Board Thread:Update Suggestions/@comment-29279962-20161013071713/@comment-29396184-20161130034528

PROblemGamer14 wrote: The last one out of that series finally.

Mighty-mites- This is the card in between golem and golemites, aka Mighty-mites. They attack towers and have a faster hit speed than the other golems and when they die, they deal lots of area damage. TYPE: Troop

HP: 620

DPH: 180

Range: Melee

Targets: Towers only (NO BUILDINGS, NO TROOPS, JUST TOWERS)

Death Damage: 250

Hit Speed: 1.7 seconds

Speed: Slow

Troop Count: x2

Rarity: Rare

Elixir Cost: 4 Uh.. You do realize that 2 death explosions from the mighty mites can kill barbarians right?