User:AssassinOnDisguise

Greetings all Clashers worldwide, I am one of the members of Clash Royale Wikia Brotherhood of Assassins, I'm here to do my best editing for the wikia. Both SomeRandomGiantUser and Smarty Pants 264 Clash Royale inspired me to make an account, because they both love to discuss something and i love discussion.

I'm only a regular editor in this wiki, i'm still trying to achieve the rank of Rollback. But it is very hard since most of the time my edits aren't helpful, and thus KD reverted most of them. But I will keep trying to improve my editing skills and providing useful and updated informations, if I keep doing this, who knows....

Credits to CosmicKai227 for the music on my profile.



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Status
Current status: Active
 * Very Active: Contributing at least 50 times per day.
 * Active: Contributing at least 25 times per day.
 * Not so active: Contributing at least 10 times per day.
 * State of decline: Contributing at least 1-5 times per day.
 * R.I.P: Inactive.

About Me

 * I'm Indonesian.
 * I have one older brother, and one younger sister.
 * Currently have 8 Legendaries (Lv2 Graveyard, Lv1 Electro Wizard, Lv2 Ice Wizard, Lv1 Bandit, Lv2 Inferno Dragon, Lv2 Sparky, Lv1 Lumberjack, Lv1 The Log).
 * Never pulled out Legendaries from Silver, Free, Golden, and Crown Chest (Supercell hates me).
 * For me, Wi-Fi lag is the true cancer in Clash Royale and all online games.
 * A fan of Assassins Creed game series (isn't that obvious :P).
 * Always wasting my gems on challenges.
 * I hate Royal Giant, Furnace, and Spawners deck.
 * I ABSOLUTELY hate vandalism and trolls in wiki (ironically i got blocked once due to vandalism :P).
 * I don't really play Clash Royale often now, since i'm in love in improving this wiki.

Friends
Honestly, i consider anyone as my friend, as long as they are a good and decent member of Brotherhood community. But these people are my favorites.


 * Smarty Pants 264 Clash Royale, a very smart Dart Goblin, hates nothing but Furnace.
 * XXMurXx, an Overheating Inferno Tower, Zap is the bane of his existence.
 * SomeRandomGiantUser, a rollback Electro Wizard, a fellow fan of Oh Long Johnson.
 * Jerdeboi, an Ice Wizard, he loves P.E.K.K.A.
 * SPEAR GOBLIN, he is not so active, but very nice person.
 * Kirnemiscrits, active on forums, especially fun and games forums, he is also a fan of Oh Long Johnson.
 * Psalm23Z, friendly and polite, quite active on fun and games forums.
 * MagmaHound, an active and genius Lava Hound rollback on forums, watch Oh Long Johnson as well.
 * FishAreBlue, an active rollback and the maestro of Battle Decks pages.
 * Eclogronio, he is active on forums, only on night, he may be a bat :P (no offense).
 * GLeen1230, a ghost busting Luigi with lots of knowledge about Clash Royale, he also helped me finishing CT500BR+ Post game :P.
 * PROblemGamer14, active forum user, and he has some wild card ideas.
 * 404 found, another active forum user.
 * Bane of Potato, decent contributor and forum participant.
 * Aldrianyf, fellow Indonesian, he is active at forums.
 * Ray 2016, active rollback on editing and forum games (especially on GTC thread).
 * ModdingArt, more active on Slack team rather than in wiki, but he is a friendly pancake eater.
 * Ragelike1134, ususally active on comments section, has many hated cards, but considering Minion Horde as the worst one.
 * Rom Knight, a Night Witch active on forums.
 * TheGreatPEKKA, a male P.E.K.K.A. active on talk, and forum pages.

Some of them have cool card ratings, so check them out!

inspirated from SomeRandomGiantUser.
 * -|My Card Ratings=

Training Camp Cards

 * Arrows: 8/10. A decent and awesome spell, can give huge positive trade if used against Minion Horde.
 * Bomber: 6/10. He is good, one of the cheapest counters against Barbarians, not really seen in higher arenas due to his inability to attack air. And there are just better splash option to play.
 * Archers: 7/10. They are great card for defense, can deal great chip damage to tower if ignored, can also be a support troop behind a tank.
 * Knight: 9/10. A very awesome card, good defensive value due to his high health, but outclassed on many ways, needs buff mainly on his damage and hitspeed.
 * Fireball: 9/10. One of the best spells in the game, can greatly cripple big pushes due to its damage and large radius.
 * Musketeer: 8/10. Good support unit. Like any other glass cannon, should never be ignored.
 * Mini P.E.K.K.A.: 8/10. Really great on defense, but his health needs a buff.
 * Giant: 9/10. A very good tank for his cheap elixir cost.
 * Prince: 7/10. Although awesome in lower arenas, he isn't effective on higher arenas, but still great card though, especially on double lane push.
 * Baby Dragon: 7/10. He is good. But his hitspeed is quite slow, making him quite ineffective against Minion Horde. But he can still deal good damage to towers if left ignored.
 * Skeleton Army: 7/10. Has high damage per second, but strongly unreliable. But with 3 Elixir, can wipe out almost anything. Good Zap bait as well.
 * Witch: 8/10. Good on support and defense. Has started to become cancer due to recent buff. But i don't mind her that much.

