Board Thread:Fun and Games/@comment-25856498-20170915130757

Thread 19 is maxed out...

Guess the Card 19: Thread:119764

Rules


 * One player creates a riddle based on a card and others have to try to guess what card the riddle's referring to.
 * If someone gets it right, then they get to make the next riddle, and so on and so forth.
 * Each player only gets to make one guess at a time (under normal circumstances). They are allowed to guess again if the person making the riddle tells them they're wrong. If players make more than one guess at a time, only their most recent guess will count; their prior guesses are invalid.
 * If the person making the riddle (or supposed to be making it) takes too long to answer (defined in the first thread as "more than 25 hours"), anyone else can make a new riddle. If the person that made the riddle forgot their answer, they must declare so, after which anyone else can make a new riddle.

Elixir and Shop


 * For every wrong guess, 1 Elixir is gained, up to a certain maximum. The Elixir can be spent on various things in the Shop.
 * The Shop contains the following:
 * Hints - cheap and they allow the players to have an easier time solving the riddle.
 * Perks - expensive but they benefit all players. However only a few can be used at any one time.
 * Items - more expensive stuff but they also benefit all players on a permanent basis.
 * Abilities - cost some Elixir but they provide a temporary benefit.
 * Any player can purchase anything in the shop on behalf of everyone provided that enough Elixir is stored.

Have Fun!

Anyways, onto the game:

I thought it was because it used to stop Sparky's charge XD

Hint Shop

Minor Hint - 7 Elixir

Major Hint - 14 Elixir

Master Hint - 28 Elixir

Equipped Perks

Headstart II - Gain 4 Elixir at the start of each riddle

Elixir Pump II - Gain 2 Elixir for every 6 wrong guesses

Hint Hunter I - Gain 1 Minor Hint for every 10 wrong guesses

Eliminator I - Eliminates 1 wrong answer for every 5 wrong guesses

Double Dip I - Once per riddle per player, a player can make 2 guesses before a verdict by the riddle maker (if both guesses are wrong, only 1 Elixir is generated, however both guesses count toward other perks)

Owned Perks

Bargain I - All hints and abilities cost 10% less

Backup Pump I - Generates 1 Elixir for every 3 hours in interriddle (max 10)

Owned Items

Laboratory I - Unlocks new levels for existing perks, abilities and items

Elixir Storage I - Increases the Elixir cap to 150

Perk Shop

Bargain II - All hints and abilities cost 20% less - 60 Elixir

Hint Hunter II - Gain 1 Minor Hint for every 8 wrong guesses - 80 Elixir

Eliminator II - Eliminates 1 wrong answer for every 4 wrong guesses - 80 Elixir

Ability Shop

Elixir Doubler I - Unlocks the Elixir Doubler Ability, which can be activated for 10 Elixir to double Elixir generation for the next 24 hours (cooldown 7 days) - 40 Elixir

Low Ball I - Unlocks the Low Ball Ability, which can be activated for 5 Elixir to halve the cost of hints for the next 24 hours (cooldown 3 days) - 32 Elixir

Chopper I - Unlocks the Chopper Ability, which eliminates half of the remaining choices for 1 Elixir per choice eliminated (cooldown 3 riddles) - 40 Elixir

Item Shop

6th Perk Slot - Allows players to equip 6 perks at once - 125 Elixir

Elixir Storage II - Increases the Elixir cap to 200 - 120 Elixir

Cat - A prestige item: the player who bought it will gain 2 Elixir for each of their guesses, in addition to a 2% discount on all items in the Shop, excluding the Cat itself - 150 Elixir

Anyways, riddle:

"How to ruin someone's day"  