Fire Spirits

"These three Fire Spirits are on a kamikaze mission to give you a warm hug. It'd be adorable if they weren't on fire."

Summary

 * The Fire Spirits are unlockable from the Spell Valley (Arena 5).
 * Fire Spirits launch themselves at their target when attacking.
 * They resemble small bits of coal with arms and legs that are on fire.

Strategy

 * Fire Spirits' splash damage are useful against groups of weak, small troops like Goblins, Spear Goblins, Minions and Minion Horde.
 * Make sure the Minion Horde or the Minions are distracted first, otherwise the Fire Spirits will be easily taken out.
 * The Fire Spirits can also take out three out of four Barbarians if they are alone and are bunched up in a square. If they are in a straight line, the Fire Spirits may only take down two out of the four Barbarians.
 * With proper technique, the Fire Spirits can be used to take out a Goblin Barrel completely.
 * Fire Spirits can also be used to counter the Three Musketeers if coupled with the Zap . If executed properly, the Zap will stun the Three Musketeers and the Fire Spirits will destroy them, resulting in a positive Elixir trade of 4 to 9 (a massive 5 Elixir advantage)
 * They are best used defensively, as they only deal a small amount of damage to Crown Towers and will often die before they make it within range.
 * Due to their deploy time, it is not recommended to drop them in the middle of a group of troops. The enemy troops will make short work of the Fire Spirits before the Fire Spirits can attack.
 * never use Fire Spirits to make a solo attack, unless the enemy Crown Tower has very low hitpoints.

Trivia

 * The Fire Spirits were added to the game on 3/5/16 with the May Update.
 * On 18/5/16, a Balance Update increased Fire Spirit's area damage radius by 25%.
 * It is the first troop to die as part of their attack.
 * The Furnace is a building that spawns Fire Spirits.
 * It is one of the two troops that deals more damage in one hit than its own health, the other being Sparky.