Board Thread:Update Suggestions/@comment-30811784-20170110200817/@comment-28992768-20170614005705

TheGreatPEKKA wrote: MY IDEAS

Balloon- Initial hit comes 0.3 sec slower

It pretty much reaches your tower dealing 1000 damage INSTANTLY This shopuld slightly weaken it

Archers - 7% Damage increase

While I believe they are balanced they should 1 shot FS

Elite barbarians Speed changed to Fast

They are just a bit too fast and you HAVE to kill them when they are deployed This will weaken them on  offfense

LeDoots spawns 4 units damage and health decrease 8%

WHY LEDOOT WHY DID YOU LEAVE

FURNACE Spawns 1 less wave of spirits

It will deal slightly less damage

HOG RIDAAAAAAAAAAAAAAAAAAAAAAAAAH

Hp and damage decrease by 7%

WHY DOES HE HAVE MORE HP THAN A KNIGHT YES A KNIGHT

Golem- Hp decrease by 8% Golemites are the same

He has A TON of hp this will make it less cancerous

Baby dragon - Splash radius increased by 10%(0.1 tile) Hp decrease by 9%

I find no use for it At least let it take out swarms quicker Giving it a HP decrease to balance it out

Sparky- charge speed is 3.6 second Damage decrease by 19%

Poor sparky : (

Lavahound Spawns 1 less pup Hp decrease 7%

Lavaloon is OP

Balloon. Thats an okay nerf, but i think we need something that will effect it a lot more.

Archers. Nope, bad idea. Tgey are balanced like you said.

Skeletons. I thought of this before but thought it was a bad idea, so i discarded it.

Furnace. So decrease the lifetime to 45sec.

Hog Rider. He has more health because hes more expensive. Disagreed.

Golem. Agreed.

Baby Dragon. I partially agree.

Sparky. No, needs atleast a 4sec hit speed