Board Thread:General Discussion/@comment-30790899-20171202230512/@comment-29396184-20171204113006

But for now here is a deck that does not contain Epics



Giant: He is a win condition and probably the only reliable win condition in arena 3 or below. Normally you should either place him at the back to build up elixir or place him in front of your other troops after defending.

Valkyrie: She is your mini Tank. She job is to kill glass cannons like Musketeer or swarms like Skeleton Army. Make sure you place her directly on top of the glass cannon or swarm or maximum effect.

Musketeer: The Baby Dragon is a menace in the lower arenas so the Muskeeterr's high dps and mediocre health can allow her to tank a few hits while she deals massive damage to the Baby Dragon

Fireball: Good high damage spell that is normally used against medium health troops like Barbarians, Musketeers or dealing damage to LOW HEALTH crown towers.

Tombstone: Prince and Mini P.E.K.K.A are popular cards so the tombstone can distract them and it can even take down a Giant is placed properly. Always make sure you place your Tombstone in the middle of your side as this will allow your enemy troops to walk further and take more damage from your crown tower.

Arrows: Use it against Skeleton Army or Minions

Archers: Basic ranged units, Archers should normally be used on slow melee troops like Knight or Valkyrie. Always place your Archers at a reasonable distance

Goblins: Goblins are a strong utility card as they can distract and do massive damage. If you don't have Tombstone in your hand and they send something like the Prince you can use Goblins to temporarily distract the Prince while you place another card like Archers or Musketeer to take out the Prince and go in for a counter push.

I hope I helped you