Version History

Throughout the course of time, Supercell has introduced updates to Clash Royale that fix bugs, balance battles and/or introduce new Cards or features.

June 2017 Update (12/6/17)
New Cards
 * New Common: Skeleton Barrel
 * New Rare: Flying Machine
 * New Epic: Cannon Cart
 * New Legendary: Mega Knight

New Challenge Types
 * 3x Elixir Challenge
 * Sudden Death Challenge
 * Ramp Up Challenge

New 2v2 Modes
 * 2v2 Friendly Battle
 * 2v2 Draft
 * 2v2 Challenge

Other Improvements
 * Unlock additional Deck Slots at level 8
 * Invite friends to your Clash Royale friends list
 * Invite friends directly to your Clan
 * Clan Chat profanity filter toggle (in Settings)
 * Report offensive language or players in Clan Chat
 * Copy decks from TV Royale and shared replays
 * Clans now unlock at level 1 (card requests unlock at level 3)
 * Card Shop cycles through all available cards within 3 months

Balance Changes
 * Night Witch: Spawns 3 Bats on death (from 4), Bat spawn speed decreased to 6sec (from 5sec), initial Bats spawn slower
 * Tornado: Duration decreased to 2.5sec (from 3sec), multiple Tornados stack
 * Poison, Heal: Multiple of the same spell will stack
 * The Log: Roll distance decreased to 11.1 tiles (from 11.6)
 * Goblin Gang: Spear Goblin count decreased to 2 (from 3)
 * Skeletons: Count decreased to 3 (from 4)
 * Bandit: Hitpoints increased by 4%, dash initiates quicker
 * Inferno Dragon: Hitpoints increased by 7%, retargets 0.2sec quicker
 * Witch: Hitpoints increased by 5%, area damage radius increased by 10%, spawn speed increased to 7sec (from 7.5sec), initial Skeletons spawn slower
 * Clone: Faster cloning effect
 * Bats: Count decreased to 4 (from 5)
 * Giant Chest contains less Gold and Common cards but more Rare cards
 * Gold in Magical Chests and Super Magical Chests increased

Minor Update (17/5/17)

 * Bug fixes

Balance Changes (19/4/17)

 * Royal Giant: Deploy time increased to 2sec (from 1sec)
 * Elite Barbarians: Health decreased by 4%, initial attack speed 0.1sec slower
 * Furnace: Health decreased by 5%
 * Goblin Hut: Health increased by 5%
 * Electro Wizard: Hit speed decreased to 1.8sec (from 1.7sec)
 * Executioner: Damage increased by 6%
 * Balloon: Bomb timer increased to 3sec (from 1sec)
 * Skeleton Army: Skeleton count decreased to 14 (from 15)
 * Lumberjack: Health increased by 4%

Minor Update (16/3/17)

 * Bug fixes

March 2017 Update (13/3/17)
Leagues
 * Enter the first League at 4000 Trophies
 * Climb through 9 Leagues all the way up to Ultimate Champion League!
 * Collect a monthly season reward based on the highest League reached
 * Leagues : Challenger I (4000 Trophies), Challenger II (4300 Trophies) , Challenger III (4600 Trophies) , Master I (4900 Trophies) , Master II (5200 Trophies) , Master III (5500 Trophies) , Champion (5800 Trophies) , Grand Champion (6100 Trophies) , Ultimate Champion (6400 Trophies)

New Features
 * New Chest: Draft Chest
 * New Mode: Clan Battles

New Cards
 * New Common Card: Bats
 * New Rare Card: Heal
 * New Legendary Cards: Night Witch and Bandit

New Arena
 * Legendary Arena has been moved up to 3800 Trophies and is now Arena 11
 * Old Arena 10 is renamed to Hog Mountain

Improvements
 * Challenge crowns now count towards Clan Chests and Crown Chests
 * Cards have a "Tournament Level" button to see their stats at that level

