User:Mini P.E.K.K.A

Hello, I am Mini P.E.K.K.A. As you can probably see, I like Mini P.E.K.K.As and use them in my deck.

Below is my profile and battle decks.

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Effective Roles for each Card Above

 * Giant Skeleton-Used for Giant Skeleton+Mini P.E.K.K.A pushes. Also wipes out a horde of enemy troops.
 * Mirror- The 'Just in case' card of the deck. Big help when taking out both Minion Horde and skeleton army. Since the +1 Level buff, it gives me really high level cards.
 * Fireball-Just a way of taking out a horde of troops, and if necessary, finishing off towers.
 * Mini P.E.K.K.A-The glass cannon of the Deck. Extremely effective behind Giant Skeleton. Tends to exceed expectations.
 * Arrows-Exterminate Minions and Minion Hordes placed to take out P.E.K.K.A+Bomber pushes. Can be mirrored to take out skeleton army as well.
 * P.E.K.K.A-The Deck's tank. Dangerous with a Bomber
 * Inferno Tower-Most Decks have at least 1 building and this is it. It destroys Giants and other tanks, but it has to be placed on time to take out Royal Giants to prevent tower damage
 * Bomber-All decks need a backup troop and this is it. Effective against swarms placed to kill P.E.K.K.A

This Deck's Weaknesses

 * Inferno Tower destroys my pushes.
 * Well placed Barabarians of high level can also take out P.E.K.K.A+Bomber pushes
 * I tend to spend too much elixir on Sparky
 * Inferno Dragon is beyond the capabilities of this deck.
 * Graveyard could possibly be a threat. I need to experiment more.
 * Fireballs on my tower when a troop passes by almost makes me ragequit XD

Effective Roles for each Card Above
???- This card is classified for a reason.

Baby Dragon-Goes well as a mini-tank in the Baby Dragon+Mega Minion+???+Rage

Rage-It Just serves to make pushes a lot more dangerous.

Mega Minion- The flying Glass cannon.

Arrows-Read Witch section below. Ok, it eliminates swarms of troops.

Giant Skeleton-The same role as in the previous deck.

Mini P.E.K.K.A-The Glass cannon. Effectively supports Giant Skeleton, or else Baby Dragon+Mega Minion+Mini P.E.K.K.A

Witch-Takes out Skeleton Armies, Minion Hordes, and other swarm troops when arrows are not available.

This Deck's Weaknesses
Swarm troops, but only if Arrows and Witch are uninvolved.

Giant Skeleton will obliterate a push.

Fireball reduces the push to about 1/2 life.

Otherwise, this deck is invincible XD

(??? even takes out Sparky)



My favorite pages

 * Inferno Dragon
 * Lava Hound
 * Mini P.E.K.K.A
 * Sparky
 * Giant Skeleton