Talk:Night Witch/@comment-29376732-20171220135822

She used to be such a good card and now after finding 3 people using her behind a Golem (I even got scared when I saw that combo again) she is super underwhelming, a Mega Knight, Bats and Inferno Dragon can stop that push (with a goblin gang and bats on top of the Night Witch) with minimal damage, she is in desparate need of a buff here is my opinion on some cards that should be buffed alongside her:

Night Witch: Bat spawn speed decreased by 0.5 sec (6.5 sec instead of 7 sec), Range increased by 11%

Executioner- Range increased to 5 (from 4.5)

Miner- Damage to crown towers increased to 50% (from 40%)

Royal Giant- Damage +4%, Hit Speed to 1.6 sec (from 1.7 sec)

Flying Machine- Hitpoints +6%

Bomb Tower- Damage  +14% (or could be Damage +6% and Hit Speed to 1.5 sec)

Zappies- Damage +5%

For the Night Witch I think her range nerf was unnecessary and her bats spawn speed is so nerfed its awful so a slight buff to those would be nice. The Miner I don't think it needs a major buff I speak for the people that want to use it but can't use it properly this buff would allow him to be deadlier in the hands of experienced people and decent for less experienced ones. RG is in desperate need of a buff he is severely nerfed I never seen him as stupidly broken more annoying and at this point he isn't even a threat. Flying Machine needs a health buff +6% would be great since it would survive one more shot from the tower and would survive a Fireball 1 level lower than it. The Bomb Tower used to be on par with the Bomber level for level and now they are very far apart either a big damage buff or a hit speed decrease plus a small damage buff could make it better. Zappies are super weak in terms of damage this change would mostly change their interaction vs the Princess, since 3 of them shooting at once do 210 damage the Princess survives with 6 hp, with a little extra damage they could one shot her.