Board Thread:Update Suggestions/@comment-29279962-20161013071713/@comment-25856498-20161027163716

Shadow Wizard - This Wizard has immersed himself too deep within dark magic. He is able to summon clones of himself to aid him in his fight for glory.

His attack pattern is as follows: soon after deployment, he will summon three clones of himself that also double as his own protection, except that these clones are known as "shadows" and are completely black (with a faint outline of blue or red depending on which side it belongs to). These shadows have moderately low health and deal half the amount of damage as the Shadow Wizard himself does. All four entities will deal area damage, with the area of effect being slightly larger than the Ice Wizard's.

Damage to the Shadow Wizard is reduced so as long as his shadows are still around him. If there are n shadows around him, the damage taken by the Shadow Wizard is reduced to 1/(n+1). For example, if there are 2 shadows, the Shadow Wizard will take 1/3 damage. The shadows themselves do not have any damage resistance.

Killing the Shadow Wizard will make all his shadows disappear as well. If he does not have any shadows around him, he will summon three more in short order (3 seconds after the last shadow was destroyed).