Board Thread:Update Suggestions/@comment-28992768-20170416052631/@comment-25856498-20170605113017

Silence Spell - The Silence Spell is a new innovation from the Wizards. It makes no sound when deploying; only a faint white mist-like aura in its area of effect.

Enemy attacks and projectiles (including spells) inside the area of effect are silenced and deal 50% less damage. However, your attacks and projectiles are silenced as well and deal 25% less damage.

The Silence Spell has no effect on Crown Towers. They will not take less damage nor deal less damage due to its presence. It also does not stack with other Silence Spells from the same player/team. It stacks with enemy Silence Spells - both sides will take reduced damage and deal reduced damage; the stacking is multiplicative and works out to mean that units inside both Silence Spells attacking one another only deal 37.5% damage than normal.

Damage reduction to your units occurs when enemy projectiles/attacks hit your units inside the radius of the Silence Spell. It does not matter whether the damaging unit is inside or outside the Silence Spell; what matters is the location of the target. On the other hand, damage reduction by your units occurs when your units attack from inside the radius. If a projectile is created inside the Silence Spell and leaves the area of effect to attack a troop, its damage will be reduced. However, if a projectile is created outside the Silence Spell and hits a troop inside a friendly Silence Spell, the damage will not be reduced (then again your unit will not take reduced damage).

Legendary Spell. Costs 2 Elixir. At level 1, it lasts for 4 seconds and this duration increases by 0.5 seconds per level. The spell has a 3-tile radius.