Board Thread:Update Suggestions/@comment-30510141-20170620073939/@comment-28992768-20171223210337

I call this the LEGENDARY UPDATE because it focuses on 8 legendaries.

Night Witch- Spawns Bats every 6.5sec, Range increased from 1.4 to 1.7 tiles, Damage decreased by 5%

Night Wotch is very weak for a legendary, but i'll admit her Bats are annoying.

Prince- Charge starting timer decreased from 2.5sec to 2sec, Charge Speed decreased by 10%

Prince is awesome. I should know, I use him. But the biggest problem is his charge delay so this could work well to deal double damage quicker.

Mega Knight- Area Damage increased by 8.4%, Spawn Damage decreased by 45.8%

This buff/ nerf will buff his normal damage and jump damage, but nerfs his Spawm Damage to the same as his Normal Damage. This is still a good move for Mega Knight as the most annoying thing about him is his spawn damage, but other than that he's balanced, so this should cause him to be better on offense but worse on defense sadly.

Princess- Hitpoints increased by 10%, Range decreased to 8.5, Hit Speed decreased to 2.7sec

Ice Wizard- Hit Speed to 1.6sec from 1.7sec

Ice Wiz is awesome, but some people still believe he's a bad legendary. So decreasing his hit speed to 1.6 may help out a lot more and make him more valuable then Witch maybe.

Miner- Damage increased by 4%, Travel Speed increased by 10%, Shovel Travel Line more defined in color

Sometimes I never see the Miner's trail, so causing it to be a darker brown might make it stand out more for quicker reactions, but also the travel speed is increased and so is the damage because let's be honest here, he sucks monkey butt at defense.

Sparky- Hitpoints increased by 4.2%, Damage decreased by 4.5%

Sparky is actually pretty good, but i don't why i did this one tbh.

Royal Ghost- Royal Ghosts can now see each other when invisible

Its the most annoying thing ever to try and counter a royal ghost with a royal ghost. Someone else but me must have done that in the challenge right?

Lava Hound- Damage increased by 34%, Lava Pup Damage increased by 34%

The Hound's Damage sucks, so this will make leveling it up a better choice. The Lava Pup damage is okay when all attack at once, but overall, the Lava Hound is just too weak to go in alone.

Fire Spirits- Damage decreased by 8%

Fire spirits way to versatile, decreasing their will make less viable and stop positive elixir trades. This also effects Furnace luckily.

Zappies- Damage increased 25%, Hit Speed increaased to 1.7sec

The Zappies work well when all together, maybe too good, so i nerfed their hit speed. The damage buff is to make them stronger against... well... amything ig.