Version History

Throughout the course of time, Supercell has introduced updates to Clash Royale that fix bugs, balance battles and/or introduce new Cards or features.

December Update
Star Points New Card Global Tournaments Private Tournaments Challenges Other Improvements
 * "Star Levels" give your Max Level cards a fresh new look!
 * Reach King Level 13 to start earning "Star Points".
 * Earn Star Points from card upgrades and donations.
 * Use Star Points to unlock cool cosmetics for your Max Level cards.
 * Look out for a new card ramming its way into the Arena soon...
 * Play in all-new GLOBAL tournaments with tons of rewards!
 * Unlock FREE rewards as you get more wins.
 * Use Gems to unlock the BONUS rewards when the tournament ends.
 * Finish at the top of the leaderboard to earn an EXCLUSIVE reward!
 * We've revamped the original tournament system (now called "private tournaments").
 * Private tournaments cost 10 Gems to create for any size and duration, but have no rewards -  they're just for fun now, ideally with friends!
 * When creating one, you can choose from  any  game mode and set a King Level/card level cap!
 * Some Challenges will have a "Continue" option...
 * Continue where you left off and reset your losses, but keep your wins!
 * Trading now requires a token on both sides of the exchange to work.
 * You'll receive Trade Tokens  over  twice as often to balance this!
 * When joining a Clan you can't trade right away (cooldown added).
 * Clan recommendations in the Clan search are better.
 * Super Magical Chests are now Mega Lightning Chests,  and come with 3-8 Strikes!
 * Add friends at the end of a 2v2 Battle.
 * Name change for Gems!
 * Emotes for Gems!
 * Speed up card requests for Gems!
 * Replace Quests for Gems!
 * War Bounties can now contain Gems!
 * Check out your Player Profile to see the new Achievement Badges.
 * Legend Trophies removed from Player Profiles.
 * In exchange for their Legend Trophies, players will receive gold AND an exclusive Royal Ghost Emote!
 * Copy a player's tag from the Player Profile by tapping on it.

Reworks

 * Freeze: Duration to 5 seconds for every level, now deals area damage.
 * Elixir Collector: No longer appears in opening hands.

December Balance Changes (3/12/18)

 * Electro Dragon: Hitpoints -5%, first attack slower.
 * Royal Recruits: Elixir Cost decreased 8 -> 7, Hit Speed slower 1.2 -> 1.3.
 * Barbarian Barrel: Damage -5%
 * Tesla: First attack faster
 * Archers: Damage +2.5%, Hitpoints -1%
 * Ice Wizard: Damage +10%, Hitpoints -11%
 * Giant Snowball: Damage +14%.

November Balance Changes (5/11/18)

 * Royal Ghost: Hitpoints -9%
 * Royal Hogs: Damage -6%
 * Inferno Tower: Hitpoints +3%
 * Skeleton Barrel: Death Damage +62%
 * Mega Knight: Hit Speed increased 1.8sec -> 1.7sec
 * Tombstone: Spawn Speed slower 2.9sec -> 3.1sec, spawn skeletons when destroyed decreased 4 -> 3
 * Giant: Hitpoints -2%
 * Magic Archer: First attack slower
 * Cannon Cart: Hit Speed decreased 1.2sec -> 1.3sec
 * Dart Goblin: Damage +4%

October Balance Changes (1/10/18)

 * Royal Giant: Range decreased to 5 (from 6.5), damage +60%, deploy time decreased to 1s (from 2s)
 * Goblin Giant: Hitpoints +6%
 * Bomb Tower: Damage +5%
 * Goblin Hut: Spawn speed increased to 4.7s (from 5s)
 * Skeleton Army: Skeleton count increased to 15 (from 14)
 * Barbarian Barrel: Barrel rolls faster, Barbarian jumps out quicker
 * Giant Snowball: Slowdown duration increased to 2.5s (from 2s), area damage +10%
 * Ice Wizard: Slowdown duration increased to 2.5s (from 2s)

Version 2.4.0 (5/9/18)
New Card
 * Unlock a new card today!
 * Goblin Giant is a 6-Elixir Epic in Jungle Arena.
 * Electro Dragon would be added over time.

New Feature
 * Use Trade Tokens to swap cards with your Clanmates - even Legendary Cards!
 * Trade Tokens can be found in War Bounties, Challenges and the Shop

Clan Wars
 * Earn a new reward after every war... the War Bounty!
 * War Bounties contain lots of gold, and sometimes a Trade Token!
 * Thanks to War Bounties, you can earn significantly more gold from Clan Wars now
 * Collection Day and War Day battles will count towards your Crown Chest
 * Play Collection Day 2v2 battles with your Clanmates even if you've already completed all your battles
 * Collection Day game modes have been switched up

Improvements
 * Now you can use your Emotes in Clan Chat
 * Clans can set their required Trophies up to 6400
 * Your 2v2 teammate's cards and Elixir are shown next to their name by default
 * Added a 10 Gem, zero prize Tournament
 * After this update, all cards of the same level are going to be the same strength. From now on cards will start at these levels:
 * Legendaries: Level 9
 * Epics: Level 6
 * Rares: Level 3
 * Commons: Level 1
 * Added sorting "by level" to the card collection

Balance Changes
 * Bandit: now immune to damage when dashing, instead of untargetable.

