User:Underredded

Greetings

My name is UnofficiallyRed, and I'm just your average player. I'm in Arena 7 as of now.

Likes:

1) Profanity (Sometimes you just got to swear, and I understand that. But exceesive profanity is really immurture.)

2) Clash Royale (That's obvious)

3) Balloon (Sorry Balloon haters, but I have liking for this flying bomb dropper)

4) Minecraft (Let the haters come)

5) Teslas (TESLAS FOR LYFE)

Dislikes

1) Excessive profanity

2) Any game that is said to be better than Cr or Minecraft

Facts about me:

1) I'm F2P

2) I'm Singaporean (don't question me further plz)

3) I have no legendaries :(

4) I was inspired by GLeen1230 to join this wiki.

5) I am one of those players who don't believe in cancer. In my opinion, cancer is just an excuse for noobs.

* Attention people: I'm struggling in Arena 7 and I need a bit of help/ advice for pushing to Arena 8. Help me if you can*

Status: Active

Very Active - checks wikia every single hour of my day (even at school)

Active - Checks wikia at least once per day

Half-active - Checks wikia at least once a few days

State of decline - Checks wikia only when feeling like it (probably every week)

Inactive - Ded and may never come back

Busy - Busy with other stuff and may check but may not respond

Blocked - Got blocked will check but not respond

Perma-Blocked - Yeah I hope this won't happen

Opinions about cards

0 Horrible

1-3 Bad

4-6 Mediocre

7-8 Good

9-10 OP

Extra note: I shall not be biased and even if I hate a card, I will not call it cancer or give it a low-ass rating

Training camp (Charging Princes, meta army, and more)

Giant - 9/10 5 elixir for a tank with insane health and decent damage. One of the best tanks out there.

Mini Pekka - 10/10 My first rare card to reach level 6, but that's not the only reason why I give it this rating. It has good dps, and is fast too. Only thing that prevents me from using this card is the mediocre health this guy has. I also love pancakes. Best troop in training camp imo.

Meta Army 9/10 - I would usually give it lower than 9, but the dps and the wonders this card can do never fails to impress me. Even though super unreliable, this card wrecks any single targeters. Outclassed by gob gang though.

Knight 8/10 - Super underrated troop that can do so much for 3 elixir. Being outclassed by Valk didn't stop it from finally being popular. And imo this is the best 3 elixir card in the game.

Arrows 9/10 - One of the best spells there as you can take down hordes of troops without breaking a sweat. Really underrated. Outclassed by zap though.

Archers 8/10 - I prefer minions, but archers are great air defence too, being more versatile and having hgher health. But I find these overrated, and they are used too often.

Prince 8/10 - I used to think this card sucked. Now I rest my case. This card, can be easily stopped but once it connects to the tower he will wreck it. Still, this card needs a buff.

Fireball 9/10 - Great 4 elixir card that wrecks pushes. Great spell overall and deserves to be in the meta.

Musketeer - 7/10 Decent card but outclassed very badly right now by electro wizard and wizard. Needs a buff so it can one-shot minions. Give her more health too

Baby Dragon - 8/10 Great support card. Just not enough damage. One of my favourite epics and the only reason why I don't use this is beause of his inability to one-shot minions. Buff some of his health into damage.

Bomber - 7/10 Really underrated and amazing ground defense and support.

Witch - 8/10 Decent in support and defense.

Goblin Stadium (Buzzing sounds of lightning, Green freaks, and axe swinging psycho girl :/)

Goblins - 8/10 Great card. Good DPS for a cheap cost.

Spear Gobs - 1/10 Cheap but outclassed. The damage is awful and it can even die to a zap.

Gob Hut - 1/10 Worst spawner ever. Outclassed badly by Furnace.

Valkyrie - 9/10 Amazing card. Wrecks pushes and sets you up for a decent counterpush. Outclasses Knight in every single way. Only reason why I did not give her 10 is because she was unable to target air, but that would break the game. Great card overall.

Gob Barrel - 7/10 Great backdoor card but countered to easily like Graveyard. Still good though.

Lightning - 8/10 OP. Wrecks Inferno and glass cannons. Just costs too much.

Bone Pit (Insanely op epics, 1 elixir skellies, and larry)

Skeletons - 7/10 Still good after the nerf, but the dps is now really low. Still a good distractor, puller, and can counter an E-Wiz if placed right.

Minions - 10/10 Best air defence ever. The DPS is awesome for a 3 elixir card. Survives Zap and is what keep Valks at bay.

Tomstone - 8/10 Though outclassed by Furnace, this card is a really good puller, distractor, and tank killer. The four skellies that spawn out of the destroyed tombstone is just too overwhelming for single-targeters. But now it's kinda underpowered. Needs a buff.

