Board Thread:Fun and Games/@comment-26446612-20161007223306/@comment-30834075-20170613042327

You've gotten to 2300 Trophies, good for you!

But first, another boss battle begins.

The Elemental Wizard
You start in the royal arena, like a normal battle, but for some reason the enemy is missing.

Then a wizard leaps down from above, burning the arena (turning it into PEKKAs Playhouse).

The wizard's robes turn red, and the fire phase starts.

A king tower pops up, basically a mini volcano with 15000 HP, and 150 DPS to everything within 4 blocks of it.

It uses the following deck (all at tournament standerds):

Fire Spirts, Inferno Tower, Rocket, Lava Hound, Rage Spell, Wizard, Furnace and a second rage spell. (yeah have fun with that)

You have a 1.2x Elixir generation throughout the battle.

Every 30 seconds, the elemental wizard on the kings tower will use an ability at random.

1. Cover the entire field in rage spells starting from the enemies side to yours.

2. 3 Lava Hounds will spawn.

3. The volcano will erupt, covering everything in a radius of 8 tiles to take 500 DMG and be stunned for 3 seconds.

4. The volcano will suck in all of the wizard's battlefield troops, then erupt them randomly. (also deployed with rage effect)

When the volcano is destroyed, The robes will turn green, and the arena switches to Barbarian Bowl. (earth arena).

The volcano is replaced with a mountain.

25000 HP but no attack.

Deck:

Spear Golins, Barbarians, Goblin Barrel, Goblin Gang, The Log, Elite Barbarians (Level 4), Tornado and a mirror.

Abilities:

Every 45 seconds one activates.

1. Earthquake: Deals 300 Damage to all your land troops on the battlefield

2.  Mega Log: Summons a Mega Log that does 200 DPS, and has 1000 HP.

Much like a easier Rolling Terror (made by someone else that I can't remember their name)

3. Harness Nature: A giant tree will smack everything on the battlefield for 500 DMG. Enemy or not.

4. Nature's Guidance: Heals all enemy troops for 300 HP, and heals king tower by 1000.

Once that is done, The wizard straight up turns into ice wizard and freezes the arena, turning it to Frozen Peak, summoning a ice cliff. 25000 HP, no ATK.

Ice deck:

Ice Spirts, Lightning Spell, Minion Horde, Freeze Spell, Ice Golem, Clone Spell, Ice Wizard, and a mirror.

Abilities: Once every minute

1. Freeze: Freeze spells freeze the entirety of your side of the arena.

2. Hailstorm: All enemy air troops are damaged by 250, and all land troops by 200.

3. Snowstorm: Snow covers the entire enemy side of the arena, so you can't see what's going on.

When that's done, you fight the elemental wizard.

He has 30000 HP, and can deploy any of the cards from the above decks. (so he has literally 24 cards, some are repeats too)

When you kill him, Phase 2 Begins.

Phase 2
The Dark Orb (now 1/6th lit up) sprouts from the wizard's dark elixir, and settles itself where the king tower should be.

A pedastal pops up from the ground, and lifts the orb up.

Suddenly, the volcano, ice cliff and mountain appear at once, all with 10000 HP.

The Pedastal has 40,000 HP, and does absolutly nothing.

He can use any of the 24 cards above, but at 0.6 elixir speed.

Why slow?

Because of this.

3 of the abilities will happen at once every minute, one from each element.

If say, the volcano is destroyed, no fire abilities will happen anymore.

If all 3 are up, you can get a Triple Lava Hound (1) Mega Log (2) and you cant see it because of a snowstorm (3).

Anyways, once all 3 elemental landscapes are down, the pedastal turns entirely white, and explodes.

Another 1/6th of the dark orb lights up, bringing it to 2/6ths lit up.

The next encounter will be at jungle arena 2600.

The Dark Orb levitates away, and you move on to Frozen Peak.