Board Thread:Update Suggestions/@comment-28780293-20160714094656/@comment-25856498-20160827161117

Trap Spell - basically a spell that you can use to ensnare enemy troops. It works very similarly to a Pokéball, but it can work on multiple troops at once. If it is successful, all troops caught inside will be taken to the King's Tower where they are all released to fight for your side, with the amount of health they currently have.

It will be a 4 Elixir Legendary.

Like Pokéballs, they work better if the troops to be caught are weakened first, however they will have less health when fighting for you. The chance of a successful catch decreases if there are multiple troops inside.

How it works: Each troop is given a resist rate. When captured, a RNG (or other randomness device) will determine whether the troop resists the catch. If even one troop resists, then everyone inside will break free and the catch is unsuccessful.

The resist rate is highest at maximum health, but it drops to a minimum value as a troop's health approaches zero. Legendary cards will have increased resist rate.

At level 1, the resist rates are as shown in the table below. At higher levels, the resist rates drops by 2% from the previous level.