Board Thread:Update Suggestions/@comment-27701661-20160409124028

I've made a new thread!

Cards:

 Spell Valley: 

• Flash Heal

 Elixir Cost: 2 Heal (instant): 80 Immunity duration: 1 second Radius: 2 Note: Alike Zap, the 'Immunity Duration' isn't upgradeable. Reduced heal to Crown Towers, but the immunity applies in full. 

• Haste

 Elixir Cost: 2 Speed increase: 50% Radius: 4</li> Note: Unlike Clash of Clans, gives a percentage increase (stated in stats here). Each upgrade increases the duration by 4%. </ul>

 Builders Workshop: 

• Air Sweeper

 Elixir Cost: 4</li> Hitpoints: 500</li> Push Strength: 2.4 tiles</li> Hit Speed: 5 seconds</li> Push per Second: 0.48 tiles</li> Lifetime: 90 seconds</li> Range: 15 (1-15)</li> Targets: Air</li> Deploy Time: 3 secs</li> Note: Whenever the Air Sweeper is upgraded, it's push strength is increased by 0.1 tiles. </ul>

• Elixir Storage

 Elixir Cost: 5</li> Hitpoints: 1000</li> Elixir space: 4</li> Lifetime: 30 seconds</li> Deploy Time: 1 second</li> Note: Elixir generated past the limit (10) will be stored here. Elixir spent past 0 will be taken out of here, if there is enough. Once destroyed, any stored elixir is lost. </ul>

• Eagle Artillary

See User:IceIceIceIceIce/Testing for details. Ice made it. <ac_metadata title="Arena 5 and 6 cards (7 in progress)."> </ac_metadata>