Board Thread:Update Suggestions/@comment-28992768-20170416052631/@comment-25856498-20170512133401

Lava Hound (and air attacks in general) would then be more favorable. It could change the game.

Anyhow, I have my own idea. This card is known as the Fire Aura.

It's a unique card that cannot be played onto the battlefield directly, but must be combined with other cards in your hand. To do so, select the card and drag it on top of cards you wish to combine it with. Doing so will cost 2 Elixir, which is the cost of the Fire Aura.

Once the two cards are combined, the combined card will have a fiery glow.

The effect of the Fire Aura is to create instantaneous spawn damage when combined with any card. The spawn damage has a 2 tile radius, and is centered on the troop or building or spell.

At level 1, the Fire Aura deals 75 damage or 6% of the unit's health (in the case of a troop or building), whichever is higher. It is a Common card. Leveling up the Fire Aura only increases the fixed damage and not the percentage. Example: If a level 1 Lava Hound is combined with a level 1 Fire Aura, it will deal 180 spawn damage. However if it were to be combined with a level 13 Fire Aura, it will deal 231 spawn damage instead.

It will deal 40% damage to Crown Towers, like other spells.

If a card spawns multiple units, only a single unit will be given the Fire Aura. Imagine a Skeleton Army with 14 Fire Auras. That'd be too OP ;D

Strategy: You can combine the Fire Aura with a defensive card to gain an advantage. Using it on high-health troops such as the PEKKA work best as it maximizes the Fire Aura's effect. Very few troops have enough health to the point where the "6% of the unit's health" is used over the fixed damage.

It is not recommended to use the Fire Aura with buildings. The spawn damage would very likely go to waste, unless in very niche cases (such as using a last-minute building to block a tower from a Hog Rider).

Spells can be combined with the Fire Aura. The Fire Aura will be centered on the spell's center, even if the spell is non-damaging. Since spells have no health, the fixed spawn damage will always be used, unless said spell is a mirrored high-health troop.