User blog:AssassinOnDisguise/Balance Changes Ideas 3

Yet another balance changes ideas i'd like to share with you all.

Sparky, Health +25%, Damage +10%, Range to 5, Area Damage Radius from 2 to 3
 * Sparky has too many counters, only people who experienced using her efficiently, these changes should allow her become better in solo.

Wizard, Damage +4%
 * A small tweak to allow Wizard one-shot Minions 4 levels higher than him.

Lightning, Elixir cost to 5, Damage -10%
 * Lightning is decent, but very very expensive, reduced elixir cost, should allow it become more handy, with damage nerf to balance it.

Goblin Barrel, spawn time reduced to 1.5 sec
 * This change would allow players to deal with Goblin Barrel better.

Miner, spawn time reduced to 1.2 sec, Health +10%
 * This change would allow players to put counters faster.

Musketeer, Damage +9%
 * This change will make Musketeer one-shot Minions at Tournament Standards

Goblin Hut, spawns 1 Goblin and 1 Spear Goblin, spawn speed to 5 sec
 * Goblin Hut needs to deal more chip damage to towers.

P.E.K.K.A., Health +10%, Damage +15%
 * P.E.K.K.A. needs to become more punishing for those who failed countering her correctly, damage buff also allows him to kill Golem in 1 less hit. Making P.E.K.K.A. a viable defense option.

That is all, please share me your thoughts :)