Card Balance
 * Executioner: Axe hit radius increased by 10%
 * The Log: Damage decreased by 4%.
 * Arrows: Projectile speed increased by 33%
 * Clone: No longer resets charging troops (Princes, Sparky, etc.)
 * Lumberjack: Rage Duration increased by 1.5sec and increased by 0.5sec per level
 * Bomb Tower: Projectile speed increased by 66%
 * Electro Wizard: No longer permanently stuns
 * Tornado: Can be placed on top of buildings

Clan Chest Changes (10/3/17)

 * Starts every Friday and ends on Monday (previously started on Monday and ended on Thursday)

Balance Changes (13/2/17)

 * Executioner: Damage decreased by 6%, range decreased by 0.5 tiles, axe hit radius decreased by 10%.
 * Poison: Duration decreased to 8 sec (from 10 sec), damage per second increased by 24%.
 * Witch: Damage increased by 6%.
 * P.E.K.K.A.: Deploy time decreased to 1 sec (from 3 sec).
 * Dark Prince: Hitpoints increased by 5%.
 * Baby Dragon: Range increased by 0.5 tiles.
 * Skeletons: Skeleton count increased to 4 (from 3).
 * Skeleton Army: Skeleton count decreased to 15 (from 16).

Balance Changes (23/1/17)

 * Elite Barbarians: Hitpoints decreased by 4%, damage decreased by 4%, hit speed decreased to 1.5 sec (from 1.4 sec).
 * Zap: Damage decreased by 6%.
 * Electro Wizard: Hitpoints increased by 9%, spawn damage decreased by 6%.
 * Mega Minion: Damage decreased by 4%, hit speed decreased to 1.5 sec (from 1.4 sec).
 * Archers: Hitpoints decreased by 4%.
 * The Log: Damage decreased by 4%, knockback effect reduced.
 * Ice Golem: Hitpoints decreased by 5%, death damage radius and slow duration reduced.
 * Ice Spirit: Damage decreased by 10%.
 * Wizard: Range increased by 0.5 tiles.

Clan Chest Changes (13/1/17)

 * Starts every Monday (from every other Monday)
 * Lasts 3 days (from 7 days)
 * Requires 1600 Crowns to achieve the Tier 10 chest (from 3250 Crowns)
 * Tier 10 chest contains 270 cards (from 525 cards)
 * Tier 10 chest contains 1620 Gold (from 3150 Gold)

December 2016 Update (15/12/16)
New Cards New Arena New Features Card Balance
 * New Common Card: Goblin Gang
 * New Rare Cards: Battle Ram and Dart Goblin
 * New Epic Card: Executioner
 * Jungle Arena (unlocks at 2600, released on 13/1/17)
 * Clan Chest events
 * Request and donate Epic cards on Sundays.
 * Epic cards cost less in the shop.
 * Epic Chests now scale with the player's Arena.
 * Elite Barbarians: Hitpoints increased by 19%, damage increased by 14%, Hit Speed increased to 1.4 sec (from 1.5 sec).
 * Tornado: Radius increased by 10%, pulling power increased.
 * Inferno Dragon: Hitpoints increased by 5%, retargets 0.4 sec quicker.
 * Balloon: Death Damage increased by 105%, Death Damage explosion radius increased by 50%.
 * Wizard: Hit Speed increased to 1.4 sec (from 1.6 sec), initial attack 0.2 sec slower.
 * Giant Skeleton: Damage increased by 8%.
 * Lumberjack: Hitpoints increased by 6%.
 * Bomber: Damage increased by 4%.
 * Mortar: Area Damage radius increased by 11%.

Other Changes
 * Special Event Challenges can be played in Friendly Battles
 * Legendary jingle will be played when purchasing a Legendary card from the shop
 * Chest contents will be summarized after opening
 * Inbox now rebranded as "News Royale"
 * Achievements now moved to the Battle Record section

Balance Changes (30/11/16)

 * Mega Minion: Damage decreased by 6%, Hit Speed decreased to 1.4sec (from 1.3sec).
 * Elixir Collector: Production Speed increased to 8.5sec (from 9.8sec), Lifetime decreased to 70sec (from 80sec).
 * Poison: Damage increased by 10%.
 * Tombstone: Spawn Speed decreased to 2.9sec (from 2.5sec).
 * Lava Hound: Lava Pup Hitpoints decreased by 1%.

