User:ModdingArt/GtC

ModdingArt wrote:

Riddle: Welcome to school clashers!

 52 Max: 150

Equipped Perks:

Headstart - Gain 3 Elixir at the start of a riddle

Elixir Pump - Gain 1 Elixir every 5 wrong guesses

Hint Hunter - Gain 1 Minor Hint every 10 wrong guesses

Double Dip - Once per riddle, players can make 2 guesses before a verdict by the riddlemaker (if both are wrong, only 1 Elixir is generated)

Elixir Storage - Increases Elixir cap to 150

Owned Perks:

Bargain - All hints and abilities cost 10% less

Hint Shop:

Minor Hint: 7 Elixir

Major Hint: 15 Elixir

Master Hint: 30 Elixir unavailable for 3 guesses

Perk Shop:

Elixir Doubler - Unlocks the Elixir Doubler Ability, which can be activated for 10 Elixir to double Elixir generation for the next 24 hours (with a cooldown period of 7 days) - 50 Elixir

Low Ball - Unlocks the Low Ball Ability, which can be activated for 5 Elixir to halve the cost of hints for the next 24 hours (with a cooldown period of 3 days) - 40 Elixir

Eliminator - Inspired by an idea of Prob, this perk eliminates one wrong option that hasn't been guessed by anyone for every 5 wrong guesses - 50 Elixir

Other Items:

Laboratory - Unlocks new levels for existing perks - 75 Elixir

''Note: If you wish to equip a perk in place of another one, I'll only allow the next 5 posts (not by me) for this purpose, for which the perks can be freely swapped. After the riddle ends or 5 posts have been made the perks will be locked in place until the next riddle.''