Talk:Furnace/@comment-33560940-20171119130413/@comment-29396184-20171121135603

Most spells cannot defeat a Furnace without an elixir disadvantage, it also kills swarms, can survive long enough for the crown towers/defending troops to kill the Tank and heavy cripples most pushes. Plus that is 169 damage done to your crown tower for each wave which is around 338-507 damage for 2-3 waves. Worst pair this card with very fast units like Elite Barbarians and you have to spend even more elixir to defend the push because of 1 Furnace wave and your remaining troops will take even more damage from the next wave of Fire Spirits.