Board Thread:Update Suggestions/@comment-30510141-20170620073939/@comment-29396184-20171120035727

Because of the flying machine's long-range, fast move speed and being an air unit people can sometimes get confused with the flying machine's hitbox and place their defense too early or too late. Flying Machine can be a good at pressuring the other lane due to its fast move speed and long range. However, you take away it's speed and it becomes a weaker musketeer that dies to a fireball. It is supposed to be a Dart Goblin, Musketeer hybrid that can fly. That is why I suggest a small hitspeed buff.