Talk:Golem/@comment-34197051-20180103232918/@comment-33820383-20180105162005

Red exactly, thats my point. If it weren't for the golem having too much health, then this tank wouldn't be OP. Its so OP that it can't die at ALL. People who use the inferno tower either have it destroyed from swarms or the main culprit: LIGHTNING. TBH I think lightning is what's making the golem OP. My deck can counter anything except for the princes, which I can resolve with a skarmy addition instead of the tornado. Lightning is what's making this card OP, and I think that, since lightning is balanced (sorry Gleen), Golem needs a nerf in two ways:

1. Reduce its health to 5,000 at max level (That's 80.95854925% of the golem's original, which calculates to a 19.05% deduction)

2. The less-harsh nerf: Nerf all stats by 6-7%, but give it to golemites.