Board Thread:Fun and Games/@comment-29646689-20170809191617/@comment-30811784-20170820133319

Here is the perk shop, Headstart hasn't been added to the elixir because Magma has not made the riddle yet

Equipped Perks:

Headstart - Gain 3 Elixir at the start of a riddle

Elixir Storage - Increase max Elixir by 50

Elixir Pump - Gain 1 Elixir every 5 wrong guesses

Hint Hunter - Gain 1 Minor Hint every 10 wrong guesses

Eliminator - Eliminates 1 wrong answer every 5 wrong guesses

Owned Perks:

Bargain - All hints and abilities cost 10% less

Double Dip - Once per riddle, players can make 2 guesses before a verdict by the riddlemaker (if both are wrong, only 1 Elixir is generated)

Perk Shop: As Lab lvl 1 has been purchased, level 2 perks will start appearing in the shop.

Elixir Doubler - Unlocks the Elixir Doubler Ability, which can be activated for 10 Elixir to double Elixir generation for the next 24 hours (with a cooldown period of 7 days) - 50 Elixir

Elixir Pump lvl 2 - Gains 1 Extra Elixir every 3 wrong guesses - 75 Elixir

Low Ball - Unlocks the Low Ball Ability, which can be activated for 5 Elixir to halve the cost of hints for the next 24 hours (with a cooldown period of 3 days) - 40 Elixir

Chopper - Unlocks the Chopper ability, which eliminates half of the remaining choices for 1 Elixir per choice eliminated (for example, if the ability eliminated 10 choices it would cost 10 Elixir). The ability has a cooldown of 3 riddles - 50 Elixir

Hints for next riddle should be 10,20,40