Talk:Balloon/@comment-33867749-20171204235908/@comment-33867749-20171205204838

You guys are right--every card and combination has a counter. The thing about the balloon attack that I use is that there aren't a whole lot of 2v2 opponent teams that Ii've played that have prevented my balloon attack for at least 1 hit (1300 damage) throughout a game.

If I see early on they have tornado, wait until your opponent uses it and exposes their executioner + tornado combo against something else (my 2v2 partner undoubtedly will probably have something to draw that out). And as soon as it's out, I send out my balloon with rage on the other side.

As with anything, an attack is never just about the cards. It's a mix of the right cards and the right strategy. I'm sure many other cards and strategies work for others, but I just wanted to note that Lvl 6 Balloon + Rage has done wonders for my 2v2 game.