Board Thread:Fun and Games/@comment-26446612-20161007223306/@comment-26822753-20170418114339

  Regal P.E.K.K.A.:

The boss of P.E.K.K.A.'s Playhouse, autobattled when you hit 1400.

She's a thinner P.E.K.K.A. with an energy cape, a head design with the two horns, a spike sticking out of the top-center of her head with many smaller spikes around it (a crown motif), a Homing Energy Spike Cannon v3.0, a medium move speed and about 25 percent less HP than a P.E.K.K.A.. She also has the same Hit Speed as a P.E.K.K.A.. Her range is that of a Sparky (which is pretty long-distance already).

Energy spikes do the same damage as a P.E.K.K.A. swing, only they chase their targets, do full damage over a 3x3 area and can hit air.

Yup, OP.

Phase 1:

Her Arena Towers have Princesses With Bombs in them (yes, they CAN hit air) instead of Tower Princesses. Her Queen's Tower has the health of a Lv. 13 King's Tower PLUS the health of the Regal P.E.K.K.A. herself, and a shield around it that gets destroyed when both Arena Towers die. Of course, she's in the Queen's Tower. When one Arena Tower dies, she engages her Spike Cannon and starts shooting. She produces Elixir at the normal rate.

She uses this deck:


 * P.E.K.K.A.

*Bomber

*Mini P.E.K.K.A.

*Archers

*Skeleton Army

*Goblin Barrel

*Arrows

*Minion Horde

This deck's Elixir averages 3.9 (3.875 for people who are interested).

Phase 2:

Once both of her Arena Towers are destroyed, she destroys her own Queen's Tower and behaves as if she was a placed troop. She starts walking towards your towers, attacking everything along the way. This is the hard part: Destroy her before she destroys you.

During this time, a gateway which was behind her tower opens and troops come rushing in to their queen's aid. Some of them attack, some throw spells and some even construct buildings. However, they all cost Elixir and the Queen's production is normal.

These are the troops that can come in and their chances of appearing (the Mortars self-destruct after one use):


 * Minion Horde (5 Elixir) 10 percent

*Skeleton Army (3 Elixir) 15 percent

*Skeletons which build Inferno Towers (6 Elixir) 5 percent


 * Skeletons which build Hidden Teslas (5 Elixir) 10 percent

*Skeletons with Mortars that throw Goblin Barrels (4 Elixir) 5 percent


 * Goblins (2 Elixir) 15 percent

*Spear Goblins (2 Elixir) 15 percent

*Skeletons with Mortars that shoot Arrows (4 Elixir) 10 percent

*Skeletons with Mortars that shoot Fireballs (5 Elixir) 5 percent

*Bombers (3 Elixir) 5 percent

*Mini P.E.K.K.A.s (4 Elixir) 4 percent

*P.E.K.K.A.s (7 Elixir) 1 percent

All troops that build buildings will wait a random amount of time between 3-5 seconds then build the building and then start attacking you.

Troops that build Spell Mortars will build the Mortars immediately upon entering.

The troops prioritise Inferno Towers, Dragons and Sparkies above all as they are the greatest threat to their queen. The Goblin Barrels prioritise Towers. Arrows prioritise Minions then Skeletons then Goblins then Archers then Bombers then they just go for random troops.

Fireballs go for things with 1000+ HP (the troops with the most HP are prioritised).

After you destroy the Regal P.E.K.K.A., she will explode. This "explosion" is in fact a Sparky shot that is immediately released once she dies. It explodes immediately. It also damages everything around her, be it friendly troops or enemy buildings. After this, you just have to deal with whatever troops remain.

Because this is such an easy boss (look at the other ideas), there are no perks to your side.

Luckily for you, she doesn't have extra lives or anything. Just everything above.

Once you destroy her, you will get a Super Magical Chest containing a guaranteed Legendary card, to celebrate your royal victory.