User blog:Captain GLeen Du Grande/Balance Change ideas 15/11

The meta is way too offensive, and a defensive card has completely shift a ton, today, I’ll talk about my balance change ideas to make defensive a bit stronger, but make sure offensive remain strong

KnightCard.png-5%, Damage-4%, Hit speed from 1.1 seconds to 1 second
'''HP: 1399 to 1330, damage: 159 to 153. Over DPS: 144 to 153 '''

Why: The Knight just offers way too much defensive value, defeating anything dangerous for only 3 elixir. Knight has been unchanged for A year and a half already, he simply needs less HP to bring back all Mini Tanks. To compensate, his DPS is increasing slightly.

PrinceCard.png +20%
HP : 1463 to 1756 

The Prince is simply too easy to stop on offence, but surprisingly pretty strong on defence, as he can kill most Glass Cannons that are posing threats. I think Prince should have more HP although his original HP is quite high. He should be a lot more dangerous on defence, while also being a powerful tank on offence, making him a great alternative to the Knight.

GoblinBarrelCard.png Deploys 0.3 seconds slower
Goblin Barrel is simply too annoying in Log Bait decks, a slower deploy time will give opponent more time to react.

BatsCard.pnge -15%
Damage: 67 to 57

Bats are complete garbage when there’s only 4, but too strong with 5. I think the 5th Bat should stay, but the overall DPS should be less.

PrincessCard.png+10%DartGoblinCard.png
HP : 216 to 238

The Dart Goblin is so underused, Part of the reason is because is his HP is so weak. Dart Goblin will survive Wizard and Valkyrie once again, hopefully make him stronger. To avoid him being OP, the princess will also get the same buff, while both still be killed by Log 1 shot.

IceGolemCard.png HP+5%, Frost nova radius +1 tile
Ice Golem is good, but as Knight is too powerful and everyone hates him, I think Ice Golem should replace him for a while. He’ll regain his 5% HP and the death damage radius, the slow duration will remain unchanged however.

GuardsCard.pngd HP+22.5%, hit speed from 1.2 seconds to 1 second
Shield HP: 199 to 244

Guards are severely underused, Most swarms outclassed them, and Dark Prince, Cannon Cart buff had affected them badly, with a big 22.5% more shield HP, Guards’ shield will survive BOTH Log AND Arrows, making them a lot more reliable than most swarms as well as dealing more DPS.

BalloonCard.png 1st strike hits 0.3 seconds slower
Balloon deals a massive 798 damage per strike and it INSTANTLY drops when it reaches a target! The balloon will be more manageable if the 1st strike is slower.

ExecutionerCard.png HP-5%
HP: 1010 to 959

Executioner is OP as he has too much control, with tornado, he can beat anything, he really deserves a slight HP nerf as he can tank a lot too! Honestly he is balanced but he just has too much control.

BowlerCard.png Damage + 25%, knock back effect -0.5 tiles
Damage; 239 to 299

Bowler has been weak with Executioner in the meta, he should find his place once again, hopefully weakening Executioner.

PEKKACard.pngys 0.5 seconds slower MegaKnightCard.png
PEKKA is a serious threat on defence, literally nothing can beat her. She’ll deploy slower, make the victims against her survive and hit her longer. Same goes with the Mega Knight.

HogRiderCard.png sight range increase
To make him distract more easily, Hog Rider has been complained a lot, increasing his sight range can drag him closer to both princess tower, making him suffer more damage.