Board Thread:Update Suggestions/@comment-29279962-20161013071713/@comment-25856498-20161214074448

Personally I wouldn't see the Minion Mass being a good card in terms of usage and power. You only save 1 Elixir over three batches of Minions (and those could be split up). The only advantage I see is that you save a card slot (Minion Horde could have the potential to split push as well). Maybe decrease its cost to 7?

Anyways, here's one of my ideas:

Specialist: A troop that favors one specific troop or building (not including Crown Towers). It deals normal damage on other cards, but if their preferred target is present anywhere on the battlefield, they will move over to it and attack it, dealing double damage.

As for how its preferred target is determined, I've thought up of two ways, of which only one will be used: At level 1, it has 670 health and does 100 single target damage every 0.8 seconds normally.
 * 1) You could choose its preferred target manually (there will be an info button next to its preferred target, where you could then change its preferred target to any troop or building card). It defaults to Knight when you first obtain it.
 * 2) The preferred target is randomized, chosen from a pool of all troop and building cards. It cannot be changed manually, and only changes if you change the number of Specialist cards in your inventory (either by receiving them from chests or donations, using them to upgrade the Specialist or donating them). It shows that each copy of the Specialist card has a different preferred target. However, this could be subject to exploit by donating Specialists in order to change the preferred targets of both the recipient's and donor's Specialist, until a desired preferred target is obtained (for example, meta cards).

It costs 4 Elixir, is a Rare card, has a range of 2, is a ground troop, and moves at a Fast speed.

As its preferred target can be an air troop, it is capable of hitting both ground and air.