Board Thread:Fun and Games/@comment-33469820-20180306161026

http://clashroyale.wikia.com/wiki/Deck_Builder?rarity1=Common&card1=Mortar&level1=10&rarity2=Common&card2=Arrows&level2=9&rarity3=Rare&card3=Ice+Golem&level3=6&rarity4=Common&card4=Knight&level4=9&rarity5=Epic&card5=Executioner&level5=2&rarity6=Legendary&card6=Inferno+Dragon&level6=1&rarity7=Legendary&card7=Princess&level7=1&rarity8=Common&card8=Fire+Spirits&level8=9

Mortar deck! Ice Golem for kiting, Knight for defense, Inferno Dragon for anti-heavy/tank defense, Executioner for swarm control, Princess for long-range area damage or for chipping in case you just can't get that Mortar in there, Fire spirits for quick damage on defense or for chipping (I don't chip with them usually, however), and Arrows for your damage spell (Zap isn't really necessary since you don't really need a counter to Inferno Tower, unlike my Golem-GB-Ice Wiz-Mega Minion-Skarmy-Zap-Tombstone-Archers deck that is my primary). Mortar is your main win condition.

Counter to Hog Rider - Knight/Fire Spirits, you can throw in a Princess or Exe

RG or other tanks - Inferno Dragon

E-barbs - go for a tie, unless you can outcycle them extremely well. 