Board Thread:Update Suggestions/@comment-30811784-20170110200817/@comment-28992768-20170512114023

Truston609 wrote: After receiving feedback from some of you, I decided to tweak my balance changes a little.

Goblin Barrel: Deployment Time increased to 1.6 seconds

Since the Zap nerf where Zap can no longer one shot Goblins of equal level, we see Goblin Barrels literally everywhere. This nerf can help defending player's Arena Towers to kill one of the Goblins first and giving more time for the defending player to defend the Goblin Barrel and counterattack.

Balloon:Initial Attack increased by 0.5 seconds

Balloon really needs some serious rework. Balloon pretty much attacks instantly when it reaches your Arena Tower, dealing 800 damage to your tower, especially when Balloons are never sent in alone, usually paired with Lava Hound and/or Mega Minion (LavaLoon/LavaLoonion). This nerf will help defending players to deal with LavaLoonion combos better.

Hog Rider: Damage decreased by 4%, Health decreased by 5% Initial Attack increased to 0.3 seconds

Hog Rider stayed in the meta for too long and Hog Riders are literally everywhere today. This card can deal a lot of damage and has a lot of health for just 4 elixir,and will get lots of guaranteed hits on the tower. This nerf will help defending players to deal with Hog Riders better.

Princess: Deployment Time increased from 1 second to 2 seconds

70% of the time, Princesses are placed near the bridge, and the Princess can attack the tower immediately when she is placed at the bridge, meaning it is guaranteed chip damage to Crown Towers and it is very difficult to prevent any damage onto Crown Towers when she is placed at the bridge. This deployment time nerf will allow defending players to distract and destroy the Princess without taking any damage to their Crown Towers.

Furnace: Hitpoints decreased by 10%

This will allow Fireball to deny at least 3 out of 6 waves of Fire Spirits

Ice Wizard: Damage increased by 5%

This will allow Ice Wizard to one shot Skeletons in Tournament Standards

I actually agree with this alot, except for the Princess and Hog Rider nerf. I think the hog should have a health nerf of 5% and an initial attack of 0.2. Princess: Deploy Time should be 1.5sec, 2sec just sounds to long imo.

I also believe in order to make Goblin Barrel non-cancer, we need to nerf the goblins. Goblins: Damage nerfed by 6%