes
 * 56) Ice Golem (8/10) - Does a good tank for 2 elixir and slowing and damaging troops when destroyed but ineffective if only alone due to low hitpoints..