User:Captain GLeen Du Grande

Nice to meet you
Hi, I'm GLeen1230, the ghost buster. I'm here to talk about some of my favourite cards, hated cards and also comments about decks. Also, I want to thank a lot of you for welcoming me on your user page (such as FishAreBlue, SomeRandomGiantUser and SuperRobot9338)

My favourite card
It might be a bit shocking, but for me my favourite is the prince. Yes, the Prince, because he deal so much damage, although he's easy to counter, you can just bring things to support him, and he'll destroy the tower! He's also great on supporting the giant so he destroys the cannon and giant (or the prince) will finish the tower!
 * Blue Prince Charge.pngCancerloon.JPG

My most hated card
I never hated the royal giant, I never hated the X bow, I hate elite barbarians a bit, but that's just part of it, what I hate most, is nothing but 2 cards, 1 cost 4 elixir and the other cost 5. Guess what, the Balloon and the Night Witch, I... HATE THEM! Because the Balloon is just too high damage and HP, while the Night Witch is too OP for me, please nerf them

Very Active
Very Active: Check Everyday

Active: Check every 2-3 days

Meh: Check every 4-7 days

inactive: Check every month/Not coming back

Blocked: KD or SupeRobot9338 blocked me (Someone help me change it)

Comeback: Came back from a long time or after being unblocked (will be changed 1 week later)

My game profile and battle deck
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Polls
Here's some polls for you to answer

Do you agree that Dark Prince Deserves some respect? Yes No A buff will help

Do you think that the Baby Dragon needs a damage buff but a HP nerf? Yes No Just a HP nerf Just a damage nerf

Do you like the Night Witch? Yes No I don't have her yet

Witch or Night Witch? Witch Night Witch

Who's your favourite tank? Giant Giant Larry P.E.K.K.A. Lava Hound Golem Royal GG Bowler

Which card is too OP that you think it needs a nerf or removed from the game? Royal GG Cancer Barbarians Freaking Furnace Others

Who do you like the most? Wizard Witch Ice Wizard E Wiz Night Witch

Which spell is the WORST? Arrows Fireball Lightning Goblin Barrel Rocket Rage Freeze Zap Poison Mirror Graveyard Tornado Log Clone Heal

Who's the best Charge strike card? Prince Dark Prince Battle Ram Bandit

Do you think that the balloon's 1st strike needs to be slower? DEFINETLY! Yes Maybe Maybe not Nope DEFINETLY NOT!

Except for Trash Can On Wheels, Which legendary is the worst? Log Ice Wizard Miner Princess Bandit Lumberjack Inferno Dragon E Wiz Night Witch Graveyard Lava Hound

Do you agree that Elite Barbarians is still pretty decent even without overleveling? They Suck OK Pretty Decent Still pretty OP

Do you agree that Golem is OP? For a 8 elixir card not really Not At ALL Very Strong OP BROKEN AND NEED A NERF

How long should Giant Larry and Balloon's death bomb bomb explode? 1 second 2 Seconds 3 seconds

Do you think the knight should be nerfed so that the ice golem will be revived? Yes Buff the Ice Golem instead No

Thoughts about the cards
these cards will be followed by their arena, and their ranking will be:

S: Unstoppable

A: amazing

B: Good

C: Medicore

D: Improvements incoming

E: Poor/Bad

F: Useless

Also, regular words were their rank in ladder, bald is in tournaments while italic were clan battle.

PLEASE NOTE THAT THE PAGE IS NOT YET UPDATE, AFTER I COMPLETED ALL CARDS I'LL UPDATE HOW I THINK PRIOR THE BALANCE CHANGE AND DOES THE CARD NEED TO CHANGE RANK

Training camp cards:
knight: an awesome mini tank which can also deal great damage, best on support, there's better options in clan battle though (A) (A) (B)

Arrows: wide radius, good damage, unfortunately outclassed by the famous zap spell (C) (B) (C)

Archers: new sight, low hp but great damage and range, perhaps a minor nerf is needed (A) (A) (A)

bomber: high damage but low hp, quite weak in the meta, but hopefully he'll find a perfect place soon (D) (E) (D)

Giant: always a nightmare, insane health, awesome damage, tank fragile damage dealers, dealing high damage too! Definitely one of the best tanks! (A)

Musketeer: she's a very strong card, awesome range, high damage, unfortunately a bit fragile and always outclassed by the legendary electro wizard (A)

