Board Thread:Fun and Games/@comment-28992768-20170505142519/@comment-25856498-20170516162506

Origin of the Legendary Wizards

Today, many know the two Legendary Wizards as they take the Arena by storm: the Ice Wizard and the Electro Wizard, but they have had humble beginnings.

In a Clash of Clans village, a few Wizards were stationed in Army Camps, ready for battle. Several minutes after they were trained, they, along with the other troops in battle, were ordered to head out to the dense forest, which was a quick shortcut to the village that the chief wanted to attack.

Before they set out, the chief gave a warning: it was a very mystical forest with very magical properties, containing many ancient relics. He allowed no one to touch anything in the forest, save for the grass they would set foot on.

The Wizards, being inattentive by nature (instead preferring to focus on their own tricks), did not take the chief's word seriously. There were ten or so Wizards in the pack. They tried to follow the other troops through the forest but they were drawn away by the wonders of the forest.

The route that the troops took had them pass through the outskirts of a derelict ancient temple. The Wizards, unable to resist the lure, set foot into the grounds of the temple.

After a short while, the remaining troops made it to the other side of the forest, where they found the enemy's village. When the chief realized that the Wizards he had trained were missing in action, he was furious. Those Wizards were the key driving force behind his attack; without them the chief stood little chance of winning. He then ordered the troops to turn back into the forest and find the missing Wizards.

Through exploration, the Wizards found two ancient scrolls: one that had the secrets to casting sheer cold ice shards, and the other that contained the keys to controlling electricity. While the Wizards easily learnt how to cast ice shards, they did not figure out how to control electricity. Not even the best among them could understand what the scroll wanted them to do, or how it was to be performed. They decided to head back to their village's Spell Factory to consult the veteran Wizards working there.

As soon as they had made up their mind, the chief and his other troops arrived at the temple. The chief ordered the Wizards to join him to battle the enemy. But the Wizards had other things in mind. They had ancient secrets with them, and wanted to share it to the world.

"I don't care about some itty bitty secret," said the chief. "I want you out there destroying the enemy! Three stars is all that matters!"

The Wizards did not follow his orders. The chief, furious at the decision of the Wizards to stand their ground, ordered his troops to attack the Wizards. He thought that the Wizards would be unable to hold off a massive swarm of troops.

The chief was wrong. Using their newfound ability to cast balls of ice, the Wizards managed to bring the chief's troops to a standstill, rendering them unable to move, yet sparing their lives. Convinced that the Wizards had become more powerful that he could ever imagine, he feared for his safety and pleaded for mercy, which the Wizards gave.

As the confrontation at the temple came to an end, all the troops returned to the safety of their village unharmed. The Wizards were replaced by new recruits. Some of them left the village to further train themselves in the art of ice whilst the others stayed and enquired about the scroll containing the details on how to control electricity.

"You need a very strong source of electricity in order to control electricity yourself," concluded the Wizards at the Spell Factory. "Unfortunately, the Teslas here are not strong enough, and neither is the Lightning Spell I have brewed up here. You'll have to go out in the open and get yourself struck by natural lightning. But before that, you have to master the moves needed to control electricity before you can handle it. Otherwise you'll simply be killed when you get struck by lightning and it'll all go to waste."

The Wizards who furthered their training in ice left for the Spell Valley. There they could experiment with their ice-based spells most effectively. Within weeks, a few became masters over ice. As they trained in the art of controlling ice, their personality slowly changed. They were no longer arrogant, instead having a cooler personality (literally and metaphorically), and a go-with-the-flow attitude. Time spent in the Spell Valley altered their appearance over time, and they eventually forgot how to use fire. Using their powers, the Ice Wizards gave themselves ice for hair.

Eventually they noticed that an Arena was set up a short distance away. For fame and glory, some of the Ice Wizards competed in the Arena, while others stayed at their settlement to train others in the art of ice. At the time of their entry, they took the Arena by storm, putting many spectators in awe of their abilities. Now, they are no longer as influential but they will be regarded as one of the original Legendaries.

The Wizards who wished to pursue the ability to control electricity went to an open field. There, they trained and trained, whilst waiting for a thunderstorm that would give them the power they needed to be able to control electricity.

Quite a bit of time passed before a thunderstorm finally cast over the field. The Wizards knew that it was their chance. Having practiced the necessary moves for months, they were confident that they would finally be able to master over electricity. All of them were struck by the same lightning bolt. Unfortunately, nature only chose the best of the best and only three of the six Wizards who wanted to control electricity survived. However these three survivors found themselves with newfound power. Trying out their practiced moves after being struck by lightning, they had a eureka moment. Testing out their abilities on nearby trees and on each other, the Wizards realized that they have successfully learnt how to control and cast electric shocks. Though there was one thing they hadn't noticed: their hair was permanently given the appearance that we see today.

The three of them then journeyed across the world, with newfound ability in hand. They nicknamed themselves as the Electro Wizards, and took every opportunity to shock unsuspecting targets for their amusement.

Eventually they came across the Royal Arena. Two of the three Electro Wizards decided to fight for the greater glory whilst the other refused to risk his life in the Arena. The three of them then part ways, the two aforementioned Electro Wizards entering the Arena for fame and riches whilst the other stayed away from the Arena to pass on his knowledge to other Wizards.