Board Thread:Update Suggestions/@comment-29279962-20161013071713/@comment-29191679-20161221233228

From Things Wrong with Clash Royale 3:

Alpha Sparky:

Sparky slowly charges up, then unleashes whatever it has charged up when it meets a target. This goes to a maximum of the current DPShot of the current Sparky, which takes 5 seconds.

So, let's say "Alpha Sparky" is charged up completely, but she gets zapped. If a Mini PEKKA is deployed in front of her 4 seconds later, she immediately fires the blast of electricity.

Once she attacks the target, she must let the electricity build up for 2 seconds before firing again.

Not only that, but when Sparky is killed, she releases ALL the electricity stored in a huge explosion, dealing the amount of damage she saved for an attack.

NEW: 6 Elixir Ruby rarity.

Beta Sparky:

A separate card. This version of Sparky is different: She doesn't release electricity in one quick blow, she can deal around 300 DPS to one target at a time. Beta Sparky is a DPS card.

She can also fire at 2 other targets. However, if she targets two troops, she will deal reduced DPS to both (around 200), and only 100 DPS to three targets. Just like Lightning, Beta Sparky targets the troop with highest hitpoints.

NEW: 6 Elixir Ruby rarity.

I just came up with the new rarity idea. There are 4 different kinds of this rarity: Golden, Sapphire, Ruby and Emerald. The backs of each card glow golden, blue, red and green, respectively.

These cards replace Legendaries in Silver Chests, making them unobtainable from them. These four rarities of cards can ONLY be found in Silver Chests.

You'll also know when you're about to get one. If the Silver Chest you get it from starts to glow either of those colors, you'll know. After finding the last card, the chest will close instead of being discarded. It'll take another 20 hours to unlock this "Glowing Silver Chest", and once it unlocks, you'll get the card.

More info coming soon.