Board Thread:Update Suggestions/@comment-24735666-20160507162048/@comment-36100610-20180810002144

There are some interesting card ideas I've seen while scrolling down this page but do you know what I haven't seen? A new unique win condition, I haven't seen one single new win condition out of all the cards I've seen here.

Tri-hog = an existing card copy pasted 2 more times, not original.

Grand reaper = a more expensive Giant Skeleton that deals splash damage, not original.

Super pekka = Taken from clash of clans, not original.

This game does Not need a ton more silly support cards, because whenever Supercell adds a new support card the only thing people do is add it to an old deck, if you want to face something new and interesting the game needs ''' more win conditions. '''

A wizard that shoots poison spells won't help, eventually it might be cool to have something that offers the same area denial as poison but don't need it now.

That being said, there are in fact a few card ideas on here I believe could be in the game including:

Wizards Triage - the wizards should spawn in this formation from the left: Ice wizard, Electro wizard, Wizard, this way you have a splash troop in both lines if you split them, all you have to do is choose which way the electrowizard goes. Change cost to 9 elixir and you're good to go.

Monk - The idea of a card that drops a heal is 100% cool, everything else about this card is also cool but I would not like to see it ingame, just the heal spell.