Board Thread:Update Suggestions/@comment-26500294-20180217085255/@comment-29604386-20180223212550

TheBigPigachuFighter wrote: Ew, that might be OP. While it has no real effect on small and medium troops, taking a big chunk of damage on tanks with just wizard-spawned poison is HUGE. Maybe it needs to have a specific damage. That's the point. All legendaries have a defining point. I guess 30% is too big but hey, anything that kills Golem faster is fine by me.

Like you said, cards like Skeletons will shrug this off. I also feel that the poison effect should stack, similar to how 2 poisons played on top of each other still deal there own seperate damage. Truse me, as long as the poison is limited to say, 1.5 then the damage ramp up won't melt things.