Board Thread:Fun and Games/@comment-25856498-20170915130757/@comment-28992768-20170929000106

MagmaHound wrote: Thread 19 is maxed out...

Guess the Card 19: Thread:119764

Rules


 * One player creates a riddle based on a card and others have to try to guess what card the riddle's referring to.
 * If someone gets it right, then they get to make the next riddle, and so on and so forth.
 * Each player only gets to make one guess at a time (under normal circumstances). They are allowed to guess again if the person making the riddle tells them they're wrong. If players make more than one guess at a time, only their most recent guess will count; their prior guesses are invalid.
 * If the person making the riddle (or supposed to be making it) takes too long to answer (defined in the first thread as "more than 25 hours"), anyone else can make a new riddle. If the person that made the riddle forgot their answer, they must declare so, after which anyone else can make a new riddle.

Elixir and Shop


 * For every wrong guess, 1 Elixir is gained, up to a certain maximum. The Elixir can be spent on various things in the Shop.
 * The Shop contains the following:
 * Hints - cheap and they allow the players to have an easier time solving the riddle.
 * Perks - expensive but they benefit all players. However only a few can be used at any one time.
 * Items - more expensive stuff but they also benefit all players on a permanent basis.
 * Abilities - cost some Elixir but they provide a temporary benefit.
 * Any player can purchase anything in the shop on behalf of everyone provided that enough Elixir is stored.
 * Use of Elixir and Shop is entirely optional; anyone making a riddle can choose to disable Elixir or any feature of the Shop (hints, perks, items, abilities, or any combination of the aforementioned) for the duration of their riddle.

Have Fun!

Anyways, onto the game:

Hint Shop

Minor Hint - 7 Elixir

Major Hint - 14 Elixir

Master Hint - 28 Elixir

Equipped Perks

Headstart II - Gain 4 Elixir at the start of each riddle

Elixir Pump II - Gain 2 Elixir for every 6 wrong guesses

Hint Hunter I - Gain 1 Minor Hint for every 10 wrong guesses

Eliminator I - Eliminates 1 wrong answer for every 5 wrong guesses

Double Dip I - Once per riddle per player, a player can make 2 guesses before a verdict by the riddle maker (if both guesses are wrong, only 1 Elixir is generated, however both guesses count toward other perks)

Owned Perks

Bargain I - All hints and abilities cost 10% less

Backup Pump I - Generates 1 Elixir for every 3 hours in interriddle (max 10)

Owned Items

Laboratory I - Unlocks new levels for existing perks, abilities and items

Elixir Storage I - Increases the Elixir cap to 150

Perk Shop

Bargain II - All hints and abilities cost 20% less - 60 Elixir

Hint Hunter II - Gain 1 Minor Hint for every 8 wrong guesses - 80 Elixir

Eliminator II - Eliminates 1 wrong answer for every 4 wrong guesses - 80 Elixir

Ability Shop

Elixir Doubler I - Unlocks the Elixir Doubler Ability, which can be activated for 10 Elixir to double Elixir generation for the next 24 hours (cooldown 7 days) - 40 Elixir

Low Ball I - Unlocks the Low Ball Ability, which can be activated for 5 Elixir to halve the cost of hints for the next 24 hours (cooldown 3 days) - 32 Elixir

Chopper I - Unlocks the Chopper Ability, which eliminates half of the remaining choices for 1 Elixir per choice eliminated (cooldown 3 riddles) - 40 Elixir

Item Shop

6th Perk Slot - Allows players to equip 6 perks at once - 125 Elixir

Elixir Storage II - Increases the Elixir cap to 200 - 120 Elixir

Cat - A prestige item: the player who bought it will gain 2 Elixir for each of their guesses, in addition to a 2% discount on all items in the Shop, excluding the Cat itself - 150 Elixir ---