Deck:Ultra-Push

Strategies

 * Never play Elite Barbarians without an Arrows at the beginning, as you're unsure if the opponent has an swarm or not. If it's a Skeleton Army of Minion Horde, use the arrows but if it's a small swarm like goblins, don't do it. If you manage to Arrow the troops in time, you'll likely do around 700 damage. If you're really confident in your predicting skills, you can shoot a prediction arrows if you know your opponent's only counter, which is a high risk high reward kind of move, as your opponent can be caught off guard if it hits, but if he doesn't play anything or plays it in a different spot, then it's a huge loss
 * The Ice Wizard, Knight and sometimes Sparky can be played in the back in invest elixir
 * Miner is your key to beating spawner spam decks, so save him for that if your opponent's using a spawners deck. Miner can also be used to substitute for knight and destroy pumps
 * Elite Barbarian can be used to 1-2 hit kill most support troops, making them good at defense as well as offense
 * Knight can be used to stall tanks such as Giant Skeleton and Price surprisingly well if placed in the middle, giving you a positive Elixir trade
 * If the opponent has an Electro Wizard, do one of the three things: Bait out the Electro Wizard and play Sparky right after it dies/ Pair Sparky with multiple troops, and since Electro Wizard can only attack two targets at a time, there's less chance he'll zap the Sparky and more chance he'll get obliterated by the troops supporting the Sparky/Give up on life and rage quit
 * Always be prepared with a Knight in your hand, as he can defend against a surprise attack

Replacements

 * Elite Barbarians: N/A
 * Sparky: N/A
 * Knight: Ice Golem, Mega Minion
 * Musketeer: Any reliable air defense
 * Arrows: Log, Zap, Poison
 * Ice Wizard: Wizard
 * Skeleton Army: Goblin Gang
 * Miner: N/A