User:Underredded


 * 1) RIP MY PROFILE IT'S BEING RUINED AND COPIED
 * Greetings, Clashers

My name is UnofficiallyRed, and I'm just your average player. I'm in Arena 7 as of now.

Likes:
1) Profanity (Sometimes you just got to swear, and I understand that. But excessive profanity is really immature.)

2) Clash Royale (That's obvious)

3) Balloon (Sorry Balloon haters, but I have liking for this flying bomb dropper)

4) Minecraft (Let the haters come)

5) Teslas (TESLAS FOR LYFE)

Dislikes:
1) Excessive profanity

2) Any game that is said to be better than CR or Minecraft

Facts about me:

1) I'm F2P

2) I'm Singaporean (don't question me further plz)

'''I got a new account because my account because I had to change my phone. It's sad, but I think I can start from scratch. Well wish myself luck. '''

Profile:
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Status: Active
Active - Checks wikia at least once per day.

Half-active - Checks wikia at least once a few days.

State of decline - Checks wikia only when feeling like it (probably every week).

Inactive - Ded and may never come back.

Busy - Busy with other stuff and may check but may not respond.

Blocked - Got blocked will check but not respond.

Perma-Blocked - Yeah I hope this won't happen.

(More coming soon.)

Opinions about cards:
0 Horrible

1-3 Bad

4-6 Mediocre

7-8 Good

9-10 OP

Extra note: I shall not be biased and even if I hate a card, I will not call it cancer or give it a low-ass rating.

Training camp (Charging Princes, meta army, and more)
Giant - 9/10 5 elixir for a tank with insane health and decent damage. One of the best tanks out there.

Mini Pekka - 10/10 After the buff, Mini Pekka has become a beast on both offense and defense. Takes out Musketeer, Wizard, and many other troops that can't be taken out by a Fireball, then sets you up for a counterpush. It has good dps, and is fast too. Best troop in training canp imo.

Meta Army 9/10 - I would usually give it lower than 9, but the dps and the wonders this card can do never fails to impress me. Even though super unreliable, this card wrecks any single targeters. Outclassed by gob gang though.

Knight 8/10 - Super underrated troop that can do so much for 3 elixir. Being outclassed by Valk didn't stop it from finally being popular. And imo this is the best 3 elixir card in the game.

Arrows 8/10 - One of the best spells there as you can take down hordes of troops without breaking a sweat. Really underrated. Outclassed by zap though.

Archers 8/10 - I prefer minions, but archers are great air defence too, being more versatile and having hgher health. But I find these overrated, and they are used too often. Needs to one-shot Fire Spirits but get a health nerf.

Prince 8/10 - I used to think this card sucked. Now I rest my case. This card, can be easily stopped but once it connects to the tower he will wreck it. Still, this card needs a buff.

Fireball 9/10 - Great 4 elixir card that wrecks pushes. Great spell overall and deserves to be in the meta.

Musketeer - 7/10 Decent card but outclassed very badly right now by electro wizard and wizard. Needs a buff so it can one-shot minions. Give her more health too.

Baby Dragon - 7/10 Great support card. Just not enough damage. One of my favourite epics and the only reason why I don't use this is beause of his inability to one-shot minions. Buff some of his health into damage. And his range and hitspeed is also ridiculously bad, making it only bad for many deck weak to cards that Baby Dragon can't one-shot.

Bomber - 7/10 Really underrated and amazing ground defense and support. Needs a buff though because it's underpowered

Witch - 8/10 Decent in support and defense. And is pretty annoying just to say.

Goblin Stadium (Buzzing sounds of lightning, Green freaks, and axe swinging psycho girl :/)
Goblins - 8/10 Great card. Good DPS for a cheap cost.

Spear Gobs - 7/10 The buff made them a lot more better but they are still outclassed by Archers and Minions

Gob Hut - 0/10 Worst spawner ever. Outclassed badly by Furnace.

Valkyrie - 8/10 Amazing card. Wrecks pushes and sets you up for a decent counterpush. Outclasses Knight in every single way. Only reason why I did not give her 10 is because she was unable to target air, but that would break the game. Great card overall. But imo outclassed by Dark Prince as of his buff.

Gob Barrel - 10/10 Great backdoor card but countered too easily like Graveyard, which deals more damage. Still good though for 3 elixir.

Lightning - 8/10 Okay I understand that Lightning needed a radius nerf but where's the cost reduction to compensate for that? Still an OP card though.

