Board Thread:Update Suggestions/@comment-24432703-20160310133207/@comment-26498914-20170410063715

The cards in the game revolve around simplicity. And suddenly there would be this monk rider that has passive abilities that can increase its stats whenever some stuff happen and do some other stuff (The idea of doing things that increase damage or health by a percentage was dismissed by SC itself). Floating isles doesn't feel right. The hog mountains are floating isles. The dragon sounds about right, but they can add way more exciting and gamechanging cards than a baby dragon v2. The healer doesn't sound right. All units attack the enemies': Ground/Air&Ground/Buildings, and because of this they have a programmed pathfinding AI that goes steaight to their towers. I don't think it's worth creating a completely new pathfinding AI for just this one cards. Plus it would then have trouble with targetting and probably a completely new system so it doesn't distract with stupid things. Nothing in the gamr attacks only the air and nothing ever will. Sweeper is out, to me. A spell that works on 4 units only? Bleh. Eagle artilery may work if it goes under some rework (like with inferno), I believe. Since you completely ripped it off CoC.

Sorry mate, I give you 3/10, and 5/10 for the effort.