User:Ragelike1134

Honestly, I'm not that good at clash royale.

Skills I Need to get through Royal

 * Keeping track of opponent's cards more precisely
 * Keeping track of opponent's elixir precisely
 * Knowing more efficient combos

My Profile/Stats
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Card and Arena Ratings
Note: I'm trying not to steal credit for nicknames. (I'm coming up with my own nicknames)

Training Camp:
This is the tutorial and is pretty straightforward simple. The king will show you how to play. Also, the cards (most of them) are meant to be used in the lower arenas.

Card Ratings:
Archers: 87/100 Pretty good for defense as they do decent damage, can't be 1 shot by Arrows, cheap for only 3 elixir, and can target air. It's OK for offense, as it is meant to be having something tank for it.

Arrows: 90/100 Very useful for taking out swarms. Also is 3 elixir and not as slow as Fireball. But partly outclassed by shock and Tornado.

Mustache Nerd: 75/100 Better in the lower arenas because there is too many troops that outclass it. But otherwise, it is pretty decent for defending and starting a small push. Also is a cheap tank.

Larry Bomber: 60/100 Crucial in the lower arenas because it is one of your only splash damage troops. Otherwise just don't use it due to the low health and the fact that it can't target air.

Giant: 86/100 One of the best tanks in the game. Has good health for a tank and does good damage. All for 5 elixir.

Fireball: 83/100 A more expensive Arrows that does much more damage but has a smaller radius. Good for wrecking pushes.

Musketeer: 83/100 A more expensive Archers for more DPS and health. Pretty good but I would choose Archers because it is more versatile.

Shrunken P.E.K.K.A.: 95/100 OP because of the damage, the speed, and the partly low elixir cost. I'd say the best card in training camp that doesn't come in swarms. Also one of the coolest looking troops in the game.

Lance Master: 77/100 Very OP in the lower arenas because of how much more health it has and how much more damage it can do. But I still use Mini P.E.K.K.A. over this. Even if both are same level.

Larry Army: 150/100 I consider it suicidal NOT to use him in most glass cannon decks. ALL BECAUSE OF THE DEFENSE CAPABILITY IT HAS. TOO OP TO BE EXPLAINED.

The Witch of AIDS: -9999999/100 THE MOST CANCEROUS GROUND TROOP IN THE GAME. EXPLAINS WHY IS SPAWNS LARRYS.

Hatched Drake: 85/100 Pretty good for an all purpose troop. Most of the use is in the lower arenas though.

GOBLIN STADIUM
A pretty average arena. Getting through it will have a problem, you don't know how good people can be. But otherwise, it's a pretty easy arena. Lots of noobs. Most of the cards are pretty mediocre. Some are good. EASY ARENA

Card Ratings:
Knife Goblins: 82/100 A good card, can defend and is pretty much one of your only swarm troops in Goblin Stadium if you don't get Larry Army. Also can do chip damage due to the speed. Also pretty cheap. Has a lot of replacements though. Pretty zap-bait.

Spear Goblins: 75/100 A cheap, defensive, swarm card that is pretty bad when you first use it but it will be good when you ACTUALLY know how to use it. Also pretty good at chip damage but I'd still choose Archers and Dart Goblin over this for any other purpose.

Spear Goblin's house: 75/100 A decent spawner. Yet outclassed by Furnace. Chip damage, and has some defensive capability in it. Yet, Furnace does this better fir a cheaper elixir cost. But, Furnace has less health.

What I thought was a female vampire: 85/100 Defensive, 360 degree attack, tank. All that can be used to wreck melee pushes. Can counter and counterpush all ground swarms. Even though I hate it when people use this to defend, it counters and counterpushes The Witch of AIDS which balances things out.

It's Raining Goblins: 83/100 Good at chip damage if used itself but can be OP if used with a tank. Annoying though. And another reason the need to rebuff shock.

The 3 Bolts: 87/100 A great card for wrecking pushes and can stop pumps while doing 250 damage to the tower. The radius is huge so it is perfect for stopping buildings and if any, troops in the radius. And don't forget the speed and stun.

BONE PIT
A easier arena due to the fact that you know how to play the game better and they have better cards. Hello Larry. OP epics. Somewhat cool looking arena. VERY EASY ARENA

Card Ratings:
1-elixir Larries: 87/100 Very cheap, great distractor, and summons a reasonable amount of larries to defend against most single target troops or distract them. Pair this up with a tank and you have got ground area damage troops covered. (Unless the troop you are defending happens to be a Valkyrie. Also known to be zap bait and a great distractor.

Flying Daves: 83/100 Pretty good until you get Robo Dave. Defensive, cheap, good damage, and it flies. Far less annoying to use and far less cancerous than the throat cancer horde. Only cancerous if requires 3 shots for the tower to kill it. Reason I named it the Flying Daves is because Minions on Despicable Me that fly. (I chose my favorite minion)

Larry's Grave: 87/100 OP for distractions during defense and can defend pretty well. Stops most tanks and stalls Spark Shooter on Wheels. The 4 larries that spawn out is just overwhelming for tanks and high damage/single target troops to deal with.