Board Thread:Update Suggestions/@comment-30811784-20170110200817/@comment-28992768-20170509011110

AssassinOnDisguise wrote: MasterofClash15 wrote: Heal- Healing decreased by 10%

Too much value for 3 elixir

Balloon- Damage decreased by 15%, Death Damage reduced by 5%

Balloon has become increasingly popular and destructive. Needs a small tweak

Dart Goblin- Damage decreased by 4%, Hitpoints increased by 7%

The Log. THE LOG! Damage decreased because it would become a little too op if it didnt.

Knight- Damage increased by 5%, Hitpoints decreased by 8%

3 elixir troop who can survive a 6 elixir rocket, seriously.

The Log- Damage reduced by 4%, Faster Rolling Speed

Too much profit for 2 elixir considering most cards are ground based.

Furnace- Lifetime decreased to 45sec, Hitpoints reduced by 5%

Its just annoying.

Fire Spirits- Damage decreased by 6%

Theyre a little too powerful, especially with Furnace.

I heavily disagreed with the knight, balloon, and dart goblin, but i completely agreed with furnace and fire spirit

Why not Knight,its getting overysed now and it has way too much health. But im really tired of the people who say the knight is too weak and NEEDS a health buff. This card doesnt need crap. Its pretty much for 3 elixir and needs a nerf.

Balloon. I can understand why u didn't like that, but in tourney standards it would still do over 600 damage. Its still powerful with this nerf.

Why doesnt anyone want the dart Goblin to survive the Log. Its literally the most underused card.