User:SomeRandomGiantUser

Ice to meet you . Welcome to my Userpage.
And feel free to click on the link that says My Website, it takes you to a magical place.

About Me
In the Wiki:

I'm an English person who helps around in the Wiki. A true Fan of Clash Royale. Here in the wiki, I connect with fellow Clash Royale Fans and help out new members. Here in the wiki, we share our knowledge about Clash Royale and sometimes discuss about what cards in our opinion, need to be buffed or nerfed. If you want to do stuff in the wiki besides reading factual data about the game. Please visit our Forum and you may geek out with our fandom. Happy browsing and Happy clashing. ;)

In the Game:

I am a Free to Play Casual Gamer/3k Scrub. I know a few strategies. ;)undefined As you see in my Profile, I am a 3k Scrub. :P

Note: Gelo isn't my real name.

My youtube username is SomeRandomIceWizard. I just comment on Clash Royale videos and geek out to fellow Clash Fans out there. ;)

I have six Legendaries so far. They are placed in chronological order. Meaning from first one I unlocked to last. I also place the lvl I have them at. ;)

Lvl 2 Lumberjack

Lvl 2 Ice Wizard

Lvl 1 Miner

Lvl 1 The Log

Lvl 1 Sparky

Lvl 2 Graveyard

Lvl 1 Electro Wizard

I have a new Personal Best in trophies. 4004 Trophies. YAY!!! I GOT TO 4K YEAH!!! I don't care anymore if I'll go back down to being just a 3k Scrub. The fact remains that I at least got to 4k!!!!

More things about me in the game

 * I have never ever gotten Giants from a Giant Chest. Talk about Irony. :P
 * ALL my decks use Giant
 * The only meta deck I have ever used in my entire time of playing this game is Goison. I have never ever used a meta deck after that was kicked out of the meta.
 * The first legendary I ever got was Lumberjack. I unlocked him 2 weeks after he was released and that means waay before he was speed buffed. Lumberjack is the ONLY Legendary I have ever unlocked outside Legendary Arena. I have been in Legendary Arena when I unlocked all the others.
 * I reached lvl 10 before getting to Legendary Arena.
 * I didn't fight on ladder for two weeks once I got to Legendary Arena.
 * I NEVER spent actual money in this game.
 * I'm a 3k Scrub at Lvl 11 so I'm pretty much a casual/unskilled gamer.
 * I just reached 4k at February 15 2017 but it won't last.

About my Clan
My Clan is Team Inferno which also happens to be the clan of PROblem Gamer and 404 Found AKA Green Arrow and get out.

My Battle Decks
My decks aren't that good but at least they're fun to use. :)I like trolling in mini tourneys AKA tourneys for 50 Players that have 25 cards for 1st placer. My Tri-Wizard Troll deck is my current favorite deck. I even shared it. For more details on my Tri Wiz Troll deck, visit this page

Card Rating
I just updated my card ratings!!! Check it out!!! There are lots of fixes and I also name-called some. :P

Rating score Legend:

0-3 Terrible

4 Pretty Bad.

5 Neutral

6 Pretty Good.

7-8 Great

9-10 Awesome

Training Camp

 * Arrow Rain: 9/10. Super useful in almost every situations! Counters Minion Horde and Princess. Currently in Lava Hound Meta decks for dealing with Minion Horde. May be more widely used after zap nerf. And where in the Clash World do these Arrows come from?
 * Bomber: 8/10. Am I the only one here in this wiki who finds him cute? He's real good in supporting Giants and dealing with Barbs, Archers, Gobs, Spear Gobs. His only weaknesses are his low Hp and can't attack air. Such an underrated card.
 * Archers: 8/10. Great for defense. Really underrated. I use them in tourneys.
 * Knight: 7/10. A decent card, but is outclassed by many things, such as the Miner or Valkyrie. Seriously needs a buff. As underrated as Archers IMO. My buff Idea is to reduce hit speed to 1(from 1.1) and damage buff by 6% so he can oneshot Stab Goblins and make him more of a threat.
 * Fireball: 9/10. Hard counters Three Musketeers, a 9-Elixir card, for 4 Elixir!. I hate it if it is used against me. It became meta after Poison Nerf. One of the weaknesses of my decks.
 * Musketeer: 8/10. Great General-Purpose support.
 * Mini P.E.K.K.A.: 8/10. A great high DPS troop. Easily distracted. Should never be ignored.
 * My BFF in the Clash Universe: 10/10. He will forever be in my deck.
 * Prince: 7/10. Awesome in low arenas. Meh in High Arenas. The first Epic I ever got.
 * Baby Dragon: 6/10. Not popular in the current Meta but pretty good. Outclassed by Mega Minion and Inferno Dragon as Flying Support to the Lava Hound. The Range buff may hopefully make this viable to other decks.
 * Skeleton Army: 9/10. Probably the best defensive swarm card ever. Also makes great Zap/Log Bait. Nerf won't do much. But the Witch buff is gonna be a pretty bad indirect nerf to this card.
 * Witch: 8/10. Great support card, and does surprisingly high damage if left alone. The 2nd Epic I ever got and is my only lvl 4 Epic card even until now. After buff, she can now oneshot Skeletons. Yay.

Goblin Stadium

 * Stab Goblins: 7/10. They are a good offensive and defensive card. Great for Pig Pushes. Now gonna be great again after Zap nerf.
 * Spear Goblins: 7/10. They do a good amount of chip damage for their cost.
 * Valkyrie: 10/10. Rating her this because she is a great card. I don't use her in my deck coz mine is underleveled. She wrecks my Witch and Bomber and Ice Wizard. :( Unless of course, I have Lumberjack supporting them then she'll get axed. :)
 * Goblin Hut: 6/10. Pretty good. For a filthy spawner.
 * Lightning: 8/10. Became meta after Poison nerf. This plus Lava Hound = Wombo combo. I find it annoying though. Great and powerful card that would make you feel like Zeus. :P
 * Goblin Barrel: 8/10. A pretty good backdoor card and Zap/Log Bait. Sadly, I only have it at lvl 3.

Bone Pit

 * 1-Elixir Skeletons: 8/10. Supercell brought it back to 4 Boney Fighters. This will give it more value when compared to the Living Snowball. A very good card for cycling and for distracting. Has really good defensive value for just 1 elixir!
 * Minions: 9/10. A great counter card. Good used defensively and for counterpushing. Awesome card overall. One of my personal favorites.
 * Tombstone: 9/10. Still a powerful defense after nerf and IMO still outclasses Cannon.
 * Bomb Tower: 3/10. I find it annoying. I like the Bomber but hate this. Outclassed by Cannon and Inferno Tower. Only a few people use this. Needs to have death damage.
 * Giant Skeleton: 7/10. Great defensive unit. Not so good with offense(unless you somehow managed to get this thing to the enemy's tower) Lots of Lvl 1s in High Arenas use it. Buff allows it to at least oneshot Goblins in tourney standards.
 * Balloon: 7/10. Not many people use it but it's very powerful now.

Barbarian Bowl

 * Regular Barbarians: 8/10. Awesome defensive card. Sometimes ruins my pushes.
 * Cannon: 7/10. Great as a cheap ground defense. Outclassed by Tombstone though.
 * Rocket: 4/10. Annoying. Really hate it if used against me. Does not see much use.
 * Barbarian Hut: 4/10. Once used, you become vulnerable to pushes. Also I hate spawners. So annoying. It only provides amusement in Friendly Battles.
 * Speed Boost: 7/10. Don't use this card but I love the boost effect. Timed right, the cheapest epic card can help your push annihilate the enemy. Indirectly using this via Lumberjack.
 * X-Bow: 3/10. This card sucks. Only a skilled player uses this to show off. But I must admit that it's fun to use in the Random Deck challenge. X-Bowler deck is surprisingly good but has too many weaknesses.

