User blog comment:Smarty Pants 264 Clash Royale/My thoughts on the Balance Changes Coming (2/13)/@comment-25515881-20170219044845

What I think (not in any particular order) - Tesla is actually quite strong aganist most troops, and its unique ability to retreat can be a pain sometimes. Also, the fact that it's a common card is great, allowing players to level it up with ease. Its main weakness is the RG. Knight has been rising to the meta lately, with all the zap bait decks. It is also commonly used with Xbow and Mortar, so I don't see the point of buffing it. Baby Dragon needs a small damage buff so that at Lv8, it deals 200 damage to a tower, rather than "193". I agree with your reasoning with arrows, its hardly a surprise to the opponent unlike zap, right? Sometimes you can miss the troops you want to hit due to.. well. By reducing the health of fire spirits, you are making Furnace quite unreliable. Dart Goblin is like a machine gun, can take down a tower if supported by a cheap tank(eg, Ice Golem, Knight), It also have a super-fast movement speed, you can miss your log(or whatever you use to counter it). I think the rest of them will make fine balance updates :)