Board Thread:Update Suggestions/@comment-28992768-20170416052631/@comment-31427784-20170516150913

MagmaHound wrote: Sword Trainee - This swordsman has a distinction; his damage output is higher the longer he stays on the battlefield.

Unlike the Inferno Tower and Inferno Dragon, whose damage output increases the longer they attack a particular target, the Sword Trainee gains experience by staying on the battlefield longer; this increases his damage output (for some reason). In addition to this, the Sword Trainee also gains damage output by attacking enemy units and towers.

With respect to time, the damage output is increased by $$p$$%, where $$p = 20 - \frac{12500}{(t+25)^2}$$ and $$t$$ is the time spent on the battlefield in seconds, not counting its own deploy time. This increase in damage initially comes quite quickly, gaining 6.1% in 5 seconds and 9.8% in 10 seconds. However it takes 25 seconds for his damage increase to reach 15% and a further 30 seconds to increase it to 18%.

By attacking enemy units and towers, the Sword Trainee gains an extra 2% damage. This damage boost is additive so 10 attacks will gain 20% extra damage. In addition to this, the Sword Trainee's damage increase by attacking stacks additively with the damage increase from time alone. So if at a particular instant the Sword Trainee has a 8% damage boost from time and has made 4 attacks (boosting its damage by 8%) his overall damage increase is 16%.

The Sword Trainee has a medium movement speed and 1 second deploy time. He is a 4 Elixir Epic card.

At level 1, he has 1,100 health and does 110 base damage every 1.2 seconds. He can only hit ground units, one at a time. interesting idea though but he doesn't hit air troop and there are already many melee ground troop plus the fact that he can be swarmed no matter how much damage he does