User blog:Royalbaby/Balance Change Ideas

first time making one of these, so don't judge

anyways, this will just be some of my balance change ideas, not listed in any significant order. creds to smarty pants and others

Cannon: Health buffed by 9%
742 --> 808

just to make it a little bit more valuable for 3 elixir. its damage, dps, and all that are fine, imo

Giant Skeleton: Damage buffed by 16%
172 --> 199

a giant skeleton can now one shot a guard's shields, nothing really that major. i just hated seeing a giant skeleton take 3 shots to kill a guard.

Barbarians: Hit Speed decreased to 1.3sec
106 --> 122

they really suck as cards and this buff will give them more defensive potential like they were supposed to be. pretty big buff as it will decide whether or not they will kill that giant.

Bomb Tower: Damage buffed by 25%, Hit Speed increased to 1.7sec
176 --> 220

110 --> 129

now one shots dart gob, princess, guards' shields, and takes fewer shots to kill barbarians and musketeers. to make sure it doesn't get too op, i'll nerf the hit speed. pretty major buff here because the bomb tower (let's be honest) sucks

Bomber: Health buffed by 30%, AoE increaed to 3 tiles, Hit Speed decrease to 2sec
311 --> 404

142 --> 135

giant skelly won't kill him in 2 shots anymore and survives more hits from the dart gob and other troops. he will synergize better with tornado. to compensate with this huge splash radius, his hit speed will be nerfed so he won't be too OP. otherwise, new cancer card

Ice Wizard: Damage buffed by 10%
69 --> 75

to one shot skeletons one level higher than tourney standards. that's one of the reasons why people say he's trash. i won't tamper with the hit speed because he's just a defensive card. this will make him more valuable for 3 elixir

Royal Ghost: Hit Speed decreased to 1.7sec
120 --> 127

reverted the old balance cahnge because now people say he's trash. not too big of a buff

Night Witch: Damage buffed by 9%
260 --> 283

makes her more reliable on defense and offense. really doesn't change too many interactions as far as my eye can see.

Bowler: Health buffed by 9%
1596 --> 1739

gets easily outclassed by the executioner. this health buff will make him survive more hits from the knight, dark prince, and many more troops, making him more effective as a tank.

Hunter: Health buffed by 5%, Hit Speed decreased to 2sec
696 --> 730

31x10 --> 34x10

kinda sucks in today's meta. really isn't reliable for defense because of his low hitpoints and hit speed. this will make him better at countering heavy beatdown decks.

well, that's it folks! tell me what you think in the comments. '''dont forget to SMASH that like button, subscribe if you haven't already, and turn on that notifications bell to part of the notification squad!!! '''ecksdee