User blog:Captain GLeen Du Grande/Top 10 best and worst cards In ladder after Royal Ghost nerf

The meta keeps changing, and it’s time for do the top 10 best and worst cards in ladder again! However, this time will be a little different than usual. I’ll be Excluding the Zap and Heal in the best and worst cards because these 2 are at the top/bottom for too long, it’s just unfair to the other cards. Yup, no Zap and No heal. Let’s begin!

10. Executioner (2)ExecutionerCard.png
Oddly, the Executioner has been dethroned for quite a bit. With more Prince at the meta, which he is fairly weak against due to his weak DPS. However the executioner is still powerful for sure, having his boomerang attack to air and ground, providing perfect control. Executioner will always be strong, unless he got nerfed once again!

9. PoisonPoisonCard.png
After the removal of the slowdown, Poison became from a completely cancerous card into a 100% garbage. But now, Poison can 1 shot skeletons which it cannot when it has the slow, poison became a new offensive card, stopping swarms, as well as toxic glass cannons such as Musketeers, Wizards and E-Wiz. The poison can actually do more than fireball due to its bigger radius! Even though nowhere as reliable due to the fact troops can escape. However, Poison will never be the same as when it has the slow down, which I’m sure everyone prefer it more than the poison nowadays! What do you think?

8. PrincePrinceCard.png
Now that the Prince got the buff he needed, he became one of the strongest offensive cards once again! Having a great amount of HP, with his high damage, the Prince can pose lots of threat on both offence and defence. And if you get him to charge, he’ll wreck any glass cannons! With Guards also being in this list, will Goison return? However, he’s still easy to counter, but hey every card has a counter and Prince is definitely a great card nowadays!

7. Royal GhostRoyalGhostCard.png
Royal Ghost is the most is the most cancerous card when released, and that is why he’s nerfed. Thankfully, just like Night Witch’s 1st nerf, it didn’t kill him, he’s still OP, I don’t regret on buying him. Royal Ghost is powerful due to the invisible mechanic. His HP is also high which is why I wonder why didn’t they decrease his HP instead of his damage. Whatever that helped anyways, Royal Ghost can sneak up to glass cannons and destroy them. Boy, what a surprise !

6. Mega Knight MegaKnightCard.png
Mega Knight is going to be number 6. Is he OP? Kind of, But is he balanced? I must say he is! He’s just an OP defensive card especially in max level (If you’re lucky enough to do so or P2W), even if he wasn’t, he’s still strong. His stats can tell the jump is a bit too OP. Now, I have to admit Mega Knight really needs a tiny nerf, maybe just a small spawn damage nerf so people can react against him better?

5. MinerMinerCard.png
No doubt the best legendary right now, Miner is just OP after so many Balance updates that affect him greatly, spawning anywhere = RIP Spawners and Elixir Collectors. Also, his high HP allows him to be a surprise chipper and tank. Miner is so versatile as he can also stop bait decks. For 3 elixir only, he provides so many value for offence, even if his crown tower damage is decreased!

4. GuardsGuardsCard.png
After the big buff, Guards are still not my top 5 epics For OVERALL ranking, but for ladder, it is definitely my top pick. They’re so much more reliable. Their DPS is just great, they’re even more reliable than Skeleton Army due to their shield. Can act as a Log bait as well. Guards can now counter a lot of troops they can’t before due to the fact they’re SO MUCH WEAKER BEFORE, I even ranked them 2nd last Before in my 1st overall Epic ranking. I love them so much now. But, they’re still no match against......

3. Goblin Gang GoblinGangCard.png
THE GOBLIN GANG! They’re too OP for nearly a year, the Stab Goblins nerf and the farewell of 1 spear goblin did t affect it at all! The DPS is just insane and it can hit both air and ground, I think one Day supercell might nerf this card once again, but not kill it. I had a suggestion since October: Bring back the missing Spear Goblin But kick 1 Stab Goblin, since spear goblins is still weak and Goblins are still strong!

2. TornadoTornadoCard.png
Why??? Why isn’t the tornado nerfed??????????? I know I’m using the tornado but just why????? Tornado is by far the most unfair card I’ve ever seen. While not only it pulls troop away as a defensive spell and with Executioner, everything will be gone, which I accept. But the most UNFORGIVABLE thing it can do, for 3 elixir only, it can be used to activate the king tower early against anything from the Ice Golem to Mega Knight. I do that but yeah, thinking of it is just trollish..... anyway, Tornado can completely stop Hog Rider and Balloon Which is so OP and nonsense. Please nerf the tornado in the next update, reduce the pulling power but not too much, I don’t want it to be dead.

And our winner for this list is.......

Wait..... before that, let’s give some Honorable Mentions:



Just listing a few, but Tesla, Skeleton Barrel, PEKKA, Log and Goblin Hut are the most memorable ones.

1. GolemGolemCard.png
THE GOLEM! Yes, I have to admit, apart from Zap which was eliminated from the list, Golem has to be the best card in the game. I know, it cost a heavy 8 elixir, but it is so strong that it outclassed Giant Which is 3 elixir cheaper. Why? Golem beatdown is so powerful now. Yes, Giant Poison is returning. But Prince, Guards, Lumberjack, Night Witch and more and more being buffed, it turned him into a Nightmare, even with PEKKA. The Golemites when he’s killed can continually act as a tank when destroyed, and send it swarms to continually deal damage! Expensive, but it totally worth the 8 elixir.

I’ll do the worst cards soon