User blog:SPEAR GOBLIN/The comment of Smartypants264clashroyale's blog post"Wishes for future Balance Updates 25/11/2016"

Knight

Damage Increase by 20% and Health Increased by 13.7%.

Why: The Knight is outclassed by other mini tanks like Valkyrie, Mini P.E.K.K.A, Miner, etc. So giving him a Hp and damage boost will help him defeat a valkyrie 1 on 1.

- I agree, it will also one shot goblins and archers in equal level.

Bomber

 Increase the Bomber's Damage by 2% and it's hit speed decrease from 1.9 sec to 1.8 sec range increase to 5 from 4.5.

Why: One Shot Archers, please.

- You hate archers user ? ( sorry if hurts ) Btw, nice buff , I like it.

Balloon

Increase balloon's damage, death damage by 5%, health increase by 4.8% and have an area damage as big as the bomber on it's normal attack.

 Why: So the Balloon can get an extra attack in the tower and plus do you find it weird that the Balloon's bomb does not do area damage for it's normal attack.

 - i. No, I don't find it weird.

 ii. There is a more weird thing, balloon's death damage deals area damage although it is the same bomb  .

Giant Skeleton

 Increase Giant skeleton's Health by 18% and damage by 17%.

 Why: Because the Giant Skeleton cannot one hit kill goblins in tourament standards and for a walking melee tank it's health is too low. (Even these huge buff will give the Giant skeleton less health and damage of a giant).

<p style="font-weight:normal;font-size:14px;line-height:22px;"> - Even Skeletons 10 level higher can't be one shot by Giant Skeletons ! So, a buff of damage is a must.

<p style="font-weight:normal;font-size:14px;line-height:22px;">Tesla

<p style="font-weight:normal;font-size:14px;line-height:22px;"> Increase Tesla damage by 25% and health by 11.2%.

<p style="font-weight:normal;font-size:14px;line-height:22px;"> Why: So the Tesla can one shot goblins.

<p style="font-weight:normal;font-size:14px;line-height:22px;"> - Nice, I am also a minor Tesla user so this is a nice buff.

<p style="font-weight:normal;font-size:14px;line-height:22px;">Mortar

<p style="font-weight:normal;font-size:14px;line-height:22px;"> Damage Increase by 12% but lifetime increase to 40 sec and health increase by 10%.

<p style="font-weight:normal;font-size:14px;line-height:22px;"> Why: The Mortar's needs a buff and it is significantly weaker than an x-box.

<p style="font-weight:normal;font-size:14px;line-height:22px;"> - What ? An X - box ?

<p style="font-weight:normal;font-size:14px;line-height:22px;">Goblins

<p style="font-weight:normal;font-size:14px;line-height:22px;"> Damage Increase by 10% or 20%.

<p style="font-weight:normal;font-size:14px;line-height:22px;"> Why: So it can one shot spear goblins plus there are not alot of goblins in the higher arenas :(.

<p style="font-weight:normal;font-size:14px;line-height:22px;"> - Hey ... So it is also OK to increase Spear Goblins Damage to one shot Goblins back.

<p style="font-weight:normal;font-size:14px;line-height:22px;">Musketeer and Three Musketeers

<p style="font-weight:normal;font-size:14px;line-height:22px;">Damage Increase by 10% Health decrease by 2.9%.

<p style="font-weight:normal;font-size:14px;line-height:22px;">Why: So the Musketeer can one shot Minions.

<p style="font-weight:normal;font-size:14px;line-height:22px;">For my opinion, if increase damage so can one shot minions , then the usage of minions and minions horde will decrease. That  is not a " Balance Update ".

<p style="font-weight:normal;font-size:14px;line-height:22px;">Wizard

<p style="font-weight:normal;font-size:14px;line-height:22px;">Damage increase by 4% and Heath increase by 6%.

<p style="font-weight:normal;font-size:14px;line-height:22px;">Why: Very Minor buff but now the Wizard can one shot minions 4 levels higher and survive a fireball one level higher.

<p style="font-weight:normal;font-size:14px;line-height:22px;">- Yah, I also hope SUPERCELL will buff the Wizard so that he at least survive a fireball ( like barbarians ).

<p style="font-weight:normal;font-size:14px;line-height:22px;">Golem 

<p style="font-weight:normal;font-size:14px;line-height:22px;">Damage and death damage increase by 23.5% and Health increase by 3.15%.

<p style="font-weight:normal;font-size:14px;line-height:22px;">Why: The Golem's dps comparing to the Giant is too low.

<p style="font-weight:normal;font-size:14px;line-height:22px;">&

<p style="font-weight:normal;font-size:14px;line-height:22px;">Golemites

<p style="font-weight:normal;font-size:14px;line-height:22px;">Damage and Death Damage increase by 20% and Health increase by 1.5%.

