Board Thread:Update Suggestions/@comment-28780293-20160714094656/@comment-29644190-20160903114050

Golden City: A heavenly arena at 2600 or 2700 trophies. It unlocks powerful troops and spells that aren't used to too much violence. Most of them are rather supportive. Troop ideas: Golden Spirit (common): It costs 3 elixir. A set of two strong headed spirits born after a bottle of Elixir was spilled on two gold spheres. They will attack just like regular spirits, by launching themselves into their enemies. They will do medium damage and do a massive splash, sending enemy troops in directions.

Copy Cloud (common): Just like the mirror, it has no cost until used. It's a complicated spell. The copy cloud works in a very special way. First, you have to drag the card to an opponent troop that you want to copy, then release it. The copy cloud card will change and take the appearance of the copied enemy troop. Then you can freely drop it anywhere. The copied troop will have the same appearance but the color will be golden. The stats will be decreased and the cost will be increased by 1 elixir to maintain balance.

Heal spell (rare): A magical spell costing 4 elixir that can heal your troops. It doesn't last for too long and heals a lot of health. It will have the same appearance as it's coc counterpart, but it will have a 3D and luxurious icon instead of hand-painted.

Lightened Witch (epic): This new witch costs 3 elixir and summons one Golden Spirit. She wears golden clothing (obviously) and instead of hurting enemy troops, pushes them away by a little radius (not as far as the bowler and the log). The Lightened Witch holds a small circular container of elixir in one hand and a golden staff with a golden sphere on it's top on the other. Even if her legs aren't visible, shoes are seen.

Healer (Legendary): A phenomenal being believed to have come from the other side of the world. Costs 4 elixir. The healer aids the righteous and sends forth punishment to those who did wrong. Her healing is very strong but the healing shards are slow. She has a decent health and can be taken out with a well-leveled fireball. Her "red healing" is like the poison. It slows down enemy troops and does good damage.