Deck talk:Exespam/@comment-38765575-20190928073125

Hovering around 6100 ish range right now. I use 2.9 X-Bow with Knight instead of Ice Golem as Knight is a common card and is easier to level up.

For one, the deck is quite heavy for something that is more akin to a heavy counterpush deck rather than something really built up in the back like a Golem deck. Investing a Mega Knight is kind of a waste since you don't get to use the spawn jump for value.

The deck also lacks a true win condition. Deck Shop classifies Sparky as one, but it's too inconsistent in the eyes of many intermediate level players to be considered a consistent tower taker. It can be a good secondary win condition, such as behind a Giant, but not a main one.

You also have a lot of cards that fill the same role. It's more versatile to have just one card to fill one role, because your opponent won't be able to say, play offensive swarms in the lane of an Executioner, no matter how much they throw at you. Mega Knight and Sparky kind of fill the same, get a ton of value and then counterpush dynamic. It's also kind of redundant to play both together in one push since something like a Giant is cheaper and has more health per elixir to tank for Sparky.

The cards also lack a lot of synergy (just with each other, not in general), some partially because of the same role issue above. Aside from Fireball+Log and Inferno Dragon+Sparky sort of being Zap bait, none of the cards really stand out as a both powerful and versatile pair. Ideally, the cards in a deck help cover another card's weaknesses, allowing defense to be dynamic. With your deck, it seems like you would have to commit heavy on a medium sized push only to have the value go to waste as you would lack one; elixir to really support your push because you needed to overcommit and two; a win condition.

This last point is more of a ladder issue than anything, but six Legendary cards are going to take forever to upgrade to a sufficient ladder level, even if you are paying money.

The best way to "fix" a deck like this is to define a win condition first, then build support cards off of it. while trying to avoid the same role issue. I'm assuming you like the Executioner and Sparky for defense, so maybe a Giant would be a better win condition; that's just one example. If you enjoy using that deck, that's perfectly fine, but in higher levels of play you may find yourself hitting a nearly insurmountable wall.