Deck:GoMinWitch

Strategy
AT THE START OF THE MATCH: When the match starts, hold on to your hand. Do not start a Golem push until you know what deck your opponent has. Once the opponent has placed down a troop, place one down in the back as a defense. (Some popular choices are tanks like the Knight, Ice Golem, or Giant. Sometimes people will rush a Hog Rider/Elite Barbarians at the start of the match, which can easily be countered by your knight and minions.). When you have defended against the push, start your Golem push and defend from there.

AFTER THE START OF THE MATCH: Continue defending. An effective defense strategy is to take hit with a Golem, and cut down on the tank with Bats/Minions. If the opponent kills your Bats/Minions, defend as much as you can. Once the push is taken care of, replenish your elixir and start a push yourself. Try to rush the opponent if they use a cost effective troop. Doing this will scare them and make them forget about their current push.

DOUBLE ELIXIR: Push. Push. Defend. Defend. Push. You have double elixir now, and you can create a "straight to the point" Golem push. Rush the unprotected lane with a huge Golem push, consisting of something like the Golem, Night Witch, Bats, Electro Wizard, and the Miner. Your opponent will see all the incoming troops and may not want to push the other lane. Just because you used up a lot of elixir doesn't mean you don't know how to cycle!

SUDDEN DEATH: Refer to previous strategies.