Board Thread:Fun and Games/@comment-25856498-20161204060422/@comment-30040390-20170131013216

Ideas for buffs:

Guards: Shield Hitpoints decreased by 25%, Damage decreased by 5%, Now spawns 4 guards instead of 3. This means zap would now remove their shields and towers can now two-shot them, but they would overall do more damage and would be better at defense.

X-bow: damage increased by 75%, now deals reduced damage to crown towers. This will help x-bow on defense, and help it penetrate heavier tanks, but would do a little less damage to the crown tower.

Sparky: Stunning no longer resets sparky's attack. The main problem with sparky is that it can't be used on defense, due to the fact that it can too easily be countered with a zap, making the sparky just sit there, charging up her attack for another 5.5 seconds. This would be a respective buff, given that there would still be counters for the sparky so it won't be op, but it would help it with defense and eliminate zap as another counter.

Dark Prince: Shield hitpoints increased by 45%, damage increased by 7%. The dark prince needs to feel like it does damage, and it's shield needs to actually feel like a shield.

Testla: Hit speed increased to 1.5, Attack now does a 0.5 second stun. This will definitely help the testla be good, but it also adds some flavor to the card. It uses electricity, so it should be able to stun!

Electro Wizard: Hitpoints decreased by 15%, damage decreased by 25%, attack now does area damage.

Goblin Hut: Elixir cost decreased to 4, Hitpoints decreased by 25%, spawning speed reduced to 3.1 seconds, now spawns goblins instead of spear goblins. This is a complete rework of the goblin hut. It changes it from a chip damage kind of card to a defensive-beat-down kind of card. This is probably the most contreversial idea.

Giant Skeleton: Damage decreased by 3%, Bomb damage timer decreased to 2 seconds. 3 seconds is a long time for the bomb. Make it 2. End of story.

Mortar: Lifetime increased to 45 seconds, Damage increased by 10%. Not much to say here.

Poision: Damage increased by 10%. Poision should be able to 1-shot skeletons.

Three Musketeers: Elixir cost decreased to 8, Musketeer's health decreased by 6%, damage decreased by 10%. The three musketeers is too much of a risk. It will still be a risk, given the fact that a fireball will now kill the musketeers. If you split them, it will be like you spent 4 elixir for a musketeer. (the regular musketeer will be affected by the health and damage change too.)

Skeletons: Elixir cost increased to 2, now spawns 6 skeletons instead of 3. This could be viewed as a buff or a nerf, but it will make the skeletons more impactful when they are played.