Board Thread:Update Suggestions/@comment-24432703-20160310133207/@comment-28014065-20160320073824

ustinjake.ashton wrote: I think they should make an Arena called Floating Isles or Highland Peaks. It should contain Dragon, Healer, Monk Rider, Sweeper, Eagle Artillery and Jump Spell.

Dragon (7 Elixir) - Stronger version of Baby Dragon.

Healer  (5 Elixir)  - Heals allied ground troops in its AoE. (You guys might hate me for this.)

Monk Rider  (6 Elixir)  - Hog Rider with lowered stats and added passive abilities. Iron WIll - Receives less damage at 51% - 100% HP. Battle Frenzy - Loses Iron Will and gains Movement Speed and Attack Speed at 1% - 50% HP. It looks like the Hog Rider performing martial arts with his hog from the commercial.

Sweeper  (4 Elixir)  - Knocks back ALL units depending on unit movement speed. Flying units get knocked back farther while ground troops CAN fall to the chasm.

Eagle Artillery  (5 Elixir)  - Shoots powerful arrow vollies at areas with high enemy HP concentration. It shoots at a very high range and deals AoE damage. Has a blindspot like the Mortar, has a long charge time and cannot target Crown Towers. (AoE still damages them.)

Jump Spell  (3 Elixir)  - Allows your troops to jump over the chasm *and enemy troops. *

What do you guys think?
 * (Giant, Royal Giant, Golem, Golemite, Hog Rider and Monk Rider only)

Mmm...Smart thinking, but needs TONS AND TONS of balancing.The Dragon is a unit that is epic, but things must balance him out.If he gets added, he should definetely have legendary rarity.Also, if he is added, a major air defense must be added( for example air defenses)that would nerf him.Same thing with the Healer.The monk rider is not that good in my opinion.And I dont think he will be added.The Eagle artillery is good as an Idea, but its cheap! Make it 7 or 8 elixir,so things would be Fair.I like the air sweeper, but I think it must work a bit differently.It should sweep air air units and have the effect of a zap potion without damage at ground units.The jump spell is cool, but has a major problem.The enemy troops use it too.If this was a thing,maany  things should change.For ex.the Bomber damages only the enemies,even if an ally is close to it.And the bomber is just 1 out of a lot...All in all,the idea is good but needs balancing