Board Thread:Fun and Games/@comment-26446612-20161007223306/@comment-25856498-20170120115238

Rolling Terror - A huge mechanical device designed to look like a Bowler's stone.

Its diameter is large enough such that it spans the entire width of the Arena. It is able to crush anything in its path due to its sheer weight. This even includes air troops, that do not fly high enough to avoid the stone!

At the start of the battle, the Rolling Terror positions itself such that its front is just before the bridge. Consequently, it is about 15 tiles from the front of your King's Tower.

The Rolling Terror will roll forward at a speed of 0.4 tiles per second, meaning that doom will befall you quickly if you don't react in time. Without any knockback, the Rolling Terror will crush your King in 37.5 seconds.

That's where knockback comes in to save the day. Powerful hits will knock back the Rolling Terror, but only very slightly (about 1 tile at most).


 * Musketeers and Royal Giants cause a 0.1 tile knockback, buying you 0.25 seconds of extra time per hit it lands. They aim for the top half of the stone, intent on providing some turning force with its attacks, to counteract the rolling of the Rolling Terror.
 * A Bomber causes a 0.12 tile knockback with its bomb every time it hits, buying you 0.3 seconds of extra time per hit - the bombs' explosive force propel the stone in the opposite direction. The same thing applies with the Bomb Tower.
 * Using its death damage, the following troops can stall the Rolling Terror:
 * A Golem's death damage causes a 0.4 tile knockback, giving you 1 second of extra time. However, would it be worth it? Also to note is that the Golemites will not spawn if the Golem is crushed by the Rolling Terror.
 * The Balloon's death damage will cause a 0.25 tile knockback, giving you 0.625 seconds more.
 * The Giant Skeleton's death damage causes a 1 tile knockback, giving you 2.5 extra seconds.
 * The Log causes a 0.05 tile knockback - not quite enough, but it's still something. You never know when that extra 0.125 seconds will count.
 * Sparky will cause a 0.7 tile knockback upon firing - that's 1.75 extra seconds.

It has an increased resistance to spells, taking only 40% damage from them. Also, a Freeze does not work at all, and a Zap or Lightning, even the Electro Wizard, will not be able to stun the thing! However, an Ice Golem's death damage or Ice Wizard will be able to slow it down (somehow), but only very briefly (for about 0.5 seconds). An Ice Spirit only freezes it for 0.5 seconds, its power too weak to do much to a colossal boulder.

It also has anti-Inferno countermeasures, in the form of an Electro Wizard placed inside to stop such incidents, to Zap Inferno Towers and Inferno Dragons after they have made 4 attacks, to keep them at minimum tier.

It has 8000 health and instantly destroys anything in its path, including towers. At 50% health the Rolling Terror has one more trick; it will raise protective armor, which will halve all the knockback values shown above, and also increase its rolling speed to 0.5 tiles per second.

You are given double Elixir throughout the fight, but you start with 0 Elixir. Can you handle the Rolling Terror?