Board Thread:Update Suggestions/@comment-27701661-20160331071118/@comment-27456836-20160404235743

KieranBoom wrote: What about 8.5 range? I don't want her to outrange the Arena tower, but she can land many hits before getting shot then. This actualy has the drawback of the Archers she summons to SOMETIMES not be able to hit immediately.

Anyway, here is the new Legendary (insert epic RPG track):

 Grand Warden ! (Its new to clash)

 Elixir Cost: 6 Hitpoints: 1200 Invincibility radius: 3 Speed: Medium Deploy Time: 5 seconds Explanations: The Grand Warden will keep cards within the radius invulnerable to damage. And anything that was attacking any of the nearby cards will retarget to either a Crown Tower or the Grand Warden himself. He will move as close as possible to the cards he is shielding, and will try to sheild as many as possible. He can't shield Crown Towers because that would be able to completely halt a legitimate attack.

I know he is slightly broken... Warden/Princess combo for example? Tell me what you think! Can it attack? I think its okay, except that the Invincibility would be OP, with like mass troops. Minion Horde + Grand Warden would be OP. So there should be a spell that can kill it, like Fireball.

In other words, reduce the hitpoints.