Thread:Pkukiss/@comment-32638135-20161021005847/@comment-24904069-20161021014254

SuperRobot9338 wrote: Think of percents as fractions of a hundred.

For example, if the Giant's hitponts were buffed 5%, that is 100/100 (original num.) + 5/100 (how much it was buffed. Now it is 105/100, or 1.05 times as powerful.

However, if we nerf it by 5% then that is minus 5% or 5/100 from 100/100, so it is 95/100 or .95 times as powerful.

However, if it is buffed then nerfed, it is first buffed to 1.05x its original strength, then it is nerfed to .95x OF THE POST-BUFF STAT. Thus, the final health is 1.05 (buff) * .95 (nerf) = .9975x the original, NOT THE SAME.

Percents aren't fixed numbers. They are multipliers. I hope you understand.

P.S. I noticed that they were in fact returned to their original strength. Thus, your edits weren't wrong, just a bit misleading since if Supercell had precise figures, then the numbers wouldn't add up. But they don't have precise percentages to the thousandths, so it looks right but actually should be wrong but in reality it's right. Still though, if we include that, readers could get confused about the posted stats vs the actual changes, so it's not that easy. Yes, I know this, so I checked the giant page's history.

For example, for the first of the four changes (the 9/2/16 change), although supercell announced that the giant's hitpoints are "increased by 5%", level 1 giant increased from 1900 to 2000 (rather than 1995), so it's in fact increased by 1/19≈5.26%, but the majority of the announced balance changes have their percentages rounded to 1%. Therefore, it's a bit difficult to figure out the correct discription. What does MagmaHound think?