Mini P.E.K.K.A. : this card had fallen a bit in the meta, sure he's still great but he need a health boost (B)

Fireball: 3rd to best spell, deal awesome damage for 4 elixir only, can stop glass cannons easily, maybe a bit nerf will make other spell more interesting (A)

Prince: A lot of people were thinking he's not that great as he's easy to overwhelm and counter, but the prince is actually very strong if you support him. He deals awesome damage to tower, but make sure you support him. but he isn't that awesome in tournaments because he's outshine by hog rider (B) (C) (B)

Baby dragon: another mighty card which fallen that made a huge comeback ! Baby dragon is great on golem decks, and also had insane health for 4 elixir air troop, he might deal low damage but as his health is high, he can overall deal a ton of damage. Worth the 4 elixir, especially tournament where golem is in the meta, baby dragon shines! (B) (A) (C)

Skeleton army: the skeleton army is a very mighty card, having the highest damage per second in the game for only 3 elixir! Skeleton army had low hp though but overall they are awesome on defending dangerous troops like elite barbarians, keep in mind they can be countered by spells, or splash damage dealers like Valkyrie. Due to poison's popularity in tournament, there's better choice. (S) (B) (S)

Witch: I always think she was probably the most underrated troop in the game, on offence if the tower locks on her while she spawn she will deal a ton of damage! Like skeleton army she can deal with those dangerous troops, but she's better on support! She can kill swarms that try to kill the tank or damage dealers, she deserve more respect this it should be now! (B) (C) (B)

Goblin stadium cards
Goblins: underwhelming, even it only cost 2 elixir, which is very cheap, but they are totally outclassed by their cheaper, more although weaker friends, skeletons, the ranged cousins spear goblins, one of the most hated cards the fire spirits....... I don't want to write them all, there's too many options are much better, even some might be more expensive, they are still better than goblins (F) (F) (F)

Spear goblins: a long time ago, spear goblins was like one of the most used card in the game, but due to that dang log and skeleton army buff, they became bad, and when elite barbarians were cancer, archers works much better, and goblin gang was only an elixir more expensive and offers goblins with spear goblins too! Spear goblins was dead, not useless, but need a bit buff (E) (F) (E)

Valkyrie: long live the valkyrie! Although she was still being outclassed by bowler and executioner, she's still strong as a ground splash damage dealer, she is also as tank as the knight, but more expensive. But it worths it. Executioner and bowler still works a bit better in tournament (A) (C) (B)

Goblin hut: worst spawner ever, offers no value unlike barb hut which offers a bit (F) (F) (F)

Goblin barrel: yeah...... one of the most hated card, goblin barrel can only countered by overleveled zap or the log with positive elixir trade, otherwise with a tank your're in a real trouble that you need to waste elixir to kill them, but in clan battles, yeah...... that troll...... (A) (A) (S)

Lightning: I used to think this card was useless, but it was actually a very powerful spell, killing glass cannons, but not as effective in ladder due to overlevelling (C) (A) (B)

Bone pit cards
Larry: this card is useless...... Ok, of course not! i'm just kidding! Skeletons were awesome on defence, distracting and cycling decks! For 1 elixir you get verstaile cards distractio, better than goblins ! Twice I guess, but better options in clan battle causing them rare and a bit useless in clan battle, otherwise, it's an amazing card, even I don't use it, I know it's great (A) (S) (E)

Minions: low health, but great damage for 3 elixir only! Minions were fast, and as mentioned in the description, they can really crush you, anywhere! (A) (A) (B)

Tombstone: Due to furnace being cancerous, tombstone fallen like the 3rd time, tombstone is still reletively great due to the skeletons spawned when the tomb destroyed, but again the furnace is much better making it less popular (B) (B) (D)

Bomb tower: i never think this card is bad, it just outshined, bomb tower has awesome health, good damage, but the fact that costing 5 elixir that can't target air made this card disappear since arena 6. And inferno tower works better, i never laugh at it, but hopefully it receive some buff (E) (F) (F)

Flying B***h from the dead: YOU HAVE NO IDEA HOW MUCH I HATE THIS CARD (G) (G) (G)

Giant Larry: Giant Larry is so far the most underrated card, but he's very good, think the main issue is that the golem is ruling the meta making giant Larry disappear is both ladder and tournament, but he is a great troop, not that in tournament, but in clan battle he's amazing (C) (E) (S)

