Board Thread:Update Suggestions/@comment-29279962-20161013071713/@comment-25856498-20161203062118

An idea to customize the King's Tower:

you can do so in the shop section, and there will be a new section called "towers". There you can choose between many different tower types for the King, each with its strengths and weaknesses. They can be purchased with Gold or Gems (but all types of towers will be purchasable with Gold, to curb P2W)

There's the normal King's Tower, which is the usual one we all know and love.

Then I have a few more ideas for variations of the King's Tower.

First is the Flamethrower, purchasable for 50K Gold or equivalent value in gems. The Flamethrower replaces the standard Cannon with a powerful Flamethrower that does high splash DPS, but this comes at the cost of tower health. At level 1, the Flamethrower version of the tower would have 1,500 HP but deals 32 area damage every 0.4 seconds!

Second would be the Overseer, purchasable for 60K gold or equivalent value in gems. The Overseer trades damage for extreme range, as well as an innate ability to detect and fire at enemy units within 3 tiles of it, even if it has not been activated yet! At level 1, it has the same health as the normal King's Tower, but it does only 28 damage every 1 second; it doesn't matter since it now has a range of 10!

Third would be the Fortress. It will be purchasable for 60K gold or equivalent value in gems. The Fortress has extremely high health but its cannon is slow to fire and cannot hit air. At level 1, the Fortress boasts 4,500 HP but its cannon has a hit speed of 1.8 sec instead of 1; its range is the same as a normal King's Tower.

Last but not least is the Barracks, purchasable for 70K gold or equivalent value in gems. The Barracks has a special method of defense; to spawn units just like a spawner normally would. Instead of having a cannon to defend the tower, it spawns units. It can spawn two Spear Goblins, two Fire Spirits, a single Barbarian, a single Archer, two Goblins or four Skeletons at a time, in a predetermined order, every 7 seconds. It only starts spawning troops if a unit is in range; once there are no enemy units in range, the cycle pauses. This range is equal to that of a normal King's Tower.