Board Thread:Update Suggestions/@comment-24432703-20160310133207/@comment-27701661-20160314002822

Fred1116 wrote: So far, there are not enough troops that can target air. If the Dragon got in, it would be the equivalent of a flying P.E.K.K.A. that deals area damage. We wouldn't want to play against one would we? What cards could we use to counter a flying P.E.K.K.A.? So far, only the Musketeer, Three Musketeers, Baby Dragon, Minions, Minion Horde, Inferno Tower, and the Hidden Telesa can target air. All of these cards do not have the capabilities to deal with a Dragon card. If they actually do release the Dragon, Supercell really needs to find ways to implement better cards to counter it.

The Healer is also an air unit and can constantly heal targets, making it overpowered. Not to mention, troops that are constantly being healed have enough potential to easily three-crown the enemy. The Monk Rider is a religious offense to Buddhist Monks and those who have religious afflications with Monks and the Air Sweeper is not only broken as it can destroy any ground troop and players that do not have it will likely lose games because of a single card they cannot counter.

I certainly hope that you guys take your suggestions to the game seriously and take time to think about your contributions to this forum.

Thanks for pointing this out in such detail especialy... So to add to this suggestion we need to:

Remove Monk Rider.

Change Air Sweeper into an Anti-air only defence, that shoves air units back like in CoC.

Add many, many anti-air cards?