Thread:SomeRandomGiantUser/@comment-31754994-20170408140650

All of them are really good, I can list usages for them.


 * Lavahound: OP when paired with a high damage tank as the Hound will tank for the tank and when she dies the tank will tank for the Pups. Just bring some spells. (Did I just assume a gender -- oh wait, it has pups)


 * Inferno Dragon: Cheaper Mobile Air Inferno Tower. Basically to be used like Inferno Cancer but not to pull things. This card counters Sparky.


 * Ice Wizard: Slows things down, giving you ample time to send them to their doom.


 * Graveyard: Pop-up Skeleton Army that's a stronger Goblin Barrel. Bring a tank or a Muskie or something like that and make sure either: A) They have no poison or B) You have Reverse Poison. This card counters Sparky.


 * Sparky: OPliterator of all ground tanks. OPliterator of the Popular Cancer Cards (3 Muskies, Ebarbs, RGG). OPliterator of Towers. Rubbish against everything else.


 * Miner: Can be used as a Suprise Tank for when you need a tank for a Glass Push. Also, RIP Elixir Collector ;_;


 * The Log: Can be used to take out a million things at once and push things into other things for just 2 Elixir!


 * Princess: Snipe that everything without being touched! (Maybe not P.E.K.K.A.s) This card can counter Sparky.


 * Electro Wizard: Can kill Skarmies, Goblin Barrels (with careful placement) and Graveyards. Kills all charges. This card counters Sparky.


 * Lumberjack: OMG THE DAMAGE OMG WTF NO THERE'S A RAGED SPAR -- RIP Tower 2017 - 2017 ;_;


 * Night Witch: Stab things to death while they die by Bats. The Bats pile up really quickly. Good support for pushes. Releases Deathbats. This card counters Sparky.


 * Bandit: Can be used as Log Bait and to do chip damage to certain troops. AND also to bait things into attacking the invincible Bandit. 