Knight

"A tough melee fighter. The Barbarian's handsome, cultured cousin. Rumor has it that he was knighted based on the sheer awesomeness of his mustache alone."

Summary

 * The Knight is unlocked from the Training Camp (Tutorial).
 * He is a single target, melee ground troop with high hitpoints and moderate damage.
 * A Knight card costs 3 Elixir to deploy.
 * The Knight wields a long sword and has an amazing mustache, as the description states.

Strategy

 * Due to the low Elixir cost and medium health and damage, the Knight is a good option to use with the damage dealing offense.
 * Alternatively, the Knight can be used to back up higher hitpoint troops, such as the Giant Skeleton or Giant.
 * Use the Knight as a meat shield for smaller troops, as it has fairly high hitpoints.
 * The Knight can only target one target at a time. Using cards such as Skeleton Army or Skeletons will distract and overwhelm the Knight.
 * With moderate hitpoints and damage, he can be played both offensively and defensively.
 * He can survive a hit or two from a Prince although Barbarians are still recommended over a Knight.
 * He can be supported with Skeletons and Goblins to deal quick and great damage. This combo is not only cheap, but versatile. It also gives you enough time and Elixir to defend against your opponent. Deploy a splash troop like the Bomber in case the combo fails.

Trivia

 * On 18/5/16 a Balance Update increased the Knight's hitpoints by 10%.
 * From the Knight's description, Knights and Barbarians are said to be distant cousins, due to their physical similarities, and especially their awesome mustaches.
 * When a Knight is defeated, his fallen sword is embedded in the Arena's ground, similar to the Dark Prince whose weapon is dropped, but not kept in the ground.
 * When the Knight attacks, he will say things like, "Rrrah!" or "Ha-ha!" or "Heok!"
 * In the tutorial, he is the first card you are told to use.

Chevalier Ritter Рыцарь Cavaliere