Talk:Version History/@comment-26529912-20160628215453

Ideas (that I hope for): 

-Heroes (All Legendary, require 3x3 area for pedestal space, each hero has massive health, and can be guided by dragging the pedestal around; the dragged pedestal functions as a beacon for the hero, which causes them to target that area; requires dark elixir to use; special "hero" slots can fit max. 2 heroes)

-Barbarian King (Hero, has a massive-damage sword attack to attack enemies and deals huge damage to all enemies in the range of the sword, kinda like the Dark Prince's mace)

-Archer Queen (Hero, fires massive-damage arrows at nearby foes, targets air and ground, arrows pierce enemies, has massive range)

-Grand Warden (Hero, uses spells based on ones used on his pedestal [excludes Arrows, Fireball, Rocket, Goblin Barrel, Miner, and Necromancy], otherwise functions like the one in CoC)

-Skeleton Overlord (Hero, summons Skeletons on the opponent's side of the arena to distract the opponent, summons Guards when damaged, can summon Balloons and Bombers at low health) 

- -Dragon (Hero, can lob fireballs that are twice as string as the Baby Dragon's)  

-Goblin Army (Epic, Troop, 25 goblins total, 15 spear, 10 normal)  

-Bowler (Being added soon [possibly], did you know that it was originally planned for Clash Royale, then scrapped and used for CoC?) <span style="color:rgb(51,51,51);font-family:Roboto,arial,sans-serif;white-space:pre-wrap;"> <span style="color:rgb(51,51,51);font-family:Roboto,arial,sans-serif;white-space:pre-wrap;">

<span style="color:rgb(51,51,51);font-family:Roboto,arial,sans-serif;white-space:pre-wrap;">-Archer Tower (Rare, Building, possibly a combo, deploying Archers as well as firing arrows at the Archer's pace?) <span style="color:rgb(51,51,51);font-family:Roboto,arial,sans-serif;white-space:pre-wrap;"> <span style="color:rgb(51,51,51);font-family:Roboto,arial,sans-serif;white-space:pre-wrap;">

<span style="color:rgb(51,51,51);font-family:Roboto,arial,sans-serif;white-space:pre-wrap;">-Air Defense (Rare, Building, has large range, heavy damage, targets air units) <span style="color:rgb(51,51,51);font-family:Roboto,arial,sans-serif;white-space:pre-wrap;"> <span style="color:rgb(51,51,51);font-family:Roboto,arial,sans-serif;white-space:pre-wrap;">

<span style="color:rgb(51,51,51);font-family:Roboto,arial,sans-serif;white-space:pre-wrap;">-Wizard Tower (Rare, Building, has Ice Wizard alter ego as an Epic, functions like the CoC one) <span style="color:rgb(51,51,51);font-family:Roboto,arial,sans-serif;white-space:pre-wrap;"> <span style="color:rgb(51,51,51);font-family:Roboto,arial,sans-serif;white-space:pre-wrap;">

<span style="color:rgb(51,51,51);font-family:Roboto,arial,sans-serif;white-space:pre-wrap;">-Gold Mine (Epic, Building, 10x as fast as Elixir Pump, produces 5 gold per harvest, used for farming gold) <span style="color:rgb(51,51,51);font-family:Roboto,arial,sans-serif;white-space:pre-wrap;"> <span style="color:rgb(51,51,51);font-family:Roboto,arial,sans-serif;white-space:pre-wrap;">

<span style="color:rgb(51,51,51);font-family:Roboto,arial,sans-serif;white-space:pre-wrap;">-Laboratory (Epic, Building, summons Wizard Apprentices, which are weaker Wizards with no AoE special) <span style="color:rgb(51,51,51);font-family:Roboto,arial,sans-serif;white-space:pre-wrap;"> <span style="color:rgb(51,51,51);font-family:Roboto,arial,sans-serif;white-space:pre-wrap;">

<span style="color:rgb(51,51,51);font-family:Roboto,arial,sans-serif;white-space:pre-wrap;">-Builder's Hut (Legendary, Building, summons Builders to construct walls, but Builders have low health, summon one at a time, max of 4 at once, and walls take 5 sec to construct each) <span style="color:rgb(51,51,51);font-family:Roboto,arial,sans-serif;white-space:pre-wrap;"> <span style="color:rgb(51,51,51);font-family:Roboto,arial,sans-serif;white-space:pre-wrap;">

<span style="color:rgb(51,51,51);font-family:Roboto,arial,sans-serif;white-space:pre-wrap;">-Dark Elixir Pump (Rare, Building, usable when a Hero is gained, produces dark elixir at half the rate of normal elixir) <span style="color:rgb(51,51,51);font-family:Roboto,arial,sans-serif;white-space:pre-wrap;"> <span style="color:rgb(51,51,51);font-family:Roboto,arial,sans-serif;white-space:pre-wrap;">

<span style="color:rgb(51,51,51);font-family:Roboto,arial,sans-serif;white-space:pre-wrap;">-Healer (Legendary, Troop, heals nearby troops and towers slowly and powerfully, but has low health and is an air unit) <span style="color:rgb(51,51,51);font-family:Roboto,arial,sans-serif;white-space:pre-wrap;"> <span style="color:rgb(51,51,51);font-family:Roboto,arial,sans-serif;white-space:pre-wrap;">

<span style="color:rgb(51,51,51);font-family:Roboto,arial,sans-serif;white-space:pre-wrap;">-Jump (Rare, Spell, allows ground units to jump walls as well as the river) <span style="color:rgb(51,51,51);font-family:Roboto,arial,sans-serif;white-space:pre-wrap;"> <span style="color:rgb(51,51,51);font-family:Roboto,arial,sans-serif;white-space:pre-wrap;">

<span style="color:rgb(51,51,51);font-family:Roboto,arial,sans-serif;white-space:pre-wrap;">-Heal (Epic, Spell, opposite of Poison) <span style="color:rgb(51,51,51);font-family:Roboto,arial,sans-serif;white-space:pre-wrap;"> <span style="color:rgb(51,51,51);font-family:Roboto,arial,sans-serif;white-space:pre-wrap;">

<span style="color:rgb(51,51,51);font-family:Roboto,arial,sans-serif;white-space:pre-wrap;">-Clone (Legendary, Spell, allows the troops within radius to be cloned, but can only be used on the opponent's side of the arena) <span style="color:rgb(51,51,51);font-family:Roboto,arial,sans-serif;white-space:pre-wrap;"> <span style="color:rgb(51,51,51);font-family:Roboto,arial,sans-serif;white-space:pre-wrap;">

<span style="color:rgb(51,51,51);font-family:Roboto,arial,sans-serif;white-space:pre-wrap;">-Quake (Epic, Spell, heavily damages the opponent's buildings) <span style="color:rgb(51,51,51);font-family:Roboto,arial,sans-serif;white-space:pre-wrap;"> <span style="color:rgb(51,51,51);font-family:Roboto,arial,sans-serif;white-space:pre-wrap;">

<span style="color:rgb(51,51,51);font-family:Roboto,arial,sans-serif;white-space:pre-wrap;">-Haste (Legendary, Spell, increases production speed of summon buildings and heavily boosts troop speed of movement across the arena)

<span style="color:rgb(51,51,51);font-family:Roboto,arial,sans-serif;white-space:pre-wrap;">-Necromancy (Epic, Spell, creates a hole in the ground, which summons Skeletons every half-second, lasts for 8 seconds)

<span style="color:rgb(51,51,51);font-family:Roboto,arial,sans-serif;white-space:pre-wrap;">Tell me if you like my ideas!