Board Thread:Update Suggestions/@comment-28780293-20160714094656/@comment-24928690-20160729145627

Ooh! Never expected one of these to appear in the wiki. I've been stalking about for a while, and I suppose it's time I post something.

Mummies: Spawns 5 Mummies, which have high HP, but move and attack slowly.

"Five tenacious, slow melee fighters. The (possibly) smarter brothers of the Skeletons."

HP: 520

Damage: 60 (2 sec. Attack Spd)

Speed: Slow

Targets: Ground

Range: Melee

Elixir Cost: 6

Beetle Brothers: A trap, combined with a unit. Basically, the trap can be deployed anywhere (in the player's zone, like The Log.), and POOF! Two of these "beautiful" insects cover a 3 tile area for about ten seconds, before popping out the two siblings, which are basically weaker Giants. If any unit decides to intrude the Beetles' territory, they will spawn the Beetles prematurely, and (possibly) perish from a violent death from its horns. This "first" attack deals TRIPLE the normal damage, and affects all troops in the radius of the trap. So, this card's a bit of a counter to medium-sized groups of smaller troops, or a pair of mini tanks / tanks.

"These two arthopods may seem docile to those beetle enthusiasts, but you'll regret crossing into their territory. Once a unit stands in it, these beetles will show them the meaning of pain. Trap attack deals triple damage."

HP: 1600

Damage: 150 (2 sec. Attack Spd)

Speed: Slow

Targets: Ground

Range: Melee

Elixir Cost: 7