Board Thread:Update Suggestions/@comment-30510141-20170620073939/@comment-36153576-20200215142012


 * Spear Goblins: Hit Speed 1.7 -> 1.3 (it makes no sense for a card with 110 hitpoint and 67 damage to have 1.7 hitspeed, it is very slow. Even with that damage buff in 4/6/18, 1.7 sec of hitspeed is unjustifiable. Maybe reducing the hitspeed to 1.3 will make the Spear Goblins used more often)
 * Electro Dragon: Hitpoints +11% (Even if it has the 3x damage thing and stun effect and immunity to ground-only units, ED is UP. Maybe by increasing it to be around 877, it will have more value. Lightning Spell should still kill it at tournament standards, but not if lightning is one level lower)
 * Flying Machine: Damage +18.31% (It would be 168 damage, meaning it would have the damage of Cannon & Moving Cannon, and it could one-shot Goblins at tournament standards, making FM a more effective counter to Goblin Gang. Without this change, FM will stay UP (underpowered) as there are WAAAAY too much counters to it)
 * Wizard: Hitpoints +16.4%, Hit Speed 1.4 -> 1.5 (Make him survive one Pekka hit at tournament standards. The hit speed nerf would compensate as true balance)
 * Balloon: Damage -12.5% (798 damage is too much. 698 damage is still very much, but at least this makes it somewhat less annoying.)