Board Thread:Update Suggestions/@comment-28992768-20170201124258/@comment-25856498-20180129091814

Royale Chess Challenge

Not exactly a game of chess, but this new game type is long in comparison to other games.

In this game mode, players will have to play somewhat strategically. Both players start with the same random deck and with the same cycle.

Each turn, there are 2 phases:

In the first phase, players will gain 5 Elixir and can choose to play as many cards as they like. These cards do not move (yet!) but will deploy during the next phase. During this phase, players can choose to retract any card placements they do not like and replay them somewhere else (or keep it in the hand), but once they have readied, they cannot change these placements.

Once both players are ready, the battle phase of the turn begins and all the cards played will take effect. Troops and buildings will be dropped and spells cast where they are placed. Existing troops and buildings will move and perform actions, with troops moving a certain number of spaces per battle phase and attacking a certain number of times per battle phase. For visualisation, each battle phase would be about 5 seconds in real time.

Once the battle phase concludes, players draw cards in the deck until they have four cards again. Then the cycle goes on, and on, until one of the following happens:

To prevent the match from being too long (much longer than the long stated earlier), each player is given 5 minutes for preparation phases throughout the whole match. Readying up will pause the timer, and this timer restarts (not resets) when the next turn begins. If your time expires, you lose the match on time (just as chess players do when their time runs out).
 * A King's Tower is destroyed (checkmate, basically). This is an immediate win for the player doing the destruction. If both King's Towers are destroyed during the same turn (not necessarily at the same time), the match is a draw.
 * A player resigns. At any time during the match, a player can choose to resign in the first phase of a turn, regardless of whether or not he/she had played cards to be readied for battle phase. This concedes victory to the opponent. If both players resign on the same turn, the match is declared a draw.
 * A player's time control expires (I'll explain this later).