Board Thread:Update Suggestions/@comment-32287367-20170614130759

glupaka's CR suggestions and bugs list

hello fellow gamers and creative people! here are some of the ideas that have come to my mind while playing and thinking of the game - some very important as bugs and game issues, others just interesting features, some of which i am surprised have not yet been implemented. please post links or give credit to the suggestions from the list which have already been made by others so i can include them in this list, or post any ideas you may have to the improvement of the game so i can add them to the list. this is not a new card idea thread, but only suggestions of new or improved game features. i will try to keep this thread up to date as much as possible.

major: -a calendar planner / timer - organizer for clan card requests and chest openings (based on the player's current chest cycle) to give an outlook of when a certain card level will be reached, to help advise the player what they should level up first and remaining time -[suggested before 2v2 test game mode implementation] practice tournaments, a separate challenge mode where a player can enter without any cost and without any prize but without any risk either, purely for practicing purposes, to test out new decks or practice for the challenge modes before investing gems, time and energy; a matchup based on the number of wins which can be reset by choice when trying a new deck for example, perhaps also for testing incoming balance changes or new cards (players can use cards they don't have) -the ability to convert gold into gems (perhaps with diminishing returns for marketing purposes), or at least challenges and tournaments that can be bought with gold (reminiscent of buying a battle in the old CR days) - this would be most useful to players with maximum level cards that no longer need gold or cards -replay button (like the one on replays) for matches to invite the opponent for a rematch (a similar feature would be useful for 2v2 "quick match" to invite a good player to play as a team again -the ability to choose an arena to play in, not just in friendly battles -the ability to trade cards as in a trading card game -"fog of war" game mode -a separate ladder mode limited to tournament standard card levels where the majority of the top players will not be determined on their "pay to play" status -better matchmaking based on card levels -[suggested before speculations and hints of upcoming similar game modes] a game mode (perhaps a separate ladder, or even better - a tournament or challenge mode) where the player chooses cards to ban from gameplay, and perhaps cards to include even if the players do not have them -the ability to view statistics of card usage at certain player and card levels, and arenas

quality of life: -sound alerts/alarms as an improvement to the current silent reminder notifications -no number badge on the battle tab or in-game notification tooltip to remind the player to unlock a chest when unlocking is finished (like the reminder "oops, you forgot to open a chest" only after the player leaves the game), or for crown chests or free chests, as there are reminders in the app notifications when the game is not running, and useless badges on the clan tab when replays are shared, which is specifically useless during clan battle weekend... -ability to disable "new" badge for shared replays on the "social" tab / choose what to be alerted about or a different color for available donations (as there is for an available request) -choose what pop-up and tooltip alerts show up for - currently popup alerts only for received requested cards while the game has been inactive, tooltips for received requested cards, friendly battle invites and the disrupting tooltips every 5 minutes for tournament remaining time even during games, or that someone from the tournament is looking for a match, which is pointless because by the time a player can react, the person is no longer looking -damage per second not shown for arena tower information (in profiles - the only place it is currently visible) -in 2v2 battles and in general, card levels of friendly troops displayed above the troop as with the enemy troops - this is helpful when playing ladder 2v2 and cards are not all at tournament standard, it also helps when friendly bats are on the arena, which are hard to see in some cases (as mentioned by nickatnyte)

