Board Thread:Update Suggestions/@comment-30811784-20170110200817/@comment-28992768-20170609013753

Farm River wrote: I saw your feedback, so I want to revise my ideas.
 * Miner - Hitpoints reduced by 6%. It is mostly in crown towers and still used that much. If this happened the Miner will be slightly easier to kill.
 * Wizard - I thought that this card is underused, but it is insanely overused at 37% use rate. and I encountered this card commonly. A slight 4% damage decrease will make him feel more balanced.
 * Barbarian Hut - Almost never seen this card. Spawn speed to 9 seconds from 14 seconds. This will make this card spawn an additional wave of Barbarians.
 * Ice Golem - Underused card, because Supercell heavily nerfed it. Radius to 2.5 tiles from 2 tiles and hit speed to 2 seconds from 2.5 seconds. This will make this card more reliable to use.
 * Cannon - Hitpoints increased by 6%. Not seeing this much, but this will make this card more tanky.
 * Giant Skeleton - Bomb timer to 1 second from 3 seconds and damage decreased by 8%. This will make this card a better defener and fast units cannot dodge the attack. But this has 7% usage rate so decreasing it's damage can balancce it.

Miner- I am a Miner user and i think thats a good idea, but with that, i think it should recieve a 4% damage buff so it can still do a bit of damage while still being a little bit more fragile.

Wizard- Dont change the damage, for it is equal to an equal leveled fireball which makes a lot of sense bc he is a fireball thrower. Just decrease his Hitpoints by 5%.

Barbarian Hut- Its balanced, but luckily underused. Its just not usable and thats ok. Lets not see spawner decks rise again.

Ice Golem- I partially agree. Just increase the death damage radius to 2.5 even though i hated it that way.

Cannon- Agreed

Giant Skeleton- I already explained in a previous post.