November 2016 Update (1/11/16)
New Cards New Features Card Balance Other Changes
 * New Common Card: Elite Barbarians
 * New Epic Cards: Tornado and Clone
 * New Legendary Card: Electro Wizard
 * Special Event Challenges
 * Ice Spirit:  Freeze duration decreased to 1.5sec (from 2sec).
 * Ice Golem: Death Damage increased by 74%.
 * Rage: Boost effect increased to 35% (from 30%).
 * Lumberjack: Rage effect increased to 35% (from 30%).
 * Inferno Tower: Hitpoints decreased by 6%.
 * During a Friendly Battle, both players' cards are leveled up (or down) to the "Tournament Rules" for an even playing field
 * Request cards from your Clan every 7h (from 8h)
 * Clan Trophy requirements can be set to 4000
 * When spectating a friend, the opponent's Elixir bar is hidden
 * Added 3 new achievements.
 * Overtime sound changed.
 * Bowler sounds deeper pitched.
 * Giant Skeleton sounds changed.
 * Removed keyhole from Super Magical Chest

Balance Changes (20/10/16)

 * Giant: Hitpoints decreased by 5%.
 * Poison: Will no longer slow movement and attack speed.
 * Elixir Collector: Elixir cost increased to 6 (from 5), Elixir gain increased to 8 (from 7), Lifetime increased by 10sec.
 * The Log: Rolls faster and further, Damage increased by 9%.
 * Skeleton Army: Elixir cost decreased to 3 (from 4). Skeleton count decreased to 16 (from 21), Skeleton level increased by 5.
 * Ice Golem: Death Damage will also damage flying troops.
 * Golem: Death Damage will also damage flying troops.

September 2016 Update (19/9/16)
New Cards
 * New Rare Cards: The Mega Minion and the Ice Golem
 * New Legendary Cards: The Inferno Dragon and the Graveyard

New Features Card Balance Other Changes
 * Players will be able to mute opponent's emotes
 * New Tournament mode: Challenge Mode
 * New Chests: Legendary & Epic Chests
 * Giant: Damage decreased by 5%.
 * Rage: Elixir cost decreased to 2 (from 3), effect decreased to 30% (from 40%), duration decreased by 2sec.
 * Lumberjack: Rage effect decreased to 30% (from 40%), Rage duration decreased by 2sec.
 * Mirror: Mirrors cards 1 level higher than its own level.
 * Lightning: Stuns targets for 0.5sec.
 * The Log: Knocks back all ground troops.
 * Bomber: Hitpoints decreased by 2%, Damage increased by 2%.
 * Crown Chest Crowns now carry over to other Crown Chests
 * Special Arena Pack offers are now available in the Shop upon reaching a new Arena, only available once
 * Was available to buy x100 cards of the Mega Minion and the Ice Golem for 150 Gems after they were released for a certain period of time.
 * Changed result screen after battle, crowns now sit on a cushion
 * Clan icon changed

Minor Update (29/8/16)

 * Seasonal Trophy reset increased to 4000 (from 3000)

