Board Thread:Update Suggestions/@comment-31561904-20160812105458/@comment-29191679-20161015010303

SomeRandomGiantUser wrote: Alpha654 wrote: Lr.Ragon 1.5 wrote:

SomeRandomGiantUser wrote:

Lr.Ragon 1.5 wrote:

SomeRandomGiantUser wrote:

Lr.Ragon 1.5 wrote: Saitama from One Punch man

Description:this guy can destroy anything in a hit with his punch

Damage: 100000000000000000

Cost: 9 Elixirs

Rarity:Legendary

Target: Ground

Hit speed: 5 seconds

Type: Troop

Range: Melee

Deploy time: 2 seconds

Hitpoints: 1600 HPS

When levels up, his damage or dps doesn't increase, only hp increases

There is his photo: https://tse3.mm.bing.net/th?id=OIP.M55791f931810afd84e4aa6c295d7566bo0&pid=15.1&H=89&W=160&P=0

LOL. OP. He should be called the Overpowered Man. Skeleton Army can easily beats him Whoops. I thought that high number was his HP. Sorry. Hahaha. He's underpowered then. At least Give him a Golem's HP  as he cost too much. Be careful, don't let him reach the tower. As he can punch tower instantly and destroy the tower Yay, a chain Chain? What Chain? Anyways, I have a new crossover card idea.

From mario kart. Shrink Lightning.

Someone reply to me about the elixir cost since I haven't thought of it yet.

Same radius as Fireball, hits all enemies and shrinks them, making them take 50% more damage from all sources and dealing 50% less damage. Big units are shrunken to the size of medium units so they can be pushed back by Bowler or Fireball once they shrink, shrinks medium units to the size of small units and shrinks small units to oblivion, instantly killing them. The cost should probably be high and have only the same duration as rage. Will 7 elixir suffice? It's too powerful despite not doing damage to medium and big units. I mean, small units it hits instantly die while medium and big units will take more damage and deal less. Pls reply and tell me if you have any rebalancing ideas for this A chain of replies, that's what!