User blog:Positive Elixir Trade/Why I dislike the Royal Recruits

The Royal Recruits are six melee ranged troops that spawn across the arena. They each have 440 hitpoints, 199 shield health, 91 damage, and a 1.2 second hitspeed. Tell me what's wrong here. Actually, no need. I already know what's wrong here.

I saw a CR video on Youtube, and he proved my point. He made massive Positive Elixir Trade's and snowballed a huge counterattack with 15 elixir worth of troops, but guess what happened?

Yes. Yes! YES! You are ALL correct! All it took for his opponent was to drop down Royal Recruits to shut down the Youtuber's massive lead and push. All for one dinky little Spear Goblin hit on the opponent's tower. ONE FRIGGIN HIT!!! People can be that aggressive and pull out negative elixir trades all day long, all because they have Royal Recruits to shut everything down.

This will encourage a massive flow of bridge spam into the meta, and you know how badly rated OJ's video was on his Royal Ghost bridge spam deck. (10K likes to 1.3K dislikes, and my standards is a 10:1 ratio for a neutral rating.) But enough with the geek talk. My point is that no one wants huge annoyance in a battle where trolls will always be the name of the game. You all HATE this and you KNOW it!

Requests for Balance Changes
Correcting this monstrosity is absolutely imperative to save CR. No one would play that game and none of us want the ded game to be even dedder. (Yes, there is such a thing.) So now, I'm going to show you all the cards that the monster metas like the Witch and Royal Recruits are power-creeping on, and how we should fix them.

Bomb Tower
The Bomb Tower was always derp, and is even more derp given its new arena. Despite it being difficult in low-level play, it isn't all that much better in higher arenas. This balance will help keep the Witch and Royal Recruit metas into check.
 * Damage: 176 to 199
 * Hitspeed: 1.6 to 1.5