User blog:GorgonzolaSW/Gorgonzola's Amazing Guides: How to create your own deck

Tired of taking decks from ther internet? Your decks don't work? Want to unleash your power of creativity? Don't you worry, GAG's here to help you!

There are some steps, it means cards you must include. Some are optional, but every deck must have at least one optional card role. Keep in mind that one card can fulfill two roles. Let's start.

1. Pick the archetype
Is it cycle? Beatdown? Control? Siege? Spawner? Bridge spam? Or maybe your own? Decide!

2. (Optional) Pick the core of the deck
If there's a card you want to include, include it. It will also function as one of the card roles you will need to include.

3. Pick the win condition
Every deck must have a win condition, a card that can deal big damage to the tower and is not so easy to counter. Deck without one isn't even a deck.

4. (Optional) Draft: Assistant Win condition/Win condition supporter
Some win conditions work better with support cards (e.g. Graveyard with Freeze, Miner with Poison, Royal Giant with Ice Wizard or Three Musketeers with Heal), and some deck require a weaker win condition to assist when the opponent is out of counters.

5. Pick the medium/heavy damaging spell
What to say. Sometimes you will need to clear a push, sometimes to finish the tower. Medium damage ones also work well with single-target troops which can be swarmed (prince, hog rider).

6. (Optional) Draft: Pick second medium damage spell/pick light damage spell
These assistant spells will help you in clearing swarms, very popular log and zap can also reset some cards' target (but log must be placed correctly)

7. Pick a counter for golem
Golem is a very popular and cancerous card, so every deck must have a counter for him. If not, gg.

8. Pick a swarm
Swarms are very important, since they take out most troops (but are usually weak to spells). The swarm depends on your average elixir cost - if you have low one, you can add barbs, and if you have a very high aec, add goblins. It also depends on your preferations.

10. Fit the deck into your archetype
Replace your current cards with theose which fit into your archetype. If it's supposed to be beatdown, use giant/golem. If it's cycle, use cheap cards.

11. Take a look at Average Elixir Cost
If it's above 4.1 and you don't have the elixir pump, replace the current cards with cheaper ones, working similarly.