Board Thread:Update Suggestions/@comment-28780293-20160714094656/@comment-25856498-20160825155544

Stone Fiend - a troop with multiple phases, which change when the HP allocated to the previous phase has run out.

Phase 1: When first spawned, it is a gigantic creature with a powerful stone club as a weapon, capable of doing damage affecting a small area. However, in this phase, it is extremely slow to move and attack.

Phase 2: Once enough damage is taken, the fiend sheds its rocky skin to move and attack faster, however it is no longer capable of using its powerful club. Instead, it hurls rocks at the target enemy, which do less damage but is long ranged.

Phase 3: The fiend sheds its rocky skin once again to assume a human-sized stone form, and becomes faster than in Phase 1 and 2. With insufficient mass to hurl rocks at its enemies, the fiend now uses its fists to perform weak punches.

Phase 4: Once Phase 3 has expired, it loses all sense of life completely and turns into short-lived spikes which slow down and damage ground troops.

At level 1:

Health for Phases 1, 2, and 3 respectively: 1400, 800, 450

Damage (per hit) for Phases 1, 2, 3 and 4 respectively: 400, 180, 80, 50

Hit Speed for Phases 1, 2, 3 and 4 respectively: 3.5 seconds, 1.5 seconds, 1 second, 1 second

Duration of Phase 4: 5 seconds

Damage Radius of Phases 1 and 4 respectively: 1.7 tiles, 3 tiles

Range in Phase 2: 6 tiles

8 Elixir, Epic rarity