Board Thread:Fun and Games/@comment-33623809-20180103021838/@comment-29604386-20180725182446

Giant Skeleton
The Giant Skeleton doesn't have much usage in the higher arenas, so we will be tweaking his attacks. If the Giant Skeleton detects a dps source larger than 500, he will bee-line to the area and slam the area in front of him with his mighty bomb, dealing massive aoe damage in a 3 tile radius. Now what? To prevent the Giant Skeleton from becoming redundant after destroying 90% of the opponent's damaging cards, he will have a mortar strapped to his back. The mortar will launch a Skeleton Barrel every 5.5 seconds.

Royal Recruits
After some complaints that the Royal Recruits are just Royal Guards 2.0, we've decided to change their weapon of choice. We paid the Bomber 999 gems to train each Royal Recruit in the ways of throwing high explosives. Hey, as long as it works. We had the forethought to remove the Bomber so you can't say, "But now it's just an armada of Bombers".

Royal Bounty
We have a brand new spell called Bounty! Bounty is a 1 cost card that places a bounty on all troops in a 1.5 tile radius. All friendly troops within 7 tiles will automatically shift their attention to the poor individuals with a bag of money floating above them. We are sure that this is balanced and that it will in no way make tanks and swarms useless. And to make things clear, this card was not added because we hate X-Bow and Mortar

Ice Wizard
Ice Wizard is annoying. We like that. So, we've made his slow effect last 12 seconds, and made it stackable. No longer will anyone think that bridge-spam is viable! To make sure that all enemies get to experience the Ice Wizard Experience, we are changing how he attacks. He now attacks in a 60° cone area of effect that has a radius of 5 tiles, centered on the Ice Wizards' hands of course.