Balance Changes (24/8/16)
Card Balance
 * Royal Giant: Hit Speed decreased to 1.7sec (from 1.5sec).
 * Zap: Stun Duration decreased to 0.5sec (from 1sec).
 * Princess: Area Damage radius decreased by 25%.
 * Ice Wizard: Hit Points decreased by 5%.
 * Miner: Deploy Time increased to 1sec (from 0.7sec), Hitpoints decreased by 6%.
 * Baby Dragon: Hit Speed increased to 1.6sec (from 1.8sec).
 * Dark Prince: Damage increased by 7.5%.
 * Bowler: Elixir cost decreased to 5 (from 6), Hitpoints decreased by 7%, Damage decreased by 10%.
 * Lumberjack: Speed increased to Very Fast (from Fast), Hit Speed increased to 0.7sec (from 1.1sec), Damage decreased by 23%.
 * The Log: Cast time decreased by 66%, travel speed increased by 20%.
 * Golem: Hit and Death Damage increased by 5%, Hitpoints increased by 1% and Golemite Hit and Death Damage increased by 8%, Hitpoints increased by 3.2%.
 * P.E.K.K.A: Damage increased by 5%.
 * Tombstone: Spawn Speed increased to 2.5sec (from 2.9sec).
 * Archers: Damage increased by 2%.
 * Prince: Damage increased by 2%.

Minor Update (15/8/16)

 * Trophy infusion level increased to 2000 (from 1000)

Tournament Size Changes (7/7/16)

 * 500 Gem Tournament: Capacity increased to 100 players (from 50) and Top 40 win a Tournament Chest (from 20).
 * 1,000 Gem Tournament: Capacity increased to 150 players (from 80) and Top 70 win a Tournament Chest (from 40).
 * 2,000 Gem Tournament: Capacity increased to 200 players (from 120) and Top 90 win a Tournament Chest (from 60).
 * 5,000 Gem Tournament: Capacity increased to 250 players (from 200).

Other Changes
 * Reduced the chest timers for 4-12 Card Tournament Chests - down to 3 hours (from 4).

Minor Update (6/7/16)

 * Location on Tournaments fixed.

Tournaments Update (4/7/16)
New Game Mode
 * Tournaments: unlocks at level 8.

New Arena
 * Frozen Peak: Unlocks at 2300 Trophies.

4 New Cards
 * New Common Card: Ice Spirit.
 * New Epic Card: Bowler.
 * New Legendary Cards: The Log and Lumberjack.

Card Balance Other Changes
 * Skeleton Army: Skeleton count increased to 21 (from 20).
 * Goblin Barrel: Elixir cost decreased to 3 (from 4), Goblin deploy time increased to 1.2sec (from 1sec), removed impact damage.
 * Giant Skeleton: Damage increased by 20% (doesn’t affect Death Damage).
 * Dark Prince: Damage increased by 8%.
 * Bomber: Damage increased by 9%.
 * Wizard: Attack speed increased to 1.6sec (from 1.7sec).
 * Inferno Tower: Hitpoints increased by 6%.
 * Elixir Collector: Now affected by slowing and speed up effects (Poison, Freeze, Zap, Rage, Ice Wizard).
 * Tombstone: Hitpoints increased by 9%.
 * Bomb Tower: Hitpoints increased by 6%.
 * New tournament-related achievements.
 * The Legendary Arena channel features top players more often, like it used to.
 * TV Royale was moved over to the middle tab, replacing Training Camp.
 * Training Camp was moved to the Cards tab, next to your Battle Deck.
 * You can choose which Arena to fight in during Friendly Battles, up to and including the one you're in.
 * You can sort your Card Collection by Arena, Elixir cost, or rarity.
 * The last deck you used (not the one you have selected right now) shows in the Player Profile.
 * Some new icons were added, most notably the tab icons which now are more realistic and shiny.
 * The "Elixir overcharge" was removed, as it was too hidden, and cards no longer deselect when double Elixir time begins, plus many more bug fixes.

Balance Changes (21/6/16)
Card Balance
 * Hog Rider: Damage decreased by 6%.
 * Prince: Damage increased by 9%.
 * P.E.K.K.A: Damage increased by 8%.
 * Goblin Barrel: Goblin spawn time decreased to 1sec (from 1.2sec).
 * X-Bow: Deploy time decreased to 4sec (from 5sec), hitpoints increased by 18%.
 * Mortar: Deploy time decreased to 4sec (from 5sec).
 * Furnace: Lifetime increased to 50sec (from 40sec).
 * Guards: Removed pushback effect when their shields break.
 * Witch: Damage increased by 17%.
 * Lava Hound: Damage increased by 28%.
 * Skeletons: Spawns 3 (from 4).
 * Cannon: Hitpoints decreased by 8%.
 * Tesla: Hitpoints increased by 8%.

