Board Thread:Update Suggestions/@comment-30811784-20170110200817/@comment-26822753-20170420101431

DusFanOfPvzThu wrote: That list seems perfect. The only thing I'm not liking is the Royal GG nerf. I absolutely hate him, but a range nerf like that just makes him a sad troop now. A range of 4, that's even less than a bomber/sparky.

Have you thought about the consequences about these balance changes? (I mean, have you thought about the OTHER cards that could be affected by these changes?) Half a tile less than a Sparky for a Giant which can be easily overleveled. He'll still be strong (Wizard RGG anyone?) but just not so cancerous that he shoots as soon as he gets to the bridge. He isn't exactly as fragile as a Bomber.

Princess, Furnace and Elite Barbarians are actually going to need some skill now because of the nerfed tower-taking capacity.

And other cards? I did think about the impact on the counters to each card (e.g. Ebarbs/Hog - The Log - Arrows is too strong for Skarmy-Minion Horde, swarms just give a free counterpush after killing a Sparky, Ice Wizard dies to Skarmy eventually etc...) and about the other cards a bit. This list of changes was to make them a bit more usable or to make them less usable in the case of certain cards. But the other cards more or less will remain the same (e.g. Wizard still counters Furnace, Ebarbs still counter RGG, Goblins still die to Barbs etc...)