Board Thread:Update Suggestions/@comment-31561904-20161225025643/@comment-24928690-20170328101030

Heavy Artillery (Epic): A skeleton wielding a slightly-shrinked mortar cannon modified to look like a mini-gun. The skeleton has a large ammo pack behind him, and carries the minigun with two hands. Also, he has a nice-looking ushanka coupled with some sunglasses to give him the true Terminator look.

"A lowly Skeleton with a jumbo machine-gun. His trigger finger lets loose upon seeing a target, the fire rate of his weapon increasing until it overheats. Fill it with water balloons for the best balloon fight ever."

Statistics (Up to tournament standards): Health: 128 / 141 / 155 / 170 Damage: 40 / 44 / 48 / 53 Attack Speed: 0.8 to 0.2s Damage per Second: 50 to 200 / 55 to 215 / 60 to 240 / 66 to 265 Movement Speed: Fast Elixir Cost: 3 Targets: Ground and Air Range: 6.5 Recharge Time: 3s

The Heavy Artillery's gun starts out firing at an attack rate of 0.8s upon meeting an enemy, but then after 4 seconds the gun starts spinning faster at 0.4s, then after 3 seconds, the gun spins at its maximum speed, firing at an attack speed of 0.2s for 3 seconds before the machine-gun itself overheats and has to wait 3 seconds to recharge.

Unlike the Inferno Tower or Inferno Dragon, the Heavy Artillery does not reset its current attacking attributes upon locking onto a new target, instead instantly facing its new enemy, then continuing on its barrage until it has to reload. This only happens if there are any more enemies left within the Heavy Artillery's range, as if the Heavy Artillery kills the last remaining enemy within range, it will start recharging its machine gun.

Incredibly deadly when attacking an arena tower with another unit tanking for it, as the skeleton can potentially deal (Around) 1455 damage in one entire volley, and also boasts a high range, which lowers the reaction time players can have if played very near the bridge in the middle of a huge push.