Deck:Zap Bait Chip Cycle

Strategy

 * This deck is about being aggressive and constantly chipping the tower.


 * If there is a unit placed at the back, you can push the opposite lane with a Miner with a support troop or you can seige them with the Mortar to force your opponent to spend elixir.
 * But first you must know if you can defend against the troop from the other lane.
 * Any amount of damage done to your tower matters even an Ice Wizard can deal hundreds damage, with the deck you can counter them with cheap troops.
 * The Inferno Tower is mainly for defense. it cannot take on certain combos alone, you need to use your other cards to adress the supporting units.
 * Miner can be used as a tank for your other cards.
 * Zap can be used to counter the oppoenent's counter to your push.
 * If you don't have the Inferno Tower in rotation you can use the Mortar to pull the tank/mini-tank.
 * The best placement is 4 tiles from the river and 2 tiles from the Arena Tower.
 * If a tank/mini-tank is by itself place it 4 tiles from the river and 3 tiles from the Arena Tower. As long as he/she can target only buildings and has not traveled greater that 2 tiles from the bridge.
 * Note that air units have a slight different aggro range on buildings, depending on their placement.
 * The Inferno Tower can be used as a Zap bait for your small troops.