Deck:Mega Hog

Strategy

 * When the opponent is playing a tank at the back of the arena like a Giant or Golem immediately rush the other side with a Hog combo in order for them to spend their elixir on them weakening their push.
 * The Mega Should be used one medium health troops due to his high spawn damage.
 * Zap is very effective on troops with charge attacks and Inferno based cards so but since it only deals low damage make sure you time it correctly.
 * When making a push it is better to place your flying machine in the middle of the river so it can immediately target any troop or building that is placed in the center.
 * Guards can be used to distract Inferno Cards as their damage resets everytime they destroy a shield.
 * If you are at double elixir and your opponent puts down a Golem and does not react to your Hog Rider you sent down the other lane go all in with a giant Mega Knight push while saving the Guards for the Golem.
 * If you are sending a Hog Rider and you know your opponent's counter to the Hog Rider is swarms you can do prediction arrows to take out the swarms.
 * If your opponent has a goblin barrel save the arrows exclusively for the goblin barrel.

Substitution
Hog Rider: None

Mega Knight: None

Zap: None

Minions: Mega Minion or Bats

Ice Golem: Knight

Guards: Goblins or Skeleton Army

Beatdown decks
Lavaloon:

Three Musketeers:

P.E.K.K.A:

Golem:

Giant:

Siege Decks
Mortar:

X-Bow:

Bait Decks
Zap Bait:

Log Bait:

Cycle decks
Hog Cycle:

Bridge Spam:

Miner Cycle:

Control Decks
Graveyard Poison:

Splashyard:

Royal Giant Furnace:

Miner Poison: