Board Thread:Update Suggestions/@comment-30510141-20170620073939/@comment-26822753-20171021134039

(Sorry for the necro)

Right, so over the past few weeks of playing Royale, I've formulated a list of changes: Please leave your thoughts!
 * Rocket: Crown Tower damage reduced by 20%
 * Elite Barbarians: Speed to Fast (from Very Fast), damage decreased by 4%, health decreased by 4%
 * Hog Rider: Speed to Fast (from Very Fast), damage decreased by 4%, health decreased by 4%
 * Royal Giant: Range to 4.5 (from 6), damage decreased by 10%, health increased by 20%
 * P.E.K.K.A: Damage increased by 2%
 * Princess: Deploy Time to 2sec (from 1sec)
 * Dart Goblin: Hit Speed to 0.7sec (from 0.65sec)
 * Flying Machine: Speed to Very Fast (from Fast), damage increased by 5%
 * Cannon Cart: Animation when broken removed (now creates a puff of smoke instead) to make it hit faster when Ruined, Ruined Cannon lifetime to 25sec (from 20sec)
 * Baby Dragon: Range to 4 (from 3.5)
 * Heal: Duration to 3sec (from 2sec), inconsistency bug fixed
 * Prince: Hit Speed to 1.4sec (from 1.5sec)
 * Dark Prince: Health decreased by 36%, shield health increased by 36%
 * Guards: Count increased to 4 (from 3)
 * Sparky: Health increased by 8.3%, Hit Speed to 5sec (from 4sec), now spawns fully charged
 * The Log: Start of rolling delayed by 0.2sec, damage increased by 2%
 * Clone: Cloned units now have 5% the health of the originals
 * Lumberjack: Damage decreased by 50%, Hit Speed to 0.35sec (from 0.7sec)
 * Lava Hound & Lava Pups: Hit Speed to 0.7sec (from 1.3sec & 1.1sec)
 * Golem: Health decreased by 30%, damage decreased by 30%, Death Damage removed, death knockback is now 2x as strong
 * Golemites: Health increased by 15% each, damage increased by 15% each, Death Damage increased by 50% each, death knockback is now 3x as strong
 * Night Witch: Damage increased by 9%
 * Barbarians: Damage increased by 5%