<p style="font-weight:normal;font-size:14px;line-height:22px;">Why: Because the Golemites's stats should be divided by 5 from the golem's stats.

<p style="font-weight:normal;font-size:14px;line-height:22px;">- Honestly for the Golem and the Golemites I have nothing to say because I use it rarely.

<p style="font-weight:normal;font-size:14px;line-height:22px;">Giant

<p style="font-weight:normal;font-size:14px;line-height:22px;">Hit Speed Increased to 1.7 Damage increased by 5%  .

<p style="font-weight:normal;font-size:14px;line-height:22px;">Why: Giant combos are very strong and I think the Giant's hit speed should be slower.

<p style="font-weight:normal;font-size:14px;line-height:22px;">- Why ? You should buff the Giant ( because I am a Giant user, don't get triggered if you are a Giant haters ) instead of neffing it ( although it is very OP ).

<p style="font-weight:normal;font-size:14px;line-height:22px;">Miner

<p style="font-weight:normal;font-size:14px;line-height:22px;">Damage decrease by 6% and tunneling speed decreased by 15% Increase health by 8%.

<p style="font-weight:normal;font-size:14px;line-height:22px;">Why: So the Miner can do less chip damage and you have more time to plant your troops to defend against the miner.

<p style="font-weight:normal;font-size:14px;line-height:22px;">- Agree.

<p style="font-weight:normal;font-size:14px;line-height:22px;">Bowler

<p style="font-weight:normal;font-size:14px;line-height:22px;">Hit Speed decrease to 2.4 and range increase to 5.5 tiles.

<p style="font-weight:normal;font-size:14px;line-height:22px;">Why: I dunno.

<p style="font-weight:normal;font-size:14px;line-height:22px;">- ...

<p style="font-weight:normal;font-size:14px;line-height:22px;">Lighting

<p style="font-weight:normal;font-size:14px;line-height:22px;">Elixir cost decrease from 6 to 5 and damage decrease by 7.6%.

<p style="font-weight:normal;font-size:14px;line-height:22px;">Why: Too expensive.

<p style="font-weight:normal;font-size:14px;line-height:22px;">- Then just decreased the Elixir cost to 4 !

<p style="font-weight:normal;font-size:14px;line-height:22px;">Rocket

<p style="font-weight:normal;font-size:14px;line-height:22px;">Damage increase by 14.3% damage to crown towers decrease to 30% from 40%.

<p style="font-weight:normal;font-size:14px;line-height:22px;">Why: So the Rocket can destroy an X-bow and less hut spamming.

<p style="font-weight:normal;font-size:14px;line-height:22px;">- i. Less spawner deck !

<p style="font-weight:normal;font-size:14px;line-height:22px;">ii. Less "end game rocket" (throw rocket to towers to win )!

<p style="font-weight:normal;font-size:14px;line-height:22px;">Ice Wizard

<p style="font-weight:normal;font-size:14px;line-height:22px;">Damage increase by 12% Health decrease by 5.2%.

<p style="font-weight:normal;font-size:14px;line-height:22px;">Why: So the Ice Wizard can one shot skeletons but it has too much health still for 3 elixir.

<p style="font-weight:normal;font-size:14px;line-height:22px;">- Make it like a normal Wizard !

<p style="font-weight:normal;font-size:14px;line-height:22px;">Tombstone

<p style="font-weight:normal;font-size:14px;line-height:22px;">Health Increase by 25%.

<p style="font-weight:normal;font-size:14px;line-height:22px;">Why: So it can survive chip damage.

<p style="font-weight:normal;font-size:14px;line-height:22px;">- 15% is enough, don't make it similar Hitpoints to Furnace.

<p style="font-weight:normal;font-size:14px;line-height:22px;">Princess

<p style="font-weight:normal;font-size:14px;line-height:22px;">Damage decrease by 5.6% and health increase by 2% range decreased to 8 from 9 hit speed decrease to 2.8 from 3sec.

<p style="font-weight:normal;font-size:14px;line-height:22px;">Why: She has been appearing more often and she still will be to target the crown tower without being targeted.

<p style="font-weight:normal;font-size:14px;line-height:22px;">- ... Are you a Princess user ? More than half wants a nerf and you give she a buff ...

<p style="font-weight:normal;font-size:14px;line-height:22px;">Mega Minion

<p style="font-weight:normal;font-size:14px;line-height:22px;">Health Decrease by 5% and Damage decrease by 1%.

<p style="font-weight:normal;font-size:14px;line-height:22px;">Why: Just to make the Mega Minion more manageable.

