Board Thread:Update Suggestions/@comment-28342843-20180102151612/@comment-25856498-20181018233157

Two ideas:

Shadow Spirits - These small spirits are masses of darkness.

The spirits are suicide attackers, i.e. they deal damage but die in the process, but with a twist. If they manage to kill a troop with their attack, that troop will be resurrected as another Shadow Spirit, which can continue the previous one's carnage. If multiple troops are killed from the same attack, two spirits will spawn.

Two spirits will spawn if a Shadow Spirit kills a building (including a tower).

The card will spawn two Spirits for 2 Elixir. It is Common and at level 1, it does 60 damage and has 60 hitpoints.

Dark Warlock - Does some horrifying stuff with shadows.

The Dark Warlock is a slow troop that doesn't do direct damage, but can plant portals, which spawn Shadow Spirits at a decently fast rate, but don't last very long.

Additionally, the Warlock has the ability to fuse spirits together to form larger ones that do more damage and are way more powerful. If there are three normal Shadow Spirits within 3 tiles of him, he can perform a ritual fusing the spirits into a Giant Shadow Spirit, which has 5x the health and 5x the damage of a normal Spirit. If the spirits fused are of different levels, the giant spirit's stats will be based off of the lowest level spirit's stats.

The portals spawn Spirits once every 2.2 seconds and last for 9 seconds, so four Spirits will spawn from each portal. The fusion process takes 2 seconds and there is a cooldown of 7 seconds afterwards. The Warlock creates a new portal 2 seconds after a previous portal closes.

The Warlock costs 6 Elixir and has 800 health at base (level 9).