Board Thread:Fun and Games/@comment-28680672-20180806131835/@comment-28680672-20180810130839

PassmethedaNKMEMES wrote: EgamIrorriM wrote: pffffft

Frost Nova: Freeze all enemy minions. -3 Mana

Doomsayer (0/7): At the start of your turn, destroy ALL minions.

Kabal Courier (2/2): Battlecry: Discover a Mage, Priest or Warlock card.

...aha!

The Coin: Gain 1 Mana Crystal this turn only. +1 Mana

Treachery: Choose a friendly minion. Give it to your opponent. gives a ticking Doomsayer to PassmethedaNKMEMES-3 Mana

End of turn.

Doomsayer’s effect destroys ALL the squids (as well as some of my minions). I activate one of my reverse cards.

Graveyard of dead squids 

-5 mana

Its an arena card meaning the space we're fighting in suddenly becomes Graveyard of dead Squids.

Graveyard of Dead Squids effect: All Squids that have valiantly given up their lives on the previous turn will be ressurected. Every time they die and become resurrected the next turn their stats get a x2 boost. Meaning If you keep killing my Squids as long as Graveyard of dead Squids is still the arena I'll just have more and more ressurected Squids with boosted stats until I get them to infinite hp or get infinite amounts of Squids.

To make sure Graveyard of dead Squids stays on I play a spell card:

Squid sphere

Squid sphere will protect any arena/troop/object forever.

However in return I have to give up 1000 lifepoints (we all ahve a total of 8000 lifepoints like in competitive Yu-Gi-oh k?).

I activate Squid sphere and the arena becomes permanent.

All Squids that were killed by Egam come out of their graves and join my current army. Keep in mind I haven't stopped Squid Production yet so I will continuously add more Squids to my army. Graveyard of dead Squids also revives tanks, Squid morale Officers and Squid mechanics.

I attack Egam.

Also all offensive boosts are still in effect on the ressurected squids so A Squids revenge and my permanent stat boosts are still there.

I spend 20 mana points to Evolve my Squids using the Squid Evolve card. Squid Evolve only works after 5 turns have passed using the lower Squids. My Squids evolve.

-20 mana

Squid Evolve boosts all stats. My Squids are now also adapted to ice and are unfreezable (they went from water to Water AND ice). Each evolve will make it adapt to a new element.

I launch my Squids at Egam.

End turn Y O U T R I G G E R E D M Y T R A P C A R D

EgamIrorriM wrote: Secret: (hidden until a specific condition is met) -3 Mana Secret: Counterspell

“Secret: Whenever your opponent casts a spell, Counter it.”

(Countered spells have no effect. Including Quests, Secrets, and that “Arena card” thingy.)

Which means your actions are countered and nulled.

Now!

Aviana (5/5): Your minions cost (1). -(6 (-3 from Unstable Portal)) Mana

Kun the Forgotten King (7/7): Choose one - Gain 10 Armor; or refresh your Mana Crystals. -(0) Mana -> +10 Mana

Alexstrasza (8/8): Battlecry: Set a hero’s remaining Health to 15. Alexstrasza breaths at PassmethedaNKMEMES, reducing his HP to 15 -1 Mana

Sorcer’s Apprentice (x2) (3/2): Your spells cost (1) less. -2 Mana

Molten Reflection (x2): Choose a friendly minion. Summon a copy of it. Summons 2 Sorcerer’s Apprentices -(2+1) Mana

Archmage Antonidas (5/7): Whenever you cast a spell, add a “Fireball” to your hand. -1 Mana

Arcane Missiles: Deal 3 Damage randomly split across 3 enemies. Hits Squid Army thrice -0 Mana Receives Fireball

Fireball (x ): Deal 6 Damage. -0 Mana Receives Fireballs

Blasts PassmethedaNKMEMES with infinite Fireballs till he literally explodes and dies