Bone Pit (Insanely op epics, 1 elixir skellies, and larry)
Skeletons - 7/10 Still good after the nerf, but the dps is now really low. Still a good distractor, puller, and can counter an E-Wiz if placed right.

Minions - 10/10 Best air defence ever. The DPS is awesome for a 3 elixir card. Survives Zap and is what keep Valks at bay.

Tomstone - 7/10 Though outclassed by Furnace, this card is a really good puller, distractor, and tank killer. The four skellies that spawn out of the destroyed tombstone is just too overwhelming for single-targeters. But now it's kinda underpowered. Needs a buff though.

Bomb Tower - 4/10 Really underrated defence actually. Isn't total bullcrap tbh. It wrecks spawners and is super tanky. But it costs too much and has too little damage. I wouldn't say it's horrible, but this really needs a rework.

Giant Larry - 6/10 Sorry Giant Larry users but this isn't all that good. Despite being a strong defensive unit, Giant Larry just has too little dps and there is no counterpushes after defending. And this, used on offense, rarely reaches your tower. To make it a better defensive unit, make the bomb 1 seconds and double the damage so it can take out Giants (I am not kidding). As much as it's underpowered, I also do have to amend to how godlike it is in clan battles.

Balloon - 10/10 Insane damage, decent health, and decent bomb. What else can I say about this card? Although I know of someone who hates this to the core (or is it just lavaloon?)

Barbarian Bowl (Underrated cards, spawners are born)

Barbarians - 5/10 As low as the usage rate is, there's no doubt that this is one of the best defensive cards in the game. But honestly that's just it. Needs a buff. Probably damage. And it is entering Sparky territory pretty quickly.

Cannon - 4/10 Another card that was too brutally nerfed. Needs a buff too. Give it more health cause it's fragile.

Barb Hut - -10/10 Utter bullcrap. Too expensive for it's value. Although the Barbs that come out are consistent and deadly, the building can be ended by spells, Bomb Tower and many other cards.

Rocket - 7/10 The radius is crap but overall it's a decent spell. I find it underrated as people don't seem to see the defensive potential.

Rage - 7/10 - Another really underrated spell. This, for 2 elixir, can make pushes even more devastating and also cycles your deck at the same time. This plus any Balloon push = dead tower.

X-Bow - 10/10 BEST BUILDING EVER. SO UNDERRATED. YET SO POWERFUL DESPITE THE HIGH RISK. Once it locks onto your tower, it does devastating damage to it. Good siege option for players who want to have fun while gaining trophies.

P.E.K.K.A.'s playhouse (Melting Freeze spell, Hog Riders, Kuel Pekka, Best cards in the game all in here)
Minion Horde - 8/10 Great card but rather risky like Three Muskets. Being risky does not effect it from losing out of the meta. Has great dps even for an expensive cost.

Tesla - 6/10 I prefer this over cannon cause it's more versatile and has higher stats for just one more elixir. But hitspeed is too slow, and the time used for coming up and down is wayyy too slow. Needs a buff desperately.

Hog Rider - 9/10 Great speed, decent damage and health for 4 elixir, is really good for 4 elixir. But it's also really overrated. It doesn't have enough damage and it's hitspeed isn't that great either. And yet the use rate is insane. Along with how boring it is to use, you can see why I don't use this.

Inferno Tower - 10/10 BURN BABY BURN WOOO THIS IS THE BEST DEFENSIVE BUILDING EVERRR!! At tier 3, this thing has the highest dps of all cards in the game. It has decent health too and it's just soooo good that I don't get why I don't use it (oh wait my deck is too expensive)

P.E.K.K.A. - 8/10 Best tank imo. Defends you from unruly single targeters, then sets you up for an insane counterpush. And the damage is insane. Also really underrated. What else can I say about this card?

Freeze - 7/10 A spell with insane potential on offense. However it's really expensive and is very risky. Still, there's no denying that it's a powerful spell. It's a beast with Graveyard, Hog and Balloon.

Lava Hound - 5/10 Although my fav legendary, I have to admit this is underpowered and it needs a buff badly. Although it has high tanking health, and the pups are good, the damage is really awful. Synergies well with Loon, and the two dragons, and that is the only reason why people still use it. (Ok there are exceptions)

Inferno Dragon - 9/10 One of the best legendaries in the game as of currently. I used to think this was bad until started using this in draft challenges. Easy to counter, but once it targets the tower it will burn it to ashes.

