Board Thread:Update Suggestions/@comment-30510141-20170620073939/@comment-26822753-20171220113412

Guys, if the hitspeed lowers, it's an increase, because units can hit faster the lower the number is.

Another long list


 * Princess: -25% Crown Tower damage, +25% everything else damage.


 * Skeletons: Count to 4


 * Skeleton Army: Count to 15


 * Hunter: Range decreased to 4


 * Royal Ghost: Health decreased by 10%, damage decreased by 20%


 * Goblin Barrel: Deploy time to 1.5sec


 * Inferno Tower: Damage and health decreased by 10%


 * Knight: Health decreased by 5%


 * Elite Barbarians: Speed to Fast, health and damage decreased by 2%


 * Royal Giant: Range to 5.5


 * Hog Rider: Speed to Fast, health and damage decreased by 2%


 * Furnace: Now spawns one Fire Spirit at a time, spawn speed to 5sec


 * Lumberjack: Damage decreased by 50%, hit speed to 0.35sec


 * Waluigi: Wait, he's not in the game!


 * Night Witch: Damage increased by 9%


 * Baby Dragon: Splash radius increased by 1 tile, hit speed to 1.4sec


 * Bomb Tower: Now does Death Damage (has a delay of 3sec) -- 600 Death Damage at tournament standards


 * Cannon Cart: Health increased by 3%, hit speed to 1sec


 * Tesla: Health increased by 3%


 * Rage: Duration increased by 0.5sec


 * Clone: Clones now have health (+25 at each level) -- clone health starts at 25 at level 1


 * Freeze: Duration decreased by 0.5sec


 * Heal: Duration to 4sec (heals 3 more times)


 * Guards: Hit speed to 1sec


 * Barbarians: Damage increased by 5%


 * Text Wall: Length now increases with each post


 * Inferno Dragon: Health and damage increased by 5%


 * Golem: Health, damage, and Death Damage decreased by 30%


 * Golemite: Health, damage, and Death Damage increased by 50%, hit speed to 1.8sec


 * Lava Hound: Health increased by 10%, hit speed to 0.7sec


 * Lava Pups: Hit speed to 0.7sec


 * Cannon: Hit speed to 0.7sec, damage increased by 3%


 * Ice Wizard: Hit speed to 1.5sec