Archers

"A pair of unarmored ranged attackers. They'll help you with ground and air unit attacks, but you're on your own with coloring your hair."

Summary

 * The Archers are unlocked from the Training Camp (Tutorial).
 * It summons 2 single target, medium range Archers with medium hitpoints and low damage.
 * They wield a bow and bear an aqua-blue/red (color depends on side of Arena) cape and an emerald green dress.

Strategy

 * Archers are effective at supporting high hitpoint troops, such as Giants.
 * They can be used effectively to counter low hitpoint troops like Minions, Spear Goblins and Goblins.
 * Placed properly and with the help of Crown Towers, they can also counter slightly higher hitpoint cards like the Mini P.E.K.K.A.
 * Archers can be countered with minor troops and the defensive support of the player's Crown Towers. Wait for the Archers to come to the player's territory, spawning low hitpoint troops to distract them.
 * When left alone, Archers can do significant damage to Crown Towers.
 * Combined with the Zap, they can easily eliminate a Minion Horde, which can usually survive a Zap.

Trivia

 * On 23/3/16, a Balance Update made their initial attack quicker (like Spear Goblins).
 * On 3/5/16, the May Update fixed the "range bug" and decreased the Archer's range to 5 (from 5.5) but their effective range is unchanged.
 * She sports an unusual magenta colored haircut, which is included as a joke in her description.
 * Sometimes, the player will hear the original Archer deployment sound from Clash of Clans when Archers are placed.
 * Level 12 Archers can survive 1 hit from a level 1 Mini P.E.K.K.A.
 * Unlike their counterparts from Clash of Clans, their cape is blue/red instead of green.

Archers Bogenschützen Лучницы Arcieri