Board Thread:Update Suggestions/@comment-31561904-20161225025643/@comment-31146392-20170126120758

MagmaHound wrote: Beast Trainer - A circus trainer who has brought his trained lion to fight in the Arena.

The card will spawn two different types of troops - the trainer himself, and the lion.

The trainer controls the movement and attacks of the lion while he himself is alive. Due to the affinity he shares with the lion, the trainer is able to stand close to the lion (about 1 tile) without being harmed by the lion. Other than that, the trainer has no special purpose; his only offensive capability comes in the form of the lion.

When there are no enemy units within 12 tiles of the pair, the trainer can keep the lion from moving forward and being damaged by the tower. He will also move the lion away from the area of effect of any damaging spell, except for Lightning and Zap.

If the trainer is killed, the lion will break free of its late master's biddings, and will become wild and berserk. While without the trainer, the lion will do extra damage as well as move and attack faster. However, being unchained by anything, it will harm anything, including friendlies.

The whole card is a 5 Elixir Epic (should it be 6?), and takes 1 second to deploy.

At level 1, the trainer has 200 health, and has a movement speed of 60. Technically, the range in which he uses his lion to engage the enemy is 5 tiles (while the trainer identifies targets up to 12 tiles away, he will only order the lion to attack if he spots a target 5 tiles away; he will order the lion to attack the target and will run to follow the lion).

At level 1, the lion would have 1100 health. When under the trainer's command, the movement speed will be 60 and this increases to 150 after the trainer is killed. Under the trainer, the lion would do 225 damage with its claw attack every 1.5 seconds. When the trainer is killed, the lion's wild rage will allow it to do 360 damage every 1.2 seconds, an overall damage increase of 100%.

The lion is a melee unit but will attack any enemy unit up to 5 tiles away at the instruction of the trainer. When without the trainer, the lion seeks all units, both friendly and enemy, up to 10 tiles away.

So it can't hit towers. Should be 4 elixir then