Thread:Everglades4562w/@comment-33623809-20180207223415/@comment-25444364-20180208024752

Golem beatdown: Use sparky to kill golem, use tornado if necessary, remember to tornado after they zap. They may push on the other side if you commit on the golem so defend.

Graveyard: 50% winrate against graveyard unless its a cheese deck. Graveyard is not very easy to counter. They can poison, causing a decent deal of damage to your tower while inflicting heavy damage on squishy units. It is best to tie it out. If you have double minions(minions, minion horde), commit a little to graveyard, then you can counterpush by doing giant minions, once minions are killed by a spell, you can place minion horde. Keep in mind this doesn’t work if they have baby dragon + tornado in rotation.

Siege decks: Do not attempt to win. Because they have rocket, you’re most likely to lose unless they are using Woody’s version of the mortar deck(mortar, knight, bats, tornado, log, rocket, archers, ice spirit), which doesn’t have as much distracting land units as the OG mortar deck. Do not try putting your sparky anywhere near the tower. Save it for mortar and make sure it is shielded by something or else it will get chipped down by ice spirits, skeletons, etc.

Hog decks: Sparky decks usually hard counter hog decks because of tornado, although most sparky decks right now do not have tornado but anyways their bait capabilities make up for it. Hog decks shouldn’t be a problem. After you activated the king tower by tornadoing the hog to it, you should be fine. They can still pressure you though so be sure to save your support units in 1x elixir. 2x elixir is the best time for you to use giant. After you have killed their hog, you can push with giant.

Inferno tower: If you are meeting inferno tower and you have no distractions units and no zap, you’re kind of screwed. It’s pretty obvious what to do in a scenario with inferno tower.