Board Thread:Fun and Games/@comment-29646689-20170809191617/@comment-30278277-20170813172106

Riddle: Try another way around

Equipped Perks:

Eliminator - Inspired by an idea of Prob, this perk eliminates one wrong option that hasn't been guessed by anyone for every 5 wrong guesses - 50 Elixir

Headstart - Gain 3 Elixir at the start of a riddle

Elixir Pump - Gain 1 Elixir every 5 wrong guesses

Hint Hunter - Gain 1 Minor Hint every 10 wrong guesses

Elixir Storage - Increases Elixir cap to 150

Owned Perks:

Bargain - All hints and abilities cost 10% less

Double Dip - Once per riddle, players can make 2 guesses before a verdict by the riddlemaker (if both are wrong, only 1 Elixir is generated)

Perk Shop:

Elixir Doubler - Unlocks the Elixir Doubler Ability, which can be activated for 10 Elixir to double Elixir generation for the next 24 hours (with a cooldown period of 7 days) - 50 Elixir

Low Ball - Unlocks the Low Ball Ability, which can be activated for 5 Elixir to halve the cost of hints for the next 24 hours (with a cooldown period of 3 days) - 40 Elixir

Chopper - Unlocks the Chopper ability, which eliminates half of the remaining choices for 1 Elixir per choice eliminated (for example, if the ability eliminated 10 choices it would cost 10 Elixir). The ability has a cooldown of 3 riddles - 50 Elixir

Other Items:

Laboratory - Unlocks new levels for existing perks - 75 Elixir