Board Thread:Update Suggestions/@comment-30811784-20170110200817/@comment-30811784-20170507071742

Truston609 wrote: Balloon: Health decreased by 10%

This will allow a Rocket to 1 shot a Balloon at Tournament Standards

Hog Rider: Health decreased by 10%, Damage decreased by 5%

In Tournament Standards, 10 hits is enough to fully destroy an Arena Tower and it can survive a shot from a Sparky. This will allow Sparky to one shot it at Tournament Standards and to make Hog Rider less of a threat to deal with.

Zap: Damage increased by 6%

Since the Zap nerf, the Zap can no longer one shot Goblins of equal level, and we see lots of Goblin Barrels being tossed all over the arena in Tournaments and Challengers. This buff will allow Zap to one shot Goblins of equal level again, and help to counter the Goblin Barrel for a positive elixir trade especially in Tournaments, and not everyone has The Log due to it being a Legendary Card.

NOW ADDING ON

Princess: Deployment time increased from 1 second to 2 seconds

70% of the time, Princesses are placed near the bridge, and the Princess can attack the tower immediately when she is placed at the bridge, meaning it is guaranteed chip damage to Crown Towers and it is very difficult to prevent any damage onto Crown Towers when she is placed at the bridge. This deployment time nerf will allow defending players to distract and destroy the Princess without taking any damage to their Crown Towers.

Fire Spirits: Health decreased by 5%

This will make Furnace more ideal as a defensive spawner instead of an offensive chip damage spawner and it will allow Arena Towers to one shot equal level Fire Spirits on all levels

I think the fire spirits should just have reduced damage otherwise it makes the furnace terrible, maybe do like the miner has with 40% damage to crown towers