<p style="font-weight:normal;font-size:14px;line-height:22px;">- Most likeable changes in the whole entire changes. In higher arenas, the Mega Minion is very hard to counter and very OP to both attack and defend.

<p style="font-weight:normal;font-size:14px;line-height:22px;">The Log

<p style="font-weight:normal;font-size:14px;line-height:22px;">Damage increase by 2%.

<p style="font-weight:normal;font-size:14px;line-height:22px;">Why: One shot archers.

<p style="font-weight:normal;font-size:14px;line-height:22px;">- After looking the whole entire blog post, my feeling is like : " Ummm ... Smartypants264clashroyale ? You hate archers that much ? Why you keep wishing many cards to one shot archers ? "

<p style="font-weight:normal;font-size:14px;line-height:22px;">Baby Dragon

<p style="font-weight:normal;font-size:14px;line-height:22px;">Hit Speed Decrease to 1.4sec damage increase by 5%.

<p style="font-weight:normal;font-size:14px;line-height:22px;">Why: Flying push over needs a buff.

<p style="font-weight:normal;font-size:14px;line-height:22px;">- Agree, this card should be a mini tank for air. ( the Lava Hound is the main tank in air . )

<p style="font-weight:normal;font-size:14px;line-height:22px;">Mini P.E.K.K.A

<p style="font-weight:normal;font-size:14px;line-height:22px;">Damage decrease by 4.5%.

<p style="font-weight:normal;font-size:14px;line-height:22px;"> Why: Damage ratio to Knight is too much.

<p style="font-weight:normal;font-size:14px;line-height:22px;"> - OK ... At least neff this card so its DPS is lesser than the Lumberjack and it will take more hits to a same level Hogrider ( if nothing is supporting ).

<p style="font-weight:normal;font-size:14px;line-height:22px;">Guards

<p style="font-weight:normal;font-size:14px;line-height:22px;">Damage and Health increase by 6.5%.

<p style="font-weight:normal;font-size:14px;line-height:22px;">Why: So at tournament standards, they have exactly 90 Hp.

<p style="font-weight:normal;font-size:14px;line-height:22px;">- For damage : It is OK ; for health : Which health ? Hitpoints or Sheild Hitpoints ? Or both ?

<p style="font-weight:normal;font-size:14px;line-height:22px;">Prince

<p style="font-weight:normal;font-size:14px;line-height:22px;">Health Increase by 4.6% and damage increase by 4.4%.

<p style="font-weight:normal;font-size:14px;line-height:22px;">Why: Prince should one shot Witches with a charged strike.

<p style="font-weight:normal;font-size:14px;line-height:22px;">- And not more than four charged strike for the Valkyrie !

<p style="font-weight:normal;font-size:14px;line-height:22px;">Dark Prince

<p style="font-weight:normal;font-size:14px;line-height:22px;">Damage increase by 3.5% Shield health increased by 25%.

<p style="font-weight:normal;font-size:14px;line-height:22px;">Why: So the Dark Prince can take out the Guard's shield in one normal hit.

<p style="font-weight:normal;font-size:14px;line-height:22px;">- In tournament levels, the Dark Prince can already take out the Guard's shield in one normal hit ...

<p style="font-weight:normal;font-size:14px;line-height:22px;">( One random question : Did the Dark Prince's charged strike does area damage ? )

<p style="font-weight:normal;font-size:14px;line-height:22px;">P.E.K.K.A

<p style="font-weight:normal;font-size:14px;line-height:22px;">Damage increase by 9.9% and health increase by 7.7%.

<p style="font-weight:normal;font-size:14px;line-height:22px;">Why: P.E.K.K.A is not very strong in the meta.

<p style="font-weight:normal;font-size:14px;line-height:22px;">- i. What is a " meta ": ?

<p style="font-weight:normal;font-size:14px;line-height:22px;">ii. Too OP for a increased of almost 10 %, 4.9 % is enough .( Because if increased THAT much , P.E.K.K.A. takes 3 shot for a tournament level crown tower instead of 4 . )

<p style="font-weight:normal;font-size:14px;line-height:22px;">Valkyrie

<p style="font-weight:normal;font-size:14px;line-height:22px;">Damage increase by 4.5 %.

<p style="font-weight:normal;font-size:14px;line-height:22px;"> Why: So The Valkyrie can defeat barbarians in 3 swings.

<p style="font-weight:normal;font-size:14px;line-height:22px;"> - ( As a support to you ) Yes, and one shot the Archers !

<p style="font-weight:normal;font-size:14px;line-height:22px;"> Bomb Tower

<p style="font-weight:normal;font-size:14px;line-height:22px;"> Damage increase by 25% and health increase by 5.3%.

<p style="font-weight:normal;font-size:14px;line-height:22px;"> Why: This card is not in the Meta.