Barbarian bowl cards
barbarians: one of the best defensive card which had fallen due to their stronger but fewer 'Cancer' barbarians, maybe a buff for them will make the cancer fall, maybe damage? (B) (D) (C)

cannon: due to tanks being popular, even if cannon did amazing, inferno tower just works twice as better, cannon was no longer as popular as usual, but inferno tower need a nerf to balance it and the cannon (B) (C) (D)

Rocket: who'd expected rocket will be hidden usually until the final strike? If you don't you are a bit off guard as rocket is really a surprise attack, but timing is crucial because it will miss as it land slow, but rocket deal a ton of damage, making it more reliable on lightning sometimes (A) (B) (A)

barbarian hut: this card, is not useless as goblin hut, even it cost 2 more elixir, it works better on offence and defence, why? Because barbarians had quite amount of health and damage, it's good on tournament than ladder actually (E) (C) (C)

Rage: the rage finally had some respect, speeding up troop without damage boost is better than nothing, but rage is known as the most infamous haste spell, I don't think rage need to rename, but can work more effective (D) (F) (B)

X bow: ............... let's not talk about this troll card (D) (A) (C)

P.E.K.K.A's playhouse cards
tesla: Bad card, outclassed by inferno and cannon, that's why they're so rare (F) (E) (F)

Minion horde: very high number for only 5 elixir, deal a ton of damage, although vulnerable to arrow, they are sure returned! (A)  (B) (B)

Hog rider: one of the best of offensive card, jumps through river, deals a ton of damage and had a lot of health, unfortunately he falls a bit due to the new cancer, guess what is it (A) (A) (A)

inferno tower: Really strong defensive building, stopping tanks easily, it definetly worth using 5 elixir as it can stop a lot of beatdown decks (S) (A) (B)

P.E.K.K.A.: strong but easy to distract, therefore a bit expensive, but one mistake, goodbye, in fact, P.E.K.K.A. is 3 times better than the horrible sparky, agree? (D) (C) (B)

inferno dragon: apologies to the inferno dragon that I underestimated him before, he's useful on stopp tanks, but retargetting as really painful to watch that caused me underestimated him (D) (E) (B)

Lava hound: Wow! How did the worst legendary in the past became the best? Balloon buff, I hate the balloon, lavaloon was annoying, I hate him, please nerf his health (B) (A) (A)

Spell valley cards
Zap: this card was the best spell ever, it was so versatile that it can fit into any decks, but in tournaments usually the electro wizard is better, but I prefer zap (S) (S) (S)

fire spirits: one of the most hated cards, fire spirits were annoying, deals so much damage, maybe their damage need a nerf, I guess (B) (C) (B)

wizard: Wizard is making a comeback! With his high damage he's a very good counter to minion horde (which is very popular), cause he deal splash damage, and wizard will step out of the shadow of musketeer too! (A) (D) (B)

Pancake Oven: how many of you guys hate the furnace? I can see why, but furnace do have weakness if under levelled, but super annoying otherwise, i hate it, but not as much as elite barbarians (B) (S) (B)

poison: surprisingly poison also returned! As it kills skeleton 1 shot, making it reliable with graveyard, poison can also used defensively (B) (A) (C)

mirror: ...... i don't treat it as a card as it is just copying, but is cool though (???) (???) (???)

ice wizard:'the ice wizard falls of the rank due to his low damage and the dramatic enterace of electro wizard, he's still good, but he need a damage buff (C) (D) (C)

Graveyard: one of the deadliest card, so dangerous in anywhere, good luck not to be trolled in tournaments (S) (S) (S)

Builders workshop cards
Mortar: I've totally underestimated the mortar before, it turns out mortar was amazing if used correctly! It counters furnace, can take away half the hp of the princess tower, can kill swarms, hard to distract due to the blind spot, i do look forward that the mortar gets better and better soon! (C) (C) (C)

Skeleton Barrel: I hope this will be good

Elixir collector: Sometimes useful, sometimes unneeded, what do you think? Mine's is (A) (A) (F)

Battle Ram: like the mortar, i've totally underestimate it before, battle ram have defensive potential, and also offensive potential, for only 4 elixir! It works amazing in tournaments, but can be better elsewhere (C) (S) (B)

Tornado: THE KING OF TROLLS! Costing only 3 elixir you can drag troops to it's center, meaning you can troll opponent by pulling toops to activate your king's tower! HOW UNFAIR! But still Tornado have more offensive and defensive potential, making it very unique and special (B) (A) (S)

