Board Thread:Fun and Games/@comment-25856498-20170212064556/@comment-29279962-20170223232744

MagmaHound wrote: For all the cards they've "killed":

Dark Mirror is pretty meh, but still an okay idea nonetheless.

Elixir Monster just needs a rework and it could be viable. For example, its regrow rate could be greatly reduced or not even regrow at all. Nonetheless it's still a decently creative idea.

Mega PEKKA is probably over-suggested so the originality will probably be lacking.

Trojan Pony's creativity will probably be hit hard by the Battle Ram, a troop card that serves a similar purpose

Barbarian Launcher: well I feel like that card isn't all that creative considering they've made a Barbarian Hut a siege weapon and also because they've made a Mortar spawn Goblin Barrels for April Fools'.

Butterfly Spell: well apparently this one was worked to be the Tornado. Not sure how or why but yeah.

Portal Spell: Could be a decent card if done right. Maybe if it were to transport only a single large unit or several small units, it would work, but if it were to shift entire pushes, or ease split pushing, the game would be very broken.

The Gift: Well it's luck-based and CR is probably the last game you want to be luck-based. The only luck-based element of gameplay within the arena is probably the Graveyard. LOL. I had my own idea for Dark Mirror. But I'm pretty sure a lot of people did as well. They should add Dark Hut which is a Minion Spawner. :P