Board Thread:Update Suggestions/@comment-29279962-20161013071713/@comment-29279962-20161018045037

MagmaHound wrote: Ice ____ is too generic of an idea. Oh, Ice Sparky? argh

Stone Shooter - This troop shoots bouncy stones that damages multiple ground units. Kind of like the Seeking Shuriken upgrade from BTD5/battles/MC, where the shuriken travels in a way to pop nearby bloons.

After a stone hits a target, it will bounce to another target if there is a target that it has not hit, within 3 tiles of the last target it hit. If there are multiple targets, it bounces to the closest one. If there is no such target, it continues in the direction it last bounced in for 3 tiles and hits the ground, shattering and dealing very minor area damage to all ground units.

To prevent it from being overpowered, the stone will deal less damage the more it bounces, rather than deal the full damage with each bounce. The stone will not bounce off a Crown Tower; it will shatter on impact, dealing the minor damage to the Crown Tower without harming anything else.

4 Elixir Common. At level 1, it has 550 health and fires a stone once every 2 seconds, at a range of 4.5 tiles. It moves at normal speed.

The stone does 80 damage on its initial bounce, which decreases to 56, 39, 27, and 19 for the 2nd to 5th bounces respectively. After the 5th bounce, every subsequent bounce will deal 13 damage. When it shatters, it deals 13 area damage in a radius of 1.5 tiles.

Hmmm. I made an Ice Version of Sparky. It's called the freezer and it attacks similarly to Valk. Attacks every 5 seconds but with a Bomber's Damage per hit but hits both Ground and air and freezes things for 4 whole seconds!