Board Thread:Update Suggestions/@comment-31561904-20161225025643/@comment-25856498-20170205142603

Earth Wall - A wall of rock starts from one side of the Arena and moves sideways across the Arena, covering the whole width of the Arena.

All enemy troops in the area will be damaged up to twice and pushed over to one side of the Arena. The initial impact of the wall with the unit will cause it some damage, and then more damage is caused when the wall forces the troops to crash into the walls of the Arena (but they will bounce back into bounds). If too many troops are affected, some of the troops will be able to escape the push of the wall and subsequently only get damaged by the impact.

A building belonging to either player, whether it be a Crown Tower or a regular building, will stop the wall entirely, but will also be greatly damaged. However, due to the sheer speed of the moving wall, it is impractical to stop the wall by placing a building in the middle. If troops are pushed into a building, they will suffer crash damage much like if they crashed into the walls of the Arena.

The Earth Wall is a 5 Elixir Epic card. It covers 4 tiles in length of the Arena and it will move towards the side of the Arena. If deployed on the left half of the Arena, it will start on the left edge of the Arena and move towards the right, and vice versa.

At level 1, it does 150 impact damage and 250 crash damage, and 400 damage to buildings (160 to Crown Towers).

This equates to 199 impact damage, 332 crash damage and 532 damage to buildings (213 to Crown Towers) at Tournament level.