User:Alpha654/Forum game (Under Construction!)

Forum Game Blueprints

Please do not reply if you have found this document.

This game will be posted on the Fun and Games board once the original post has been completed.

Welcome to a new freeplay game.

You've already gotten to know the RPGs where everyone's part of the same team. This one is different- There are no teams to begin with.

Basics
Every player starts as part of a separate team.

You can choose your own starting location, but it cannot be within 5 chunks of another player.

On your journey, you may encounter enemies, villages or even uncharted areas. Enemies drop items that may be useful for you. However, there are more than one kind, and some are just going to be too powerful for you. Villages can be pillaged for loot, or they can be befriended and traded with. Raiding a village will signal to other villages to watch out for you, and their residents will attack you on sight.

More info coming soon.

Base Skill
You can choose a base skill at the start of your quest. Each one has its own advantages and disadvantages. You cannot change your skill!


 * Normal: 100 health. Normal attack. Normal defense. Normal speed.


 * Tank: 150 health. Weak attack. Strong defense. Low speed.


 * Scout: 75 health. Normal attack. Normal defense. High speed.


 * Warrior: 125 health. Strong attack. Normal defense. Low speed.


 * Ninja: 50 health. Strong attack. Weak defense. Very high speed.


 * More skills coming soon...

Base Element
You can also be of a certain element. This can be changed, but you need ten of the corresponding Essence. A player with a base element can only spawn in a chunk of that element.


 * Normal: Additional level for every trait. Weak to Corrupt and Blood.


 * Fire: Weak to Water and Air, strong against Grass and Dark. Requires a Volcano chunk.


 * Water: Weak to Grass and Ice, strong against Fire and Electric. Requires a Swamp chunk.


 * Grass: Weak to Fire and Ice, strong against Water and Air. Requires a Jungle chunk.


 * Light: Weak to Dark and Blood, strong against Dark and Blood. Requires a Sky Island chunk.


 * Dark: Weak to Light and Fire, strong against Light and Air. Requires a Void chunk.


 * Electric: Weak to Water and Sand, strong against Steel and Ice. Requires a City Ruins chunk.


 * Ice: Weak to Fire and Electric, strong against Grass and Water. Requires a Tundra chunk.


 * Sand: Weak to Light and Air, strong against Electric and Blood. Requires a Desert chunk.


 * Air: Weak to Dark and Grass, strong against Fire and Sand. Requires a Mountain chunk.


 * Blood: Weak to Sand and Light, strong against Normal and Corrupt. Requires a Crimson chunk.


 * Corrupt: Weak to Blood and Corrupt, strong against Normal and Steel. Requires a Corruption chunk.


 * Steel: Weak to Electric and Corrupt, strong against Corrupt and Light. Requires a Mine chunk.

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