Board Thread:Update Suggestions/@comment-30510141-20170620073939/@comment-26822753-20171224103142

Zappies are potentially the most overpowered card in the game for their ability to stop anything and everything that's ground from moving.

So let's say they're in optimal position. One Zappy hits, the second Zappy hits 1/3 of 1.6sec after the first one, and the third Zappy hits 1/3 of 1.6sec after the second one.

So if you do some quick maths, it turns out that the time it takes for any Zappy to hit is 0.53 with the three being recurring. Their stun lasts 0.5 seconds. So, 0.3 recurring seconds after the troop's stun ends, another Zappy stuns it again, thus preventing it from moving.

They're only weak if not used as a unit. The point of the Zappies is to be able to stun everything's mind out -- which they are perfectly able to do.