User blog:Captain GLeen Du Grande/Even more balance change ideas

I'm going to plan some buffs and nerfs for some cards, most notably Knight, Royal Giant and Furnace, and more!

Knight: HP -5%

Knight Is too strong nowadays, his HP is INSANE for 3 elixir, a bit nerf will let him tank less, hoping he'll be more manageable

Royal Giant: HP +15%, Became a rare card

Royal Giant is lacking HP to destroy a tower alone, Giant, PEKKA, Golem or even Giant Skeleton can solo a tower. A huge HP boost will make him more reliable on offence, HOWEVER it's hated since everyone overlevels him. He'll be more manageable to level up!

Furnace: HP +5%, lifetime +10 seconds, became an Epic card

Again despite being a rare, I always see level 9, 10 And 11 Furnace, meaning people kept requesting for it. Furnace will now be stronger, but harder to get!

Bomb Tower:Elixir cost -1, becomes a common card 

Bomb Tower is severely underused, it deals like no damage, quickly overlevel your bomb tower now! It'll deal tons of damage (At least it'll help from 400 trophies to 3800 trophies)

Prince: Much harder to distract 

Prince is too easy to distract, probably one of the reason I don't use him much often nowadays, his sight range will be decreased, hoping he'll be more focused

Goblin Gang: Stab Goblins-1, Spear Goblins +1

Still op, this'll decrease the DPS, but increase the air defence

Balloon: 1st strike hits 0.25 seconds slower, 1st strike deals 15% less damage 

I'm completely triggered by the instant bomb drop, so deadly, so I decided to slow down the 1st strike, Also 1st strike deals less damage

Night Witch: Range +11%

The latest nerf was brutal, this'll regain her range, king will no longer attack her if it's activated while she's attacking

Giant Skeleton: HP +10%, damage +30%, death bomb damage decrease 

He's garbage at 1v1 but totally unstoppable at 2v2, a massive damage boost will make him harder to overwhelm, but the death bomb damage decrease will make him controllable at 2v2, as it'll no longer kill the witch and ice wizard

Spear Goblins: Damage +50%

The Spear Goblins are severely underused and clearly they're underpowered. A massive damage boost will help (Don't worry it'll only deal 25 more damage at level 9)

Sparky: Has a 75% chance to resist stun

In Angry Birds Epic, If Chuck has the Mana Mist and Mana well, all birds will have a chance to resist any harmful effects, so why doesn't Sparky have a chance? She's a legend after all! Now, if she's lucky, E-Wiz, Zap And more won't be able reset her charge, she'll be more reliable on both offence and defence, UNLESS IF SHE'S UNLUCKY!

Golem: Hit speed +0.1 seconds 

A lot of people requested a nerf for Golem, but too much he'll be weak, a slight hit speed nerf will do!