Board Thread:Update Suggestions/@comment-30811784-20170110200817/@comment-28992768-20170605045239

June Update:

Knight- Hitpoints decreased by 12%, Damage increased by 4%, Hit Speed increased to 1sec

I am SOOOOO fed up with cycle decks and he is always in them. WAY TOO MUCH HEALTH FOR 3 ELIXIR! IM LITERALLY SCARED TO PLAY LADDER NOW BECAUSE OF THIS. I PLAYED ABOUT 8 GAMES WITH KNIGHT USERS QND LOST ALL OF THEM IN A ROW. IF ANYONE SAYS ITS UNDERUSED, THEYRE FULL OF BULL!

Royal Giant- Elixir Cost increased to 7

Obviously. No need to explain except it will stop cycling.

Dart Goblin- Hitpoints increased by 10%, Damage increased by 4%

Actually, SmartyPants explained this. BUT... i have seen a bigger usage rate of this card and it was the most underused card in the game.

Balloon- Hitpoints decreased by 8%

For some reason, people are happy this card has become cancer, like WTF! Its used tons of times and you cant deny that. If you dont have a building on defense, it will get atleast one hit on your tower guarenteed. Musketeer MAY be your only hope if placed early enough.

Bowler- Hitpoints increased by 7%

Executioner seems too out class it and the bowler needs a little attention and i dont think the Executioner needs a nerf.

Goblins- Damage decreased by 6% (Goblin Barrel and Goblin Gang included)

People have been complaining about the Goblin Barrel and i think this is fair.

Ice Wizard- Damage increased by 4%, Explodes like the Ice Golem and deals same death damage as his damage

Ice Wizard is a little crappy now. With this, it could reclaim its throne as the best legendary in game.

Golem- Damage decreased by 5%, Golemite's Damage increased by 5%

The Golemites suck, but the Golem rocks... literally.