Board Thread:Update Suggestions/@comment-30811784-20170110200817/@comment-30040390-20170212070726

PROblemGamer14 wrote:

Bomber- Hitpoints decreased by 6%

Kmight- Hitpoints decreased by 10%, Damage increased by 5% Sure, knight might be pretty tanky, but supercell shouldn't nerf it, mainly because it isn't being used that often.

Same with bomber. Also, that's just a simple card interaction based on card levels. You shouldn't nerf the bomber because of that.

Dieper.io wrote:  Guards: Shield Hitpoints decreased by 25%, Damage decreased by 5%, Now spawns 4 guards instead of 3. This means zap would now remove their shields and towers can now two-shot them, but they would overall do more damage and would be better at defense. This could be a possible buff for the guards, RandomGiantUser.