Balance Changes (18/5/16)
Card Balance
 * Royal Giant: Damage decreased by 4%.
 * Freeze: Duration decreased by 1 sec.
 * Furnace: Elixir cost decreased to 4 (from 5), hitpoints decreased by 14% and lifetime decreased to 40 sec (from 50 sec).
 * Fire Spirits: Area Damage radius increased by 25%.
 * Guards: Hitpoints and damage increased by 8%.
 * Miner: Hitpoints increased by 6%.
 * Lava Hound: Hitpoints increased by 3% and Lava Pups Hitpoints increased by 9%.
 * Elixir Collector: Hitpoints decreased by 9%.
 * Knight: Hitpoints increased by 10%.
 * Bomber: Damage increased by 10%.
 * Cannon: Hitpoints decreased by 5%.
 * Tesla: Hitpoints increased by 5%.
 * Golem &amp; Golemite: Hitpoints increased by 5%.
 * Witch: Damage increased by 10%.
 * Skeletons: (affects Tombstone, Skeleton Army, Witch, Skeletons) Hitpoints and damage increased by 5%.
 * Tombstone: Hitpoints increased by 10%.

Other Changes
 * Epic and Legendary Cards XP fixed.

May 2016 Update (3/5/16)
New Levels
 * Legendary level cap: 5 (from 6).
 * Rare level cap: 11 (from 10).
 * Common level cap: 13 (from 12).
 * King level cap: 13 (from 12).

Rewards
 * Gold: Receive Gold for each win, even when your chest slots are full.
 * Crown Chest: Contains twice as much!
 * Super Magical Chest: Chance to drop doubled!
 * Giant and Magical Chests: Chance to drop increased!
 * Donations/Requests: Increases as you reach higher Arenas.
 * Card Shop: Legendary Cards can appear once you've reached the Legendary Arena (Arena 8).

6 New Cards
 * New Common Card: Fire Spirits.
 * New Rare Card: Furnace.
 * New Epic Card: Guards.
 * New Legendary Cards: Lava Hound, Miner and Sparky.

Card Balance
 * Mortar: Deployment time increased to 5 sec (from 3 sec), damage decreased by 10%.
 * Bomb Tower: Lifetime decreased to 40 sec (from 60 sec).
 * Elixir Collector: Hitpoints decreased by 20%.
 * Cannon: Hitpoints decreased by 11%.
 * Royal Giant: Range increased by 1.
 * Mirror: Common and Rare Cards mirrored 1 level higher.
 * Valkyrie: Will be affected by pushback (e.g. when hit by Fireball).
 * Mini P.E.K.K.A: Will be affected by pushback.

Other Changes
 * Reduced the amount of Epic Cards needed to upgrade from level 7 to level 8 to 200 cards (from 300).
 * You can now live spectating Friendly Battles.
 * You can now view replays from any arena in TV Royale. The replays are separated into many channels, one for each arena
 * Gold cap increased to 1,000,000 (from 500,000).
 * Range values (all units and buildings) fixed. Looks like that their range was decreased by 0.5 but their effective range is the same.
 * Info screens for some cards changed.
 * The Card Shop interface has been changed. Now cards are placed on a wooden shelf, with a goblin on top holding a watch. The watch may be the "countdown" for the card change.

