Board Thread:Update Suggestions/@comment-30811784-20170110200817/@comment-30040390-20170210180430

PROblemGamer14 wrote: February Update Idea:

Minions: Hit Speed decreased to 1.1sec from 1sec

Minions are too fast for 3 elixir. This also effects minion horde.

Executioner: Hitpoints decreased by 10%, No knockback/Stun

Executioner is a literal broken card and needs to be fixed. He isn't super op but is very annoying and needs a smaller usage rate. You can currently find him in every 8/10 games on average which is too high.

Poison: Elixir cost decreased to 3 from 4, Damage per second decreased to where it deals 38 damage per sec instead of 47 (in short terms: hit speed decreased to 0.5sec from 0.4sec)

Poison is literally the most underused card in the game ever since its nerf. The answer us an elixir cost buff because it is easily beaten by Tornado in deck buildong decisions. The hit speed is just too fast imo, so i nerfed that since it is a 3 elixir card now.

The Log: Damage decreased by 20%

Way too op for 2 elixir. It is in need of a nerf, so it cant take out a lvl 7 dart goblin.

Knight: Hitpoints decreased by 12%

Too op for 3 elixir. A small nerf could help it be a little less tanky.

Elite Barbarians: Hitpoints decreased by 10%, Damage decreased by 5%, Hit Speed increased to 1.4sec from 1.5sec

The focus of elite barbarians is that they are faster than regular barbarians l, so they need a faster hit speed, but need a big nerf in every thing else.

Balloon: Hitpoints decreased by 9%

Balloon is f**king OP

Dark Prince: Shield Hitpoints increased by 20%

Very underrated. Poision would have it's damage decreased by 19%, for the record.

The log shouldn't be nerfed. If it can't kill a dart gob, then it can't kill a princess. That would render the log useless, and the princess would be OP. Instead, increase the hitpoints of the dart gob by 25%. Then, it wouldn't die to a log, and it would be an indirect nerf to it.

The knight? ''The Knight?' Seriously!? 'Why The knight doesn't need a nerf! It needs a buff! It is highly underused. Increase the hitpoints, don't decrease it!

Nerf the archer's hitpoints, so that way the Elite barbs can still one-shot it. Either that, or don't decrease the damge, and decrease the hitpionts a little more instead.

You should increase the Dank Prince's damage, too. It barely does anything.

You should nerf the RG too, mainly because elite barbs are being nerfed, which is, by the way, a counter for it. Hey, you could increase the RG's elixir cost and increase the damage and hitpoints by a tiny bit.