Board Thread:Update Suggestions/@comment-30811784-20170110200817/@comment-30040390-20170216221336

Executioner- Pseudo-Stun/knockback removed and HP decreased by 8% I sort of agree. Excecutioner deserves a small nerf. It's really strong, don't get me wrong, but it doesn't feel over-powered anymore. Also, the knockback/stun effect WILL be removed, it's just that it can only be done in an app update. It will be removed in around march. I'm just sayin.

The Log- Damage decreased by 6%, Speed increased by 10% Just keep the log as is. It does bring great value for only 2 elixir, so instead of nerfing it directly, you could indirectly buff other cards so that they don't die to a log.

Dart Goblin- Hitpoints increased by 16%, Damage decreased by 2% I can stand behind this one, but you should increase the hitponts of it by 25% instead of 16% so that way it can't die to a log, like mentioned previously.

Goblins- Damage decreased by 10% (Effects Goblin Barrel and Goblin Gang) Goblins already feel obselete. Why nerf them? If the sole purpose of that was to nerf the goblin barrel, then nerf the spawn time of it, such as "Spawn time increased to 1.5 from 1.3".

Guards- Shield Hitpoints decreased by 10%, Damage increased by 5% Guards need a buff, but this change feels more like a nerf than a buff to me. Decrease the sheild hitponts by 5% or less. 10% seems a little too much, don't you agree?

Minions- Hit Speed increased to 1.1sec from 1sec, Damage decreased by 3% Why? There is no need to decrease the damage. Hit speed, maybe. But minions aren't in need of a nerf.

Elite Barbarians- Hitpoints decreased 12% I sort of agree with this one, but 12% is a LOT. Maybe 7% or something like that.

Royal Giant- Damage decreased by 7%, Hitpoints decreased by 8% I agree with this one. Royal giant is running rampid in royal arena and upwards. It is no fun to play against.