User blog:Smarty Pants 264 Clash Royale/Wishes for future Balance Updates 20/1/2017

The date above is when am I writing this blog I have no idea when the next update is coming

Okay so I am going to write my OPINIONS on how balanced are the cards right now in clash royale tell me if I Buff or Nerf a troop too much

Knight

Damage Increase by 20% and Health Increased by 13.7% or 18.3 %

Why: The Knight is outclassed by other mini tanks like Valkyrie, Mini P.E.K.K.A, Miner, etc. So giving him a Hp and damage boost will help him

Bomber

 Decrease the Bomber's hit speed decrease from 1.9 sec to 1.8 sec range increase to 5 from 4.5

Why: He is good but not good enough to compete with the other splash card and his sluggish hit speed means against barbarians 1 on 1 the barbarians might have a chance to land a hit on the bomber.

Balloon

Increase health by 4.8% and increase damage by 5%

Why: This might not be a big buff but there have been so many clutch moments that a balloon is about to attack but then he dies

Giant Skeleton

 Increase Giant skeleton's Health by 20% or 15%, damage by 16% or 8% and death damage by 5.6%

 Why: Because the Giant Skeleton cannot one hit kill goblins in tournament standards, for a walking melee tank it's health is too low and finally a minor damage death buff can kill the future executioner card in one blast. (Even these huge buff will give the Giant skeleton less health and damage of a giant)

Tesla

 Increase Tesla damage by 25% or 18%, health by 11.2% or 15.6% and range by 0.2 tiles

<p style="font-weight:normal;font-size:14px;line-height:22px;"> Why: So the Tesla can be a stronger counter to the Royal Giant

<p style="font-weight:normal;font-size:14px;line-height:22px;">Mortar

<p style="font-weight:normal;font-size:14px;line-height:22px;"> damage decrease by 2% but lifetime increased to 35 sec, health increase by 10% and hit speed decrease to 4sec

<p style="font-weight:normal;font-size:14px;line-height:22px;"> Why: The Mortar's needs a buff and it is significantly weaker than an x-bow

<p style="font-weight:normal;font-size:14px;line-height:22px;">Goblins

<p style="font-weight:normal;font-size:14px;line-height:22px;"> Damage Increase by 10% or 20%

<p style="font-weight:normal;font-size:14px;line-height:22px;"> Why: So it can one shot spear goblins plus there are not a lot of goblins in the higher arenas :(

<p style="font-weight:normal;font-size:14px;line-height:22px;">Musketeer and Three Musketeers

<p style="font-weight:normal;font-size:14px;line-height:22px;">Damage Increase by 10% Health decrease by 2.9%

<p style="font-weight:normal;font-size:14px;line-height:22px;">Why: So the Musketeer can one shot Minions

<p style="font-weight:normal;font-size:14px;line-height:22px;">Wizard

<p style="font-weight:normal;font-size:14px;line-height:22px;">Damage increase by 4% or 8% and Heath increase by 6% or 9%

<p style="font-weight:normal;font-size:14px;line-height:22px;">Why: A Minor buff but now the Wizard can one shot minions 4 levels higher and survive a fireball one level higher

<p style="font-weight:normal;font-size:14px;line-height:22px;">Golem 

<p style="font-weight:normal;font-size:14px;line-height:22px;">Damage and death damage increase by 23.5% or 21% and Health increase by 3.15%

<p style="font-weight:normal;font-size:14px;line-height:22px;">Why: The Golem's dps comparing to the Giant is too low and I don't see a lot of golem users

<p style="font-weight:normal;font-size:14px;line-height:22px;">Golemites

<p style="font-weight:normal;font-size:14px;line-height:22px;">Damage and Death Damage increase by 20% or 10% and Health increase by 1.5%

<p style="font-weight:normal;font-size:14px;line-height:22px;">Why: Because the Golemites's stats should be divided by 5 from the golem's stats

<p style="font-weight:normal;font-size:14px;line-height:22px;">Miner

<p style="font-weight:normal;font-size:14px;line-height:22px;">Damage decrease by 6% and tunneling speed decreased by 10% Increase health by 8% or 10%

