Zap

"Zaps enemies, briefly stunning them and dealing damage inside a small radius. Reduced damage to Crown Towers."

Summary

 * The Zap is unlockable from the Spell Valley (Arena 5).
 * It is a area damage dealing spell that can stun enemies for a brief period of time.
 * It is a common card and is 2 elixer.

Strategy

 * The Zap is valuable for decimating small hordes of troops, as the Zap inflicts area damage.
 * The Zap can be also used to briefly stun enemy troops and buildings, reducing enemy DPS.
 * However, this is not recommended, since the Freeze is more effective at stunning enemies and reducing incoming damage compared to the Zap.
 * The Zap is particularly good at stopping the Prince and Dark Prince. The Zap will halt them and reset the Princes' charges, allowing the defending player to deploy units to counter.
 * The Zap can also be used to temporarily stun Balloons from reaching your Arena Tower, giving the defending player's troops a little more time to eliminate the Balloon.

Trivia

 * On 9/2/16, the Chest Rewards &amp; Card Balance Update increased its damage by 6%.
 * On 19/2/16, the Balance Update decreased its Crown Tower damage by 20%.
 * On 29/2/16, a March Update added a stun effect to affected targets in the Zap's AoE (Area of Effect) for 1 second and decrease its damage by 6%.
 * The update also changed the description from "Lightning zaps enemies, dealing damage inside a small radius. Reduced damage to Crown Towers." to the current description.
 * Lightning and Zap are different spells, even though they have similar uses, effects, and visual appearances.
 * The Zap is noticeably weaker than the Lightning spell, but has a lower Elixir cost and additional 1 second stun.
 * The container for the Zap (along with Poison) resembles a Dark Elixir spell from Clash of Clans.
 * The Zap inflicts area damage similar to the Arrows.
 * It also has the equivalent damage radius as the the Fireball (2.5).
 * The Zap can also be an alternative to Arrows, as it inflicts slightly minor damage and brief stun at the cost of 2 Elixir, as opposed to the Arrows' Elixir cost of 3.
 * When stunned, enemy buildings and troops turn into the same light blue color as when they are frozen by the Freeze.