Talk:Royal Ghost/@comment-36067310-20181004170705

Royal ghost is really good and versatile, sure its AOE may seem a bit.... strange as to why they added it, but its just frosting on top of the "perfect" cake, royal ghost is fast, tanky, deals quite alot of damage, can avoid flying units because of its invisibility. (no overleveled minion horde can save you from this), and always gets the first hit off on anything, no matter how low its health is.

Its only downside is however, is its defensive potential isnt really that good, the fact that its basically a knight that moves faster and deals AOE, itll be treated like a tank in defense, however due to its invisibility it wont always agro everything to start hitting it. So the best way to use royal ghost is to put it next to grouped up supports and start smacking them with a sword, however due to its attack speed it doesnt kill them fast enough.

That being said, royal ghost is best at offense, or as a splank. However, buffing its hit speed from 1.8 back to 1.6, will give it a defensive potential to deal with squishies quicker. But this buff is optional, considering the ghost is already strong and viable enough because of its current capabilities, to even be noticed in the game and used in synergy with most decks.

Put it with a bridge spam deck, you now have another melee splash damage with more capabilities for flanking.

Put it with an X-bow deck its even more annoying.

Put it with a hog cycle deck (dont) and the hog will now have another card that synergises.... very well.... with the hog.