Board Thread:Update Suggestions/@comment-30811784-20170110200817/@comment-30040390-20170224172149

Sparky update ideas.

''NOTE: These are all different ideas. I don't want them all to be used in one update. I don't even think all of these should be used. In fact, it's impossible to do so, because so many things counteract eachother.''

1: Stunning no longer resets sparky's attack.

''A simple zap makes sparky too easy to stp on defense. If you take away stunning effects, it would be much better on defense. Lightning would still do signifigant damage, graveyards would distract it, even miner and goblin barrel would be a great distraction.''

2: Hit speed increased to 6.5 seconds (from 5), Hitpoints decreased by 7%,  Damage decreased by 10%, Range increased by 2 (to 6.5 from 4.5)

''Sparky would have the same range as a royal giant. It would outrange an electro wizard. However, it still can be countered by plenty of things, such as guards, dark prince, etc. Electro Wizard would still be able to counter it, as the spawn zap causes it to reset. It would also take longer to charde up and have less hp and damage so that it wouldn't be TOO overpowered.''

3: Splash radius increased to 3 (from 2), damage decreased by 7%

''This means sparky would have a bigger splash radius, obliterating more things in it's path. This means that surrounding the sparky with things such as 1 elixir skeletons would no longer be an effective counter.''

4: Hit speed decreased to 4 seconds (from 5)

''Faster attack, more destruction. Right now 5 seconds seems like a lot. Maybe decreasing the hit speed to 4 could make it more reliable.''

5: Hitpoints increased by 20%, damage decreased by 5%

''Sparky is a glass cannon, so it's hitpoints are really low. Maybe adding more hitpoints could potentally have sparky get that last clutch hit on the tower. Or maybe ensure that it survives a defense.''