User:Dogerium

Hi there, ! Welcome to my wikipage, this is where I share my decks and other stuff like that.

Decks:
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AVERAGE ELIXIR COST: 4.0 [ MAIN DECK ] [ TROPHIES / CROWN CHEST ]

- Lavahound ( 7 Elixir )

The core of this deck, the Legendary Lavahound is a colossal, flying, magmatic rock-shaped doggo. Pair it with a miner and lightning and it'll be nigh impossible to stop.

- Miner ( 3 Elixir )

The second legendary of this deck, the Legendary Miner is THE best legendary in the game. Place him after the lavahound explodes and it'll tank for the pups and whatever you threw behind it.

- Lightning ( 6 Elixir )

Many people don't realize this, but literally every single Lavahound counter, including the Inferno Tower, can be taken out just by using Lightning. It's so satisfying when people panic and put every single one of their counters in a circle, only to have them all die under your Lightning.

- Mini P.E.K.K.A. ( 4 Elixir )

The Mini P.E.K.K.A. is a total beast when it comes to tank removal. It's average cost, paired with the fact that spells cannot kill it and it's high damage make for a powerful defensive card.

- Mega Minion ( 3 Elixir )

Mega Minion is a card that shook up the meta when it got released. Nigh impossible to remove it once it's behind a tank. There's also the fact that most of his counters are negative trades when behind a tank and most of his counters also get countered by him. Fun Fact: It can only die to +2 levels higher fireballs.

- Tombstone ( 3 Elixir )

Very underrated card that is amazing on defense. Nearly completely disables more than half of the troops in the game and a single skeleton that slipped past your push can deal hundreds of damage. It's also even better now that nobody uses Poison anymore.

- Minions ( 3 Elixir )

Minions are flying gargoyles that cannot be zapped and deal insane damage for a 3 elixir cost card. They're also great for baiting out arrows or zap.

- Arrows ( 3 Elixir )

Try to reserve it for the Minion Hordes if you know your enemy has one, as it's the only viable counter to it. Otherwise, you're allowed to use it on Minions, Princesses and Goblin Barrels.

- STRATEGY:

The strategy is simple. If you have a Tombstone, place it between your towers, and then drop a Lavahound in the corner of the arena, away from the King Tower if you've got the Lavahound, Mega Minion and Lightning in your hand. Defend against rushes using the Mini P.E.K.K.A or just with your pre-placed Tombstone. Place Mega Minionbehind the Lavahound once it reaches the bridge and get ready to drop the Lightning.

This deck becomes WAY more powerful in Overtime, as defending will be much more easier and your pushes will be much bigger, being able to fit every card in your deck in the same push.

This deck decimates Sparky decks because of your Lightning and Tombstone.

- SUBSTITUTES:

Lavahound: None

Miner: None

Lightning: Fireball

Tombstone: None

Mini P.EK.K.A: None

Mega Minion: None

Minions: Princess, Guards

Arrows: Zap

- THIS DECK IS STRONG AGAINST: Payfecta, Trifecta, Sparky, Giant, PEKKA Prince Dark Prince, Royal Giant, Lavahound

- THIS DECK IS WEAK AGAINST: Mirror, Hog Cycle, Mortar, X-Bow

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AVERAGE ELIXIR COST: 3.4 [ TROPHIES / CHESTS / CHALLENGES ]

- Graveyard ( 5 Elixir )

Graveyard is a key part of this deck as it basically guarantees chip damage and even tower destroyal. Play it with your Miner!

- Miner ( 3 Elixir )

Miner is the best legendary in the game. Place him alongside Graveyard so that he can tank for them and have them stack up, building up incredible damage.

- Ice Wizard ( 3 Elixir )

Ice Wizard is an amazing defensive legendary that is often overlooked when alone, netting you free chip damage.

- Princess ( 3 Elixir )

Princess can easily dispose of spawners, swarms, and more, while also being an instant threat to the enemy and forcing the enemy to have an answer to it. Plus, she can chip the tower a lot.

- Skeleton Army ( 3 Elixir )

This card can bait zap for your Inferno tower, or log for your Princess. It also does amazing damage for it's price and has good counterpushing potential.

- Inferno Tower ( 5 Elixir )

What can I say about the inferno tower? Kills Lavahound, Royal Giant, Giants, Hogs, Princes, and more.

