Board Thread:Fun and Games/@comment-29646689-20170809191617/@comment-25856498-20170902032849

I don't think I will be free to make a riddle for now so I suppose I'll just make another shop and let Dangkabir take over the riddle making for this time. We use his riddle for this round.

Both Backup Pump and Headstart II will be purchased, so

Hint Shop

Minor Hint - 4 Elixir

Major Hint - 8 Elixir

Master Hint - 16 Elixir

Equipped Perks

Headstart II - Gain 4 Elixir at the start of each riddle

Elixir Pump II - Gain 2 Elixir for every 6 wrong guesses

Hint Hunter I - Gain 1 Minor Hint for every 10 wrong guesses

Eliminator I - Eliminates 1 wrong answer for every 5 wrong guesses

Double Dip I - Once per riddle per player, a player can make 2 guesses before a verdict by the riddle maker (if both guesses are wrong, only 1 Elixir is generated, however both guesses count toward other perks)

Owned Perks

Bargain I - All hints and abilities cost 10% less

Backup Pump I - Generates 1 Elixir for every 3 hours in interriddle (max 10)

Owned Items

Laboratory I - Unlocks new levels for existing perks, abilities and items

Elixir Storage I - Increases the Elixir cap to 150

Perk Shop

Bargain II - All hints and abilities cost 20% less - 60 Elixir

NEW: Hint Hunter II - Gain 1 Minor Hint for every 8 wrong guesses - 80 Elixir

Ability Shop

Elixir Doubler I - Unlocks the Elixir Doubler Ability, which can be activated for 10 Elixir to double Elixir generation for the next 24 hours (cooldown 7 days) - 50 Elixir

Low Ball I - Unlocks the Low Ball Ability, which can be activated for 5 Elixir to halve the cost of hints for the next 24 hours (cooldown 3 days) - 40 Elixir

Chopper I - Unlocks the Chopper Ability, which eliminates half of the remaining choices for 1 Elixir per choice eliminated (cooldown 3 riddles) - 50 Elixir

Item Shop

6th Perk Slot - Allows players to equip 6 perks at once - 125 Elixir

NEW: Elixir Storage II - Increases the Elixir cap to 200 - 120 Elixir