Board Thread:Update Suggestions/@comment-30811784-20170110200817/@comment-30040390-20170210183541

DusFanOfPvzThu wrote: Skeletons being buffed to 6 would make the goblins more obsolete. But then again, 3 skeletons is too weak, 4 is too strong.

Still not agreeing for your Three Musketeers nerf/buff. However, skeletons will die to zap, while goblins dont (anymore). This would make it more of a risk than goblins. Of course, the log takes them both out.

Think of three musketeers THIS way.

You spend 9 elixir for three muskets. Your opponent fireballed the 2 of them. They are extremely low health and can be taken out with a zap. Or, your opponent uses a unit to kill them and turn it into a counter-push. Either way, you lost 2 elixir because you pretty much spent 6 elixir on one side. The other musketeer, which you spent 3 elixir on, can be countered with the same unit that killed the other 2.

Now, if you decrease the elixir cost to 8 and make it so that they die to fireball, then you would spend 4 elixir on 2 musketeers, and another 4 for a regular one (if you split them, of course.) Now, if your opponent fireballs the 2 musketeers, then it would be like you spent 4 elixir for a regular musketeer on the other side. Then they have to counter the one musketeer.