Board Thread:Update Suggestions/@comment-28780293-20160714094656/@comment-25856498-20160730090934

Purple Mage (name idk) - A ranged troop whose power increases the more Elixir you spend on it. It has no definite cost and instead the cost is 75% of the Elixir you have rounded up. For example, if you have 6 Elixir and you play this card, the card will use up 5 Elixir. Epic Rarity (Legendary will break the game even more).

At level 1:

Hit speed remains constant throughout regardless of how much Elixir you spend, at 1.4 secs.

Spending 1 Elixir: The Mage becomes a simple ranged troop with damage rivaling the Witch, and health of a Goblin.

DPH: 50, HP: 130, range of 4 tiles.

Spending 2 Elixir: The Mage gains increased firepower and range. He becomes a bit more resistant.

DPH: 58, HP: 160, range of 4.3 tiles.

Spending 3 Elixir: The Mage gains a new fireball ability he periodically uses alongside his normal attack, thus making him both a single target troop and an area damage troop. The fireball does 80% of the damage of the normal attack.

DPH: 67, HP: 200, range of 4.3 tiles.

Spending 4 Elixir: The Mage gains a massive increase in damage, but little increase in other stats.

DPH: 110, HP: 230, range of 4.5 tiles.

Spending 5 Elixir: The Mage periodically casts miniature Zap spells that deal half the damage and stun for 0.7 seconds. The level of the Zap cast is dependent on the level of the Mage, at level 1, he casts a mini Zap that does half the damage of a level 6, and so on.

DPH: 125, HP: 260, range of 4.5 tiles.

Spending 6 Elixir: The Mage's normal attack now becomes area damage instead of single target, and the Fireball he casts affects a much larger area (about as big as the splash radius of a Bomber). In addition, he gains increased stats.

DPH: 140, HP: 290, range of 4.8 tiles.

Spending 7 Elixir: The Mage gets a massive range increase, able to outrange almost anything. He gains a massive health increase as well.

DPH: 150, HP: 500, range of 8 tiles.

Spending 8 Elixir: The Mage periodically turns invincible, especially when moving. The duration of invincibility is brief, about 1.5 seconds.

DPH: 160, HP: 550, range of 8 tiles.