Board Thread:Fun and Games/@comment-26822753-20170720172332/@comment-25856498-20170807162545

It's quite late now where I live so I can't be bothered to think up a riddle for now. However until I come back (which will probably be in about 12+ hours) I will still leave most of the shop open as well as the ability to swap around perks

Note that I haven't added the Headstart since the riddle hasn't started in earnest.

Equipped Perks:

Headstart - Gain 3 Elixir at the start of a riddle

Elixir Pump - Gain 1 Elixir every 5 wrong guesses

Hint Hunter - Gain 1 Minor Hint every 10 wrong guesses

Double Dip - Once per riddle, players can make 2 guesses before a verdict by the riddlemaker (if both are wrong, only 1 Elixir is generated)

Elixir Storage - Increases Elixir cap to 150

Owned Perks:

Bargain - All hints and abilities cost 10% less

Perk Shop:

Elixir Doubler - Unlocks the Elixir Doubler Ability, which can be activated for 10 Elixir to double Elixir generation for the next 24 hours (with a cooldown period of 7 days) - 50 Elixir

Low Ball - Unlocks the Low Ball Ability, which can be activated for 5 Elixir to halve the cost of hints for the next 24 hours (with a cooldown period of 3 days) - 40 Elixir

Eliminator - Inspired by an idea of Prob, this perk eliminates one wrong option that hasn't been guessed by anyone for every 5 wrong guesses - 50 Elixir

NEW: Chopper - Unlocks the Chopper ability, which eliminates half of the remaining choices for 1 Elixir per choice eliminated (for example, if the ability eliminated 10 choices it would cost 10 Elixir). The ability has a cooldown of 3 riddles - 50 Elixir

Other Items:

Laboratory - Unlocks new levels for existing perks - 75 Elixir

Perks can still be swapped 5 posts after I post the riddle.

If I'm not back within 24 hours of this post (which is highly unlikely) the next person to make a riddle can claim the title of riddlemaker.