Board Thread:Update Suggestions/@comment-31561904-20161225025643/@comment-30326429-20170108015813



Behold, the mighty SHOCK BOMB!


 * Its Deploy Time is its charge time. If it's hit by a troop while it's charging, it will deal 228 area damage and will not stun.


 * Due to its long charge time, it is not a good replacement for Zap because it is ineffective if used directly on a troop, and only works on your side of the arena.


 * After the 5 seconds, it will deal 457 damage and will stun units for a full second, making it a decent second-hand Fireball. After ten seconds of full charge, it will explode automatically.


 * It does 40% of a Fireball's damage, and less damage than a Log while not charged, but more damage than Zap.


 * Good Example: Barbarians are coming towards your tower. You use the Shock Bomb in front of your tower to damage the Barbarians when they get there and prevent your opponent from using anything else.


 * Bad Example: A Sparky is locked on to your tower. You use the Shock Bomb right on the Sparky, but it explodes instantly and does not reset its charge.