Board Thread:General Discussion/@comment-26469644-20160918025947/@comment-29995409-20161108061808

In my opinion the mortar is a very useful building card, it can be used both offensively and defensively. The situations in which the mortar would be more beneficial over the other buildings such as tombstone, cannon, tesla, would be the fact that it could be used offensively as stated before, it can be used to do chip damage that will add up if you keep doing it, at tournament standard the mortar will do slightly over 200 damage so it will be worth it if you get just one shot in, most mortar players I know will be just happy with their mortar just getting one shot on the tower and forcing their opponent to react. As for uses on defense, if there is a melee tank that is being supported, the mortar will damage the tank and also perhaps damage the support unit once the tank goes in the mortars blind spot. The best placement offensively is by the bridge one tile down as melee units attacking the mortar will get chipped or killed by the arena towers, I personally use the mortar to attempt to either; do chip damage to the opponent's crown towers, or get a positive elixir trade. I personally do not support my mortar "pushes" with other troops as if they attempt to counter my mortar, most of the time it will either be a equal or positive elixir trade on my part.

TL;DR The mortar is a very versatile card able to be used both offensively and defensively, it is used by most to do cheap chip damage to arena towers.