Balance Changes (23/3/16)
Card Balance
 * X-Bow: Range decreased to 12 (from 13).
 * Tesla: Hit speed decreased to 0.8 sec (from 0.7 sec) and lifetime decreased to 40 sec (from 60 sec).
 * Cannon: Lifetime decreased to 30 sec (from 40 sec).
 * Princess: Hitpoints decreased by 10%.
 * Ice Wizard: Damage increased by 5%.
 * Prince: Charge speed decreased by 13%.
 * Dark Prince: Charge speed decreased by 13%.
 * Valkyrie: Hitpoints and damage increased by 10%.
 * Royal Giant: Damage increased by 20%.
 * Giant: Damage increased by 5%.
 * Rage: Gives 40% movement and attack speed boost (from 35%), duration decreased by 20%.
 * Poison: Damage increased by 5%.
 * Mirror: Legendary Cards mirrored 1 level lower.
 * Three Musketeers: Cost decreased to 9 (from 10).
 * Archers: Quicker initial attack (like Spear Goblins).
 * Balloon: Hitpoints increased by 5%.
 * Witch: Damage increased by 5%.

Minor Update (3/3/16)

 * Bug fixes

Clash Royale Global launch for iOS and Android Update (2/3/16)

 * Bug fixes

New Cards, New Arena and Multiple Battle Decks Update (29/2/16)
6 New Cards
 * New Common Card: Royal Giant.
 * New Rare Card: Three Musketeers.
 * New Epic Cards: Dark Prince, Poison..
 * New Rarity: 

New Arena, Chests & More
 * Arena: Builder's Workshop (unlocks at 1700 Trophies, moving the Royal Arena to 2000).
 * Chests: Giant Chest and Super Magical Chest.
 * Deck Slots: Save multiple Battle Decks.

Even More New Stuff
 * Training Camp: Opponents scale up to 3500 Trophies.
 * Localization: 14 new in-game languages (French, German, Spanish, Italian, Dutch, Norwegian, Portuguese, Russian, Turkish, Traditional Chinese, Simplified Chinese, Japanese, Korean, Arabic).
 * (iOS) 3D Touch: Gives quick card info.

Balance & Other Changes
 * Zap: Now stuns target for 1 second, damage reduced by 6%.
 * Giant Skeleton: Hitpoints increased by 11%, bomb timer increased to 3 seconds (from 1 second).
 * Tesla: Hitpoints decreased by 5%.
 * Rage: Effect falls off after 2 seconds, when affected troops leave the Rage area.
 * Combat Mechanics: Troops will be harder to distract.
 * Troops won't be pulled from their lane as easily by buildings; buildings will need to be positioned a bit closer.
 * Troops won't target and move towards units that attack them from far away.
 * Card Donation: Rare Cards give 10 experience (from 5 experience).
 * Replay Controls: Show and hide replay controls by tapping the screen.
 * Area Damage: Troops and buildings that deal area damage won't stop their attack if their target dies during the attack animation.
 * Mirror: Fixed to correctly cost your previous card +1 Elixir.

Balance Changes (19/2/16)
Card Balance
 * Spells (Fireball, Arrows, Rocket, Zap, Lightning, Goblin Barrel impact): Damage to Crown Towers reduced by 20%.
 * Tombstone: Lifetime decreased to 40 seconds (from 60 seconds).
 * Inferno Tower: Hitpoints decreased by 6% and lifetime decreased to 40 seconds (from 45 seconds).
 * Musketeer: Damage increased by 11%.
 * Golem &amp; Golemite: Hitpoints decreased by 5%.
 * Skeletons (affects Tombstone, Skeleton Army, Witch, Skeletons): Hitpoints and damage increased by 11%.
 * Witch: Damage increased by 3%.

Global Softlaunch on Android (16/2/16)
Available for Android in Canada, Hong Kong, Australia, Sweden, Norway, Denmark, Iceland, Finland and New Zealand.

