Board Thread:Update Suggestions/@comment-29279962-20161013071713/@comment-25856498-20161212131959

Fighting Fiend - Yet another monster that lives to fight. There are two special peculiarities with this troop:
 * 1) Movement: The Fiend's movement is erratic. It moves quickly when there are no targets within a few tiles of it. However, it moves slower when it has located a target in range. This is because it does not charge headfirst into a fight; it plans out where to hit. As a melee unit, it is also capable of hitting air troops, as the Fiend has had its jumping skills refined.
 * 2) Damage Limitation: The Fiend is capable of blocking enemy attacks and will limit the damage done by high-damage attacks. It ignores light hits and focuses on blocking the heavy ones. When it does encounter a heavy hit, it limits the damage to the point where it is much less significant. For example, the level 1 Fiend's damage limit is 250. If it gets attacked by a Sparky, the Sparky would only deal 250 damage instead of the full damage. Any less than that and the Fiend does not block the attack, resulting in the Fiend taking full damage.

While stats increase normally as you level up, so does the damage limit of the Fiend. That can be considered as one downside to the Fiend, but this is merely for balance. If the damage limit was constant, then merely having it level up once could increase the number of hits it could take by one as well.