Spell Valley (Nice oven you have there...)
Zap - 9/10 Great spell but overrated. Pretty balanced and super versatile.

Fire Spirits - 10/10 Best 2 elixir card. Takes down hordes of troops without any skill most of the time and has insane damage for 2 elixir. Takes out Three Muskies and Barbarians, both high cost cards. What else can I say about this card?

Furnace - 9/10 Best spawner in the game. I have to admit it needs a nerf cause it annoys the heck out of many people by being an inpenitrable wall which chips the tower as well.

Wizard - 8/10 Great splash unit. Has really high dps and great splash radius along with great hitspeed. However is outclassed by executioner who has more health and can hit behind supoorts.

Poison - 8/10 Great spell that can take out Graveyard with ease and destroy glass cannons. But is outclassed by Fireball which does instant burst damage.

Mirror - 1/10 Although it levels troops up fine, the +1 elixir just kills it, because that just changes everything and may even cause you the game. It has potential, but it badly needs a buff for people to see it.

Ice Wizard - 8/10 Underrated card which has many uses for 3 elixir, does amazing things with the power of slowness.

Graveyard - 8/10 It's a great Legendary, but it's overrated and Goblin Barrel outclasses it, as it is cheaper and harder to counter imo.

Builder's workshop (Big Rocky Guy, Rusting Sparkies)
Mortar - 7/10 Underpowered but surprisingly useful on both offense and defense. Can take out Three Muskets if placed properly on defense. On offense, every shot equals a fireball's damage, which is impressive. Needs a buff though. Faster hitspeed would help. Health too.

Battle Ram - 8/10 A defensive Hog which can help you act as a Sparky counter, Lightning rod and many other sorts of cool stuff. Great uses for 4 elixir.

Elixir Collector - 6/10 - Left alone it's insane but it's just too high risk for the value it provides.

Golem - 6/10 Reason why I did not give this a high rating is because it just costs too much. Whether it is to support the Golem or even placing it down, it's just going to make things easier for opponents on offense. Though I admit it can be beastly, it is just too expensive.

Tornado - 8/10 Great utility card that makes Hog, Goblin Barrel, Miner users regret using them. Great spell overall.

Miner - 8/10 A really versatile legendary which fits in most decks. It is a beast when paired with anything and it's also a really good chip damage dealer. And outclasses Knight.

Sparky - 7/10 Oooh Sparky got a hitspeed buff that change is definitely going to make her a LOT more stronger.

The Log - 7/10 Great spell but nerfed too badly. Needs a buff now so it doesn't become bad again.

Royal Arena (Poor RG, OP Barbs)
Elite Barbarians - 8/10 In my opinion a really good card. Defends well against Hogs, glass cannons and tanks then sets you up for a deadly counterpush. But however it is too expensive and Elite Barbarians are also really easy to counter once your opponent knows you have EBarbs. High risk, High reward card.

Royal Giant - 0/10 It's just trash.

Mega Minion - 9/10 Great on defense and when tossed behind a tank oh my god.

Three Musketeers - 8/10 Sure, they are expensive and risky, but they reap big rewards. Insane damage for insane cost, but it's worth it.

Dark Prince - 7/10 After the buff, Dark Prince has become a strong card. This now is really useful on defense, being able to take out Three Musketeers and Goblin Gang with ease. After that it can translate for a quick counterpush. Now worth the 4 elixir.

Guards - 2/10 Super underpowered without their shields they are literally useless. They need a buff, perhaps make them 2 elixir?

Princess - 5/10 Okay legendary but the damage and health is really crappy. Good uses for 3 elixir though.

Electro Wizard - 10/10 BEST LEGENDARY EVER. Stops everything in it's path and sets you up for a counterpush.

Frozen Peak (Ice Cream Golem, Freezing hugs)
Ice Spirit - 8/10 One of the best cards which has many uses for 1 elixir. But is overrated, and I personally prefer cycling with Skeletons or Rage.

Bats - 9/10 After the buff it seems like Bats are going to be great air defence like how they were perceived to be. Let's just hope it doesn't become a case where one member is the difference from op to underpowered.

Ice Golem - 7/10 Has really great uses for 2 elixir. Good health too. But is underpowered currently after the nerfs Supercell gave it.

Bowler - 7/10 Underpowered currently due to the mediocre damage, but his health is decent. and his knockback is pretty useful. Needs a buff though.

Clone - 6/10 Underrated spell which can do amazing things if used right. When used with beatdown decks, it literally copies the push for a relatively cheap price. But is too situational, and the clones are fragile.

