Board Thread:Update Suggestions/@comment-29279962-20161013071713/@comment-25856498-20161024154920

Shield Wizard - Another cousin of the Wizard who is able to cast a force field on up to 4 areas: the three towers, and a front-facing force field in front of itself which moves along with it.

While a Shield Wizard is deployed, any towers that are still standing will be protected with a force field that has to be damaged to be dissipated, effectively giving the towers extra health so as long as the Shield Wizard is still alive. It's kind of like a Shield Generator from Boom Beach. If the Shield Wizard is defeated, all the force fields on said towers will dissipate automatically. If the force fields on the towers are dissipated by means of direct damage on the towers, it will deal indirect damage to the Shield Wizard, based on how many force fields it has cast on towers. If it casts n force fields on towers, every destruction of a force field through direct damage on towers will deal 1/n damage to the Shield Wizard.

The Shield Wizard also casts a force field in front of itself known as a Mobile force field, spanning a 120-degree minor arc with a radius of 3 tiles, with the center being 0.5 tiles behind the Shield Wizard. Any troops, ground or air, that collide with the force field will get knocked back in addition to being damaged. Unfortunately, that is the only way the Shield Wizard can do damage. This force field will also block off all damage coming from the direction of propagation of the force field, and is invincible unlike the other fields on the towers. As it does not do damage otherwise, the Shield Wizard will always be moving forward with no target priority, until its own force field comes within 2 tiles of a tower.

It can be defeated by placing enemy troops behind it. It is a support troop in itself but you'll need more support to make it work!