Thread:Captain GLeen Du Grande/@comment-31532775-20181224133845/@comment-25856498-20190415162020

I was thinking of making a custom stage that really isn't designed for regular gameplay.

Rather make something to enjoy the game in a different way, such as a stage designed for "reflector volleyball": a game where you simply have fun reflecting trees at each other (unfortunately the damage cap will get in the way eventually)

Setup: any odd number of players, one must be Villager (or whoever will be dropping projectiles and act as a referee). Set a high number of stocks (maybe 10+), this will be used to count "points" in the sense that you lose a stock for a point lost.

A normal FFA can be used for 3 players (1v1 volleyball), while teams must be used for 2v2 and 3v3; one team for each of the volleyball teams and one team for the solo Villager. Team attack should be turned off, not that you need it on anyway

I'm not sure if Custom Balance will weaken the projectiles allowing them to be reflected more: if so, set the Custom Balance for the Villager (or referee) to -3

Rules:
 * 1) Start with Villager on the high platform and equal teams on each side (there will be a wall represnting a "net" in between). Players playing the volleyball will not be allowed to cross the wall, or they forfeit a point
 * 2) *(Note: I'm considering thinking of other projectiles to reflect to start due to lower base damage allowing reflecting to go on longer, such as Belmont's axe or if they work, Link's bomb or even Snake's cardboard box)
 * 3) Villager chops a tree down to one of the chosen sides to start a rally. Players down there must reflect the tree while Villager stays on the platform (the tree should fly high and attempt to reach the villager)
 * 4) Subsequent rallies are started by the Villager "serving" to the team that won the last rally
 * 5) Points are lost by a team if:
 * 6) *any team member gets hit by a tree
 * 7) *the team fails to reflect the tree to the opposing side (this counts situations where the team does reflect the tree but it lands on their side, as well as situations where the tree is too strong to be reflected)
 * 8) *the team commits fouls such as crossing over to the other side or attacking anyone on the field
 * 9) Should a point be lost, everyone on the team must lose a stock by SD-ing. Players who have already lost a stock due to being OHKO'd by a projectile don't need to SD.
 * 10) Last team with stocks left wins. The Villager can proceed to SD all his/her stocks and finish the game if you wish to have a victory screen for the other team, or simply just end in No Contest if you wish, or even just have the opposing team fight the villager, whatever you want to do

Allowed characters: anyone with reflectors is allowed to be used. Here I list them based on how they reflect: Banned: "Reflectors" that don't actually reflect but keep the projectile and deploy it later, such as Villager and Isabelle's pockets or Dedede's inhale
 * Fox and Wolf - standard reflector that is activated with down-B, easy to use
 * G&W - Reflects with down-B as long as the projectile being used in the game is not energy-based.
 * Zelda - Reflects with neutral-B, not hard to use but needs timing
 * Mario, Dr. Mario and Mewtwo - Reflects with side-B, needs timing
 * Palutena and K. Rool - Reflects with proper timing of down-B. K. Rool needs to be careful, however, as the strong projectiles can break his belly, making him hard to use well
 * Pits - Reflects with side-B and down-B; the down-B is pretty easy to use but the side-B is difficult to pull off as it needs positioning
 * R.O.B. - Reflects with side-B but needs positioning and timing
 * Falco - Reflects with his own reflector projectile activated with down-B, needs appropriate timing and position to use well
 * Ness and Lucas - Reflects with F-smash. High damage cap in the case of Ness but hard to time well
 * Mii Swordfighter - Reflects with Reversal Slash, the 2nd down-B. Needs timing
 * Mii Gunner - Reflects with Echo Reflector, the 1st down-B. Works like Fox/Wolf