Board Thread:Update Suggestions/@comment-30811784-20170110200817/@comment-28559763-20170506020322

MasterofClash15 wrote: Heal- Healing decreased by 10%

Too much value for 3 elixir

Balloon- Damage decreased by 15%, Death Damage reduced by 5%

Balloon has become increasingly popular and destructive. Needs a small tweak

Dart Goblin- Damage decreased by 4%, Hitpoints increased by 7%

The Log. THE LOG! Damage decreased because it would become a little too op if it didnt.

Knight- Damage increased by 5%, Hitpoints decreased by 8%

3 elixir troop who can survive a 6 elixir rocket, seriously.

The Log- Damage reduced by 4%, Faster Rolling Speed

Too much profit for 2 elixir considering most cards are ground based.

Furnace- Lifetime decreased to 45sec, Hitpoints reduced by 5%

Its just annoying.

Fire Spirits- Damage decreased by 6%

Theyre a little too powerful, especially with Furnace.

I heavily disagreed with the knight, balloon, and dart goblin, but i completely agreed with furnace and fire spirit