Talk:Bowler/@comment-44132112-20191225205314/@comment-36021469-20191228002444

You do know that Bowler can be very annoying when its strong? If you don't have airs troop or troops that are immune to knockback it can be very annoying to deal with especially with support cards that counter its weaknesses like slow attack speed and low dps it can wreck havoc. The main factor that differentiates Bowler to Executioner is his Health, Knockback, and the fact that Bowler can't hit air. In a way its good that Bowler doesn't hit air as it doesn't get distracted by Bats and other air units. Even if you can counter Bowler with Bats thats still 500 damage to your Princess Tower while if you counter Executioner with Bats at the right time you can actually mitigate all damage to your princess Tower. You can't do that with Bowler. Just so you know it is a pretty hardy counter to Elixir Golem and Healer just use an Ice wizard to take care of the bats. Bowler is a ground only attack range unit. Bowler specializes in taking down squish ground units to moderately high hitpoint units better than most cards such as Executioner and Wizard can along with being able to survive a rocket. Bowler works better in Graveyard because of its tanking capabilities which most cards like Executioner don't have you see it as a common card along with Giant, Cannon Cart, Knight, and Valkyrie in these sort of deck. If Bowler got a 5% hitpoint buff I guarantee you it will be OP.