User blog comment:Docta Clash/No Legendary Decks/@comment-33462691-20190610214233

It's not very convincing if you can't spell Royal Giant correctly...but anyways this deck just looks like you overleveled it to get that high... Why? Because of a few reasons:

2 resetters: sure, that's useful but you have lightning, which is super heavy and doesn't usually need anything else for an inferno tower. You already have barb barrel in there too...Not to mention snowball is way stronger than zap in this meta.

skeleton army can be zapped, which is why it sucks, unless if it's in a bait deck, which you have no bait. In RG decks guards are way better, because they can't be spelled.

You have no reliable tank killer, with everything you have dying to lightning, or poison zap, or fireball zap, or rocket, or pretty much any spell combo.

Wizard is a card for noobs, because of his low health; he's pretty much a slightly better bomber. His use rates and win rates in grand challenges is super low.

You say this deck has no legendaries, but one is probably fine for a deck, because you have 3 EPICS! that's not f2p friendly at all...

You forgot to state that you should put RG in the back; unless you have a lead to have enough elixer for lightning for an inferno.

This deck will lose to: Golem, Pekka, 3 Musketeers, Balloon, Miner poison, Miner Bait, Log Bait, Hog Earthquake, 2.6 Hog Cycle, 3.0 Mortar Rocket Cycle, Royal Giant (normal version), 2.9 xBow, LavaLoon, Lava Clone, ...etc

This is due to the fact that it's pushing potential is really weak, and if you play it like beatdown, you get destroyed by people with heavier decks. Furthermore, if you play against people with lighter decks, they can easily outcycle your counters.