Goblin Stadium Cards

 * Goblins: 7/10. Fast, cheap, with a help of Ice Spirit can shut down a Hog. But, honestly i prefer Goblin Gang, still a good card overall.
 * Spear Goblins: 4/10. I don't know why these guys are even good.
 * Valkyrie: 10/10. Awesome reactive defense card, has bulky health, can counter Graveyard, Wizard, Musketeer, when overleveled can shut down Elite Barbarians. I don't use her anymore, but she is still an awesome card.
 * Goblin Hut: 4/10. Annoying spawner. Not really good, needs a rework. Has become a shadow of Furnace for a long time.
 * Lightning: 5/10. I hate this spell. Not only it renders my Inferno Tower useless, but this is the most cancerous glass cannon killer.
 * Goblin Barrel: 8/10. Honestly i'm not a fan of this card, but they are really great, especially when tanked, they can take down a tower.

Bone Pit Cards

 * Skeletons: 6/10. Leedot's removal yet again reduce the card's value. It's quite meh now.
 * Minions: 9/10. A very good aerial defense card, they can also be used as a support for tanks.
 * Tombstone: 8/10. A great defensive card, renders Battle Ram useless, if they deploy it early, i can use my Bandit to take it out.
 * Bomb Tower: 5/10. Very annoying due to its high health, not a good defense against most tank decks.
 * Giant Skeleton: 6/10. Decent at defense, but completely useless on offense, needs very big buffs. Somehow i think this guy is related to terrorists.
 * Balloon: 8/10. One of the best damaging and building removal cards, but getting it to tower is quite difficult without any support.

Barbarian Hut Cards

 * Barbarians: 8/10. Great defensive swarms, completely wrecks most Hog Rider decks due to their tankiness.
 * Cannon: 7/10. A great defensive card, also renders my Battle Ram useless, but pretty weak right now.
 * Rocket: 5/10. I hate this card, really annoying, especially Rocket spammers, more useful in defense than Lightning.
 * Barbarian Hut: 4/10. Spawner.......annoying.......that's it..
 * Rage: 8/10. Good support spell, especially with Balloon and Ebarbs. Can be indirectly used via Lumberjack.
 * X-Bow: 5/10. One of the cards that takes high skill to use efficiently, one of the most hated cards in older days.

P.E.K.K.A. Playhouse Cards

 * Tesla: 5/10. Not really good, needs serious buffs.
 * Minion Horde: 9/10. One of the best defensive cards and the best common cards in the game. Their only weakness is Arrows, so try to bait them first.
 * Hog Rider: 10/10. Great offensive card, absolute beast, and yet it is balanced, can be annoying sometimes if used against me.
 * Inferno Tower: 10/10. Best tank killer in the game, i hate it quite a bit now, but i can't deny it's power. The only things that can save your tanks from being roasted alive with this tower are Zap and Freeze.
 * P.E.K.K.A.: 8/10. I underrated her for too long. One of the best anti-cancer card.
 * Freeze: 7/10. Decent spell, but it can be annoying when used against you. Can thrash tower with Graveyard, Hog Rider, and Balloon.
 * Inferno Dragon: 4/10. Very weak, it may become scary, but on solo completely useless.
 * Lava Hound: 8/10. An air golem...why not? Can become cancer if paired with Balloon.

Spell Valley Cards

 * Zap: 10/10. The stun mechanic is one of the best feature of Zap. For only 2 elixirs, this card is really versatile. This is the best utility spell no doubt.
 * Fire Spirits: 9/10. Offers great support on offense and defense.
 * Wizard: 7/10. Very decent splasher, pairs extremely well with tornado, Executioner better on tank support, but he shines more on defense.
 * Furnace: 5/10. The most cancerous spawner ever existed. You simply can't ignore the Fire Spirits.
 * Poison: 8/10. Even without its slowing effect, this spell is still decent, pairs well with Graveyard and Hog Rider, the newest buff finally revive this dead spell.
 * Mirror: 6/10. I don't know the usage of this except for troll.
 * Ice Wizard: 7/10. Stupid damage but for just 3 Elixir, can provide great value on defense and also support offense due to his slowing abilities, but needs a buff.
 * Graveyard: 8/10. Can thrash the tower if paired with tank and if your opponent doesn't have right counter. One of the best legendaries. The best troop to counter Graveyard is only Valkyrie.

