Board Thread:Fun and Games/@comment-29646689-20180405183648/@comment-29646689-20180407152715

Yall need to remember

Red and Blue base in this mode is indestructible.

Just control the areas.

I send some more Clones to recontrol Observatory and do the same thing as earlier.

The Rolling Terror would had suffered very slight damage from landmines and tank caltrops.

SPMA blasts off its laser, as the forgotten Mechanical Commando blasts away with its weapons. I am also at the Overpass, and I throw my lightsaber through the Terror.

the one droideka shoots at the Miners.

??? 22/75

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Revealing my Super-build

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ISS Acclamator: this huge (several hundred meter long) troop transport, when spawned, will make some space by creating enough map room to sit above but not touching Red base. due to its massive size and designation, all RED troops take half time as a passive effect. It also carries some laser cannons and turbolasers capable of partly defending Overpass and Observatory. Deploying air units will take 25% less points (rounded up when not an integer) while deploying heavy armor like PEKKAs or AT-ATs will take 10% less, rounded up if not integer. When it lands, all Red members may immediately deploy 3 squads of infantry and 1 squad of light armor. Their next heavy armor deployment will only take half points. Then the other passive abilities take over.

Yes, this makes Red base a super-summoning Zerg rush base.

AND ONE MORE THING: Defenses take 5 less points.

Shield Generators over Overpass built. the one over Observatory is rekt.

Hailfire droid and Clones with rocket launchers at bridge shoot long range at the Terror. Mortars fire high explosive incendiary shells at the Giants behind them.