Spear Goblins

"Three unarmored ranged attackers. Who the heck taught these guys to throw spears!?! Who thought that was a good idea?!"

Summary

 * The Spear Goblins are unlockable from the Goblin Stadium (Arena 1).
 * It summons 3 single target, medium range Goblins with low hitpoints.

Strategy

 * Spear Goblins can be a good backup to higher hitpoints troops such as the Giant.
 * Can be used effectively to take down air troops such as the Minions or Balloons when they are distracted.
 * However, if the Spear Goblins are unprotected, the Baby Dragon (an exception to the air troops) will take them out easily with 1 or 2 attacks of its area damage.
 * The Spear Goblins can also be eliminated effectively with any area damage troops, such as the Valkyrie, Bomber and Dark Prince.
 * Spear Goblins are a great defense to your Towers against enemy air and ground Cards.
 * As with other low hitpoint cards, the Spear Goblins can be easily eliminated by spells and troops that deal area damage, such as Arrows and the Bomber, taking into consideration the spells slight duration to cast, to lead the spells impact point.
 * The Zap is extremely effective to eliminate opposing Spear Goblins, due to the spell's equivalent Elixir cost of 2.
 * Due to their low Elixir cost, Spear Goblins are easily disposable and can be used to block an enemy Prince's charge.
 * Spear Goblins are also a cheaper alternative to the Archers.
 * The Spear Goblins are best used in affiliation with high hitpoint troops.

Trivia

 * On 3/5/16, the May Update fixed the "range bug" and decreased the Spear Goblins' range to 5 (from 5.5) but their effective range is unchanged.
 * The Spear Goblins are far cousins of the Clash of Clans Goblins, which normally target resources.
 * Spear Goblins have the lowest Damage per second of all of the cards, dealing only 51 Damage per second at level 12.

Gobelins à lancesSpeerkobolde