Board Thread:Fun and Games/@comment-29646689-20180412203442/@comment-29604386-20180421073235

EgamIrorriM wrote: No, the Overpass is currently taken over by BLU nanobots...

ES 8/50

HMS 316/320

I send more defense nanobots to support them.

The AFs directly engage the enemies defending the Overpass!

More nanobots are sent towards the Overpass, with some of them landing on the Spartan IIs, the Droidekas, the Supertanks and the Hailfire drones and start hijacking and configuring them.

MEIN! When did the Blu team use nanobots? No build time stated?

I launch 3 Capricorn missiles to obliterate the oppostion. The EMP disables all electronics for 3 posts. The Red nanobots then rise to massacre all organic and non-organic entities. Everything is destroyed instantly except for buildings, moderately-complex builds and complex builds. The Nanobots use the resources to build a Crimson Banner and 3 BFG Turrets.

Also, all Red Members are gfted A Hat in Time. This hat allows you to instantly travel to a location 3 times.

next is the mobilisation of everything I've built at the Red Base, which is:


 * a combined total of 145 stacks of Self-replicating Nanomachines capable of manifesting as advanced defence systems in mere moments since I dump resources in front of them to utilise. They will adapt to the situation at hand.
 * 10 stacks of Temporal Vortexes which overlay and cover a large radius around the Observatory (but not including inside the Observatory). When triggered, one stack will force everything in the area of effect to reset to their previous post and redo the action in that post for 3 turns by the player.
 * There are also 16 stacks of Stasis Fields that will render a small(ish) area frozen (with +30% defence) for 4 posts. It will not target entities under the effect of Temporal Vortex.
 * There is the Crimson Banner. It is a defence system that envolopes an area (the observatory), rendering all Red entities within it invulnerable for 3 posts. Each instance of damage resets the invulnerability time. Once the invulnerability time has ended, it will enter a cool-down for 10 posts.
 * A bunch of Electro Magnetic Shields to protect against plasma, metal, and other various energy-based projectiles.

GLACIAL STORM
This is turn 3 so what, Severity Level 2?
 * Severity Level 1: The wind strengthens to a point where slow to moderately-fast projectiles will now be blown off-course (turn 1)
 * Severity Level 2: Freezing rain begins to fall. Freezes entities for 3 posts after spending 2 turns inside the storm. (turn 3)
 * Severity Level 3: A piercing wind downs all but the sturdiest of air-borne entities and suppresses movement of unsheltered troops (turn 6)
 * Severity Level 4: Ice Shards and heavy snow replace the rain. Freezes entities for 5 posts after spending 1 turn inside the storm. May bury machines. (turn 10)
 * Severity Level 5: Ice formations rapidly change the landscape. Battle machines can now be entrapped permanently inside an icey catacomb. (turn 15)
 * Dissipation: The Storm fades away (turn 21)

Build Progress

 * Electro Therapy 6/80
 * Crimson Banner 6/10
 * A Hat in Time 6/6 (x6)
 * Glacial Storm 2/50
 * Tome of the Reaper 32/150
 * Stasis 2/20 (x8) (x12 stored)
 * The Empanada 24/100
 * Self-replicating nanomachines 2/14 (x10) (x10)
 * nanomachines 1/10 (x12) (x36 stored)
 * Project Capricorn 6/26 (x6) (x3 stored)
 * Temporal Vortex (x0 stored)
 * Electro-Magnetic Shield (x4 stored)