Thread:AssassinOnDisguise/@comment-32209039-20170829091656

So yeah, I'm late and stuff, I have offline work to do :P, but congrats on your mod job. Your works are very good.

P.S. A little more about editing, I told KD that I would actively edit after that certain incident ended, but I think I don't have enough time anymore. I have just enough time nowadays to dedicate to the game itself, so my edits and activity will get less active from now on.

Due to the promise I made with KD, I have to leave a message on his wall about my edit just so he won't revert it, but It won't flood or spam his wall. I don't make edits such as fixing grammar, updating info and so on. I only add handy stratagies and tips for people to use cards better. Such as :

When you place goblins on the tile next to the bridge, instead of just in front of the bridge, the goblins will land one extra hit on the tower.

When you place three musketeers at the left-center tile of your arena tower, lightning cannot take them all out (It leaves 1 musket alive). The reason behind this is because the enemy cannot use lightning without hitting your tower, due to lightning having a large range and it not being able to cast outside the map. Therefore the lightning wastes 1 bolt.

When using the executioner + tornado combo, do not use the tornado to pull units into a cluster. Instead, pull them into the area where the exe is attacking. If you clump enemy units together, but away from the place where the exe is currently hitting, the exe will have to turn around in order to attack, thus creating a deal loss since the axe's spinning motion is 2.4 seconds. 