September Balance Changes (3/9/18)

 * Valkyrie: Hit Speed decreased 1.4sec -> 1.6sec
 * Royal Recruits: Damage increased by 12%
 * Barbarian Barrel: Elixir cost decreased 3 -> 2, range decreased 7 -> 5, removed knock back, damage decreased by 9%
 * Witch: Hitpoints decreased by 3.5%
 * Prince: Hitpoints increased by 5%
 * Lightning: Damage increased by 5%
 * Royal Hogs: Hit Speed decreased 1.1sec -> 1.2sec
 * Cannon Cart: Range decreased 5.5 –> 5
 * Zappies: Changed reload mechanics

August Balance Changes (6/8/18)

 * Inferno Dragon: Range decreased 4 -> 3.5, can be knocked back.
 * Royal Hogs: First attack faster.
 * Baby Dragon: Hit speed increased 1.6sec -> 1.5sec, can be knocked back.
 * Knight: Damage increased by 5%.
 * Tesla: Lifetime decreased 40sec -> 35sec, hit speed slower 1sec -> 1.1sec
 * Bomb Tower: Elixir cost decreased 5 -> 4, lifetime decreased 40sec -> 35sec, hitpoints decreased by 33%
 * Cannon Cart: Cannon lifetime increased 20sec -> 30sec, transforms faster and immune to knockback
 * Balloon: Can be knocked back
 * King's Tower: Damage increased to match Princess Towers

July Balance Changes (2/7/18)

 * Rascals:
 * Rascal Boy: Hitpoints decreased 5.3%.
 * Rascal Girl: First attack slower.
 * Mortar: Area Damage decreased by 3.5%, Hitpoints decreased by 4%.
 * Witch: Hitpoints increased by 17%, Spawn Speed increased 7sec -> 5sec, Hit Speed slower 0.7sec -> 1sec.
 * Fire Spirits: Area Damage increased by 5%.
 * Bomber: Range increased 4.5 -> 5.
 * Mega Minion: Hit Speed slower 1.5sec -> 1.6sec.
 * Goblins: Hitpoints decreased by 1%.
 * Giant Snowball/Royal Hogs: Added to Clan Wars Collection Day card pool
 * Draft Sets: Updated to greatly reduced the chance of getting too many building-targeting troops in the same draft

Version 2.3.1 (20/6/18)
New Cards
 * Unlock TWO new cards today!
 * Giant Snowball is a 2-Elixir Common in Frozen Peak.
 * Royal Hogs are a 5-Elixir Rare in Hog Mountain.
 * Royal Recruits would be added over time.

New Emotes
 * Goblin and Princess Emotes are here!
 * Pick them up from the Shop and craft your Emote Deck.
 * Supercell will be adding new Emotes regularly.

1v1 Arena Battles Improvements
 * Supercell have rearranged the unlock order of cards throughout the Arenas for the following reasons:
 * To create Arenas where cards complement each other mechanically.
 * Ensure there are always answers to win conditions within an Arena.
 * Move low use rate, spicy cards to later Arenas.
 * Where possible, match cards thematically to their Arena.
 * Each new Arena will introduce new or unique mechanics.
 * Supercell changing the League Season reset points:
 * Trophies above 4000 (up to 7600) will be reduced by 50% - e.g. a player at exactly 5000 Trophies will be reset to 4500.
 * This new, more gradual system will give everyone playing 1v1 Arena Battles a better time when the League Season resets each month!
 * Check out this handy Trophy reset.
 * 1v1 Arena Battles above 4000 Trophies will now have 3 minutes Sudden Death.

Clan Wars Improvements
 * Gold rewards DOUBLED (includes War Chest and Victory Gold).
 * Rewatch your Clan's War Day battles.
 * Spectate the enemy Clans' War Day battles (tap "LIVE" on their boat).
 * Tap on an enemy Clan from the War Leaderboard to check them out.
 * Social tab lights up gold while you still have your War Day battle left to do.
 * Players who miss their War Day battle see a popup reminder.
 * Copy your War Deck to your Battle Deck.
 * Supercell will switch up the Collection Day game modes about once per month to keep things fresh!

Improvements
 * Silver, Gold, Giant, Magical and Crown Chests now contain less Commons, but more Rares, more Epics and a lot more gold!
 * Maximum gold increased to 5 million.
 * Add a custom message when kicking players from your Clan.
 * New Trainers from 4000-4500+ Trophies (including Trainer Cheddar II...).
 * Tap the Cards tab to toggle between Battle Deck and Emote Deck.
 * Tap the Social tab to toggle between Chat and War.
 * Esports tab added to News Royale (to be enabled at a later date).
 * Once you've unlocked a card it can always appear in chests thereafter (even if you're not in the card's Arena).

Balance Changes

 * Clone/Heal: Radius increased 3 -> 4.
 * Minions/Minion Horde: Added 0.15sec Deploy Time between each Minion.
 * Barbarian Barrel: Area Damage +17%, Barbarian spawn location visible.
 * Jump/Dash Minimum Range: Standardized to 3.5.
 * Bandit: 3.5 -> 3.5 (no change).
 * Mega Knight: 4 -> 3.5 jump range.
 * Charge Up Distance: Standardized to 3.5.
 * Battle Ram: 4 -> 3.5.
 * Prince: 2.5 -> 3.5.
 * Dark Prince: 2.5 -> 3.5.
 * Mirror: Will no longer appear in opening hand.
 * Magic Archer (bug fix): Will no longer extend his range and accidentally wake up the King.
 * Buildings (bug fix): Will no longer occasionally stop shooting at the edge of their range.

June Balance Changes (4/6/18)

 * Spear Goblins: Damage +34%, Hit Speed slower 1.2sec -> 1.7sec, first attack slower.
 * Goblin Hut: Lifetime shorter 60sec -> 50sec.
 * Mega Knight: Jump/Spawn Damage +23%, Area Damage -7.5%.
 * Barbarians: Hit Speed faster 1.5sec -> 1.4sec.
 * Battle Ram: Can be knocked back (by Barbarian Barrel, Fireball, etc.).
 * Royal Ghost: Invisibility delay increased 1.2sec -> 1.6sec.
 * Wizard: Area Damage +2%, Area Damage radius +25%.
 * Valkyrie: Hitpoints +7%, first attack faster.
 * Ice Golem: Hitpoints -5%.

Clan Wars

 * Clan Wars is here!
 * Battle with your Clan against Clans from around the world.
 * Earn War Chests and glory!
 * Discover a new island and the Clan Wars Arena.
 * Gain Clan Trophies to climb the Clan Leagues.
 * Clan Wars unlocks at King Level 8.