card balance: -the "electro wizard" is the most overpowered card in the game, the hitpoint increase was a mistake, or at least an elixir increase should have been added with it -the "executioner" is the second most overpowered card in the game; does more damage than the bowler of a higher level... - cost more or do less damage. [suggested before fix] should not kill units behind it or on top of it because it is irrational; tank + "executioner" + "electro wizard" is game over for the defender -[suggested before improvement] the "witch" being able to one-shot skeletons of equal level was not an improvement worth mentioning, as it is visible from the "tv royale" maximum level replays; needs a range buff like the wizard at least, or more skeletons, a damage buff, or an elixir cost decrease to be viable in higher level gameplay -the "clone" spell is not used in higher level gameplay, a needed improvement would be if it produces clones a level higher than itself, or an elixir cost decrease, or an elixir cost increase and an extra clone -the unimplemented datamined hint of the "ice wizard" damage increase to one-shot skeletons of equal level will still be insufficient in higher level gameplay -the idea for the "tesla" to "zap" and reset targets suggested multiple times by the whole community would make it viable in higher level gameplay -"the log" still cannot be casted on top of buildings when sometimes this is crucial (with siege buildings for example) -the underused cards need a slight improvement to be viable in higher level gameplay: "bomber", "tesla", "elite barbarians", "heal", "dart goblin", "furnace", "valkyrie", "goblin hut", "bomb tower", "wizard", "barbarian hut", "rage", "guards", "dark prince", "giant skeleton", "sparky" -the powercreeping cards need a slight decrease of power to make the game fair for players that do not have them: "executioner", "lumberjack", "electro wizard", "night witch"

cosmetic: -less intrusive in-game messages and taunt emotes that can cover up a card spawned; the "double elixir", countdown numbers and "sudden death" signs cover up most of the screen and the gameplay and healthpoints of units and towers is hidden behind them -in the "clan", the ability to promote/demote to a certain rank or kick a player with only one action instead of displaying 4 messages to the clan that they have been demoted 3 times and then kicked out -in the "cards" tab an upwards arrow icon is displayed on cards that cannot yet be upgraded instead of the cards icon as is shown on maximum level cards -while in a game the taunts should give the king at the king tower an animation -the option for stereo sound which plays a card's sound closer in the sound pan to its lane, perhaps a slight stereo separation to avoid problems with devices with only one channel -in-game a yellow shieldpoint bar above the hitpoint bar for cards with shields -when opening chests, display the card counter below each card when showing a summary of received cards, that shows how many cards are required until an abailable upgrade -17/06/14 on the "battle" tab the "2v2" button timer information text and timer icon are split on the button and above it instead of only either on it or above it

social: -[suggested before link invite implementation] the ability to invite a player to your clan who is already in a clan -in-game the ability to permanently mute/unmute opponents without having to do it when entering every game, with a separate trigger for friendly battles and perhaps also for the other game modes (tournaments/challenges) -different clan tab sections for replays, chat and donations in the clan chat instead of the current random clutter covering up chat before it has a chance to be read, or perhaps the clan battle replays shouldn't be shared automatically -17/06/14 the ability to set a minimum "clan crown" number for the "clan crown chest" for a member to reach before being able to receive the chest (perhaps limited to 32 or less, so more active players aren't able to benefit from others' gameplay alone)

tournaments: -clan crowns from tournaments and challenges also besides from ladder games [the second suggested before implementation]; this would decrease ladder droppers and encourage players (some just above an arena threshhold with low card levels) to play more challenges and tournaments and maintain their ladder position -easier access to see who a player is battling against within a tournament without having to enter spectating the game -the ability to leave a tournament after the timer runs out without "waiting for the last battles to end" -the unnecessary requirement to press the "OK" button when a player has failed to win a tournament prize after its end before they can join a new one -the ability to hide private tournaments, more search options as with clans -tournament crowns should add crowns to the crown chest and clan chests to promote tournament play

friends: -the possibility to request a friendly battle in the friend list as one would in a clan to play with whoever from the friend list joins first, and also request a friendly battle with a specific clanmate who isn't in the friend list -as a development of the previous suggestion, the ability to request a friendly battle with someone who isn't in the friend list or clan either -draft/random deck/double elixir/new card challenge modes always available in friendly battles, the latter where a player can play any card even if they do not own it (this was my expectation of the availability when i heard that these modes will be available in friendly matches) -the ability to play friendly battles without level caps, at a preset level cap, or without the cards being leveled up -an extension to the previous suggestion, the ability to choose your own card/tower levels (level them all down to 1 for example) for a friendly battle -the ability to exit a friendly battle as it is possible while revisiting the training camp (it doesn't matter how it affects the battle log - it's only a friendly battle) -[suggested before implementation of friend invitation link] the ability to add friends to your friend list from their profile within the game, without the need of external websites and accounts -the ability to search for a player using their player id or more search options as with clans -the old "opponent has left the battle" for friendly battles -17/06/14 the ability to send messages to a friend that is not in the player's clan or perhaps a chat in the friends tab (although it would be more confusing than private messages), and perhaps an option of who to automatically accept messages from

