Board Thread:Update Suggestions/@comment-28992768-20170416052631/@comment-25856498-20170702101444

I'm thinking about a burst-fire ranged troop that shoots three shots. All three shots can hit different targets, and can hit ground or air. Each shot only damages one troop

Key here is, the first shot does normal damage, but the second shot does twice the damage of the first shot and the third shot does twice the damage of the second shot (in effect the total damage is 7x the damage of the first shot).

Obviously the damage of the first shot will be made quite low (probably in the range of 30-40) but the time between successive shots of a burst fire is 0.1 seconds while the time between two bursts is roughly 1.5 seconds.

Costs 4 Elixir