User blog:Captain GLeen Du Grande/Balance change ideas for March/April 2018

So the recent change BRUTALLYnerfed the Mega Knight and Skeleton Barrel, while buffing the underused Valkyrie, overshadowed Bandit and Dark Prince, now as meta changes, some cards need a change, here’s my ideas!

Buff list
These card either suck, overshadowed or just not game changing enough, these buff should help!

1. Skeleton Barrel SkeletonBarrelCard.png
Ok, I admit that Skeleton Barrel DEFINITELY deserves a nerf, but the recent nerf was totally incorrect. It KILLED Skeleton Barrel as 2 skeletons can change a lot of damage. Skeleton Barrel has poor RNG like Graveyard, so it’ll deal a lot less damage. To revive it, I prefer bringing back those Skeletons, however, slow down their deployment time a bit (like 0.2 seconds or something) OR decrease the barrel’s HP, so the skeletons will take longer to reach, while offering as much value before the nerf.

2. Bomb Tower BombTowerCard.png
Bomb Tower is just bad for nearly 2 years. Even without the 20 seconds lifetime nerf back in 2016, I’m sure Bomb Tower still won’t be fairing well, especially Tesla, being one of the best cards now can hit air, and the damage is not enough. I suggest the Bomb Tower should gain 10 seconds more lifetime, speed up the hit speed, more damage and better range. This is a huge buff for it considering this is a long abandoned card. The purpose for it is to be a wall, but do you even call it a wall when it’s the absolute WORST building?

3. MirrorMirrorCard.png
Mirror is just a waste of elixir in people’s opinion. That extra elixir cost ruined everything. Without it, I’m sure this card is pretty decent. However, i also want to remove the +1 level, because I’m also removing the extra cost, which seemed too valuable without the extra elixir. Mirror Image shouldn’t be stronger than original right? Therefore, it made sense to remove both!

4. BowlerBowlerCard.png
For 6 elixir, Bowler is definitely completely trash. But even for 5 elixir, ever since the release of Executioner, ever since Baby Dragon’s surprising rise, ever since Wizard’s reborn (Wizard sucks for quite a while, he’s OP at first, then trash, now he’s great if anyone doesn’t know) and the consecutive buff for the Dark Prince and Bowler’s counter, bowler, once the best card ever became utterly useless ONCE AGAIN. The issue with Bowler is NOT the ability, but it’s the DPS. Bowler deals like no damage, and his lack of ability to hit air made Executioner way better, the knockback is cool, but do we need it when we have Dark’s charge damage which can counter the same as Bowler could? Heck, Dark Prince is cheaper! He needs 15% more damage and hit faster.

5. Magic Archer MagicArcherCard.png
I don’t know, but I think magic archer can do better as a legendary, being the only 3 legendary that are weak when first came out (along with Bandit and Log). I can definitely tell that his damage isn’t enough, and against Tombstone and Goblin Hut, he just MISS all Skeletons and Spear Goblins, yet he can’t 1 shot spear goblins! I prefer letting him deal more damage so he 1 shots spear goblins and let his arrow projects 33% faster, so Skeletons and Spear Goblins won’t escape easily!

6. FurnaceFurnaceCard.png
And lastly, we have one of the most hated cards, Furnace. When I said Furnace is one of the best rare cards at first, the usage went down all the sudden. Fire Spirits are one of the Weakest cards (but not worst) so far, meanwhile Royal Giant sucks, and Elite Barbarians are worse than ever they had been now(Excluding softlaunch). Goblin Hut, which I totally don’t expect has really became one of the best cards (Even though i don’t really like it, I’m really shocked and excited to see it became meta), that led Furnace into a junk. I think what Furnace lacks is the spawn rate, being too slow. But I cannot do anything with it. Instead, I think it needs 10 seconds more lifetime to spawn more spirits, it’ll chip more, splash more, and most importantly, make people rage more!