User blog:Captain GLeen Du Grande/Ranking the Rare cards (January 2018)

Ah, time for another rare card ranking, as the recent update introduced new rare card, so I decide to make a new rare card ranking, note that it’s my opinion.

23. ZappiesZappiesCard.png
Ok I have to admit Over these times supercell released some new cards which is pretty bad at first (Eg. Inferno Dragon, Clone, Cannon Cart etc.). But the Zappies are definitely the most laughable thing I’ve ever seen, Yes, even the Heal is way better.

I usually won’t put new cards at last place, but man these trash can on wheels really deserve at last. While heal is actually very decent before it got nerfed (I kinda underestimated it before it got nerfed) Zappies are simply terrible because of their bad HP and terrible damage, and they cost 4 elixir!

This is the biggest piece of garbage I’ve ever seen, if it doesn’t get buffed, you’ll never see Zappies. No where comparable with Sparky.

22. HealHealCard.png
Obviously I’m gonna put Heal at the bottom.

I remember heal used to be very cool, with 3 Musketeers, it was so epic, forcing people to use bait decks that contains rocket, maybe beatdown that contains lightning......

But after the nerf it’s just pure garbage, with overleveled fireball, it made heal completely worthless compared to most spells, it’s just too risky as well as not rewarding.

Supercell might made a mistake on putting heal in the game, but now that I reconsidered, it might have hope if Supercell urgent rework it!

21. Bomb Tower BombTowerCard.png
Why would you even be surprised to see Bomb Tower At the bottom 3?

Compare to all buildings in softlaunch, Bomb Tower is a failure, I remember it used to be OP though, but everything faded after the nerf.

It’s not a surprise that Bomb Tower is the worst building, but sometimes it’s underrated, because the Bomb Tower is actually very good if used correctly. Can be better at 2v2 and touchdown where Bomb Tower is just OP!

However for competitive play, it needs a huge buff to comeback! I mean reverting that 20 seconds lifetime nerf won’t be enough unless Mortar, a top tier card continues to rise! Then Bomb Tower will be a perfect protection for it!

20. Barbarian Hut BarbarianHutCard.png
For 7 elixir, the Barbarian Hut do have some use.

As the Barbarian Hut spawn Barbs, they can actually stall the Mega Knight and annoy opponents, but that’s it.

Barbarian Hut is weak, as the barbs are fairly outclassed badly, I think it should cost 6 elixir instead. For 7 elixir, it’s just completely undervalued.

19. Tombstone TombstoneCard.png
Just like the Barbarian Hut, Tombstone is just undervalued.

Though for 3 elixir, Tombstone offers some versatility as it spawns Skeletons for distraction, when tanked, the Skeletons can actually do quite a bit of damage.

But now I find tombstone only works at beatdown and troll decks (Etc spawners), Tombstone is too easy to stop by a simple log. And the rise of Goblin Hut and Tesla made it worse.

Just like the Barbarian Hut, I think Tombstone should cost 1 less elixir, making it 2 instead of 3. Therefore it’ll be a more versatile choice between most buildings