Board Thread:Update Suggestions/@comment-30811784-20170110200817/@comment-26822753-20170419181253

My list of Balance Changes.


 * Princess: -40 percent damage to Crown Towers, +40 percent damage to everything else

"Every time something that can target the Arena Tower from your side gets added, that's all people do with it. Stop using the Princess to destroy Crown Towers."


 * Inferno Dragon: Retargets 20 percent slower (to compensate for the next change), playstile redone:

Does damage over a 5x5 range, getting more extreme depending on where the troops are located

5x5: Does 3/5 an Inferno Tower's damage

3x3: Does 4/5 Inferno Tower's damage

1x1: Does an Inferno Tower's damage

"The Inferno Dragon has a very low use rate in the higher arenas. This should make him more viable and fun to play instead of just being a card to pair with other Legendaries only."


 * Lumberjack: Health increased to 1075 at Level 1, Hit Speed increased to 0.35 sec, damage reduced to 100

"The former change is because the Lumberjack is easily countered by high-damage cards at the moment. The latter change is to help him when 500 damage done quicker than 600 damage done slower matters, all while retaining his old DPS."


 * Elite Barbarians: -20 percent damage to Crown Towers, +20 percent damage to everything else, health decreased by 4 percent

"The Elite Barbarians, coupled with a few Spells, destroy Crown Towers and anything opponents place to counter them. This change should make them more manageable while still being able to take on the sturdier troops well."


 * Royal Giant: Range decreased from 6.5 tiles to 4 tiles

"The previous nerf was in fact a huge buff because it gave the player who placed the Royal Giant more time to prepare a push without it being targeted by Crown Towers. A range decrease should give players time to react when it's on their side."


 * Sparky: Shots can now hit ground & air (but still only target ground), shots now have a 5x5 explosion radius, now releases a special shot as a death effect:

The shot is released on the spot where it died

It has a 3x3 explosion radius (to prevent cheap Crown Tower damage)

It does 750 damage

It explodes immediately

''"Right now, Sparky is too easy to counter with air and swarm troops. The former change is to enable smart players to remove that air and swarm weakness, and the latter change is to make it hard to set up a counter-push after destroying Sparky." ''


 * Ice Wizard: Damage buffed by 10 percent

"The Ice Wizard can't destroy an equal-levelled Skeleton in one shot! Time to fix that."


 * Furnace: Spawn speed quadrupled, amount per spawn halved

"The Furnace now spawns double the amount of Fire Spirits over its lifetime. The price? No more chip damage to Crown Towers."


 * Dart Goblin: Range increased to 7 tiles, damage buffed by 5 percent, health buffed by 5 percent

"These changes ensure that the Dart Goblin can get just a bit more damage off for when it matters while still being able to be targeted by the Crown Towers."


 * Goblins: Health decreased by 5 percent, damage increased by 10 percent

"The Goblins and Goblin Barrel are going to be Zappable again while being a quick-play risk/reward card."

PLEASE GIVE FEEDBACK! I will modify these to create the perfect list according to your feedback!