Board Thread:Update Suggestions/@comment-29279962-20161013071713/@comment-29279962-20161109011328

MagmaHound wrote: Baiter - This cheap troop is mysteriously attractive and it has a simple job: redirect all enemy attention onto itself.

Any enemy unit that sees a Baiter in its vicinity (i.e. the area in which a troop or building would draw their attention otherwise) immediately focuses their attention on it, and stops attacking anything else they are attacking at the moment (if they are). This even applies to building-targeting troops.

The baiter has no damage capability. Nothing, nada. It serves its purpose as a distraction for anything. For example, you can reset an Inferno by placing a Baiter within its range while it is locked onto something.

That  is such a cool idea. My creation can do that too but only if it has the Shield on. As in the direct enemy fire against it. When my shield bot's shield reaches an ally that was currently being attacked, the enemy would be forced to retarget as any ally troops in the shield is untargetable.