Board Thread:Update Suggestions/@comment-29279962-20161013071713/@comment-25856498-20161216132110

Necromancer - This troop always has six Skeletons shielding him at any one time. If any of the Skeletons are killed, he will simply create some more in short order.

The Skeletons are in the formation of a hexagon around the Necromancer, who would be in the center.

These Skeletons are ordered to remain in formation with the Necromancer, and hence they will only attack if the Necromancer gets close enough to a target. If the Necromancer is killed, the Skeletons will disband from their formation and form a platoon of six Skeletons.

Like the Witch, the Necromancer has a ranged attack, but it is shorter than that of most troops. It is short enough to allow the Skeletons to engage the enemy as well. It is capable of hitting ground and air, but does not deal splash damage.

It costs 5 Elixir to deploy, and has a medium movement speed. His range is 2.5 tiles. Targets anything. He is a Legendary card. If one of his shielding Skeletons is killed, he will create one to replace the destroyed Skeleton in 1.5 seconds.

At level 1, he has 800 health and does 120 damage every 1 second. He will summon level 9 Skeletons as a shield at level 1.