Board Thread:Update Suggestions/@comment-28780293-20160714094656/@comment-25856498-20160918144805

Musician - This troop plays music that supports friendly troops as well as detriments enemy troops. It does no damage but its abilities can prove to be useful. It moves very slowly towards nearby friendly troops; if there are no friendly troops nearby, it returns to the area near the King's Tower.

It has different types of music, that it will switch between every 7 seconds at random. This music replaces the in-game battle music. If more than one musician plays at the same time, they will play in sync, expanding their area of effect. Musicians playing on different sides will provide the same effect to both friendly and enemy troops at the same time.

Its types of music:

Rock - This type of music increases the damage done by nearby friendly troops, by 15% at level 1, and increases by 1% every level up.

Chill - This type of music calms the enemy troops, slowing their rate of fire by 25% at level 1, increasing by 1% every level up.

Screech - Distracts enemy troops, making them more likely to miss. The likelihood of enemy troops missing increases every level up.

Drum - Increases the rate of fire of friendly troops by 20% at level 1, increasing by 1% every level up.

Intimidate - This intimidating piece will scare off enemy troops, causing them to move away from its area of effect whenever possible, taking the shortest route to do so. The area of effect of this type of music has a radius half that of its normal area of effect.

It can also turn off its music for those 7 seconds, where no effect will be active.

It is a 4 Elixir Rare, with 300 health at level 1. Its area of effect has a 4 tile radius, which increases by 0.5 tiles for every subsequent friendly musician playing, to a maximum of 5 tiles.