Board Thread:Update Suggestions/@comment-28992768-20170416052631/@comment-24928690-20170701125656

Pretty sure having a shield with immense amounts of Health kind of goes against the point of having a Shield in the first place - to protect a card from an instant fatal blow. If you're going to have a shield with 1243 Health along a measly 86 Hitpoints, why not try to balance the two out so Rockets won't be such a good idea to use against a push with him in it, while heavy hitters will have to swing more times to kill him?