<p style="font-weight:normal;font-size:14px;line-height:22px;">Why: So the Miner can do less chip damage and you have more time to plant your troops to defend against the miner

<p style="font-weight:normal;font-size:14px;line-height:22px;">Bowler

<p style="font-weight:normal;font-size:14px;line-height:22px;">Hit Speed decrease to 2.4 sec or 2.3 sec

<p style="font-weight:normal;font-size:14px;line-height:22px;">Why: So the bowler can compete with the executioner

<p style="font-weight:normal;font-size:14px;line-height:22px;">Lighting

<p style="font-weight:normal;font-size:14px;line-height:22px;">Elixir cost decrease from 6 to 5 and damage decrease by 7.6%

<p style="font-weight:normal;font-size:14px;line-height:22px;">Why: Too expensive

<p style="font-weight:normal;font-size:14px;line-height:22px;">Rocket

<p style="font-weight:normal;font-size:14px;line-height:22px;">Damage increase by 14.3% damage to crown towers decrease to 30% from 40%

<p style="font-weight:normal;font-size:14px;line-height:22px;">Why: So the Rocket can destroy an X-bow and less hut and rocket spamming

<p style="font-weight:normal;font-size:14px;line-height:22px;">Ice Wizard

<p style="font-weight:normal;font-size:14px;line-height:22px;">Damage increase by 12% Health decrease by 5.2% or 2.2%

<p style="font-weight:normal;font-size:14px;line-height:22px;">Why: So the Ice Wizard can one shot skeletons but it has too much health still for 3 elixir

<p style="font-weight:normal;font-size:14px;line-height:22px;">Tombstone

<p style="font-weight:normal;font-size:14px;line-height:22px;">Health Increase by 25% or 17%

<p style="font-weight:normal;font-size:14px;line-height:22px;">Why: So it can survive chip damage

<p style="font-weight:normal;font-size:14px;line-height:22px;">Mega Minion

<p style="font-weight:normal;font-size:14px;line-height:22px;">Health Decrease by 5%, damage increase by 5% but increase hit speed to 1.5sec

<p style="font-weight:normal;font-size:14px;line-height:22px;">Why: Just to make the Mega Minion more manageable

<p style="font-weight:normal;font-size:14px;line-height:22px;">Baby Dragon

<p style="font-weight:normal;font-size:14px;line-height:22px;">Hit Speed Decrease to 1.4sec or 1.5sec, damage increase by 5% and health increase by 6.3%

<p style="font-weight:normal;font-size:14px;line-height:22px;">Why: Flying push over needs a buff

<p style="font-weight:normal;font-size:14px;line-height:22px;">Guards

<p style="font-weight:normal;font-size:14px;line-height:22px;">Damage and Health increase by 6.5%

<p style="font-weight:normal;font-size:14px;line-height:22px;">Why: So at tournament standards, they have exactly 90 Hp and 90 damage

<p style="font-weight:normal;font-size:14px;line-height:22px;">Prince

<p style="font-weight:normal;font-size:14px;line-height:22px;">Health Increase by 4.6% and damage increase by 6.2%

<p style="font-weight:normal;font-size:14px;line-height:22px;">Why: Prince should one shot Witches with a charged strike

<p style="font-weight:normal;font-size:14px;line-height:22px;">Dark Prince

<p style="font-weight:normal;font-size:14px;line-height:22px;">Damage increase by 3.5% or 14% and Health increase by 2.9%

<p style="font-weight:normal;font-size:14px;line-height:22px;">Why: So the Dark Prince can take out the Guard's shield in one normal hit

<p style="font-weight:normal;font-size:14px;line-height:22px;">P.E.K.K.A

<p style="font-weight:normal;font-size:14px;line-height:22px;">Damage increase by 9.9% or 14.9%, health increase by 3.85% or 7.7% and deploy time decrease to 2sec

<p style="font-weight:normal;font-size:14px;line-height:22px;">Why: P.E.K.K.A is not very strong in the meta