New Cards 
 * New Common Card: Rascals

Improvements
 * Emote muting now persists between battles - i.e. you can toggle it on or off, permanently!
 * Spectators can now emote also!
 * Players that leave/quit 2v2 Quick Matches will have to wait before playing again.
 * During a 2v2 Battle, tap on your teammate's name in the bottom right to see their cards (now toggles on or off).
 * Share your Battle Deck to your Clan.
 * Sort your card collection by "rarity descending".
 * Supercell ID added to settings.

Shop
 * Fortune Chests now contain two or more of the fortune cards.
 * Arena Value Packs revamped to include the new Shop chests (Lightning Chest, King's Chest and Legendary King's Chest).

Balance Changes
 * Dark Prince: Shield Hitpoints reduced by 25%
 * Ice Spirit: Damage decreased by 4%, freeze duration -0.5 seconds (from 1.5 seconds to 1 second)
 * Barbarian Barrel: Rolling range increased by 0.5 tiles (from 6.5 tiles to 7 tiles)
 * Spear Goblins: Hit speed decreased by 0.1 second (from 1.1 seconds to 1.2 seconds)
 * Tornado: Damage per second increased by 21%, duration decreased by 0.5 seconds (from 2.5 seconds to 2 seconds)
 * Magic Archer: Now hits moving targets better.
 * Knight: Hitpoints increased by 3%
 * Skeleton Barrel: Skeleton count to 7 (from 6)
 * Dart Goblin: Damage increased by 3%
 * Spells: Can now be cast on rivers.

Balance Changes (12/2/18)

 * Mega Knight: Spawn and jump damage decreased by 25%, deployment radius reduced
 * Skeleton Barrel: Skeleton count reduced to 6 (from 8)
 * Knight: Hitpoints decreased by 6%
 * Inferno Dragon: Retargets slower
 * Valkyrie: Hit speed increased to 1.4sec (from 1.5sec)
 * Bandit: Minimum dash range decreased to 3.5 (from 4)
 * Dark Prince: Hit speed increased to 1.3sec (from 1.4sec), hitpoints increased by 5%

Balance Changes (24/1/18)

 * Royal Ghost: Damage decreased by 6%, hit speed decreased to 1.8sec (from 1.7sec), invisibility delay increased to 1.2sec (from 0.7sec).
 * Zappies: Now attacks Ground and Air troops.
 * Hunter: Range decreased to 4 (from 5), bullet spread slightly smaller
 * Night Witch: Initial Bats spawn quicker
 * Bats: Hit speed decreased to 1.1sec (from 1sec)
 * Lava Hound: Hitpoints increased by 5%
 * Goblin Hut: Spawn speed decreased to 5sec (from 4.9sec)
 * Mini P.E.K.K.A.: Hitpoints increased by 7%
 * Lumberjack: Hitpoints increased by 7%
 * Mortar: Minimum range decreased to 3.5 (from 4.5)

Electrifying Update (12/12/17)
New Arena
 * Electro Valley: Unlocked at 3400 Trophies
 * Legendary Arena: Now Arena 12

New Cards 
 * New Rare Card: Zappies
 * New Epic Cards: Hunter and Barbarian Barrel
 * New Legendary Cards: Royal Ghost and Magic Archer

New Chests
 * Lightning Chest: replace card stacks of your choice with up to 5 "strikes".
 * Fortune Chest: get a glimpse of the future and see what your chest might contain.
 * King Chest / Legendary King Chest: big chest with a focus on Epic and Legendary Cards.

Improvements
 * The Daily Gift Quest is now always active.
 * Epic and Legendary Cards now appear in the Shop more often at 4000+ trophies.
 * Cards at max level are less likely to appear in the Shop and Fortune Chest.
 * Support for iPhone X, Samsung S8/S8+ and Note8.
 * Now available in Suomi (Finnish)

Balance Changes
 * Hog Rider: Hit speed decreased to 1.6sec (from 1.5sec), initial attack speed 0.1sec slower
 * Knight: Hit speed decreased to 1.2sec (from 1.1sec)
 * Prince: Hitpoints increased by 5%, hit speed increased to 1.4sec (from 1.5sec)
 * Damage Spells (Fireball, Lightning, Zap, The Log, Poison, Rocket and Arrows): Damage to Crown Towers decreased from 40% to 35% of the full damage.
 * Ice Golem: Death Damage slow effect duration to 1sec (from 2sec)
 * Skeleton Barrel: added Death Damage
 * Giant Skeleton: Hitpoints increased by 5%
 * Guards: Damage increased by 5%, hitpoints increased by 5%, hit speed increased to 1.1sec (from 1.2sec)
 * Goblins (also affects Goblin Gang and Goblin Barrel): Damage decreased by 6%
 * Elixir Collector: Hitpoints decreased by 13%


 * Fixes
 * Mortar: Minimum range bug.
 * Inferno Tower, Inferno Dragon: When attacking troops with shields, damage resets after the shield breaks.

Epic Quests Update (9/10/17)
Quests
 * Take on daily and weekly Quests to earn epic rewards
 * Rewards include Super Magical and Legendary Chests!
 * Note: Following the introduction of Quests, there will be a removal of Achievements in the next update

New Game Modes
 * Touchdown is a sporty new game mode - without towers
 * Earn gold and gems by taking down towers during Gold Rush and Gem Rush events
 * Now you can chat and have a rematch with your 2v2 teammate
 * Mirror Battles give you and your opponent the exact same deck
 * Challenges come in more shapes and sizes, and unlock at level 5

Improvements
 * Share and copy decks from outside the game
 * A revamp to the Shop; check it out for Daily Deals
 * Collect a free Epic Card from the Shop every Sunday!
 * Gems are no longer refunded for Custom Tournaments if no players join or battle
 * News Royale, now in glorious full screen!

New Cards
 * New system for releasing new cards, so each new card will be a real surprise!

