Deck:Musketeers Ram

Strategy

 * Look at your cards. If you haven't something to attack with, wait your opponent to attack.
 * If you got pump and Knight or Goblin Gang wait until you have 9 elixir and put the pump. This thing will help you to react if your opponent rush with elite cancer.
 * If you got the best start: Battle Ram, Knight, Ice Spirit and Zap all you have to do is to wait until 10 elixir, then you put the Knight, Battle Ram behind and Ice Spirit and be ready if your opponent have skeleton army or Goblin Gang.
 * Put down cards until you have pump.
 * After your pump down, all you have to do is to wait until 10 elixir. After that put behind your tower Three Musketeers and make them split. When your muskets are very close of bridge put Battle Ram or Knight for tanking and for additional damage ( Battle Ram).
 * Warning! If your opponent have Fireball, Rocket, or Lightning, never, but never put your Battle Ram or Knight with the 2 muskets, because all your troops will become dead elixir.
 * If your opponent puts Golem behind of him tower, just rush with Three Musketeers or Battle Ram.
 * After a tower down, you can just defense.
 * If your opponent use Minion Horde, you must be creative, because your only one spell is Zap, and zap can't destroy the minions.You can zap the minions and put the ice spirit at the middle, or just put a Goblin Gang or Knight at the middle, and the minions will be distracted until they will be death.
 * If you have just a few seconds until you will won, use the ice spirit to freeze and distract and Elixir Collector at the middle to distract Giant, Hog Rider, Battle Ram and others.
 * You can use pump and Ram like a "Fireball Bait". If your opponent used the fireball you are safe and isn't necesary to split the Muskets.