- Mega Minion ( 3 Elixir )

Overpowered card with high DPS and HP. Oh, and it flies aswell. Can kill most of the cards in the game. Fun Fact: It can only die to +2 level higher fireballs.

- Zap ( 2 Elixir )

Everyone knows zap, and everyone loves it. You won't need arrows in this deck because they'll only be able to counter Minion Hordes and Minions, and are way too slow to remove the threat in time. Use it to kill goblins, minion hordes (with an Ice Wizard o Princess)

- STRATEGY:

The strategy is simple. Defend with the deck untill you get a Miner and Graveyard in your hand then plop them down. Prepare a zap. Bonus points if you're bringing some defense units to the push aswell. Continue deterring the enemy from making big pushes and stall the game untill you get a victory. The deck is nearly guaranteed to get a crown tower but getting two or three crowns almost never happens. Graveyard is also good for distracting units in the last 10 seconds.

- SUBSTITUTES:

Graveyard: None

Miner: Hog

Ice Wizard: Musketeer

Princess: Arrows, Minions

Skeleton Army: None

Inferno Tower: None

Mega Minion: None

Zap: None

- THIS DECK IS STRONG AGAINST: Payfecta, Hog Cycle, Sparky, Giant, PEKKA PDP, Royal Giant, Lavahound, Mortar, X-Bow, Golem

- THIS DECK IS WEAK AGAINST: Archers, 3 Musketeers

--- [ COMING SOON ]

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Card Ratings:
S - Miner, Inferno Tower, Giant, Zap, Skeleton Army, Ice Spirit, Princess, Mega Minion, Lavahound

A - Hog Rider, Valkyrie, Minions, Bowler, Fireball, Guards, Furnace, Musketeer, Lightning, Arrows, Ice Wizard, The Log, Mini PEKKA

B - Lumberjack, Prince, Elixir Collector, Tombstone, Fire Spirits, Barbarians, Royal Giant, Graveyard, 3 Musketeers, Goblins

C - Goblin Barrel, Dark Prince, Witch, P.E.K.K.A, X-Bow, Arrows, Tesla, Cannon, Mortar, Archers, Balloon, Minion Horde

D - Baby Dragon, Giant Skeleton, Goblin Hut, Knight, Spear Goblins, Bomber, Poison, Rocket, Inferno Dragon

F - Mirror, Wizard, Bomb Tower, Barbarian Hut, Rage, Golem, Freeze, Skeletons, Sparky

Fun Facts:
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My first clan was X-Shire Royals (A1-A5, #98JP09), then Old Times Sake (A6-A9, #2RC9JGL), then finally Riptide (3.6k+, #PY2YJQC)

Skeleton Army was my starter epic.

I got my Lavahound in an Arena 6 Golden Chest on August 2, 2016, 12:24.

I got my Miner in an Arena 9 Crown Chest on October 12, 2016, 21:57.

I got my first Super Magical Chest in Arena 8 on August 20, 2016 5:26. ( SMC Opening: https://youtu.be/ei7EX2ih5sA )

I've gotten to 2999 and dropped down not once, but twice. But I did manage to get in Legendary Arena at one point. I only had a lvl 1 Lavahound back then.

I've reached 12-1 in my first Grand Challenge. ( Grand Challenge Chest Opening: https://www.youtube.com/watch?v=hGs6M-c4mBI)

I was F2P untill the release of the arena packs, then I got the A8 and A9 offer.

I received a legendary chest from battle which had Lumberjack inside. Then I got a giant chest which contained a second Sparky. Eugh.

I own a level 2 Lavahound, level 2 Sparky, Lumberjack, Graveyard, level 2 Ice Wizard, level 2 Miner and level 2 Princess. Sparky and Lumberjack are a letdown. I also have an Inferno Dragon and Lavahound on my alt.

I've gotten my alt to legendary arena using a 8/5/3/1 deck, with Hound and Inferno Dragon.

I order my decks having Legendaries first, then Epics, then Rares, then Commons. If there are multiple of the same rarity, then the one with the higher elixir cost goes first. If there are multiple of the same rarity and elixir, then the one with the higher level goes first.

I got my first Legendary out of a challenge when I was at 9905 cards won. ( https://www.youtube.com/watch?v=i36XRjicnOU )