Balance Changes
 * Sparky: Hit speed increased to 4sec (from 5sec), damage decreased by 15%
 * Tesla: Damage increased by 41%, hit speed decreased to 1sec (from 0.8sec)
 * Electro Wizard: Damage decreased by 4%, initial attack 0.2sec slower
 * Graveyard: Duration increased to 10sec (from 9sec), radius decreased to 4 (from 5), first Skeleton spawns 0.5sec slower, Skeletons spawn less randomly
 * Cannon Cart: Hitpoints increased by 5%, shield hitpoints increased by 5%
 * Lightning: Damage decreased by 3%, radius decreased to 3 (from 3.5)
 * Spear Goblins: Hit speed increased to 1.1sec (from 1.3sec)
 * Valkyrie: Damage increased by 5%
 * Fixes to:
 * Bandit, Mega Knight: Fixed dashing/jumping a shorter distance than they should.
 * Cannon Cart: Fixed issue of troops occasionally stopped targeting the Cannon Cart or stuck behind a broken Cannon Cart.
 * Inferno Tower, Inferno Dragon: When attacking troops with shields, damage resets after the shield breaks.
 * Troop Pathfinding: Fixed issue of troops steering towards an unexpected lane; behaviour is now more as expected.

Minor Update (11/10/17)

 * Removing the Inferno Tower’s and Inferno Dragon’s shield damage reset.

Balance Changes (11/8/17)

 * Night Witch: Damage decreased by 9%, range decreased by 11%, Bat spawn speed decreased to 7sec (from 6sec), spawns 2 Bats on death (from 3)
 * Battle Ram: Charges after moving 4 tiles (from 3 tiles), Barbarian spawn time increased to 1sec (from 0.8sec)
 * Graveyard: Duration decreased to 9sec (from 10sec), spawns 15 Skeletons (from 17)
 * Electro Wizard: Hitpoints decreased by 2%
 * Heal: Duration decreased to 2.5sec (from 3sec), always heals 5 'ticks' (from 6 or 7)
 * Mini P.E.K.K.A.: Damage increased by 4.6%
 * X-Bow and Mortar: Deploy time decreased to 3.5sec (from 4sec)
 * Dark Prince: Damage increased by 6%, hit speed increased to 1.4sec (from 1.5sec)
 * Ice Wizard: Damage increased by 10%, hit speed decreased to 1.7sec (from 1.5sec)
 * Bats: Count increased to 5 (from 4)

Minor Update (20/6/17)

 * Bug fixes

June 2017 Update (12/6/17)
New Cards
 * New Common: Skeleton Barrel
 * New Rare: Flying Machine
 * New Epic: Cannon Cart
 * New Legendary: Mega Knight

New Challenge Types
 * 3x Elixir Challenge
 * Sudden Death Challenge
 * Ramp Up Challenge

New 2v2 Modes
 * 2v2 Friendly Battle
 * 2v2 Draft
 * 2v2 Challenge

Other Improvements
 * Unlock additional Deck Slots at level 8.
 * Invite friends to your Clash Royale friends list.
 * Invite friends directly to your Clan.
 * Clan Chat profanity filter toggle (in Settings).
 * Report offensive language or players in Clan Chat.
 * Copy decks from TV Royale and shared replays.
 * Clans now unlock at level 1 (card requests unlock at level 3).
 * Card Shop cycles through all available cards within 3 months.

Balance Changes
 * Night Witch: Spawns 3 Bats on death (from 4), Bat spawn speed decreased to 6sec (from 5sec), initial Bats spawn slower.
 * Tornado: Duration decreased to 2.5sec (from 3sec), multiple Tornados stack.
 * Poison, Heal: Multiple of the same spell will stack.
 * The Log: Roll distance decreased to 11.1 tiles (from 11.6).
 * Goblin Gang: Spear Goblin count decreased to 2 (from 3).
 * Skeletons: Count decreased to 3 (from 4).
 * Bandit: Hitpoints increased by 4%, dash initiates quicker.
 * Inferno Dragon: Hitpoints increased by 7%, retargets 0.2sec quicker.
 * Witch: Hitpoints increased by 5%, area damage radius increased by 10%, spawn speed increased to 7sec (from 7.5sec), initial Skeletons spawn slower.
 * Clone: Faster cloning effect.
 * Bats: Count decreased to 4 (from 5).
 * Giant Chest contains less Gold and Common cards but more Rare cards.
 * Gold in Magical Chests and Super Magical Chests increased.

Minor Update (17/5/17)

 * Bug fixes

Balance Changes (19/4/17)

 * Royal Giant: Deploy time increased to 2sec (from 1sec).
 * Elite Barbarians: Health decreased by 4%, initial attack speed 0.1sec slower.
 * Furnace: Health decreased by 5%.
 * Goblin Hut: Health increased by 5%.
 * Electro Wizard: Hit speed decreased to 1.8sec (from 1.7sec).
 * Executioner: Damage increased by 6%.
 * Balloon: Bomb timer increased to 3sec (from 1sec).
 * Skeleton Army: Skeleton count decreased to 14 (from 15).
 * Lumberjack: Health increased by 4%.

Minor Update (16/3/17)

 * Bug fixes

March 2017 Update (13/3/17)
Leagues
 * Enter the first League at 4000 Trophies.
 * Climb through 9 Leagues all the way up to Ultimate Champion League!
 * Collect a monthly season reward based on the highest League reached.
 * Leagues : Challenger I (4000 Trophies), Challenger II (4300 Trophies) , Challenger III (4600 Trophies) , Master I (4900 Trophies) , Master II (5200 Trophies) , Master III (5500 Trophies) , Champion (5800 Trophies) , Grand Champion (6100 Trophies) , Ultimate Champion (6400 Trophies).

New Features
 * New Chest: Draft Chest
 * New Mode: Clan Battles

New Cards
 * New Common Card: Bats
 * New Rare Card: Heal
 * New Legendary Cards: Night Witch and Bandit

New Arena
 * Legendary Arena has been moved up to 3800 Trophies and is now Arena 11
 * Old Arena 10 is renamed to Hog Mountain.

