Board Thread:Update Suggestions/@comment-30811784-20170110200817/@comment-29279962-20170221012558

PROblemGamer14 wrote: Ice Wizard- Explodes into a slowness spell upon death

He's very underrated, and needs his macho back.

Witch- Damage decreased by 4%, Hitpoints increased by 6%

The previous update was complete crap.

Dart Goblin- Hitpoints increased by 20%

Very underused and killed by log easily

Goblins- Damage decreased by 10%

Goblin Barrel is a little op since the Zap nerf

Executioner- Hitpoints decreased by 8%, Range increased to 5 from 4.5

Too tanky

Elite Barbarians- Hitpoints decreased 6%

Do I need to explain

Royal Giant- Elixir Cost increased to 7, Damage increased by 4%

Too op for 6 elixir

Sparky- Immune to stun

Underpowered

My Idea for Sparky is that she's fully charged already upon deployment and its first attack can't be reset. This will make her a good reactive card but still hard to get to the tower. ;)