Board Thread:Update Suggestions/@comment-31561904-20161225025643/@comment-25856498-20170106074223

Beamer - This troop fires a mysterious beam connecting himself and every unit that is currently targeting him.

This beam, sentient to detect attacks from enemy units, does no damage by itself, but it harms all units that damage the Beamer, dealing in return the damage taken by the Beamer. For example, if a level 1 Musketeer (which does 100 damage per shot) who is beamed up to the Beamer hits the Beamer, the Beamer will be damaged as normal, but the Musketeer will be damaged 100 hitpoints in return.

Its damage output is effectively determined by its hitpoints. Damage done by spells cannot be beamed back and so the spell will deal full damage to the Beamer without any risk.

Any death damage will be treated similar to spell damage and will not be beamed back. A Golem's death damage will not be beamed to its Golemites. However, special damage such as charge damage will be into full effect. So you should not try to damage the Beamer with the Ewiz's spawn damage as the spawn damage will be quickly beamed back to the Ewiz. A charging Prince, while doing great damage to the Beamer, will also take great damage in return.

Excess damage will not be beamed back. So a cloned Beamer is effectively useless as it will only beam back 1 damage to its attacker.

It has a medium movement speed and automatically targets "its targeters". It has a deploy time of 1 second and is a 4 Elixir Epic.

At level 1, the Beamer has 900 health, and that is the only thing that changes between levels.