Board Thread:Update Suggestions/@comment-29279962-20161013071713/@comment-25322827-20161027063721

MagmaHound wrote: Also, new idea:

Endurance Spell. This spell gives a special ability to everything friendly in its radius.

The special ability is as follows: if a unit has full health and it takes an attack that would one-shot it otherwise, the unit will survive with 1 HP left. In effect, it prevents units from getting one-shot. However, if a unit has taken some damage and it takes an attack that would defeat it, nothing happens. The unit will just get Elixirified as usual.

It is a 3 Elixir Epic with a 3 tile radius. At level 1, its duration is 4.5 seconds and this increases by 0.4 seconds every time you level it up.

So it's for preventing people from arrowing Minion Hordes. That would be awkward, but also kind of ridiculous.

But I'm not so sure many people would use it in their deck.