Talk:Night Witch/@comment-33134880-20170525142913/@comment-29305074-20170526211844

I think she might need a buff. 750 health is like nothing. It's too easy to melt down. Also, Lumberjack, which has higher dps and health AND drops a rage is better than Night Witch, which has lower dps, higher dmg, lower dps, lower health and summons 2 bats every 5 seconds AND summoning 4 bats at death.

HOWEVER, Here is something to consider:

1. Lumberjack=not the biggest threat to towers(well, at least it doesn't destroy towers. Am I right?)

2. Night Witch: SUMMONS BATS(flying skeletons) which has 1 sec atk rate

3. Night Witch has higher dmg per hit

4. Night Witch TAKES DOWN TOWER BY HERSELF(and bats)

Still, here is other things to consider about:

1. Lumberjack is trickier than Night Witch to stop, as Lumberjack's VERY FAST speed makes him either 1:get aggro-ed very easily or 2: IGNORE the aggro.

2. Legendaries that could destroy the tower by themselves: worst Legendary because they're too easy to counter(Cough, Sparky, Cough, Inferno Dragon, Cough)

3. 750 hp for unit that costs 4: quite low(compare THAT to HOG RIDAAAAA and VALKYRIE)

4. Night Witch has NO AOE damage(vulnerable to hordes of troops)

5. Lumberjack fits into meta decks(Golem Lumber deck etc.) well, but Night Witch doesn't, yet.

Conclusion: Health buff(like make her health 800 or more) might make this card more usable, but till then, this is the new prototype of I-Dragon and Sparky(and lumber-guy before he took a heavy buffing spell made by Supercell).

My prediction is that just like E-Wiz, until Night Witch is buffed(health buff, I guess. Just like E-Wiz), we won't see many players with this Bat-summoning axe-like battle staff wielder in their deck.