Board Thread:Fun and Games/@comment-29604386-20180410193346/@comment-25856498-20180422085950

'''Tricky Tesla Mk. II''': A modified version of the Tricky Tesla that the LHR invented in Roleplay thread.

It fires a powerful chain lightning capable of damaging lots and lots of targets at once. Each bolt of chain lightning can only hit a target once, but it works very well against a large number of targets. The chain lightning can jump several metres each time.

The Tricky Tesla Mk. II has 5 different levels of charge:

Charge Level 1: The Tricky Tesla stores enough charge for a normal attack. Its bolts can deal its full damage for up to 50 targets at once, and after that it loses 2% damage for each extra target struck. The damage loss is exponential, not linear, so it can still do damage across more than 100 targets. Needs 3 charge points (1 charge point is gained each turn)

Charge Level 2: The Tricky Tesla stores excessive charge, and discharges a powerful attack. Its bolts now deal full damage for its first 70 targets, and loses only 1.8% damage for each extra target. Needs 8 charge points.

When 10 charge points are accumulated, the Tricky Tesla's overcharge begins to ionise the air around it, causing damage to anything within a few metres of it.

Charge Level 3: If discharged at level 3, the powerful bolts can deal full damage to the first 120 targets, losing only 1.5% damage for each extra target. Needs 15 charge points.

When 20 charge points are accumulated, the resulting electric field generated by the tesla is so strong that its passive damage radius increases twofold. The passive damage is three times as strong as before.

Charge Level 4: At level 4, the Tesla fires two bolts at the same time, each hitting different targets. They both do full damage to the first 200 targets, losing 1.2% damage for each extra target. Needs 24 charge points.

When 30 charge points are accumulated, the passive damage radius extends to about 20 metres away from the Tesla. The passive damage itself is 8x as powerful as at 10 charge points.

Charge Level 5: At level 5, the charge is so powerful to the point that not even the Tesla itself can hold it. As a result, the Tesla explodes, sending bolts to all possible targets in a 40-metre radius. Each of these bolts can deal full damage to 300 targets at once, losing 1% damage for each extra target. Automatically activates with 40 charge points.

Build time: 25