Talk:Magic Archer/@comment-33598424-20180213170700

- Only card in the game with 7 range (I don't know if the arena tower will target him)

- Same hit speed as bandit (a slightly nerfed walking x bow)

- Fireball in tournament standard can one shot him one level higher (so at least a lvl 10 fireball to kill the magical wizard any level)

- Projectile range is slightly smaller than the x bow/mortar(so if hes shooting something straight from the arena tower and closer to the bridge, it will be a problem)

- Possible counters to swarm units (skeleton army, goblin gang, barbarians, etc)

- If he attacks the arena tower and theres like a building behind it, that particular building will be hit.

- Its possible to get him to activate the kings tower if a unit is positioned correctly near it.

Thats all I can come up for now. This card seems balanced if people mainly have a fireball in their deck.