Deck:Defence Until the End

Goblin Barrel
This changes the tempo dramatically and transforms this deck into a fast-paced control deck. You either want to throw Goblin Barrel down after a positive-elixir trade or apply constant pressure using residual units from defending to tank for the Goblin Barrel.

Zap
A great substitute for The Log, giving way to better air-defence for the cost of playing bowling with a Log. It is highly recommended you use this card with Ice Spirit for their special combo.

Ice Spirit
Freeze them in their tracks and punish them unending stuttered-frames and high dps! You trade distracting power for stalling power, which are kinda similar. But using Ice Spirit instead of Skeletons allows you to do the Ice Spirit Zap combo. If you feel cheeky, you can do an Ice Spirit Graveyard push. Just make sure you place Ice Spirit first.

Goblins
If you want additional dps to deal with the Royal Good Games, these back-stabbing looter's may be what you're looking for. They can take out troops faster than Skeletons but cost one more elixir and offer less distracting power. However, Goblins don't get one-shot by the Witch.

Tesla
Need more air-defence? Tesla is up to the job. It offers similar dps and can deal with air troops for just one more elixir! I myself prefer to use this card in Challenges to combat Lava Hounds more effectively. Also, Tesla is so under-used that some players fail to realise that Tesla is immune to damage while under-ground!

Start of Match
At the start of the match, depending on the cards in your hand, you can have a choice of 4 openers: If you played 1, you have the option to do a massive Graveyard push with eWiz. If you played 2, you can throw a fireball down as well or, just like 3 and 4,  get all defensive Knight+Cannon/eWiz.
 * 1) Play Ice Golem in front of your King Tower at 8 elixir
 * 2) Split Skeletons behind King Tower immediately
 * 3) Do a Graveyard push immediately
 * 4) Place Cannon
 * 5) Stare the enemy out

Main Counters to this Deck and How to Deal with Them
* Lava Hound: This is a pure test of nerve this is. You need to place Cannon to kill any ground units while distracting the Lavahound, play Fireball patiently to maximise its effect and potentially send eWiz down to take out the Baby Dragon/MegaMinion/Musketeer that survives. The Tesla variant of this deck should be able to deal with Lava Hounds easily. * Spawner Decks: The key is to place single effective long-term counters like the Cannon, Knight or eWiz and then doing a Graveyard push on the other side the moment they place Barbarian Hut.