Board Thread:Update Suggestions/@comment-27701661-20160331071118/@comment-25322827-20160331074127

Barb King

Great, but ditch the resurrection thing and add in the ability to spawn Barbarians. Like the Barb Spawner.

'The ruler of all Barbarians. Deals high damage and spawns Barbarians. Also has an extremely impressive moustache.'

Archer Queen

Put her in the Builder's arena and stick the Dragon in Goblin Stadium. Spawns Archers like the Barb King spawns Barbs. Again, I'd ditch the resurrection. To prevent her from being OP, she can't target Air.

'The builders were able to fit her with a mini X-Bow. Deals high damage. Spawns Archers. Did I mention she has an X-Bow?'

Mega P.E.K.K.A.

This is one of the ideas I had in my head, but didn't have enough reason to put in the game. Now, with a starting point, here I go:

Decrease Elixir Cost to 9, decrease deployment time to 5, and make it so heavy it can't cross the bridge in the middle (to prevent it from being used to take towers early because, admittedly, it is super OP). Ditch the summoning Mini P.E.K.K.A.s, and ditch the resurrection if there is one. Takes double damage from ranged attacks.

BTW, if she tries to cross the bridge, she'll just get stuck, like the Witch got stuck behind buildings before the update. This makes her a sitting duck to any ranged attacks.

'As if two weren't enough. But don't worry. Mega P.E.K.K.A. is so heavy she can't cross the bridge in the middle.'

Dragon

Stick him/her (shim?) in the Goblin Stadium. It'll be friends with the Minions in there. No area damage, to keep it from being too OP. To explain the no-area-damage thing, use this as the description:

'As the Baby Dragon grew older, he learned to focus his fire onto a small point. Deals higher damage than the Baby Dragon, albeit to only one target at a time.'