Improvements
 * Challenge crowns now count towards Clan Chests and Crown Chests.
 * Cards have a "Tournament Level" button to see their stats at that level.

Card Balance
 * Executioner: Axe hit radius increased by 10%.
 * The Log: Damage decreased by 4%.
 * Arrows: Projectile speed increased by 33%.
 * Clone: No longer resets charging troops (Princes, Sparky, etc.).
 * Lumberjack: Rage Duration increased by 1.5sec and increased by 0.5sec per level.
 * Bomb Tower: Projectile speed increased by 66%
 * Electro Wizard: No longer permanently stuns.
 * Tornado: Can be placed on top of buildings.

Clan Chest Changes (10/3/17)

 * Starts every Friday and ends on Monday (previously started on Monday and ended on Thursday).

Balance Changes (13/2/17)

 * Executioner: Damage decreased by 6%, range decreased by 0.5 tiles, axe hit radius decreased by 10%.
 * Poison: Duration decreased to 8 sec (from 10 sec), damage per second increased by 24%.
 * Witch: Damage increased by 6%.
 * P.E.K.K.A.: Deploy time decreased to 1 sec (from 3 sec).
 * Dark Prince: Hitpoints increased by 5%.
 * Baby Dragon: Range increased by 0.5 tiles.
 * Skeletons: Skeleton count increased to 4 (from 3).
 * Skeleton Army: Skeleton count decreased to 15 (from 16).

Balance Changes (23/1/17)

 * Elite Barbarians: Hitpoints decreased by 4%, damage decreased by 4%, hit speed decreased to 1.5 sec (from 1.4 sec).
 * Zap: Damage decreased by 6%.
 * Electro Wizard: Hitpoints increased by 9%, spawn damage decreased by 6%.
 * Mega Minion: Damage decreased by 4%, hit speed decreased to 1.5 sec (from 1.4 sec).
 * Archers: Hitpoints decreased by 4%.
 * The Log: Damage decreased by 4%, knockback effect reduced.
 * Ice Golem: Hitpoints decreased by 5%, death damage radius and slow duration reduced.
 * Ice Spirit: Damage decreased by 10%.
 * Wizard: Range increased by 0.5 tiles.

Clan Chest Changes (13/1/17)

 * Starts every Monday (from every other Monday).
 * Lasts 3 days (from 7 days).
 * Requires 1600 Crowns to achieve the Tier 10 chest (from 3250 Crowns).
 * Tier 10 chest contains 270 cards (from 525 cards).
 * Tier 10 chest contains 1620 Gold (from 3150 Gold).

December 2016 Update (15/12/16)
New Cards New Arena New Features Card Balance
 * New Common Card: Goblin Gang
 * New Rare Cards: Battle Ram and Dart Goblin
 * New Epic Card: Executioner
 * Jungle Arena (unlocks at 2600, released on 13/1/17)
 * Clan Chest events
 * Request and donate Epic cards on Sundays.
 * Epic cards cost less in the shop.
 * Epic Chests now scale with the player's Arena.
 * Elite Barbarians: Hitpoints increased by 19%, damage increased by 14%, Hit Speed increased to 1.4 sec (from 1.5 sec).
 * Tornado: Radius increased by 10%, pulling power increased.
 * Inferno Dragon: Hitpoints increased by 5%, retargets 0.4 sec quicker.
 * Balloon: Death Damage increased by 105%, Death Damage explosion radius increased by 50%.
 * Wizard: Hit Speed increased to 1.4 sec (from 1.6 sec), initial attack 0.2 sec slower.
 * Giant Skeleton: Damage increased by 8%.
 * Lumberjack: Hitpoints increased by 6%.
 * Bomber: Damage increased by 4%.
 * Mortar: Area Damage radius increased by 11%.

Other Changes
 * Special Event Challenges can be played in Friendly Battles.
 * Legendary jingle will be played when purchasing a Legendary card from the shop.
 * Chest contents will be summarized after opening.
 * Inbox now rebranded as "News Royale".
 * Achievements now moved to the Battle Record section.

Balance Changes (30/11/16)

 * Mega Minion: Damage decreased by 6%, Hit Speed decreased to 1.4sec (from 1.3sec).
 * Elixir Collector: Production Speed increased to 8.5sec (from 9.8sec), Lifetime decreased to 70sec (from 80sec).
 * Poison: Damage increased by 10%.
 * Tombstone: Spawn Speed decreased to 2.9sec (from 2.5sec).
 * Lava Hound: Lava Pup Hitpoints decreased by 1%.

November 2016 Update (1/11/16)
New Cards New Features Card Balance Other Changes
 * New Common Card: Elite Barbarians
 * New Epic Cards: Tornado and Clone
 * New Legendary Card: Electro Wizard
 * Special Event Challenges
 * Ice Spirit:  Freeze duration decreased to 1.5sec (from 2sec).
 * Ice Golem: Death Damage increased by 74%.
 * Rage: Boost effect increased to 35% (from 30%).
 * Lumberjack: Rage effect increased to 35% (from 30%).
 * Inferno Tower: Hitpoints decreased by 6%.
 * During a Friendly Battle, both players' cards are leveled up (or down) to the "Tournament Rules" for an even playing field.
 * Request cards from your Clan every 7h (from 8h).
 * Clan Trophy requirements can be set to 4000.
 * When spectating a friend, the opponent's Elixir bar is hidden.
 * Added 3 new achievements.
 * Overtime sound changed.
 * Bowler sounds deeper pitched.
 * Giant Skeleton sounds changed.
 * Removed keyhole from Super Magical Chest.

Balance Changes (20/10/16)

 * Giant: Hitpoints decreased by 5%.
 * Poison: Will no longer slow movement and attack speed.
 * Elixir Collector: Elixir cost increased to 6 (from 5), Elixir gain increased to 8 (from 7), Lifetime increased by 10sec.
 * The Log: Rolls faster and further, Damage increased by 9%.
 * Skeleton Army: Elixir cost decreased to 3 (from 4). Skeleton count decreased to 16 (from 21), Skeleton level increased by 5.
 * Ice Golem: Death Damage will also damage flying troops.
 * Golem: Death Damage will also damage flying troops.

