Board Thread:Update Suggestions/@comment-30811784-20170110200817/@comment-28992768-20170210214346

Dart Goblin: Hitpoints increased by 16%, Damage decreased by 4%

The damage of the dart goblin is a little high for its hit speed, Damage nerf would make it more balanced for the Hitpoint buff, so now it cannot be killed by log at tourney standards.

The Log: Damage decreased by 6%, Speed increased by 10%

The Log still deals a bit too much damage, but can still kill the princess for an elixir advantage, this nerf is just to make it a little less OP for 2 elixir. The speed is to make quicker counters against stuff like princesses and princes.

Royal Giant: Damage increased by 6%, Elixir Cost increased to 7 from 6

Definitely the most OP card in the game. It can get atleast one hit one a tower before dying. An increased elixir cost will make him a card harder to use.

Elite Barbarians: Hitpoints decreased by 18%, Hit Speed increased to 1.4sec from 1.5sec

They're WAY TOO OP!!! They need a nerf and their hitpoints shall be that weak spot.

Minions: Hit Speed decreased to 1.1sec

No words needed.

Goblins: Damage decreased by 6%

Due to the current balance, goblins can be very devastating. Damage decrease can be very helpful to counter it.

Executioner: No knockback/Stun effect when attacking, Hitpoints decreased by 5%

Kinda OP and needs a nerf. No other words needed.

Poison: Elixir cost decreased to 3 from 4

The most unused xard. Are there any other words I forgot.