Board Thread:Update Suggestions/@comment-32625436-20160829060008

Gladiators- Rare card. Two heavily armored brothers with a bond. They each have half the health of a Prince, move as fast as a Musketeer, attack as fast as a Valkyrie, and do the damage of Guards. Their specialty; however, is that when one brother dies, the other gets enraged! Costs 4 Elixir. Unlocked in Barbarian Bowl.

Wisp- Common Card. A stationary purple Fire Spirit that only activates when enemy troops enter its range (About the size of a Cannon's range). Once active, the Wisp will vibrate and shriek before vanishing. All enemy troops in a slightly larger range than the activation range will get scared, and start running back toward their side of the field. Has the same health as a Fire Spirit of equal level. Costs 1 Elixir. Unlocked in P.E.K.K.As Playhouse.

Plague Doctor- Legendary Card. Attacks as fast as a Witch, does the damage of a Skeleton, has the health of a Knight, and moves as slow as Sparky. His attack causes the target hit to suffer the effects of a Poison spell. This lasts for as long as he targets them +3 seconds. His attack does NOT do splash damage. Costs 5 Elixir, and is unlocked in Frozen Peak.

Hypnotist- https://www.reddit.com/r/ClashRoyale/comments/4zf5hw/idea_the_hypnotist_a_card_idea_that_got_too/

Lightning Wizard- Epic Card. Casts a chain lightning spell that chains three enemies, doing progressively less damage to each. Has the health of a Wizard, the first strike does the damage of a Barbarian strike, but slowly decreasing in damage as it chains, attacks as fast as a Valkyrie, and moves as slow as a Giant. Costs 5 Elixir and is unlocked in Royal Arena.

Brawler- Common card. The Inferno Tower of troops. The more it attacks the same target, the more damage they do. Because it is essentially a walking Inferno Tower, it costs 7 Elixir, and attacks moderately slowly. It has the health of a Royal Giant of equal level, and moves as fast as one too. Is larger than average troops as well.

Nimbus- Common Card. Three cloud monsters that swoop in and rain on your parade. Each one tracks a target until it dies. Nimbus are air units, deal low damage, and move the same speed as the enemy unit they're raining on. Units that are rained on do 3/4ths their usual damage. Because Nimbus can only rain, they cannot attack units in the air because... rain goes down. :P Costs 2 Elixir. Unlocked in Goblin Stadium.

Nimbus Storm- Common card. A storm is coming! Is basically the Minion Horde of clouds, but makes it an even worse day to go outside. There are five Nimbus, not six like a Minion Horde. Costs 4 Elixir, and is unlocked in Barbarian Bowl.

Enforcer- Rare Card. A mighty tank with the strongest shield. Carries his trusty recurve bow at all times. This shield has 2x the health of a Dark Prince shield, and the Enforcer himself has half the health of a Giant of equal level. The Enforcer has no target priorities (meaning he'll attack anything) UNTIL a friendly unit dies in his range. Then, he will relentlessly hunt down the killer until they die (however, if he was attacking something BEFORE an enemy unit kills your allies, he will finish off his original target first). Because he has a bow, he can hit air units too. Costs 6 Elixir, and is unlocked in Royal Arena.

Cloakers- Common Card. Three small Goblins with invisibility cloaks. Are like a Tesla, in the sense that they can only be attacked if attacking first. They do not uncloak when attacking Arena Tower, and troops are needed to counter them. Immune to damage spells while invisible. While Frozen, Enraged, Poisoned, or fighting an enemy card, they cannot cloak. This card makes sending in tanks without back-up in incredibly hard, adding another layer of strategy against opponents using this card. Costs 4 Elixir, and is unlocked in Spell Valley (these capes are magic, ya know?)

(The Hypnotist was so complex I had to give it its own post) 