Board Thread:General Discussion/@comment-26806340-20180219203459/@comment-29604386-20180223211336

Apparently I keep breaking the page whenever I try to edit it so I'll slap it here.

Poison

A 4 Elixir area-denial spell that maintains a powerful board-presence. It is capable of disrupting defences by destroying swarms and many glass cannons in a matter of seconds – but only if they stay inside it! 213

Clone

Clone is an incredibly volatile spell that clones every troops within its radius. For 3 elixir, it dramatically increases damage output while clones retain their abilities such as death damage. However, each clone only has 1 hitpoint, so beware of splash and damage over time! 280

Rage

Struggling to reach the tower? A quick, 2 Elixir boost that accelerates attack speed, movement speed and channelled abilities by 35% should do the trick. Rage is primarily used on offence to reach and destroy towers faster.

Freeze

Nullifies all troops and buildings within its radius for 4 Elixir. On defence, it allows your troops attack with little to no retaliation. The same goes for offence. Just be sure to destroy all defending troops, otherwise that’s one mighty counter-push coming your way.