Board Thread:Fun and Games/@comment-28992768-20171107173527/@comment-30510141-20180209024751

Hint Shop Minor Hint - 6 Elixir

Major Hint - 12 Elixir

Master Hint - 24 Elixir

Equipped Perks & Items Bargain I - All hints cost 10% less.

Headstart II - Gain 4 Elixir at the start of each riddle.

Eliminator II - Eliminates 1 wrong choice for every 4 wrong guesses.

Elixir Pump II - Gain 2 Elixir for every 6 wrong guesses.

Hint Hunter II - Gain 1 Minor Hint for every 8 wrong guesses.

Elixir Storage II - 200 maximum Elixir capability.

Double Dip I - Once per riddle per player, a player can make 2 guesses before a verdict by the riddle maker (if both guesses are wrong, only 1 Elixir is generated, however both guesses count toward other perks).

Perks & Abilities Shop Bargain II - All hints and abilities cost 20% less. - 60 Elixir

Headstart lll - Gain 6 Elixir at the start of each riddle. - 80 Elixir

Eliminator lll - Eliminates 2 wrong choice for every 7 wrong guesses. - 120 Elixir

Elixir Pump lll - Gain 3 Elixir for every 5 wrong guesses. - 100 Elixir

Hint Hunter III - Gain 1 Major Hint in place of a Minor Hint for every 10 wrong guesses - 120 Elixir

Elixir Storage lll - 250 maximum Elixir capability. - 80 Ellixir

Double Dip II - Added perk that awards 2 Elixir if both a user's guesses were wrong instead of 1 - 100 Elixir

Chopper I - Unlocks the Chopper Ability, which eliminates one of the remaining choices for 10 Elixir. Limited 2 times for every guesser. - 180 Elixir

Double or Nothing I - Unlocks the Double or Nothing Ability, which guessser could make a bet on his/her own guess. If the guess is related to the answer (same Elixir cost, same rarity, same type etc ), then the Elxiir will be double and doubles the next perk. If the guess is incorrect, then Elixir would not be counted and the next perk will be canceled. This ability will convert to 15 Elixir instead if the guess is correct. - 200 Elixir