User blog:Magicasquirrel/My top 5 favorite cards to use and 5 least favorite to go against

Hello! this is my blog post, my first one, and I'll be listing the top 5 cards that I like using AND 5 cards I hate going against. Hope you enjoy!

My top 5 favorite cards to use
All of us have cards that we LOVE to use, and these cards are my top favorites.

5. Ice golem
A very great card to have. His health for 2 elixir is something out of this world, and his ability to slow down enemies (and kill equivalent level skarmys and bats) with his death damage really save the situation. Since he on

ly targets buildings, he can lure any units that attack other troops, like valkyries or elite barbarians (come on, who

doesn't like to lure a P.EK.K.A. halfway across the arena?). overall, he is just a great mini tank.

4. tesla
I used the tesla just a bit before the buff, and it was actually pretty great! But after the buff, it became BEAST!!! since It can now one-shot equaly leveled minions, minion-miner pushes are no longer a threat, and just getting through it is a nightmare! It's ability to hide underground allows it to survive better than other buildings. For example, If you defend a lone balloon with tesla, the death damage will not even leave a scratch on the tesla. Also, it IS a common, so...

And don't get me started on x-bow + tesla or mortar + tesla. (talking about the mortar...)

3. Mortar
Despite everyone saying that the mortar is trash, and even saying it is one of the worst commons in the game, I consider mortar to be extremely good, And fun fact about me: even though I play control decks, I use siege the best. Here are reasons I think mortar is NOT a trashcan-tier card;

1. It is common (extremely easy to overlevel)

2. at equivalent levels, It deals the same damage as A fireball does to a crown tower (at max level, that is 333), and since It can shoot 6 shots total, if it manages to land all 6 shots on the tower, IT IS LIKE THROWING 6 FIREBALLS AT THE TOWER FOR THE COST OF 4 ELIXIR

3. It's dead zone allows it to be able to do funny things, like: You can place the mortar to stop the hog rider AND get a shot of the opponent's tower.

4. It is really cheap, so getting 2-3 mortars on the field at once can be a thing.

5. As said above, mortar + tesla = R.I.P.

So, those are the reasons why I think mortar Is a good card.

Oh, and even if your opponent rockets it, it will still land a shot.

2. Knight
I have a feeling that some certain user will get triggered...



The knight is a cheap, versitile card that can fit in most decks, No matter whether those decks are control,

siege or beatdown decks. He is an awesome mini tank with moderate damage and moderate hit speed. he can be combined with cheap units like fire spirits to destroy elite barbarians, and he can deal A LOT of damage to a crown tower. Plus, he is a common, and can be easily overleveled (He is my first and on the moment I'm writing this blog THE ONLY lvl 11 common).

1. Hog rider
HOG RIDAAAAAAH!!!

Probably the best friend of A LOT of F2P players. He can be used In many types of decks: hog cycle, P.E.K.K.A.-hog, Mega knight-hog and.... That is not it.

The hog rider is fast, has moderate hitpoints and pretty great damage. I mean, even an inferno tower will get damaged A LOT when facing against the furios hog and his hammer-wielding rider.

He is ESPECIALLY powerfull (and anoying