Thread:A Plasma Monkey Fan/@comment-31833197-20180803131218/@comment-32292007-20180803214129

I'm gonna go down the list with a grain of salt

1. Inferno Dragon got some punishment... Fireball and Giant Snowball can now bully him, and his beam is more lazy in terms of range... I guess he needed a nerf, but wow.

2. Weak Hogs needed a buff, so yay.

3. Fireball and Giant Snowball can also now harass the Baby Dragon, but faster attack speed!! This is a rework I guess...

4. I hate the Goblin Barrel, but I also hate the Knight. So, he spend his summer sharpening his sword... What's next? He's gonna ask the Master Builder to improve his armor? UGH.

5. I always compared Tesla to the Inferno Dragon, so wow, both got a nerf. Supercell needs to stop judging cards based on their win rate though. But I'm glad Tesla fans can't really brag about the card anymore.

6. Umm... Give me some time to think about this one... I was wondering why the made it so Bomb Tower is one of the last cards you'll unlock.

7. I'm happy that the Cannon Cart will act faster and last longer! Go Team Cannon Cart! This reminded me of the Cannon Cart trailer w/ the Mega Knight at the end. I always thought the Cannon Cart was cool, but it was too horrible to use effectively.

8. Well, the already garbage LavaLoon strategy will suck even more lol. Balloon is already a mediocre card, I stopped using it when the new cards came. Now the 2 elixir card (G. Snowball) can now save your life, and Fireball + anything that attacks air can now give you more counterpush potential.

9. Cannon Balls did less damage then Arrows, and now they're equal. I still think the King Tower should do more damage then the Crown Tower.

Overall rating on balance change: 5/10 (It would be 4, but Cannon Cart got some love)