Magic Archer

"Not quite a Wizard, nor an Archer - he shoots a magic arrow that passes through and damages all enemies in its path. It's not a trick, it's magic!"

The Magic Archer card is unlocked from Electro Valley (Arena 11) or a Legendary Chest. He is a single-target, ranged troop with moderate damage and hitpoints. He shoots arrows which go linearly to damage the Magic Archer's target and any other units in the arrow's path. A Magic Archer card costs 4 Elixir to deploy.

Strategy

 * The Magic Archer is excellent at countering the buildings in the opponent's territory due to his long range while also surviving spells like The Log, Zap and Arrows.
 * When he shoots a Princess Tower, his arrow goes through the Tower. This can be used to hit troops behind a Tower.
 * Due to his fast hitspeed and his arrow's ability to go through other troops, he can defeat swarms such as Goblin Gang and Skeleton Army. He can also defeat a Minion Horde with the help of a Princess Tower.
 * A Fireball or Poison can completely destroy a Magic Archer for a neutral Elixir trade, but hitting other targets with the said spell will make the move more advantageous.
 * He is a great counter to the Graveyard, as he has shoots rapidly and his arrow can hit multiple Skeletons. Also, his range allows him to be placed behind the King Tower, where he cannot be defeated.
 * When a troop or building is in front of a Princess Tower, you can play the Magic Archer to damage both the said troop or building, and the Princess Tower.

History
Magieschütze Arquero mágico Archer magique