Thread:MagmaHound/@comment-27912573-20180618090039

Class name: Arcane

Rundown: Arcanes can only post when the enemy team has posted 2 or more times in a row. An Arcane can do either +5 or -5. Each player who picked Arcane can use the moves separately, with each one having their own perk cooldowns instead of a shared one. An Arcane focuses on countering the opposing team's scoring streaks.

Perks:

Curse: Targets any player regardless of team. This perk permanently changes said user's class for the remainder of the thread. The user's new class is the caster's choice. This perk can only be used once by the caster, and only when the thread is at 200 posts.

Influx: When casted, the user cannot change the score for an hour. In said hour, if at least 10 score-changing posts are in favor of the opposing team, the user can start "Influx Rush" at any given time. Under the effects of said Influx Rush, the caster now does +20 or -20 per post, but only for a day. If the quota to cast Influx Rush is not achieved, the caster is stunned and unable to participate in the thread for 12 hours. Cooldown of 24 hours.

Stance: The user enters a more meditative state. Instead of adding or subtracting 5 from the score every time 2 opponents change the score in a row, the caster now adds or subtracts 15 every time the opposition posts 5 times in a row. In this state, other perks are not allowed to be used. This state can last indefinitely until the user decides to stop. Casting and decasting Stance will take a full post and will stop the caster from participating in the thread for an hour. This move has no recharge time due to said mechanics.

Vindicate: The entire opposition cannot post for 2 hours, so neither can the caster. When casted, the score gets a cut from your side (+20 if the Arcane is in Moderators, -20 if the arcane is in Users). This has a 48 hour cooldown and needs 2 allies to say "Vindicate approved" in order to cast (To avoid team-betraying shenanigans) 