September 2016 Update (19/9/16)
New Cards
 * New Rare Cards: The Mega Minion and the Ice Golem
 * New Legendary Cards: The Inferno Dragon and the Graveyard

New Features Card Balance Other Changes
 * Players will be able to mute opponent's emotes.
 * New Tournament mode: Challenge Mode.
 * New Chests: Legendary & Epic Chests.
 * Giant: Damage decreased by 5%.
 * Rage: Elixir cost decreased to 2 (from 3), effect decreased to 30% (from 40%), duration decreased by 2sec.
 * Lumberjack: Rage effect decreased to 30% (from 40%), Rage duration decreased by 2sec.
 * Mirror: Mirrors cards 1 level higher than its own level.
 * Lightning: Stuns targets for 0.5sec.
 * The Log: Knocks back all ground troops.
 * Bomber: Hitpoints decreased by 2%, Damage increased by 2%.
 * Crown Chest Crowns now carry over to other Crown Chests.
 * Special Arena Pack offers are now available in the Shop upon reaching a new Arena, only available once.
 * Was available to buy x100 cards of the Mega Minion and the Ice Golem for 150 Gems after they were released for a certain period of time.
 * Changed result screen after battle, crowns now sit on a cushion.
 * Clan icon changed.

Minor Update (29/8/16)

 * Seasonal Trophy reset increased to 4000 (from 3000).

Balance Changes (24/8/16)
Card Balance
 * Royal Giant: Hit Speed decreased to 1.7sec (from 1.5sec).
 * Zap: Stun Duration decreased to 0.5sec (from 1sec).
 * Princess: Area Damage radius decreased by 25%.
 * Ice Wizard: Hit Points decreased by 5%.
 * Miner: Deploy Time increased to 1sec (from 0.7sec), Hitpoints decreased by 6%.
 * Baby Dragon: Hit Speed increased to 1.6sec (from 1.8sec).
 * Dark Prince: Damage increased by 7.5%.
 * Bowler: Elixir cost decreased to 5 (from 6), Hitpoints decreased by 7%, Damage decreased by 10%.
 * Lumberjack: Speed increased to Very Fast (from Fast), Hit Speed increased to 0.7sec (from 1.1sec), Damage decreased by 23%.
 * The Log: Cast time decreased by 66%, travel speed increased by 20%.
 * Golem: Hit and Death Damage increased by 5%, Hitpoints increased by 1% and Golemite Hit and Death Damage increased by 8%, Hitpoints increased by 3.2%.
 * P.E.K.K.A: Damage increased by 5%.
 * Tombstone: Spawn Speed increased to 2.5sec (from 2.9sec).
 * Archers: Damage increased by 2%.
 * Prince: Damage increased by 2%.

Minor Update (15/8/16)

 * Trophy infusion level increased to 2000 (from 1000).

Tournament Size Changes (7/7/16)

 * 500 Gem Tournament: Capacity increased to 100 players (from 50) and Top 40 win a Tournament Chest (from 20).
 * 1,000 Gem Tournament: Capacity increased to 150 players (from 80) and Top 70 win a Tournament Chest (from 40).
 * 2,000 Gem Tournament: Capacity increased to 200 players (from 120) and Top 90 win a Tournament Chest (from 60).
 * 5,000 Gem Tournament: Capacity increased to 250 players (from 200).

Other Changes
 * Reduced the chest timers for 4-12 Card Tournament Chests - down to 3 hours (from 4).

Minor Update (6/7/16)

 * Location on Tournaments fixed.

Tournaments Update (4/7/16)
New Game Mode
 * Tournaments: unlocks at level 8.

New Arena
 * Frozen Peak: Unlocks at 2300 Trophies.

4 New Cards
 * New Common Card: Ice Spirit.
 * New Epic Card: Bowler.
 * New Legendary Cards: The Log and Lumberjack.

Card Balance Other Changes
 * Skeleton Army: Skeleton count increased to 21 (from 20).
 * Goblin Barrel: Elixir cost decreased to 3 (from 4), Goblin deploy time increased to 1.2sec (from 1sec), removed impact damage.
 * Giant Skeleton: Damage increased by 20% (doesn’t affect Death Damage).
 * Dark Prince: Damage increased by 8%.
 * Bomber: Damage increased by 9%.
 * Wizard: Attack speed increased to 1.6sec (from 1.7sec).
 * Inferno Tower: Hitpoints increased by 6%.
 * Elixir Collector: Now affected by slowing and speed up effects (Poison, Freeze, Zap, Rage, Ice Wizard).
 * Tombstone: Hitpoints increased by 9%.
 * Bomb Tower: Hitpoints increased by 6%.
 * New tournament-related achievements.
 * The Legendary Arena channel features top players more often, like it used to.
 * TV Royale was moved over to the middle tab, replacing Training Camp.
 * Training Camp was moved to the Cards tab, next to your Battle Deck.
 * You can choose which Arena to fight in during Friendly Battles, up to and including the one you're in.
 * You can sort your Card Collection by Arena, Elixir cost, or rarity.
 * The last deck you used (not the one you have selected right now) shows in the Player Profile.
 * Some new icons were added, most notably the tab icons which now are more realistic and shiny.
 * The "Elixir overcharge" was removed, as it was too hidden, and cards no longer deselect when double Elixir time begins, plus many more bug fixes.