P.E.K.K.A.'s Playhouse

 * Hidden Tesla: 5/10. Cannon is more popular. Few people use this.
 * Minion Horde: 9/10. Great counter card but trades poorly with arrows. Will thrash the enemy tower if you actually manage to get them there. Better used defensively and for counterpushing as it can decimate any enemy push as long as they don't have anti-air burst damage splash like Wizard or Fire Spirits or Zap-Plus Minions. Awesome card overall.
 * Hog Rider: 9/10. Awesome offensive/rush card. What more is there to say?
 * Inferno Tower: 8/10. Annoys me coz my deck revolves around the Giant and this thing roasts him. My counter to this is Zap or Ice Sprit to reset charge and minions to help Giant take it out. To be unbiased, this deserved a good rating as it is a formidable defense.
 * Freeze: 4/10. Annoying. The only Ice Based card in this game that I don't like. This is super annoying and if used in the wrong time, it only makes you more vulnerable to counterpushes. I'm giving it a bad rating.
 * P.E.K.K.A.: 6/10. Too easily distracted for a 7 Elixir Card but is an utter brute if used correctly. Does not see much use. The Deploy time buff may be considered neutral as the 3 second deploy time allowed you to snowball push with the P.E.K.K.A. better since the 3 second deploy time allowed you to accumulate Elixir. The good part is that you can now reactively plant a P.E.K.K.A. to stop some ground pushes then maybe do a counterpush. IDK.
 * Lava Hound: 7/10. It deserves some recognition. It is a Pain to deal with if paired with the right support troops. I don't have this card. I personally find it annoying and it is such a pain to deal with especially with balloon.
 * Inferno Dragon: 7/10. Good Anti-Tank and can destroy a Crown Tower fairly easily. Should NEVER be ignored. Swarms wreck it though but people can just pair it with a splash troop to compensate for this. Works well with Tanks as well as counters them so a combo with this would be Tank plus Splash plus this.

Spell Valley

 * Zap: 9/10. I'm calm now after raging about how supercell nerfed this card. Still using it though. It offers awesome utility. ;)
 * Cute Lumps of Coal: 7/10. Great Burst damage card. Takes care of counter swarm cards like Minion Horde. This and The Log are the only hard counters to Goblin Barrel for a Positive Elixir Trade due to Zap nerf.
 * Wizard: 8/10. I totally called the range buff. Hopefully, this will make the Wizard Great Again.
 * Furnace: 6/10. The spawner against spawners. Can do quite some Chip damage if you ignore its spawned Fire Spirits. My Giant Combos hard counter this thing. In my opinion, I find it annoying like all the spawners in this game.
 * Dark and Dead Spell: 4/10. Will the rework on this card finally resurrect this? Only time will tell...
 * Mirror: 6/10. I only use this card in friendly challenges such as if we agree to only use epic cards. Pretty amazing after the buff.
 * The Coolest Card Ever: 10/10. Name says it all... He's so Awesome at defense and in supporting pushes. I feel like he should get yet another 5% damage buff so he can oneshot Skeletons.
 * Skeleton Party: 8/10. This spell is an absolute beast when paired with any Tank or Mini-Tank. Too expensive and not worth using unless you have an elixir advantage or if you know that the opponent's counters to this card are out of rotation. Works well with one of my most hated spells which is Freeze.

Builder's Workshop

 * Mortar: 3/10. Is underpowered. Needs to be buffed. Maybe a 5% Damage buff plus 5% HP buff. Slight radius buff won't cut it.
 * Elixir Collector: 5/10. A few people use it in the current meta due to it being too high risk. Neutral Rating
 * Barbarian Ram: 6/10. A pair of Barbs charging at the enemy with a Log? Ok for rushing. Can do more damage than a Hog Rider if ignored. But who would ignore a Hog Rider? And who the heck would ignore this!?
 * The Hardest Troop: 8/10. Super Tanky but costs a whopping 8 Elixir. Provides amusement in Friendly Battles.
 * Tornado: 7/10. Make a mistake with placing this and you could be in for trouble. Can be used to stop Pig Pushes dead and can pull any Melee troop attacking your Arena Tower to aggro on to your King's tower, activating it early. I still do not see much of this in action. Sleeper OP in my opinion. Not many people are good at using it.
 * The Log: 8/10. Nerf didn't do much. Still great at what it does, which is destroy Skarmy and do some chip damage.
 * Poor Sparky: 4/10. I guess she's not exactly dead. Some pros use her effectively but she has TOO MUCH COUNTERS. Buff her so that she's already charged on deployment.
 * Miner: 8/10. Still great even after the nerf. My third Legendary card. Him appearing in my free chest was a shocker. I only use him in tourneys and friendly battles coz I don't find much use for him anywhere else.

