User:A Medic Main

This is my user page take a look around and if you have the time read about my opinions and ratings of each cards in each arena (WIP). I was inspired by Smarty Pants 246 Clash Royale (I Think this is how you spell the usernames) to make a profile.

Friends:

Smarty Pants 246 Clash Royale (A pretty nice dart goblin for something that is supposed to be savage.)

Jerdeboi (A pretty talkative skeleton in a balloon.)undefined Training Camp (where everything begins) - You are introduced to new cards here no cancer except for the prince I guess but he is easy enough to counter.

Arrows (Dodge This!) 9/10 - one of the best cards here you can take out scores of enemies without breaking a sweat.

Bomber (Where did his/her's bombs come from) 6/10 - Basically a Valkyrie (because it can do 360 damage) that also has a ranged attack but way less health and is pretty versatile.

Archers (Pew Pew Guns) 8/10 - Does a fifth of towers health if left ignored so don't ignore it and is also pretty versatile.

Knight (What a mustache) 9/10 - Very underrated can do 1,000 or more damage on the tower and slices up troops in his proximity.

Flaming Ball of Fire (AAAAAAANNNNNNDDDD....) 8/10 - Does work against medium health troops and can finish off an almost dead tower.

Mini Goku (OW I JUST WANTED YOUR PANCAKES) 6/10 - really easy to counter so hard to use on offense more efficient in counter pushes and defense.

Musketeer (how does she shoot so much without jamming her musket) 8/10 - has decent health and quite a few uses on defense and offense, can do a thousand to your tower so kill it fast.

Big Fat Man (welp there goes all you buildings) 10/10 - even though I find it annoying I have to admit this is the best card in training camp, very good on offense and defense.

Prince (FUS DO RAH) 5/10 - cancer of the lower arenas prince is easy to stop but if he connects to the tower he will shred it into pieces

Cute Flying Death (Aaaawww its so cute aaaaaaahhhh fiiiirrrrrreeee) 7/10 - decent at taking out swarms and great at supporting pushes.

Meta Army (YOU SHALL NOT PASS) 10/10 - A literal wall that gets shredded by splash damage, huge damage output in a short amount of time.

Witch (IMMA FIRIN MAH LASAS) 6/10 - decent in support and defense

Goblin Stadium (Where did all these green freaks come from?) - The default arena you can't go any lower. Cancer cards even exist here such as goblin hut which leads to the cancer spawner deck and the god-damn lightning.

Spear Goblins (Teaching these guys to throw spears hasn't proven to be a bad idea....yet) 4/10 - not much use really except for chip and a poor guy's defense.

Shovel Goblins (charrrrge!) 8/10 - do a lot of damage in a quick succession and can take out a giant just barely before it reaches your tower.

Goblin Hut (I wonder whats in there?) 3/10 - only useful for chip damage that is it.

Valkyrie (You should be working in an opera) 7/10 - Pretty Tanky and can take out swarm troops.

Cancerous Electricity (Zing Zang Zong) 1/10 - Super annoying basically renders my inferno tower useless.

Green Freak Barrel (how do they survive without brain damage) 10/10 - really good on offense and can also offer an ok defensive response if needed.

Bone Pit (More like b*n*r pit) - The second arena where the cancerous balloon comes into play.

LeDoots (I'm gonna bone you) 10/10 - really effective on defense surprising how much four skeletons can do.

Minions (Spit Spat) 8/10 - good support does a lot of damage but susceptible to spells.

Tombstone (How many people did they bury in one tombstone) 4/10 - good distraction but dies too easily.

Bomber in a Tower (look out below) 2/10 - really trashy but has a good amount of health.

Giant B*n*r (A giant trying to redeem itself in the afterlife) 5/10- needs more buffs impossible to get to tower but is good defense.