User blog:Luminous Gaming/2/29 Update (MAJOR)

Ahhhhhh

Welp

Here we go.

A MAJOR UPDATE IN CLAS ROYALE (quite)

So, here:

SIX NEW CARDS - New Common Card: Royal Giant - New Rare Card: Three Musketeers - New Epic Cards: Dark Prince, Poison - New Card Rarity: Legendary...

NEW ARENA, CHESTS & MORE - Arena: Builder's Workshop (unlocks at 1700 Trophies, moving the Royal Arena to 2000) - Chests: Giant Chest and Super Magical Chest - Deck Slots: Save multiple Battle Decks

EVEN MORE NEW STUFF - Training Camp: Opponents scale up to 3500 Trophies - Localization: 14 new in-game languages (French, German, Spanish, Italian, Dutch, Norwegian, Portuguese, Russian, Turkish, Traditional Chinese, Simplified Chinese, Japanese, Korean, Arabic) - (iOS) 3D Touch: Gives quick card info

BALANCE & OTHER CHANGES - We've re-balanced a bunch of cards, check out the

(Balance Changes in Context

Zap: Now stuns target for 1 second, damage reduced by 6% - Zap has lacked a purpose of its own that differentiated it from Arrows or the other damage spells. Giving it a brief stun effect should make it quite an interesting choice!

Giant Skeleton: Hitpoints increased by 11%, bomb timer increased to 3 seconds (from 1 second) - Giant Skeleton can be the ultimate nullifier, as he's primarily used on defense to halt a push in its tracks. Adding a couple of seconds to his death bomb's fuse will make positioning your defending troops to escape the blast radius a possibility now.

Tesla: Hitpoints decreased by 5% - A small hitpoint reduction will bring the Tesla more in line with our overall  "offense over defense" philosophy. It currently offers a bit too much defensive value for 4 Elixir.

Rage: Effect falls off quicker when troops leave the Rage area - Rage will last for 2 seconds on a troop after it leaves Rage's area of effect. Previously Rage 'stuck' to troops until the area of effect was gone, which we felt was a bit weird.

Combat Mechanics: Troops will be harder to distract <span style="color:rgb(85,85,85);font-family:Ubuntu,sans-serif;font-size:14px;font-weight:normal;">- Troops won't be pulled from their lane as easily by buildings; buildings will need to be positioned a bit closer. <span style="color:rgb(85,85,85);font-family:Ubuntu,sans-serif;font-size:14px;font-weight:normal;">- Troops won't target and move towards units that attack them from far away.

Card Donation: Rare Cards give 10 experience (from 5 experience) <span style="color:rgb(85,85,85);font-family:Ubuntu,sans-serif;font-size:14px;font-weight:normal;">- Rare Cards should give more experience for the value of card you're giving away.)

<span style="color:rgb(85,85,85);font-family:Ubuntu,sans-serif;font-size:14px;font-weight:normal;">  <span style="color:rgb(85,85,85);font-family:Ubuntu,sans-serif;font-size:14px;font-weight:normal;">to find out more

<span style="color:rgb(85,85,85);font-family:Ubuntu,sans-serif;font-size:14px;font-weight:normal;">- Replay Controls: Show and hide replay controls by tapping the screen <span style="color:rgb(85,85,85);font-family:Ubuntu,sans-serif;font-size:14px;font-weight:normal;">- Area Damage: Troops and buildings that deal area damage won't stop their attack if their target dies during the attack animation <span style="color:rgb(85,85,85);font-family:Ubuntu,sans-serif;font-size:14px;font-weight:normal;">- Mirror: Fixed to correctly cost your previous card +1 Elixir