Board Thread:Fun and Games/@comment-28559763-20170701100226/@comment-26822753-20170720131430

MagmaHound wrote: Since people have been referring to Sparky and my Perk Shops for the perks, I suppose I'd have a word about the perks:

Technical Details on Perks:

Headstart: The 5 Elixir bonus can be applied to either the end of a riddle or the beginning of the next one, depending on the decision of the riddlemaker at the end of his/her riddle. However, the bonus cannot be applied twice in one interriddle!

Elixir Pump: "Wrong guesses" do not carry over from riddle to riddle. If the number of wrong guesses is not a multiple of 5 when the riddle ends, the extra wrong guesses are lost. For example, if a riddle gets 4 wrong guesses before a right one and then the next riddle gets 2 wrong guesses, no extra Elixir is gained from the Elixir Pump.

Bargain: Fractional costs are rounded down. So if something costs 25 Elixir and the discount brings it down to 22.5 Elixir, it will cost 22 Elixir.

Hint Hunter: Like the Elixir Pump, "wrong guesses" do not carry over from riddle to riddle.

Now I wonder if I should be in charge of running the perk shop even if it's not quite my riddle...


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