Board Thread:Update Suggestions/@comment-29279962-20161013071713/@comment-25856498-20161019115739

Anyways, here's an idea.

Marksman - A troop that wields a firearm similar to that of the Musketeer's. Unlike other units that have their hits made consistently over time, the Marksman fires a few times in quick succession, then takes a while to aim.

It is a ranged troop that has a range of 6.5 tiles, slightly longer than a Musketeer's range. It fires 4 shots at a time, with 0.25 seconds in between each of these shots, before taking 2.75 seconds to aim. It will attempt to hit as many targets as possible within its range, so if there are multiple units in range, it will behave as follows;

At level 1, it has 430 health (barely unable to survive a Fireball at Tourney level) and does 125 damage per shot. It moves at medium speed, and is a 4 Elixir Epic. Its overall DPS is 189 at level 1.
 * If there are more than 4 targets in range, it will shoot the 4 targets closest to itself.
 * If there are exactly 4 targets in range, it will shoot once at each of the 4 targets.
 * If there are exactly 3 targets in range, it will shoot once at each of the 3 targets first. The target closest to the Marksman will then be shot again with the Marksman's fourth shot.
 * If there are exactly 2 targets in range, it will alternate between both targets, shooting both of them twice.