Thread:SomeRandomGiantUser/@comment-30353864-20170422002525

Give this a try, it's a Graveyard Tornado Deck:

Bowler, Tornado (duh), Graveyard (duh), Poison, Electro Wizard, Skeletons, Knight and Baby Dragon.

Bowler- Main defensive card as well as one of the few tanks for the Graveyard. Starting off, a Bowler in the back is usually a good move, unlike some decks where people rely on the Bowler vs e-barbs etc. This deck has many answers to rush pushes like this, but there are times you want to save the Bowler. Ie- If opponent has 3 muskets and you want to be safe on the side with 2 muskets.

Tornado- Counters Hog, your initial counter for a Goblin Barrel and also an offensive move where you will clump your opponents defensive troops, allowing your Bowler and Baby Dragon to go to town on. This is also what you will rely on to make sure that the Balloon won’t hit your Tower when facing Lava-Balloon. Take a look  at here for everything you want to know about Tornado!

Graveyard-  Main win condition and damage dealer. Learn about the placements and whatnot of this great card right here – http://clashroyalearena.com/guides/grave-guide

Poison- You ideally want to pair this card up with your Graveyard but if you see  any value situations where you could Poison, feel free to do so. Try not to pre-emptively place this if your opponent constantly uses a Knight to counter Graveyard etc. In this situation you can tornade the Knight to the front of the Tower and away from Skeles etc.

Electro Wizard- Possible subs for this legendary -> Mega minion or Musketeer. This is your main answer to Inferno Tower, Sparky, Inferno Dragon etc. Some cards this deck will most likely suffer against other-wise. Save this card if you have to address something that requires zapping.

Skeletons- Main cycle card, these can be placed in front of tank so Inferno has to melt 4 Skeles before targetting the tank, this helps quite a bit, and also split skeles to cycle as a start move is also a good idea. Skeletons counter Musketeer, Wizard, Mini P.E.K.K.A. This card is one you can use to gain Elixir advantages as well.

Knight- This can be changed for Ice Golem, I tested both and found Knight to be more versatile but Ice Golem is better for quick pushes. You can save 4 Elixir for Poison a lot faster as well. Weighing all pros and cons I believe Knight is better but that’s something you have to try out and see for yourself.

Baby Dragon- Baby Dragon is very versatile, it’s able to defend well and most importantly like a Balloon as it can pass over the river from the edge, it can bypass an Inferno Tower which is I believe 4 tiles from the Arena Tower and 3-4 tiles from the river. In this image, the second Inferno was placed late but ideally an Inferno should be placed one more tile towards the unit to pull it.  