Thread:King Dragonhoff/@comment-32638135-20160903144220/@comment-24531999-20160903150053

I honestly didn't read it closely. Here is the content.

New Arena ideas: HEALER'S HATCH (Arena 8) before Frozen Peak. Unlocks 5 cards. Heal Aura, Heal Spell, Healer, Shield and Heal Mortar. Common Cards: Heal Aura and Heal Mortar. Rare Cards: Heal Spell and Healer. Epic Cards: Shield.

Heal Aura: Costs 2 elixir to deploy. Launches off the king tower and heals troops and buildings within its radius of 3 tiles. Spell card and deployable anywhere on the arena. Heals 50 at level 1 and increases 10% of the original per level.

Heal Mortar: Costs 5 elixir to deploy. Deployment time is 3 seconds. Consumes 2×2 tiles (like the mortar). Lifetime is 1 minute. Health is 520 (increases 10% of original per level). When deployed, launches healing auras at a range of 10 tiles and a blindspot of 3 tiles that heals troops and buildings at a rate of 30 per level and increases 10% of original per level. A building card that is deployable on your arena side. Resembles a level 6 mortar from Clash of Clans.

Heal Spell: Costs 4 elixir to deploy. When deployed, regenerates troops at a rate of 50 per pulse. Increases by 10% per level. Has a radius of as big as the rage spell and lasts as long as the rage spell per level. Is a spell card deployable anywhere on the arena.

Healer: Costs 5 elixir to deploy. Takes 1 second to deploy and has a health of 300 that increases 10% per level. Can heal troops and buildings 2 tiles away from it at a heal rate of 40 per aura and increases 10% per level. Is a troop card that resembles the level 1 healer from Clash of Clans.

Shield: Costs 6 elixir to deploy. Has a radius as wide as the Arrows card that lasts for 5 seconds that increases by 0.5 seconds per level. Makes troops immune to any attack but also makes them unable to attack. Works like a smoke screen but they can still move. Is a spell card deployable anywhere on the arena.