Talk:Royal Giant/@comment-35547662-20180510175452

Yknow i do like the concept supercell has of a ranged tank... but isnt giving a tank the range of a dart goblin a bit too far? Heck it can even outrange an inferno tower, meaning you HAVE to place the inferno tower near the royal giant. And that fact has lead to nerfs upon nerfs on the royal giant.

Quite frankly what their really missing on the royal giant, is to make him a strong card to be used in high leveled tournaments, but to also be...... not ridiculous (6.5 tile rang... srls)

So my solution to this is to reduce the royal giant's range to 4.5 from 6.5 but to increase his health by 10% and increase his damage by 20% I havent done the math by these percentages affecting his overal stats, but its the start.

Thoughts? Opinions? (This was only my opinion)