Balance Changes (21/6/16)
Card Balance
 * Hog Rider: Damage decreased by 6%.
 * Prince: Damage increased by 9%.
 * P.E.K.K.A: Damage increased by 8%.
 * Goblin Barrel: Goblin spawn time decreased to 1sec (from 1.2sec).
 * X-Bow: Deploy time decreased to 4sec (from 5sec), hitpoints increased by 18%.
 * Mortar: Deploy time decreased to 4sec (from 5sec).
 * Furnace: Lifetime increased to 50sec (from 40sec).
 * Guards: Removed pushback effect when their shields break.
 * Witch: Damage increased by 17%.
 * Lava Hound: Damage increased by 28%.
 * Skeletons: Spawns 3 (from 4).
 * Cannon: Hitpoints decreased by 8%.
 * Tesla: Hitpoints increased by 8%.

Balance Changes (18/5/16)
Card Balance
 * Royal Giant: Damage decreased by 4%.
 * Freeze: Duration decreased by 1 sec.
 * Furnace: Elixir cost decreased to 4 (from 5), hitpoints decreased by 14% and lifetime decreased to 40 sec (from 50 sec).
 * Fire Spirits: Area Damage radius increased by 25%.
 * Guards: Hitpoints and damage increased by 8%.
 * Miner: Hitpoints increased by 6%.
 * Lava Hound: Hitpoints increased by 3% and Lava Pups Hitpoints increased by 9%.
 * Elixir Collector: Hitpoints decreased by 9%.
 * Knight: Hitpoints increased by 10%.
 * Bomber: Damage increased by 10%.
 * Cannon: Hitpoints decreased by 5%.
 * Tesla: Hitpoints increased by 5%.
 * Golem &amp; Golemite: Hitpoints increased by 5%.
 * Witch: Damage increased by 10%.
 * Skeletons: (affects Tombstone, Skeleton Army, Witch, Skeletons) Hitpoints and damage increased by 5%.
 * Tombstone: Hitpoints increased by 10%.

Other Changes
 * Epic and Legendary Cards XP fixed.

May 2016 Update (3/5/16)
New Levels
 * Legendary level cap: 5 (from 6).
 * Rare level cap: 11 (from 10).
 * Common level cap: 13 (from 12).
 * King level cap: 13 (from 12).

Rewards
 * Gold: Receive Gold for each win, even when your chest slots are full.
 * Crown Chest: Contains twice as much!
 * Super Magical Chest: Chance to drop doubled!
 * Giant and Magical Chests: Chance to drop increased!
 * Donations/Requests: Increases as you reach higher Arenas.
 * Card Shop: Legendary Cards can appear once you've reached the Legendary Arena (Arena 8).

6 New Cards
 * New Common Card: Fire Spirits.
 * New Rare Card: Furnace.
 * New Epic Card: Guards.
 * New Legendary Cards: Lava Hound, Miner and Sparky.

Card Balance
 * Mortar: Deployment time increased to 5 sec (from 3 sec), damage decreased by 10%.
 * Bomb Tower: Lifetime decreased to 40 sec (from 60 sec).
 * Elixir Collector: Hitpoints decreased by 20%.
 * Cannon: Hitpoints decreased by 11%.
 * Royal Giant: Range increased by 1.
 * Mirror: Common and Rare Cards mirrored 1 level higher.
 * Valkyrie: Will be affected by pushback (e.g. when hit by Fireball).
 * Mini P.E.K.K.A: Will be affected by pushback.

Other Changes
 * Reduced the amount of Epic Cards needed to upgrade from level 7 to level 8 to 200 cards (from 300).
 * You can now live spectating Friendly Battles.
 * You can now view replays from any arena in TV Royale. The replays are separated into many channels, one for each arena
 * Gold cap increased to 1,000,000 (from 500,000).
 * Range values (all units and buildings) fixed. Looks like that their range was decreased by 0.5 but their effective range is the same.
 * Info screens for some cards changed.
 * The Card Shop interface has been changed. Now cards are placed on a wooden shelf, with a goblin on top holding a watch. The watch may be the "countdown" for the card change.

Balance Changes (23/3/16)
Card Balance
 * X-Bow: Range decreased to 12 (from 13).
 * Tesla: Hit speed decreased to 0.8 sec (from 0.7 sec) and lifetime decreased to 40 sec (from 60 sec).
 * Cannon: Lifetime decreased to 30 sec (from 40 sec).
 * Princess: Hitpoints decreased by 10%.
 * Ice Wizard: Damage increased by 5%.
 * Prince: Charge speed decreased by 13%.
 * Dark Prince: Charge speed decreased by 13%.
 * Valkyrie: Hitpoints and damage increased by 10%.
 * Royal Giant: Damage increased by 20%.
 * Giant: Damage increased by 5%.
 * Rage: Gives 40% movement and attack speed boost (from 35%), duration decreased by 20%.
 * Poison: Damage increased by 5%.
 * Mirror: Legendary Cards mirrored 1 level lower.
 * Three Musketeers: Cost decreased to 9 (from 10).
 * Archers: Quicker initial attack (like Spear Goblins).
 * Balloon: Hitpoints increased by 5%.
 * Witch: Damage increased by 5%.

Minor Update (3/3/16)

 * Bug fixes

Clash Royale Global launch for iOS and Android Update (2/3/16)

 * Bug fixes

New Cards, New Arena and Multiple Battle Decks Update (29/2/16)
6 New Cards
 * New Common Card: Royal Giant.
 * New Rare Card: Three Musketeers.
 * New Epic Cards: Dark Prince, Poison.
 * New Rarity: 
 * New Legendary Cards: Ice Wizard, Princess.

New Arena, Chests & More
 * Arena: Builder's Workshop (unlocks at 1700 Trophies, moving the Royal Arena to 2000).
 * Chests: Giant Chest and Super Magical Chest.
 * Deck Slots: Save multiple Battle Decks.

Even More New Stuff
 * Training Camp: Opponents scale up to 3500 Trophies.
 * Localization: 14 new in-game languages (French, German, Spanish, Italian, Dutch, Norwegian, Portuguese, Russian, Turkish, Traditional Chinese, Simplified Chinese, Japanese, Korean, Arabic).
 * (iOS) 3D Touch: Gives quick card info.

