Board Thread:Fun and Games/@comment-26446612-20161007223306/@comment-25856498-20170119122941

King Blood - "Turning things purple" is his motto. To show his tyrannic grip over his land, as well as increase fear amongst his enemies, he changed his name from Bert some years ago.

King Blood has cards that suit his own taste: a thirst for his namesake. He seeks to take his enemies out in the most brutal way possible. You'll be fighting him with Tournament-level cards; he also has Tournament-level cards and towers.

His deck:

He knows he's rather weak to air attacks, so he's given his princesses super-sharp Arrows, capable of doing 3x the damage to air units. His Cannon also is fitted with sharp spike balls, capable of doing similar harm to the air units.

But he has one defining ability: his Paint Bombs.

Without spending any Elixir, King Blood will fire his Paint Bombs at will, giving your troops the red color. Combined with his ability to perform mind-control at the sight of red-colored units, he will be able to turn your troops against yourself.

He has unlimited Paint Bombs, but he can only fire them once every 15 seconds.

By sneaking Elixir Collectors under the Arena when he needs them most, King Blood will get an advantage in Elixir generation starting from 1 minute into the battle. He gets 1 permanent Elixir Collector in the background from that point onwards, and from overtime onwards, he gets 2 such Elixir Collectors to help him.

There is no time limit, but overtime will start after 3 minutes of fighting him.

Defeat him to progress the storyline; 3-crown him to also obtain the loot (quite a fair amount of Gold and a decently large Chest) and obtain extra details about the storyline.