Battle Ram

"Two Barbarians holding a log charge at the nearest building, dealing significant damage if they connect; then they go to town with their swords!"

Summary

 * The Battle Ram is unlocked from the Builder's Workshop (Arena 6).
 * It is a single-target, melee troop with both moderate hitpoints and damage. It targets buildings over other units.
 * Like a Prince or Dark Prince, it will charge towards its target, and deals double damage if it hits its target whilst charging.
 * Once the Battle Ram has hit a target or loses all its hitpoints, it will break and reveal two Barbarians underneath.
 * A Battle Ram card costs 4 Elixir to deploy.

Strategy

 * If you are running a Golem/Lava Hound-based, the Battle Ram can be used to destroy the opposing defensive buildings, allowing your tanks to go for arena towers straightly.

Trivia

 * The Barbarians that carry the ram are 2 levels higher than the ram itself.
 * Just like all charged attack troops, the Battle Ram's charge can be reset by Zap, Freeze, Lightning, Ice Spirit, Electro Wizard, or even your own Clone.
 * It's one of the 4 cards associated with Barbarians, including Barbarians, Elite Barbarians and Barbarian Hut
 * The Battle log attack is similar to the fire spirits and ice spirit as it dies after it's first attack

This card's statistics are likely to change before its launch.