Chest Rewards & Card Balance (9/2/16)
Card Balance
 * Mini P.E.K.K.A.: Hitpoints increased by 3%.
 * Valkyrie: Attack speed increased to 1.5 seconds (from 1.6 seconds).
 * Giant: Hitpoints increased by 5%.
 * Tombstone: Spawns 4 Skeletons when destroyed (from 6 Skeletons).
 * Mortar: Lifetime increased to 30 seconds (from 20 seconds).
 * Bomb Tower: Attack speed increased to 1.6 seconds (from 1.7 seconds).
 * Musketeer: Damage decreased by 25% and Elixir cost reduced to 4 (from 5 Elixir).
 * Tesla: Damage increased by 7%.
 * X-Bow: Deployment time increased to 5 seconds (from 3 seconds).
 * Zap: Damage increased by 6%.

Other Changes
 * Arena 3-7 Chests: Now contain more cards and Gold, cost a few more Gems, but are overall better value! (changed on 2/5).

Legendary Arena, Seasons and Tournament Rules Update (2/2/16)
Legendary Arena & Seasons
 * Legendary Arena: Unlocks at 3000 Trophies.
 * Seasons: Every two weeks, players above 3000 Trophies will be reset to 3000 and all deducted Trophies will be awarded as Legend Trophies!

Tournament Rules
 * Tournament Rules: Friendly Battles now use the all-new "Tournament Standard" level caps for truly fair-play matches! The level caps are: King & Crown Towers 8, Common Cards 8, Rares 6, Epics 3 and overtime lasts for 3 minutes. Have fun organizing your own tournaments!

Card Balance
 * Arrows: Damage decreased by 4%.
 * Freeze: Radius decreased to 3 (from 4), duration increases by 0.3 seconds per level (from 0.4 seconds).
 * Wizard: Damage decreased by 7%.
 * Barbarians: Hitpoints decreased by 4%.
 * Bomber: Attack speed increased to 1.9 seconds (from 2 seconds).
 * Golem: Hitpoints, damage and death damage increased by 43%. Golemite: Hitpoints, damage and death damage decreased by 43%.
 * P.E.K.K.A.: Hitpoints decreased by 13%, cost decreased to 7 (from 8).
 * X-Bow: Hitpoints decreased by 15%, only targets ground (from air & ground).
 * Inferno Tower: Lifetime decreased to 45 seconds (from 60 seconds), re-targeting 50% slower.
 * Cannon: Cost decreased to 3 (from 6), range to 6 (from 7), lifetime to 40 seconds (from 60 seconds) and hitpoints decreased by 55%.
 * Mortar: Cost decreased to 4 (from 6), damage decreased by 40%, lifetime to 20 seconds (from 40 seconds) and range decreased to 12 (from 13).
 * Mirror: Level of mirrored Common Cards increased by 4 and mirrored Rare Cards by 2.
 * Bomb Tower: Attack speed increased to 1.7 seconds (from 1.8 seconds).
 * Barbarian Hut:  Hitpoints increased by 10%.
 * Elixir Collector: Production speed increased to 9.8 seconds (from 9.9 seconds).

Other Changes
 * Battle Cost: Removed the Gold cost for Battles and Friendly Battles.
 * Chest Gold: To keep the Gold economy intact and compensate for the free Battles, chests give slightly less Gold.
 * Death Damage: Balloon, Giant Skeleton and Golem death damage is now shown on their card info screens.
 * Notifications: Classier in-game notification pop-ups.
 * Local Notifications: New card request available, Crown Chest available and second Free Chest available notifications.
 * Push Notifications: New "A Clanmate's battle is now featured in TV Royale!" notification.
 * Bugs: Stuck Witches, iMessage issues and many more fixes.

Balance Changes Update (11/1/16)
Card Balance
 * Prince: Health decreased by 4%.
 * Goblin Barrel: Goblin level decreased by 1.
 * Witch: Skeleton level decreased by 1.
 * Mortar: Lifetime decreased to 40 seconds.

Other Changes
 * XP required to get from level 8 to 9 increased by 25%.
 * One new replay is published to TV Royale every hour.
 * Bug fixes.

Global Softlaunch on iOS (4/1/16)
Available for iOS in Canada, Hong Kong, Australia, Sweden, Norway, Denmark, Iceland, Finland and New Zealand. Historique des versionsSpiel-Updates