Board Thread:Fun and Games/@comment-28070587-20180104202843/@comment-25856498-20180111083525

We could have cooldowns on each perk, each being a number of days.

So, each perk can be used free of charge, but with a cooldown. The person using the perk will have it activated and it will start going into cooldown. If we let day 1 be the day of activation (regardless of the time of activation), then at the end of day X, the perk will be available to use again (where X is the cooldown time).

Times should be registered in UTC/GMT time (which can be seen on each post by hovering over the post's time such as "15 minutes ago"), for consistency.

My suggestion for cooldown is that Immune, Rage/Heal have cooldowns of 1 day each, Hunter Shotgun has a 2 day cooldown, and Cooldown boost and 1UP has 3 days each.

Extra notes: Cooldown boost's effects can be enjoyed by the player throughout its intended duration, and its cooldown will start immediately upon activation at the same time.