Zappies

"Spawns a pack of miniature Zap machines. Who controls them...? Only the Master Builder knows."

The Zappies card is unlocked from Electro Valley (Arena 11). It spawns three single-target, ranged Zappies with low hitpoints and damage. Each of their attacks stuns the target for a short time. Zappies card costs 4 Elixir to deploy.

Strategy

 * Because Zappies can stun, they are effective counters against a lone Sparky.
 * Zappies can be very effective against low-hitspeed troops such as Hunter and Bowler because they can cripple them with constant stuns.
 * Since Zappies are unable to attack air and have low hitpoints, effective counters are cards such as Minions, Mega Minion, and Bats. Fireball also destroys Zappies for a neutral elixir trade.
 * Behind a tank, they can be decent supports since they can cripple buildings, especially Inferno Tower, and with their stuns, they will leave the Arena Tower barely being able to shoot. However, they cannot attack air, so bring a troop that can attack air or spells along with them.
 * Zappies can be good counters to small swarms like Skeletons and Goblins, and with the help of the Arena Towers, they can also counter bigger swarms like Skeleton Army and Goblin Gang. However, these swarms can also be used to counter the Zappies, by surrounding them with the said swarm.
 * A Fireball can easily counter the Zappies for a neutral Elixir trade.

History

 * The Zappies card was added to the game on 12/12/17 with the Electrifying Update.

Trivia

 * Zappies is the only Rare card that can stun.
 * A Zappy deals the same damage as an Ice Golem of equal level.
 * The Zappies have the highest health of all the individual swarm units.