Bomb Tower - 5/10 Really underrated defence actually. Isn't total bullcrap tbh. It wrecks spawners and is super tanky. But it costs too much and has too little damage. I wouldn't say it's bad, but it's still kinda mediocre though.

Giant Larry - 6/10 Sorry Giant Larry users but this isn't all that good. Despite being a strong defensive unit, Giant Larry just has too little dps and there is no counterpushes after defending. And this, used on offense, rarely reaches your tower. To make it a better defensive unit, make the bomb 1 seconds and double the damage so it can take out Giants (I am not kidding). As much as it's underpowered, I also do have to amend to how godlike it is in clan battles.

Balloon - 10/10 Insane damage, decent health, and decent bomb. What else can I say about this card? Although I know of someone who hates this to the core (or is it just lavaloon?)

Barbarian Bowl (Underrated cards, spawners are born)

Barbarians - 7/10 As low as the usage rate is, there's no doubt that this is one of the best defensive cards in the game. But honestly that's just it. Needs a buff. Probably damage.

Cannon - 5/10 Another card that was too brutally nerfed. Needs a buff too. Give it more health cause it's fragile.

Barb Hut - 0/10 Utter bullcrap. Too expensive for it's value.

Rocket - 7/10 The radius is crap but overall it's a decent spell. I find it underrated as people don't seem to see the defensive potential.

Rage - 7/10 - Another really underrated spell. This, for 2 elixir, can make pushes even more devastating and also cycles your deck at the same time. This plus any Balloon push = dead tower.

X-Bow - 8/10 A really underrated card which takes skill to master. Once it locks onto your tower, it does devastating damage to it. Good siege option for skiful players.

P.E.K.K.A.'s playhouse (Melting Freeze spell, Hog Riders, Kuel Pekka, Best cards in the game all in here)

Minion Horde - 8/10 Great card but rather risky like Three Muskets. Being risky does not effect it from losing out of the meta. Has great dps even for an expensive cost.

Tesla - 6/10 I prefer this over cannon cause it's more versatile and has higher stats for just one more elixir. But hitspeed is too slow, and the time used for coming up and down is wayyy too slow. Needs a buff desperately.

Hog Rider - 9/10 Great speed, decent damage and health for 4 elixir, is really good for 4 elixir. But it's also really overrated. It doesn't have enough damage and it's hitspeed isn't that great either. And yet the use rate is insane. Along with how boring it is to use, you can see why I didn't give it a 10.

Inferno Tower - 10/10 BURN BABY BURN WOOO THIS IS THE BEST DEFENSIVE BUILDING EVERRR!! At tier 3, this thing has the highest dps of all cards in the game. It has decent health too and it's just soooo good that I don't get why I don't use it (oh wait my deck is too expensive)

P.E.K.K.A. - 10/10 Best tank imo. Defends you from unruly single targeters, then sets you up for an insane counterpush. And the damage is insane. Also really underrated. What else can I say about this card?

Freeze - 7/10 A spell with insane potential on offense. However it's really expensive and is very risky. Still, there's no denying that it's a powerful spell. It's a beast with Graveyard, Hog and Balloon.

Lava Hound - 7/10 Although my fav legendary, I have to admit this is underpowered and it needs a buff badly. Although it has high tanking health, and the pups are good, the damage is really awful. Synergies well with Loon, and the two dragons, and that is the only reason why people still use it. (Ok there are exceptions)

Inferno Dragon - 7/10 I used to think this was bad until started using this in draft challenges. Easy to counter, but once it targets the tower it will burn it to ashes.

Spell Valley (Nice oven you have there...)

Zap - 9/10 Great spell but overrated. Pretty balanced and super versatile.

Fire Spirits - 10/10 Best 2 elixir card. Takes down hordes of troops without any skill most of the time and has insane damage for 2 elixir. Takes out Three Muskies and Barbarians, both high cost cards. What else can I say about this card?

Furnace - 9/10 Best spawner in the game. I have to admit it needs a nerf cause it annoys the heck out of many people by being an inpenitrable wall which chips the tower as well.

Wizard - 8/10 Great splash unit. Has really high dps and great splash radius along with great hitspeed. However is outclassed by executioner who has more health and can hit behind supoorts.

Poison - 8/10 Great spell that can take out Graveyard with ease and destroy glass cannons. But is outclassed by Fireball which does instant burst damage.

Mirror - 4/10 Although it levels troops up fine, the +1 elixir just kills it, because that just changes everything and may even cause you the game. It has potential, but it badly needs a buff for people to see it.

Ice Wizard - 8/10 Underrated card which has many uses for 3 elixir, does amazing things with the power of slowness.

Graveyard - 8/10 The successful version of X-Bow. High damage for a high risk. Great card overall. Nerf won't hit too hard.

