User blog:Magicasquirrel/How to build your deck

Hello, magicasquirrel here, And today, I will be telling you how to make a good deck!

This blog post was inspired by Gorgonzola's amazing deck building guide.

So, how do you make a good deck? let's find out!

Step 1 - choose your archetype
I do not approve the fact that cycle and bait are archetypes. they are just regular deck types. I mean - I can put a princess anda goblin barrel in a X-bow deck. Bait? bait. but it's also siege.

So, You can choose out of the 3 archetypes: Siege, control and beatdown. choose the one which suits you the most.

Siege - A defencive archetype: you rely on you siege card to deal damage to your opponent's towers from your side of the arena. the other cards are used to protect your siege card or to chip/finish off your opponent's towers. If you can't tear through your opponent's defences, you can easily go for a tie.

Advantages:                                                                                                 Disadvantages:

Very defencive                                                                                               Your only offencive power is the siege card

If you can't win, you can easily tie the game                                                  A lot of games will be ties

Good for ladder and challenges                                                                     Not good for crown farming - 1 crown on                                                                                                                           average

Bad in 2v2

If one of your towers are taken, It's really                                                                                                                           hard to win.

High skill cap (Hard to master)

Control - This archetype is great because you can set the tempo of the game to your advantage. You can go really aggresive, or you can let your opponent come to you, let them attack you, then defend, then counter attack. 1-2 crowns on average.

Advantages:                                                                                                  Disadvantages:

Good defence and offence                                                                              If a beatdown player builds up a huge                                                                                                                              push, it's very hard to stop.

Can Keep opponent's elixir at bay                                                                  High-mediocre skill cap (Hard-mediocre                                                                                                                            to master)

Beatdown - A very offencive archetype. In beatdown, you build up a big push to take your opponents towers. Because beatdown decks have less defencive power than siege and control, you need to use your tower health as a resourse to save elixir and build up a big push.

Advantages:                                                                                                   Disadvantages:

Very offencive                                                                                                  Small defencive power

Big pushes are hard to stop                                                                             If your push is stopped, you are in for a                                                                                                                             bad time

you can sacrifice a tower to build up a huge push

Very good for crown farming - Has the highest chance to 3 crown an opponent

Very good in all gamemodes (ladder, challenge, 2v2)

Step 2: choosing your win conditions
The win condition is the most important part of your deck - You are going to be building your deck AROUND the win condition.

Secondary win conditions - Some decks can have 2 win conditions, 1 being the main the main win condition, and the second one being the secondary win condition. For example, The classic 3 Musketeer deck had 3 win conditions! The new modern one has only 2: # musketeers and miner. 3 musketeers are the main win condition, and miner is the secondary win condition.

Here are the win conditions for all the archetypes: