Talk:Heal/@comment-36067310-20181005141645

The problem about heal, is if you buff heal to make it viable, the 3m+heal meta will be back, which was quite cancer, if we were to buff heal, we are to nerf the 3 musketeers, we can nerf the musketeer's health, so they can be fireballable, but decrease the elixir count to 8. (health nerf applies to the normal musketeer aswell).

I mean, if a regular musketeer was a long ranged 4 elixir card, and cant be hard countered by a 4 elixir spell, then that can cause some problems. Wizard is fine because it costs 5 elixir, hunter is also fine because its only reliable when close range, so it needs to be tanky enough to survive a fireball and close range.