Builder's workshop (Big Rocky Guy, Rusting Sparkies)

Mortar - 7/10 Underpowered but surprising useful on both offense and defense. Can take out Three Muskets if placed properly on defense. On offense, every shot equals a fireball's damage, which is impressive. Needs a buff though. Faster hitspeed would help. Health too.

Battle Ram - 8/10 A defensive Hog which can help you act as a Sparky counter, Lightning rod and many other sorts of cool stuff. Great uses for 4 elixir.

Elixir Collector - 6/10 - Left alone it's insane but it's just too high risk for the value it provides.

Golem - 6/10 Reason why I did not give this a high rating is because it just costs too much. Whether it is to support the Golem or even placing it down, it's just going to make things easier for opponents on offense. Though I admit it can be beastly, it is just too expensive.

Tornado - 8/10 Great utility card that makes Hog, Goblin Barrel, Miner users regret using them. Great spell overalwl.

Miner - 8/10 A really versatile legendary which fits in most decks. It is a beast when paired with anything and it's also a really good chip damage dealer. But in my opinion is outclassed by Knight.

Sparky - 6/10 Sorry Sparky users but Sparky is probably the worst legendary. Being the worst legendary doesn't make it all that bad. It's useful on defense with Tornado and it can contribute to counterpushes decently. But however the hitspeed is too slow and it's easy to distract.

The Log - 8/10 Great spell but nerfed too badly. Needs a buff now so it doesn't become bad again.

Royal Arena (Poor RG, OP Barbs)

Elite Barbarians - 10/10 In my opinion a really good card. Defends well against Hogs, glass cannons and tanks then sets you up for a deadly counterpush. But however it is too expensive and Elite Barbarians are also really easy to counter once your opponent knows you have EBarbs. High risk, High reward card.

Royal Giant - 3/10 Just.Plain.Underpowered. People who say that it's cancer need to look at the nerfs it has and how not cancer this card is.

Mega Minion - 9/10 Great on defense and when tossed behind a tank oh my god.

Three Musketeers - 8/10 Sure, they are expensive and risky, but they reap big rewards. Insane damage for insane cost, but it's worth it.

Dark Prince - 7/10 After the buff, Dark Prince has become a strong card. This now is really useful on defense, being able to take out Three Musketeers and Goblin Gang with ease. After that it can translate for a quick counterpush. Now worth the 4 elixir.

Guards - 2/10 Super underpowered without their shields they are literally useless.

Princess - 7/10 Decent legendary but the damage and health is really crappy. Good uses for 3 elixir though.

Electro Wizard - 8/10 Great card literally stops everything in it's path and sets you up for a counterpush.

Frozen Peak (Ice Cream Golem, Freezing hugs)

Ice Spirit - 8/10 One of the best cards which has many uses for 1 elixir. But is overrated.

Bats - 10/10 After the buff it seems like Bats are going to be great air defence like how they were perceived to be. Let's just hope it doesn't become a case where one member is the difference from op to underpowered.

Ice Golem - 8/10 Has really great uses for 2 elixir. But is underpowered currently after the nerfs Supercell gave it.

Bowler - 7/10 Underpowered currently due to the mediocre damage, but his health is decent. and his knockback is pretty useful. Needs a buff tho.

Clone - 7/10 Underrated spell which can do amazing things if used right. When used with beatdown decks, it literally copies the push for a relatively cheap price. But is too situational.

Lumberjack - 9/10 Has insane DPS, drops a rage spell, and has is insanely fast. What else can I say about this card?

Night Witch - 9/10 After the nerfs she's finally no longer as overpowered as she used to be. As much as I liked her, there was no doubt she needed a nerf. Still strong though and outclasses Lumberjack, Mini Pekka, Prince and many other glass cannons.

Jungle Arena (Kuel executioner, sneaky bandit)

Goblin Gang - 9/10 In my opinion outclassed by skarmy. May survive zap, and deal a heck load trouble to towers with a tank, but not enough dps.

Dart Goblin - 9/10 Great card but is too fragile. Does decent damage and being able to survive zap is pretty impressive.

Executioner - 9/10 Overall a great epic, has splash radius, survives Lightning, and works well with Tornado.

Bandit - 7/10 Great legendary but after bridge spam was nerfed it became less popula. Needs a health buff because it's kinda fragile.

Legendary Arena

Heal - 1/10 Has potential, but not enough healing effect and too situational, making it a really underpowered card. The nerf did not make things any better. Needs a rework.

Cannon Cart - 10/10 A good card overall, able to osk an ice spirit, has decent DPS and health for 5 elixir.

Friends

Gleen1230 (A kewl yellow dude, Balloon his worst enemy)

Dangkabir (A fireball-throwing cookie, Executioner his worst enemy)

Aldrianyf (A fun X-Bow, Night Witch his fav legendary)

Eclogronio (A bat wizard, stays awake at night which orob

XxMurXx (A friendly hoovy which gets a bit too much hate these days)