Board Thread:Update Suggestions/@comment-30811784-20170110200817/@comment-34994511-20170602030140

Dark prince : spiked club size increase, allowing dark prince deal more damage, bigger splash radius and 2.5 tile range, and most importantly stop the Elite barbarians

Elite barbarians will need a buff to avoid dark prince knocking them down, yeah I hate it but I don't hope they disappear

Bowler isn't exactly a tank as people said in my survey 'which is your favourite tank?' He'll be less threatening as he'll deal less damage but he'll eat up more damage

We can't just care about ladder, we can't forget tournaments. Skeleton army is way weaker than graveyard in tournaments, reducing the duration of graveyard by 0.5 seconds and give a skeleton to skeleton army will balance them both in tournaments

Although not underused, the witch is a bit too fragile, giving her a health boost by 10% will survive the reworked lightning

Even the lightning was used a lot, to make it interesting, I have lightning a rework by decreasing the damage so it'll no longer kill the witch BUT allow it to hit up to 5 targets

With dark prince being buffed, meaning P.E.K.K.A. Double prince will return, avoid it to be OP, prince and P.E.K.K.A. Need a bit nerf to avoid it being to OP, P.E.K.K.A. With damage and prince with health (don't want to nerf dark prince)

Last but not least, my most hated card the balloon, I really hate it but I don't think its damage need a damage nerf because the damage made the balloon special! (Just like poison before the slow down removed), instead I suggest a minor death damage nerf and a health nerf