Golem: The strongest troop in the game! Even though the Golem cost a heavy 8 elixir, it worths it! As he had the highest HP out of anything, good DPS and death damage, spawning 2 Golemites when destroyed (Which are much weaker Golems), and since his best partner baby dragon is in the meta, meaning that Golem is pretty OP (But doesn't need a nerf) (A) (S) (S)

The Log: Pretty decent, for 2 elixir only you can roll swarms and knock back big guys, pretty versatile, but it had started to fall. (A) (A) (S)

Trash Can on Wheels: This card sucks, but hey at least it had a lot of funny moments (F) (F) (E)

Miner: So far the best legendary in my opinion, costing 3 elixir only, can appear anywhere, can act as a tank for damaging troops, really versatile, i prefer using him (S) (S) (A)

Royal Arena Cards
Royal GG: Don't worry in tournaments, cause Royal GG SUCKS in there, Royal GG is only good in ladder cause of overleveling, and even overleveling in 2v2 it still sucks as there's more cards to stop him, he still work well in ladder though (A) (F) (D)

Elite Barbarians: unlike the royal GG, Cancer Barbarians are very OP if overleveled, but can be very decent in tournament standerd too! They have high HP, INSANE damage, very fast, although they can be stopped by swarms, zap or log and goodbye! Very Great 6 elixir card (S) (B) (A)

Mega Minion: This Minion was very great! He isn't as great as the minion horde, but he's definetly better than minions! Costing 3 elixir only, he had decent HP and damage, he's one of the best partner of Lava Hound, He can also kill Baby dragons which is one of the best card in the game, I'll never use Minions if i had a choice between him (A) (B) (B)

3 Musketeers: 1 Word: RISKY, 9 Elixir, more than a Golem, not enough Hp, Fireball, lightning goodbye, they're still a deadly card if used correctly (D) (B) (C)

Dark Prince: This card is one of my favourite cards, not only he functions like the Prince, he also deal splash damage like the Valk, he only cost 4 elixir, good damage, but he doesn't have that much HP and his splash isn't large enough, and his defensive value isn't as great as the Valkyrie, hurting him a lot. He's still a great, underused, and a decent card (GIVE THE DARK PRINCE SOME LOVE!) (D) (D) (C)

Guards: Pretty underwhelming, they just spawn regular skeletons, but with a shield, but without their shields, they're just weak, decrease the cost to 2? (E) (D) (F)

Princess: Pretty decent legendary, 3 elixir only, she can shoot a very far range, and the damage is very high for a 3 elixir legendary, her only weakness is her HP, arrows, log etc. can counter her. (B)(B)(B)

E Wiz: Very strong, spawns zap when he lands, very good damage, and stuns when attack, costing only 4 elixir, he's a decent legendary, he's versatile to fit in any decks, especially if he's tanked, good luck. (A) (B) (S)

Frozen Peak cards:
Ice spirit: Versatile, cheap, strong and common, the ice spirit can used to stop minion horde, and finish them with a zap, the ice spirit can also cycle your deck easily, and can work recently. (S) (B) (A)

Bats: Testing

Ice Golem: Underused, he had a lot of defensive and supportive potential, high Hp, but he deals like 0 damage, hurting him a lot, knight is usually better (C) (B) (D)

Clone: Failure, useless on anywhere, the only thing it can do is barrel trolling, otherwise rage, another underused card is always better (F) (F) (F)

Bowler: This big blue dude is very helpful by doing 2 things: Knocking back troops and tanking damages,  His massive boulders roll through their target, hitting everything behind for a strike! Perfect anti spawners! (A) (B) (A)

Lumberjack: Pretty decent legendary, for 4 elixir only you get a weaker Mini PEKKA, runs and hits faster and drop a rage spell! He's really strong, and he definetly deserve more use! Very powerful in clan battles. (C) (C) (S)

F*****g B***h from the night: You have no idea how much i hate her, she's still better compared to the balloon (F) (F) (F)

Friends
XXMurXx

AssassinOnDisguise

Ragelike1134

Smarty Pants 264 Clash Royale

I only had 4 friends for now, maybe you can request in my message wall if you want to be my friend and I might request in your message wall

Can be added as a friend
SomeRandomGiantUser

TheGreatPEKKA

Aldrianyf

Kirnemiscrits

Eclogronio

MagmaHound