Balance & Other Changes
 * Zap: Now stuns target for 1 second, damage reduced by 6%.
 * Giant Skeleton: Hitpoints increased by 11%, bomb timer increased to 3 seconds (from 1 second).
 * Tesla: Hitpoints decreased by 5%.
 * Rage: Effect falls off after 2 seconds, when affected troops leave the Rage area.
 * Combat Mechanics: Troops will be harder to distract.
 * Troops won't be pulled from their lane as easily by buildings; buildings will need to be positioned a bit closer.
 * Troops won't target and move towards units that attack them from far away.
 * Card Donation: Rare Cards give 10 experience (from 5 experience).
 * Replay Controls: Show and hide replay controls by tapping the screen.
 * Area Damage: Troops and buildings that deal area damage won't stop their attack if their target dies during the attack animation.
 * Mirror: Fixed to correctly cost your previous card +1 Elixir.

Balance Changes (19/2/16)
Card Balance
 * Spells (Fireball, Arrows, Rocket, Zap, Lightning, Goblin Barrel impact): Damage to Crown Towers reduced by 20%.
 * Tombstone: Lifetime decreased to 40 seconds (from 60 seconds).
 * Inferno Tower: Hitpoints decreased by 6% and lifetime decreased to 40 seconds (from 45 seconds).
 * Musketeer: Damage increased by 11%.
 * Golem &amp; Golemite: Hitpoints decreased by 5%.
 * Skeletons (affects Tombstone, Skeleton Army, Witch, Skeletons): Hitpoints and damage increased by 11%.
 * Witch: Damage increased by 3%.

Global Softlaunch on Android (16/2/16)
Available for Android in Canada, Hong Kong, Australia, Sweden, Norway, Denmark, Iceland, Finland and New Zealand.

Chest Rewards & Card Balance (9/2/16)
Card Balance
 * Mini P.E.K.K.A.: Hitpoints increased by 3%.
 * Valkyrie: Attack speed increased to 1.5 seconds (from 1.6 seconds).
 * Giant: Hitpoints increased by 5%.
 * Tombstone: Spawns 4 Skeletons when destroyed (from 6 Skeletons).
 * Mortar: Lifetime increased to 30 seconds (from 20 seconds).
 * Bomb Tower: Attack speed increased to 1.6 seconds (from 1.7 seconds).
 * Musketeer: Damage decreased by 25% and Elixir cost reduced to 4 (from 5 Elixir).
 * Tesla: Damage increased by 7%.
 * X-Bow: Deployment time increased to 5 seconds (from 3 seconds).
 * Zap: Damage increased by 6%.

Other Changes
 * Arena 3-7 Chests: Now contain more cards and Gold, cost a few more Gems, but are overall better value! (changed on 2/5).

Legendary Arena, Seasons and Tournament Rules Update (2/2/16)
Legendary Arena & Seasons
 * Legendary Arena: Unlocks at 3000 Trophies.
 * Seasons: Every two weeks, players above 3000 Trophies will be reset to 3000 and all deducted Trophies will be awarded as Legend Trophies!

Tournament Rules
 * Tournament Rules: Friendly Battles now use the all-new "Tournament Standard" level caps for truly fair-play matches! The level caps are: King & Crown Towers 8, Common Cards 8, Rares 6, Epics 3 and overtime lasts for 3 minutes. Have fun organizing your own tournaments!

Card Balance
 * Arrows: Damage decreased by 4%.
 * Freeze: Radius decreased to 3 (from 4), duration increases by 0.3 seconds per level (from 0.4 seconds).
 * Wizard: Damage decreased by 7%.
 * Barbarians: Hitpoints decreased by 4%.
 * Bomber: Attack speed increased to 1.9 seconds (from 2 seconds).
 * Golem: Hitpoints, damage and death damage increased by 43%. Golemite: Hitpoints, damage and death damage decreased by 43%.
 * P.E.K.K.A.: Hitpoints decreased by 13%, cost decreased to 7 (from 8).
 * X-Bow: Hitpoints decreased by 15%, only targets ground (from air & ground).
 * Inferno Tower: Lifetime decreased to 45 seconds (from 60 seconds), re-targeting 50% slower.
 * Cannon: Cost decreased to 3 (from 6), range to 6 (from 7), lifetime to 40 seconds (from 60 seconds) and hitpoints decreased by 55%.
 * Mortar: Cost decreased to 4 (from 6), damage decreased by 40%, lifetime to 20 seconds (from 40 seconds) and range decreased to 12 (from 13).
 * Mirror: Level of mirrored Common Cards increased by 4 and mirrored Rare Cards by 2.
 * Bomb Tower: Attack speed increased to 1.7 seconds (from 1.8 seconds).
 * Barbarian Hut:  Hitpoints increased by 10%.
 * Elixir Collector: Production speed increased to 9.8 seconds (from 9.9 seconds).

Other Changes
 * Battle Cost: Removed the Gold cost for Battles and Friendly Battles.
 * Chest Gold: To keep the Gold economy intact and compensate for the free Battles, chests give slightly less Gold.
 * Death Damage: Balloon, Giant Skeleton and Golem death damage is now shown on their card info screens.
 * Notifications: Classier in-game notification pop-ups.
 * Local Notifications: New card request available, Crown Chest available and second Free Chest available notifications.
 * Push Notifications: New "A Clanmate's battle is now featured in TV Royale!" notification.
 * Bugs: Stuck Witches, iMessage issues and many more fixes.

Balance Changes Update (11/1/16)
Card Balance
 * Prince: Health decreased by 4%.
 * Goblin Barrel: Goblin level decreased by 1.
 * Witch: Skeleton level decreased by 1.
 * Mortar: Lifetime decreased to 40 seconds.

Other Changes
 * XP required to get from level 8 to 9 increased by 25%.
 * One new replay is published to TV Royale every hour.
 * Bug fixes.

Global Softlaunch on iOS (4/1/16)
Available for iOS in Canada, Hong Kong, Australia, Sweden, Norway, Denmark, Iceland, Finland and New Zealand. Historique des versionsSpiel-Updates