<p style="font-weight:normal;font-size:14px;line-height:22px;">Valkyrie

<p style="font-weight:normal;font-size:14px;line-height:22px;">Damage increase by 4.5 %

<p style="font-weight:normal;font-size:14px;line-height:22px;"> Why: So The Valkyrie can defeat barbarians in 3 swings

<p style="font-weight:normal;font-size:14px;line-height:22px;"> Bomb Tower

<p style="font-weight:normal;font-size:14px;line-height:22px;">Hit speed decrease to either 1.4 sec or 1.3sec

<p style="font-weight:normal;font-size:14px;line-height:22px;"> Why: So this card can kill swarms and elite barbarians faster

<p style="font-weight:normal;font-size:14px;line-height:22px;">Fire Spirits

<p style="font-weight:normal;font-size:14px;line-height:22px;">Health decreased by 2%

<p style="font-weight:normal;font-size:14px;line-height:22px;">Why: So the crown tower can one shot them

<p style="font-weight:normal;font-size:14px;line-height:22px;">Furnace

<p style="font-weight:normal;font-size:14px;line-height:22px;">Either the cost increase to 5 elixir or decrease the life time to 40sec (from 50sec)

<p style="font-weight:normal;font-size:14px;line-height:22px;">Why: I just hate this card more then Elite barbarians

<p style="font-weight:normal;font-size:14px;line-height:22px;">Tornado

<p style="font-weight:normal;font-size:14px;line-height:22px;">Damage increase by 15%

<p style="font-weight:normal;font-size:14px;line-height:22px;">Why: Minions should get killed by a tornado

<p style="font-weight:normal;font-size:14px;line-height:22px;">Skeletons

<p style="font-weight:normal;font-size:14px;line-height:22px;">Troop count increased to 4 again

<p style="font-weight:normal;font-size:14px;line-height:22px;">Why: Ice Spirit is such a popular card for 1 elixir and Ledoot needs to come back to make the skeletons great again

<p style="font-weight:normal;font-size:14px;line-height:22px;"> Arrows

<p style="font-weight:normal;font-size:14px;line-height:22px;">Damage increase by 4.5% and travel speed increase by 20 or 30%

<p style="font-weight:normal;font-size:14px;line-height:22px;">Why: Because in the higher arena with log, zap and tornado arrows is becoming weaker

<p style="font-weight:normal;font-size:14px;line-height:22px;">Freeze

<p style="font-weight:normal;font-size:14px;line-height:22px;">Cost decrease to 3 elixir, duration decreased to 3 sec at lv 1. Leveling up the Freeze spell will increase it's duration by  0.4sec instead of  0.3sec

<p style="font-weight:normal;font-size:14px;line-height:22px;"> Why: So Freeze spells can be more versatile

<p style="font-weight:normal;font-size:14px;line-height:22px;">Elite Barbarians

<p style="font-weight:normal;font-size:14px;line-height:22px;">Damage decrease by 4%, health decrease by 4% or 8% and hit speed increase to 1.5sec (from 1.4 sec)

<p style="font-weight:normal;font-size:14px;line-height:22px;"> Why: Meta that's it

<p style="font-weight:normal;font-size:14px;line-height:22px;"> Dart Goblin

<p style="font-weight:normal;font-size:14px;line-height:22px;"> Damage increase by 6% and health increase by 10% or 14%

<p style="font-weight:normal;font-size:14px;line-height:22px;"> Why: Needs to kill minions in 2 hits

<p style="font-weight:normal;font-size:14px;line-height:22px;"> Sparky

<p style="font-weight:normal;font-size:14px;line-height:22px;"> AOE increase to radius of a fireball or Freeze and hit speed decrease to 4.5 sec (from 5 sec)

<p style="font-weight:normal;font-size:14px;line-height:22px;"> Why: This card is too easy to kill

<p style="font-weight:normal;font-size:14px;line-height:22px;"> That is pretty much my  OPINIONS  for buffs and nerfs. Before you comment just think will you hurt someone's feelings writing this comment?