Lumberjack - 8/10 Has insane DPS, drops a rage spell, and has is insanely fast. What else can I say about this card?

Night Witch - 5/10 As the meta changes, Night Witch has become better but still it's underpowered due to her mediocre health.

Jungle Arena (Kuel executioner, sneaky bandit)
Goblin Gang - 9/10 In my opinion outclassed by skarmy. May survive zap, and deal a heck load trouble to towers with a tank, but not enough dps.

Dart Goblin - 8/10 Great card but is too fragile. Does decent damage and being able to survive zap is pretty impressive.

Executioner - 8/10 Overall a great epic, has splash radius, survives Lightning, and works well with Tornado. But I feel Wizard is better.

Bandit - 7/10 Great legendary but after bridge spam was nerfed it became less popular. Needs a health buff because it's kinda fragile.

Hog Mountain
Heal - 0/10 Has potential, but not enough healing effect and too situational, making it a really underpowered card. The nerf made things worse.

Cannon Cart - 8/10 A good card overall, able to osk an ice spirit, has decent DPS and health for 5 elixir. But is underused pretty badly for some reason.

Mega Knight - 8/10 Now we have finally found an area damage tank, it's pretty good, has good health and okay damage. Wrecks Exenado and could be the reasons why LavaLoons start flying again.

Best and worst legendaries rating:

Top 3

3) Miner - No doubt this is one of the best legendaries in the game, chip damage overlord, good minitank too. Very versatile.

2) Inferno Dragon - Kill me, fight me, and strangle me all you want, but ever since the buffs Inferno Dragon has got it has turned from an underpowered as hell card into a big-ass powerful beast.

1) Electro Wizard - OP even after the nerfs. Stuns, does decent damage, survives fireball and defends your tank from Inferno Dragons and Towers, outclassed Musketeer too. He is really op. What else can I say about this man?

Bottom 3

3) My poor old friend Lava Hound -As much as I love this legendary I have to say it's underpowered and takes a lot of skill to use due to the low-ass damage and the pups being fragile yet deadly. Yet this card is still my dream Legendary.

2) Sparky- Isn't that bad as she can play a good role on defense, but is too easily countered. Needs a buff or it will really die.

1) Night Witch - After the nerfs, she turned from an overpowered card into a horribly trashy card. Needs a buff desperately.

Friends:
Best Friends:

Eclogronio - A bat Wizard, always active on forums and making blogs. Has the powers of all three.

404 Found - this combot, always so active, yet still waiting for his time to strike. Met him in the talk forum, a friendly person known by little people but friend of many. And he has an excessive consumption of Rage Bottles.

Friends:

Gleen1230 (A kewl yellow dude, Balloon is his worst enemy.)

Dangkabir (A fireball-throwing Wizard, Executioner his worst enemy.)

Aldrianyf (A nice guy, don't see him too active these days though.)

Eclogronio (A bat wizard, stays awake at night which is weird.)

XxMurXx (A friendly hoovy which gets a bit too much hate these days.)

TheGreatPekka (a frenemy Pekka who hates me sometimes.)

Smarty Pants 265 Clash Royale (A really knowledgable Dart Gob which absolutely hates Furnace.)

AssassinOnDisguise (Why did you have to leave?) (Inactive)

Type:Sparky (Great person and friendly rollback who debates better than me.)

Ragelike1134 (Lava Hound in a guava, has many hated cards, Witch and Minion Horde probably his worst enemies.)

Can be added as a friend anytime

SomeRandomGiantUser (Friendly, semi-active, great to see him have his Cr account back. Overall an amazing person and rollback.)

Jerdeboi (Another active Dank Prince)

NerdAlertChocoPi (A Friendly Mini Pekka)

Weaponizer (A friendly respawner, I'd love him to continue being active like he used to be)

Anyone else on this wikia actually - if you really want to...

Other non Cr-related stuff (totally not copied by Bane Of Potato)

Other games I play:

1) CSGO (I rarely play this but I have to admit it's a lot of fun)

2) Growtopia (I just downloaded and it seems okay but there can be a lot of improvements to this game imo)

3) Metalstorm (A decent but old game)

Songs I like: Congratulations (Post Malone), White Iverson (Post Malone), Weak (AJR), Don't Wanna Know (Maroon 5) Pompeii (Bastille), Shape of You (Ed Sheeran), Counting Stars (OneRepublic)