Royal Arena

 * Meta Barbarians?: 8/10. Supercell made them a bit more manageable by nerfing their DPS and giving them a measly 4.4% HP nerf. Still a Great Rush card overall. Are they still Meta? I believe Zap Bait is Meta now. Overleveled Meta Barbs is cancer.
 * Cannon Wielding Giant: 5/10. He's cancer when overleveled. Otherwise, he's garbage. I give him a neutral rating.
 * My Nemesis: 6/10. I HATE THESE SO MUCH!!! This counters ALL of my decks!!! Only giving it a good rating due to them being effective. Lowered their rating as they do not see much use due to the Lightning and Fireball meta. In fact, I'm glad I don't encounter any users of this card for quite some time now. :)
 * Meta Minion?: 8/10. Did the DPS nerf kick this Armored thing out of the Meta? I wonder...
 * Dank Prince: 6/10. Pretty good. Valk is better though. Also have him underleveled. His HP gets buffed slightly but he still needs a hit speed buff to make his DPS comparable to a Valk.
 * Skeleton Guards: 7/10. Great defense card. However, just like most of my epics, are underleveled. They need a buff to make them comparable to Skarmy as a defensive card. My suggestion is that they should have a hit speed buff to 1 second which would make them comparable to Minions as a Defensive card.
 * Siege Princess: 8/10. Nerfed but still Popular. Still a Great card overall.
 * Electro Wizard: 8/10. He's definitely better after the HP buff. Supercell came to their senses and found that he was too squishy. He has great stopping power.

Frozen Peak

 * Living Snowball: 8/10. Its damage was nerfed. Now it no longer brings Minions' HP down to the point the tower oneshots each of them. Still a great cycle card/defensive support.
 * Frosty the Snowman: 8/10. It's a great card used as a cheap distraction and for stalling enemies and is a real cheap mini-tank so good for Tank and Spank. This is the perfect cheap distraction/staller/kiter. Great for any cycle deck. Frost Nova will have less crowd control capability now that its radius will be comparable to a Rocket and that its slow duration will be reduced by one second. The HP nerf won't do much. It's still gonna be a great defenisive distraction.
 * Bowler: 8/10. Extremely strong on defense and may be useful for counterpushing afterwards. Did I forget to mention this can help wreck my pushes if placed at the right position? This is another weakness of my decks.
 * Duplication: 5/10. Haven't seen many people use this spell. Too situational. Neutral Rating.
 * Lumberjack: 10/10. Does a heck ton of damage and even more after the speed buff plus spills rage upon death. He is a great offensive card. I use him to setup for Wombo Combos. The Spilled rage now offers 35% speed boost instead of 30%. Nice. Slight HP buff means he can get an extra hit off the enemy tower.

Jungle Arena

 * Goblin Gang: ?/10. All I can say is that they're great Zap/Log Bait.
 * Dart Goblin: 7/10. Tried him out on Friendly Battles and so far, he's good. He has long range and can be used in many situations. He can snipe an enemy spawner from a safe distance if the enemy planted one in the middle of their territory. He's good for countering furnace and graveyard and can be used to bait Log.
 * Executioner: 8/10. Still has higher DPS than Bowler and the Pseudo-Stun bug hasn't been fixed yet. His acquisition range is 4.5 tiles instead of 5 and the radius nerf to 0.9 tiles from 1 tile nerfs his Axe's reach from 8 tiles to 7.4 tiles. He's still ridiculously OP as he's still too tanky and he still has his Pseudo-Stun. At least now, with the slight radius nerf, he CAN be surrounded.