spectating: -"opponent has left the battle" displayed in replays for a player that leaves the match -the ability to leave a spectated game or a replay right after it is finished without waiting for the crown score animations (whose speed is dependant on the replay playing speed; this is currently possible only if the spectator hits the X for the exit dialog before the game ends (it covers up half the screen to miss an epic ending) -the ability to share replays to players from the friend list, perhaps even as a "story" on your profile like in the apps "instagram" and "snapchat" -display the title of the battle type (tournament, ladder, challenge) when entering a replay or spectating -the crowns on the scoreboard after a game represent the respective towers of their locations (right crown for right tower, etc.) -view card stats while spectating or watching a replay when pressing and holding the card as it is possible while playing -the ability to spectate games of players in other clans

card info: -display sight range for all troops (tiles within which they will start to walk towards a unit) besides lock-on range for ranged troops -range on minions (they can hit a siege building placed a tile below the bridge remaining unharmed) -display splash radius and range for area damage units (ex. the bowler locks on at 5 tiles but hits units further behind) -display what arena a card is from -display the movement speed along with the numbers for it -display the lock-on speed -display knockback distance -display knockback stun duration -display total damage of a card that does damage per second over a few seconds -[suggested before tournament level button implementation] show card info for all levels with level switch buttons while viewing it, also the number of cards needed/gold cost/experience gained required for the level -card info from the arena view should show tournament standard level info by default instead of the level 1 for all cards -a small button with a tooltip like the one on card by-products (lava pups) which shows what level cards the current card level can beat with one hit (ex. a level 7 fireball would display the archers icon with a level 13 badge next to it, wizard and musketeers level 6, etc.), and (possibly another button) how many shots they could tank from towers and other cards, perhaps a marquee scroll to show hit number interactions with all cards -ability to disable "card upgrades available" badge on the cards tab (or at least a more accurate number - i can upgrade 20 different cards costing 1000 gold each but while i have only 1000 gold the badge should display 1 instead of 20) -when a card info window is opened the card spawn sound plays instead of the "you just pressed a button" sound -perhaps the numbers of the levels of cards of all rarities should be equivalent for ease, so at tournament standard cards of all rarities would be level 9, this would shift the first level of rares to 3, epics to 6, and legendaries to 9

profile: -display average damage (per second) for the whole deck -highlight a player name in their clan and clan chest lists after pressing the "clan" button from their profile, possibly scroll down to them when it is selected -the player level displayed at the top of the profile instead of near the bottom, possibly their deck also above the stats table -more thorough challenge statistics - [max win #] win %, number of challange games played -the ability to rearrange chests in chest slots by drag&drop

KNOWN BUGS:

major bugs: -the timers for chest openings and card requests are paused while playing with the trainers in the "training camp"; the only way to restore them to the actual time is to restart CR (this is probably leftover code from the "training camp tutorials")

card balance bugs: -slow attack rate units like the "princess" and "bowler" get locked into attack delay if their target is destroyed before they launch their attack, this makes them stand still and do nothing instead of defending while you take damage (reminiscent of "fhr lock" in the game "diablo 2") -the tornado spell sometimes does not pull the same units towards its center in the same manner in identical situations

