Thread:The Real Sargas/@comment-29396184-20170801062136/@comment-32209039-20170805081839

Thanks, and btw I will try to be nicer because this is a wiki that is used by all people, after all. I had some problems with KD but we sorted it out.

To be honest, apart from whether or not they are OP, ebarbs and rgs need to be changed into a rarity higher than epic, but get a stat buff at the same time. That way the card would be usable on tourneys, but would prevent people from being salty about overlevelled ebarbs and rgs.

Nerfing OP cards? Personally I would nerf Inferno Tower. People who rely on the Inferno Tower for defense would be salty about it, but let's face it, it has too much of a defensive potential against heavyweight beatdown decks and/or building targeting card cycles such as hog or balloon. Of course you could counter it with any stun/freeze type card, but that's a risk in itself, especially when your tank is a high-costing one such as a golem or a lava hound. A HP reduce by 5% would be great.

Also I would nerf Princess, a lot. She is really annoying to face and the part about having to use elixir as a must to get rid of her is really what makes her OP and is really what makes people use her.

Nerf Ideas : HP reduced by 5%, Damage reduced by 5%.

Another nerf-worthy card would be the gobling gang, again. A lot of people use it even after it's nerf meaning that it's still a really good card for both offense and defense.

Nerf Ideas : Now summons 2 knife gobs and 3 spear gobs. - More viable for chip damage and spell bait, but now has a significantly lower DPS so you can't use it for many uses.

Oh, and graveyard. GY is really OP at this moment and is cleary the most used win condition card in grand tourneys and champion+ ladder matches. It's pick rate is low compared to hogs or giants in "statsroyale" just because it's a legendary card and it's hard to master. But once you master it, you won't want to use hogs or giants ever again.

Nerf Ideas : Skeleton spawn count to 15 (from 17)

Finally, some cards that could receive a not direct, but meta-related indirect nerfs would be Battle ram, Bandit, Knight.

There are also a lot of cards which, with the nicest choice in words - really freaking suck at this moment.

Giant Skeleton - My comment at the article explains it all. If I were more specific and nice about it, I would say that it's really just impossible to use him for attacking and on defense, he is good, but he is just outshined by greater defensive options. The bomb detonating 3 seconds after it's trigger is also pretty damm slow.

Buff Idea : Bomb explodes 1 second after death

Dark Prince - Sorry GLeen, but in an objective view this card really does sucks at the moment. He has really low HP without his shield, and even with his charge, he has too much of a low DPS so he is easily blockable by knight or lumberjack. On defense, valkyrie is a significantly better option. Plus Ewiz is like a death sentence to him.

The greatest problem about the dprince is that despite being a splash melee unit, his splash effect is too small. '''He loses against skeleton army. '''And when he IS charging, he still has a smaller range then valkyrie, mortar or princess.

Buff Idea : When the dprince's shield is active, he is not affected by stun or freeze type attacks. Also increasing his splash damage radius by 15%.

Clone - No matter how good you use it, the problem that the cloned unit have 1 HP can't be overcome with skill or luck.

Buff Idea : Now FULLY clones units, but cloned units last only a few seconds. This way It keeps the identity of the card without making it OP. Now it's a greater option for burst fire.

Mirror - The "+1 elixir" part is really devastating. It has many uses and has great potential, however spending one more elixir on your card means that you're probably in for a negative elixir trade, except for cases like mirror-arrowing minion horde.

Buff Idea : Mirrored cards now have +3 levels at equivalent levels. (So a max level mirror would produce 16 level commons,  14 level rares, 11 level epics and 8 level legendaries). It sounds OP but it really is the only way to buff this card without changing it's identity. Removing the +1 elixir needed part would instantly make this the most OP card in CR.

Goblin Hut and Barbarian Hut : The two hut cards really suck. Goblin hut is in my opinion the worst card ever in CR. There's no merit for usnig this card. You would rather pick an inferno tower for the same cost. Apart from the chip damage which is even outclassed by furnace which is 4 elixir, this card has 0 uses. Same goes for the barb hut. Pekka is a much better defensive option for the same cost.

Buff Ideas : Faster spawn rate, and spawns units on destruction, just like tombstone.

Bomb Tower - This card really sucks. The Inferno Tower is again, a much better alternative.

Buff Ideas : More HP and a wider splash radius.

Sparky : Do I need to supply extra detail? She's been the worst single legendary and has only evaded the worst card title because of the cards I listed above.

Honestly she deserves to be OP and instantly meta for at least a month for being a trash can on wheels for 1.5 freaking years.

Buff Ideas : IMMUNE TO STUNS, 15% more HP, 10% more splash damage, 0.5 Increased range.