Board Thread:Fun and Games/@comment-30278277-20180429105030/@comment-25856498-20180516110519

Balance Changes for Thread 10: Note! These changes aren't live yet. They'll be added to Thread 10

Ninja class: Now can post once every 20 minutes instead of 30 - Honestly, barring the perks, the Ninja class requires a lot more activity than the Power class to be more useful. Power class, without perks, in this current thread, is essentially 10x Ninja. So I'll buff the rate of the Ninja class a bit and see what happens. Maybe I'll revert this change and instead nerf Power class, since it doesn't seem either are realising their full potential.

Lone Wolf: Now buffed so that its effect can take place after 4 hours instead of 6 - It might be a little underpowered considering the activity of this thread. Shortening the duration required for its effect to activate could help a little

Chain: Mechanics changed slightly, but essentially remains the same. The chain resets only when someone posts in favor of your team (regardless of which team the player's on), so spies can pitch in and help (or hurt) chains.

Flash Bomb: Added cooldown for particular targets - 2 days; once someone has been bombed, there is a 2 day cooldown before he/she can be bombed again. In other words, you can't go on and bomb the same person many times in a row over many days. Instead you'll have to either wait 1 day or bomb someone else.

War Cry: No balancing here, but just a note: spies will behave like normal class with +10/-10 under War Cry

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