Board Thread:Fun and Games/@comment-33623809-20180103021838/@comment-29604386-20180430200655

Sparky: We love her. We really do. Which is why she will now shoot a piercing projectile that deals 900 damage to each enemy hit. The projectile will then explode at the end of it's range, dealing an additional 500 damage. If the explosion hits more than 3 troops then Sparky will have her charge time reduced by 3 seconds. Hopefully this change will bring an end to the beat-down.

Electro Wizard: Electro Wizard is always stuck in the back-lines, bringing utility to the game instead of raw dps. We dont like that. From now on, each zap deals the same damage of Lightning. Hopefully this will encourage Electro Wizard to get into the thick of it!

Lumberjack: Lumberjack was designed to be a furious dps who can cut things down to size. Unfortunately, he seems to be too squishy right now. To fix this problem, we are giving him more dps. He now gets enraged for .8 seconds for each instance of damage that he deals or takes. This can stack so he should be able to tear through tanks in no time!

Bandit: Bandit charges recklessly into battle and can often get into sticky situations, especially against swarms and tanky troops. Enemies hit by her dash now get tagged with a bomb that explodes after 2 seconds and deals 300 aoe damage. Hopefully this will prevent Bandit from getting caught so often!

Musketeer: Musketeer is a vulnerable troop who relies on a tank to protect her. To prevent her from being a free kill in spammy meta, each shot now knocks back enemies by 0.2 tiles!

Dart Goblin: Dart Goblin is excellent at poke damage on towers but he definitely lacks in the tank-killing department. To remedy this, he now deals 160 damage per hit + 4%of targets max hp to help whittle down tanks and towers alike!

Goblin gang: Now 100% more gucci!

Archers: We found them to be a little under-whelming against bridge-spam so they have now been equipped with portable ballistas. Not only do they now deal 300 damage per hit, it also pierces.

Magic Archer: Magic Archer is great on defence but he really struggles to get all the enemies to sit in a straght line. In order to make up for his lack of aim, he now shoots 7 magic arrows that lock onto the nearest enemy. The arrows still pierce but they will lose their homing ability after hitting the first enemy. We are looking forward to seeing crazy plays where all supports behind the tank get burst down in one well-placed attack!