Thread:GLeen1230/@comment-31739971-20180211045502/@comment-25444364-20180216023626

UnofficiallyRed wrote: Bane of Potato wrote: UnofficiallyRed wrote: It is trash and overrated, Ice Spirit's way better

Sometimes I wonder why it's sitting on the top at 66% rate

There are so many other spells to use. *deepest breath ever taken in the history of mankind*

BOI

Well, it all depends on whether you want to use it defensively or offensively although Zap has stronger synergies than Ice Spirit both offensively and defensively.

First of all, Zap is an instant, 2-cost spell that cannot be prevented. It will hit the intended target every time. Offensively, this instant-effect card can be used reactively against Inferno Towers and most swarms. Zap has a strong synergy with Ice Golem and Ice Spirit because the combined damage will kill minions, Goblins, Dart Goblin and Princess. Of course, Ice Spirit can freeze a target for longer but the aoe is much smaller. An Ice Spirit is also a physical entity and therefore must be played proactively on offence. This means that an Ice Golem can be used to tank it and let the dps to have a ball. Being a physical entity, it is also able to tank for certain cards. This feature is excellent in cycle decks due to the high damage potential of cheap combos such as Ice Spirit + Spear Goblins.

So far, Zap is an uncounterable card of synergy while the Ice Spirit maximises damage potential if left ignored. The main difference is that Ice Spirit can be stopped while Zap cannot.

On defence, Zap will guarantee a target reset of channeled abilities such as a charge (Prince) or a wind-up (Sparky, Bandit). Of course, Ice Spirit can do the same for less either by freezing or tanking. But Ice Spirit is often killed in the heat of battle and is terrible against mediocre to large pushes. But Ice Spirit can kite units. This works best against rush and cycle decks because dps potential is increased. However, Zap is undeniably superior in providing the damage boost required to kill that thing with 1 less shot. Zap and Ice Golem will destroy Lava Pups, Minions and Goblins. Or, for beefier targets, the Zap forces the target to re-engage and attack the Ice Golem.

Zap is an efficient damage everything card while Ice Spirit focuses on specific targets that come in pairs or alone.

I personally prefer to keep Zap, Ice Spirit and Ice Golem in my decks because the synergies are great. It also helps cycle my cards to stronger combos like Tornado+Rocket. #theycantcounteryouifcanplayyourentiredeckinsixseconds

Oof. Why didn't I edit a card page?

Thing is, how is it one of the highest used spells in the game?

Isn't there other cards to use?

The closest spell to zap is arrows, but it is nowhere near to being instant nor can stun.

I have to agree with Royalbaby. There are many situations where one is better than the other. I think this is my last comment on the argument, I must move on.