User blog:Bane of Potato/My Thoughts on Cards

Introduction
Hello people of the internet, my name's Bane of Potato and today I have decided to discuss my thoughts on cards. Are they healthy or bad for the game? But why am I making this blog when so many others have done it already? Because I feel different opinions matter and also because I'm going to make it fairly detailed.

Tanks
Tanks are central figure in momentum decks. They act as giant beacons support cards can happily slaghter everything before a Fireball or Rocket ends the push. I fee tanks shouldn't be so tanky that they are indestructible or that they have even moderate dps unless it is sufficiently difficult to utilise that dps. All tanks are large, usually block troops from marching ahead of them and have high hitpoints.

Giant
The first tank you ever get in the game. A solid 5 elixir wall that is incredibly versatile. He has a slow move-speed so support cards bunch up into a death-ball. He has a massive amount of hitpoints and constantly pummel all building in his way. The Giant has no self-defence. He is oblivious to any attackers. Because of this, you will need support cards to protect him. His 2 main weaknesses are Inferno Tower and Sparky. Becuase of this, some form of stun is a must have to counter the very prominent Inferno Towers. I personally would recommend using Minons or Dart Goblin to deal with Inferno Towers. Splash, whether a troops or spell (not Sparky), must be added to kill any swarms.

My go to counters would be Inferno Tower, Elite Barbarians and Mini P.E.K.K.A. The Inferno Tower just destroys all tanks while the other 2 are easily obtainable and have a high dps to shred through the hitpoints. A heavy hitting aoe is required to kill any supports. This could as simple as a Valkyrie or a spell. You may have to tank and spank if they all either have moderately high hitpoints or have a high dps. Buildings are an important but not vital card to counter a giant push.

Giant Skeleton

Another early tank. For 6 elixir the Giant Skeleton is fairly underwhelming in my opinion. He has high hitpoints, a normal move-speed and a moderately weak attack. He is easily distracted by troops so powerful splash and dps troops are advised. Personally I pack a mini-tank along since the Giant Skeleton usually dies faster than I want it to. The Giant Skeletons most defining feature is it's massive bombe that he drops when defeated. The bomb is capable of deleting most support cards in the game. To fully maximise the explosive power use Tornado to clump them all next to the bomb. This also aids the survival of all your support troops.

Asides from Inferno Tower, my go to counters would be Valkyrie and