Board Thread:Fun and Games/@comment-25856498-20170915130757/@comment-25856498-20171012095100

(+16 from Backup Pump)

Trial of Touchdown

Starting from this riddle, we'll try out the suggested Touchdown perk (credits to Prob for this one). This probationary trial will last for the next 5-10 riddles (I can't decide how long exactly).

After the trial period ends we will have a vote to see whether Touchdown will stay. If the vote goes into favor then Touchdown will replace Double Dip. I decided that Touchdown will be worth 50 Elixir so Touchdown will then be available in the shop if it does make it (as I said before, the 50 Elixir refund for Double Dip will take place).

If Touchdown perk gets overwhelmingly negative reaction at any time during this trial then the trial will be stopped immediately and then Double Dip will be restored.

Hint Shop

Minor Hint - 7 Elixir

Major Hint - 14 Elixir

Master Hint - 28 Elixir

Equipped Perks

Headstart II - Gain 4 Elixir at the start of each riddle

Elixir Pump II - Gain 2 Elixir for every 6 wrong guesses

Hint Hunter I - Gain 1 Minor Hint for every 10 wrong guesses

Eliminator I - Eliminates 1 wrong answer for every 5 wrong guesses

Double Dip I - Once per riddle per player, a player can make 2 guesses before a verdict by the riddle maker (if both guesses are wrong, only 1 Elixir is generated, however both guesses count toward other perks)

TRIAL: Touchdown - Correctly guessing a riddle yields 2 Gold coins: players can then choose to spend 1 Gold coin to get two guesses instead of one before a verdict by the Riddlemaker, for the whole riddle it is spent on.

Owned Perks

Bargain I - All hints and abilities cost 10% less

Backup Pump I - Generates 1 Elixir for every 3 hours in interriddle (max 10)

Owned Items

Laboratory I - Unlocks new levels for existing perks, abilities and items

Elixir Storage I - Increases the Elixir cap to 150

Perk Shop

Bargain II - All hints and abilities cost 20% less - 60 Elixir

Hint Hunter II - Gain 1 Minor Hint for every 8 wrong guesses - 80 Elixir

Eliminator II - Eliminates 1 wrong answer for every 4 wrong guesses - 80 Elixir

Ability Shop

Elixir Doubler I - Unlocks the Elixir Doubler Ability, which can be activated for 10 Elixir to double Elixir generation for the next 24 hours (cooldown 7 days) - 40 Elixir

Low Ball I - Unlocks the Low Ball Ability, which can be activated for 5 Elixir to halve the cost of hints for the next 24 hours (cooldown 3 days) - 32 Elixir

Chopper I - Unlocks the Chopper Ability, which eliminates half of the remaining choices for 1 Elixir per choice eliminated (cooldown 3 riddles) - 40 Elixir

NEW: Skip I - Unlocks the Skip Ability, which replaces the current riddle with a new one at the cost of 10 Elixir (Headstart perk won't activate and most other perks will reset) - 40 Elixir

Item Shop

6th Perk Slot - Allows players to equip 6 perks at once - 125 Elixir

Elixir Storage II - Increases the Elixir cap to 200 - 120 Elixir

Cat - A prestige item: the player who bought it will gain 2 Elixir for each of their guesses, in addition to a 2% discount on all items in the Shop, excluding the Cat itself - 150 Elixir

On to the riddle:

"Loves to attack air"