User blog:Waaaaaaaaaasuup/(My) Ranking of the legendaries, excluding ram rider

NOTE: I’m doing this because I got inspired by Captain GLeen Du Grandes blog posts, so I’m going to do one.

Number 15: pretty obviously, the Magic Archer is the worst legendary, and not just that, but one of the worst cards in the game! With its very low attack and HP, and the only thing it can brag being its longer arrows, it deserves a rank demotion. Number 14: definitely not surprising, the Sparky is 2nd to worst. Not a bad card, but it can be countered so easily, and it’s near impossible getting it to use its immense power on a tower. It can be countered by zap, E-Wizard, many tanks, rocket, etc. Number 13: Night Witch. I know that so many people love her, but in my opinion, she got nerfed to death. The only partially good thing about her is her moderate attacks, she doesn’t really do anything else. Number 12: ice wizard. If you can’t 1 shot goblins and skeletons, then you’re not that good in my book. Number 11: mega knight. Nerfed a bit much, still pretty good, but there’s much better legendaries Number 10: lava hound. This one’s a very hard choice but I gotta put the hound at the 10 spot. It’s an amazing tank troop and can get towers fatally distracted, but isn’t the best of the best by far. Number 9: graveyard. Played correctly, it can get very annoying and can be very useful when you use it. But not played correctly (which happens mainly) it’s a waste of elixir, honestly, it’s a gamble. Number 8: E-Wiz. It is still a very good card, but it’s use has rapidly declined since last year, because of zappies. Number 7: inferno dragon. It’s a very big danger if it starts attacking a tower, but otherwise, it’s strength won’t help that much, unless attacking 1. A ground troop that can’t attack it (duh) and 2. Troops with lower ranks. Number 6: bandit. It’s fun to play around with, testing it in multiple decks, and it’s especially good whenn it’s dash connects. However on the flip side, with its low hp and having no splash/area it can get countered easily. Number 5: princess. Gets destroyed by BarBarrle, but is a great option on O and D in many scenarios. Number 4: lumberjack! TIMBER! TIMBER! the only way to make it truly OP is to give it splash damage. It’s fast strong attacks and rage drop is awesome! Number 3: Miner. It’s like a heavier, better, smarter replacement to the goblin barrel. Number 2: in a very close call, i’m putting the royal ghost in 2nd. It’s a great troop, with splash damage USING A SWORD! At the number one spot I’m putting the log. It’s a cheap (2 ELIXIR?!) substitution of zap, zappies, e-wiz Etc.