Thread:MagmaHound/@comment-30476310-20161123210626/@comment-25856498-20161124055102

You're better not asking me, since I'm not one to study the meta game.

One reason could be that people find siege decks rather annoying.

Previously, before X-Bow's nerfs, it could hit air units (which was not really the main problem, it seemed). One problem was that you could place it very far back, close to your defense (about 2 tiles from the bridge) and it could hit the enemy tower.

Obviously to alleviate this, players often have to use troops to defend the X-Bow and prevent it from sniping your tower (it could do so if left untouched throughout its lifetime). The X-Bow users tend to place it on the opposite side from which the opponent is pushing, so if the opponent pushed left, the X-Bow would be placed to the right, forcing the opponent to split their forces and be unable to commit to a push on the other side.

Another reason could be the fact that the X-Bow is not commonly seen. It's expensive and a Mega Minion or Minions could wipe it clean for a 3 Elixir profit; hence why the usage is rather low, or at least appears to be low. This means many players would not have sufficient experience dealing with an X-Bow and may overcommit to defending it, which likely results in Elixir loss.