card info bugs: -[suggested before implementation] "lava pups" and other card by-products with pop-up stats do not show how the upgrade would improve them in the card info when an upgrade for the parent card is available -the card name "battle ram" is a misconception of "battering ram" -the names of "mini PEKKA" and "PEKKA" have periods between the letters but no period after the last letter, considering it is an acronym -"mirror" elixir cost inaccurate in "sort by elixir" and in "average elixir cost" - the latter perhaps should calculate average of the other cards + 1, currently seems to count it as 2 elixir -in the "cards" tab sorting "by arena" mixes the "training camp" and "goblin stadium" arena card packs -in the "cards" tab picking different cards for the "battle deck" and unlocking new cards mixes the rest of the cards in a different order even though their sorting option is not being changed; this is also true when requesting cards in the request list and for the cards that are not yet unlocked -after a card is upgraded the card counter in the upgrade screen shows 0 cards out of the necessary to upgrade to the next level, even if the player has more than 1

spectating/replay bugs: -in spectating when the player being spectated gets a crown the overlay animation for the crown shows the name "you" as if the person spectating gets a crown -certain card animations don't perform well when a replay is paused ("goblin barrel" keeps zooming in and out while spinning in one location) -bad overlays while spectating a draft challenge game, mixed screens covering each other up

social bugs: -[reported before fix] some special battles do not display a correct title or icon when shared, ex. a draft challenge replay displays "friendly battle results"; tournament battle replay icon looks like a ladder battle when shared -a card request sometimes stays up even though the donations for it have already been completed until the player makes another request -clans do not lose the crowns for the "clan crown chest" gathered from someone who has been kicked out of the clan before the chest is complete (as that person will not get the chest) -when a clanmate requests a match and no one joins before they cancel it (and probably when they request a card and the donations for it are completed) the "new message" badge remains on the "social" tab, even though there is nothing new there

challenge bugs: -the intro title for challenges is in the other player's language when starting a match -cannot view new special event challenge information when using the back button, a message says: "already in a challenge"

server connection bugs: -17/05/18 requesting a card and exiting the game right afterwards with a slower internet connection resets the request timer but does not request the card serving the player an empty request -sometimes when the connection signal problem symbol appears during a game and the connection and gameplay is restored the symbol does not disappear for a few seconds and even though the player is able to play a "connection interrupted" message appears and the player is forced to reset the game, usually losing the match -a few issues with clan battles concerning the connection to the server: sometimes the player enters a clan battle and the game gets confused, he is in a match while looking at the clan tab, the game is locked until the match is over, even though the player is not in a match, all buttons and tabs are grayed out and disabled

cosmetic bugs: -the sharp card edges in the "cards" tab stick out of the rounded frames for all cards except for legendary rarity -in the arena list screen the rectangular card shape is visible behind the cutout of the legendary frame of a card that is "coming soon" -in the "cards" tab the graphic of the arrow for an available upgrade is visible bouncing behind the upgrade button once that card is selected -for "season draft chest" the information tooltip "choices contain" does not show a "legendary" card even though they are guaranteed for the higher chests, (as it is displayed in the shop on special offers) -in the "cards" tab "common" rarity card icon shown under maximum level cards for all card rarities, unlike the icons shown at the chest content info tooltip for number of cards from different rarities -the "shop" tab has no scrolling sounds -the tournament reward audiovisual effect after winning plays when the player accesses the social tab while off the tournament tab; there are also instances where "victory gold" flies toward the gold counter flying from off of the screen -when new cards are to be released under the "coming soon" section in the "cards" tab the icons for legendary cards are not lined up with the other card icons -the "news" window sometimes features content that can be displaced to the sides when scrolling down to view the rest of the page -17/06/14 the card sizes for different rarities are different sizes and displaced in different locations where the battle deck is shown (replays/tv royale "rare" rarity cards are smaller than "common" ones due to its edge glow)

in-game cosmetic bugs: -the "bomb tower" is not a translucent white while hovering when being placed as all other buildings and units are but is completely opaque -when a player loses their king tower the taunt chat bubble appears coming out of the nonexistent king's mouth, perhaps it should be pointing to the player's name -the letters in the name of the player sometimes covers the clan name, as noted by phonecats 