User blog:Ragelike1134/Top 5 Offensive Cards

5. Lumberjack: The hardest to use on this list. This is a great card to use as a tank and has that rage spell along with that huge dps and insane speed. Great stats for 4 elixir. Only reason it's on number 5 is because it is a card that must be used with combos in order to be good. This is like a weaker Mini P.E.K.K.A. but has that rage spell and faster speed. This fact makes it not only counterpushive but also defensive.

4. Giant: The most health on the list. A great tank that has insane health but also good dps, and can tank for many mid-high dps troops. can be easily countered, since it only attacks towers and is slow, but this is another one of those cards meant for comboing. (Never send a lone Giant)

3. Bandit: The cheapest in this list. A cheap card that has a dash ability that does more damage than a Fireball to a tower. The rest of the base can lend half your opponents towers health away. This is another card that can be sent alone. Not to mention that this card can take down a Bowler

2. Elite Barbarians: The deadliest on this list. Expensive, but can 3 crown if played correctly. It is GG when you are at zero elixir and this thing is sent. Though countering this thing isn't hard. Left unchecked, it can take a full health princess tower into death and half the king tower. It is super deathly when overlevelled above tournament standards.

1. Hog Rider: The hardest to stop on the list. One hog can lend 200+ damage on your tower if not defended too well. It also has the highest change of chip damage in this list. Tanky health, extreme fast speed, and great dps make this a complete beast and the only card on this list actually OP. Comboing with this card makes it half your tower. Even with a good defense.