User blog comment:Magicasquirrel/Why don't we use heal, clone, mirror and others.../@comment-29396184-20171206000240/@comment-33560940-20171207134709

that's a pretty great Idea, but:

I was thinking that rage could get a duration decrease, but instead get either a massive boost (50%) or get a damage boost.

I agree with freexe.

I agree with mirror

clone: OP ALERT! OP ALERT! they could make that, but it would be OP. A way for it to not be OP is to then give the clones a time limit after which they expire (at level 1 It could be 2 seconds, at tournament standart - 6 sec., and at max level 10 seconds), but also make it give more hp % to the with leveling up

I was thinking about this: double heal's time, but cut it's healing powers in half. this way, It will heal the same amount over a larger amount of time. see, for example, when a poison is placed down, if yoy place heal imideatly, a lot of it's healing will be wasted since It can't heal past max HP, and place it too late and your troops get zapped and die. this would solve this and similar problems.