Board Thread:Fun and Games/@comment-25093516-20160626133912

Forest Mage:

Cost: 2 elixir

DPS: 25

Rarity: Rare

Speed: Medium

HP: 250

What it does: When it gets within 4 tiles of the arena tower, the Mage will summon vines from the ground, which will wrap around the arena tower and start hitting it. The arena tower will stop firing until she is defeated. While this may seem OP at first, note that she can only stop arena towers from firing, other troops will just take damage. Since she has to be within 4 tiles to stop the tower firing, she can easily be taken out from the side.

Shadow Shifter:

Cost: 5 elixir

DPS: 21 (when not shifted)

Rarity: Epic

Speed: Fast (when not shifted)

HP: 400 (when not shifted)

What it does: Shapeshifts into the nearest troop or building within 5 tiles, but in silohoutte form (a Valkrie for example, would have the same shape but be pure black). It will not shapeshift into anything above 5 elixir, and instead have the stats listed above. While not shifted, it is immune to spells.

Fencer:

Cost: 4 elixir

DPS: 70

Rarity: Common

Speed: Medium

HP: 771

What it does: Wields two fencing swords. Takes half damage from other troop attacks (he'll hold out one sword to indicate he is defending and attack with the other).

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