User blog:Captain GLeen Du Grande/My thoughts on the balance changes (8/11)

Coming tomorrow we have a balance change, nerfing some OP cards and buffing underused cards



Night Witch: Damage-9%, Range -11%, Bats spawn slower, Death Bats -1
That was WAY too brutal, she's OP, but not unstoppable, she needs a nerf, but not THAT much, she'll be outclassed by the Lumberjack, Mini PEKKA, Prince and more, well then, RIP Night witch



Battle Ram: Takes longer to Charge, Barbarians spawns slower
Not OP, but very good! Battle Ram will become slower, I don't think bridge spam won't be affected since this will only slow down a bit, Bandit, Ice golem and inferno dragon will still be strong while Night witch can be replaced by Lumberjack



Graveyard: Duration-1 second
After haunting the game since Halloween till now, Graveyard is finally being nerfed, Graveyard will now spawn 2 less skeletons, the damage to the tower will be reduced, but it'll still be a great spell



E-Wiz: HP -2%
What is that for? He'll still survive a fireball, even without his HP nerf, he'll still die to Mini PEKKA 1 shot, rounding error maybe?



Heal: duration-0.5 seconds
I used to think heal sucks, but it turned out to be OP, heal's nerf won't affect much, just like tornado, just heal less, 3M heal Will still be deadly



Mini PEKKA: Damage +4.6%
I appreciate bringing Mini PEKKA back to the game, but Uh Oh! He'll 1 shot Musketeer, Wizard and E-Wiz! Good to see him back though!





X-Bow and Mortar: deployment time -0.5 seconds
X-Bow and Mortar now deploy faster, now they might comeback as slower deployment killed them! Now, REBORN! Oh, prepare yourself with siege decks incoming



Dark Prince: Damage +6%, hit speed-0.1 second
THANK YOU SUPERCELL FOR BUFFING DARK PRINCE!!! He's my favourite card, now he'll hit faster, making him less vulnerable to skeleton army, also he'll kill elite barbarians faster thanks to his damage boost! But what I wished is a splash radius increase! So he'll kill all skeletons in the army 1 shot



Ice Wizard: Damage +10%, hit speed +0.2 seconds
This is a total rework for the ice wizard, he'll deal more damage, now 1 shot skeletons! But his DPS won't be affected due to his hit speed nerf. He'll become the best legendary again! Maybe



Bats: +1 Bat
Bats sucked Because supercell removed a bat from the card, now with "Lemmy?" (That's how I called the missing bat) back, they should be better!

Comment down on what you think! Did I missed anything? Tell me at the comment section!