Thread:IceIceIceIceIce/@comment-29191679-20161203215946

So, I noticed that you quit Clash Royale because everyone was countering your deck.

Here's one that I've found particularly successful over the months. It may just help you get back on your feet.

PEKKA: Destroyer of Tanks

PEKKA is my favourite card. It's extremely resilient, and destroys tanks and mini-tanks with ease.

On offense, PEKKA is the big win condition. Using Witch and Musketeer behind her is a very effective strategy. Dealing a whopping 561 damage per hit at Level 2, if she gets to a tower, you've gotten yourself a crown.

On defense, however, PEKKA can tank several shots from glass cannons like Mini PEKKAs and even set you up for a counter-push.

She can even destroy the supposedly cancerous Royal Giant, overleveled or not.

Witch: Destroyer of Swarms

Witch is ideal for defeating swarms of troops sent to kill the PEKKA. Replacing her with the Wizard is a good option, but the Skeletons that she spawns can protect the PEKKA from the Inferno Tower as well.

Musketeer: The Glass Cannon

Musketeer is an extremely effective card against flying troops such as Lava Hound, Meta Minion and Baby Dragon.

On defense, that little extra firepower can nullify the remains of a push.

Minion Horde: Positive Elixir Trade

There's a lot you can do with Minion Horde, whether or not the opponent uses Arrows.

It can easily defeat anything that's not an air-targetting splash unit.

Elixir Collector: Rocket Magnet

It's able to generate some extra Elixir for me, but it can also double as a Rocket bait.

Fireball: The Push Stopper

Eliminates most of the units present in a push.

Tesla: The Hog Stopper

It can soak up a few hits from tower-targetting troops like Hog Riders, effectively nullifying them. It's also said to be the hard counter to a lone Lava Hound.

Rage: The Tower Destroyer

If your units get to a Crown Tower, drop this and watch it crumble.

More info coming soon. 