Board Thread:Update Suggestions/@comment-29279962-20161013071713/@comment-25856498-20161103124117

Two ideas:

Bees: Real bumblebees that provide a toxic sting poisoning enemy troops, dealing DPS to them over time. Surprisingly in the Clash universe they do rather high DPS, but they can only sting one target before they die. Their small size mean they're fragile, but combined with their speed, that means that they will easily evade the attacks of anything that has a hit speed greater than 1 second. While they technically fly, they do so at a height close to the ground, so ground troops can attack it.

If a poisoned target is stung, the DPS of all the stings will stack. If you stung a single target with 2 bees, the DPS on that troop will be double that of normal.

The bees will not target towers and does no harm to them.

This card spawns 3 bees.

Beekeeper - A troop that wields a beehive and spawns Bees at short intervals. He's got a mask and no bare skin exposed, so no worries about him getting stung.

When he is in a position to attack, he will smash his beehive, unleashing a large horde consisting of eight Bees and leaving a large pool of honey that slows down all ground units by 50%, which lasts for 6 seconds and has a 3 tile radius. Once he smashes his beehive, he simply becomes a troop with no other attacking capabilities, and will simply march forward to the tower until he dies.

The beehive also ends up getting smashed if the Beekeeper is killed before he can smash the beehive, to the same result.