User blog:SPEAR GOBLIN/My though of the balance changes of some cards in Clash Royale . ( Inspired SmartyPants264ClashRoyale )

( A disclaimer : The balances update that I would be mentioned will be version 1.4.1 and version 1.5.0 ( I did not mentioned 1.6.0 because smartypants264clashroyale said it already ) and I will not post some balance updates that I have nothing to say )

SUPERCELL did a lot of balance update in CLASH ROYALE and I have a few though of the balnce updates.

VERSION 1.4.1

Its DPS is very high so decreased hit speed is a smart move.
 * Royal Giant: Hit Speed decreased to 1.7sec (from 1.5sec).

Zap usage is very high too, a decrese on stun duration can master the skill of one using zap.
 * Zap: Stun Duration decreased to 0.5sec (from 1sec).

For my opinion, I think increase its damage by 10% is better because this will make him to counter Skarmy better ( since Skarmy have a higher level after the update ).
 * Ice Wizard: Hit Points decreased by 5%.

This make the Miner more easy to counter .Nice.
 * Miner: Deploy Time increased to 1sec (from 0.7sec), Hitpoints decreased by 6%.


 * Baby Dragon: Hit Speed increased to 1.6sec (from 1.8sec).

For the whole update, I like this the best. Baby Dragon is actually a good card but due to its hit speed, its easy to be counter by Three Musketeer although it has area damage .Increase its hit speed will make it like a flying valkyrie.

For each balance update, I like the "Elixir cost decrease " section. Bowler is like a moving Log, so 6 Elixir might be too high for it. For my opinion, rather than the damage decrease , I will like the hitpoint been decrease so squishy troops will be much easier to stall it , not just "one shot die".
 * Bowler: Elixir cost decreased to 5 (from 6), Hitpoints decreased by 7%, Damage decreased by 10%.

Before that, Lumberjack can't find its valve to became a legendary. Now, this raged barbarian HAVE its valve.
 * Lumberjack: Speed increased to Very Fast (from Fast), Hit Speed increased to 0.7sec (from 1.1sec), Damage decreased by 23%.

Same as Lumberjack.
 * The Log: Cast time decreased by 66%, travel speed increased by 20%.

More skeletons will come out if use to counter Hogrider.
 * Tombstone: Spawn Speed increased to 2.5sec (from 2.9sec).

 VERSION 1.5.0



NOOOOOOOOOO.....
 * Poison: Will no longer slow movement and attack speed.

This will masters one skill that uses Elixir Collector.
 * Elixir Collector: Elixir cost increased to 6 (from 5), Elixir gain increased to 8 (from 7), Lifetime increased by 10sec.

Till now, Log is one of the card that SUPERCELL keeps improved it.
 * The Log: Rolls faster and further, Damage increased by 9%.

Quite frustarated of this card's balance because a lot of player start using it already. ( Imagine you see  your Mini P.E.K.K.A., Prince , Giant , Giant Skeleton , Barbarians , P.E.K.K.A. , Miner , Sparky , Royal Giant , Musketeer , Three Musketeer , Lumberjack and many more troops and buildings get ruins by this card ... )
 * Skeleton Army: Elixir cost decreased to 3 (from 4). Skeleton count decreased to 16 (from 21), Skeleton level increased by 5.

That all I wanted to say, I hope SUPERCELL can balance more cards to let us , free to play player , more happy to play Clash Royale.

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