Ice Spirit

"Spawns one lively little Ice Spirit to freeze a group of enemies. Stay frosty."

Summary

 * The Ice Spirit is unlocked from the Frozen Peak (Arena 8).
 * It is an area damage, short ranged troop with low hitpoints and damage.
 * An Ice Spirit card costs 1 Elixir to deploy.
 * Like its counterpart, the Ice Spirit will launch itself at its target when attacking.
 * The Ice Spirit will temporarily freeze any troops targeted for 2 seconds.

Strategy

 * An Ice Spirit paired with a Hog Rider is a great combination, as the Ice Spirit will freeze any troop or buildings trying to counter the Hog Rider.
 * If the Zap is on hand, it can extend an extra second for another hit.
 * The Ice Spirit can be useful to help a Crown Tower take out some horde troops, such as Minion Hordes or Spear Goblins.
 * However, it is only a single troop with low hitpoints, so it can be one-shotted or two-shotted by many things. If this is the case, use a distracting/tank troop before using an Ice Spirit.
 * It's also important to note that the Ice Spirit must be 7 levels higher than the Minions to take them out, and 1 level higher to take out Spear Goblins.
 * The Ice Spirit can serve as a replacement for the Zap, as it freezes troops for twice as long while having only half the cost. However, it does noticeably less damage than the Zap, having trouble killing even Spear Goblins.
 * The player can place cheap troops such as Skeletons to soak up the Ice Spirit's attack.
 * When paired with Skeletons, it can be used to cycle through the deck quickly, allowing for the placement of more defensive and offensive cards.
 * For just one Elixir, the Ice Spirit is a strong card to have in many Decks due to its ability to cycle the deck, and to stall for time for other troops or even the Tower to defeat an oncoming threat.

Deck Example
Note: This feature is new, so it may not contain what you are expecting or may not be on all pages.

So as Ice Spirit can freeze a few seconds, use that as an advantage and use an offensive troop cards and take them down. As for the Ice Wizard, this is an Ice Deck so Ice Wizard will damage as well as slow them down. Minions are just there for countering. Zap will act as Ice Spirit but can damage anywhere so it's useful for the few-second chance. Freeze will stop the target so Goblin Barrel can do its work. Elixir Collector is just there so you can reload.

Trivia

 * The Ice Spirit was added to the game on 4/7/16 with the Tournaments Update.
 * The Ice Spirit, Zap, and Freeze are the only cards that can freeze enemy troops.
 * The Ice Spirit is the only troop that can freeze enemies.
 * The Ice Spirit is one of two troops to die as part of its attack, the other being the Fire Spirits.
 * The Ice Spirit does the same damage as a Zap that is 5 levels lower than it.
 * The Ice Spirit does the same amount of damage as one equal level Goblin.
 * Although the Ice Spirit and the Fire Spirits are very similar (both are kamikaze splash units), the Ice Spirit has a bigger splash radius and a longer range.
 * The Ice Spirit and the Skeletons are the only cards that cost only one Elixir, making them the cheapest cards in the game.
 * It has the same hitpoints as a Minion of equal level.
 * It is usually the last common card unlocked.

Eisgeist Ледяной дух