Board Thread:Fun and Games/@comment-29646689-20180412203442

nearing 501 posts. ima quickly do this

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RULES OF THE DUEL (general reposti-d):
 * 1) Normal RFF rules. This includes the no godmodding and no indestructible barriers rules.
 * 2) You may have dialog. But not too much.
 * 3) There are 2 teams, Red and Blue. Red stands for the evil guys. and Blue, well, stands for the heroes. Join one of them or be neutral.
 * 4) Don't go overboard. e.g. don't fire the Death Star or flood the map with Flood instances or summon SCP-682 or gods.
 * 5) The map is determined by the Game Master. There will be a large post describing the map for the players. The map is not subject to change except when preparing new rounds.
 * 6) Summoning small things can be instant. Summoning bigger things like a Red Dragon or Mechanical Commando or Inferno Tower takes posts. You may boost the builds of your teammate's troops or defenses, once per player per Game Master update. Say "I boost [build]", and their build will gain 1 more point. You may also use spells or other methods to either speed up friendly builds or slow down enemy builds.
 * 7) For Team Deathmatch mode, damaging the enemy base gives points. First team to destroy the other team's base (by dealing a total of 100 Base Damage) wins, and a new map is set. Instant damage attacks, like teleporting bombs, artillery or sniping from your base will deal half damage to the enemy base. However, driving up to the enemy base to throw C4 packages and other direct attacks deal full damage.
 * 8) For Capture Zone mode, simply have your summoned units (or yourself) on one of the pre-stated Capture Zones with no enemies nearby to gain control. Each point give a specific amount of points per update. First team to get 100 point wins. Some points may give more points per update than others. These are subject to mid-game change.
 * 9) For Co-op Survival / Last Stand mode, the Red and Blue teams must work together to complete a series of tasks or hold back a massive attack by an NPC faction respectively. In this mode, building and summoning troops take half time and there are more pre-placed buildings. Victory happens when the tasks are complete or the bases survive the attack, and defeat happens if the bases are overrun.
 * 10) For all maps and game modes, there are usually pre-placed defenses or objects that require a build timer to be used and gives unknown bonuses to the team that activated them. There are also sometimes static "dispensers" that give buffs and boosts to both teams.
 * 11) Super-builds, examples including the Deep Typhoon (Sparky), the Earthsplitter (MagmaHound), and the Acclamator assault transport (404), can't be built in all maps. The Game Creator has final say on whether Super-builds are allowed for a certain round. They are usually allowed for Co-op survival, sometimes for Capture Zone, and rarely for Destroy Enemy Base mode.
 * 12) ABSOLUTELY NO DOUBLE POSTING.

Map repostpasta

Map: Lighthouse

MODE: Capture Zone

Description: Capture points: Lighthouse, Observatory, Overpass/Tunnel. Each gives 5 points per update. 100 points to win. Attacking either Red or Blue base does not add points. The areas around Red and Blue bases have a stasis field that damages enemy entities. Extra points gained by the winning team may be used in the next map to quick boost things.
 * The map is rectangular, with the north-south length longer than the east-west length.
 * there is a single large river running through the north-south center axis, flowing into a sea at the north.
 * At the North-West position is a series of hills, behind which is Blue base. this gives them cover. At the South-West position is Red base on a relatively flat plain. a single road runs out of Red base.
 * At the West position (between Red and Blue) the road cuts through a small hill forming a tunnel and some cover structures above it. On the Blue side of the tunnel, there is a parking lot. Parked there is a single T-90 tank, mostly destroyed.
 * At the South-East position is a former observatory, with sufficient cover to field infantry and light vehicles. There is a pre-placed 152mm artillery cannon built into the observatory.
 * At the North-East is a tall lighthouse with great cover for snipers. the lighthouse is surrounded by rocks which provide further cover.
 * A bridge links the observatory to Red base and another links the lighthouse to Blue base.
 * One more thing: a series of now-broken fuel pipes run along the very west (left side) of the map. It is possible to climb on them and sneak around.

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Teams repostpasta

Team RED
404 found

Sparky

UnofficiallyRed

Bane of Potato

Eclo (possibly)

Team BLU
Gorgonzola

Squirrel

EgamlrorriM

Sonar

MagmaHound

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POINTS (updated):

RED 70 BLUE 75 (no point change, becos the map got wiped)

You may begin when ready. 