Board Thread:Fun and Games/@comment-26446612-20161007223306/@comment-25856498-20161008114730

Yup, that was me, but I abandoned it. (PS, the correct hitspeed is 0.8)

Anyways,

Bomber Lord would be my Bone Pit boss. Before advancing to Barbarian Bowl, you must defeat the Bomber Lord in a standard-ish battle. The Bomber Lord will be placed atop the King's Tower and acts as the King for that battle.

Unlike normal King Towers, the Bomber Lord will throw bombs from the King's Tower, akin to a Bomb Tower. This tower is always active even if it has not been damaged or either of the Arena Towers destroyed. Speaking of Arena Towers, every 5th attack from those towers will be a bomb, dealing splash damage. The Princesses atop those towers will be replaced by Bombers. These bombs can hit both ground and air, thanks to the additional throwing power of the Bombers atop these towers.

The health and damage of these towers is equivalent to a set of level 6 towers.

The deck of the Bomber Lord:

In addition to this, the Bomber Lord has a special ability that it will use once its tower has been reduced to 60% of its initial health (1987 health out of 3312). When that happens, it will unleash a volley of giant bombs across its side of the Arena, dealing 800 damage on all units in the area. Once it is used, it will not be used again.

When its tower is destroyed (there is no time limit in this battle), you win and can advance to Barbarian Bowl. However, it will return after you complete the story mode, as an improved version - all its towers and cards will be raised by 5 levels, and it will use the ability 3 times - once when one of its Arena Towers gets reduced to 30% health, once when it loses a tower, and once more when the Bomber Lord's Tower reaches 60% health. In addition to that, the ability now deals 1300 damage instead of 800 in this second fight.

Completion of the 2nd fight will reward you with a unique card (as I intended it to be in my idea of story mode).