Board Thread:Update Suggestions/@comment-31561904-20161225025643/@comment-29279962-20170114115113

MagmaHound wrote: Cowardly Barbarians (I don't think I have a better name for this)

"Spawns a trio of Barbarians that retreat upon being heavily damaged. They call it tactics but we think otherwise."

As stated in the description, these Barbarians are not as brave as their fellow brethren. When they reach 50% health remaining, they will retreat back to your side until they end up behind another unit (which, in their eyes, "tanks" for them). If no such units are there, they will retreat back to your Crown Towers before re-emerging and fighting to the death.

Costs 4 Elixir to play (should it be 3?) and is a Common card.

The stats are identical to that of a regular Barbarian. They have some sort of visual distinction to differentiate them from regular Barbarians. However, there is one small tweak to their stats: they will retreat at a Fast speed.

Strategies:
 * You can use the Cowardly Barbarians as semi-tanks before letting another unit tank for them. Behind this new tank, they can do good damage.
 * Use another semi-tank such as the Ice Golem to cover them first. Once the semi-tank is killed, the Cowardly Barbarians can do good damage. The tower will lock on to a retreating Cowardly Barbarian while the others damage the tower.
 * You can use their retreat to lure defending enemy troops. They can pursue the retreating Barbarian and perhaps get in range of your towers.
 * Splash damage can very easily counter Cowardly Barbarians. Not only are Cowardly Barbarians weak to splash damage, they will most likely retreat at the same time.

That seems good.