Builder's Workshop Cards

 * Mortar: 6/10. It is currently underpowered, but secretly OP. Mortar cycle deck is the only good deck i found with this.
 * Battle Ram: 8/10. Decent offesive card, it can even sometimes used on defense, but still outclassed by Hog Rider on solo. Battle Ram is more effective with tanks. But still need health buff.
 * Elixir Collector: 5/10. So annoying, if people use this with Three Musketeers, you will be forced to deal with only one of them. Being a 6 elixir card, it is also risky.
 * Golem: 8/10. You can completely destroy Enemies with Golem combos, but being an 8 elixir card, it can leave you defenseless.
 * The Log: 9/10. It is a very powerful source to counter Goblin Barrel which become more common these days, very effective on destroying ground swarms, its pushback can also help you counter fast moving troops.
 * Sparky: 5/10. Sparky can become powerful if used with right cards, but the number of counters she got is too many. Like Inferno Dragon, completely useless on solo.
 * Miner: 9/10. A very good suprise attacker, chip damage overlord, can also tank swarms or medium health troops to destroy towers.

Royal Arena Cards

 * Elite Barbarians: 7/10. Just make sure these cancers never touch your tower.
 * Royal Giant: -999/10. Completely unskilled, absolute cancer on ladder, but very MEEEEEEH at tourneys, this card is what forced me to bring buildings on my deck. Even with buildings he always get few shots to tower, such a dirty card!
 * Three Musketeers: 6/10. Risky for being 9 elixir card, can three crown your opponents easily with right cards. New meta coming soon: This + Heal Spell.
 * Mega Minion: 8/10. Decent at defense due to his high damage and tankiness, it just like 3 minions fused together, this + Lava Hound is a great combo.
 * Dark Prince: 8/10. He is a great offensive splasher due to his charge damage and speed. He is less useful on defense when compared to Valkyrie. I hope we will see his great sound effect more in higher arena.
 * Guards: 6/10. A bit unreliable on defense due to their weak DPS. I hope they will get hitspeed buff.
 * Princess: 8/10. She is awesome, a troop that can outrange a tower is insane, she also can be used as a Log bait, a great card overall.
 * Electro Wizard: 10/10. Stops Sparky, Balloon and Inferno Dragon on its track, a backup Zap if they baited it out, Stops Hog Pushes with Ice Spirit. He is really versatile. What more i can say about this man?

Frozen Peak Cards

 * Ice Spirit: 9/10. A great cheap defense and very useful for cycling, can also paired with Hog Rider to freeze Troops, or Buildings, allowing Hog to deal more damage.
 * Bats: 7/10. Good DPS for a cheap cost, but they're just like flying Skeletons.
 * Ice Golem: 8/10. He is great as a cheap distracting card, but still needs a health buff.
 * Bowler: 9/10. A very decent card on defense, can also support tanks due to his high health, air is only his weakness.
 * Clone: 5/10. Underused, not as bad as i think before, but it is still pretty bad.
 * Lumberjack: 10/10. He is a great melee support troop, does heavy damage to towers if ignored, the main game changer is his rage spell that spill when he dies. He is awesome, only a damage buff can help him become stronger in defense.
 * Night Witch: 8/10. One of the most overpowered, and annoying card in its release. The nerf still making the Night Witch a strong card, my Executioner hard counters this.

Jungle Arena Cards

 * Goblin Gang: 8/10. Decent, great for baiting Log, can also be used for defense against Ebarbs, Hog, can also support your Hog Rider.
 * Dart Goblin: 8/10. At first i found this trash, but after i watched OJ's videos and start using him, he is good. His long range can make him outrange all defensive buldings, he is a good counter against Furnace.
 * Executioner: 9/10. He is like a Wizard, but with weaker damage, and can tank a Fireball and Lightning.
 * Bandit: 8/10. She is a good legendary overall, can counter Princess, destroy Tombstone or weakening Buildings for your Troops to advance, and she can fit to most decks.

Hog Mountain Cards

 * Heal: 6/10. The element of suprise from this card is good, other than that, i have nothing to say about it.


 * -|Clash Royale Wikia Brotherhood of Assassins=



Clash Royale Wikia Brotherhood of Assassins
Clash Royale Wikia Brotherhood is one of many Assassin Brotherhoods from Fandom Assassin Order. The Order was built to provide readers with useful informations and keeping the wikia safe from the hand of the Templars who want to destroy the informations.

This Brotherhood was founded by Dragon Rainbow, who is also the first mentor of this Brotherhood. The current mentor is King Dragonhoff, who is also part of the Community Council as the honored Councilor.


 * Date of Foundation: January 4, 2016.


 * Current Mentor: King Dragonhoff.


 * Master Assassins: Banarama, MagmaHound, SomeRandomGiantUser, FishAreBlue, Ray 2016.


 * Retired: Dragon Rainbow.


 * Inactive Master Assassins: IceIceIceIceIce, Zexpyr, MagicalMachine, Pyro15232.

Rules of the Brotherhood
The rules of CR Wikia Brotherhood are all written here. Break a single rule, you will be exiled for certain amounts of time depending on how sinful your actions. And thus, obey the rules well.

More info coming soon