Board Thread:Update Suggestions/@comment-31561904-20161225025643/@comment-25856498-20170214154842

I'm thinking of making another Customizable Card - Earth Wizard. Maybe some of you have already came up with an idea for an Earth Wizard, but seeing as I don't bother to look through 1,000+ ideas, I'm just going to put up my take on the idea.

He has two modes:

Defensive - The Earth Wizard takes on a defensive role, pulling up the earth underneath tiles to create temporary walls which force ground troops to move around it. He can even stop the Log with his walls. Air troops will be completely unaffected (but the Hog Rider cannot jump high enough to clear the wall).

These walls last 3 seconds, and the Earth Wizard can raise a 3x1 (3 tiles wide, 1 tile long) area up to 3 tiles in front of him every 2.5 seconds. He cannot raise tiles belonging to bridges. He also cannot raise tiles that have been occupied by units of either side. As such, he is incapable of doing any damage in defensive mode.

The walls do not stop the Crown Towers from being able to target any troop behind the wall.

Offensive - The Earth Wizard conjures stone belonging to the river bed. He then throws these stone projectiles at enemy units, dealing damage as well as causing knockback to smaller units. The stone projectiles explode on impact, with a small area damage radius (1 tile or less). At level 1, he does 150 damage per hit, and throws a projectile every 1.8 seconds, with a 5 tile range. This equates to roughly 83 damage per second.

Other stats: The Earth Wizard is a 4 Elixir Epic card. At level 1, he has 450 health. He has a 1 second deploy time and a movement speed of 60.