Board Thread:Fun and Games/@comment-25856498-20161204060422/@comment-29279962-20170109072750

MagmaHound wrote: So SC announced the 4 new cards coming alongside Jungle Arena in 2017 not too long ago.

Dart Goblin: Well, it's basically a long-range version of Spear Goblins that does less damage overall than them while costing more, with only a 1.5 tile range advantage to show for. They're pretty fragile too, having the same health as a Princess at tournament level.

Goblin Gang: Finally, a card that spawns multiple different types of troops at once (both Goblins and Spear Goblins). Not much else to say, but you certainly save a slot as well as 1 Elixir.

Battle Ram: I actually kind of like this concept. A unit that does double damage with charging, but can only attack once before breaking up and spawning two Barbarians.

Executioner: Basically a Bowler that can hit air (and moves faster), I don't see much difference between the two. The only question is, would you take his ability to hit air in exchange for hitpoints? I guess most players will, and the Bowler may become obsolete.

On the sense of creative ideas, I would say Battle Ram and Executioner both get half credit, at least there is some distinction (Executioner hits twice). Goblin Gang could get quarter (I was going to give it half credit but I guess many people can think of a card that spawns multiple units at once). Dart Goblin? Nah, probably not at all. Also, take note of the fact that Executioner doesn't have pushback. One thing we have yet to find out if he's a heavy unit like the Bowler or if he's medium like the Valkyrie.