Board Thread:Fun and Games/@comment-26822753-20170720172332/@comment-30811784-20170801162926

Riddle: I haven't made one yet I'm making this screen lol

Equipped Perks:

Headstart - Gain 3 Elixir at the start of a riddle

Elixir Pump - Gain 1 Elixir every 5 wrong guesses

Hint Hunter - Gain 1 Minor Hint every 10 wrong guesses

Bargain - All hints and abilities cost 10% less

Double Dip - Once per riddle, players can make 2 guesses before a verdict by the riddlemaker (if both are wrong, only 1 Elixir is generated)

Owned Perks:

Elixir Storage - Increases Elixir cap to 150

Hint Shop:

Minor Hint: 6 Elixir

Major Hint: 13 Elixir

Master Hint: 27 Elixir unavailable for 3 guesses

Perk Shop:

Elixir Doubler - Unlocks the Elixir Doubler Ability, which can be activated for 10 Elixir to double Elixir generation for the next 24 hours (with a cooldown period of 7 days) - 50 Elixir

Low Ball - Unlocks the Low Ball Ability, which can be activated for 5 Elixir to halve the cost of hints for the next 24 hours (with a cooldown period of 3 days) - 40 Elixir

NEW: Eliminator - Inspired by an idea of Prob, this perk eliminates one wrong option that hasn't been guessed by anyone for every 5 wrong guesses - 50 Elixir

Other Items:

Laboratory - Unlocks new levels for existing perks - 75 Elixir

Note: If you wish to equip a perk in place of another one, I'll only allow the next 5 posts (not by me) for this purpose, for which the perks can be freely swapped. After the riddle ends or 5 posts have been made the perks will be locked in place until the next riddle