<p style="font-weight:normal;font-size:14px;line-height:22px;"> - i. Seriously, whta is a meta ?

<p style="font-weight:normal;font-size:14px;line-height:22px;"> ii. I agree, this card usage seems to be very less.

<p style="font-weight:normal;font-size:14px;line-height:22px;">Fire Spirits

<p style="font-weight:normal;font-size:14px;line-height:22px;">Damage decrease by 20% Health decrease by 20% Troop count increase to 4.

<p style="font-weight:normal;font-size:14px;line-height:22px;">Why: The Furnace is so annoying and out of 4 at least 1 fire spirits should reach the crown tower.

<p style="font-weight:normal;font-size:14px;line-height:22px;">- Half agree, half disagree.

<p style="font-weight:normal;font-size:14px;line-height:22px;">Agree : "  Furnace is so annoying " The most in the famous " Trifecta Furnace Deck ".

<p style="font-weight:normal;font-size:14px;line-height:22px;">Disagree : " Troop count increase to 4 " In tournament levels, out of 2 in 3 can reach the crown tower with or without being damaged by the crown tower ... So why increase to 4 ...

<p style="font-weight:normal;font-size:14px;line-height:22px;">Tornado

<p style="font-weight:normal;font-size:14px;line-height:22px;">Damage increase by 15%.

<p style="font-weight:normal;font-size:14px;line-height:22px;"> Why: Minions should get killed by a tornado.

<p style="font-weight:normal;font-size:14px;line-height:22px;"> - Archers too.

<p style="font-weight:normal;font-size:14px;line-height:22px;">Royal Giant

<p style="font-weight:normal;font-size:14px;line-height:22px;">Damage Decrease by 20% Hit Speed Decrease to 1.5 sec.

<p style="font-weight:normal;font-size:14px;line-height:22px;">Why: Royal Giant needs a nerf because of the new meta.

<p style="font-weight:normal;font-size:14px;line-height:22px;">- Agree just because I am a Royal Giant hater ( Don't get triggered again if you are a Royal Giant lover ).

<p style="font-weight:normal;font-size:14px;line-height:22px;">X-Bow

<p style="font-weight:normal;font-size:14px;line-height:22px;">Damage increase by 20% and lifetime increased to 50sec deploy time increase to 5sec.

<p style="font-weight:normal;font-size:14px;line-height:22px;">Why: The X-Box is starting to get popular again and it needs more time for reaction.

<p style="font-weight:normal;font-size:14px;line-height:22px;">- You say you want to nerf but why you buff ...

<p style="font-weight:normal;font-size:14px;line-height:22px;">Skeletons

<p style="font-weight:normal;font-size:14px;line-height:22px;">Troop count increased to 4 again.

<p style="font-weight:normal;font-size:14px;line-height:22px;">Why: Ice Spirit is such a popular card for 1 elixir and Ledoot needs to come back to make the skeletons great again.

<p style="font-weight:normal;font-size:14px;line-height:22px;">- So the Skarmy ( Skeleton Army ) troop count will decrease back to 15 again ? ( Just asking )

<p style="font-weight:normal;font-size:14px;line-height:22px;">Ice Golem

<p style="font-weight:normal;font-size:14px;line-height:22px;">Health Increase by 20%.

<p style="font-weight:normal;font-size:14px;line-height:22px;">Why: So an Ice Golem can survive a sparky blast.

<p style="font-weight:normal;font-size:14px;line-height:22px;">- OK, not a over buff.

<p style="font-weight:normal;font-size:14px;line-height:22px;"> Arrows

<p style="font-weight:normal;font-size:14px;line-height:22px;">Damage increase by 4.5% and travel speed increase by 50%.

<p style="font-weight:normal;font-size:14px;line-height:22px;">Why: Because in the higher arena with log, zap and tornado arrows is becoming weaker.

<p style="font-weight:normal;font-size:14px;line-height:22px;">- I agree with you because this is only call the " Balance Update ".

<p style="font-weight:normal;font-size:14px;line-height:22px;">Freeze

<p style="font-weight:normal;font-size:14px;line-height:22px;">Cost decrease to 3 elixir, duration decrease to 3 sec at lv 1 .Leveling up the Freeze spell will increase it's duration by  0.4sec instead of  0.3sec  .

<p style="font-weight:normal;font-size:14px;"> Why: So Freeze spells can be more versatile  .

<p style="font-weight:normal;font-size:14px;"> -  First is Log, then is Arrows , then is Lighting , now is Freeze. You pretty like to balanced up all the spell cards !

<p style="font-weight:normal;font-size:14px;">One final word, the next time you post some blog post did you mind add a full stop after every sentence ...

<p style="font-weight:normal;font-size:14px;line-height:22px;">